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Jim Mander's avatar

Good article, if still coming off a little defensive. I think the idea that ‘fun’ is disparaged in general is true, but I wouldn’t lay the blame on the distant echoes of crusty old ‘Protestant Work Ethic’ anymore. The current drive to homogenize culture is, I believe, a different beast. Fun or the consumption of creative work is fundamental to improving your own creative and productive output - how would you possibly be able to incorporate new ideas if you didn’t have time to expose yourself to them, after all? Which is exactly why the executive class want to pressure the white collar employee class to not indulge in it - the aim of most policies and ‘corporate culture’ is to render all employees below a certain level as replaceable cogs in an assembly line that churns out the most low-input, high-sale-volume product that your VPs and marketing teams can engineer. The focus of most corporate action today is not in innovation or expanding into new markets but in cutting costs, eliminating competition, and eventually abandoning the company’s carcass when you’re done. Unfortunately, the same is broadly true of videogame publishers, which makes your comparison to Hollywood and appeals to the scope of the industry somewhat chilling. Executives who will happily dismantle studios in retaliation for them failing to meet an arbitrarily determined sales goal have no interest in the medium as a creative outlet or worthwhile past-time - they just want to squeeze the last egg out of the goose, pluck it, roast it, and then snatch up another. It’s not glorification of ‘hard work’ or a stiff-lipped resistance to the siren call of frivolity - it’s just looting.

On the other hand, I couldn’t agree more with underlining the value gaming provides to people, especially children, and most of all to the children of the modern age. All the biggest games for the youth, Fortnite, Minecraft, Roblox, are all used as surrogates for the ‘natural’ ‘outside’ world most of them are denied access to. You can’t go play in the woods if you live in an urban or suburban neighborhood, you can’t meet with your friends and create miniaturized societies if you aren’t allowed to leave the house alone, and the only place you’re allowed to physically interact is in supervised and carefully managed settings like school and after-curricular activities. It should be no surprise that children find a way to recreate these things on their own, shielded from their relatively Luddite parents who are essentially locking them away, by finding totally artificial worlds to escape to where you can play Cops and Robbers [and your friend can’t just say ‘nuh uh’ when you shoot them], build secret lairs and go on long, aimless traipses through the wilderness, and, most fascinating, take on menial jobs and enforce laws.

I’ve seen so many adults complain that VR spaces like Horizon Worlds are infested with brats, all screaming slurs at you the instant you set foot in their realm, and insist that the parents must be awful, negligent monsters for allowing their children to inhabit even a virtual space without hovering over them, and the companies evil, data harvesting eldritch entities that are sucking their humanity out by not forcibly censoring them and enforcing good behavior enough. It’s not enough that we insulate children from all possible forms of physical harm or hardship, we should also be making sure they can’t be immature online, where there’s no limit on space and where you can just instantly teleport away from any stress or conflict. If anything, adults should be encouraging online activity, not as a replacement for real-world experiences, but as a desperate attempt to fill the gaping hole we’ve left in their upbringing where real-world experience should be.

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Owen / Crazy Sheep's avatar

I agree with everything you said Jay. I've played video games for over a decade, and still find joy in doing so.

I'm currently learning Japanese, and so occasionally I will change the language in various games and study the grammar etc. Unfortunately, there will always be people standing against gaming, even if it means believing fake information.

However, similarly to that, everything seems to be increasingly more homogenised. From clothing and cars being the same colour palette, to food being sold in the same flavours, most fall into this trap. Then if someone doesn't fit into those boxes, they're commonly considered 'weird' or something.

Sorry for the long reply lol. Reading your post made me think! 😅😆

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