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Wow, what an amazing edition. I've experienced the Loot Box phenomenon myself and this confirms my suspicions of how insidious it is.

Wonderful writing!

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Great write-up. I had no idea how predatory the latest Diablo game was/is. I agree we all need to be more outspoken against these trends if we wish to see the end of them, or to at least slow their pace. For my part, I tend to do more research on a game before pulling the trigger. If it seems to have an abundance of mtx (loot boxes or otherwise), I will typically pass on the game entirely, even if it's well reviewed. I've not regretted missing out on a game yet! I encourage others to adopt this strategy when shopping for games.

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Thanks for this article! I've never played Animal Crossing before and have always wondered why it is so popular -- I have to say even as a non-gamer you made me want to get a Switch and play it! Lots of interesting food for thought here. I'm especially interested in the concept of real world time in the game -- I just recently read the book 4000 Weeks: Time Management for Mortals by Olivier Burkeman and he touches on research about how important it is for us to feel like our experiences our happening in sync with others; when they don't, they feel less meaningful and less psychologically "good" (for lack of a better word!). What you wrote about this in Animal Crossing definitely makes me think about this phenomenon...

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