Dear Reader,
Happy New Year, and welcome to Game & Word (G&W): the newsletter for curious gamers! Thank you for reading—I'm thrilled you could join me for G&W's inaugural issue. Every Monday morning, you’ll receive thought-provoking explorations, examinations, meditations, deconstructions, reconstructions, and musings on your favorite games, genres, and even the industry as a whole.
I want to build G&W into a gaming publication that helps elevate the discourse around gaming. I’m glad you’re here for the ride, I hope you enjoy reading G&W as much as I do writing it, and I look forward to geeking out with you about this wonderful hobby of ours.
Warmly,
~Jay Rooney
Publisher, Game & Word
Game & Word: Volume 1, Issue 1
Feature Name: "The Name of the Game Is the Name"
Summary: Throughout the next several issues, we’ll examine the hidden linguistic and philosophical questions at the heart of video games, the hobby’s ever-changing nature, and the mechanical and thematic similarities between games of certain genres.
Table of Contents (Monday, Jan. 03, 2022)
Feature, Chapter 1: The Name of the Game…
Food for Thought
Footnotes
Feature, Chapter 1: “The Name of the Game…”
Since you're reading this newsletter, I'm going to go out on a limb and guess you're at least somewhat familiar with video games—whether you play them, are married to someone who does, work in the games industry, or even are a gaming skeptic. But have you ever considered what they are?
Think about it. What is a video game, exactly?
I know it sounds like a trick question, but the answer’s not as clear-cut as it seems!