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Epic. One of the things I wish he would develop more is that issue that virtually every single game's economy has which is that, developers tend to be great at making game economies for the main part of the game, but not for the postgame, where it becomes either too cumbersome with lots and lots of things the player no longer needs or too bothersome with nearly unattainable objectives meant to elongate the lifespan of the game in objectively repetitive ways.

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