<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Game & Word]]></title><description><![CDATA[Where gaming meets humanity. Games + Arts + Sciences + Humanities. A 2022 Substack Featured Publication!]]></description><link>https://gameandword.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!TM8T!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png</url><title>Game &amp; Word</title><link>https://gameandword.substack.com</link></image><generator>Substack</generator><lastBuildDate>Sat, 18 Apr 2026 18:23:28 GMT</lastBuildDate><atom:link href="https://gameandword.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Game & Word, LLC]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[gameandword@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[gameandword@substack.com]]></itunes:email><itunes:name><![CDATA[Jay Rooney]]></itunes:name></itunes:owner><itunes:author><![CDATA[Jay Rooney]]></itunes:author><googleplay:owner><![CDATA[gameandword@substack.com]]></googleplay:owner><googleplay:email><![CDATA[gameandword@substack.com]]></googleplay:email><googleplay:author><![CDATA[Jay Rooney]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[My Latest: On Crimson Desert vs. The Gaming Press]]></title><description><![CDATA[An update, a cross-post, and a promise]]></description><link>https://gameandword.substack.com/p/my-latest-on-crimson-desert-vs-the</link><guid isPermaLink="false">https://gameandword.substack.com/p/my-latest-on-crimson-desert-vs-the</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Tue, 07 Apr 2026 14:12:06 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!FfJR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!FfJR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!FfJR!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!FfJR!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!FfJR!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!FfJR!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!FfJR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:2807946,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/193375776?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!FfJR!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!FfJR!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!FfJR!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!FfJR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe928339e-93f8-4440-8eb9-bb6558d23293_3840x2160.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Pearl Abyss [Author Screengrab]</figcaption></figure></div><p>Hey everyone,</p><p>First off, I owe you all an apology. It&#8217;s been a minute since the last longform <em>Game &amp; Word</em> piece, and I truly appreciate your patience more than you know. But why has it taken so long? Well, the short version is that I&#8217;ve been heads-down getting <strong><a href="https://spawnpointmarketing.com">Spawn Point Marketing</a></strong> (my <a href="https://open.substack.com/pub/gameandword/p/the-festival-that-wasnt?r=y4csg&amp;selection=24e25fee-eca5-48fd-9280-b4e42dd89d7b&amp;utm_campaign=post-share-selection&amp;utm_medium=web&amp;aspectRatio=instagram&amp;textColor=%23ffffff&amp;bgImage=true">fractional CMO consultancy</a> for game studios) off the ground, and it&#8217;s been eating most of my writing bandwidth. </p><p>But the good news is that through this work, I&#8217;m still creating content you&#8217;ll find interesting&#8230; just in a slightly different venue.</p><p>Case in point: my latest article just went live on the <em><a href="https://spawnpointmarketing.substack.com">Spawn Point Marketing</a></em><a href="https://spawnpointmarketing.substack.com"> Substack</a>, and I wanted to share it here because it sits right at the intersection of both publications.</p><p><em><strong>Crimson Desert Mogged the Gaming Press</strong></em> is a deep dive into what Crimson Desert&#8217;s launch (+4 million copies sold, 276K concurrent players on Steam, 82% positive rating) tells us about the widening gulf between the mainstream gaming press and the players they&#8217;re supposed to serve.</p><p>In the article, I break down the double standards in how critics scored <em>Crimson Desert</em> versus games with identical issues, lay out the case for and against the press as a meaningful driver of game sales in 2026, and close with actionable marketing lessons for indie and AA studios trying to figure out where to invest their limited resources.</p><p>If that kind of analysis sounds like your thing, consider subscribing to the <em>Spawn Point Marketing</em> Substack for more game marketing strategy, case studies, and industry breakdowns like this one. It&#8217;s a sister publication to <em>Game &amp; Word</em> &#8212; the same voice and the same rigor you&#8217;ve come to love, just aimed at the business side of making games.</p><p><strong>Read the full piece here:</strong> </p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:192770513,&quot;url&quot;:&quot;https://spawnpointmarketing.substack.com/p/crimson-desert-just-mogged-the-gaming&quot;,&quot;publication_id&quot;:8314880,&quot;publication_name&quot;:&quot;Spawn Point Marketing&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!W0w-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82bd5ba6-724b-4b65-8a2a-345ffc8f41ac_596x596.png&quot;,&quot;title&quot;:&quot;Crimson Desert Just Mogged the Video Game Press&quot;,&quot;truncated_body_text&quot;:&quot;I&#8217;ve been playing the absolute hell out of Crimson Desert since it launched on March 19, so I have some&#8230; thoughts on all the hullabaloo going on about it. Quite a lot of them, actually! So now, I&#8217;m going to regale you with them all. Don&#8217;t worry, it all ties into game marketing.&quot;,&quot;date&quot;:&quot;2026-04-06T14:02:02.624Z&quot;,&quot;like_count&quot;:1,&quot;comment_count&quot;:0,&quot;bylines&quot;:[{&quot;id&quot;:57310144,&quot;name&quot;:&quot;Jay Rooney&quot;,&quot;handle&quot;:&quot;gameandword&quot;,&quot;previous_name&quot;:&quot;Jay &#127918;&#10133;&#9997;&#127996;&quot;,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9cef105-37dd-4377-82e5-70f012caadc6_400x400.jpeg&quot;,&quot;bio&quot;:&quot;I write about the intersection of video games and the arts, sciences, and humanities, and provide fractional marketing services to indie game studios.&quot;,&quot;profile_set_up_at&quot;:&quot;2021-11-18T18:48:24.836Z&quot;,&quot;reader_installed_at&quot;:&quot;2022-03-10T03:24:48.194Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:485639,&quot;user_id&quot;:57310144,&quot;publication_id&quot;:555431,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:true,&quot;publication&quot;:{&quot;id&quot;:555431,&quot;name&quot;:&quot;Game &amp; Word&quot;,&quot;subdomain&quot;:&quot;gameandword&quot;,&quot;custom_domain&quot;:&quot;gameandword.com&quot;,&quot;custom_domain_optional&quot;:true,&quot;hero_text&quot;:&quot;Where gaming meets humanity. Games + Arts + Sciences + Humanities. A 2022 Substack Featured Publication!&quot;,&quot;logo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/d4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;author_id&quot;:57310144,&quot;primary_user_id&quot;:57310144,&quot;theme_var_background_pop&quot;:&quot;#0068EF&quot;,&quot;created_at&quot;:&quot;2021-11-04T23:51:46.442Z&quot;,&quot;email_from_name&quot;:&quot;Jay from Game &amp; Word&quot;,&quot;copyright&quot;:&quot;Game &amp; Word, LLC&quot;,&quot;founding_plan_name&quot;:&quot;Founding Member&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;enabled&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;homepage_type&quot;:&quot;magaziney&quot;,&quot;is_personal_mode&quot;:false,&quot;logo_url_wide&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/94842616-5769-4601-aa22-83114555f7b6_1921x445.jpeg&quot;}},{&quot;id&quot;:8513152,&quot;user_id&quot;:57310144,&quot;publication_id&quot;:8314880,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:false,&quot;publication&quot;:{&quot;id&quot;:8314880,&quot;name&quot;:&quot;Spawn Point Marketing&quot;,&quot;subdomain&quot;:&quot;spawnpointmarketing&quot;,&quot;custom_domain&quot;:null,&quot;custom_domain_optional&quot;:false,&quot;hero_text&quot;:&quot;Easy, practical, and actionable marketing tips, insights, and case studies for indie game developers.&quot;,&quot;logo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/82bd5ba6-724b-4b65-8a2a-345ffc8f41ac_596x596.png&quot;,&quot;author_id&quot;:57310144,&quot;primary_user_id&quot;:null,&quot;theme_var_background_pop&quot;:&quot;#FF6719&quot;,&quot;created_at&quot;:&quot;2026-03-14T00:05:21.940Z&quot;,&quot;email_from_name&quot;:null,&quot;copyright&quot;:&quot;Jay Rooney&quot;,&quot;founding_plan_name&quot;:null,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;disabled&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;homepage_type&quot;:&quot;newspaper&quot;,&quot;is_personal_mode&quot;:false,&quot;logo_url_wide&quot;:null}}],&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null,&quot;status&quot;:{&quot;bestsellerTier&quot;:null,&quot;subscriberTier&quot;:5,&quot;leaderboard&quot;:null,&quot;vip&quot;:false,&quot;badge&quot;:{&quot;type&quot;:&quot;subscriber&quot;,&quot;tier&quot;:5,&quot;accent_colors&quot;:null},&quot;paidPublicationIds&quot;:[3977391,573100,2294090,260347,14089,2355025],&quot;subscriber&quot;:null}}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://spawnpointmarketing.substack.com/p/crimson-desert-just-mogged-the-gaming?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!W0w-!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82bd5ba6-724b-4b65-8a2a-345ffc8f41ac_596x596.png" loading="lazy"><span class="embedded-post-publication-name">Spawn Point Marketing</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Crimson Desert Just Mogged the Video Game Press</div></div><div class="embedded-post-body">I&#8217;ve been playing the absolute hell out of Crimson Desert since it launched on March 19, so I have some&#8230; thoughts on all the hullabaloo going on about it. Quite a lot of them, actually! So now, I&#8217;m going to regale you with them all. Don&#8217;t worry, it all ties into game marketing&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">11 days ago &#183; 1 like &#183; Jay Rooney</div></a></div><p>As for <em>Game &amp; Word</em> proper, my next piece will be on <strong>divinity and apotheosis in video games</strong>, and it&#8217;s in the final stretch. I&#8217;m applying some finishing touches as we speak. It&#8217;ll be worth the wait! (&#8230;I hope)</p><p>Thank you, sincerely, for sticking around. This newsletter&#8217;s readership means a lot to me, and I don&#8217;t take your patience for granted.</p><p>More soon!</p><p>GG, </p><p>~Jay</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Is GDC Over?]]></title><description><![CDATA[A Ground-Level Dispatch from GDC 2026]]></description><link>https://gameandword.substack.com/p/the-festival-that-wasnt</link><guid isPermaLink="false">https://gameandword.substack.com/p/the-festival-that-wasnt</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Sat, 14 Mar 2026 16:30:45 GMT</pubDate><enclosure 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https://substackcdn.com/image/fetch/$s_!o5Z0!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 848w, https://substackcdn.com/image/fetch/$s_!o5Z0!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 1272w, https://substackcdn.com/image/fetch/$s_!o5Z0!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!o5Z0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic" width="1456" height="1941" 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srcset="https://substackcdn.com/image/fetch/$s_!o5Z0!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 424w, https://substackcdn.com/image/fetch/$s_!o5Z0!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 848w, https://substackcdn.com/image/fetch/$s_!o5Z0!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 1272w, https://substackcdn.com/image/fetch/$s_!o5Z0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83174abe-1d64-4586-85a3-02996ec9bfef.heic 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>What&#8217;s in a name? That question&#8217;s been on my mind (and, I&#8217;m sure, the minds of many others) since October 2025, when the organizers of the <strong>Game Developers Conference </strong>(<strong>GDC</strong>), announced a <strong>rebrand</strong>. Going forward, they said, GDC would be known as the <strong>&#8220;GDC Festival of Gaming,&#8221;</strong> a bold new name that promised expansion, celebration, and a new chapter for an industry institution &#8212; <em>the</em> industry marquee event, considered so essential to developers that they&#8217;d often refer to it as &#8220;the pilgrimage&#8221; &#8212; as it approached its 40th year. A name is a message, a brand is a message, and the message here was nothing short of lofty and aspirational: broader perspectives, new interactive formats, more opportunities to learn and collaborate.</p><p>It also evoked in me images of <strong>E3</strong>&#8217;s final years, as it clumsily attempted to court consumers in a futile bid to retain relevance before COVID finally dealt the death blow we all knew was coming. Hold that thought for now.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Like I&#8217;ve done for <a href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3?utm_source=publication-search">quite</a> <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?utm_source=publication-search">a few</a> <a href="https://gameandword.substack.com/p/just-a-quick-but-big-update?utm_source=publication-search">years</a> <a href="https://gameandword.substack.com/p/gdc-2025-thoughts-and-observations?utm_source=publication-search">now</a>, I just spent five days at GDC, making the daily pilgrimage from my home in the &#8216;burbs to San Francisco&#8217;s Moscone Center. And what I experienced was&#8230; decidedly <em>not</em> a festival.</p><p>I experienced a <em>wake</em> &#8212; albeit one where the grieving attendees haven&#8217;t entirely given up hope that the patient might still, against all odds, pull through.</p><p>I want to be honest with you about what I saw, because I think our industry deserves honesty more than it deserves cheerleading. Especially during challenging times like right now. But I also want to be honest about what gave me hope, because there was plenty of that too&#8230; perhaps just not where the organizers intended.</p><h2>The Case of the Contracting Conference</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!eZIA!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!eZIA!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 424w, https://substackcdn.com/image/fetch/$s_!eZIA!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 848w, https://substackcdn.com/image/fetch/$s_!eZIA!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 1272w, https://substackcdn.com/image/fetch/$s_!eZIA!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!eZIA!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic" width="1456" height="1092" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1092,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:2102575,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/190905887?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!eZIA!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 424w, https://substackcdn.com/image/fetch/$s_!eZIA!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 848w, https://substackcdn.com/image/fetch/$s_!eZIA!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 1272w, https://substackcdn.com/image/fetch/$s_!eZIA!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e22c5f-3667-4ce5-b8a1-11b967f94eb6.heic 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Even as recently as last year, this space would&#8217;ve been PACKED, shoulder to shoulder.</figcaption></figure></div><p>Let&#8217;s start with the physical reality, because it tells the cautionary fable of GDC far more efficiently and effectively than any keynote could.</p><p>The expo floor, rebranded as the &#8220;<strong>Festival Hall</strong>,&#8221; has historically stretched across both the South <em>and</em> North Halls of the Moscone Center. This year, it occupied only the South Hall&#8230; and not even all of it. The space felt noticeably less crowded, both in terms of booths and the people milling about them. Major names that have been fixtures of the show floor for many years were nowhere to be seen. No Valve, for instance. No Epic, either (though they did sponsor the event, and I heard reports of Tim Sweeney ambling about, but no booth). Sony&#8217;s entire presence was reduced to a small PlayStation Indies section tucked into a corner. AWS moved offsite entirely, setting up shop in the Metreon across the street.</p><p>And that&#8217;s not even getting into what happened to the <strong>indie showcase</strong>. In past years, the indie arcade and demo stations occupied rows upon rows of floor space &#8212; a sprawling playground of experimental games and scrappy studios betting everything on a single pitch. In other words, absolute heaven for gamers and games writers like me. But this year? It was relegated to a corner of the hallway leading into the South Hall, like a literal kiddie corner. If you blinked, you missed it.</p><p>It was sad, and it was bleak. It may not be what you wanted to hear, but I&#8217;m not gonna sugarcoat this. It was quite grim.</p><p>I don&#8217;t have official attendance figures yet, but after walking the floor, my rough estimate is that this year&#8217;s conference was <em>maybe</em> a third the size of previous years. It&#8217;s kind of a GDC meme that the conference feels smaller each year, but this year, the difference was stark, and it was palpable. This didn&#8217;t feel at all like a festival. It felt more like a farewell tour.</p><h2>The Times, They Are a-Changing</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!n1wy!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!n1wy!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 424w, https://substackcdn.com/image/fetch/$s_!n1wy!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 848w, https://substackcdn.com/image/fetch/$s_!n1wy!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 1272w, https://substackcdn.com/image/fetch/$s_!n1wy!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!n1wy!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic" width="410" height="888.6511627906976" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:2796,&quot;width&quot;:1290,&quot;resizeWidth&quot;:410,&quot;bytes&quot;:2464142,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/190905887?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!n1wy!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 424w, https://substackcdn.com/image/fetch/$s_!n1wy!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 848w, https://substackcdn.com/image/fetch/$s_!n1wy!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 1272w, https://substackcdn.com/image/fetch/$s_!n1wy!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F23211e96-9725-49f6-9ecb-7e38ca44cd45_1290x2796.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">So true.</figcaption></figure></div><p>At this point, you&#8217;re probably wondering what happened, asking yourself how the mighty could have fallen so hard. And like with E3 before it, the reasons for GDC&#8217;s contraction are manyfold and multilayered, but they&#8217;re also not rocket science. In fact, you could even say they were staring us in the face all along. Hindsight, after all, is Insight +20.</p><p>Let&#8217;s start with the macro picture: the gaming industry is going through its worst stretch since the 2008 financial crisis. That&#8217;s not just my opinion, by the way &#8212; that was the consensus from multiple panelists throughout the week. And GDC&#8217;s own <strong>2026 State of the Game Industry</strong> survey, based on responses from over 2,300 industry professionals, corroborates the metaphor. It paints a <em>brutal</em> picture. To start, <em>28% percent</em> of respondents reported being laid off in the past two years. In the United States specifically, that number climbs to <em>33%</em> &#8212; that&#8217;s <em>one in three</em> US gaming jobs, slashed. Half of all respondents said their current or most recent employer had conducted layoffs in the last 12 months, and among AAA studios, two-thirds had experienced layoffs. Among those who lost their jobs, nearly half still haven&#8217;t found new employment in the industry.</p><p>It&#8217;s one thing to gape at those numbers, but it&#8217;s quite another to see them manifested in the real world, in the form of all the people walking around GDC with a very particular look in their eyes &#8212; a mix of resilience and exhaustion that anyone who&#8217;s been through a layoff cycle will immediately recognize. The mood on the floor was correspondingly subdued. People were happy to see each other, sure, but the same undercurrent seeped through every conversation: </p><p><em>Is it getting better? </em></p><p><em>When does it get better?</em></p><p>I don&#8217;t want to be too much of a doomer here, as I did detect faint traces of optimism that perhaps the worst <em>is</em> finally over, and a slow recovery is either underway or about to begin. But &#8220;faint&#8221; is the key word there; the overwhelming mood was one of layoff-induced and -adjacent PTSD.</p><p>There was a noticeable drop in international attendance. In the months before the conference, a wave of developers from Europe, Canada, and elsewhere publicly announced they would be skipping GDC this year, for reasons both practical and political. San Francisco&#8217;s not the cheapest place to visit, after all (how the hell does a grilled cheese sandwich cost $15?! I&#8217;ll never understand that no matter how long I live in the area), and the conference&#8217;s own pricing doesn&#8217;t help (even with a restructured Festival Pass that was 45% cheaper than last year&#8217;s All-Access option). The homelessness crisis continues to be a blight on many visitors&#8217; experience in the city. Many international developers also cited growing concerns about being able to enter (or leave) the United States, and we can argue all day long as to whether those concerns reflect reality, but the fact of the matter is that the <em>perception</em> is real, and in the realm of marketing and communications (which includes events like GDC), perception <em>is</em> reality. </p><p>But regardless of the reason(s), the fact remains that multiple well-known studios either reduced their headcounts or pulled out entirely. The international contingent, which has always been one of GDC&#8217;s defining strengths, was visibly thinner, though still more robust than one would&#8217;ve expected given everything I just mentioned. In its place, I noticed two demographic shifts: a substantially larger Chinese presence (<strong>Tencent</strong> alone ran over twenty sessions and had one of the biggest booths on the floor), and noticeably more students. Neither shift is inherently bad &#8212; Tencent is doing truly impressive work, and students are the industry&#8217;s future &#8212; but together, they signal a conference in transition, and not necessarily one of its own volition.</p><p>There were also some logistical hiccups that, while small, felt symptomatic. I couldn&#8217;t sign into the conference app until after I physically picked up my badge, which made pre-event networking nearly impossible. And my media/press per diem wasn&#8217;t accepted at first. Ultimately minor frustrations, but in a year where the organizers were selling a vision of expanded connection and community, every stumble landed that much harder.</p><p>It&#8217;s such a shocking shift that one prominent industry figure even told the press that GDC 2026 could be &#8220;the last GDC of its kind.&#8221; I&#8217;m inclined to agree, because that fully tracks with everything I saw.</p><h2>AI, Robot</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!cZIR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!cZIR!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 424w, https://substackcdn.com/image/fetch/$s_!cZIR!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 848w, https://substackcdn.com/image/fetch/$s_!cZIR!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 1272w, https://substackcdn.com/image/fetch/$s_!cZIR!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!cZIR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic" width="1456" height="1092" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1092,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1230561,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/190905887?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!cZIR!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 424w, https://substackcdn.com/image/fetch/$s_!cZIR!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 848w, https://substackcdn.com/image/fetch/$s_!cZIR!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 1272w, https://substackcdn.com/image/fetch/$s_!cZIR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F419a915e-bf28-4ebf-8cd4-a5a7100cb350.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>If there was one thematic thread running through GDC 2026, it was the industry&#8217;s deeply complicated relationship with <strong>AI</strong>.</p><p>The aforementioned State of the Industry survey not only captures this tension, it shines a floodlight on it: 36% of game industry professionals are already using generative AI tools at work, primarily for research, brainstorming, and administrative tasks. But 52% also say generative AI is having a negative effect on the industry, a figure that&#8217;s nearly tripled from 18% in just two years. Meanwhile, only <em>7%</em> of responders view the technology positively. Artists, writers, and programmers are all increasingly hostile to it.</p><p>On the ground, the vibe was not quite as hostile, and instead more... ambivalent. Specifically, &#8220;survival-mode ambivalent.&#8221; And it makes sense! After all, when you&#8217;re worried about whether your studio will even <em>exist</em> in six months, questions like &#8220;what should we do about AI?&#8221; get filed under &#8220;problems I&#8217;d love to have the bandwidth to think about.&#8221; This precarity is, of course, upstream of the AI anxiety. But nevertheless, the anxiety is real, and people are feeling it more and more each day.</p><p>This actually made me appreciate one session I attended all the more: <strong>&#8220;GenAI at Studios: Leadership, Tools, and Trust,&#8221;</strong> featuring <strong>Mitu Khandaker</strong>, <strong>Phil Stuart</strong>, and <strong>Irena Pereira</strong>. They posited a refreshingly grounded approach for building AI workflows that teams can actually be comfortable with, don&#8217;t compromise the product&#8217;s quality, or atrophy the team&#8217;s creative muscles. Their framework was simple and smart: use AI for exploration, vision, and scaffolding, but never in the final product. </p><p>It&#8217;s a wonderfully nuanced, trust-first approach, of the kind that the industry desperately needs, and it stood in stark contrast to both the &#8220;AI will fix everything, print money, and reveal the secret of immortality&#8221; rhetoric that executives tend to default to, and the <a href="https://gameandword.substack.com/p/i-hope-divinity-uses-even-more-ai">&#8220;AI is never acceptable and we will doxx you, run you out of the industry, and review-bomb your game into oblivion if you ever so much as generate an ideation image&#8221;</a> invective from many gamers themselves. </p><p>I&#8217;ll be continuing the conversation with Phil next week. I have no doubt it will be as illuminating a chat as his presentation was.</p><h2>Diamond Pickaxes in the Rough</h2><p>For all of this year&#8217;s bleakness, GDC hasn&#8217;t <em>completely</em> lost its ability to surface a-ha moments and ideas worth paying attention to. </p><h3>Sessions</h3><p>The sessions, on the whole, were solid &#8212; and a few were truly excellent.</p><p><strong>&#8220;The Global Multi-Platform Publishing Strategy of Delta Force&#8221;</strong> was a masterclass in what a deep-pocketed and well-organized publisher looks like in action. Say what you will about Tencent, and yes their scale confers many advantages denied to smaller teams, but studios and publishers of any size can learn from the <strong>operational discipline</strong> that Tencent brings to multi-platform launches, even if they&#8217;ll never replicate the Chinese behemoth&#8217;s budget and manpower.</p><p><strong>&#8220;Publishing Realities: Funding, Discoverability, and What Success Really Looks Like&#8221;</strong> is the one I&#8217;ll be mulling over the most in the weeks to come. It was a candid, no BS discussion about what publishers actually look for, and what developers should look for in a publisher. The panel confirmed what I&#8217;ve long believed: <strong>marketing should start in pre-production</strong>, not after the trailer drops. Magic Potion Games&#8217; <strong>Stephen MacDonald</strong> said it out loud during the session, and I even thanked him for it during Q&amp;A. All three panelists agreed that wishlist velocity and conversion are a game&#8217;s most critical marketing metrics (because the algorithms will bury you if your wishlists don&#8217;t convert), but that revenue is ultimately the only metric that leads to sustainability. They also confirmed what everyone in the room (and the conference at large) suspected: this is the toughest funding environment since the Great Recession. VCs are still out there, and they&#8217;re still writing checks... but the bar to earn one has never been higher.</p><p><strong>&#8220;Inside Indie (Self) Publishing&#8221;</strong> featured Finji&#8217;s <strong>Rebekah Saltsman</strong>, who clearly knows her stuff&#8230; and she endeared herself to the room by admitting she&#8217;s not even a gamer. Coming from someone with her track record in indie publishing (having brought indie darlings including Tunic and Chicory to market), that admission reinforced rather than undermined her credibility. The subtext was that you don&#8217;t necessarily have to be a player to understand players.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a> But you DO have to be curious, disciplined, and willing to let the data &#8212; and your developers &#8212; guide you.</p><h4>Games</h4><p>The games themselves were a mixed bag, but I did get hands-on time with several indies that I&#8217;ll be watching closely: <strong><a href="https://store.steampowered.com/app/2640090/Arcane_Eats/">Arcane Eats</a></strong>, <strong><a href="https://store.steampowered.com/app/3239360/Beat_Heart_Beat/">Beat, Heart, Beat</a></strong>, <strong><a href="https://store.steampowered.com/app/4012520/Nocternum/">Nocternum</a></strong>, and <strong><a href="https://store.steampowered.com/app/2863680/ZERO_PARADES_For_Dead_Spies/">Zero Parades: For Dead Spies</a></strong> all showed true creative ambition and craft. Each one felt like a statement &#8212; their teams saying &#8220;we believe this is worth building&#8221; in an environment that&#8217;s giving them every reason to stop.</p><h4>alt.ctrl.GDC</h4><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/heic&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/21bbe2a3-6ef3-468c-ae6d-710ca035fdf7.heic&quot;},{&quot;type&quot;:&quot;image/heic&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/97476ba0-ddf2-45d1-9cd0-f0690a90e0bc.heic&quot;},{&quot;type&quot;:&quot;image/heic&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a78909fe-d380-4ad9-aebe-121ebcc773f1.heic&quot;},{&quot;type&quot;:&quot;image/heic&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/54b05e1f-a0d1-4736-9d13-e9d2b6cc88c1.heic&quot;},{&quot;type&quot;:&quot;image/heic&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f127ec02-21c4-4d6b-8800-b713aad61f69.heic&quot;},{&quot;type&quot;:&quot;image/heic&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cad5ee31-3c68-4324-aea0-26eb07d2dda3.heic&quot;}],&quot;caption&quot;:&quot;Just a small sample of all the wacky experimental controllers on display this year!&quot;,&quot;alt&quot;:&quot;&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b2f07ced-c337-4aec-aed2-a49cec08421d_1456x964.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p></p><p>Finally, the <strong>alt.ctrl.GDC</strong> showcase (always a personal highlight each year) delivered its usual dose of delightful absurdity: oversized scissors you had to operate with both hands, a toothbrush paired with a mouthful of fake teeth that served as the game controller, and my personal favorite, a literal human-sized hamster ball that you climbed inside to navigate the game world. </p><p>In a year defined by contraction and industry-wide belt-tightening, alt.ctrl remains proof that game developers will never, ever stop finding bizarre and wonderful new ways to play. It&#8217;s the purest expression of what makes this industry special: the stubborn insistence on finding fun in places nobody thought to look.</p><h2>Is GDC Over?</h2><p>A lot of people were thinking but only whispering this at the conference, and now that it&#8217;s wrapped up, I&#8217;m seeing it increasingly spoken aloud. So I&#8217;ll add my voice to the chorus, even if it ultimately costs me my press credentials for future years: <strong>I&#8217;m not convinced that GDC survives this trajectory.</strong></p><p>An expo that consistently filled two halls to the brim, year after year, but now barely fills one. </p><p>Major platform holders that have reduced their presence to token gestures, or moved offsite entirely. </p><p>A significant portion of the community that has decided the trip isn&#8217;t worth the risk or the cost. </p><p>Considering all these indicators, the whole &#8220;Festival of Gaming&#8221; rebrand doesn&#8217;t quite feel like the &#8220;evolution&#8221; the organizers say it is. It feels more like a Hail Mary, a hope that new branding and cheaper passes can paper over the conference&#8217;s structural and possibly terminal decline.</p><p>I wouldn&#8217;t be surprised if next year&#8217;s conference looks substantially different from years past. In fact, I wouldn&#8217;t even be entirely shocked if this year turns out to be the last one that resembles the GDC we&#8217;ve known. <strong>Discord</strong>, not GDC, may turn out to be the future of game industry networking&#8230; if it isn&#8217;t already. And <strong>Gamescom</strong> (held each summer in Cologne) is increasingly the event that international developers point to as the global industry&#8217;s new and <em>actual</em> hub for networking and dealmaking.</p><p>If I&#8217;d have made this prediction in 2022, when I first started covering GDC as <em>Game &amp; Word</em>, I would&#8217;ve been laughed out of the gaming industry. What a difference just a few years makes.</p><p>Remember, E3 eventually died, as impossible as that might have seemed back in 2006 or even 2016. Is it really so impossible that GDC might follow in its wake? I sure hope that&#8217;s not the case, but if our worst fears come to pass, then the industry will need to figure out what replaces it &#8212; and not just for the networking, but mainly for the sense of shared purpose it provided. My first GDC, which I covered as part of Level Up Media, was nothing short of inspiring, and even motivated me to <a href="https://wonderwarriors.itch.io/tavern">ship my own first game</a> a few years later. I still talk to and work with the connections I made back then, who were indispensable for getting me started.</p><p>Even in its diminished state, GDC still puts thousands of game developers in the same building at the same time. <em>That matters.</em> Losing it would leave a huge hole that a thousand Discord servers and Zoom calls can&#8217;t quite fill.</p><h2>GDC Is Dead, Long Live Gaming</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!mcxM!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e5ce7b5-2265-4353-8707-b1197bcc78df.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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srcset="https://substackcdn.com/image/fetch/$s_!mcxM!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e5ce7b5-2265-4353-8707-b1197bcc78df.heic 424w, https://substackcdn.com/image/fetch/$s_!mcxM!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e5ce7b5-2265-4353-8707-b1197bcc78df.heic 848w, https://substackcdn.com/image/fetch/$s_!mcxM!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e5ce7b5-2265-4353-8707-b1197bcc78df.heic 1272w, https://substackcdn.com/image/fetch/$s_!mcxM!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e5ce7b5-2265-4353-8707-b1197bcc78df.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex 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stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>But look, I don&#8217;t want to be too much of a doomer. And believe it or not, despite all of the doom and gloom &#8212; the contraction, layoffs, funding drought, and AI anxiety &#8212; I actually left GDC <em>more</em> committed to this industry than I was when I arrived.</p><p>Because over and over, in every corner of that downsized expo hall, I kept seeing the same thing: <strong>people who refuse to quit.</strong></p><p>Indie developers with teams of two or three, pouring everything they have into a game they believe in, fully aware of the long odds they face and the many decks mercilessly stacked against them. Solo devs working evenings and weekends, showing up to GDC with a demo and a dream and absolutely no safety net. Studios staring down the worst funding environment in nearly two decades and still pitching publishers, still chasing wishlists, still iterating on builds. </p><p>In other words, passionate and hardworking people who are still doing the work.</p><p>Faced with crushing economics, a worsening discoverability crisis, and an imminent technological reckoning, these people <em>still</em> put everything on the line and dare to push their vision out into the world, purely for the love of the game &#8212; pun, as always, very much intended &#8212; and their players.</p><p>I spoke to a husband and wife team who were laid off last year, and still paid the airfare, hotel, and exhibitor fee to show off the beta they&#8217;ve been working on diligently since then. Just one game out of 20,000 that will release this year (if they&#8217;re lucky enough to release on schedule), with dwindling savings, no safety net or backup plan if they don&#8217;t beat the odds and end up like the 95% of new games that die in obscurity. And they&#8217;re still showing up, taking their shot, and (in their own little way), moving the industry ever so slightly forward.</p><p>You may think these people are crazy. You might say that about all the indie developers proudly exhibiting their games in their little neglected corner of the expo hallway, while so many of their colleagues exit the industry for bigger paychecks and greater job security. </p><p>But I beg to differ. <strong>These people are fucking heroes.</strong> If you&#8217;ve been reading this publication for any length of time, you know I don&#8217;t use either of those two words casually.</p><p>And these people give me hope, because these people <em>are</em> the games industry. If these are the people creating the future of gaming, then the industry&#8217;s long-term fundamentals are very strong indeed. Hell, you only have to look at this year&#8217;s release calendar to see it. <strong>Crimson Desert</strong> is shaping up to show the world that open-world action-adventure RPGs may <em>not</em> be so played out, after all. And <strong>GTA VI</strong> (provided it actually drops this year) is going to be nothing short of a zeitgeist-defining cultural event. The <strong>Future Games Show Spring Showcase</strong> &#8212; which, it turns out, had a live component at GDC this year (how did I miss that?) &#8212; just revealed over 40 titles spanning every genre imaginable, from co-op psychological horror to pixel-art metroidvanias set in Mexico to a musical Lovecraftian hotel renovation game (yes, really!). </p><p>While the AAA space struggles to find its footing amidst a brutal post-COVID correction, the indie pipeline (as always) is bursting with creativity, and promises to surprise and delight players with a much-needed marquee year after the fiascos that were Concord and Highguard. I&#8217;d even reckon 2026 will be as good for gamers as 2017 was. Mark my words.</p><p>No matter what growing (or shrinking) pains the industry goes through, <strong>people will </strong><em><strong>always</strong></em><strong> want to play a good game.</strong> The market for joy, wonder, escape, and connection will never go away.</p><p>The gaming industry is going through what might be its roughest stretch in recent history. But the people who make games &#8212; the stubborn, creative, and slightly unhinged people who keep building things despite every rational reason not to &#8212; are still here, still showing up, and still making things that matter.</p><p>My job now is to find the ones with the most promise and help them find their players. Because good games, made by good people, deserve to be played. To that end, I&#8217;m very excited to announce the founding of <strong><a href="https://spawnpointmarketing.com">Spawn Point Marketing</a></strong>, my new marketing consultancy. Through SPM, I&#8217;ll provide affordable, fractional marketing leadership to indie and AA game studios, powered by my 15-year-long career in marketing and communications, experience building and shipping games, deep knowledge of the industry, product, and players, and deep love for the medium.</p><p>SPM will also offer easy, practical, and actionable marketing tips and data-driven case studies for FREE through <strong>its very own Substack</strong>, which you can subscribe to here (going forward, I will also publish all my industry analysis under Spawn Point Marketing, and keep <em>Game &amp; Word</em> solely focused on my usual interdisciplinary academic analysis of the games themselves; so if you like the more industry-focused pieces, go ahead and subscribe to SPM while you&#8217;re here):</p><div class="embedded-publication-wrap" data-attrs="{&quot;id&quot;:8314880,&quot;name&quot;:&quot;Spawn Point Marketing&quot;,&quot;logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!1DQ0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa4af55f5-bc28-45d0-bd1e-12048d608c8f_342x342.png&quot;,&quot;base_url&quot;:&quot;https://spawnpointmarketing.substack.com&quot;,&quot;hero_text&quot;:&quot;Easy, practical, and actionable marketing tips, insights, and case studies for indie game developers.&quot;,&quot;author_name&quot;:&quot;Jay Rooney&quot;,&quot;show_subscribe&quot;:true,&quot;logo_bg_color&quot;:null,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPublicationToDOMWithSubscribe"><div class="embedded-publication show-subscribe"><a class="embedded-publication-link-part" native="true" href="https://spawnpointmarketing.substack.com?utm_source=substack&amp;utm_campaign=publication_embed&amp;utm_medium=web"><img class="embedded-publication-logo" src="https://substackcdn.com/image/fetch/$s_!1DQ0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa4af55f5-bc28-45d0-bd1e-12048d608c8f_342x342.png" width="56" height="56"><span class="embedded-publication-name">Spawn Point Marketing</span><div class="embedded-publication-hero-text">Easy, practical, and actionable marketing tips, insights, and case studies for indie game developers.</div><div class="embedded-publication-author-name">By Jay Rooney</div></a><form class="embedded-publication-subscribe" method="GET" action="https://spawnpointmarketing.substack.com/subscribe?"><input type="hidden" name="source" value="publication-embed"><input type="hidden" name="autoSubmit" value="true"><input type="email" class="email-input" name="email" placeholder="Type your email..."><input type="submit" class="button primary" value="Subscribe"></form></div></div><p>And if you&#8217;re an indie developer who&#8217;d like to book me for an extended engagement or half-day marketing strategy speedrun, you can do so at <a href="https://spawnpointmarketing.com">https://spawnpointmarketing.com</a> </p><p>This is my contribution to the industry in these challenging times, and my way of giving back to the medium that&#8217;s given me so much throughout my entire life.</p><p>And so that concludes this year&#8217;s GDC. The conference itself may be shrinking, but the spirit of the people in it? That&#8217;s shining brighter than ever.</p><p>See you at the next one&#8230; wherever it is.</p><div><hr></div><p><em>Were you at GDC this year? Did your experience match mine, or did you see something different? I want to hear from you &#8212; drop a comment below!</em></p><p><em>~Jay</em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!PEhb!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!PEhb!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 424w, https://substackcdn.com/image/fetch/$s_!PEhb!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 848w, https://substackcdn.com/image/fetch/$s_!PEhb!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 1272w, https://substackcdn.com/image/fetch/$s_!PEhb!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!PEhb!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic" width="1456" height="1941" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1a0fcd26-9515-4421-97e9-c1d538023662.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1941,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1838943,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/190905887?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!PEhb!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 424w, https://substackcdn.com/image/fetch/$s_!PEhb!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 848w, https://substackcdn.com/image/fetch/$s_!PEhb!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 1272w, https://substackcdn.com/image/fetch/$s_!PEhb!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a0fcd26-9515-4421-97e9-c1d538023662.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>In abstract, this is a premise I generally am willing to entertain. That said, I will add that being a player undoubtedly helps, and a non-gamer working in the games industry is basically playing on Hard Mode. At the very least, you should play the game that you&#8217;re choosing to publish.</p><p></p></div></div>]]></content:encoded></item><item><title><![CDATA[BONUS QUEST: The Banned Bible Book That “They” Don’t Want You to Play]]></title><description><![CDATA[The Book of Enoch, Heaven&#8217;s System Failure, and the Video Games That Keep Repeating the Crime]]></description><link>https://gameandword.substack.com/p/bonus-quest-the-banned-bible-book</link><guid isPermaLink="false">https://gameandword.substack.com/p/bonus-quest-the-banned-bible-book</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Mon, 02 Feb 2026 03:11:20 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!KyLs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div><hr></div><p><em>This bonus content is <strong>available exclusively to paid subscribers</strong> of Game &amp; Word. If you&#8217;re reading this, thanks for supporting independent games criticism&#8230; and for trusting me to take you into some genuinely weird territory.</em></p><p><em>If you don&#8217;t have a paid subscription, now&#8217;s a good time to upgrade! You&#8217;ll receive <strong>bonus pieces</strong> like this one, gain access to the <strong>full archive</strong>, and get to <strong>feel good</strong> for being the type of person who supports indie publishers. It&#8217;s a much better way to feel better about yourself than doomscrolling and yelling at bots on Reddit or X! Just click/tap the button below to upgrade your subscription:</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><p><em>Oh, and if you haven&#8217;t read this supplement&#8217;s <strong>Main Piece</strong>, I&#8217;d highly encourage you to do so first, though it&#8217;s not strictly necessary if you&#8217;re already at least somewhat well-versed in Diablo lore:</em></p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:185440332,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-510-sympathy-for-the-diablo&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.10: Sympathy for the Diablo&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 10: Wednesday, Jan. 28, 2026&quot;,&quot;date&quot;:&quot;2026-01-28T15:03:12.049Z&quot;,&quot;like_count&quot;:0,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:false,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-510-sympathy-for-the-diablo?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.10: Sympathy for the Diablo</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 10: Wednesday, Jan. 28, 2026&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">3 months ago</div></a></div><div><hr></div><h1>BONUS QUEST: The Banned Bible Book That &#8220;They&#8221; Don&#8217;t Want You to Play</h1><h4><em>The Book of Enoch, Heaven&#8217;s System Failure, and the Video Games That Keep Repeating the Crime</em></h4><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!KyLs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!KyLs!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 424w, https://substackcdn.com/image/fetch/$s_!KyLs!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 848w, https://substackcdn.com/image/fetch/$s_!KyLs!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 1272w, https://substackcdn.com/image/fetch/$s_!KyLs!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!KyLs!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:88346,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/webp&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183517424?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!KyLs!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 424w, https://substackcdn.com/image/fetch/$s_!KyLs!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 848w, https://substackcdn.com/image/fetch/$s_!KyLs!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 1272w, https://substackcdn.com/image/fetch/$s_!KyLs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0c3af304-64db-4d26-a348-461cbba2a7d1_1280x720.webp 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Archangel Inarius (right) meeting the player character. |<strong> Image Credit:</strong> Activision Blizzard</figcaption></figure></div><p>I want to open with a moment, towards the end of <em>Diablo III</em> (2012), that really should have felt triumphant but is more likely to instead register as a personal affront.</p><p>By now, you&#8217;ve clawed your way through the <strong>Burning Hells</strong>, slaughtered entire legions of demons, and stormed the <strong>High Heavens</strong> themselves to confront <strong>Diablo</strong>&#8212;now a fully-formed Prime Evil, wearing your former ally&#8217;s skin, who deftly exploited a cosmic loophole to launch a full-on assault on the heavenly host, breaching the pearly gates with his infernal hordes who then proceeded to ransack Heaven&#8217;s tall marble spires and glistening golden streets like a cohort of demonic frat bros tearing through Bourbon Street on Spring Break.</p><p>You&#8217;ve just repelled the invasion, saving the celestial realm itself from almost certain annihilation. <strong>Imperius</strong>, the <strong>Archangel of Valor</strong>, then turns his big shiny spear toward you and snarls:</p><blockquote><p><em>&#8220;You! Your kind does not belong here, Nephalem. If I see you again, you will die.&#8221;</em></p></blockquote><p>You&#8217;ve just saved his entire plane of existence. And he&#8217;s <em>pissed</em> that you even bothered!</p><p>You&#8217;d expect the angels to be grateful. Not least because&#8230; well, they&#8217;re <em>angels</em>. Things like gratitude implicitly come with their job description. But nope! They&#8217;re <em>irritated</em>. And even worse, they&#8217;re <em>scared</em>. You stand before the <strong>Angiris Council</strong> (Heaven&#8217;s supreme governing body) as humanity&#8217;s greatest champion, but they don&#8217;t see you that way at all. Instead, they view you as a walking violation of cosmic protocol. You&#8217;re a variable their system was never designed to accommodate.</p><p>It&#8217;s a hell of a thing, isn&#8217;t it? You spend 60 hours clicking through demons to reach Paradise, and Paradise looks at you like you&#8217;re a bug it hasn&#8217;t yet decided to squash.</p><p>If you&#8217;ve played enough video games, you might recognize this moment as part of a pattern: Heaven, when it shows up in games, almost never feels <em>heavenly</em>. It feels more like a courthouse, or a boardroom staffed by a schoolmarmish HR department that only exists to say &#8220;no&#8221; to things. Divine order, in game after game, functions like a <strong>bureaucracy</strong>: brittle, procedural, and utterly hostile to exceptions. Not exactly the image of moral perfection you&#8217;ve come to expect from church/shul/<a href="https://en.wikipedia.org/wiki/Sistine_Chapel_ceiling">Michaelangelo</a>, is it?</p><p><em>Diablo</em> is far from unique in this, by the way. From <em>Shin Megami Tensei</em>&#8216;s tyrannical <strong>YHVH</strong> to <em>Elden Ring</em>&#8216;s calcified <strong>Golden Order</strong> and <em>Dark Souls</em>&#8216; <strong>divine gerontocracy</strong>, video games across disparate cultures, decades, and genres espouse a surprisingly consistent theology:</p><ol><li><p>Heaven is a system, </p></li><li><p>Systems eventually fail, </p></li><li><p>When divine systems fail, they fail <em>catastrophically</em>.</p></li></ol><p>This raises an obvious question: where did games learn to think this way?</p><p>The answer, I&#8217;d argue, is buried in one of Western spirituality&#8217;s most controversial texts, a book removed from nearly every <strong>biblical canon</strong> because it was considered too dangerous for mass consumption, and yet is quoted directly in the <strong>New Testament</strong>. A book that locates the origin of evil not in demonic temptation or human weakness, but in <strong>Heaven&#8217;s own agents&#8217; authorized actions</strong>.</p><p>I&#8217;m talking about the <em><strong>Book of Enoch</strong></em><strong>.</strong></p><p>And I think games have been playing it for decades.</p>
      <p>
          <a href="https://gameandword.substack.com/p/bonus-quest-the-banned-bible-book">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Issue 5.10: Sympathy for the Diablo]]></title><description><![CDATA[Heaven, Hell, and the Open World in Between [An Archetypal, Metaspiritual, Theological, Historical, Literary, and Ludonarrative Analysis]]]></description><link>https://gameandword.substack.com/p/issue-510-sympathy-for-the-diablo</link><guid isPermaLink="false">https://gameandword.substack.com/p/issue-510-sympathy-for-the-diablo</guid><pubDate>Wed, 28 Jan 2026 15:03:12 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!kFFc!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07fa349-0f9b-4e70-b7b7-1a946e6f4f7d_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6-p7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6-p7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 424w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 848w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1272w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6-p7!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" width="1200" height="602.4896265560166" 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><em>Game &amp; Word</em> Volume 5, Issue 10: Wednesday, Jan. 28, 2026</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!2QQu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, 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https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Game &amp; Word</em> is a <strong>Substack Featured Publication</strong>, recognized by Substack for quality, consistency, and accessibility.</figcaption></figure></div><ul><li><p><strong>Publisher:</strong> Jay Rooney</p></li><li><p><strong>Author, Graphics, Research:</strong> Jay Rooney</p></li><li><p><strong>Logo:</strong> Jarnest Media</p></li></ul><h2>Table of Contents</h2><ol><li><p><strong>Summary &amp; Housekeeping</strong></p></li><li><p><strong>Feature:</strong> &#8220;Sympathy for the <em>Diablo</em>&#8221; <em>(~73 minute read)</em></p></li><li><p><strong>Food for Talk:</strong> Discussion Prompts</p></li><li><p><strong>Further Reading</strong></p></li><li><p><em><strong>Game &amp; Word</strong></em><strong>-of-Mouth</strong></p></li><li><p><strong>Footnotes</strong></p></li></ol><h2><strong>Summary:</strong> </h2><p>There&#8217;s a moment in the original <em>Diablo</em> (the 1996 original, the one that ate so much of my middle school years) when you realize that the music&#8217;s changed.</p><p>You&#8217;ve clicked through skeletons and fallen demons for hours, the Tristram guitar theme forever burned into your auditory cortex, and somewhere around level 12 or 13 (I forget exactly where&#8230; it&#8217;s been a long time, forgive me), the ambient sounds shift, and it&#8217;s <em>damned</em> unsettling. Chanting and distant baby screams overlaid on dissonant drones. You get the feeling that you&#8217;ve gone somewhere you weren&#8217;t supposed to. And worse still, you sense that the game itself <em>knows this</em>, and it&#8217;s not going to help you return.</p><p>I was&#8230; 10 years old? Maybe 11? Either way, I was playing on a Pentium that wheezed like an asthmatic lung whenever more than three enemies appeared on screen. I didn&#8217;t know anything about <strong>Zoroastrianism</strong>, or <strong>Gnostic cosmology</strong>, or the infamous <em><strong>Ars Goetia</strong></em>. I just knew I was scared out of my mind, yet I couldn&#8217;t stop playing. Somewhere, deep in my lizard brain, a question started bubbling that&#8217;d take me decades to fully articulate:</p><p><em>Why does this feel like it <strong>means</strong> <strong>something</strong>?</em></p><p>This issue is my attempt at the answer. Or at least <em>an</em> answer.</p><p>As usual, we&#8217;re diving real deep here. We&#8217;ll pull on the threads that connect Blizzard&#8217;s demon-infested corridors to millennia of philosophical and metaphysical attempts to map the territories of good and evil, and to categorize, navigate, and even <em>command</em> the angels on our shoulders and the devils at our heels. We&#8217;ll look at ancient celestial taxonomies, how Greek <em>daimones</em> turned into Christian demons, why Satan is everyone&#8217;s favorite character in <em>Paradise Lost,</em> and what that says about us. We&#8217;ll also look at the Satanic Panic (that wacky time in the wacky 80s when America decided that devil worshippers were using <em>D&amp;D</em> as to recruit kids), and how the gaming industry is still navigating that cultural scar tissue, over four decades later.</p><p>And yes, we&#8217;ll talk about what actual Satanists might make of all this. (TL;DR: it&#8217;s complicated, and not quite what you&#8217;d expect.)</p><p>But underneath all that theological interrogation, there&#8217;s a simpler question I&#8217;ll try to get at: </p><p><strong>Why do we keep telling stories about the war between Heaven and Hell?</strong> And why does each culture seem to conjure up some version of angels and demons, higher selves and shadow selves, the light we aspire to and the darkness we fear we already are?</p><p><em>Diablo</em> doesn&#8217;t (directly) answer that question, unfortunately. I doubt <em>any</em> game could. But it <em>does</em> give us a space to inhabit and ask the question, as we descend through the layers beneath a corrupted cathedral and discover what&#8217;s waiting at the bottom. Sometimes, it&#8217;s a Lord of Terror. But sometimes, it&#8217;s just our own reflection, holding a mouse and wondering why we can&#8217;t stop clicking.</p><p>Anyway, grab your health potions. It&#8217;s a long way down.</p><p>~Jay</p><p><strong>PS</strong>&#8212;Oh, and <strong>paid subscribers</strong>: be on the lookout for a supplemental <strong>Bonus Quest</strong> segment, hitting your inbox sometime within the next week or two, where I&#8217;ll take you on a journey to the theologically spicy and contentuous Book of Enoch, and its influence on games like <em>Diablo</em>! If this sounds up your alley, be sure to upgrade your subscription today:</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><h3>Housekeeping</h3><p>On New Year&#8217;s Eve, I posed a question to all you wonderful people: what theme should <em>Game &amp; Word</em> tackle for <strong>Volume 6</strong>? I proposed no less than ten topics, and had my subscribers vote for their favorites:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:183007933,&quot;url&quot;:&quot;https://gameandword.substack.com/p/player-select-volume-6-topic-finalists&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Player Select: Volume 6 Topic Finalists (Pick One!)&quot;,&quot;truncated_body_text&quot;:&quot;Happy almost-New Year, everyone! As we count down to 2026, I&#8217;m looking ahead at what comes next for Game &amp; Word. Volume 5 (Abra-CODE-abra!) has been an absolute trip. I hope you&#8217;ve enjoyed combing through all of gaming&#8217;s mystical, esoteric, and downright arcane aspects (and all the delightfully weird little academic tangents we&#8217;ve explored in the process) as much as I have!&quot;,&quot;date&quot;:&quot;2025-12-31T22:54:24.162Z&quot;,&quot;like_count&quot;:9,&quot;comment_count&quot;:6,&quot;bylines&quot;:[{&quot;id&quot;:57310144,&quot;name&quot;:&quot;Jay Rooney&quot;,&quot;handle&quot;:&quot;gameandword&quot;,&quot;previous_name&quot;:&quot;Jay &#127918;&#10133;&#9997;&#127996;&quot;,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9cef105-37dd-4377-82e5-70f012caadc6_400x400.jpeg&quot;,&quot;bio&quot;:&quot;I write about the intersection of video games and the arts, sciences, and humanities. My mission is to elevate the discourse around gaming, and show the medium&#8217;s artistic, storytelling, and educational merits to the world.&quot;,&quot;profile_set_up_at&quot;:&quot;2021-11-18T18:48:24.836Z&quot;,&quot;reader_installed_at&quot;:&quot;2022-03-10T03:24:48.194Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:485639,&quot;user_id&quot;:57310144,&quot;publication_id&quot;:555431,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:true,&quot;publication&quot;:{&quot;id&quot;:555431,&quot;name&quot;:&quot;Game &amp; Word&quot;,&quot;subdomain&quot;:&quot;gameandword&quot;,&quot;custom_domain&quot;:&quot;gameandword.com&quot;,&quot;custom_domain_optional&quot;:true,&quot;hero_text&quot;:&quot;Where gaming meets humanity. Games + Arts + Sciences + Humanities, for gamers and non-gamers alike. A 2022 Substack Featured Publication!&quot;,&quot;logo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/d4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;author_id&quot;:57310144,&quot;primary_user_id&quot;:57310144,&quot;theme_var_background_pop&quot;:&quot;#0068EF&quot;,&quot;created_at&quot;:&quot;2021-11-04T23:51:46.442Z&quot;,&quot;email_from_name&quot;:&quot;Jay from Game &amp; Word&quot;,&quot;copyright&quot;:&quot;Game &amp; Word, LLC&quot;,&quot;founding_plan_name&quot;:&quot;Founding Member&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;enabled&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;homepage_type&quot;:&quot;magaziney&quot;,&quot;is_personal_mode&quot;:false}}],&quot;twitter_screen_name&quot;:&quot;GameAndWord&quot;,&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null,&quot;status&quot;:{&quot;bestsellerTier&quot;:null,&quot;subscriberTier&quot;:1,&quot;leaderboard&quot;:null,&quot;vip&quot;:false,&quot;badge&quot;:{&quot;type&quot;:&quot;subscriber&quot;,&quot;tier&quot;:1,&quot;accent_colors&quot;:null},&quot;paidPublicationIds&quot;:[573100,2355025,2294090,260347],&quot;subscriber&quot;:null}}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/player-select-volume-6-topic-finalists?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Player Select: Volume 6 Topic Finalists (Pick One!)</div></div><div class="embedded-post-body">Happy almost-New Year, everyone! As we count down to 2026, I&#8217;m looking ahead at what comes next for Game &amp; Word. Volume 5 (Abra-CODE-abra!) has been an absolute trip. I hope you&#8217;ve enjoyed combing through all of gaming&#8217;s mystical, esoteric, and downright arcane aspects (and all the delightfully weird little academic tangents we&#8217;ve explored in the process) as much as I have&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">4 months ago &#183; 9 likes &#183; 6 comments &#183; Jay Rooney</div></a></div><p>It was a fairly close vote, but there was, indeed, a clear winner:</p><blockquote><p><strong>Pixel Perfect: </strong><em>Beauty, Aesthetics, Art, and Design in Video Games</em></p></blockquote><p>In this upcoming Volume, we&#8217;ll be examining everything what, exactly, makes games beautiful. Graphics, yes. But also everything from <strong>art direction</strong>, <strong>architecture</strong>, <strong>fashion</strong>, and <strong>design</strong>. We&#8217;ll examine the shared and evolving <strong>visual language</strong> of video games (including visual trends and &#8220;movements&#8221; in gaming, such as <strong>pixel art</strong> and <strong>cel shading</strong>), the psychology of<strong> character creation</strong>, the fundamentals of <strong>environmental storytelling</strong>, and more! Oh, and you&#8217;d better believe we&#8217;ll be looking at <strong>kawaii culture</strong> as well.</p><p>We&#8217;ve still got quite a bit left on the docket for <strong>Volume 5</strong>, so all of this is still a ways away. But hopefully, it&#8217;ll give you something to look forward to as we start wrapping up our mystical journey through gaming&#8217;s arcane side. More details to come as everything congeals!</p><p>(Oh, and if your preferred topic didn&#8217;t win, don&#8217;t fret! Again, it was a close vote, and all these topics are ripe for exploration. There&#8217;s a good chance I&#8217;ll get to your preferred topic, in due time.)</p><h4>Previous Issues</h4><p><em>Game &amp; Word&#8217;s <strong>most recent issues </strong>(currently, all of Volume 5)<strong> are available to all,</strong> free of charge.</em></p><p><em>Older issues are currently archived and only accessible to paid subscribers. To access the full archive, upgrade to a paid subscription: </em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div class="directMessage button" data-attrs="{&quot;userId&quot;:57310144,&quot;userName&quot;:&quot;Jay Rooney&quot;,&quot;canDm&quot;:null,&quot;dmUpgradeOptions&quot;:null,&quot;isEditorNode&quot;:true}" data-component-name="DirectMessageToDOM"></div><ul><li><p><strong>Volume 1 (The Name of the Game):</strong> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-13-genres-are-not-generic?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-14-yo-ho-ho-its-a-gamers-life?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a></p></li><li><p><strong>Volume 2 (Yo Ho Ho, It&#8217;s a Gamer&#8217;s Life for Me):</strong> <a href="https://gameandword.substack.com/p/issue-21-pirates-creed-part-1?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-22-pirates-creed-part-2?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/23-pirates-creed-part-3?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a>&#9679; <a href="https://gameandword.substack.com/p/bonus-pirate-historian-matt-mclaine?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-24-travels-with-murray-part?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-25-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-26-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-27-the-dismal-age-of-piracy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 7 </a>&#9679; <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 2 </a>&#9679; <a href="https://gameandword.substack.com/p/issue-28-why-we-pirate?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-audio-pirate-archetypes-with?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 3</a></p></li><li><p><strong>Volume 3 (Game Over Matter):</strong> <a href="https://gameandword.substack.com/p/issue-30-game-over-matter-and-a-book?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-31-the-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-32-more-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-33-the-mindscapes-we-make?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 3 </a>&#9679; <a href="https://gameandword.substack.com/p/podcast-all-masked-up-and-nowhere?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/video-a-psychological-analysis-of?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/motherly-from-innocence-to-wisdom?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?s=w">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-final-fantasy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-37-the-internet-of-minds">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-38-of-sound-game-and-mind?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-lost-in#details">Podcast 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-310-a-non-scientific-experiment">Bonus 2</a></p></li><li><p><strong>Volume 4 (Tempus Ludos):</strong> <a href="https://gameandword.substack.com/p/issue-40-tempus-ludos">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-41-once-upon-a-game">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-hyrule-archaeology">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-how-to-hack-a-language">Video Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-42-the-platforms-dead-long">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-44-games-that-go-bump-in-the">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-g-and-w-podcast-story-mode-ft#details">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-46-from-seconds-to-epochs-part">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-47-from-seconds-to-epochs-part">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-49-from-seconds-to-epochs-part">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight">Issue 10</a></p></li><li><p><strong>Volume 5 (AbraCODEabra!):</strong> <a href="https://gameandword.substack.com/p/volume-5-intro-abra-code-abra">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-53-sefer-sephiroth-part-2">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-58-elden-lore-part-4">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic">Issue 9</a></p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><div><hr></div><h1>Feature: Sympathy for the <em>Diablo</em></h1><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong>&nbsp;</h4><p>This post contains SPOILERS for the <em><strong>Diablo</strong></em> series, including the recently released <em><strong>Diablo IV</strong></em>. These games are incredibly dense and rich in lore and worldbuilding, so if you&#8217;re at all interested in experiencing them someday, it might be a good idea to play through them before diving in here.</p><h4>&#128293;&#128293;&#128293; STATEMENT OF NEUTRALITY &#128293;&#128293;&#128293;</h4><p>This series contains discussions of <strong>Spirituality, Philosophy, Religion </strong>(including <strong>&#8220;Fringe&#8221; Religious Movements, </strong>including literal <strong>Satanism</strong>) and <strong>the Occult</strong>. <em>Game &amp; Word </em>makes <strong>zero</strong> <strong>claims</strong> on the veracity (or lack thereof) of any of the religious or spiritual beliefs, opinions, and practices discussed in this article.</p><p><strong>Our coverage of these topics is purely academic</strong>, and our goal is to simply present the facts along with any important nuance, debate, or other relevant background info. What you do with or how you interpret this information is not our concern. As the Garo Tribe famously declared, <a href="https://kidadl.com/quotes/zelda-quotes-that-are-truly-legendary">belief or disbelief rests with you</a>.</p><h4>&#128161;&#128161;&#128161; POINT OF CLARIFICATION &#128161;&#128161;&#128161;</h4><p>To more easily distinguish between &#8220;stage&#8221; magic and &#8220;for realsies&#8221; magic, some practitioners spell the latter with a &#8220;k&#8221; at the end, as &#8220;magick.&#8221; I prefer to spell it as just &#8220;<strong>magic</strong>.&#8221; So if you&#8217;re used to spelling it as &#8220;magick&#8221; or are unclear if I&#8217;m referring to the stage or supernatural variety, remember that I&#8217;m talking about the latter, unless otherwise noted.</p><h4>&#9888;&#65039;&#9888;&#65039;&#9888;&#65039; WARNING: INVOKE AT YOUR OWN RISK &#9888;&#65039;&#9888;&#65039;&#9888;&#65039;</h4><p><em>Please</em> DO NOT try to summon demons, devils, or other infernal entities unless you <em>really</em> know what you&#8217;re doing. And even then, a sanity check and/or cost-benefit analysis might be in order beforehand. <em>Game &amp; Word</em> assumes no responsibility for curses, attachments, demonic possession, or other nasty side-effects incurred from messing with spiritual forces beyond your comprehension.</p></blockquote><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!lMwI!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5470a5eb-9608-4dba-88b5-3d6050754a17_832x1248.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!lMwI!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5470a5eb-9608-4dba-88b5-3d6050754a17_832x1248.png 424w, 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srcset="https://substackcdn.com/image/fetch/$s_!lMwI!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5470a5eb-9608-4dba-88b5-3d6050754a17_832x1248.png 424w, https://substackcdn.com/image/fetch/$s_!lMwI!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5470a5eb-9608-4dba-88b5-3d6050754a17_832x1248.png 848w, https://substackcdn.com/image/fetch/$s_!lMwI!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5470a5eb-9608-4dba-88b5-3d6050754a17_832x1248.png 1272w, https://substackcdn.com/image/fetch/$s_!lMwI!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5470a5eb-9608-4dba-88b5-3d6050754a17_832x1248.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Gamer Tarot</strong> by Midjourney and Google Gemini/Nano Banana Pro (Author Composite)</figcaption></figure></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!aSy2!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb4694fc-844d-40b4-8889-cc8067493281_2048x878.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset image2-full-screen"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!aSy2!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb4694fc-844d-40b4-8889-cc8067493281_2048x878.jpeg 424w, https://substackcdn.com/image/fetch/$s_!aSy2!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb4694fc-844d-40b4-8889-cc8067493281_2048x878.jpeg 848w, https://substackcdn.com/image/fetch/$s_!aSy2!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb4694fc-844d-40b4-8889-cc8067493281_2048x878.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!aSy2!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb4694fc-844d-40b4-8889-cc8067493281_2048x878.jpeg 1456w" sizes="100vw"><img 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Activision Blizzard</figcaption></figure></div><h2><em>Descensus</em></h2><div class="pullquote"><p>&#8220;Stay a while, and listen!&#8221;</p><p><strong>~Deckard Cain</strong></p></div><p>The dungeon is darker than you remember.</p><p>Not <em>different</em> dark&#8212;the same dark, exactly the same, which is why it&#8217;s darker. Your torch flickers against walls of cathedral stone gone wrong, and somewhere below you, something screams. Or laughs. The distinction has stopped mattering.</p><p>You&#8217;ve been here before: <strong>Tristram</strong>, where the music sounds like someone <a href="https://www.youtube.com/watch?v=B5yP1odgDgA">teaching a twelve-string guitar to weep</a>. <strong>Deckard Cain</strong> mutters his warnings and <strong>Griswold</strong> hammers demon-twisted metal back into something resembling (at least somewhat) a sword. Where a cathedral that once held services now holds something else entirely&#8212;and the only direction is <em>down</em>.</p><p>And you, <s>foolhardy</s> brave adventurer that you are, decide the best course of action is to plunge headfirst into the dark, ominous hole in the ground. So you click on the staircase and begin your descent.</p><p><em>Click. Click. Click</em>. Your character descends through catacombs, into caves, then finally into the architectural impossibilities of <strong>Hell</strong> itself, and with each level, the game asks a question it never <em>fully</em> voices aloud: </p><p><em>How far will you go?</em></p><p>For an entire generation of players, the answer was <em>all the way</em>. Through 16 levels of increasingly grotesque infernal real estate. Through <strong>butchers</strong> and <strong>skeleton kings</strong> and a guy named <strong>Lazarus</strong> who isn&#8217;t <em>quite</em> what you remembered from the Bible, through piles of loot that made the descent feel less like damnation and more like Christmas morning at a charnel house (certainly, the <em>clink</em> of gold alone was more than enough to entice you go keep going!), through a gruesome progression from desecrated Gothic cathedral to living corridors of flesh and bone, scored by a dissonant soundscape of unsettling drones, wails, and echoing baby cries that sounds less like a spooky dungeon and more like a Gregorian funeral for a god who died screaming. All the way to a throne room at the very bottom, where a big red guy with horns has been waiting to do to you what big red guys with horns have always done in games like this.</p><p>And then&#8230; you <em>won</em>. Well, sort of. You jammed a <strong>soulstone</strong> into your own forehead and walked off into the sunset, which&#8212;spoiler alert for a game released in 1996!&#8212;was <em>maybe</em> not the genius move it seemed like at the time.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></p><p>The game may be called <em>Diablo</em> (which, just in case you didn&#8217;t know, means &#8220;devil&#8221;), but it isn&#8217;t really about <em>Satan</em>. It&#8217;s not about <em>Hell</em>, either, at least not in any Sunday School sense. It&#8217;s about the <strong>architecture of moral cosmology</strong>. Put another way: it&#8217;s about how humanity has always imagined the forces that pull us toward light and toward shadow, and what it means that we get to choose in which direction we walk.</p><p>Or, to put it even more simply: it&#8217;s about <strong>the space between angels and demons</strong>.</p><p>Which is to say: it&#8217;s about <em>us</em>.</p><h2>Fallen from Heaven (Into Your Steam Library)</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!rWiS!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!rWiS!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 424w, https://substackcdn.com/image/fetch/$s_!rWiS!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 848w, https://substackcdn.com/image/fetch/$s_!rWiS!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!rWiS!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 1456w" sizes="100vw"><img 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srcset="https://substackcdn.com/image/fetch/$s_!rWiS!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 424w, https://substackcdn.com/image/fetch/$s_!rWiS!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 848w, https://substackcdn.com/image/fetch/$s_!rWiS!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!rWiS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F31cf6700-da6f-4842-a1b7-91cc483fc26b_3840x1600.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Source:</strong> Activision Blizzard</figcaption></figure></div><p>Let&#8217;s get theological for a moment. Don&#8217;t worry, I&#8217;ll make it fun.</p><p>Virtually every human culture has developed some concept of <strong>spiritual beings</strong> arranged in a <strong>hierarchy</strong> above and below the mortal plane. Celestial messengers. Infernal tempters. Entities that embody the best and worst impulses we struggle to understand in ourselves.</p><p>In the Western tradition&#8212;which, lest we forget, is the tradition that video games have most heavily drawn from&#8212;these beings crystallize into <strong>angels and demons</strong>. And the interesting thing isn&#8217;t just <em>that</em> we imagined them. It&#8217;s <em>how</em> we imagined them.</p><p>The popular image of an <strong>angel</strong> is pretty standardized by now: luminous humanoid beings in white robes, feathery wings, harps, halos, the whole shebang. They're messengers of God (the word "angel" literally derives from the Greek <em>angelos</em>, meaning "messenger"), and they spend their time delivering divine proclamations, protecting the righteous, and generally looking extremely photogenic in Renaissance paintings.</p><p>But <em>actual</em> angels, in the <strong>Abrahamic traditions</strong>, aren&#8217;t the pudgy cherubs of Valentine&#8217;s Day cards or the gentle spirits of Hallmark card grief. They are <em>terrifying</em>. The first thing biblical angels say to people is almost always <strong>&#8220;Be not afraid&#8221;</strong>&#8212;which is precisely what you say when your appearance has just induced cardiac arrest in a Bronze Age shepherd. The <strong>Prophet Ezekiel</strong> describes creatures covered in eyes and wings and wheels, spinning with fire and defying every expectation of anthropomorphic constitution.</p><p>They are also, critically, <em>not free</em>. Traditional angelology holds that angels lack the full capacity for choice that defines human souls. They serve. <strong>They obey.</strong> Their prime directive, their purpose for even existing, is to execute the will of the divine with perfect fidelity&#8230; which sounds nice until you realize that includes things like destroying cities and unleashing plagues.</p><p><strong>Demons</strong>, meanwhile, get the opposite treatment. They are the photonegative. Horned monstrosities with dragon wings, pointy tails, and pitchforks, lurking in sulfurous pits, tempting mortals toward sin and damnation. They're the bad guys, essentially. The Cosmic Opposition. </p><p>Where angels represent hierarchy and obedience, demons embody appetite and rebellion. They want. <strong>They tempt.</strong> They promise shortcuts to the things you desire most, extracting payment in currencies you didn&#8217;t realize you were spending.</p><p>Simple enough, right?</p><p>Except it isn&#8217;t.</p><p>For starters, &#8220;demons&#8221; didn&#8217;t even start off as evil! The English word comes from the Greek <em>daimon</em>, which originally meant something closer to &#8220;spirit&#8221; or &#8220;divine power&#8221;. They were <strong>morally neutral</strong> entities, and could be helpful or harmful depending on the context. <strong>Socrates</strong> famously claimed to have a personal <em>daimonion</em> that warned him away from bad decisions (not that it stopped him from drinking that hemlock, but that&#8217;s neither here nor there). Anyway, not exactly the stuff of exorcist films.</p><p>But these d<em>aimones</em> gradually, over the course of several centuries, transformed into capital &#8220;D&#8221; <strong>Demons</strong> (ie, malevolent beings opposed to God and humanity) as <strong>Greek philosophy</strong> slowly fused with Abrahamic cosmologies, particularly <strong>Jewish apocalypticism</strong> and, eventually, <strong>Christian theology</strong>.</p><p>But you didn&#8217;t really think it&#8217;d be that simple, did you? Consider that in <strong>Judaism</strong>, for instance, demons aren&#8217;t <em>inherently</em> evil; they&#8217;re more like celestial quality assurance testers, subjecting humans to temptation and adversity to gauge their moral development.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a> <strong>The Adversary</strong> (<em>ha-Satan</em> in Hebrew) started as a job title, not a proper name: the prosecuting attorney in God&#8217;s heavenly court. Christianity would later promote him to Big Bad status, but his original role was significantly more bureaucratic and quite a bit less &#8220;Prince of Darkness&#8221;-coded.</p><p>Meanwhile, in <strong>Islamic</strong> tradition, demons (and angels!) lack free will altogether. They simply <em>do</em> what they were created to do. <strong>Iblis</strong>, the Islamic devil, didn&#8217;t rebel because he thought he could do better than God; he was basically making a principled objection to prostrating before humans, whom he considered inferior.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>By contrast, in traditional <strong>Christian</strong> demonology, demons are <em>fallen angels</em>: beings who exercised the one choice they had (rebellion), and were transformed by it.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a> This is what makes <strong>Lucifer</strong> such a fascinating figure in the Western imagination: he&#8217;s the angel who wanted <em>more</em>, who preferred &#8220;to reign in Hell than serve in Heaven,&#8221; and became the template for every anti-authoritarian villain and misunderstood anti-hero in the libraries of fiction that followed.</p><p>By the medieval period, all this mystical and religious intermixing had birthed highly complex <strong>demonological systems</strong>. These culminated in <strong>grimoires</strong> like the <em><strong>Ars Goetia</strong></em>, which catalogs 72 demons by name, rank, sigil, and specialty&#8230; and even by this era, when demons were <em>unambiguously</em> malevolent, the enterprising (or insane) summoner could <em>still</em> call on them for morally neutral or even <em>benevolent</em> purposes (like protection).</p><p>The point is: our modern conception of angels as unambiguously good and demons as unambiguously evil is actually a fairly recent simplification of traditions that used to be far messier. In the original source material, celestial and infernal beings alike came in all flavors of moral complexity.</p><p>Which brings is to the most interesting bit, and the part that matters most (at least for our purposes): in the Western spiritual tradition, <strong>humanity</strong> sits <em>in between</em> these cosmic poles.</p><p>Just like Earth sits in between Heaven and Hell, humans occupy a unique middle position on the celestial hierarchy. We have enough spiritual weight to command angels and demons (under the right circumstances), but not enough to boss around God. We possess what angels supposedly lack: the<strong> freedom</strong> to choose evil. And we possess what demons supposedly forfeited: the<strong> capacity</strong> to choose good.</p><p>This means our decisions carry <em>extraordinary</em> moral weight. An angel&#8217;s righteous act is <em>what angels do</em>. A demon&#8217;s corruption is <em>what demons are</em>. But when a human <em>chooses</em> virtue over vice (or vice over virtue), something genuinely <em>new</em> enters the cosmic ledger. That choice <em>means</em> something, precisely because it could have gone the other way.</p><p>This is why so many religious and mystical traditions place humanity at the very center of the <strong>spiritual drama</strong>. Not because we&#8217;re the most powerful (we&#8217;re definitely not) or the most beautiful (jury&#8217;s still out) or even the most interesting (like wtf are we even talking about? angels have, like, <em>four faces</em>), but because we&#8217;re the only ones for whom the outcome is truly, actually, genuinely <em>uncertain</em>.</p><p>We are <strong>contested terrain</strong>, in other words. This is THE central drama of most Western religious thought: the <strong>human soul</strong>, pulled between heaven and hell, torn between light and darkness, with <strong>free will</strong> as both our greatest gift and our most dangerous liability.</p><p>And <em>that</em>, dear reader, is exactly what video games discovered when they started building dungeons for us to crawl through. And video games, as it turns out, are <em>exceptionally</em> well-suited to exploring this tension. After all, what is a game but a <strong>series of choices</strong>? And what better setting for meaningful choices than a cosmos where your decisions literally determine whether you become an angel, a demon, or something else entirely?</p><blockquote><h4>&#128519;&#129335;&#8205;&#9794;&#65039;&#128520; SIDE QUEST: The Spirits That Won&#8217;t Pick a Side</h4><p>The Western angel/demon binary isn&#8217;t the only game in town. And, in fact, learning about how other traditions conceptualize spirits shows us just how <em>specific</em> (and recent!) that binary really is.</p><p>In <strong>Shinto</strong>, Japan&#8217;s homegrown spiritual tradition, there are no &#8220;demons&#8221; in the Christian sense. The <em><strong>kami</strong></em> are spirits that inhabit all things: mountains, rivers, trees, and even man-made objects that have been around long enough to develop personalities. <em>Kami</em> aren&#8217;t inherently good or evil; they can be friendly when respected, or destructive when offended or neglected. Traditional belief holds that <em>kami</em> possess two souls: the <em>nigi-mitama</em> (gentle) and <em>ara-mitama</em> (assertive). A single spirit might bless you one day and curse you the next, depending on how you&#8217;ve treated it.</p><p>So, you know&#8230; you better watch out, you better not pout.</p><p>Meanwhile, the <em><strong>oni</strong></em> of Japanese folklore&#8212;often translated as &#8220;demon&#8221;&#8212;<em>are</em> more accurately understood as <strong>ogres</strong> or <strong>malevolent spirits</strong>, but even <em>they</em> can be placated, befriended, or otherwise become protectors. The famous <em><strong>Setsubun</strong></em> ritual of throwing beans while chanting <em>&#8220;Oni wa soto! Fuku wa uchi!&#8221;</em> (&#8221;Demons out! Good fortune in!&#8221;) is actually closer to spring cleaning, sweeping out bad luck to make room for good, than actual spiritual warfare.</p><p>Now, let&#8217;s head to the Indian Subcontinent, where <strong>Hindu </strong>and<strong> Buddhist </strong>cosmologies give us even more nuanced pictures. The <em><strong>devas</strong></em> (celestial beings) and <em><strong>asuras</strong></em> (anti-gods, titans) <em>do</em> wage an eternal conflict against each other, but with a twist: in early <strong>Vedic literature</strong>, <em>asura</em> wasn&#8217;t a negative term at all! Both <strong>Agni</strong> and <strong>Indra</strong> were called <em>asuras</em>, meaning &#8220;lords&#8221; of their domains. Only later did the term shift to designate beings opposed to the <em>devas</em>&#8212;and even then, <em>asuras</em> aren&#8217;t simply &#8220;evil.&#8221; You could more accurately say that they&#8217;re powerful, proud, and often victims of their own ambitions, trapped in cycles of conflict they can&#8217;t escape. Much like human lords, if you think about it!</p><p>The Buddhist <strong>six realms of existence</strong> include both a <em>deva</em> realm and an <em>asura</em> realm, but neither is permanent. Beings are born and reborn into these states based on their <strong>karma</strong>; even the mightiest <em>deva</em> will eventually die and be reborn elsewhere. The <em>asura</em> realm is marked by jealousy and constant warfare, but it&#8217;s also one of the &#8220;higher&#8221; realms where rebirth is possible, suggesting that these beings aren&#8217;t irredeemably evil so much as <strong>spiritually stuck</strong>.</p><p><strong>Pre-Christian European traditions</strong> similarly resist the angel/demon dichotomy. The <em><strong>daimones</strong></em> of <strong>Ancient Greece</strong>, as we&#8217;ve noted, were morally neutral. The <strong>Norse</strong>, meanwhile, had their <em><strong>j&#246;tnar</strong></em> (giants), which to be fair <em>were</em> often enemies of the <strong>Asgardian gods</strong>, but still not uniformly malevolent&#8212;in fact, several gods have <em>j&#246;tnar</em> ancestry, <em>j&#246;tnar</em> lovers, or both! Finally, <strong>Celtic</strong> traditions featured the <em><strong>S&#237;dhe</strong></em> (fairy folk), terrifying beings of otherworldly power who could either help or harm depending on how you treated them, as well as the <em><strong>Fomorians</strong></em>, primordial chaos beings who opposed the <em>Tuatha D&#233; Danann</em> (basically, the original Irishmen) but still weren&#8217;t simply &#8220;demons&#8221; in any recognizable sense.</p><p>All these traditions share a reluctance to sort <em>all</em> spirits into two neat boxes labeled &#8220;good&#8221; and &#8220;evil.&#8221; Spirits have <strong>personalities</strong>, <strong>foibles</strong>, <strong>histories</strong>, and <strong>agendas</strong>. Some can be bargained with; others must be avoided at all costs; still others might become allies under the right circumstances. The Christian angel/demon dichotomy (absolute good versus absolute evil, with nothing in between) is, from a historical perspective, actually quite unusual&#8212;a specific product of specific theological developments in Late Antiquity.</p><p>Games that draw on these alternative traditions often produce more interesting spirit worlds. The <em>Shin Megami Tensei</em> series famously treats its &#8220;demons&#8221; (which include gods, angels, and mythological creatures from just about every culture) as recruitable allies with distinct personalities and codes of ethics. Then there&#8217;s <em>Okami,</em> which gives us Shinto-inspired spirits who can be malevolent or benevolent depending on circumstance. </p><p>But it&#8217;s not just Japanese studios who engage in this; even Western games increasingly recognize that &#8220;angel good, demon bad&#8221; is a bit simplistic, and ultimately quite boring in comparison&#8212;hence the recent proliferation of <strong>fallen angels</strong>, <strong>redeemed demons</strong>, and <strong>morally grey celestial beings</strong> across the medium.</p><p><em>Diablo</em> itself, as we&#8217;ll see, eventually complicates its own cosmic binary, suggesting that maybe the ancient traditions were onto something and the beings wearing &#8220;angel&#8221; and &#8220;demon&#8221; labels are more complex than those labels might suggest.</p></blockquote><h2>Rolling for Initiative: The Dungeon Masters Who Built Hell</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MgE3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MgE3!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MgE3!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg 848w, 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srcset="https://substackcdn.com/image/fetch/$s_!MgE3!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MgE3!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MgE3!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MgE3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd1e7c5c-e2b6-4303-9f14-f6e8f09f60e4_1200x994.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>&#8220;The Fallen Angels Entering Pandemonium, from &#8216;Paradise Lost,&#8217; Book 1&#8221; (1841) by John Martin</em> | <strong>Image Source:</strong> <a href="https://www.tate.org.uk/art/artworks/martin-the-fallen-angels-entering-pandemonium-from-paradise-lost-book-1-n05435">Tate Museum</a></figcaption></figure></div><p>Before <em>Diablo</em> could exist, someone had to invent the vocabulary it spoke. And that vocabulary came from many sources: some ancient, and some surprisingly recent.</p><p>The ancient sources include everything we&#8217;ve already discussed: millennia of <strong>religious and mythological speculation</strong> about the nature of good and evil, the structure of the afterlife, and the taxonomy of beings who populate the spiritual realms. This material saturates Western culture so thoroughly that most people absorb it without thinking; even hardcore Reddit atheists know what a demon is supposed to look like.</p><p>But I want to call attention to two crucial <strong>literary texts</strong> that took the biblical and canonical building blocks and shaped them into archetypal imagery that Western cultures and their media&#8212;including, eventually, video games&#8212;draw upon when imagining Heaven, Hell, and its legions.</p><p><strong>John Milton</strong>&#8217;s<strong> </strong>highly influential<strong> </strong><em><strong>Paradise Lost</strong></em> (1667) gave us the <strong>Satan</strong> we <em>actually</em> think about&#8212;not the serpent of Genesis or the adversary of Job, but the magnificent rebel, the tragic anti-hero who makes damnation look like a principled stand. Milton&#8217;s Satan has <em>interiority</em>, and motivations we can almost sympathize with. &#8220;Better to reign in Hell than serve in Heaven&#8221; didn&#8217;t come from the Bible, but from Milton.</p><p>And it&#8217;s been living rent-free in the Western imagineation ever since&#8212;this Miltonic Satan echoes through every video game devil who&#8217;s more than a simple boss monster. When <em>Devil May Cry</em>&#8216;s <strong>Sparda</strong> rebels against his demon brethren to protect humanity, he&#8217;s following Milton&#8217;s template. Likewise, when <em>Diablo IV</em>&#8216;s <strong>Lilith</strong> articulates heartfelt grievances against the cosmic order, she&#8217;s speaking in Milton&#8217;s voice. The idea that a demon might have <em>reasons</em>, be <em>tragic</em>, and even (gasp!) be <em>right</em> about some things is Milton&#8217;s gift to popular culture. And games have used it extensively.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a></p><p>The second text, <strong>Dante Alighieri</strong>&#8217;s seminal<strong> </strong><em><strong>Divine Comedy</strong></em> (primarily <em><strong>Inferno</strong></em>, 1320), gave us Hell&#8217;s geography and organizational chart. <strong>Nine concentric circles</strong> descending towards the center of the Earth, each punishing specific sins with deliciously ironic torments: <em>contrapasso</em>, the punishment fitting the crime. Eternal winds blowing about the lustful, the wrathful fighting each other in a river of blood, <strong>Cerberus</strong> (Greek mythology&#8217;s three-headed infernal canine) gnawing on the gluttonous, the treacherous frozen in ice until the end of time... a bureaucracy of suffering so precisely structured that readers have been mapping it for 700 years yet still show no sign of slowing down. And at the very bottom of the wretched pit, lies <strong>Satan</strong> himself&#8212;not as a tempter or schemer, but as a <strong>mindless beast</strong>, frozen to the waist, weeping from his six eyes while his three mouths eternally chew on the archetypal traitors <strong>Judas</strong>, <strong>Brutus</strong>, and <strong>Cassius</strong>.</p><p>This architectural Hell became the template for virtually every depiction that followed. The <em>Dante&#8217;s Inferno</em> video game (2010) literally adapted it level by level, but even games that don&#8217;t explicitly reference Dante still use his structural innovations: the descent into ever-worse punishment, the categorization (and ironic punishment) of sin, the journey through perdition toward confrontation with ultimate evil&#8230; you&#8217;ve seen it a thousand times by now. So even if you can&#8217;t name it, you still intuitively understand how <em>Diablo</em>&#8216;s sixteen-level descent into increasingly corrupted environs follows the Dantean model, even without invoking Dante&#8217;s name once.</p><p>Between them, Milton and Dante established the grammar for imagining Hell as a <em>place</em>: a location with rules, inhabitants, and explorable space. This matters enormously for video games, which are fundamentally <strong>spatial media</strong>. You can&#8217;t make a level out of &#8220;the absence of God&#8217;s grace.&#8221; But you <em>can</em> make a level out of burning pits and twisted architecture.</p><p>Add in a century of <strong>Gothic horror</strong> (Dracula, Frankenstein, Poe), the Satanic imagery of <strong>heavy metal album</strong> covers, the visual vocabulary of artists like <strong>Hieronymus Bosch</strong> and <strong>Pieter Bruegel</strong>, and by the time computers were powerful enough to render demons, the demons were more than ready to be rendered. </p><p>But before even <em>that</em> could happen, a crucial intermediary had to translate between the archetypal, visual, and literary imagery of hell and the ludo-methodology of video game design.</p><p>That intermediary, of course, was <strong>tabletop gaming</strong>.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw"><img src="https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" width="3853" height="2166" 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srcset="https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1677248245757-133dc5a579e3?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzOHx8ZHVuZ2VvbnMlMjAlMjYlMjBkcmFnb25zfGVufDB8fHx8MTc2OTU3NjI5MHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Photo by <a href="https://unsplash.com/@2hmedia">2H Media</a> on <a href="https://unsplash.com">Unsplash</a></figcaption></figure></div><p>In 1974, <strong>Gary Gygax</strong> and <strong>Dave Arneson</strong> released <em><strong>Dungeons &amp; Dragons</strong></em>, and in doing so, they created a shared ludic language that would shape video games for decades to come. Now, <em>D&amp;D</em> didn&#8217;t invent the idea of fighting monsters for treasure&#8212;that&#8217;s as old as <em>Beowulf</em>. But it <em>systematized</em> that idea and made it <strong>programmable</strong>.</p><p>Suddenly, there were <strong>hit points</strong> and <strong>armor classes</strong>, <strong>experience levels</strong> and <strong>character classes</strong>, <em>explicit mechanics</em> for resolving combat and <em>clear progressions</em> for becoming more powerful. <em>D&amp;D</em> was a <strong>framework</strong> for collaborative storytelling that could accommodate almost any narrative genre, though it particularly and enthusiastically favored <strong>dark fantasy</strong>.</p><p>And <em>D&amp;D</em> brought its own <strong>cosmology</strong>. The game&#8217;s &#8220;Outer Planes&#8221; organized afterlives by <strong>alignment</strong>&#8212;Lawful Good in one direction, Chaotic Evil in another, with gradients between. <strong>Devils</strong> (lawful evil) occupied the <strong>Nine Hells</strong>. <strong>Demons</strong> (chaotic evil) swarmed the <strong>Abyss</strong>. Meanwhile, <strong>angels</strong> and <strong>archons</strong> populated the <strong>Upper Planes</strong>.</p><p>This systematization was (and please pardon the tired and overworn clich&#233;, but it really is literally and perfectly apt here) <em>game-changing</em>. It took the sprawling, contradictory mess that is Western demonology and gave it <strong>stat blocks</strong>. This is what let <em>Diablo III</em> turn <s>Asmodeus</s> <strong>Azmodan</strong> into a boss fight.</p><p>Indeed, <em>Diablo</em>'s mechanical DNA is pure <em>D&amp;D</em>. For starters, the original game&#8217;s <strong>class system</strong> (warrior, rogue, sorcerer) maps directly to the <strong>fighter/thief/mage trinity</strong>. Then there&#8217;s the randomized dungeons, the monster variety, the loot drops, the experience points, the gear progression, the whole <em>system</em> for turning demon slaying into gameplay&#8230; <em>all</em> of it descends from the tabletop traditions that Gygax helped establish. <em>Diablo</em> IS an RPG, after all!</p><p>But I want to call special attention to <em>D&amp;D</em>&#8217;s <strong>alignment system</strong>, which (as we just touched on) famously categorized all beings on axes of <strong>Good/Evil</strong> and <strong>Law/Chaos</strong>.</p><p>This alignment system remains enormously influential to this day, even breaching nerd containment to achieve some (relatively small, but still noticeable) degree of mainstream recognition, and players <em>still</em> stubbornly cling to it despite <strong>Wizards of the Coast</strong>&#8217;s repeated attempts to downplay, de-emphasize, and even outright <em>ditch</em> it (I don&#8217;t know why they keep trying, considering these attempts don&#8217;t ever seem to <em>stick</em>&#8230; but I digress).</p><p>Through character alignment, <em>D&amp;D</em> formalized the <strong>mechanization of morality</strong>&#8212;the idea that beings might be Lawful Evil or Chaotic Good as <em>fundamental characteristics</em> rather than mere choices. So when games distinguish between angels as &#8220;forces of order&#8221; and demons as &#8220;forces of chaos,&#8221; they&#8217;re often following <em>D&amp;D</em>&#8217;s framework.</p><p>D&amp;D also introduced another idea that still echoes through gaming: the idea that demons and devils were <strong>dangerous to name</strong>. The 1980s <strong>&#8220;Satanic Panic&#8221;</strong> led <strong>TSR</strong> (the original owners of D&amp;D before WotC) to temporarily rename demons &#8220;<em><strong>tanar&#8217;ri</strong></em>&#8221; and devils &#8220;<em><strong>baatezu</strong></em>&#8221; in D&amp;D&#8217;s <em>2nd Edition</em>&#8230; but more importantly, it established that this was <strong>contentious cultural territory</strong>. Media (including games) depicting Hell were no longer just using cool imagery; they were making <em>heavy</em> statements that some people took <em>very</em> seriously indeed. That tension, between demons as fun monsters and demons as theological claims, persists to this day.</p><blockquote><h4>&#127922;&#128122;&#128561; SIDE QUEST: The Devil&#8217;s Playthings (A Brief History of the Satanic Panic)</h4><p>If you&#8217;re under 35 or so, the <strong>Satanic Panic</strong> might sound like ancient history&#8212;a weird thing your parents&#8217; generation got worked up about, like New Coke or leg warmers. But understanding it is crucial for realizing why games depict demons the way they do, and why some of those depictions still carry faint traces of cultural scar tissue.</p><p>The short version: from roughly 1980 to the early 1990s, a significant portion of America became <em>unironically convinced</em> that <strong>organized Satanic cults</strong> had infiltrated every level of society. These cults were allegedly abusing children in <strong>daycare centers</strong>, recruiting teenagers through <strong>rock music</strong>, and using <strong>tabletop games</strong> as indoctrination tools. Yes, parents actually believed that cults of devil worshippers were recruiting their kids through games about fighting imaginary goblins. It sounds ridiculous (mostly because it <em>was</em> ridiculous), but law enforcement took it <em>very</em> seriously: prosecutors filed charges, and actual people went to actual prison. Countless lives were destroyed.</p><p>And almost <em>none</em> of it was real.</p><p>The panic had multiple ignition points, but <strong>Dungeons &amp; Dragons</strong> became one of its most visible targets. In 1979, a gifted but troubled 16-year-old named <strong>James Dallas Egbert III</strong> disappeared from Michigan State University. A private investigator, unfamiliar with the game, theorized (incorrectly, as it turned out) that Egbert had gotten lost in the steam tunnels beneath campus while LARPing a <em>D&amp;D</em> session, and the media ran with it. When Egbert later died by <strong>suicide</strong>, <em>D&amp;D</em> took the blame despite having <em>nothing</em> to do with his actual struggles (which mostly involved depression, pressure, schizophrenia, and his closeted sexuality&#8230; but the <em>D&amp;D</em> angle made for better copy).</p><p>The floodgates of <strong>moral panic</strong> had swung wide open. In 1982, the TV movie <em>Mazes and Monsters</em> (starring a young <strong>Tom Hanks</strong>, of all people) dramatized a thinly veiled version of the Egbert case, portraying tabletop RPGs as gateways to psychotic breaks. <em>60 Minutes</em> dedicated a <em>full hour</em> to the supposed connection between <em>D&amp;D</em> and violent crime. Moral crusader and Elite Karen <strong>Patricia Pulling</strong>, whose own son had died by suicide, founded <strong>Bothered About Dungeons &amp; Dragons (BADD)</strong> and spent <em>years</em> crusading against the game, claiming it &#8220;taught children how to perfect the art of premeditated murder.&#8221; Her 1989 book <em>The Devil&#8217;s Web: Who Is Stalking Your Children for Satan? </em>made assertions so wild that even other anti-occult activists looked away in embarrassment.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p><p>And you&#8217;d better believe that <strong>Jack Chick</strong> got in on the fun.</p><p>If you&#8217;ve never encountered a <strong>Chick tract</strong> (and if that&#8217;s the case, be sure to thank the good Lord for giving you such a blessed life), imagine a tiny comic book designed to scare you into accepting Jesus Christ as your lord and savior through sheer evangelical fever dream intensity. His 1984 tract <em><a href="https://www.chick.com/products/tract?stk=0046">&#8220;Dark Dungeons&#8221;</a></em> depicted D&amp;D as a literal cult recruitment vehicle: the Dungeon Master teaches players real magic, a girl hangs herself after her character dies, and the protagonist only escapes by burning her D&amp;D books while a helpful Christian explains that she&#8217;d been practicing actual witchcraft. It&#8217;s so over the top that it was eventually adapted into a film by fans who played it <em>completely straight</em> and somehow made it even <em>funnier</em>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a></p><p>The games industry responded with what you could charitably call &#8220;<strong>strategic cowardice.</strong>&#8221; TSR (D&amp;D&#8217;s original publisher) <strong>scrubbed demons and devils</strong> from the 2nd Edition of <em>Advanced Dungeons &amp; Dragons</em> in 1989&#8212;demons became &#8220;<strong>tanar&#8217;ri</strong>,&#8221; while devils became &#8220;<strong>baatezu</strong>.&#8221; The <em>words themselves</em> were treated as dangerous, as if calling a monster a &#8220;demon&#8221; might attract actual infernal attention, but calling it a &#8220;tanar&#8217;ri&#8221; was just fine because... well, <em>reasons</em>.</p><p>They later added an almost endearingly desperate in-universe justification: <em>&#8220;Devils are by nature deceptive. They call themselves by many names to confuse mortals.&#8221;</em> </p><p>Sure, guys. That&#8217;s <em>definitely</em> why you did it.</p><p>The <em>whole thing</em> was darkly ironic, but you know what the most darkly ironic layer of them all was? <em><strong>D&amp;D</strong></em><strong> was created by devout Christians!</strong> Gary Gygax was a Jehovah&#8217;s Witness for much of his life, while Dave Arneson was a practicing Lutheran. Also, the game&#8217;s moral framework is explicitly about <em>fighting</em> evil: paladins smite demons, clerics turn the undead, and good triumphs over darkness. The people screaming about Satanic content had apparently never noticed that <em>D&amp;D</em> characters spend most of their time <em>killing</em> the things the panic accused the game of <em>promoting</em>.</p><p>But moral panics almost never involve logic. Instead, they&#8217;re almost always about <strong>anxiety seeking a target</strong>.</p><p>And the broader Satanic Panic extended <em>far</em> beyond gaming. The <strong>McMartin preschool trial</strong> (1983-1990) saw innocent daycare workers accused of ritualistic Satanic abuse, based on children&#8217;s testimony that (as we now know) was coerced through leading questions and incompetent or unscrupulous therapists with either shoddy training, a broader agenda, or both (either way, this was clearly therapeutic malpractice). Again, <em>none</em> of it was real; <strong>no physical evidence ever materialized</strong>. </p><p>Similar cases erupted nationwide. <strong>Heavy metal music</strong> faced <em>actual congressional hearings</em>, with <strong>Tipper Gore</strong> and her <strong>Parents Music Resource Center</strong> successfully pushing for warning labels. <strong>Backward masking</strong> (the idea that Satanic messages were hidden in songs played in reverse) became an urgent concern for people who&#8217;d apparently never considered how hard it&#8217;d be to record intelligible backward messages that <em>also</em> worked as forward music.</p><p>The panic eventually burned itself out, largely because (again, say it with me now&#8230;) <strong>none of its predictions came true</strong>. The &#8220;Satanic underground&#8221; never materialized, and all those &#8220;recovered&#8221; memories proved (at best) unreliable. The <strong>CDC</strong>, the <strong>American Association of Suicidology</strong>, and <strong>Health and Welfare Canada</strong> all investigated and published statements confirming that <em>D&amp;D</em> was safe; no correlation between the game and harmful behavior was ever established. The imprisoned daycare workers were eventually exonerated and released (though some had served several years first, and their livelihoods and reputations were already in tatters; by and large, the damage was already done). By the mid-1990s, the cultural mood had decidedly shifted from <em>&#8220;AAAIIYEE, demons everywhere!!!&#8221;</em> to <em>&#8220;&#8230;wow, we really overreacted, didn&#8217;t we?&#8221;</em></p><p>But the effects lingered, particularly in gaming. When <em>Diablo</em> launched in 1996, it did so in a strange cultural moment. We were still processing the panic&#8217;s aftermath, and the game was <em>drenched</em> in demonic imagery (inverted pentagrams, hellfire, literal Satan-adjacent boss monsters)&#8212;Blizzard was keenly aware they were working in fraught territory. Yet the game somehow escaped controversy.</p><p>Why? Partially timing (the panic had crested), partially framing (you were clearly <em>killing</em> the demons, not potentially worshipping them), partially the shift from tabletop to video games (which were seen as more &#8220;mainstream&#8221; and <em>slightly</em> less associated with the weird kids in the basement), and partially because <em>Diablo</em> launched on PC (at the time, PC games were considered more &#8220;adult&#8221; or &#8220;mature&#8221; than console games, which were targeted at kids&#8230; and which, funnily enough, were then embroiled in a moral panic of their own&#8212;this one centered on <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">video game violence</a>).</p><p><em>Diablo III</em> (2012) notably toned down some of the franchise&#8217;s religious imagery. According to developer commentary, Blizzard removed pentagrams and explicit crosses to avoid offending anyone. But this wasn&#8217;t <em>Satanic Panic 2: Electric Boogaloo</em>, and had more to do with global markets and not wanting to alienate religious players of different faiths. Still, it&#8217;s hard <em>not</em> to see the specter of the 1980s in that decision. After all, &#8220;once bitten, twice shy&#8221;&#8212;even several decades later.</p><p>(And still, the fact remains that <em>an entire generation</em> of game developers learned the visual and mechanical vocabulary of angels and demons under conditions of moral siege. And something about being told your hobby was Satanic seems to have given many of them a mischievous interest in exploring exactly <em>why</em> those images hold such power. But that&#8217;s a topic for another day.)</p><p>In any case, the Satanic Panic&#8217;s most enduring legacy is actually far subtler than just censored monster names, for it established <strong>a template for moral panics</strong> about media that we&#8217;ve seen recycled ever since:</p><ol><li><p>A new medium emerges.</p></li><li><p>Young/weird/countercultural people embrace it.</p></li><li><p>Older/normie/mainstream people don&#8217;t understand it.</p></li><li><p>Something bad happens that can be loosely associated with or attributed to the medium.</p></li><li><p>Moral entrepreneurs discover there&#8217;s money and attention in sounding the alarm, so they do exactly that.</p></li><li><p>The panic builds&#8212;destroying reputations and lives in the process&#8212;until it collapses under the weight of its own ridiculousness (or just its lack of evidence).</p></li><li><p>Lather, rinse, and repeat, <em>ad infinitum</em>.</p></li></ol><p>We&#8217;re arguably living through <em>several</em> such panics right now, though cataloguing and examining them all would make this sidebar even longer than it already is. Still, here are a few off the top of my head: <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">video games cause violence</a>, the internet enables predators, social media destroys children&#8217;s minds, <a href="https://gameandword.substack.com/p/i-hope-divinity-uses-even-more-ai">AI is destroying art/labor/the environment</a>, etc. </p><p>In each case, the <em>specific devil</em> changes, but the <em>overall structure</em> remains.</p><p>The games industry learned something from the Satanic Panic era, though I&#8217;d argue it wasn&#8217;t the right lesson. It learned that one could avoid controversy by enacting superficial changes: rename the demons, remove the pentagrams, add a content warning, and <em>boom</em>&#8212;problem averted. But it didn&#8217;t necessarily learn that <strong>moral panics are irrational,</strong> and that capitulating to them only encourages the next one. Every time a game company preemptively censors content because someone <em>might</em> complain, the ghost of Patricia Pulling adds a notch to her kill count.</p><p>And ultimately, the panic failed to achieve its main stated objective: it actually <em>boosted D&amp;D sales</em> (you had <em>one job</em>, Satanic Panic!). Teenagers who&#8217;d never heard of <em>D&amp;D</em> suddenly became quite curious about this game that was supposedly so dangerous. The <strong>forbidden fruit effect</strong> is real, and so is the <strong>Streisand Effect</strong>; the Satanic Panic handed <em>D&amp;D</em> the most effective marketing campaign imaginable: <strong>parental disapproval</strong>.</p><p>And now, 40 years later, <em>Dungeons &amp; Dragons</em> has never been more popular. The game&#8217;s <em>5th Edition</em> brought demons and devils back under their proper names, while <em>Stranger Things</em> made D&amp;D nostalgically cool. The kids who were warned that role-playing games would damn their souls to Hell grew up to be parents who now play with their own children.</p><p>Sometimes the devil <em>doesn&#8217;t</em> get his due. Often, it turns out that the moral guardians were just <em>wrong</em>, and the weird kids in the basement were fine all along.</p></blockquote><h2>From Pixels to Perdition: Paving the Path to Hell in Video Games</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!lGpZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!lGpZ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!lGpZ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!lGpZ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!lGpZ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!lGpZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg" width="1456" height="825" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:825,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:416635,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/185440332?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!lGpZ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!lGpZ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!lGpZ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!lGpZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b832e82-7d01-46f5-81cd-deb2d7685fde_1905x1080.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>DOOM</em> (1993) | <strong>Image Source:</strong> Bethesda/id Software, via Steam</figcaption></figure></div><p>The history of angels and demons in video games tracks pretty closely with technological capacity. Come, let&#8217;s take a (very quick) <s>loot</s> look!</p><p>Early hardware couldn&#8217;t <em>render</em> terror; at best, it could <em>suggest</em> it. <em>Ultima</em> and <em>Wizardry</em> (late 1970s&#8211;1980s) built elaborate fantasy cosmologies, but their demons existed primarily in text descriptions and crude tile graphics. <em>Gauntlet</em> (1985) let you fight ghosts and demons in procedurally generated dungeons, but they were tiny sprites with limited animation. The horror was more abstract, and your imagination did the heavy lifting.</p><p>Then came <strong>DOOM</strong> (1993).</p><p><strong>id Software</strong>&#8217;s masterpiece didn&#8217;t <em>invent</em> the first-person shooter, but it sure as hell (pun abso-friggin-lutely intended) <em>popularized</em> it. It also invented Hell<em> as a video game destination</em>. Its Hell was <em>spatial</em>: a place you could walk through, with things like architecture and geography. The game&#8217;s plot (such as it was) involved demonic invasion via teleportation experiments gone wrong. Mars bases gave way to something something Phobos moons gave way to <em>literally fighting your way through the infernal realm</em>.</p><p>And <em>DOOM</em>&#8217;s demons, at long last, actually <em>looked</em> like demons. The <strong>Cacodemon,</strong> floating with its single eye, is about as iconic and representative of the game as you can get. Same with the <strong>Baron of Hell</strong>&#8217;s goat legs and huge ram horns (highly reminiscent of <a href="https://en.wikipedia.org/wiki/Diablo_(video_game)">a certain </a><em><a href="https://en.wikipedia.org/wiki/Diablo_(video_game)">other</a></em><a href="https://en.wikipedia.org/wiki/Diablo_(video_game)"> demonic mastermind</a> from a few years later, come to think of it). And, of course, how could I not mention the <strong>Spider Mastermind</strong>, horrifying and distinctly &#8220;metal album cover&#8221; in its aesthetic. id&#8217;s artists (particularly <strong>Adrian Carmack</strong>) actually built clay models and photographed them from multiple angles! This attention to detail led to them creating sprites that felt <em>present</em> in ways that earlier games hadn&#8217;t managed.</p><p>But <em>DOOM</em> also flattened things somewhat: its demons were nothing more than <em>targets</em>. No narrative complications, no moral quandaries, no theology, and no nuance&#8230; just pure, sweet <strong>digital catharsis</strong>, delivered at high velocity through the barrel of a shotgun. The game&#8217;s gleeful ultraviolence positioned Hell&#8217;s legions as pure obstacles. They weren&#8217;t tempting, seducing, or possessing anyone; they were just trying to kill you, and you were going to kill them first. Even the <strong>Cyberdemon</strong> and the aforementioned Spider Mastermind, nominally the lords of Hell, were just bigger things to shoot.</p><p>This was a deliberate simplification, mind. Legendary id co-founder <strong>John Carmack</strong> famously said, &#8220;Story in a game is like story in a porn movie. It&#8217;s expected to be there, but it&#8217;s not that important.&#8221; <em>DOOM</em>&#8217;s Hell was a <em>setting</em>, not a <em>statement</em>&#8212;it provided the atmosphere, without argument, and set players loose to run and shoot around in.</p><p>Still, <em>DOOM&#8217;s</em> seeds would eventually bear strange fruit. Later entries in the franchise would flesh this paper-thin excuse plot out into a <strong>proper cosmology</strong>: both the 2016 reboot and <em>DOOM Eternal</em> (2020) established Hell as an ancient dimension feeding on the suffering of souls, created by the angelic <strong>Maykrs</strong> (who were complicit in demonic schemes), and positioned the <strong>Doom Slayer</strong> as something closer to a <strong>messianic figure</strong> than a mere soldier. So even the franchise that began with demons as pixelated targets eventually learned to take its premise quite seriously. But I&#8217;m getting ahead of myself here.</p><p><em>*ahem*</em> Anyway&#8230; three years later, along came <em>Diablo</em>.</p><h2>The Dark Wanderer&#8217;s Long Journey: <em>Diablo</em>&#8217;s Rise and Evolution</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!YLPm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F45a01ab7-839f-4838-beb4-c75659893948_1280x720.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!YLPm!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F45a01ab7-839f-4838-beb4-c75659893948_1280x720.webp 424w, 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srcset="https://substackcdn.com/image/fetch/$s_!YLPm!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F45a01ab7-839f-4838-beb4-c75659893948_1280x720.webp 424w, https://substackcdn.com/image/fetch/$s_!YLPm!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F45a01ab7-839f-4838-beb4-c75659893948_1280x720.webp 848w, https://substackcdn.com/image/fetch/$s_!YLPm!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F45a01ab7-839f-4838-beb4-c75659893948_1280x720.webp 1272w, https://substackcdn.com/image/fetch/$s_!YLPm!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F45a01ab7-839f-4838-beb4-c75659893948_1280x720.webp 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Diablo II: Resurrected</em> (2021) | <strong>Image Credit:</strong> Activision Blizzard, via IGDB</figcaption></figure></div><p><em>DOOM</em> may have been the first to commit Hell to code and let players run around in it, but Blizzard North&#8217;s <em>Diablo</em> (1996) actually gave the place a <em>story</em>.</p><p>Not a <em>complex</em> story, mind you&#8212;the original game&#8217;s plot fits on a cocktail napkin. There&#8217;s a cathedral in <strong>Tristram</strong> with something evil beneath it; you descend, you fight, you win (sort of). But despite the barebones plot, the game clearly <em>cared</em> about its mythology in ways that <em>DOOM</em> studiously avoided. It had in-game tomes to read, and lore to absorb. A fallen hero-king named <strong>Leoric</strong>, a traitorous undead archbishop called <strong>Lazarus</strong> (any resemblance to the biblical resurectee of the same name is purely coincidental)... and at the very bottom, not just another demon, but <em>the</em> Demon: <strong>Diablo</strong>, the <strong>Lord of Terror</strong>, himself.</p><p><strong>David Brevik</strong> and the <strong>Schaefer brothers</strong> built <em>Diablo</em> from a simple insight: you could <em>simplify</em> the dungeon crawl without <em>dumbing it down</em>. Earlier RPGs involved hours of character creation, pages of instructions, and turn-based combat that turned every encounter into a chess match. <em>Diablo</em> stripped all that away, and the end result was a devilishly addictive (pun again intended) gameplay loop: </p><ol><li><p>Click to move. </p></li><li><p>Click to attack. </p></li><li><p>Watch the loot fountain flow. </p></li><li><p>Go deeper.</p></li></ol><p>The game was a bonafide <em>phenomenon</em>, selling over three million copies and essentially creating the &#8220;<strong>Action RPG</strong>&#8221; (ARPG) genre as a commercial category. <strong>Battle.net</strong> let players cooperate (or betray each other) online. The game&#8217;s Gothic atmosphere&#8212;dark churches, corrupted priests, demonic sigils&#8212;also felt <em>mature</em> in ways that gaming hadn&#8217;t quite achieved before.</p><p><em>Diablo II</em> (2000) expanded on all of this. <strong>Four acts</strong> instead of one, comprising a sprawling journey across deserts and jungles and the fiery hellscape of <strong>Pandemonium Fortress</strong>, paired with <strong>five character classes</strong> that would eventually become gaming archetypes in their own right, each with its own skill tree system that let players customize their characters more flexibly, and in ways that gave their choices more weight in how their characters developed and progressed.</p><p>But most significantly for our purposes, it had a story that actually <em>went</em> somewhere: you follow the first game&#8217;s corrupted hero as he releases Diablo&#8217;s brothers, <strong>Mephisto</strong> and <strong>Baal</strong>, to threaten all of <strong>Sanctuary</strong>. It introduced key background lore on the <strong>broader cosmic conflict between Heaven and Hell</strong>, which later games would build and expand upon even further. <strong>Tyrael </strong>first appeared, starting his arc toward becoming the franchise&#8217;s most beloved character. And other lore that would drive the story forward for decades&#8212;such as the <strong>Worldstone</strong>, <strong>Mount Arreat</strong>, and the <strong>Horadrim</strong>&#8212;debuted here.</p><p>The expansion, <em>Lord of Destruction</em> (2001), added an entire new act (set in the <strong>Barbarian Highlands </strong>and <strong>Mount Arreat</strong>), a compelling antagonist in the form of <strong>Baal </strong>(the eponymous Lord of Destruction), and <strong>two new classes</strong>. It concluded with one of gaming&#8217;s most consequential moments: the destruction of the <strong>Worldstone</strong>, an artifact that had&#8212;unbeknownst to most of Sanctuary&#8217;s inhabitants&#8212;been suppressing humanity&#8217;s latent power for generations.</p><p>But perhaps most importantly, the expansion introduced <strong>runewords</strong>: powerful item combinations that gave players concrete goals beyond pure randomness. The game now had <em>legs</em>; people could (and would) play <em>Diablo II</em> and its expansion for over a decade.</p><p>And just as well, because then started the long wait.</p><p>Blizzard North fell apart. Key developers left, then the studio was shuttered and folded into Blizzard proper in 2005. An earlier version of <em>Diablo III</em> was developed and then scrapped. The franchise, for a while, seemed dead.</p><p>But (plot twist!) it wasn&#8217;t.</p><p><em>Diablo III</em> finally emerged in May 2012, developed by Blizzard&#8217;s main campus rather than the now-defunct Blizzard North. It sold over three million copies in its first 24 hours&#8230; which is when the complaints started.</p><p>And they were <em>legion</em>. The game had an always-online requirement, leading to the infamous <strong>&#8220;Error 37&#8221;</strong> disaster as Battle.net&#8217;s servers buckled under launch demand. It also had an <strong>auction house</strong> that let players buy items for real money, fundamentally altering the game&#8217;s reward structure and breaking the in-game economy. Its brighter, more &#8220;cartoony&#8221; art style seemed to soften <em>Diablo</em>&#8217;s trademark Gothic horror aesthetic. And its story, while ambitious, leaned into some players&#8217; <em>least</em> favorite Blizzard tendencies&#8212;namely, turning the protagonist into a prophesied <strong>Chosen One</strong> instead of a random adventurer who got in over their head.</p><p>But <em>Diablo III</em> eventually found its footing. The <em>Reaper of Souls</em> expansion (2014) added a compelling villain in <strong>Malthael</strong>, removed the auction house, and introduced the endgame systems that would keep players engaged for years. It also finally broke PC containment, eventually releasing on all major consoles (and the console versions were actually <em>better</em> than the PC original in some ways). In the end? It was a good game, sir.</p><p><em>Diablo Immortal</em> (2022), however, was a different story. A <strong>free-to-play</strong> spinoff co-developed with Chinese mobile behemoth <strong>NetEase</strong>, it was announced to a chorus of boos at <strong>BlizzCon 2018</strong> (<a href="https://knowyourmeme.com/memes/do-you-guys-not-have-phones">&#8221;Do you guys not have phones?&#8221;</a>) and released to <em>intense</em> criticism over its <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">insanely aggressive monetization</a>. The game itself was perfectly competent, as Diablo&#8217;s core loop translated reasonably well to mobile. But the business model felt predatory in ways that alienated longtime fans.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a></p><p><em>Diablo IV</em> (2023) constituted a deliberate course correction. Darker art direction, with a more open world, and <strong>Lilith</strong>&#8212;the Daughter of Hatred, and Mother of Sanctuary&#8212;as the game&#8217;s central antagonist. It was received reasonably well, though the community remains soured on the game&#8217;s seasonal model, monetization, and balance issues.</p><p>The game&#8217;s first expansion, <em>Vessel of Hatred</em> (2024), added the <strong>Spiritborn</strong> class and the jungle region of <strong>Nahantu</strong>, continuing <strong>Neyrelle</strong>&#8217;s story as she struggles against the imprisoned <strong>Mephisto</strong>. It launched to generally positive reception, with critics praising the new class&#8217;s flexibility and the expansion&#8217;s many quality of life improvements. But some players found the campaign too short, and the live-service treadmill continues to divide the community.</p><p>And the upcoming <em>Lord of Hatred</em> expansion (releasing April 2026) promises an epic confrontation with <strong>Mephisto</strong> himself, and will re-introduce the <strong>Paladin</strong> alongside an unannounced second class. Blizzard&#8217;s president has described 2026 as potentially &#8220;the biggest year yet&#8221; for the company.</p><p>This is where <em>Diablo</em> stands today: a franchise at a crossroads. Beloved for its core appeal (click, kill, loot, repeat), burdened by three decades&#8217; worth of fan expectations, facing stiffer competition from <em>Path of Exile 2</em> and other ARPGs, and navigating the challenging economics of live-service gaming in an industry increasingly at odds with its consumers. Whether <em>Diablo IV</em> can recapture its predecessors&#8217; decades-long cultural dominance, or remain just one quality game among many in an increasingly crowded genre, remains to be seen.</p><p>To be fair, this is a tough position for any franchise to be in. The original <em>Diablo</em> succeeded partly because of its simplicity&#8212;you could install it and be playing in minutes. But modern games require patches, accounts, season passes, and always-on connections. The type of friction that the first <em>Diablo</em> removed has been systematically reintroduced in recent years by contemporary gaming infrastructure.</p><p>And yet, people keep going back to Tristram. They keep descending those stairs, wondering what&#8217;s at the bottom.</p><p>Maybe that&#8217;s because <em>Diablo</em>, at its best, isn&#8217;t <em>really</em> about the loot or the builds or the season passes.</p><p>It&#8217;s about something far older.</p><blockquote><h4>&#129497;&#8205;&#9792;&#65039;&#129499;&#127995;&#8205;&#9794;&#65039;&#129501; SIDE QUEST: Class &amp; Craft</h4><p><em>Diablo&#8217;s</em> archetypal character classes draws from thousands of years of IRL magical and martial traditions, and understanding these sources vastly enriches the game&#8217;s power fantasy. So let&#8217;s have a quick look!</p><p>Let&#8217;s start with the <strong>Necromancer</strong>, perhaps the <em>Diablo</em> franchise&#8217;s most iconic class. Historical <strong>necromancy</strong> (<em>nekromanteia</em>&#8212;communion with the dead) was <em>serious</em> business in the ancient world; it was very much <em>the</em> forbidden art. The biblical <strong>Witch of Endor</strong> summoned the <strong>Prophet Samuel</strong>&#8217;s ghost for <strong>King Saul,</strong> and the text makes it very clear this was Not Okay (though I should mention that this condemnation wasn&#8217;t <em>quite</em> universal; Greek oracle sites like the <strong>Necromanteion of Acheron</strong> even offered <em>institutional</em> necromancy, <strong>s&#233;ances</strong> were all the rage in the Victorian Era, and <strong>spirit mediums</strong> like <strong>John Edward</strong> continue to carry the torch today). The taboo <em>really</em> stuck; thousands of years later, medieval necromancers (who were often rogue clergy, interestingly) were often accused of basically the worst crimes imaginable, which I&#8217;m hesitant to even reprint here. Just take my word for it that it&#8217;s <em>pretty bad</em>.</p><p>But <em>Diablo</em>&#8217;s <strong>Priests of Rathma</strong> reframe this forbidden art as basically ecology: &#8220;All that grows must also wither and die. All dies and rots, and will then nourish the living.&#8221; The necromancers simply&#8230; <em>facilitate</em> this process. The <strong>Great Cycle of Being</strong> thus transforms necromancy&#8217;s rising skeletons and <a href="https://diablo.fandom.com/wiki/Corpse_Explosion">exploding corpses</a> from transgression into cosmic compost management, and gives a universally condemned practice a veneer of philosophical discipline.</p><p>Meanwhile, the <strong>Paladin</strong> and <strong>Crusader</strong> channel the checkered history of the infamous <strong>Knights Templar</strong>. The <strong>Zakarum</strong> faith parallels the Templars so directly&#8212;<strong>warrior monks</strong> who combine religious devotion with martial prowess, their prime purpose of protecting pilgrims, their distinctive cross imagery, and the order&#8217;s ultimate destruction on heresy charges, spawning inquisitions and holy wars&#8212;that it&#8217;s almost Medieval Church historical fan fiction. Mephisto&#8217;s corruption of the Zakarum hierarchy (while being imprisoned beneath their holiest site) even resembles accusations leveled against the actual Templars!</p><p>The split between <strong>Paladins</strong> (who saw the corruption and walked away) and <strong>Crusaders</strong> (who believed they could purify the faith from within) also mirrors real Reformation-era debates. Do you abandon a corrupted institution, or try to fix it? As of press time, <em>Diablo </em>doesn&#8217;t answer that question, though it does let you play both sides across different games, which is at least more fun that way.</p><p>The <strong>Sorceress</strong> embodies <strong>Hermetic</strong> and <strong>Western Ceremonial Magic</strong> traditions. The <strong>Zann Esu Clan</strong>&#8217;s focus on elemental magic (fire, lightning, cold) reflects the classical element system derived from <strong>Empedocles</strong> (fire, water, earth, air). <strong>Heinrich Cornelius Agrippa</strong>&#8217;s <em>Three Books of Occult Philosophy</em> (1533) organized all magic into <strong>Natural</strong> (elemental), <strong>Celestial</strong> (astrological), and <strong>Ceremonial</strong> (divine) categories, and <em>Diablo</em>&#8217;s spellcasters (roughly) follow this taxonomy.</p><p>Moving onto the <strong>Druid</strong>, who seamlessly blends historical accounts with myth and legend. <strong>Julius Caesar</strong>, our main historical source for IRL <strong>druids</strong> (who, admittedly, had his own reasons for making them seem exotic), documents them as priest-judge-philosophers responsible for worship, sacrifice, and legal matters, and who trained for over 20 years. They did <em>not</em>, as far as we know, turn into <strong>werewolves</strong>. That bit comes from entirely separate <strong>European folklore</strong> traditions, <strong>bear-warrior cults,</strong> and <strong>lycanthropy</strong> legends that have nothing to do with Celtic religion.</p><p><em>Diablo</em> just... kind of mashes all of this together. <strong>Druidic nature philosophy</strong> plus <strong>shapeshifting</strong> plus <strong>authentic Gaelic terminology</strong> (<em>Caoi D&#250;lra</em>, or the &#8220;Way of Nature&#8221;) equals a class that <em>feels</em> mythologically coherent, even though it draws from entirely disparate historic components. It&#8217;s a really well-executed exemple of <strong>synthetic mythology</strong>&#8212;which, when you think about it, is what most &#8220;ancient traditions&#8221; <em>actually</em> are, anyway.</p><p>Moving on!</p><p>The <strong>Barbarian</strong> echoes <strong>Norse berserkers</strong>&#8212;members of <strong>Odinic warrior cults</strong> who entered <em>berserkergang</em> (berserker rage) and totally mauled out on the battlefield. The <strong>Ynglinga Saga</strong> describes warriors &#8220;as crazed as dogs or wolves and as strong as bears or bulls,&#8221; which any Barbarian main can tell you totally tracks. The Barbarians&#8217; sacred charge&#8212;protecting <strong>Mount Arreat</strong>&#8212;also mirrors Germanic sacred mountain traditions. And similarly, when Mount Arreat is destroyed and the Barbarians lose their purpose, it echoes the berserker cults&#8217; historical decline after Christianity outlawed them in the 11th Century.</p><p>Finally, the <strong>Witch Doctor,</strong> hailing from the reclusive <strong>Umbaru</strong> tribe, engages <strong>Haitian Vodou</strong> and similar <strong>West African shamanic practices</strong>. The <em>Mbwiru Eikura</em> (&#8221;Unformed Land&#8221;) parallels Vodou cosmology&#8217;s invisible spirit realm, while the character class&#8217; zombie-summoning abilities connect to the <strong>Kikongo</strong> word <em>nzambi</em> (god/spirit) and beliefs about souls captured by <em>bokors </em>(sorcerers).</p><p>As you can see, there&#8217;s a thesis statement about magic, faith, and power hidden inside every class&#8212;and to think you only picked yours because you liked the skill animations!</p></blockquote><h2>Building Sanctuary: Blizzard&#8217;s Theological Architecture</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!-rW-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!-rW-!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!-rW-!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!-rW-!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!-rW-!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!-rW-!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg" width="1200" height="500.27472527472526" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:607,&quot;width&quot;:1456,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:114052,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/185440332?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!-rW-!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!-rW-!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!-rW-!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!-rW-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F64eb44b2-5de6-44f1-af3c-f1544554606a_1920x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Source:</strong> Activision Blizzard</figcaption></figure></div><p>Ok, now that we&#8217;ve got all that background out of the way, it&#8217;s time to go <em>deep</em>.</p><p><em>Diablo</em>&#8217;s cosmology adeptly blends several real-world religious and occult traditions to tell a highly compelling <strong>dark fantasy</strong> story. Once you learn more about these sources, you&#8217;ll not only appreciate the games themselves more, you&#8217;ll also realize how thoroughly Blizzard engaged with humanity&#8217;s oldest questions about good, evil, and our place in the cosmic order.</p><p>So, shall we begin?</p><h3>The Eternal Conflict: Zoroastrianism with a Twist</h3><p>Diablo&#8217;s foundational myth&#8212;the <strong>Eternal Conflict</strong>, an endless war between the <strong>High Heavens</strong> and the <strong>Burning Hells</strong>&#8212;draws directly from Zoroastrianism, the world&#8217;s oldest explicitly <strong>dualistic theology</strong>.</p><p>In <strong>Zoroastrianism</strong>, reality is a battleground between <strong>Ahura Mazda</strong> (the Wise Lord, representing light and truth) and <strong>Angra Mainyu</strong> (the Destructive Spirit, representing darkness and deception). These two primordial forces are locked in Kosmic Kombat, and humanity must choose sides.</p><p><em>Diablo</em> almost directly lifts this myth&#8217;s structure: <strong>Anu</strong> (pure light/order) and <strong>Tathamet</strong> (a seven-headed dragon of chaos) represent the same primordial duality. Their conflict created the universe, and their deaths created the realms and the beings within them that vie for supremacy (the High Heavens&#8217; <strong>angels</strong> from Anu&#8217;s spine, and the Burning Hells&#8217; <strong>demons</strong> from Tathamet&#8217;s seven heads).</p><p>Blizzard, however, introduces a key <strong>twist</strong>.</p><p>Zoroastrianism promises that Ahura Mazda will <strong>ultimately triumph</strong>: the good guys will win. <em>Diablo</em>, on the other hand, offers no such assurance. The Eternal Conflict is truly <em>eternal</em>&#8212;an irresolvable <strong>stalemate</strong> where neither side can claim permanent victory. This pessimistic inversion transforms a religious promise into a fertile narrative engine; after all, if either side could decisively <em>win</em>, there&#8217;d be no more stories to tell!</p><h3>Sanctuary as Gnostic Creation</h3><p>Meanwhile, the creation of <strong>Sanctuary</strong>&#8212;the mortal world where the games take place&#8212;mirrors <strong>Gnostic cosmology</strong>.</p><p>In <strong>Gnosticism</strong>, the material world was created by a <strong>demiurge</strong> (a flawed or malevolent divine being) who trapped sparks of divine light in matter. Salvation comes not through faith nor works, but through <strong>gnosis</strong>: hidden knowledge that reveals your true divine nature and allows you to escape the prison and torment of physical existence.</p><p>Sanctuary&#8217;s creation myth (mostly) hits these notes: </p><p>The angel <strong>Inarius</strong> and the demon <strong>Lilith</strong>, sick and tired and weary and totally over the Eternal Conflict, steal the <strong>Worldstone</strong> and create a hidden world where they could take refuge from the war. Their offspring, the <strong>Nephalem</strong>, are literal <strong>angel-demon hybrids</strong> whose power potentially exceeds both their parent races.</p><p>But Inarius fears this power, and uses the Worldstone to <strong>suppress</strong> humanity&#8217;s divine potential across generations. So just as the Gnostic demiurge traps divine sparks in matter, Inarius traps the Nephalem&#8217;s potential in ignorant mortality.</p><p>And just as Gnostic salvation comes through knowledge, <em>Diablo</em>&#8217;s humans (the comparatively weak and mortal descendants of the Nephalem) awaken their power when the Worldstone is destroyed, revealing to them the truth of their heritage.</p><h3>The Worldstone: Axis Mundi and Philosopher&#8217;s Stone</h3><p>The Worldstone functions as what religious scholars call an <em><strong>axis mundi</strong></em>&#8212;a sacred &#8220;center&#8221; that connects cosmic realms. Housed within <strong>Mount Arreat</strong> and guarded by <strong>Barbarian</strong> tribes fulfilling a sacred charge, it mirrors how various traditions imagine both <strong>sacred mountains</strong> and <strong>holy objects</strong>.</p><p>Mount Arreat parallels Zoroastrianism&#8217;s <strong>Mount Haraberazaiti</strong>, the Hindu <strong>Mount Meru</strong> (both sacred mountains at the world&#8217;s center), and Norse <strong>Yggdrasil</strong> (the world tree connecting realms), whereas the Worldstone itself parallels the <strong>Ark of the Covenant</strong> (guarded artifact of immense power), </p><p>It also parallels the alchemical <strong>Philosopher&#8217;s Stone</strong>: an object of immense transformative power sought by opposing forces, capable of reshaping reality, and ultimately corrupted when misused. When <strong>Baal</strong> corrupts the Worldstone, he&#8217;s playing the role of the failed alchemist whose hubris turns gold into lead (instead of the other way around).</p><h3>Nephalem: Better Than the Bible</h3><p>The term &#8220;Nephalem&#8221; directly references the biblical <strong>Nephilim</strong>&#8212;mysterious beings mentioned in <a href="https://www.bible.com/bible/111/GEN.6.niv">Genesis 6:4</a> as <em>&#8220;heroes of old, warriors of renown,&#8221;</em> born from unions between <em>&#8220;sons of God&#8221;</em> and <em>&#8220;daughters of humans.&#8221;</em></p><p>Then, about a handful of centuries later, the <strong>Book of Enoch</strong> expands this with the lore of the <strong>Watchers</strong>&#8212;angels who descended to Earth, taught humanity forbidden knowledge, and fathered giant offspring (the aforementioned Nephilim). The Nephilim were <em>abominations</em>, destroyed by God in the Flood for their transgressive existence.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-9" href="#footnote-9" target="_self">9</a></p><p>Blizzard, of course, puts its own spin on the myth; whereas biblical Neph<em>ilim</em> result from angel-<em>human</em> unions, <em>Diablo</em>&#8217;s Neph<em>alem</em> are angel-<em>demon</em> hybrids&#8212;combining two eternally opposed forces rather than merely mixing divine and mortal. This makes the Nephalem potentially <em>superior</em> to both their parent races: they inherit power from both Heaven and Hell, while being bound to neither. They are &#8220;heirs to the power of the creator god Anu itself&#8221;; not abominations to be destroyed, but the true inheritors of cosmic legacy. Instead of the sad middle ground between Heaven and Hell, humanity is the <strong>synthesis</strong> that might one day transcend both.</p><p>This theological position, by the way, would have been outright <em>heresy</em> through most of Christian history: the idea that <em>humans</em>&#8212;specifically, bastard hybrids of cosmic good <em>and</em> evil&#8212;might be spiritually superior to<em> angels</em> would&#8217;ve been liable to get you burned at the stake. It <strong>democratizes divinity</strong> in ways that traditional ecclesiastical hierarchies explicitly forbade. </p><p>And yet, it also resonates with several mystical traditions for precisely those reasons, from Gnosticism itself (which, as we&#8217;ve just gone over, taught that every human has an inner divine spark, waiting to be awakened) to <strong>Kabbalah</strong> (where mystics ascend the <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Tree of Life</a> toward divine reunion) to <strong>Hermeticism</strong> (where the practitioner&#8217;s ultimate goal is to commune with their <strong>Holy Guardian Angel</strong>, an idealized celestial self).</p><p>This is Diablo&#8217;s central theological innovation: humanity&#8217;s mixed heritage isn&#8217;t a <em>curse</em>, but a <em>superpower</em>.</p><h3>Angels &amp; Demons: Inverting the Divine Hierarchy</h3><p>Meanwhile, the <strong>Angiris Council</strong> (the five <strong>archangels</strong> who govern the High Heavens) constitutes another one of Blizzard&#8217;s more sophisticated theological adaptations.</p><p>In traditional angelology, the Archangels explicitly and unquestionably serve God. There&#8217;s no doubt about this; it&#8217;s ironclad. Even their Hebrew names encode this relationship, through the suffix <em>-el</em> (meaning &#8220;of God&#8221;): </p><ul><li><p><strong>Micha</strong><em><strong>el</strong></em> (&#8221;Who is like God?&#8221;),</p></li><li><p><strong>Gabri</strong><em><strong>el</strong></em> (&#8221;Strength of God&#8221;),</p></li><li><p><strong>Rapha</strong><em><strong>el</strong></em> (&#8221;God heals&#8221;),</p></li><li><p><strong>Uri</strong><em><strong>el</strong></em> (&#8221;Light of God&#8221;).</p></li></ul><p>They exist <em>solely</em> to enact divine will, not to exercise independent judgment.</p><p>By contrast,<em> Diablo</em>&#8216;s archangels serve no supreme deity (although their names, in many cases, preserve the <em>-el</em> suffix). They instead embody aspects of the deceased Anu:</p><ul><li><p>Valor (<strong>Imperius</strong>)</p></li><li><p>Justice (<strong>Tyrael</strong>)</p></li><li><p>Hope (<strong>Auriel</strong>)</p></li><li><p>Wisdom (<strong>Malthael</strong>)</p></li><li><p>Fate (<strong>Itherael</strong>)</p></li></ul><p>They are the manifestations of <strong>cosmic principles</strong>, not servants of a higher power. Heaven, in <em>Diablo</em>, operates less like the Kingdom of Heaven from our own cosmology, and more like a kind of celestial <strong>council democracy</strong>. Major decisions require a majority vote. Angels can, and often do, disagree with each other. But even more significantly, Angels can be <em>wrong</em>.</p><p>And they frequently are!</p><p>Now, I know what you&#8217;re thinking, so let me just stop you right there: no, it&#8217;s not because they&#8217;re &#8220;fallen.&#8221; They&#8217;re not. They&#8217;re also not corrupted, nor are they being manipulated by some greater evil.</p><p>They&#8217;re just... kind of assholes.</p><p>Take <strong>Imperius</strong>, the <strong>Archangel of Valor</strong>. This guy is <em>technically</em> your ally, fighting against Hell, on the side of Heaven. But he&#8217;s also a warmonger, and a total celestial chauvinist who voted to exterminate humanity when we were still in our cosmic cradle. He ven threatens to kill the Nephalem player character, multiple times, throughout <em>Diablo III</em>. His response to most problems is &#8220;stab it repeatedly with my big shiny spear.&#8221;</p><p>Imperius isn&#8217;t corrupted by demonic influence, nor does he have a sympathetic tragic backstory that explains his behavior. He&#8217;s just an angel whose defining virtue (Valor) has curdled into something uglier: <strong>martial supremacy</strong> as an end in itself. Bravery, bereft of wisdom or compassion.</p><p>Now consider <strong>Malthael</strong>, the <strong>Archangel of Wisdom</strong>. In <em>Diablo III</em>&#8217;s expansion,<em> Reaper of Souls</em>, Malthael becomes the primary antagonist&#8212;again, not through demonic corruption, but through <em>following his nature to its logical conclusion</em>. As the embodiment of Wisdom, Malthael eventually reasoned his way to a terrible conclusion: the Eternal Conflict between Heaven and Hell can only end if <em>everything</em> with demonic heritage is destroyed. And since humans carry demonic ancestry through their Nephalem bloodlines... well, you see where this is going.</p><p>Malthael&#8217;s <strong>genocide</strong> sounds insane and irrational, from our perspective. But from <em>his</em> perspective, it&#8217;s actually the <em>only</em> rational solution. Wisdom without hope, it turns out, becomes <strong>nihilism</strong>.</p><p>Meanwhile, consider <strong>Tyrael</strong>, the one and only angel who consistently sides with humanity. And what does he have to do? <em>Give up being an angel entirely.</em> In <em>Diablo III</em>, Tyrael tears off his own wings before the Angiris Council, falls to earth as a mortal, and declares, in one of the most badass cinematics in all of gaming: </p><blockquote><p><em>&#8220;You cannot judge me. <strong>I am justice itself!</strong>&#8221;</em></p></blockquote><div id="youtube2-2BsU1PthfjQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;2BsU1PthfjQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/2BsU1PthfjQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Tyrael then becomes the <strong>&#8220;Fallen Star&#8221;</strong> that opens <em>Diablo III</em>, both invoking and inverting the falling star imagery traditionally associated with <strong>Lucifer</strong>. Where Lucifer fell through pride and rebellion against God, Tyrael falls through compassion for humanity. And while Lucifer&#8217;s fall was punishment from above, Tyrael&#8217;s is self-chosen sacrifice&#8212;indeed, in contrast with the traditional fallen angel narrative (they become evil), Tyrael becomes <em>more</em> heroic by abandoning his angelic nature. He may have <em>physically</em> fallen downward, but he morally fell <em>upward</em> precisely because he chose sacrifice.</p><p>Think about how theologically subversive this really is! In traditional angelology, angels who leave Heaven are corrupted by the fall. In <em>Diablo</em>, the only good angel is the one who <em>quits</em>.</p><p>And the demons?</p><p>Blizzard actually gets quite clever here. The demons in <em>Diablo</em> are evil, yes&#8230; but they&#8217;re <em>comprehensibly</em> evil. Their motivations make <em>sense</em>. <strong>Mephisto</strong> (Lord of Hatred) spreads hatred because&#8230; well, because that&#8217;s his nature; <strong>Baal</strong> (Lord of Destruction), meanwhile, destroys because destruction is his domain (I wonder what could&#8217;ve possibly hinted at that?). </p><p>So they&#8217;re not <em>gratuitously</em> cruel, in ways that serve no purpose. They&#8217;re <em>functionally</em> evil&#8212;which, paradoxically, makes them more relatable than angels whose &#8220;virtue&#8221; produces outcomes just as destructive but with far more inscrutable motivations.</p><p>Indeed, consider <strong>Lilith</strong>, who becomes the primary antagonist of <em>Diablo IV</em>. In traditional mythology, Lilith is <strong>Adam</strong>&#8217;s rebellious first wife who refused submission and was cast out to become a demon. In <em>Diablo</em>, she&#8217;s a far more morally complex character: the <strong>Daughter of Hatred</strong> who <em>truly loves</em> her children (the Nephalem, and by extension, humanity). She&#8217;s absolutely ruthless, and her goals are morally questionable, but her <em>motivation</em>&#8212;protecting and empowering her offspring against both Heaven and Hell&#8212;is quintessentially maternal in nature, instantly relatable to anyone who&#8217;s raised children.</p><p>A demon who loves. Angels who hate. This is another one of <em>Diablo</em>&#8216;s biggest theological innovations: Heaven and Hell are <em>both</em> wrong, and <em>both</em> tyrannical in their own ways. Humanity&#8217;s only hope, therefore, lies in rejecting them <em>both</em> entirely.</p><blockquote><h4>&#128124;&#9878;&#65039;&#10060; SIDE QUEST: When Angels Deserve to Die</h4><p>&#8220;The forces of good&#8221; and &#8220;the forces of order&#8221; are used almost interchangeably in fantasy fiction, but they&#8217;re <em>not</em> the same thing. In fact, some of the most interesting games ever made explore what happens when they diverge.</p><p>The <em><strong>Shin Megami Tensei</strong></em> series has built its entire identity around this tension. Rather than &#8220;good vs evil,&#8221; <em>SMT</em> presents a cosmic conflict between <strong>Law</strong> (embodied by <strong>YHVH</strong> and his angels) and <strong>Chaos</strong> (likewise by <strong>Lucifer</strong> and his demons).</p><p>Law promises peace, harmony, and security&#8230; but at the cost of free will, creativity, and everything that makes existence interesting. Chaos offers freedom and self-determination&#8230; but also endless conflict, and the strong preying on the weak. Neither side is &#8220;good&#8221; in any conventional sense.</p><p>YHVH, in these games, is a <strong>tyrannical deity</strong> who demands absolute worship and will happily annihilate anyone who defies him. He&#8217;s &#8220;evil,&#8221; not because he&#8217;s secretly a demon or anything, but because <em>absolute authority is inherently corrupt</em>, even (especially?) when wielded by a god. The angels who serve him, meanwhile, aren&#8217;t fallen or corrupted&#8212;they&#8217;re just doing exactly what angels are supposed to do, which is <strong>enforcing divine order</strong>. <em>That&#8217;s the problem.</em></p><p><em><strong>Bayonetta</strong></em> takes a similar stance. The angels of <strong>Paradiso</strong> wholeheartedly believe they&#8217;re serving cosmic good, but their &#8220;good&#8221; consists entirely of maintaining the tyrannical <strong>Jubileus</strong>&#8217; power structure. When humans exercise free will in ways that threaten that structure, angels descend to correct them&#8230; <em>violently</em>. The witch protagonist fights not against corrupted angels or rebellious angels, but against angels doing <em>exactly what angels do</em>, and the game asks whether that&#8217;s something worth fighting.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-10" href="#footnote-10" target="_self">10</a></p><p>Even games with more traditional good/evil frameworks often complicate things when you examine them closely. In <em><strong>Final Fantasy Tactics</strong>,</em> the corrupt <strong>Church of Glabados</strong> manipulates wars to maintain power, complete with fallen church leaders under the thrall of angelic beings called <strong>Lucavi</strong>. Here, the critique extends beyond &#8220;demons bad&#8221; to <em>&#8220;institutions that claim divine authority are dangerous.&#8221;</em> The Lucavi are terrible, but they succeeded because the church was <em>already</em> compromised by its hunger for control.</p><p>And let&#8217;s not forget <strong>Safer Sephiroth</strong>, <em>Final Fantasy VII</em>&#8217;s Big Bad&#8217;s iconic final form. His <a href="https://gameandword.substack.com/i/143968471/1-sephiroth-thaumiel-duality">angelic appearance and heavenly battle arena</a> are not coincidental, and not without meaning.</p><p><em><strong>Diablo</strong></em> itself eventually embraces this critique. <strong>Imperius</strong>, the Archangel of Valor&#8212;who, again, is <em>not</em> fallen or corrupted&#8212;repeatedly advocates for humanity&#8217;s destruction because he <em>truly believes</em> that the cosmic order would be better served without the unpredictable Nephalem muddying the waters. His &#8220;valor&#8221; manifests as <strong>zealotry</strong>, and his &#8220;righteousness&#8221; as <strong>contempt</strong> for anyone outside Heaven&#8217;s purview. He&#8217;s a perfectly &#8220;good&#8221; angel, in the sense that he perfectly embodies angelic nature&#8230; and that&#8217;s <em>precisely</em> what makes him dangerous.</p><p>All of this is pointing towards a subtle, but highly significant, theological point: &#8220;Good,&#8221; defined as <strong>obedience to authority</strong>, isn&#8217;t actually <em>good</em>&#8212;it&#8217;s just <strong>submission</strong> dressed up in moral drag. <em>True virtue</em> requires <strong>choice</strong>, and choice requires the <strong>possibility of disobedience</strong>. An angel who <em>cannot</em> disobey isn&#8217;t <em>actually</em> virtuous; it&#8217;s simply programmed properly. But a human (or Nephalem) who <em>chooses</em> good, despite having the option of choosing evil, achieves something that angels cannot.</p><p>This is why many games find angels so compelling as villains. Not out of anti-religious animus (at least not <em>usually</em>, or not <em>entirely</em>), but because they recognize that &#8220;doing what you&#8217;re told&#8221; is not the same as &#8220;doing what&#8217;s right,&#8221; and that beings defined entirely by obedience to higher authority make surprisingly good antagonists.</p></blockquote><h2>The Demon You Know: Blizzard&#8217;s Demonological Sourcebook</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!kFFc!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07fa349-0f9b-4e70-b7b7-1a946e6f4f7d_1920x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Activision Blizzard</figcaption></figure></div><p>Hey, while we&#8217;re talking about <em>Diablo</em>&#8217;s demons, let&#8217;s take a deeper look at their mythological and literary pedigrees. Unlike the franchise&#8217;s angels (which mostly subvert our expectations), its demons actually quite faithfully embrace the traditions they&#8217;re drawn from. In fact, each major demon&#8217;s name traces to specific religious and literary sources&#8212;Blizzard quite clearly did its homework here.</p><p>Let&#8217;s start with the <strong>Prime Evils</strong>.</p><p><strong>Baal</strong> (Lord of Destruction) derives from <em><strong>Ba&#8217;al</strong></em>, the Canaanite storm god. &#8220;Ba&#8217;al&#8221; simply means &#8220;lord&#8221; or &#8220;master&#8221; in Proto-Semitic&#8212;it was a <em>title</em> before it became a demon&#8217;s name. The transformation happened through Hebrew Bible polemic (i.e., literally demonizing your rival&#8217;s god): <em>Ba&#8217;al</em> was the chief rival to the worship of <em>Yahweh,</em> so <em>Ba&#8217;al-Zebub</em> (&#8221;Lord of Flies&#8221;) became a deliberate mockery and corruption of the original <em>Ba&#8217;al-Zebul</em> (&#8221;Lord of the Heavenly Dwelling&#8221;). By the time the New Testament came about, <strong>Beelzebub</strong> was the &#8220;prince of demons,&#8221; and in the <em>Ars Goetia</em>, <strong>Bael</strong> commands 66 legions of Hell. <em>Diablo</em> inherits this entire cultural history every time Baal stomps into frame.</p><p><strong>Mephisto</strong> (Lord of Hatred) comes from <strong>Mephistopheles</strong>, which actually isn&#8217;t ancient at all! Unlike Baal or Belial, Mephistopheles has no ancient mythological roots whatsoever&#8212;he was <em>invented</em> for the German <strong>Faustbuch</strong> of 1587. He was <strong>Renaissance</strong> literary creation, not a figure from traditional demonology, who proved so compelling he eventually became canonical; through <strong>Cristopher Marlowe</strong>&#8217;s <em>Doctor Faustus</em> and <strong>Goethe</strong>&#8217;s <em>Faust</em>, this relatively young demon became the archetype of the <strong>cunning tempter</strong>. Blizzard reached past the medieval grimoires to grab a literary villain, then placed him alongside genuine biblical demons&#8212;his presence in <em>Diablo</em> thus explicitly connects the franchise to demonology&#8217;s <strong>European literary tradition</strong>, alongside its more biblical sources.</p><p><strong>Diablo</strong> (Lord of Terror) himself takes the simplest path: Spanish/Latin for &#8220;<strong>devil</strong>,&#8221; from the Greek root <em>diabolos</em> (&#8221;accuser&#8221; or &#8220;slanderer&#8221;), which translated the Hebrew <em>satan</em> (&#8221;adversary&#8221;) in the <strong>Septuagint</strong>, calling back to Satan&#8217;s original role as a moral prosecuter (which we touched on earlier in this piece). As the Lord of Terror, <em>Diablo</em>&#8216;s eponymous devil weaponizes <strong>fear</strong> rather than hatred or destruction, making him perhaps the most psychologically insidious of the Prime Evils and (fittingly) the one the player faces most frequently.</p><p>The <strong>Lesser Evils,</strong> meanwhile, show us how Blizzard sometimes adapts its source materials more selectively.</p><p><strong>Belial</strong> (Lord of Lies) has the deepest biblical roots, appearing <em>twenty-seven times</em> in the Hebrew Bible. The <strong>Dead Sea Scrolls</strong> personify him as the leader of the &#8220;Sons of Darkness,&#8221; while Milton&#8217;s <em>Paradise Lost</em> calls him &#8220;the vilest demon, embodiment of impurity and lies&#8221; (which could pretty much be a direct quote for his <em>Diablo </em>incarnation).</p><p><strong>Azmodan</strong> (Lord of Sin) adapts <strong>Asmodeus</strong>, whose name derives from the Avestan root <em>a&#275;&#353;ma-da&#275;va</em> (&#8221;wrath-demon&#8221;)&#8212;showing how <strong>Zoroastrian demonology</strong> influenced Jewish traditions. In the apocryphal <strong>Book of Tobit</strong>, Asmodeus is &#8220;the worst of demons,&#8221; killing seven of Sarah&#8217;s husbands, out of nothing but jealousy, before she even consummates her marriages (damn&#8230; that&#8217;s <em>cold</em>, bruh), and later <strong>Talmudic</strong> legends make him a trickster who briefly usurped <strong>King Solomon</strong>&#8217;s throne. Finally, the <em>Ars Goetia</em> lists him as commander of 72 legions and, significantly, the <strong>demon of </strong><em><strong>lust</strong></em> in <strong>Peter Binsfeld</strong>&#8217;s classification (which creates interesting resonances with his &#8220;Lord of Sin&#8221; title, hinting at broader wickedness).</p><p>Notably, <strong>Andariel</strong> (Maiden of Anguish) and <strong>Duriel</strong> (Prince of Pain) have no historical, religious, or literary precedent <em>at all</em>. They&#8217;re entirely original Blizzard creations, which proves that the game&#8217;s designers selectively adapted tradition rather than transcribed demonological encyclopediae wholesale. This franchise knows when to borrow, and when to invent.</p><p>Which brings us, finally to <strong>Lilith</strong>.</p><p>Lilith is by far the franchise&#8217;s most complex demonological adaptation. Her origins trace to <strong>Sumerian/Akkadian</strong> storm demons (<em>lil&#299;tu</em>), but the <strong>Midrashim</strong> (Jewish folklore)&#8212;particularly the <em>Alphabet of Ben Sira</em> (c. 700&#8211;1000 CE)&#8212;transformed her into <strong>Adam&#8217;s first wife</strong>, created from the same clay (and not from Adam&#8217;s rib, unlike Eve), who refused subservience: <em>&#8220;We are equal to each other inasmuch as we were both created from the earth.&#8221;</em></p><p>When Adam insisted on his authority, Lilith spoke God&#8217;s ineffable name and flew away to the Red Sea, where she cavorted with demons and spawned monsters. God sent three angels to retrieve her, but she still refused to return, after which God just kind of shrugged and created Eve from one of Adam&#8217;s ribs, putting the whole spat to rest and restoring domestic harmony to Eden (until the serpent showed up, at least&#8230; perhaps at Lilith&#8217;s behest?). But I&#8217;m getting sidetracked here.</p><p>Anyway, through this folklore, Lilith became <strong>mother of demons</strong>, associated with <strong>infant mortality</strong> and <strong>nocturnal seduction</strong>. Kabbalistic texts also describe her as consort to <strong>Samael</strong> (the angel of death), while modern feminism has reclaimed her as a symbol of independence and equality.</p><p><em>Diablo IV</em> elevates Lilith from demoness to <strong>Mother of Sanctuary</strong>&#8212;a morally complex figure who clearly deeply loves her children (humanity), but is absolutely ruthless in protecting and guiding them. She&#8217;s trying to <em>save</em> the world, not destroy it like an ordinary villain; albeit through <em>unquestionably villainous means</em> that horrify everyone who learns what they cost. </p><p>She believes love justifies any cruelty&#8230; and she <em>deeply</em> loves her offspring. She wants humanity to embrace its Nephalem heritage and overthrow both Heaven and Hell&#8212;a goal that&#8217;s not obviously <em>wrong</em>, given what we&#8217;ve seen of both angelic arrogance and demonic malice. But in the service of her goal, she <strong>manipulates</strong>, <strong>murders</strong>, and otherwise <strong>coldly disposes</strong> of anyone who stands in her way. She&#8217;s a mother who would burn the world to save her children, which can be either heroic or monstrous depending on where you stand.</p><blockquote><h4>&#128121;&#128481;&#65039;&#129300; SIDE QUEST: What Would Satan Think [WWST]?</h4><p>Christian preachers and televangelists have made it quite clear what <em>they</em> think about games like <em>Diablo</em>. But has it ever occured to you (perhaps while deep into farming Greater Rift Keystones) what an <em>actual </em><strong>Satanist</strong> would make of <em>Diablo</em>?</p><p>I can already hear some of you: &#8220;Wait&#8230; like, people who <em>worship THE DEVIL?!</em>&#8221;</p><p>Well... sort of. And also, not at all. It&#8217;s&#8230; complicated. So let me explain.</p><p>Video game &#8220;Satanism&#8221; (demons to fight, pentagrams on floors, vaguely infernal aesthetics) has almost nothing to do with IRL Satanic movements, of which there are several, each with very different goals.</p><p><strong>LaVeyan Satanism</strong>, founded in 1966 by <strong>Anton Szandor LaVey</strong> (real name: Howard Stanton Levey, because even the founder of the <strong>Church of Satan</strong> gave himself an edgier stage name), is essentially Theater Kid Satanism. It is thoroughly <em>atheistic</em>. There&#8217;s no <em>literal</em> Satan to worship. &#8220;Satan,&#8221; in this context, is a <strong>symbol</strong>: a middle finger raised at arbitrary authority, and a celebration of <strong>pride</strong>, <strong>carnality</strong>, and <strong>individual will</strong>. LaVey&#8217;s <em>Satanic Bible</em> reads less like a grimoire and more like <strong>Nietzsche</strong> or <strong>Ayn Rand</strong> with darker and edgier window dressing. The <strong>Nine Satanic Statements</strong> include gems like:</p><ul><li><p><em>&#8220;Satan represents indulgence instead of abstinence!&#8221;,</em> and </p></li><li><p><em>&#8220;Satan represents all of the so-called sins, as they all lead to physical, mental, or emotional gratification!&#8221;</em></p></li></ul><p>But no, LaVeyan Satanists don&#8217;t worship demons, because they don&#8217;t believe demons <em>exist</em>. Their rituals are pure psychodrama; no invocations here. And their aesthetic is <em>deliberately</em> provocative&#8212;designed to push back against what LaVey saw as life-denying Christian morality.</p><p>Another strain of Atheistic Satanism, the <strong>Satanic Temple</strong> (founded 2013), is explicitly <strong>political</strong> and non-supernatural in nature. They use Satanic imagery to advocate (usually in court, whether of law or public opinion) for <strong>religious pluralism</strong> and <strong>separation of church and state</strong>&#8212;if a courthouse displays the Ten Commandments, they argue, it should also allow a statue of <strong>Baphomet</strong>. Their &#8220;<strong>Seven Tenets</strong>&#8221; are basically <strong>humanistic ethics</strong>: compassion, justice, bodily autonomy, the freedom to offend.</p><p>A LaVeyan Satanist or member of the Satanic Temple watching you play <em>Diablo</em> would probably be mildly amused. On one hand, the game&#8217;s power fantasy (one human ascending, through sheer determination, to surpass angels and demons alike) actually tracks with their philosophy pretty well. </p><p>But on the other hand, the game&#8217;s literal demons, as well as the idea that &#8220;Hell&#8221; is a place with geography and a CEO structure, are the kind of superstitious thinking that Atheistic Satanism explicitly rejects. According to these guys, the <em>real</em> demons are your internal drives that Christianity taught you to be ashamed of&#8230; and you should be <em>embracing</em> those, not clicking on them until they drop legendary loot.</p><p><strong>Theistic Satanism,</strong> on the other hand, is a different beast (no pun intended&#8230; no, really!), and more akin to what people <em>usually</em> think when they hear &#8220;Satanism.&#8221; These creeds <em>do</em> believe <strong>Satan</strong> (or Lucifer, or various demons) actually exists as a spiritual being worthy of reverence, and they encompass individual practitioners and organized groups&#8212;with theologies as varied as Christian denominations. Some view Satan as a liberator or bringer of knowledge, while others pursue more straightforwardly malevolent interpretations. But even here, their Satan usually bears little resemblance to <em>Diablo</em>&#8216;s boss monsters.</p><p>Many theistic Satanists view Satan as a <strong>Promethean figure</strong>: the first liberator who gave humanity knowledge and autonomy against a tyrannical Creator who wanted to keep us ignorant and subservient. In this reading, the serpent in <strong>Eden</strong> (already linked to Satan in Christian mythos) is the <em>hero</em> of the story. </p><p>But beyond this, there&#8217;s quite a bit of divergence even amongst Theistic Satanists. Some work with demons as individual spirits with their own personalities and domains, approaching them through ritual much like ceremonial magicians approach angels. The <strong>Temple of Set</strong>, founded by former Church of Satan member <strong>Michael Aquino</strong>, focuses on the Egyptian deity <strong>Set</strong> (whose domains include storms and violence) as an embodiment of individual consciousness opposing cosmic entropy. And the <strong>Order of Nine Angles</strong> (controversial <em>even among Satanists</em>, and for good reason) presents Satan as a cosmic force of change and evolution, neither good nor evil in a conventional sense, though their broader ideology and practice veers into territory most people would find abhorrent.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-11" href="#footnote-11" target="_self">11</a></p><p><em>Diablo</em>&#8216;s demons (screaming masses of claws and hatred, serving abstractions like &#8220;Terror&#8221; and &#8220;Destruction&#8221;) don&#8217;t really map onto any of this. They&#8217;re basically fantasy monsters with theological name tags, and don&#8217;t really represent or symbolize anything <em>most</em> theistic Satanists would actually venerate (though I&#8217;m sure <em>some</em> of them actually do have an Andariel vinyl figurine on their black altar).</p><p><strong>Luciferianism</strong> takes yet another angle. &#8220;<strong>Lucifer</strong>&#8221; (<em>lux ferre</em>) means &#8220;<strong>light-bringer</strong>,&#8221; and Luciferians typically emphasize <strong>enlightenment</strong>, <strong>wisdom</strong>, and <strong>self-actualization</strong> over the carnal indulgence that LaVeyan Satanism celebrates. <strong>Michael W. Ford</strong>, probably the most prominent contemporary Luciferian author, describes Lucifer as &#8220;the archetype of the awakened and independent mind seeking freedom through knowledge.&#8221;</p><p>This is actually closer to <strong>Gnosticism</strong> than to heavy metal album covers. The <strong>Luciferian Lucifer</strong> is the figure who illuminates, encourages questioning, and represents the spark of divine consciousness within humanity, struggling to free itself from material illusion; quite distinct from the adversarial &#8220;Satan&#8221; of Christian demonology. If anything, <em>Diablo</em>&#8216;s <strong>Tyrael</strong>&#8212;the angel who defies Heaven out of compassion and chooses mortality to stand with humanity&#8212;embodies Luciferian ideals far more than any of the game&#8217;s actual demons do.</p><p>Finally, the broader <strong>Left-Hand Path</strong> (an umbrella term for magical and spiritual traditions that emphasize self-deification and individual will over surrender to either external authority or some abstract notion of a &#8220;greater good&#8221;) would probably have complicated feelings about <em>Diablo</em>. </p><p>On one hand (pun intended), the <strong>Nephalem</strong> are <em>extremely</em> Left-Hand Path: beings who reject both Heaven and Hell to transcend imposed categories and forge their own destiny through personal power. The franchise&#8217;s critique of angelic absolutism, and its suggestion that &#8220;good&#8221; defined by authority isn&#8217;t really <em>good</em>, comes straight out of LHP philosophy.</p><p>On the other hand, you spend the whole game <em>killing</em> beings called &#8220;demons.&#8221; It&#8217;s actually quite ironic: the game&#8217;s theological message says &#8220;question authority, transcend categorical thinking, embrace your shadow self and your divine potential&#8221;, while its <a href="https://en.wikipedia.org/wiki/Ludonarrative_dissonance">mechanical message</a> says &#8220;demons bad, stab demons, get loot from demons.&#8221;</p><p>But maybe that irony is instructive; media that explicitly traffic in &#8220;demon slaying&#8221; often end up articulating values more aligned with self-proclaimed Satanic philosophy than with traditional Christianity. Besides, <em>Diablo</em>&#8216;s demons aren&#8217;t really &#8220;demons&#8221; in any meaningful theological sense&#8212;they&#8217;re obstacles and challenges, which represent everything that prevents human flourishing. And overcoming obstacles through will and power is a very Left-Hand Path-coded value, too.</p><p>So, there you have it! The game where you fight and kill demons may well articulate a more nuanced demonology than other media that just try to be &#8220;edgy&#8221; with inverted pentagrams and backward Latin. Something to ponder next time you skewer <strong>Azmodan</strong> for the umpteenth time.</p></blockquote><h2>The Human Position: Why Any of This Matters</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!7R8b!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a2ece23-2330-4c70-ade3-acd7b79dfa10_1280x720.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!7R8b!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a2ece23-2330-4c70-ade3-acd7b79dfa10_1280x720.webp 424w, https://substackcdn.com/image/fetch/$s_!7R8b!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a2ece23-2330-4c70-ade3-acd7b79dfa10_1280x720.webp 848w, https://substackcdn.com/image/fetch/$s_!7R8b!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a2ece23-2330-4c70-ade3-acd7b79dfa10_1280x720.webp 1272w, https://substackcdn.com/image/fetch/$s_!7R8b!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a2ece23-2330-4c70-ade3-acd7b79dfa10_1280x720.webp 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!7R8b!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a2ece23-2330-4c70-ade3-acd7b79dfa10_1280x720.webp" width="1200" height="675" 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Diablo II: Resurrected</em> (2021) | <strong>Image Credit:</strong> Activision Blizzard, via IGDB</figcaption></figure></div><p>Now, let&#8217;s return to the thesis.</p><p><em>Diablo</em>&#8217;s central innovation lies not in its demons (there are lots of demon games) or its loot systems (there are lots of loot games) or even its atmosphere (there are lots of dark games), but rather the position it carves out for <strong>humanity</strong> in its cosmic architecture.</p><p>In traditional religious cosmologies, the war between good and evil has a <strong>predetermined outcome</strong>. God wins, Ahura Mazda triumphs, the arc of the moral universe bends toward justice. These are comforting narratives, but they&#8217;re also <strong>deterministic</strong>; the outcome is never really in doubt, and individual human choices matter only within a frame that&#8217;s already been decided.</p><p><em>Diablo</em>, on the other hand, inverts this. The Eternal Conflict has no predetermined end, because Heaven and Hell are <em>evenly matched</em>, and thus locked in an irresolvable stalemate. Neither side can declare permanent victory.</p><p>But humanity&#8212;those pesky Nephalem&#8212;inherit power from both sides while being bound to neither. Our mixed heritage gives us access to abilities that neither angels nor demons alone possess. By the end of <em>Diablo III,</em> the player character is explicitly <em>the most powerful being in all of creation</em>, having become strong enough to kill ancient demons who&#8217;ve terrorized the cosmos for eons, to invade Heaven itself, and to destroy the Prime Evil in its ultimate form.</p><p>Think about it for a second: <em>isn&#8217;t this quite profound?</em> In <em>Diablo</em>, human choice doesn&#8217;t only matter <em>within</em> a predetermined frame&#8212;<em>human choice decides the frame itself</em>. The player thus <em>makes</em> destiny, instead of just <em>fulfilling</em> it.</p><p>This infuses an otherwise ordinary hack-and-slash loot grind with something akin to <strong>existentialist philosophy</strong>. You aren&#8217;t the good guy and the hero because angels said so or because prophecy foretold it. Rather, you&#8217;re the person who <em>chose</em> to descend into Hell and didn&#8217;t stop until the job was done.</p><p>The Nephalem, therefore, represent a &#8220;third way&#8221; beyond absolute good and evil&#8212;a position that questions simplistic moral frameworks while also using them as dramatic scaffolding. Heaven <em>can</em> be wrong, demons <em>can</em> love (Lilith&#8217;s affection for humanity <em>is</em> real, even if it manifests horrifically), and humans <em>can</em> (and, indeed, <em>should</em>) surpass both.</p><blockquote><h4>&#129497;&#8205;&#9794;&#65039;&#128367;&#65039;&#128121; SIDE QUEST: So You Want to Summon a Demon</h4><p>The <strong>Horadrim</strong>&#8212;the order of mages first charged with binding and containing the Prime Evils&#8212;make use of binding techniques that actually track quite well with IRL <strong>grimoire traditions</strong>.</p><p><strong>Solomonic magic</strong>, also known as <strong>Goetic magic</strong>&#8212;the legendary power to bind demons&#8212;provides the template. The <em>Testament of Solomon</em> (1st&#8211;5th Century CE <em>pseudepigrapha</em>) establishes the foundational myth: <strong>King Solomon</strong>, widely revered today as the wisest king of <strong>Ancient Israel</strong>, received a ring from the <strong>Archangel Michael</strong> that allowed him to &#8220;stamp&#8221; (ie, seal) demons with divine seals and compel their obedience. He interrogated each demon, learning their names, weaknesses, and the angels who thwart them, then put them to work building the sacred Temple (the foundation of which still stands today).</p><p>The <em><strong>Lesser Key of Solomon</strong></em> (<em>Lemegeton</em>, 17th Century CE), and specifically the (in)famous <em><strong>Ars Goetia</strong></em>, catalogs <strong>72 demons,</strong> each with their own individual <strong>summoning sigils</strong>, along with the &#8220;<strong>Secret Seal of Solomon</strong>&#8221; used to bind spirits in brass vessels.</p><p><em>Diablo</em>&#8217;s <strong>Soulstones</strong> function the same way: as containment artifacts empowered by divine authority (provided by <strong>Tyrael</strong>) and requiring ritual preparation.</p><p>Anyway, we&#8217;ve been dancing around the <em>Ars Goetia</em> long enough, so let&#8217;s finally talk about what&#8217;s <em>actually in</em> Western occultism&#8217;s most famous demon-summoning manual&#8230; and it&#8217;ll become instantly clear to you why <em>Diablo</em>&#8216;s Horadrim are basically Goetic summoners.</p><p>As mentioned, the <em>Ars Goetia</em> catalogs the <strong>72 demons</strong> supposedly bound by King Solomon, providing for each:</p><ul><li><p>A <strong>name</strong> and <strong>rank</strong> (King, Duke, President, etc.)</p></li><li><p>A <strong><a href="https://gameandword.substack.com/i/144677616/sigils">sigil</a></strong> (a unique symbolic signature)</p></li><li><p>A description of <strong>appearance</strong> (often monstrous, but sometimes <a href="https://gameandword.substack.com/i/79059661/goetia-2018">surprisingly mundane</a>)</p></li><li><p>A list of <strong>abilities </strong>and<strong> specialties</strong> (teaching sciences, revealing hidden things, causing love or hatred, etc.)</p></li><li><p>The <strong>number of legions</strong> they command</p></li><li><p>Any <strong>special conditions</strong> or <strong>dangers</strong> associated with summoning them</p></li></ul><p>So, let&#8217;s assume you&#8217;ve decided you&#8217;re going to summon a demon, you&#8217;ve already picked one out from the list, and now you just need to know the proper procedure for calling on it. Well, it&#8217;s all highly complex and meticulous, and it varies a bit for each demon, but here&#8217;s the TL;DR: </p><ol><li><p>Construct a <strong>magic circle</strong>,</p></li><li><p>Inscribe the demon&#8217;s <strong>sigil</strong> on a metal disc, </p></li><li><p>Perform <strong>invocations</strong> using divine names, and finally&#8230;</p></li><li><p>Command the spirit to appear within a <strong>triangle of manifestation</strong>,<strong> </strong>placed <em>outside</em> the circle (very important! The triangle constrains the demon, and the circle protects the magician).</p></li></ol><p><em>If</em> you did everything correctly, the demon will appear and either answer your questions or perform whatever services you ask of it, after which you give it &#8220;<strong>license to depart</strong>&#8221; (a formal dismissal that closes the operation, and is meant to prevent lingering&#8230; <em>attachments</em>). </p><p>But if you did it <em>incorrectly</em>... well, for being so meticulously detailed about literally everything else in this process, the grimoires (surprisingly) don&#8217;t tell you much about what happens when you muck up a ritual. Which, IMO, is somehow even <em>more</em> chilling than if they&#8217;d laid it out explicitly.</p><p>In other words: do this at your own risk.</p><p>Anyhoo, the<strong> binding</strong> is what really sets this apart from <strong>demonolotry</strong> or straight-up <strong>devil worshipping</strong>. Contrary to popular belief, the magician doesn&#8217;t <em>worship</em> demons, or make Faustian bargains with them (at least, not in the classical Goetic tradition). Instead, the magician operates with divine authority with the goal of <strong>compelling</strong> demons to <strong>serve against their will</strong>. So it&#8217;s not quite a &#8220;deal with the devil,&#8221; because the devil isn&#8217;t really getting much out of the arrangement. It&#8217;s much more akin to &#8220;court-ordered community service for spiritual entities.&#8221;</p><p>Anyway, tying this back to <em>Diablo</em>: the Horadrim are basically Sanctuary&#8217;s Goetic magicians. They identified the Prime Evils, developed binding protocols (the Soulstones), and imprisoned demons that would otherwise be running amok. And, of course, they didn&#8217;t <em>destroy</em> Diablo, Mephisto, and Baal&#8230; because they couldn&#8217;t. The Prime Evils are cosmic forces, and therefore functionally immortal; if they destroyed any of them, they&#8217;d eventually respawn back in Hell, only to come back and wreak more havoc. All the Horadrim could do was bind them in a <strong>spiritual prison</strong>. Which is kind of the better option, as the Prime Evils could conceivably stay locked in there indefinitely&#8230; as long as their seals were maintained over time.</p><p>Neither the Horadrim nor the Goetic summoners <em>destroy</em> the demons they summon; but they do <em>constrain</em> the demons (whether temporarily or permanently) through an invoked higher authority. </p><p>That said, there&#8217;s a <strong>drawback</strong> to this approach: the ever-present danger that the bindings might <em>fail</em>&#8212;the demon might find a <strong>loophole</strong>, the magician&#8217;s successors might forget or mess up the proper procedures, or some idiot might wander into the summoning chamber and knock over the wrong candle.</p><p>Which is exactly what happens in <em>Diablo</em>. Repeatedly.</p><p><strong>Tal Rasha</strong> deserves special mention here. When <strong>Baal</strong>&#8217;s Soulstone couldn&#8217;t fully contain him, Tal Rasha volunteered his own body as an <em>ad hoc</em> prison by jamming the Soulstone into his chest, reinforcing the binding with his living will. This is a variation on a concept that actually appears in some grimoire traditions: the magician using his own body as a <strong>ritual vessel</strong>, as a last-ditch containment option when other material constraints fail.</p><p>Tal Rasha spent <em>centuries</em> in that cave wrestling with Baal&#8217;s consciousness, keeping the Lord of Destruction from breaking free through nothing but sheer willpower. It&#8217;s one of <em>Diablo</em>&#8216;s most haunting images: here we have a hero who won so thoroughly that his victory became an eternal prison, his sacrifice invisible to history right up until <strong>Marius</strong> wandered in and ruined everything.</p><p>This points to how <em>Diablo</em>&#8217;s Goetic parallels extend even to <em>failure modes</em>. In grimoire tradition, botched or improper summonings release demons from their constraints, often ending in catastrophe. Pretty much every <em>Diablo</em> game follows this structure: a binding fails (or is sabotaged), a Prime Evil escapes, and the heroes must clean up the mess. The games are essentially &#8220;what happens when Goetic magic goes wrong&#8221; simulators, playing out the grimoires&#8217; implicit warnings (but with more apocalyptic stakes).</p><p><em>[<strong>WARNING:</strong> I&#8217;m describing these traditions academically and analytically. I am not&#8212;repeat, NOT&#8212;providing instructions for actually attempting any of this. If you want to summon demons, you&#8217;re on your own; Game &amp; Word accepts no liability from any infernal experiments you choose to conduct. Also, frankly, you should probably reconsider your life choices.]</em></p></blockquote><h2>Devil May Care: Demons as Protagonists</h2><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/webp&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/74069b6e-179e-4864-8143-2cdb8753bb7a_960x720.webp&quot;},{&quot;type&quot;:&quot;image/webp&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/440d2040-4f8f-42e0-9626-2993da842914_1280x720.webp&quot;}],&quot;caption&quot;:&quot;Devil May Cry (2001), Bayonetta 3 (2022) | Image Credits: CAPCOM, PlatinumGames, via IGDB&quot;,&quot;alt&quot;:&quot;&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9b8b77eb-c22d-4f03-bb0c-bd96049a0a96_1456x720.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p>Before we close, let&#8217;s acknowledge two other great franchises that built their identity on demonic imagery.</p><p><em><strong>Devil May Cry</strong></em> (2001) emerged from <em>Resident Evil 4&#8217;s</em> development and established a different type of relationship with demonhood. Its protagonist, <strong>Dante</strong>, is <em>half-demon </em>himself&#8212;the son of the legendary dark knight <strong>Sparda</strong>, who betrayed demonkind to protect humanity.</p><p>Where <em>Diablo</em> positions humanity <em>between</em> angels and demons, <em>Devil May Cry</em> positions its hero as a demon who <em>chooses </em>humanity. Sparda&#8217;s rebellion against <strong>Mundus</strong> (the demon emperor) mirrors the Luciferian rebellion against Heaven, but inverted&#8212;a fall <em>upward</em> into virtue, rather than downward into sin. Dante&#8217;s cocky, pizza-loving style also frames demon-hunting as <em>fun,</em> rather than grim duty.</p><p>The series asks a different question than <em>Diablo</em>: not &#8220;what does it mean to be caught between cosmic forces?&#8221; but &#8220;what does it mean to inherit power from evil and use it for good?&#8221; Dante&#8217;s demonic abilities (transforming into devil form, wielding weapons forged from demon souls) are tools for <strong>righteousness</strong>, and his heritage is <strong>empowerment</strong> instead of corruption.</p><p><em><strong>Bayonetta</strong></em> (2014) takes this even further. Its protagonist is an <strong>Umbra Witch</strong> who draws power from <em>demonic</em> contracts to fight <em>angelic</em> enemies. The cosmos is inverted: Heaven is tyranny, Hell is liberation, and a woman who literally uses her hair as both clothing and weapon dances through it all with gleeful irreverence.</p><p>These games establish that &#8220;demonic&#8221; doesn&#8217;t necessarily have to mean &#8220;evil.&#8221; In this view, power itself is <strong>neutral</strong>, and only its <em>application</em> carries moral weight. It&#8217;s a more <strong>Nietzschean</strong> position than <em>Diablo</em>&#8217;s existentialism: beyond good and evil, there is only strength and weakness, and strength in service of freedom is its own justification. As always, how much of this to accept or reject is, ultimately, up to you.</p><h2>Stay Awhile and Listen</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9y49!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9y49!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9y49!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9y49!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9y49!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9y49!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:1118750,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/185440332?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!9y49!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9y49!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9y49!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9y49!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb27af7b0-c3fe-4cb0-99c4-97286f7a79bc_1920x1080.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Activision Blizzard</figcaption></figure></div><p>So what have we learned?</p><p>Angels and demons endure in video games because they endure in the human imagination. They&#8217;re not just monsters to fight or settings to explore; they&#8217;re <em>symbols</em>, condensations of everything we fear about ourselves (appetite, cruelty, selfishness) and everything we aspire to (transcendence, justice, love).</p><p>The best demonic games get this. They go beyond borrowing the aesthetics (fire and brimstone, wings and halos) to engage with the <em>meanings</em> those aesthetics encode. <em>Diablo</em>&#8217;s cosmology works so well because it synthesizes millennia of human theological speculation into a coherent system that rewards both action <em>and</em> reflection.</p><p>And at the center of that system: <strong>us</strong>. The contested terrain, the middle ground between extremes. We are the only beings who can genuinely <em>choose</em>, and whose choices therefore genuinely <em>matter</em>.</p><p>The cathedral is dark. The stairs go down. Somewhere below, something terrible waits.</p><p>But that&#8217;s not why you&#8217;re afraid, is it?</p><p>No, you&#8217;re afraid because you know&#8212;you&#8217;ve <em>always</em> known&#8212;that the <em>real</em> question isn&#8217;t whether you can defeat the darkness&#8230;</p><p>It&#8217;s whether defeating it will <em>change you into something you don&#8217;t recognize</em>.</p><p><em>Click.</em></p><p><em>Click.</em></p><p><em>Click.</em></p><p><em>Stay awhile and listen.</em></p><p>~Jay</p><div><hr></div><h2>Food for Talk: Discussion Prompts</h2><p>While you wait for the next issue, I invite you to mull over the following discussion prompts. Please reply to this email with your answers, or post them in the comments&#8212;I'd love to hear your thoughts!</p><ol><li><p><strong>The Nephalem as theological statement</strong>: <em>Diablo</em> proposes that beings born from both angel and demon might be spiritually superior to either parent race&#8230; a position that would have been heretical through most of Christian history. Does this resonate with you as a compelling theological premise, or does it feel like empty power fantasy? Are there other games that handle the &#8220;transcend the cosmic binary&#8221; theme more (or less) effectively?</p></li><li><p><strong>Sympathy for the devils (and the angels)</strong>: Lilith makes genuinely compelling arguments about the Eternal Conflict&#8217;s pointlessness and humanity&#8217;s suppressed potential. Imperius, meanwhile, is kind of a celestial jerk despite being an archangel. How do you feel about media that complicates traditional good/evil assignments? Is there a point where &#8220;morally grey&#8221; becomes its own clich&#233;?</p></li><li><p><strong>The order/good conflation</strong>: We discussed how &#8220;forces of good&#8221; and &#8220;forces of order&#8221; are often treated as synonymous in fantasy, despite being philosophically distinct. Can you think of IRL examples where &#8220;maintaining order&#8221; was framed as morally good despite causing harm? Conversely, are there cases where chaos or disruption was actually necessary for ethical progress?</p></li><li><p><strong>The Satanic Panic&#8217;s children</strong>: The moral panic of the 1980s seems absurd in retrospect (because it <em>was</em> absurd), but similar patterns frequently recur with each new medium. What are the current moral panics about games or digital media? Do you think they&#8217;ll look equally absurd in thirty years, or are some concerns more legitimate than others?</p></li><li><p><strong>Playing the other side</strong>: Have you played games like <em>Shin Megami Tensei</em> (where you can side with Law, Chaos, or neither) or made morally ambiguous choices in other RPGs? If so, what draws you to particular alignments or factions? Do you tend to play as yourself, or do you explore positions you&#8217;d reject in real life?</p></li></ol><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-510-sympathy-for-the-diablo/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-510-sympathy-for-the-diablo/comments"><span>Leave a comment</span></a></p><div><hr></div><h2>Further Reading</h2><p><strong>On Angels, Demons, and Western Esotericism:</strong></p><ul><li><p><em><strong>A Dictionary of Angels</strong></em><strong> by Gustav Davidson</strong> &#8212; <em>The</em> definitive reference work on angelology. Encyclopedic, exhaustively researched, and occasionally unintentionally hilarious, you&#8217;ll learn about angels you never knew existed and desperately wish you could forget. [<a href="https://www.amazon.com/Dictionary-Angels-Including-Fallen/dp/002907052X">Amazon</a>]</p></li><li><p><em><strong>The Origin of Satan</strong></em><strong> by Elaine Pagels</strong> &#8212; Learn how the figure of Satan evolved from a Jewish legal term (&#8221;the adversary&#8221;) into Christianity&#8217;s cosmic villain. Essential for understanding why demons became what they became. [<a href="https://www.amazon.com/Origin-Satan-Elaine-Pagels/dp/0679401407">Amazon</a>]</p></li><li><p><em><strong>Daemon Voices</strong></em><strong> by Philip Pullman</strong> &#8212; A collection of essays from the author of <em>His Dark Materials</em> on storytelling, religion, and why he made the Church his antagonist. Not <em>directly</em> about games, but still highly relevant to anyone interested in fiction that engages with theological themes. [<a href="https://www.amazon.com/Daemon-Voices-Storytelling-Philip-Pullman/dp/0525521178">Amazon</a>]</p></li></ul><p><strong>On the Satanic Panic:</strong></p><ul><li><p><em><strong>Satanic Panic: Pop-Cultural Paranoia in the 1980s</strong></em><strong> by Kier-La Janisse and Paul Corupe</strong> &#8212; A comprehensive cultural history covering everything from D&amp;D to daycare trials to heavy metal. Academic rigor with real affection for the era&#8217;s weirdness. [<a href="https://www.amazon.com/Satanic-Panic-Pop-Cultural-Paranoia-1980s/dp/1903254868">Amazon</a>]</p></li><li><p><em><strong>The Dungeon Master</strong></em><strong> by William Dear</strong> &#8212; The private investigator who searched for James Dallas Egbert III eventually wrote this book clarifying that D&amp;D had nothing to do with the kid&#8217;s disappearance. A corrective that came far too late to stop the panic, but remains valuable as primary source. [<a href="https://www.amazon.com/Dungeon-Master-Disappearance-Dallas-Egbert/dp/0395355362">Amazon</a>]</p></li><li><p><em><strong>We Believe the Children</strong></em><strong> by Richard Beck</strong> &#8212; A harrowing account of the daycare abuse trials. Not at all about gaming, but essential for understanding how the panic destroyed real lives based on nothing. [<a href="https://www.amazon.com/We-Believe-Children-Moral-Panic/dp/1610392876">Amazon</a>]</p></li></ul><p><strong>On General Demonology:</strong></p><ul><li><p><em><strong>The Book of Enoch</strong></em><strong> (R.H. Charles translation)</strong> &#8212; The Jewish apocalyptic text that introduced the Watchers, the Nephilim, and much of what became Christian demonology. Weird, visionary, and surprisingly readable for such an ancient text. [<a href="https://archive.org/details/book-of-enoch-the">Internet Archive</a>]</p></li><li><p><em><strong>The Lesser Key of Solomon</strong></em><strong> (various editions)</strong> &#8212; The most famous grimoire, containing the <em>Ars Goetia</em>&#8216;s catalog of 72 demons. If you want to see what <em>Diablo</em>&#8216;s Horadrim were supposedly working from, start here. <strong>WARNING:</strong> If you attempt any of these rituals, don&#8217;t come crying back to me after. I warned you! [<a href="https://www.sacred-texts.com/grim/lks/index.htm">Sacred Texts</a>]</p></li><li><p><em><strong>The Divine Comedy</strong></em><strong> by Dante Alghihieri (James Sibbald translation)</strong> &#8212; Come on, you knew this was coming. The masterpiece behind every Westerner&#8217;s conception of damnation, <em>Inferno</em> gave us the idea of a concentrically-layered underworld, poetic punishment, and the guided descent into the abyss that&#8217;s become all but archetypal now. After hell, keep on reading for Dante&#8217;s further expeditions into <em>Purgatorio</em> and finally <em>Paradiso</em>. [<a href="https://www.gutenberg.org/files/41537/41537-h/41537-h.htm">Project Gutenberg</a>]</p></li><li><p><em><strong>Paradise Lost</strong></em><strong> by John Milton</strong> &#8212; You also knew this was coming, as well. The original sympathetic Satan, the template for every charismatic villain since, presenting in all his original glory. It&#8217;s also genuinely beautiful poetry, which obviously helps with readability. [<a href="https://www.gutenberg.org/ebooks/26?msg=welcome_stranger">Project Gutenberg</a>]</p></li></ul><p><strong>On Left-Hand Path Traditions:</strong></p><ul><li><p><em><strong>The Satanic Bible</strong></em><strong> by Anton LaVey</strong> &#8212; Whatever you think of LaVey himself (opinions vary wildly), this is <em>the</em> foundational text for modern Satanism. Shorter than you&#8217;d expect, weirder than you&#8217;d expect, and more Ayn Rand-ish than you&#8217;d expect. [<a href="https://www.amazon.com/Satanic-Bible-Anton-Szandor-Lavey/dp/0380015390">Amazon</a>]</p></li><li><p><em><strong>Lords of the Left-Hand Path</strong></em><strong> by Stephen E. Flowers</strong> &#8212; Academic survey of antinomian spiritual traditions from ancient times to the present. Dense but comprehensive and rewarding. [<a href="https://www.amazon.com/Lords-Left-Hand-Path-Forbidden-Practices/dp/1594774676">Amazon</a>]</p></li></ul><p><strong>Documentaries and Videos:</strong></p><ul><li><p><strong>&#8220;Dark Dungeons&#8221; (2014)</strong> &#8212; The Chick tract adaptation, played completely straight. Best enjoyed with friends and adult beverages. [<a href="https://www.darkdungeonsthemovie.com">Streaming Link</a>]</p></li><li><p><strong>&#8220;Satan Wants You&#8221; (2023)</strong> &#8212; Documentary about the &#8220;Michelle Remembers&#8221; memoir that helped ignite the Satanic Panic. Infuriating and essential. [<a href="https://www.imdb.com/title/tt26280511/">IMDB</a>]</p></li><li><p><strong>Various YouTube deep-dives on Diablo lore</strong> &#8212; Rhykker and other content creators have produced hours upon hours of lore videos for those who want to grasp the full cosmology without reading every in-game description. [<a href="https://www.youtube.com/Rhykker/videos">YouTube</a>]</p></li></ul><h3>Games Featured:</h3><ul><li><p><em><strong>Diablo,</strong></em> developed and published by <strong>Activision Blizzard</strong> &#8212; <a href="https://us.shop.battle.net/en-gb/product/diablo#optLogin=true">Battle.net</a></p></li><li><p><em><strong>Diablo II: Resurrected,</strong></em> developed and published by <strong>Activision Blizzard</strong> &#8212; <a href="https://shop.battle.net/product/diablo_ii_resurrected?p=168305&amp;_gl=1*xivt6k*_gcl_au*MjEyMDMyNzk2OS4xNzY3NTAwNTg5*_ga*OTEzMTQwNDAuMTc2NzUwMDU4OA..*_ga_VYKNV7C0S3*czE3Njc1MDA1ODQkbzEkZzAkdDE3Njc1MDA1OTUkajQ5JGwwJGgw">Battle.net</a> | <a href="https://www.xbox.com/games/store/Diablo-II-Resurrected/9NBJG075JFJ5">Xbox</a> | <a href="https://store.playstation.com/concept/10000309/">PlayStation</a> | <a href="https://www.nintendo.com/store/products/diablo-prime-evil-collection-switch/">Nintendo Switch</a></p></li><li><p><em><strong>Diablo III,</strong></em> developed and published by <strong>Activision Blizzard</strong> &#8212; <a href="https://shop.battle.net/family/diablo-iii?_gl=1*1kicpi7*_gcl_au*MjEyMDMyNzk2OS4xNzY3NTAwNTg5*_ga*OTEzMTQwNDAuMTc2NzUwMDU4OA..*_ga_VYKNV7C0S3*czE3Njc1MDA1ODQkbzEkZzEkdDE3Njc1MDA2OTUkajUzJGwwJGgw">Battle.net</a> | <a href="https://www.xbox.com/games/store/diablo-iii-eternal-collection/bz84xlqbrhtg">Xbox</a> | <a href="https://store.playstation.com/product/UP0002-CUSA00242_00-D3ETERNALCOLL000">PlayStation</a> | <a href="https://www.nintendo.com/store/products/diablo-iii-eternal-collection-switch/">Nintendo Switch</a></p></li><li><p><em><strong>Diablo IV,</strong></em> developed and published by <strong>Activision Blizzard</strong> &#8212; <a href="https://shop.battle.net/product/diablo-iv?p=1831178?pfm=fran-diablo-d4-shop-purchase-d4-base-game">Battle.net</a> | <a href="https://store.steampowered.com/app/2344520">Steam</a> | <a href="https://www.microsoft.com/store/productid/9N8117TM8JL3">Xbox</a> | <a href="https://store.playstation.com/product/UP0002-PPSA02442_00-DIVBASEGAME00000">PlayStation</a> </p></li><li><p><em><strong>Shin Megami Tensei V: Vengeance,</strong></em> developed by <strong>Atlus</strong>, published by <strong>SEGA</strong> &#8212; <a href="https://store.steampowered.com/app/1875830/Shin_Megami_Tensei_V_Vengeance/">Steam</a> | <a href="https://store.playstation.com/en-us/product/UP0177-PPSA15716_00-SMTVDXUS00000000/">PlayStation</a> | <a href="https://www.microsoft.com/store/productid/9NBX1BHF8VPL">Xbox</a> | <a href="https://nintendo.com/us/store/products/shin-megami-tensei-v-vengeance-switch">Nintendo Switch</a></p></li><li><p><em><strong>Devil May Cry 5,</strong></em> developed and published by <strong>CAPCOM</strong> &#8212; <a href="https://store.steampowered.com/app/601150/Devil_May_Cry_5/">Steam</a> | <a href="https://store.playstation.com/en-us/product/UP0102-CUSA08216_00-DMC5PVERBUNDLE01">PlayStation</a> | <a href="https://www.microsoft.com/store/productid/9pc1d0103gff">Xbox</a> </p></li><li><p><em><strong>Bayonetta,</strong></em> developed by <strong>PlatinumGames</strong>, published by <strong>SEGA</strong> &#8212; <a href="https://store.steampowered.com/app/460790/Bayonetta/">Steam</a> | <a href="https://www.playstation.com/en-us/games/bayonetta/">PlayStation</a> | <a href="https://www.xbox.com/en-us/games/store/Bayonetta/9PCR9Q61R2H1">Xbox</a> | <a href="https://www.nintendo.com/us/store/products/bayonetta-switch/">Nintendo Switch</a></p></li><li><p><em><strong>Bayonetta 2,</strong></em> developed by <strong>PlatinumGames</strong>, published by <strong>Nintendo</strong> &#8212; <a href="https://www.nintendo.com/us/store/products/bayonetta-2-switch/">Nintendo Switch</a></p></li><li><p><em><strong>Bayonetta 3,</strong></em> developed by <strong>PlatinumGames</strong>, published by <strong>Nintendo</strong> &#8212; <a href="https://www.nintendo.com/us/store/products/bayonetta-3-switch/">Nintendo Switch</a></p></li><li><p><em><strong>Blasphemous</strong></em>, developed by <strong>The Game Kitchen</strong>, published by <strong>Team17</strong> &#8212; <a href="https://store.steampowered.com/app/774361/Blasphemous/">Steam</a> | <a href="https://www.xbox.com/en-gb/games/store/blasphemous/9p0478ztxlz4?activetab=pivot%3Aoverviewtab">Xbox</a> | <a href="https://store.playstation.com/en-gb/product/EP4064-CUSA16261_00-BLASPHEMOUS00000">PlayStation</a> | <a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Blasphemous-1629870.html">Nintendo Switch</a> </p><ul><li><p><strong>BONUS:</strong> This one wasn&#8217;t in the main article, but I just couldn&#8217;t resist including it because it&#8217;s just that good. TL;DR: Spanish Catholic imagery rendered as a brutal Soulslike. If you&#8217;ve ever wanted to fight bosses inspired by Goya paintings and flagellant monks, here you go.</p></li></ul></li></ul><div><hr></div><h2>Game &amp; Word-of-Mouth: How to Support My Work</h2><p>Thank you for reading! If you enjoyed this content and would like to read more of it, <strong>hit the heart button at the top or bottom of the post</strong>&#8212;it really helps with my discoverability! You can also show your support by sharing this issue with your social networks and subscribing to <em>Game &amp; Word</em> (if you haven't already).</p><p>See you next time!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><h4>Tags</h4><p>#philosophy #metaphysics #religion #spirituality #narrative #magic #occult</p><p>#AbraCodeAbra</p><p>#diablo #bayonetta #shinmegamitensei #devilmaycry</p><h2>Footnotes</h2><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>The canonical ending of the first <em>Diablo</em> has your hero <em>become the vessel</em> for Diablo&#8217;s essence. This is what we call &#8220;winning ugly.&#8221;</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>Think of them as spiritual stress-testers. Nobody <em>likes</em> getting stress-tested, but technically, they&#8217;re providing a valuable service.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>The theological difference matters: Christian Lucifer is a revolutionary who <em>chose</em> evil. Islamic Iblis is more like a middle manager filing a formal complaint that went extremely sideways.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>There are two main &#8220;sources&#8221; for this: first is the <strong>Luciferian</strong> myth, where Lucifer convinced 1/3 of the heavenly host to rise up in rebellion with him (who then fell from heaven as demons)&gt; Second is the <strong>Book of Enoch,</strong> which introduced the <strong>Watchers</strong>: angels who fell from heaven after mating with mortal women, producing the monstrous <strong>Nephilim</strong>. More on them later.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>Oh, and some bonus trivia: Milton also gave us the word &#8220;<strong>Pandemonium</strong>&#8221; (literally &#8220;all demons&#8221; as Hell&#8217;s capital city. So when <em>Diablo II</em> lets you <s>visit</s> storm the <strong>Pandemonium Fortress</strong>, it&#8217;s directly invoking Milton! The visual design even deliberately evokes <strong>John Martin</strong>&#8216;s 19th Century painting <em><a href="https://artsdot.com/en/art/john-martin-the-fallen-angels-entering-pandemonium-from-parad-8LJ8H3-en/">&#8220;The Fallen Angels Entering Pandemonium.&#8221;</a></em></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>An exact quote from her book: D&amp;D players would become &#8220;homosexual satanists who will sacrifice their parents, their sister, and the family cat, then commit suicide in a satanic ritual.&#8221; Points for specificity, I guess.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>The 2014 <em>Dark Dungeons</em> movie is a masterpiece of deadpan absurdism. The filmmakers even got <em>official permission</em> from <strong>Chick Publications</strong>, reportedly by convincing them the adaptation would be faithful. And it <em>was!</em> That&#8217;s exactly what makes it hilarious.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>Some analyses suggested that maxing out a character in <em>Diablo Immortal</em> through microtransactions could cost anywhere from $100,000 to <em>half a million dollars</em>. Whether that constitutes &#8220;pay-to-win&#8221; or just &#8220;pay-to-pay&#8221; is left as an exercise for the player.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-9" href="#footnote-anchor-9" class="footnote-number" contenteditable="false" target="_self">9</a><div class="footnote-content"><p>More on the Book of Enoch in an upcoming bonus supplement for paid subscribers!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-10" href="#footnote-anchor-10" class="footnote-number" contenteditable="false" target="_self">10</a><div class="footnote-content"><p>Bayonetta&#8217;s angels speak <strong>Enochian</strong>, the &#8220;angelic language&#8221; described by 16th Century occultists <strong>John Dee</strong> and <strong>Edward Kelley</strong>. This is <em>extremely</em> deep-cut design.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-11" href="#footnote-anchor-11" class="footnote-number" contenteditable="false" target="_self">11</a><div class="footnote-content"><p>The O9A has been linked to neo-Nazi movements (like, <em>actual</em> neo-Nazis, and not just what your average Reddit mod calls anyone to the right of Bill Clinton), not to mention a series of <a href="https://metro.co.uk/2024/04/09/satan-worshippers-jailed-sacrificing-victims-ritual-killings-20617833/">grisly ritual murders</a> throughout the UK. Indeed, according to leaked initiation documents, they quite clearly advocate for violence as &#8220;insight roles.&#8221; Most Satanist organizations explicitly reject them.</p></div></div>]]></content:encoded></item><item><title><![CDATA[Theater Kid Surrealism, With the Parking Brake On]]></title><description><![CDATA[A Game & Word Review of "Kentucky Route Zero"]]></description><link>https://gameandword.substack.com/p/the-route-to-perdition</link><guid isPermaLink="false">https://gameandword.substack.com/p/the-route-to-perdition</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Fri, 16 Jan 2026 22:24:50 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Zoor!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cf4751b-449f-4f80-be75-310b54bc2dd1_1050x591.avif" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link 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class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Pictured: </strong>The Road to Pretension<strong> </strong>|<strong> Image Credit:</strong> Cardboard Computer/Annapurna Interactive, via Nintendo</figcaption></figure></div><h4><strong>First: A Necessary Disclaimer (and Apology)</strong></h4><p>If you&#8217;ve been reading <em>Game &amp; Word</em> for pretty much any length of time, you know we don&#8217;t do reviews here. We are absolutely, resolutely, positively, 100%, emphatically <strong>not</strong> a review site.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a> This is, as I&#8217;ve proudly declared on multiple occasions, a Substack that examines and dissects video games through several different interdisciplinary academic lenses: history, psychology, philosophy, theology, and whatever other &#8220;-ology&#8221; happens to strike my fancy that week (or month, or whatever).</p><p>Reviews are the domain of other, perfectly fine publications. IGN can tell you whether a game is a 5.6 or a 9.2 (though <a href="https://www.youtube.com/watch?v=o0ioDWCFA5w">more likely than not</a>, it&#8217;ll be a 6 or a 7<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a>). Kotaku can tell you whether a game &#8220;reads the room&#8221; enough for the Reddit/Bluesky cancel crowd. Gamespot can&#8230; wait, is Gamespot still around? Is it even still a thing?</p><p>Ok, bad examples&#8230; but guess what? Your favorite gaming podcaster or YouTube essayist or <a href="https://gameandword.substack.com">video game Substacker</a> (may I suggest <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Scanlines&quot;,&quot;id&quot;:305496349,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9f60dba9-0c2d-443d-8553-b71e57b040b6_358x358.jpeg&quot;,&quot;uuid&quot;:&quot;55b090d4-bf73-4a9a-8003-6f65f00ed989&quot;}" data-component-name="MentionToDOM"></span>, <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Jim Mander&quot;,&quot;id&quot;:313805906,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/644d780f-be47-4cd6-b9f3-81687f23a426_400x400.png&quot;,&quot;uuid&quot;:&quot;fccb7ae5-f641-4188-8a02-c26d9d6109e2&quot;}" data-component-name="MentionToDOM"></span>, or <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;The Homie Big Picture Mode&quot;,&quot;id&quot;:318386319,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ed3ddfaa-2c91-4277-91b7-496b8d226602_980x978.jpeg&quot;,&quot;uuid&quot;:&quot;7e9fb545-d338-47cd-9c54-de349c1583cf&quot;}" data-component-name="MentionToDOM"></span>?) can easily spend hours on end telling you why some game you&#8217;ve never heard of is actually a misunderstood masterpiece (or secretly a steaming pile of dog crap).</p><p>Point is: I have no interest in competing with any of that. I&#8217;d rather spend my time telling you how <em><a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Elden Ring </a></em><a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">draws inspiration from medieval death cults</a>, or breaking down <a href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic">the centuries of mystical symbolism encoded in </a><em><a href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic">Balatro</a></em><a href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic">&#8217;s Jokers</a>. <em>That&#8217;s</em> my jam. <em>That&#8217;s</em> why I started this entire venture, the whole point of this little slice of online real estate I call a newsletter.</p><p>So why am I writing a conventional review, then?</p><p>Because, dear reader, I have been driven to it. <em>Pushed to the brink.</em> Forced (FORCED, I tell you!) by circumstances beyond my control to break my own rules and do something I swore I&#8217;d never do in these pages:</p><p>I must speak the truth about <em>Kentucky Route Zero</em>.</p><div><hr></div><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong></h4><p>Common courtesy compels me to warn you that this review contains <em><strong>SPOILERS</strong></em> for <em>Kentucky Route Zero</em>. Now, if you haven&#8217;t played it, I <em>still</em> encourage you to read ahead anyway, because:</p><ol><li><p>I&#8217;m doing you a favor, and</p></li><li><p>This game has no coherent plot (so to speak) to spoil, anyway.</p></li></ol><p>You can thank me later for the 8-10 hours of your life I&#8217;m about to save.</p></blockquote><div><hr></div><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h2><strong>Extraordinary Times, Extraordinary Measures</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Gz4P!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Gz4P!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 424w, https://substackcdn.com/image/fetch/$s_!Gz4P!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 848w, https://substackcdn.com/image/fetch/$s_!Gz4P!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 1272w, https://substackcdn.com/image/fetch/$s_!Gz4P!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Gz4P!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png" width="793" height="888" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/230f29b8-56bb-4431-bf48-527298207646_793x888.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:888,&quot;width&quot;:793,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:119883,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181207666?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Gz4P!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 424w, https://substackcdn.com/image/fetch/$s_!Gz4P!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 848w, https://substackcdn.com/image/fetch/$s_!Gz4P!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 1272w, https://substackcdn.com/image/fetch/$s_!Gz4P!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F230f29b8-56bb-4431-bf48-527298207646_793x888.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Pictured:</strong> What mass delusion actually looks like. | <strong>Image Credit:</strong> KentuckyRouteZero.com </figcaption></figure></div><p>You see, dear reader, we live in an age of misinformation and disinformation. Of fake news and alternative facts. Of infohazards, echo chambers, and data poison. In this era, in the year of our lord 2026, people readily, enthusiastically, and uncritically believe things that are demonstrably and provably <em>false</em>, simply because enough <em>other</em> people also believe them. And while I usually leave debunking these falsities to <a href="https://www.youtube.com/playlist?list=PL0A5590CEE7F2EC3B">the professionals</a>, there is one particular lie that has persisted (and indeed strengthened) for over a decade now&#8230; a lie so pervasive, and so universally accepted, that I can no longer sit idly by as it continues to metastasize into a bigger cancer of consensus-slop than it&#8217;s already become.</p><p>That lie is this: <em>Kentucky Route Zero</em> is a good video game.</p><p>The truth: It is <em>not</em>.</p><p>It is, in fact, a <em>bad</em> video game. A <em>very</em> bad video game. A <em>terrible</em> video game. A video game <em>so bad</em> that if you told me aliens uploaded it to Steam in the hopes of sowing decadence, discord, and the seeds of societal decay itself into the fertile soil of humanity&#8217;s collective unconscious back in 2013, I&#8217;d entirely believe you because there&#8217;s no way an actual person would be so nefarious as to do such a thing intentionally.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a> A game so thoroughly, comprehensively, and almost <em>impressively</em> bad that its near universal critical acclaim constitutes either the biggest mass delusion this side of NFTs, or a conspiracy so vast it would make the CIA blush in begrudging admiration.</p><p>&#8220;But Jay,&#8221; I hear you protesting through your screen, &#8220;<em>KRZ</em> won literally dozens of awards! It was named Game of the Year by <a href="https://en.wikipedia.org/wiki/Kentucky_Route_Zero#Recognition">multiple publications</a>! It has a <s>92</s> <a href="https://opencritic.com/game/3014/kentucky-route-zero">87 on Metacritic</a>!&#8221;<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p><p>Yes. I know. And that&#8217;s precisely the problem.</p><p>Look, I understand the impulse. I really do. For decades, us gamers have yearned for mainstream acceptance, longing for society to view our hobby as more than a pointless and addictive time sink for emotionally stunted manchildren (or, alternately, a mass shooter factory). And ever since Roger Ebert so cruelly poured a rhetorical bucket of ice water on us by authoritatively declaring that games <a href="https://www.rogerebert.com/roger-ebert/video-games-can-never-be-art">were not and could never be art</a>, we&#8217;ve <em>desperately</em> pleaded with the world to finally take our medium seriously, to at long last recognize that games <em>can</em> be art just like film and literature and music.</p><p>So when other critics (more gaming-friendly critics, sure, but nevertheless &#8220;real&#8221; critics, from <a href="https://slate.com/culture/2020/12/kentucky-route-zero-profile-best-video-game-2020.html?pay=1765500067743&amp;support_journalism=please">ostensibly &#8220;serious&#8221; publications</a>) started lavishing praise on this game&#8212;which ran the gamut from merely &#8220;profound,&#8221; &#8220;revolutionary&#8221; and &#8220;visionary,&#8221; all the way to &#8220;<a href="https://www.lemonde.fr/pixels/article/2020/02/03/kentucky-route-zero-est-il-le-jeu-video-narratif-le-plus-influent-de-la-decennie_6028250_4408996.html">a milestone in the history of the medium</a>&#8221; and even &#8220;<a href="https://kotaku.com/ian-walker-s-top-10-games-of-2020-1845931192">the most important game of all time</a>&#8221; (!!!)&#8212;<em>of course</em> we wanted to believe them. <em>Of course</em> we wanted this to be the moment everything changed. Believe me, I feel your pain, and I feel your longing. I was there. <em>I wanted to believe, too!</em></p><p>But <em>wanting</em> something to be true doesn&#8217;t <em>make</em> it true. And no matter how many awards committees gave this game their seal of approval, no matter how many thinkpieces declared it a watershed moment for the medium, and no matter how many lotus-eating Millennial Redditors tirelessly continue to declare otherwise, <em>Kentucky Route Zero</em> remains what it always was:</p><p>A boring, pretentious, and narratively incoherent slog that mistakes inscrutability for depth and insufferability for artistry.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a></p><p>There. I said it. And now, because I am nothing if not thorough, I&#8217;m going to explain <em>exactly</em> why.</p><h2><strong>Let Me Count the Ways (that You Suck)</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!bfEr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2c23183-45bc-4b25-8871-a1808c3388a7_1050x591.avif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!bfEr!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2c23183-45bc-4b25-8871-a1808c3388a7_1050x591.avif 424w, 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Pictured: </strong>The height of this game&#8217;s &#8220;gameplay&#8221;<strong> </strong>|<strong> Image Credit:</strong> Cardboard Computer/Annapurna Interactive, via Nintendo</figcaption></figure></div><h3><strong>Part I: The &#8220;Game&#8221; Part</strong></h3><p>Let&#8217;s start with the most fundamental question anyone can ask about a video game: <strong>Is it, in fact, a </strong><em><strong>game</strong></em><strong>?</strong></p><p>I&#8217;ve written before about the tension between <strong>ludology</strong> and <strong>narratology</strong> in game studies: <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies">the fierce and painfully nerdy debate</a> between those who believe games should be primarily (or exclusively) defined by their mechanics and systems, and those who believe narrative and experience constitute equally valid focuses. I&#8217;ve generally positioned myself as a moderate straddling this schism&#8217;s middle path, arguing that one can (and should) evaluate games on multiple axes, though perhaps weighing gameplay at least somewhat more heavily than the rest (owing mostly to gaming&#8217;s unique nature as an interactive medium).</p><p>But even by the most generous, narratology-friendly standards and assessments, <em>Kentucky Route Zero</em> barely qualifies as a game.</p><p>What do you actually <em>do</em> in KRZ? You walk. Slowly. <em>So incredibly SLOWLY.</em> You walk (again, <em>slooooowly</em>) from one end of a room to the other, at a pace that&#8217;d make a sedated sloth start impatiently tapping its foot at you. You also click on things. Sometimes the things you click on do something. Sometimes they don&#8217;t. The game, to its credit, <em>does</em> tell you in advance which things are more likely to do something&#8230; but (to return to that most fundamental question above) does this make it more, or less, &#8220;game-like?&#8221;</p><p>And then there&#8217;s the driving (pictured above).</p><p>Grrrr, the driving...<em> </em>aka<em> Kentucky Route Zero&#8217;s </em>signature mechanic, the one gameplay element that sets it apart from its walking simulator brethren. So, what does it entail? You get a little truck, you get a little map, and you drive around looking for locations.</p><p>I mean, <em>in theory</em> this sounds fine. Maybe even atmospheric! A chance to soak in rural Kentucky&#8217;s famed scenic ambiance as you navigate the mysterious, eponymous &#8220;<strong>Route Zero</strong>.&#8221;</p><p>But <em>in practice</em>, this is nothing but an exercise in how frustrated you can get before finally punching your screen in an exasperated and desperately futile grasp at catharsis.</p><p>The sparse map is deliberately obtuse, giving you cryptic directions like &#8220;turn at the old barn&#8221; (or whatever) when there are approximately seven hundred old barn icons visible on screen (or, just as likely, none at all). Your truck moves at approximately three miles per hour. And the worst part of it all, the salt in the wound, the <em>real</em> slap in the face? Many of these locations only appear after you&#8217;ve driven around aimlessly for long enough that the game decides you&#8217;ve suffered enough and finally deigns to reveal them.</p><p>Is this the developers&#8217; idea of a challenge? Or even, god forbid, of <em>gameplay?!</em> Because this isn&#8217;t &#8220;challenge,&#8221; and it <em>certainly</em> isn&#8217;t gameplay! This is shitty RNG grafted onto a barebones navigation system, all designed by some dolt who believes that creating a &#8220;deep&#8221; experience means confusing the living hell out of the player.</p><p>Now, I can already hear the game&#8217;s defenders: &#8220;But the driving is <em>supposed</em> to feel disorienting! It&#8217;s a metaphor for the characters&#8217; own sense of being lost! You&#8217;re not <em>supposed</em> to know where you&#8217;re going, because <em>they</em> don&#8217;t know where they&#8217;re going!&#8221;</p><p>To which I say: fine. I accept that interpretation. But a metaphor that makes me want to throw my controller out the window is still a bad metaphor. You can make me <em>feel</em> lost without making me want to <em>get</em> lost (specifically, lost in literally any other activity).</p><h3><strong>Part II: The Story (Such As It Is)</strong></h3><p>Okay, so we&#8217;ve established the gameplay is minimal at best, and actually closer to nonexistent. Big whoop, you might say. Many great games have minimal gameplay. <em>The Stanley Parable</em> is basically just walking around an office getting gaslit by a sardonic Brit, and it tells one of the most mind-bendingly hilarious stories in gaming. <em>What Remains of Edith Finch</em> asks you to do little more than open doors and trigger vignettes, and it&#8217;s a masterpiece that holds the rare distinction of being equally beloved by both chuds and wokies. Hell, <strong>graphic adventures</strong> (such as the <em>Monkey Island</em> and <em>Maniac Mansion</em> series) are an <em>entire goddamned genre</em> where you do nothing but point and click your cursor for hours on end, and they practically defined gaming for gamers of a certain generation.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p><p>So, considering this, maybe <em>Kentucky Route Zero</em> justifies its utter mechanical emptiness with a stellar narrative?</p><p>My brother in Christ, it does <em>not</em>.</p><p>I&#8217;ve played all five acts of <em>Kentucky Route Zero</em>, plus the interstitial episodes, plus whatever bonus content I stumbled across. This represents, conservatively, somewhere between 8 and 12 hours of my life (it felt like 8 to 12 <em>years</em>, but let&#8217;s be charitable). And even after all of that, I <em>still</em> could not tell you what <em>Kentucky Route Zero&#8217;s</em> story actually is.</p><p>I know there&#8217;s a guy called <strong>Conway</strong>. He works for an antique shop and needs to deliver something. He has a dog. At some point he injures his leg, and then it gets replaced with a glowing skeletal leg because sure, why not. There&#8217;s also a woman named <strong>Shannon</strong> who fixes TVs, I think? And some other people who show up and get in your truck for reasons that never became entirely clear to me.</p><p>They&#8217;re all looking for an address&#8212;<strong>5 Dogwood Drive</strong>&#8212;which sounds straightforward until you realize that Dogwood Drive exists on the mysterious <strong>Route Zero</strong>, a secret underground highway system beneath Kentucky that you access by driving into caves and lakes and other places that definitely should <em>not</em> have highway onramps.</p><p>Along the way, you encounter&#8230; <em>things</em>. A tugboat ferry shaped like a trumpeting woolly mammoth. A boy named <strong>Ezra,</strong> whose &#8220;brother&#8221; is a 30-foot-tall bald eagle that flies you across the countryside. An abandoned mine haunted by the flickering apparitions of drowned workers. A whiskey distillery staffed by glowing skeletons who appear to be working off debts they can never repay. A psychological research facility testing whether walking through doorways makes you forget things. A storage facility that&#8217;s been reclaimed as a church, complete with a looping recorded sermon playing to an empty room. (Did I miss anything?)</p><p>Are these things connected? Do they form a coherent narrative? Does <em>any</em> of it mean <em>anything</em>?</p><p>I honestly don&#8217;t know. And I&#8217;ve <em>tried</em> to know; I&#8217;ve read interviews with the developers, I&#8217;ve seen YouTube analyses, I&#8217;ve consulted the wiki&#8230; and I&#8217;ve come to the conclusion that either:</p><ol><li><p>There <em>is</em> a coherent story here and I&#8217;m simply too stupid to understand it, or&#8230;</p></li><li><p>There <em>isn&#8217;t</em> a coherent story, and everyone who claims to understand it is lying.</p></li></ol><p>I&#8217;m willing to entertain the first possibility. I know I talk a big game&#8212;what with all the big fancy words and assorted &#8220;-ologies&#8221; I like to invoke in this newsletter&#8212;but believe it or not, I wouldn&#8217;t consider myself (generally speaking) the sharpest knife in the drawer. I&#8217;m certainly no Stephen Hawking or Richard Feynman, in any case. In fact, there are <em>plenty</em> of things I don&#8217;t understand:</p><ul><li><p>Calculus </p></li><li><p>Cricket</p></li><li><p><em>Love is Blind&#8217;s </em>enduring popularity</p></li><li><p>The fact that James Corden still has a career</p></li><li><p>&#8230;among many other things.</p></li></ul><p>But despite all of this, I&#8217;ve also (somehow) managed to follow some fairly complex stories over the years. I&#8217;ve parsed <em>Metal Gear Solid</em>&#8217;s labyrinthine conspiracy, for one. I&#8217;ve also tracked <em>The Legend of Zelda</em>&#8217;s multiple branching timelines and endless cycles. And get this, I even managed to piece together <em><a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Elden Ring</a></em><a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">&#8217;s scattered lore</a> from cryptic item descriptions and subtle environmental cues. I think it&#8217;s safe to say that I&#8217;m not <em>incapable</em> of engaging with difficult narratives.</p><p>So considering all of this, when I say that <em>Kentucky Route Zero&#8217;s</em> story left me completely confused, totally baffled, and utterly unsure of who I even was as a person or what this thing we call &#8220;reality&#8221; even <em>is</em>, I don&#8217;t think the problem is <em>me</em>. Rather, I think the problem is that this story is told with such an aggressive disregard for coherence that understanding it becomes essentially impossible.</p><p>All the characters speak in riddles. The developers constantly dangle plot points in your face and then just leave them dangling, loose and untied as they recede in your truck&#8217;s rearview mirrors, stranded in want of a resolution that will never come. Entire chapters take place in locations that may or may not exist within the game&#8217;s established reality. And by the time you reach the end (if you can even call it an &#8220;end&#8221;), Conway himself&#8212;you know, the protagonist!&#8212;has vanished from your party.</p><p>The delivery does <em>technically</em> get made, I think? Shannon and the others haul Conway&#8217;s cargo to 5 Dogwood Drive (which turns out to be a pristine house in the middle of a flood-ravaged town, because fuck your suspension of disbelief). But by then Conway is gone,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a> and the game ends with a funeral for two horses named &#8220;The Neighbors.&#8221; I sat there, dead eyed, staring blankly at the credits like Elon Musk on day five of a ketamine bender, wondering if I&#8217;d simply missed something.</p><p>Turns out, what I missed was the entire plot (because there wasn&#8217;t any to speak of, see).</p><blockquote><h4><strong>&#129328;&#127995;&#127962;&#65039;&#129702; SIDE QUEST: What Remains of What We Could&#8217;ve Had</strong></h4><p>I want to take a brief detour here to talk about <em>What Remains of Edith Finch</em>.</p><p><em>Edith Finch</em> came out in 2017, four years after <em>Kentucky Route Zero</em> began its protracted, episodic release schedule and three years before it finally (and mercifully) concluded. Like <em>KRZ</em>, it&#8217;s also a walking simulator that aspires to artistry and is interested in exploring themes of death, memory, and the passage of time.</p><p>But unlike <em>KRZ</em>, I&#8217;m happy to say that <em>Edith Finch</em> actually <em>works</em>.</p><p>You play as <strong>Edith Finch</strong>, the last surviving member of a family seemingly cursed by tragedy, returning to her childhood home to learn the truth about her relatives&#8217; deaths. Each room in the house triggers a vignette depicting a different family member&#8217;s final moments, each rendered in a unique visual style and following a different gameplay format.</p><p>It&#8217;s haunting, melancholically beautiful, and genuinely moving. But crucially, <em>it makes sense</em>. You can actually summarize the plot! You can explain what happened! And get this&#8212;are you sitting down? Cuz you&#8217;re not gonna believe this&#8212;you can point to specific moments and say &#8220;this meant something,&#8221; and actually articulate what that &#8220;something&#8221; was!</p><p><em>Kentucky Route Zero</em> offers NONE of this. It&#8217;s all vibes and no substance, all mystery and no revelation, all setup and no payoff. <em>Edith Finch</em>, meanwhile, proves that you can make a bold, artistically ambitious, and narratively experimental walking simulator that actually respects its players&#8217; time and intelligence.</p><p><em>Kentucky Route Zero</em>, on the other hand, proves that you can also <em>not</em> do that, and critics will eat out of your a**hole anyway.</p></blockquote><h3><strong>Part III: The Art of Looking Artsy</strong></h3><p>Let&#8217;s talk about the visuals.</p><p><em>Kentucky Route Zero</em> has a distinctive greyscale-heavy art style, featuring a muted color palette rendered with harsh angles and dramatic silhouettes. It looks undeniably striking. The first time I booted up the game, I was actually fairly impressed. &#8220;You know, this looks like nothing else out there,&#8221; I thought. &#8220;This must be what <em>art </em>looks like!&#8221;</p><p>And then I played for eight hours and realized that &#8220;looks like art&#8221; is not the same as &#8220;is art.&#8221;</p><p>The greyscale-lite palette feels atmospheric for about the first 30 minutes. After that, it just becomes monotonous. It doesn&#8217;t take long before locations start blending into each other, and characters become hard to tell apart. That harsh, angular aesthetic that looks so bold in screenshots becomes actively fatiguing over extended play.</p><p>But more than that, this visual style feels <em>calculated</em>. It feels like the developers sat down and asked themselves, &#8220;What would make a video game look like an arthouse film?&#8221; and then just&#8230; did that, without ever asking whether it served the story, the gameplay, or the player&#8217;s experience.</p><p>This is the visual analogue of a 2014-era hipster wearing thick-rimmed glasses with non-prescription lenses. It signals &#8220;artistic&#8221; without actually demonstrating artistry; it&#8217;s the <em>appearance</em> of depth masquerading as the real thing.</p><p>Compare this to something like <em>Limbo</em> or <em>Inside</em>, both of which also use a limited color palette and a similarly stark visual style. In those games, the aesthetic choices <em>serve a purpose:</em> they create tension, guide the player&#8217;s eye, and convey information about the game&#8217;s world and mood. Their simplicity is <em>functional</em>, rather than merely decorative.</p><p>In <em>Kentucky Route Zero</em>, meanwhile, the art style says: &#8220;Look at me! I&#8217;m <em>different</em>. I&#8217;m <em><strong>serious</strong></em>. I&#8217;m not like those <em>other</em> video games!&#8221; But it doesn&#8217;t actually <em>do</em> anything beyond that. It&#8217;s more a costume than a real artistic choice.</p><h3><strong>Part IV: The Purple Prose Problem</strong></h3><p>And then there&#8217;s the writing.</p><p>Ooooh boy&#8230; the god... damned... <em><strong>writing. </strong></em>Easily the worst part of this game, and the bane of my existence while writing this review. Hold on, gimme a second to steel myself for this section&#8230;</p><p><em>*inhales deeply*</em></p><p>Ok, I&#8217;m ready.</p><p><em>Kentucky Route Zero</em> is written in a style I can only describe as <strong>&#8220;MFA Graduate Student Who Just Discovered the Vocabulary of Postmodern Theory.&#8221;</strong><a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a> Every line of dialogue drips with self-conscious and faux &#8220;literariness,&#8221; each description strains to be poetic, and every single exchange goes on for three times longer than it needs to.</p><p>Here&#8217;s a rough reconstruction of an average conversation in <em>Kentucky Route Zero</em>:</p><blockquote><p><strong>CONWAY:</strong> &#8220;I&#8217;m looking for Dogwood Drive.&#8221;</p><p><strong>MYSTERIOUS STRANGER:</strong> &#8220;Ah, Dogwood Drive. The name resonates, doesn&#8217;t it? Like an echo reverberating through an empty hall. Or perhaps more like the memory of an echo&#8230; the way sound lingers in the mind long after it has ceased to exist in the physical world. Do you know the feeling? Of course you do. Everyone does. It&#8217;s the feeling of searching for something you&#8217;re not sure you&#8217;ve ever actually seen.&#8221;</p><p><strong>CONWAY:</strong> &#8220;So&#8230; do you know where it is?&#8221;</p><p><strong>MYSTERIOUS STRANGER:</strong> &#8220;Where is anything, really? We speak of places as if they have fixed coordinates, as if latitude and longitude could capture the essence of a location. But a place is also a feeling, a memory, a collection of experiences accumulated like sediment at the bottom of a river. Dogwood Drive exists. But where it exists&#8230; that depends on what you mean by &#8216;where.&#8217;&#8221;</p></blockquote><p>This goes on for approximately 45 minutes, at the end of which you are no closer to finding Dogwood Drive and also you want to lie down with a stiff gin &amp; tonic to bleach the bitter aftertaste of pure, unadulterated pomposity from your battered synapses.</p><p>And hey, I&#8217;m actually quite fond of literary prose. No, seriously! I love big words (look through <a href="https://gameandword.substack.com/archive">the archive</a> if you don&#8217;t believe me). Hell, I even enjoy magical realism!<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-9" href="#footnote-9" target="_self">9</a> I very much enjoyed the late nights I spent in high school and undergrad, lattes and stickies and highlighters and Red Bulls in hand, plowing through <strong>Garc&#237;a M&#225;rquez</strong> and <strong>Borges</strong> and <strong>Murakami</strong>, thank you very much.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-10" href="#footnote-10" target="_self">10</a> I&#8217;m not at all opposed to elevated language in games, and in fact I think there should be much more of it than there currently is!<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-11" href="#footnote-11" target="_self">11</a></p><p>But there&#8217;s a Grand Canyon of a difference between prose that <em>elevates</em> and prose that <em>suffocates</em>. And while <em>Kentucky Route Zero&#8217;s</em> writing <em>tries</em> to be evocative (like all good prose should aspire to be), it&#8217;s actually just <em>exhausting</em>. Where it should illuminate, it instead obscures. Each line that should take five words takes 50, and each conversation that should take two minutes takes 20.</p><p>Also, <em>none of these characters talk like actual people.</em> And no, I&#8217;m not expecting hyper-realistic dialogue (this is a game about a magical underground highway, after all), but <em>Kentucky Route Zero</em> is set in rural Kentucky, populated by truck drivers and antique dealers and whiskey distillers and TV repair technicians. These are working class people living in remote and economically underserved communities.</p><p>And yet <em>every single one of them</em> speaks like a sophomore philosophy major workshopping his first experimental short story.</p><blockquote><p><em>&#8220;The resonances and reverberations of an old mining tipple&#8230; it&#8217;s tragic even to think.&#8221;</em></p><p><em>&#8220;Regrettably, I must be extremely selective in my fellowship applications so as to leave enough time in which to eat my lunch, and in the successive years I will no longer be contributing to your illustrious submission count.&#8221;</em></p><p><em>&#8220;Many of us have found ourselves in his position, arrogantly grasping at personal sovereignty when our lives had become unmanageable &#8212; there&#8217;s no shame in it, only condolence.&#8221;</em></p></blockquote><p>Do you <em>really</em> think, do you <em>honestly</em> believe, that <em>rural Kentuckians</em> talk like this? That <em>anyone</em> talks like this? There&#8217;s character voice, and then there&#8217;s <em>this</em>&#8212;pure authorial pretension. And it bleeds through <em>every line</em> of dialogue. The writers are clearly using these characters as mouthpieces for their own purple prose, regardless of whether that prose fits the character, the setting, or the scene.</p><p>Meanwhile, <em>Disco Elysium</em> also features sophisticated and literary dialogue, but it works because the writing&#8217;s calibrated to each character. The hardboiled detective&#8217;s internal monologue sounds different from the corporate board member&#8217;s diplomatic shiftiness, which in turn sounds different from the dockworkers&#8217; rough banter, which itself sounds different from the street urchin&#8217;s brusque and foul-mouthed (yet oddly endearing) brattiness.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-12" href="#footnote-12" target="_self">12</a> The style serves the substance.</p><p>In <em>Kentucky Route Zero</em>, everyone sounds exactly the same: insufferable.</p><h3><strong>Part V: The Pace of Molasses in January</strong></h3><p>I&#8217;ve already touched on this, but it deserves its own section: <em>Kentucky Route Zero</em> is slooooow.</p><p>And not &#8220;contemplatively slow&#8221; in the way that <em>Shadow of the Colossus</em> is slow, using emptiness and distance to create a sense of scale and melancholy. Nor is it &#8220;narratively slow&#8221; in the way that <em>Firewatch</em> is slow, letting you soak in the game&#8217;s gorgeous scenery and peaceful yet vaguely menacing atmosphere while it builds narrative tension. It&#8217;s not even &#8220;mechanically slow&#8221; in the way that survival games are slow, limiting your movement to create challenge and force you to get smart about resource management.</p><p><em>Kentucky Route Zero</em> is just&#8230; slow. Pointlessly, interminably, agonizingly, and maddeningly SLOOOOOOW.</p><p>Walking takes forever. Driving takes forever. Dialogue takes forever. Transitions between scenes take forever. <em>Everything</em> takes forever.</p><p>And not &#8220;forever&#8221; in a productive way, in the way a show like <em>Mad Men</em> does. The slowness doesn&#8217;t build any tension, nor does it establish any atmosphere or characterization that the game couldn&#8217;t have established in half the time. There&#8217;s also no gameplay reason for <em>KRZ</em>&#8217;s deliberately glacial pace.</p><p>It&#8217;s just slow because&#8230; well, because the developers decided it should be slow. Because <em>slow</em> means <em>serious</em>, you see! Because if you&#8217;re not groaning and checking your phone every three minutes, the game must be doing something wrong.</p><p>I&#8217;ve heard defenders argue that the pacing is meant to be &#8220;meditative.&#8221; That it&#8217;s <em>supposed</em> to force you to slow down and appreciate the experience, and that rushing through would be missing the point.</p><p>I don&#8217;t think these defenders have ever actually meditated, or possess even a rudimentary understanding of what meditation actually entails. Because meditation isn&#8217;t doing nothing <em>slowly</em>. Meditation is doing nothing with <em>intention</em>; there&#8217;s a <em>purpose</em> to the stillness you create, a presence in the emptiness you sit in. When <em>Journey</em> asks you to just walk across an empty desert, <em>there&#8217;s a point:</em> you&#8217;re experiencing the pilgrimage&#8217;s loneliness, so adeptly portrayed visually and experientially in the character&#8217;s figure&#8217;s smallness against the vast landscape.</p><p>When <em>Kentucky Route Zero</em> asks you to spend four minutes walking from one side of a cave to another while nothing happens, there&#8217;s no point. Only waiting (for even <em>more</em> waiting afterwards).</p><h2><strong>The Gallery Incident</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Khc7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Khc7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 424w, https://substackcdn.com/image/fetch/$s_!Khc7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 848w, https://substackcdn.com/image/fetch/$s_!Khc7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 1272w, https://substackcdn.com/image/fetch/$s_!Khc7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Khc7!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png" width="1200" height="739.6468699839486" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:768,&quot;width&quot;:1246,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:393783,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181207666?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Khc7!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 424w, https://substackcdn.com/image/fetch/$s_!Khc7!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 848w, https://substackcdn.com/image/fetch/$s_!Khc7!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 1272w, https://substackcdn.com/image/fetch/$s_!Khc7!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fce604a9c-efa4-4e1b-a428-76e0c0dd312d_1246x768.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> KentuckyRouteZero.com (yes, this is from the official website, yes they made an interactive web exhibit out of it, and yes it&#8217;s 100% unironic)</figcaption></figure></div><p>I also need to talk about the first interstitial episode: <em>Limits &amp; Demonstrations</em>.</p><p>For those who haven&#8217;t played it (congratulations on your better life choices btw), this is a short standalone piece that takes place between Acts I and II. In this utter insult to your time and intelligence, you explore an art installation called (what else?) &#8220;<em>Limits &amp; Demonstrations</em>.&#8221; The introductory plaque states that <em>&#8220;the works on display here also trace the extremes of our capabilities and the frontiers of our patience as both viewers and exhibitors.&#8221;</em></p><p>Well, that&#8217;s certainly <em>one</em> way to put it!</p><p>The installation consists of various&#8230; art things. Floating words. Tape recordings. Abstract shapes. Random objects. You know, the type of stuff you&#8217;d see at a gallery opening where everyone&#8217;s drinking bad wine and pretending to understand what they&#8217;re looking at.</p><p>And you, the player, wander through this space, clicking on exhibits, reading descriptions that say things like <em>&#8220;comprises a diagonal slice through time, place, and form,&#8221;</em> and presumably nodding thoughtfully while secretly wondering <a href="https://en.wikipedia.org/wiki/Punk'd">if you&#8217;re being punk&#8217;d.</a></p><p>And sure, I&#8217;ll concede that I don&#8217;t particularly <em>like</em> modern art. I&#8217;ve done my time in the SF MoMA, trying (truly trying) to get it, but I guess I just don&#8217;t. That said, I do think modern art serves a <em>purpose</em>. I don&#8217;t wish it didn&#8217;t <em>exist</em>. I&#8217;m not reflexively <em>anti-</em> abstract, conceptual, or experimental art.</p><p>But (and I really hate to break it to the developers&#8230; actually, wait a minute, no I don&#8217;t!) <em>Limits &amp; Demonstrations</em> isn&#8217;t a straightforward portrayal of, or engagement with, modern art&#8212;it&#8217;s a <em>parody</em> of it, except the parody is completely sincere. It&#8217;s an entirely self-serious recreation of everything people find insufferable about the contemporary art world, presented without even the tiniest, most nanoscopic shred of irony or self-awareness.</p><p>This sequence is the gaming equivalent of someone at a party who won&#8217;t shut up about their trip to Berlin and all the amazing underground galleries they discovered. You know the type. They&#8217;ve somehow turned their own cultural consumption into a core personality trait, and they want you to know that their tastes are <em>so</em> much more sophisticated than yours, you filthy plebeian.</p><p>That&#8217;s <em>Kentucky Route Zero</em> in microcosm, really. That&#8217;s what the entire game feels like! It&#8217;s not actually deep, no matter how ardently the developers wish that it were; it&#8217;s just <em>signaling</em> depth. It&#8217;s so desperate to be perceived as artistic, but it only wears the <em>costume</em> of artistry while forgetting to, you know, <em>actually be artistic</em>.</p><p>And the gallery sequence is where the mask completely slips. This is where the game stops even pretending to be a game, and becomes nothing more than a pure delivery mechanism, an IV for mainlining uncut pretension into your withered veins.</p><p>I played through <em>Limits &amp; Demonstrations</em> with my jaw on the floor, unable to believe that the developers had actually <em>made</em> this, actually <em>released</em> it, and that critics had actually <em>praised</em> it. Did <em>nobody</em> see what was happening here? Did <em>nobody</em> recognize this for what it was?!</p><p>Apparently not. The reviews were as glowing as ever. &#8220;A bold experiment.&#8221; &#8220;A meditation on art and perception.&#8221; &#8220;Proof that games can be more than just games.&#8221;</p><p>No. It&#8217;s proof that if you act pretentious enough, people will be too embarrassed to admit they don&#8217;t get it.</p><h2><strong>The Emperor&#8217;s New Art Form (of Boring)</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!F-4Q!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!F-4Q!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 424w, https://substackcdn.com/image/fetch/$s_!F-4Q!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 848w, https://substackcdn.com/image/fetch/$s_!F-4Q!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 1272w, https://substackcdn.com/image/fetch/$s_!F-4Q!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!F-4Q!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif" width="1200" height="675.4285714285714" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:591,&quot;width&quot;:1050,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:13482,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/avif&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181207666?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!F-4Q!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 424w, https://substackcdn.com/image/fetch/$s_!F-4Q!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 848w, https://substackcdn.com/image/fetch/$s_!F-4Q!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 1272w, https://substackcdn.com/image/fetch/$s_!F-4Q!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4fdd6204-8339-4373-b64c-2f3c61a45936_1050x591.avif 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Cardboard Computer/Annapurna Interactive, via Nintendo</figcaption></figure></div><p>And that at long last brings me to the actual problem. The crux of the matter, and the root of my nightmares for the past five years&#8212;the thing that elevates <em>Kentucky Route Zero</em> from &#8220;bad game I don&#8217;t like&#8221; to &#8220;cultural phenomenon I feel compelled to publicly denounce.&#8221;</p><p><em>Kentucky Route Zero</em> has become, in certain circles, a <em>symbol</em>. It&#8217;s not just <em>a</em> game; it&#8217;s <em>THE</em> game. The one that proves video games can be art, the game that transcends the medium, <em>the one game to rule them all</em> that elevates gaming from mere entertainment to legitimate cultural expression.</p><p>This is <em>infuriating</em>, because it actually gives ammunition to everyone who thinks games <em>can&#8217;t</em> be art!</p><p>Think about it. If you wanted to convince a skeptic that video games deserve to be taken seriously as an art form, what would you show them? Would you show them <em>Kentucky Route Zero</em>, a plodding, incomprehensible mess that&#8217;s boring to play and impossible to understand? A game that even its <em>fans</em> can&#8217;t coherently summarize?</p><p>Or would you show them <em>The Last of Us</em>, and its devastating examination of love and loss? Maybe <em>The Stanley Parable&#8217;s</em> incisive and bitingly recursive meta-commentary on agency and the nature of the medium itself? Or perhaps <em>Outer Wilds,</em> with its meditations on mortality and celebration of curiosity? Still not enough? Then how about <em>Disco Elysium</em>&#8217;s brilliant political satire and actual psychological depth?</p><p>These are games that actually work as games <em>and</em> as art. They tell compelling stories through engaging gameplay, and they brilliantly bend, mold, and otherwise creatively wield their interactive medium to conjure up truly magical experiences that would be impossible in any other format. They are also, for the most part, accessible enough for a newcomer to appreciate while being deep enough for scholars to analyze.</p><p><em>Kentucky Route Zero</em> is none of these things. It&#8217;s inaccessible, incoherent, and painfully insufferable. If <em>this</em> is the best argument for games as art, then we&#8217;ve already lost.</p><p>And yet, somehow, <em>this</em> is the game that got the accolades. <em>This</em> is the game that won the awards. <em>This</em> is the game that critics pointed to when they wanted to prove their medium could hang with the greats.</p><p><em>Why??? </em>Why, oh dear God almighty in heaven, <em>WHY</em> did it have to be <em>THIS particular game?! </em></p><p><em>*falls to my knees wailing in despair</em>*</p><blockquote><h4><strong>&#129488;&#128175;&#129335;&#8205;&#9794;&#65039; SIDE QUEST: The Pretension Industrial Complex</strong></h4><p>I have a theory: nobody actually likes <em>Kentucky Route Zero</em>. They just think they&#8217;re supposed to.</p><p>This is a phenomenon I call the &#8220;<strong>Pretension Industrial Complex</strong>&#8221; (I&#8217;m only half joking). It works like this:</p><ol><li><p>An opaque piece of media emerges that&#8217;s unconventional enough to resist easy interpretation.</p></li><li><p>Certain critics, eager to demonstrate and prove how sophisticated they are, praise it lavishly; not because they actually liked it, but because praising it signals that they &#8220;get it.&#8221;</p></li><li><p>Other critics, not wanting to appear less sophisticated, follow suit. Negative reviews become social risks; nobody wants to be the philistine who didn&#8217;t understand the masterpiece.</p></li><li><p>Regular consumers, trusting the critical consensus, purchase the media. Many of them don&#8217;t enjoy it, but they assume the problem lies with <em>them</em>, not the work. &#8220;I must not be smart enough to appreciate it.&#8221;</p></li><li><p>A small percentage <em>do</em> genuinely love it (there&#8217;s no accounting for taste, after all), and they become vocal defenders, reinforcing the critical narrative.</p></li><li><p>The work achieves &#8220;classic&#8221; status, at which point criticizing it becomes heresy.</p></li></ol><p>This is how <em>The Favourite</em> became an Oscar darling despite being a deliberately off-putting mess, and this is also how <em>Ulysses</em> became &#8220;the greatest novel ever written&#8221; despite being essentially unreadable. But most relevantly for our discussion: this is how <em>Kentucky Route Zero</em> became gaming&#8217;s artistic standard bearer despite being an absolute chore to experience.</p><p>The emperor has no clothes, but everyone&#8217;s too polite (or too insecure) to say so. <a href="https://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes">Eat your heart out, Hans Christian Andersen</a>.</p></blockquote><h2><strong>A Grudging Concession</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!mCQx!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!mCQx!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 424w, https://substackcdn.com/image/fetch/$s_!mCQx!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 848w, https://substackcdn.com/image/fetch/$s_!mCQx!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 1272w, https://substackcdn.com/image/fetch/$s_!mCQx!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!mCQx!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif" width="1200" height="675.4285714285714" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:591,&quot;width&quot;:1050,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:14126,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/avif&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181207666?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!mCQx!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 424w, https://substackcdn.com/image/fetch/$s_!mCQx!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 848w, https://substackcdn.com/image/fetch/$s_!mCQx!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 1272w, https://substackcdn.com/image/fetch/$s_!mCQx!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4b8c020c-8e01-4d85-ba8b-97aa7ff68805_1050x591.avif 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Cardboard Computer/Annapurna Interactive, via Nintendo</figcaption></figure></div><p>In the interest of fairness, I should acknowledge that <em>Kentucky Route Zero</em> does one thing well: its music.</p><p><a href="https://benbabbitt.bandcamp.com/album/kentucky-route-zero-original-soundtrack">Ben Babbit&#8217;s original soundtrack</a> is truly delightful, and a joy to listen to. There&#8217;s a sequence in Act III where a group of musicians performs a song called &#8220;<em>Too Late to Love You</em>,&#8221; and it&#8217;s simply beautiful. Sublime. Maybe even (gasp&#8230; dare I say!) almost <em>moving</em>. And all throughout the game, KRZ serenades you with atmospheric and evocative music that&#8217;s actually very well-suited to the tone the game is trying to establish.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-13" href="#footnote-13" target="_self">13</a></p><p>I would <em>happily</em> listen to the <em>Kentucky Route Zero</em> soundtrack as background music. Divorced from the game itself, it&#8217;s really quite good!</p><p>That said, even this praise comes with an asterisk. The musical sequence in Act III, while lovely, takes approximately <em>15&#8211;20 minutes</em> to resolve. Twenty minutes during which you are doing nothing but watching a concert. And while I didn&#8217;t mind the music, I did find myself wondering why I&#8217;d purchased a video game to watch a concert instead of, you know, playing a video game.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-14" href="#footnote-14" target="_self">14</a></p><p>Once again, it&#8217;s the game in microcosm. Something that could have been moving and affecting becomes painful and tedious through nothing more than its sheer, unforgiving length. In <em>Kentucky Route Zero</em>, even the <em>good</em> parts are way too long.</p><h2><strong>Final Thoughts (And An Olive Branch)</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!aVX2!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!aVX2!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 424w, https://substackcdn.com/image/fetch/$s_!aVX2!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 848w, https://substackcdn.com/image/fetch/$s_!aVX2!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 1272w, https://substackcdn.com/image/fetch/$s_!aVX2!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!aVX2!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif" width="1200" height="675.4285714285714" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:591,&quot;width&quot;:1050,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:18798,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/avif&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181207666?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!aVX2!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 424w, https://substackcdn.com/image/fetch/$s_!aVX2!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 848w, https://substackcdn.com/image/fetch/$s_!aVX2!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 1272w, https://substackcdn.com/image/fetch/$s_!aVX2!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5abe02e-74fc-497c-9866-6376dc45d3c3_1050x591.avif 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Cardboard Computer/Annapurna Interactive, via Nintendo</figcaption></figure></div><p>Listen, I&#8217;m not saying you&#8217;re <em>wrong</em> if you liked <em>Kentucky Route Zero</em>. Tastes vary, after all. Some people think cilantro tastes like soap, and some people don&#8217;t; neither group is objectively correct.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-15" href="#footnote-15" target="_self">15</a></p><p>If the game&#8217;s languid pacing truly appealed to you, if its fragmented narrative felt mysterious rather than incoherent, or if its prose struck you as poetic rather than pretentious? That&#8217;s fine! Your experience is valid. I&#8217;m not going to tell you your feelings are wrong.</p><p>But I would encourage you to ask yourself a question: do you actually like <em>Kentucky Route Zero</em>, or do you like the <em>idea</em> of liking it?</p><p>Do you honestly enjoy the experience of playing this game (the hours of slow walking, the eye-rollingly stuffy and opaque conversations, the pointlessly endless driving)? Or do you enjoy being someone who appreciates a game like this? Could it be that what you <em>really</em> enjoy is feeling culturally sophisticated (perhaps even, dare I say, <em>superior</em>) because you champion something that other people don&#8217;t understand?</p><p>Because if I&#8217;m being honest, I think <em>a lot</em> (maybe even <em>most</em>) of the praise for this game comes from the latter place, rather than the former.</p><p><em>Kentucky Route Zero</em> is the modern art of video games, and I don&#8217;t mean that as a compliment. Like many strains of modern art, it has utterly and hopelessly confused obscurity with profundity, misconstrued difficulty as depth, and equated insufferability with excellence.</p><p>The best art (regardless of medium) rewards your engagement. It might be challenging, but the challenge serves a higher purpose. And it might be unconventional, but its unconventionality says something that it couldn&#8217;t have said conventionally.</p><p><em>Kentucky Route Zero</em> does neither, and if anything it <em>punishes</em> your engagement. It&#8217;s challenging for the sake of being challenging (and not in a good way, a la <em>Dark Souls</em>),<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-16" href="#footnote-16" target="_self">16</a> and it&#8217;s unconventional for the sake of being unconventional. It&#8217;s a game that, above all else, exists to be <em>discussed</em> rather than played, and is meant to be <em>admired</em> rather than enjoyed.</p><p>And that, ultimately, is why I wrote this review. Not to yuck anyone&#8217;s yum, but to provide a counterweight (however small) to the overwhelming tide of uncritical praise heaped upon this dreck. To say to my fellow doubters, loudly, clearly, and publicly: </p><p><strong>You&#8217;re not crazy if you didn&#8217;t like this game.</strong> You&#8217;re not a philistine, and you didn&#8217;t miss anything.</p><p>The game is just <em>bad</em>.</p><h2><strong>Postscript: Actually Good Artistic Games</strong></h2><p>Since I&#8217;ve spent several thousand words tearing down a false idol like Moses torching the golden calf, let me close by highlighting some workable alternatives. If you want to play artistically ambitious games that are <em>actually good</em>, start with these:</p><p><em><strong>What Remains of Edith Finch:</strong></em> This is <a href="https://gameandword.substack.com/p/bonus-gamings-mona-lisa">gaming&#8217;s </a><em><a href="https://gameandword.substack.com/p/bonus-gamings-mona-lisa">real</a></em><a href="https://gameandword.substack.com/p/bonus-gamings-mona-lisa"> Mona Lisa</a>, as far as I&#8217;m concerned. Visually stunning, emotionally devastating, and (gasp!) actually narratively coherent. Each segment works as both gameplay <em>and</em> storytelling. If you only play one walking simulator (even if the very concept of walking simulators sends you flying into a nerd rage), make it this one. &#8211; <a href="https://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/">Steam</a> | <a href="https://apps.apple.com/us/app/what-remains-of-edith-finch/id1508051949">iOS</a> | <a href="https://store.playstation.com/en-us/product/UP2470-CUSA06886_00-EFINCHPS4GAME001">PlayStation</a> | <a href="https://www.microsoft.com/en-us/p/what-remains-of-edith-finch/bslglg8p9t01">Xbox</a> | <a href="https://www.nintendo.com/games/detail/what-remains-of-edith-finch-switch/">Nintendo Switch</a></p><p><em><strong>Disco Elysium:</strong></em> A detective RPG that boasts some of the best writing in games.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-17" href="#footnote-17" target="_self">17</a> It serves up dense and literary prose without becoming impenetrable, and pulls off a legitimately weighty examination of politics, interiority, and failure. Also, it&#8217;s <em>actually fun to play</em>. &#8211; <a href="https://store.steampowered.com/app/632470/Disco_Elysium/">Steam</a> | <a href="https://www.playstation.com/en-us/games/disco-elysium/">PlayStation</a> | <a href="https://www.microsoft.com/en-us/p/disco-elysium-the-final-cut/9ntrs771l8hl">Xbox</a> | <a href="https://www.nintendo.com/games/detail/disco-elysium-the-final-cut-switch/">Nintendo Switch</a></p><p><em><strong>Outer Wilds:</strong></em> A time loop game about exploration, curiosity, and coming to terms with mortality. The narrative unfolds organically through entirely player-directed discovery, and its final moments are deep and evocative to the point of transcendence. I recently published <a href="https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight">an analysis of this game</a>, and I stand by every word I wrote. &#8211; <a href="https://store.steampowered.com/app/753640?utm_source=gamewebsite&amp;utm_campaign=sitevisit&amp;utm_medium=web">Steam</a> | <a href="https://store.playstation.com/en-us/product/UP2470-CUSA09929_00-OUTERWILDSSIEA00">PlayStation</a> | <a href="https://www.microsoft.com/en-us/p/outer-wilds/c596fkdkmqn7?activetab=pivot:overviewtab">Xbox</a> | <a href="https://www.nintendo.com/us/store/products/outer-wilds-switch/">Nintendo Switch</a></p><p><em><strong>Journey</strong>:</em> Yes, it&#8217;s another walking simulator. And yes, it also aims to be artsy, such that it&#8217;s often mentioned in the same breath as <em>KRZ</em>. But unlike <em>KRZ</em>, it&#8217;s tightly designed, emotionally resonant, and highly respectful of your time. Its wordless multiplayer component is also a masterwork of game design. &#8211; <a href="https://store.steampowered.com/app/638230/Journey/">Steam</a> | <a href="https://apps.apple.com/us/app/journey/id1445593893">iOS</a> </p><p><em><strong>The Stanley Parable:</strong></em> A game that&#8217;s just as meta and self-aware as <em>Kentucky Route Zero</em> thinks it is, except this one&#8217;s unironically funny and actually has something to say. The narrative examines choice, free will, and the nature of games themselves, delivered through a cheeky British narrator who&#8217;s more entertaining in five minutes than <em>KRZ</em>&#8217;s entire cast is in five acts. It proves that a game can be experimental and cerebral without disappearing up its own backside (and while also being, you know, <em>enjoyable)</em>. &#8211; <a href="https://store.steampowered.com/app/1703340/The_Stanley_Parable_Ultra_Deluxe/">Steam</a> | <a href="https://playstation.com/">PlayStation</a> | <a href="https://xbox.com/">Xbox</a> | <a href="https://www.nintendo.com/store/products/the-stanley-parable-ultra-deluxe-switch/">Nintendo Switch</a></p><p>These games all succeed where <em>Kentucky Route Zero</em> failed, by making a case for games as art while <em>actually being good</em>. They reward your engagement rather than punish it, and they respect your time while commanding your attention.</p><p>Play <em>any</em> of these instead of this horse slop (or feel free to suggest your own in the comments). You&#8217;ll thank me later.</p><h2>At A Glance</h2><p><strong>Final verdict: </strong>1/10<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-18" href="#footnote-18" target="_self">18</a></p><p><strong>Would I recommend it?</strong> Only as an endurance test.</p><p><strong>Did it advance games as an art form?</strong> Absolutely not, no matter what the pompous critics and clueless awards committees say.</p><p><strong>Would I play it again?</strong> I would rather manually defrag a hard drive with a spoon.</p><p><em>This has been the first (and, God willing, last) official Game &amp; Word review. We now return to our regularly scheduled programming, starting with my Diablo angelology/demonology deep dive, hitting your inboxes soon! Thanks for indulging me.</em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>I <em>used</em> to write reviews before I launched <em>Game &amp; Word</em>, and you can even find some of those buried deep <a href="https://gameandword.substack.com/archive">in the archive</a>, but those were originally published under different banners and mastheads that very much were NOT <em>Game &amp; Word</em>, so they don&#8217;t really count.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>6-7!!! &#8230;&#8230;&#8230;&#8230;Sorry, I&#8217;ll see myself out now.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>Right? <em>&#8230;RIGHT?!</em></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>At least, it was a 92 when I first played this game, quite a few years back. Since then, it&#8217;s dropped to an 87. Which is still <em>way</em> too high, but it does give me hope: maybe, <em>just maybe</em>, people are finally starting to wake up to the sordid, horrible truth about this steaming pile of horse manure that calls itself a &#8220;game.&#8221;</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>Or, alternately, a quote from the great Larry David: <strong>&#8220;pretension masquerading as art.&#8221;</strong></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>No, not Boomers. Rather, mostly Gen Xers and the very eldest Millennials.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>Apparently, he was absorbed into the Hard Times Distillery&#8217;s skeletal workforce to pay off the debts he accrued throughout the game. Turns out the real treasure (or delivery, or whatever) was the debt we made along the way!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>Or, alternately: <strong>&#8220;Try-Hard Theater Kid Surrealism Masquerading as Magical Realism, Wrapped in Superfluously Self-Indulgent Dialogue.&#8221;</strong> See? Two can play this game!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-9" href="#footnote-anchor-9" class="footnote-number" contenteditable="false" target="_self">9</a><div class="footnote-content"><p>The game <em>claims</em> to be Magical Realism, but I refuse to sully that fine literary genre by associating it with this dreck. Again, KRZ traffics in the <em>aesthetics</em> and <em>superficial markers</em> of Magical Realism without actually engaging in the deeper themes usually associated with the genre. Specifically, the spiritual element&#8212;which I&#8217;d argue is <em>essential</em> to Magical Realism&#8212;is sorely, sorely lacking here beyond the thinnest surface level. </p><p>(It does, however, seem to have a lot to say [simultaneously cryptically <em>and</em> didactically, somehow, which I suppose is a small accomplishment in and of itself] about capitalism, which&#8230; *<em>groan</em>* please don&#8217;t get me started. Anyway, point is: Magical Realism, this ain&#8217;t. Moving on!)</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-10" href="#footnote-anchor-10" class="footnote-number" contenteditable="false" target="_self">10</a><div class="footnote-content"><p>The first two in their native Spanish!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-11" href="#footnote-anchor-11" class="footnote-number" contenteditable="false" target="_self">11</a><div class="footnote-content"><p>Believe it or not, some of my favorite games feature gorgeous prose; <em>Disco Elysium</em>, for instance, is basically a novel you can walk around in.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-12" href="#footnote-anchor-12" class="footnote-number" contenteditable="false" target="_self">12</a><div class="footnote-content"><p><a href="https://www.youtube.com/watch?v=HX2rcawrjrw">&#8220;Cuno doesn&#8217;t </a><em><a href="https://www.youtube.com/watch?v=HX2rcawrjrw">fucking</a></em><a href="https://www.youtube.com/watch?v=HX2rcawrjrw"> care!&#8221;</a></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-13" href="#footnote-anchor-13" class="footnote-number" contenteditable="false" target="_self">13</a><div class="footnote-content"><p>You know, even if that tone is &#8220;insufferable.&#8221;</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-14" href="#footnote-anchor-14" class="footnote-number" contenteditable="false" target="_self">14</a><div class="footnote-content"><p>Though even Fortnite is <a href="https://www.youtube.com/watch?v=NBsCzN-jfvA">getting in on the act</a> now, so maybe I really am just a philistine Boomer who&#8217;s simply behind the times.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-15" href="#footnote-anchor-15" class="footnote-number" contenteditable="false" target="_self">15</a><div class="footnote-content"><p>Although the soap people are definitely missing out.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-16" href="#footnote-anchor-16" class="footnote-number" contenteditable="false" target="_self">16</a><div class="footnote-content"><p>And even with <em>Dark Souls</em>, the hair-pulling challenge absolutely serves a higher purpose beyond just punishing the player.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-17" href="#footnote-anchor-17" class="footnote-number" contenteditable="false" target="_self">17</a><div class="footnote-content"><p>Not that the bar&#8217;s very high to begin with (which is quite sad), but still, the game&#8217;s quite well-written!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-18" href="#footnote-anchor-18" class="footnote-number" contenteditable="false" target="_self">18</a><div class="footnote-content"><p>The soundtrack saves it from a 0 (or even a negative score). Barely.</p></div></div>]]></content:encoded></item><item><title><![CDATA[Player Select: Volume 6 Topic Finalists (Pick One!)]]></title><description><![CDATA[Help Me Choose a Theme for Volume 6!]]></description><link>https://gameandword.substack.com/p/player-select-volume-6-topic-finalists</link><guid isPermaLink="false">https://gameandword.substack.com/p/player-select-volume-6-topic-finalists</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Wed, 31 Dec 2025 22:54:24 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!1JSH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Happy almost-New Year, everyone! As we count down to 2026, I&#8217;m looking ahead at what comes next for <em>Game &amp; Word</em>. <strong>Volume 5</strong> (<em>Abra-CODE-abra!</em>) has been an absolute trip. I hope you&#8217;ve enjoyed combing through all of gaming&#8217;s mystical, esoteric, and downright arcane aspects (and all the delightfully weird little academic tangents we&#8217;ve explored in the process) as much as I have!</p><p>But now, it&#8217;s just about that time <s>of the year</s> in each volume&#8217;s lifecycle that I start looking ahead to <strong>what I should cover next</strong>.</p><h2>Wrapping Up Volume 5</h2><p>Before we leap into the future, here&#8217;s <strong>what&#8217;s still on deck</strong> for our current journey through gaming&#8217;s magical and occult side: </p><ul><li><p><strong>Angels and Demons</strong> - An examination of celestial and infernal beings in video games, primarily through the <em>Diablo</em> series also but touching on how other games (<em>DOOM</em>, <em>Bayonetta</em>, <em>Devil May Cry</em>) handle the divine bureaucracy of heaven and hell.</p></li><li><p><strong>Deities and Their Worshippers</strong> - Using <em>Hades</em> and <em>Hades II</em> as starting points to explore gods, Elder Beings, and mortal devotion (Lovecraftian cultists, anyone???), as well as the meta-concept of &#8220;playing God&#8221; when you boot up a game, particularly simulation games.</p></li><li><p><strong>Dark Magic and the Forbidden Arts</strong> - The spooooky stuff: necromancy, blood magic, curses, and all the taboo Left-Hand Path practices that games so generously let us gleefully experiment with (and without the attendant risk of spectral or demonic possession!).</p></li><li><p><strong>Apotheosis</strong> - How mortals ascend to godhood in video games, how it parallels similar ascensions in myth and magic (Hercules, Enoch, Jesus), and what that transformation means narratively and mechanically</p></li><li><p><strong>The Meta-Magic of Game Creation</strong> - Game development and other creative endeavors as inherently magical acts that bring entire worlds into existence, while transforming the creator and audience alike</p></li><li><p><strong>Technomancy</strong> - The wacky intersection of magic and computers, tracing a through-line from video games to the internet to generative AI</p></li><li><p><strong>The Gamers&#8217; Grimoire</strong> - That fun little bonus gaming spellbook I still owe my paid subscribers (it&#8217;s about 3/4 done, I promise!)</p></li></ul><p><strong>FAIR WARNING:</strong> I may or may not get to all of these, and some might get bumped to <strong>Side Quests</strong> or become <strong>bonus pieces</strong> for paid subscribers, depending on how the writing flows and where the rabbit holes take me.</p><div><hr></div><h2>Volume 6: The People <s>Have Spoken</s> (Will Speak)</h2><p>Just like I did before Volume 5, <strong>I&#8217;m putting the next theme up to a vote</strong>. I&#8217;ve brainstormed <strong>10 possible directions</strong>, and will give <strong>YOU</strong> a say in what we explore next!</p><p>Here&#8217;s what I&#8217;m considering:</p><ul><li><p>Option 1: <strong>Press F to Feast</strong> [Food + Drink]</p></li><li><p>Option 2: <strong>Pixel Perfect</strong> [Aesthetics + Design]</p></li><li><p>Option 3: <strong>State of Play</strong> [Politics + Governance]</p></li><li><p>Option 4: <strong>The Long Game</strong> [Anthropology + Cultural Evolution]</p></li><li><p>Option 5: <strong>Friendly Fire</strong> [War + Peace]</p></li><li><p>Option 6: <strong>Working as Intended</strong> [Labor + Productivity]</p></li><li><p>Option 7: <strong>New Game Plus</strong> [Memory + Self]</p></li><li><p>Option 8: <strong>Open World</strong> [Nature + Environment]</p></li><li><p>Option 9: <strong>One Last Score</strong> [Cops + Mobsters]</p></li><li><p>Option 10: <strong>Gears of the Empire</strong> [Steam + Punk]</p></li></ul><p>If you like the idea, just <strong>vote for it</strong> using the handy poll thingy underneath each theme. If you hate the idea, you can also vote &#8220;no,&#8221; or just leave it blank if you don&#8217;t care either way. <strong>You can vote on as many as you want!</strong></p><p>But you gotta subscribe (whether free or paid) to be able to vote, so if you haven&#8217;t subscribed yet, now&#8217;s your chance:</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><h3><strong>Option 1: Press F to Feast</strong></h3><p><em>Food, Drink, and Culinary Culture in Video Games</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!x_v3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8f2fdde7-bb39-4393-a090-dd3b5d5351fa_1080x1282.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!x_v3!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8f2fdde7-bb39-4393-a090-dd3b5d5351fa_1080x1282.webp 424w, https://substackcdn.com/image/fetch/$s_!x_v3!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8f2fdde7-bb39-4393-a090-dd3b5d5351fa_1080x1282.webp 848w, https://substackcdn.com/image/fetch/$s_!x_v3!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8f2fdde7-bb39-4393-a090-dd3b5d5351fa_1080x1282.webp 1272w, https://substackcdn.com/image/fetch/$s_!x_v3!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8f2fdde7-bb39-4393-a090-dd3b5d5351fa_1080x1282.webp 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!x_v3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8f2fdde7-bb39-4393-a090-dd3b5d5351fa_1080x1282.webp" width="726.6875" height="862.6049768518518" 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class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> <a href="https://www.reddit.com/r/zelda/comments/evc0p0/botw_why_did_the_cucco_cross_the_road_because_you/">Daniel Castro Maia</a></figcaption></figure></div><p>From cooking mechanics to farming sims, whether it&#8217;s <em>Monster Hunter</em>&#8217;s canteen or <em>Breath of the Wild</em>&#8217;s groundbreaking recipe crafting system, <strong>food</strong> <strong>and</strong> <strong>libations</strong> in games serve a deeper function than mere HP recovery or stat boosts! In this volume, we&#8217;ll explore the <strong>anthropology of the feast</strong>, the <strong>economics of sustenance</strong>, <strong>food as cultural memory</strong>, and why we find <strong>virtual cooking</strong> so damn satisfying.</p><p><strong>Games To Cover</strong>:</p><ul><li><p><em>Cooking Mama</em> series</p></li><li><p><em>Yakuza</em> series</p></li><li><p><em>Breath of the Wild</em>/<em>Tears of the Kingdom</em></p></li><li><p><em>Stardew Valley</em></p></li><li><p><em>VA-11 Hall-A</em></p></li><li><p><em>Coffee Talk</em></p></li><li><p><em>Overcooked!</em></p></li><li><p><em>Monster Hunter</em></p></li><li><p><em>Chef Life</em></p></li><li><p><em>Hundred Days</em></p></li><li><p><em>Final Fantasy XV</em></p></li><li><p><em>Animal Crossing</em></p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Anthropology</p></li><li><p>Economics</p></li><li><p>History of cuisine</p></li><li><p>Cuisine as cultural vector/framework</p></li><li><p>Psychology of comfort food</p></li><li><p>Philosophy of consumption and sustenance</p></li><li><p>The culinary arts themselves</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425968}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 2: Pixel Perfect</strong></h3><p><em>Beauty, Aesthetics, Art, and Design in Video Games</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!k2xE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!k2xE!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 424w, https://substackcdn.com/image/fetch/$s_!k2xE!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 848w, https://substackcdn.com/image/fetch/$s_!k2xE!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 1272w, https://substackcdn.com/image/fetch/$s_!k2xE!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!k2xE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png" width="724.78125" height="547.2838010204082" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:888,&quot;width&quot;:1176,&quot;resizeWidth&quot;:724.78125,&quot;bytes&quot;:268527,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183007933?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!k2xE!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 424w, https://substackcdn.com/image/fetch/$s_!k2xE!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 848w, https://substackcdn.com/image/fetch/$s_!k2xE!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 1272w, https://substackcdn.com/image/fetch/$s_!k2xE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe8e65092-12ec-4059-9751-68600e46ac6a_1176x888.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Art by Midjourney</figcaption></figure></div><p>What makes a game beautiful? And no, the answer isn&#8217;t just &#8220;good graphics.&#8221; This volume is all about everything that makes games pleasing to the eye, focusing on <strong>art direction</strong>, <strong>architecture</strong>, <strong>fashion</strong>, and <strong>design</strong>. </p><p>We&#8217;ll also take some detours along the way, exploring the <strong>psychology of cute, kawaii culture, environmental storytelling through space, the psychology of character creation</strong>, and <strong>how visual language creates meaning</strong> (including visual trends in games as a whole, such as <strong>pixel art</strong>, <strong>cel shading,</strong> and <strong>low-poly minimalism</strong>). So get ready to take a microscope to <em>Journey&#8217;s</em> sublime vistas, <em>Animal Crossing</em>&#8217;s cozy charm, <em>Control</em>&#8217;s brutalist architecture, <em>Hollow Knight</em>&#8217;s hand-drawn perfection, and more!</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Journey</em></p></li><li><p><em>Okami</em></p></li><li><p><em>Gris</em></p></li><li><p><em>Final Fantasy XIV</em></p></li><li><p><em>Monument Valley</em></p></li><li><p><em>ABZ&#219;</em></p></li><li><p><em>Sayonara Wild Hearts</em></p></li><li><p><em>Hollow Knight/Silksong</em></p></li><li><p><em>Unpacking</em></p></li><li><p>Various character creators and fashion systems</p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Philosophy of aesthetics</p></li><li><p>Art history</p></li><li><p>Architecture</p></li><li><p>Psychology and sociology of beauty</p></li><li><p>Anthropology of kawaii culture</p></li><li><p>Design theory</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425969}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 3: State of Play</strong></h3><p><em>How Video Games Mirror Politics, Society, and Culture</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!udPn!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!udPn!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 424w, https://substackcdn.com/image/fetch/$s_!udPn!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 848w, https://substackcdn.com/image/fetch/$s_!udPn!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 1272w, https://substackcdn.com/image/fetch/$s_!udPn!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!udPn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png" width="726" height="311.14285714285717" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:624,&quot;width&quot;:1456,&quot;resizeWidth&quot;:726,&quot;bytes&quot;:1892424,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183007933?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!udPn!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 424w, https://substackcdn.com/image/fetch/$s_!udPn!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 848w, https://substackcdn.com/image/fetch/$s_!udPn!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 1272w, https://substackcdn.com/image/fetch/$s_!udPn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39e399aa-ee0f-4323-8608-c3d596880c86_1680x720.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Art by Midjourney</figcaption></figure></div><p>Gaming is chock full of deep political commentary that&#8217;s just <em>begging</em> for scholarly analysis, but so much of its richest commentary often flies under the radar. This volume will tackle how games explore <strong>political philosophy</strong>, satirize <strong>contemporary society</strong>, simulate <strong>governance systems</strong>, and grapple with <strong>dissent, subversion, revolution, surveillance, </strong>and<strong> control</strong>. We&#8217;ll examine <strong>failed utopias</strong>, <strong>revolutionary movements</strong>, <strong>corporate dystopias</strong>, and what happens when <strong>ideology</strong> becomes gameplay.</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Disco Elysium</em></p></li><li><p><em>Bioshock</em> series</p></li><li><p><em>Metal Gear Solid</em> series</p></li><li><p><em>Papers Please</em></p></li><li><p><em>Frostpunk</em></p></li><li><p><em>The Outer Worlds</em></p></li><li><p><em>Fallout</em> series</p></li><li><p><em>Tropico</em> series</p></li><li><p><em>Civilization</em></p></li><li><p><em>Grand Theft Auto</em> series</p></li><li><p><em>Far Cry</em> series</p></li><li><p><em>EVE Online</em></p></li><li><p><em>Cyberpunk 2077</em></p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Political philosophy</p></li><li><p>Sociology</p></li><li><p>Economics</p></li><li><p>Ethics</p></li><li><p>Criminology</p></li><li><p>History of revolutionary movements</p></li><li><p>Mass media theory</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425970}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 4: The Long Game</strong></h3><p><em>Video Games and the March of Human History</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Rw9-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Rw9-!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Rw9-!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Rw9-!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Rw9-!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Rw9-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg" width="726.03125" height="408.392578125" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:726.03125,&quot;bytes&quot;:287171,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183007933?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Rw9-!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Rw9-!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Rw9-!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Rw9-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74a34564-1a7e-44db-b61f-a018779c20da_1920x1080.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Amplitude Studios/SEGA</figcaption></figure></div><p>What can a campaign of <em>Civilization</em> or <em>Humankind</em> teach us about ourselves? This volume will take a more experimental approach, using campaigns in <strong>grand strategy</strong> and <strong>4X</strong> games as lenses to examine <strong>human development</strong>, <strong>technological progress</strong>, <strong>cultural evolution</strong>, and the eternal tension between <strong>individual agency</strong> and <strong>historical forces</strong>. From hunter-gatherers to space explorers, we&#8217;ll explore what games reveal about our journey as a species.</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Humankind</em></p></li><li><p><em>Crusader Kings III</em></p></li><li><p><em>Ancestors: The Humankind Odyssey</em></p></li><li><p><em>Spore</em></p></li><li><p><em>Civilization VI</em></p></li><li><p><em>Stellaris</em></p></li><li><p><em>Alpha Centauri</em></p></li><li><p><em>Age of Empires</em> series</p></li><li><p><em>Europa Universalis IV</em> </p></li><li><p><em>The Longing</em></p></li><li><p><em>Frostpunk</em></p></li><li><p><em>Rimworld</em></p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Anthropology</p></li><li><p>Philosophy of history</p></li><li><p>Sociology of civilization</p></li><li><p>Technology studies</p></li><li><p>Comparative history</p></li><li><p>Evolutionary theory</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425972}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 5: Friendly Fire</strong></h3><p><em>Violence, War, and Conflict in Video Games</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw"><img src="https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" width="728" height="485.24738799362495" data-attrs="{&quot;src&quot;:&quot;https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:3764,&quot;width&quot;:5647,&quot;resizeWidth&quot;:728,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;a computer screen with a video game on it&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="a computer screen with a video game on it" title="a computer screen with a video game on it" srcset="https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1677722016462-c1c367f02a40?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx2aWRlbyUyMGdhbWUlMjB3YXJ8ZW58MHx8fHwxNzY3MjEwODU1fDA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Photo by <a href="https://unsplash.com/@streetartist">Evgeniy Kondratiev</a> on <a href="https://unsplash.com">Unsplash</a></figcaption></figure></div><p>Gaming&#8217;s relationship with violence is its most examined yet perhaps least understood aspect. No, we won&#8217;t be asking that tired and trite &#8220;do games cause violence?&#8221; question.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a> Instead, we&#8217;ll explore things like <strong>just war theory</strong>, the <strong>aestheticization of combat</strong>, <strong>ludonarrative dissonance</strong>, mechanical and narrative depictions of <strong>pacifism</strong>, <strong>historical war simulation</strong>, and the <strong>military-entertainment complex</strong>. When is violence justified? What does it mean to enjoy simulated combat? Why do some games question violence, while others glorify it? And how does this fit into a world that teeters ever so precariously to the edge of renewed global conflict?</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Spec Ops: The Line</em></p></li><li><p><em>Metal Gear Solid</em> series</p></li><li><p><em>Undertale</em></p></li><li><p><em>Hotline Miami</em></p></li><li><p><em>This War of Mine</em></p></li><li><p><em>Valkyria Chronicles</em></p></li><li><p><em>Dishonored</em></p></li><li><p><em>Sekiro: Shadows Die Twice</em></p></li><li><p><em>Devil May Cry</em></p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Ethics and just war theory</p></li><li><p>Military history</p></li><li><p>Psychology of aggression</p></li><li><p>Mass media theory</p></li><li><p>Philosophy of violence</p></li><li><p>Game studies</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425973}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 6: Working As Intended</strong></h3><p><em>Video Games&#8217; Depictions of Work, Labor, and Productivity</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!xIQO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!xIQO!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 424w, https://substackcdn.com/image/fetch/$s_!xIQO!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 848w, https://substackcdn.com/image/fetch/$s_!xIQO!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 1272w, https://substackcdn.com/image/fetch/$s_!xIQO!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!xIQO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png" width="725.046875" height="310.734375" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:624,&quot;width&quot;:1456,&quot;resizeWidth&quot;:725.046875,&quot;bytes&quot;:1288890,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183007933?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!xIQO!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 424w, https://substackcdn.com/image/fetch/$s_!xIQO!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 848w, https://substackcdn.com/image/fetch/$s_!xIQO!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 1272w, https://substackcdn.com/image/fetch/$s_!xIQO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc91d436a-8787-4a66-a280-0eda0e917d5f_1680x720.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Art by Midjourney (Author Composite)</figcaption></figure></div><p>Ironically and paradoxically, we work <em>constantly</em> in games (be it by farming, crafting, managing, or building), and often find it more satisfying than our actual jobs. What does this reveal about <strong>labor</strong>, <strong>value creation</strong>, <strong>resource allocation</strong>, and our relationship to <strong>productivity</strong>? This volume dives into the ever-increasing <strong>gamification of labor</strong>, the enduring popularity of <strong>tycoon simulators</strong>, <strong>automation philosophy</strong>, <strong>&#8220;the grind,&#8221;</strong> and <strong>when games feel like second jobs</strong>.</p><p><strong>Games We&#8217;d Cover</strong>: </p><ul><li><p><em>Factorio</em></p></li><li><p><em>Stardew Valley</em></p></li><li><p><em>Papers Please</em></p></li><li><p><em>Overcooked!</em></p></li><li><p><em>Death Stranding</em></p></li><li><p><em>Animal Crossing</em></p></li><li><p><em>Satisfactory</em></p></li><li><p><em>Deep Rock Galactic</em></p></li><li><p><em>EVE Online</em></p></li><li><p>Various tycoon/management sims</p></li><li><p>MMO daily grinds</p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Economics</p></li><li><p>Labor theory</p></li><li><p>Philosophy of work</p></li><li><p>Sociology of capitalism</p></li><li><p>Industrial psychology</p></li><li><p>Game design theory</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425975}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 7: New Game Plus</strong></h3><p><em>Video Games as Mirrors to the Self</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!8Nm1!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!8Nm1!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 424w, https://substackcdn.com/image/fetch/$s_!8Nm1!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 848w, https://substackcdn.com/image/fetch/$s_!8Nm1!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 1272w, https://substackcdn.com/image/fetch/$s_!8Nm1!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!8Nm1!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png" width="725.109375" height="424.79963384865744" 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srcset="https://substackcdn.com/image/fetch/$s_!8Nm1!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 424w, https://substackcdn.com/image/fetch/$s_!8Nm1!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 848w, https://substackcdn.com/image/fetch/$s_!8Nm1!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 1272w, https://substackcdn.com/image/fetch/$s_!8Nm1!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6f303095-a292-4098-964c-9172037345f5_1229x720.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Art by Midjourney</figcaption></figure></div><p>Games uniquely explore <strong>memory</strong>, <strong>identity</strong>, and <strong>selfhood</strong> through <strong>amnesia narratives</strong>, <strong>save systems</strong>, <strong>character creation</strong>, and <strong>how we remember</strong> play experiences. Why do so many protagonists forget? What does it mean when we can be literally <em>anyone?</em> And how do save systems function as memory? (It&#8217;s not as simple as you&#8217;d think!) So strap in and get ready to explore the <strong>reconstruction of self</strong>, <strong>unreliable narrators</strong>, <strong>collective gaming memory</strong>, and <strong>false nostalgia</strong>.</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Disco Elysium</em></p></li><li><p><em>Nier: Automata</em></p></li><li><p><em>Outer Wilds</em></p></li><li><p><em>Return of the Obra Dinn</em></p></li><li><p><em>What Remains of Edith Finch</em></p></li><li><p><em>The Stanley Parable</em></p></li><li><p><em>Planescape: Torment</em></p></li><li><p>Various RPG character creators</p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Philosophy of the self</p></li><li><p>Psychology of memory</p></li><li><p>Narrative theory</p></li><li><p>Phenomenology</p></li><li><p>Cognitive science</p></li><li><p>Digital humanities</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425976}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 8: Open World</strong></h3><p><em>Nature and Environment in Video Games</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw"><img src="https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" width="7680" height="4320" data-attrs="{&quot;src&quot;:&quot;https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:4320,&quot;width&quot;:7680,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;a low - poly model of the earth with a blue sky in the background&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="a low - poly model of the earth with a blue sky in the background" title="a low - poly model of the earth with a blue sky in the background" srcset="https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1698724988161-af40fb2542db?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwzfHxsb3clMjBwb2x5fGVufDB8fHx8MTc2NzIyMDgyOHww&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Photo by <a href="https://unsplash.com/@maddisondesigns">Anthony Hortin</a> on <a href="https://unsplash.com">Unsplash</a></figcaption></figure></div><p>Video games have always offered us unique ways to explore our relationship with the <strong>natural world</strong>, whether through <strong>simulation</strong>, <strong>utilization</strong>, or <strong>restoration</strong>. We&#8217;ll examine <strong>ecology as system</strong>, <strong>conservation ethics</strong>, <strong>natural disasters</strong>, <strong>rewilding</strong>, <strong>pastoral fantasies</strong>, and <strong>climate fiction</strong> in gaming.</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Rain World</em></p></li><li><p><em>Eco</em></p></li><li><p><em>Terra Nil</em></p></li><li><p><em>Death Stranding</em></p></li><li><p><em>Horizon Zero Dawn</em></p></li><li><p><em>ABZ&#219;</em></p></li><li><p><em>Subnautica</em></p></li><li><p><em>Ecco the Dolphin</em></p></li><li><p><em>Stardew Valley</em></p></li><li><p><em>Frostpunk</em></p></li><li><p><em>Minecraft</em></p></li><li><p>Various survival games</p></li><li><p>City builders with environmental mechanics</p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Ecology</p></li><li><p>Economics</p></li><li><p>Environmental philosophy</p></li><li><p>Natural science</p></li><li><p>Geography</p></li><li><p>Environmental ethics</p></li><li><p>Malthusian theory</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425977}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h3><strong>Option 9: One Last Score</strong></h3><p><em>Crime, the Mob, and Gangster Narratives in Video Games</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!CMd0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!CMd0!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CMd0!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CMd0!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CMd0!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!CMd0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg" width="725.40625" height="408.041015625" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:725.40625,&quot;bytes&quot;:244083,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183007933?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!CMd0!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CMd0!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CMd0!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CMd0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0cac3fb-4f5c-4c16-823d-5c12c7ac60b4_1920x1080.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit</strong>: Rockstar Games</figcaption></figure></div><p>From the tragic arcs of <em>Mafia&#8217;s</em> made men and <em>Yakuza&#8217;s</em> honorable thugs, to <em>Grand Theft Auto</em>&#8217;s satirical crime sprees and <em>Disco Elysium</em>&#8217;s profoundly broken detective, games (like the societies that spawn them) have long been fascinated with <strong>cops</strong>, <strong>criminals</strong>, and <strong>the codes that govern both</strong>. Join us as we figure out why we love<strong> playing outlaws</strong>, how different cultures <strong>romanticize organized crime</strong>, the <strong>economics of black markets</strong>, <strong>heist planning as game design</strong>, and whether it&#8217;s possible to <strong>depict crime</strong> without <strong>glamorizing</strong> <strong>it</strong> (and whether or not we should be worried about it).</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Yakuza/Like a Dragon</em> series</p></li><li><p><em>Mafia</em> series</p></li><li><p><em>Grand Theft Auto</em> series</p></li><li><p><em>Disco Elysium</em></p></li><li><p><em>Payday 2</em></p></li><li><p><em>Saints Row</em> series</p></li><li><p><em>Sleeping Dogs</em></p></li><li><p><em>LA Noire</em></p></li><li><p><em>Thief</em> series</p></li><li><p><em>Hotline Miami</em></p></li><li><p><em>Hitman</em> series</p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>Sociology of organized crime</p></li><li><p>Criminal justice philosophy</p></li><li><p>History of crime families</p></li><li><p>Economics of black markets</p></li><li><p>Psychology of criminality</p></li><li><p>Anthropology of honor codes</p></li><li><p>Urban studies</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:425978}" data-component-name="PollToDOM"></div><div><hr></div><h3><strong>Option 10: Gears of the Empire</strong></h3><p><em>Steampunk, Victorian Futurism, and Industrial Fantasy in Video Games</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!1JSH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!1JSH!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 424w, https://substackcdn.com/image/fetch/$s_!1JSH!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 848w, https://substackcdn.com/image/fetch/$s_!1JSH!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 1272w, https://substackcdn.com/image/fetch/$s_!1JSH!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!1JSH!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png" width="728" height="312" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f6998b79-eca7-4855-b439-82f45778345c_1680x720.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:624,&quot;width&quot;:1456,&quot;resizeWidth&quot;:728,&quot;bytes&quot;:1937762,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/183007933?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!1JSH!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 424w, https://substackcdn.com/image/fetch/$s_!1JSH!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 848w, https://substackcdn.com/image/fetch/$s_!1JSH!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 1272w, https://substackcdn.com/image/fetch/$s_!1JSH!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6998b79-eca7-4855-b439-82f45778345c_1680x720.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Art by Midjourney</figcaption></figure></div><p>Brass, steam, and clockwork dreams&#8230; <strong>Steampunk</strong> games give us retro-futuristic visions of an <strong>Industrial Revolution</strong> that never quite was. In this volume, we&#8217;ll explore why we find <strong>Victorian machinery</strong> so visually compelling, how games navigate the tension between <strong>magic</strong> and <strong>technology</strong>, what <strong>alternate technological paths</strong> look like in practice, and how different games approach (or ignore) <strong>the era&#8217;s historical complexities</strong>. We&#8217;ll explore <em>Dishonored</em>&#8217;s plague-ridden Dunwall, <em>Frostpunk</em>&#8217;s frozen survivalism, and <em>Arcanum</em>&#8217;s philosophical explorations of magic-versus-machine, examining what steampunk reveals about <strong>progress</strong>, <strong>nostalgia</strong>, and <strong>our relationship with both history and technology</strong>.</p><p><strong>Games To Cover</strong>: </p><ul><li><p><em>Dishonored</em> series</p></li><li><p><em>Frostpunk</em></p></li><li><p><em>Bioshock Infinite</em></p></li><li><p><em>Arcanum: Of Steamworks and Magick Obscura</em></p></li><li><p><em>Fallen London/Sunless Sea/Sunless Skies</em></p></li><li><p><em>Final Fantasy VI</em></p></li><li><p><em>SteamWorld</em> series</p></li><li><p><em>Syberia</em> series</p></li><li><p><em>Machinarium</em></p></li></ul><p><strong>Academic Lenses</strong>: </p><ul><li><p>History of Victorian Britain</p></li><li><p>History of the Industrial Revolution</p></li><li><p>Technology studies</p></li><li><p>History of organized labor</p></li><li><p>Literature (Verne, Wells, Shelley)</p></li><li><p>Political economy</p></li><li><p>Environmental studies</p></li><li><p>Class analysis</p></li><li><p>Art and design history</p></li><li><p>Narrativology of Science Fiction</p></li></ul><div class="poll-embed" data-attrs="{&quot;id&quot;:426293}" data-component-name="PollToDOM"></div><p></p><div><hr></div><h2>Your Turn!</h2><p>Did you vote yet? Don&#8217;t forget to go back up and vote for your top choice, top three choices, or top 10 choices (for the truly indecisive and/or inquisitive). Feel free to leave a comment explaining why you picked what you did, or suggest further angles and games I should explore!</p><p><strong>Voting closes a week from today</strong>, and I&#8217;ll reveal the winner shortly thereafter.</p><p>Thanks for another incredible year of <em>Game &amp; Word!</em> Whether you&#8217;ve been here since the very beginning or just stumbled across us recently, I&#8217;m grateful for every read, comment, share, and debate (yes, even the AI comments!). Looking forward to 2026 and whatever weird academic rabbit holes it beckons us to dive into together.</p><p><strong>Happy New Year, everyone!</strong> Wishing you high framerates and fast load times to you and yours in 2026.</p><p>~Jay</p><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>Actually, I&#8217;ll go ahead and answer it now, just to get it out of the way: no, they do not.</p></div></div>]]></content:encoded></item><item><title><![CDATA[I Hope Divinity Uses Even More AI]]></title><description><![CDATA[AI in Game Development Is Good, Actually]]></description><link>https://gameandword.substack.com/p/i-hope-divinity-uses-even-more-ai</link><guid isPermaLink="false">https://gameandword.substack.com/p/i-hope-divinity-uses-even-more-ai</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Fri, 19 Dec 2025 20:57:08 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!urWE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!urWE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset image2-full-screen"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!urWE!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 424w, https://substackcdn.com/image/fetch/$s_!urWE!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 848w, https://substackcdn.com/image/fetch/$s_!urWE!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!urWE!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!urWE!,w_5760,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;full&quot;,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:566769,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181936488?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-fullscreen" alt="" srcset="https://substackcdn.com/image/fetch/$s_!urWE!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 424w, https://substackcdn.com/image/fetch/$s_!urWE!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 848w, https://substackcdn.com/image/fetch/$s_!urWE!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!urWE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee0157b5-5106-4626-bc95-8ddf8ed6db1c_2560x1440.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Larian Studios</figcaption></figure></div><p><em>(ED. NOTE: Forgive the clickbaity title. Also, please read the whole thing before sounding off in the comments.)</em></p><p>It&#8217;s been less than a week since <strong>Larian Studios</strong> announced <em><strong>Divinity</strong></em> at <strong>The Game Awards</strong>, and already the studio that gave us <em><strong>Baldur&#8217;s Gate 3</strong></em> is being pilloried on social media as though <strong>Swen Vincke</strong> personally <s>shocked</s> kicked a puppy on stream.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></p><p>It seemed like just yesterday that Larian could do no wrong. After all, <em>Baldur&#8217;s Gate 3</em> is one of the most beloved and critically acclaimed RPGs ever made, still going strong after it swept the Game Awards in 2023, where it won six awards (including Game of The Year).</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Oh, and Larian&#8217;s also been long beloved by gamers for treating its employees well and actively resisting industry trends towards anti-consumer design and monetization, crunch, and layoffs. Now, Larian&#8217;s been revealed to be working on <em>Divinity</em>, the most hyped and anticipated game revealed at the 2025 Game Awards (Seriously, did you <em>see</em> that trailer???):</p><div id="youtube2-lLdPSg1Cn-Y" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;lLdPSg1Cn-Y&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/lLdPSg1Cn-Y?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>So, what was the studio&#8217;s crime, then? What could they have <em>possibly</em> done to so quickly transmute their mountains of goodwill into pure, sustained Gamer Rage&#8482;&#65039;?</p><p>Well, let&#8217;s see&#8230; </p><p><em>*checks notes*</em> Larian&#8217;s getting cancelled for&#8230; </p><p><em>*checks archive*</em> &#8230;um, for<strong> <a href="https://www.pcgamer.com/games/rpg/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn/">using generative AI for early ideation work</a>.</strong> </p><p>&#8230;Wait, surely that can&#8217;t be it! Surely there&#8217;s more to it than that? </p><p><em>*checks Google* </em>Yeah, no&#8230; that&#8217;s really it.</p><p><em>*sighs*</em></p><p>Again: using AI for <em>early ideation work</em>. Not in the final game. Not to replace artists. For <em>reference exploration and rough composition outlines</em>, aka the same way artists use <strong>Google Image searches</strong> and <strong>art books</strong>!</p><p>Vincke then took to X, exasperated:</p><blockquote><p>&#8220;Holy fuck guys, we&#8217;re not &#8216;pushing hard&#8217; for or replacing concept artists with AI. <em>We have a team of <strong>72 artists</strong> of which 23 are concept artists and <strong>we are hiring more</strong></em>.&#8221;</p><p>[Emphasis Mine]</p></blockquote><p>But it doesn&#8217;t matter. The Arbiters of Morality&#8482;&#65039; have spoken, the discourse has already calcified, and the internet has rendered a verdict: <strong>Larian is now &#8220;pro-AI.&#8221;</strong> This, according to the current moral framework that a certain extremely online subset of gamers is trying its hardest to push on everyone else, makes the studio <em><strong>GUILTY</strong></em>. <em>*bangs gavel*</em></p><p>Guilty of&#8230; what, exactly? Killing art? Or is it killing labor? I&#8217;m not entirely clear on what <em>specific</em> harm they&#8217;re supposedly causing&#8230; but the vibes are definitely bad, folks!</p><p>My take? I&#8217;m actually <em>glad</em> this is happening, because by the time this stupid incident resolves, it will have fully exposed the hollow performativity with which anti-AI activists have poisoned The Discourse, which will hopefully render them completely impotent and irrelevant so that actual creators can finally leverage these tools without fear of getting harassed, doxxed, and cancelled.</p><p>Because I&#8217;m tired. Sick and tired.</p><p>I&#8217;m tired of watching people&#8212;armchair critics who&#8217;ve never shipped a game, never managed a creative team, and never had to balance their artistic vision against the brutal economic realities of game development&#8212;drag conscientious and good faith developers through the mud.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a></p><p>I&#8217;m tired of all this pointless online moral posturing that accomplishes <em>nothing</em> except making the posturers feel good about themselves.</p><p>And I&#8217;m <em>especially</em> tired of a Discourse&#8482;&#65039; that&#8217;s become so unmoored from the real world that it can&#8217;t (or won&#8217;t) tell the difference between <a href="https://www.wired.com/story/ai-is-already-taking-jobs-in-the-video-game-industry/">a AAA publisher using AI to gut entire departments</a> and an indie studio using it to explore ideas during pre-production.</p><p>So I&#8217;m going to state my position, loud and clear. I&#8217;m going to be unusually forceful and direct in this piece, and I&#8217;m going to say a lot of things that will probably make a lot of people very upset.</p><p>I realize this will likely cost me subscribers, and position me as a &#8220;bad guy&#8221; amongst my fellow gamers and game writers. I know what happened to <a href="https://en.wikipedia.org/wiki/Cassandra">Cassandra</a>. But I just can&#8217;t hold it in any longer. I can&#8217;t take it anymore.</p><p>So, if you have <em>any</em> capacity whatsoever to understand nuance and hold multiple conflicting thoughts in your head without melting your dopamine-fried synapses, I invite you to <strong>continue reading</strong> and engage me <em>constructively</em> in the comments. Because I&#8217;m going to tell you what&#8217;s <em>actually</em> happening here, why the anti-AI crusade will end up sabotaging its own goals, why the people screaming loudest about &#8220;slop&#8221; are often the ones actually <em>making</em> it, and suggest a better way forward that doesn&#8217;t involve doxxing, review bombing, or Twitter pile-ons.</p><p>But if you&#8217;re unable to handle that, if you just want to yell at me in the comments for the headline, if I&#8217;ve made you so mad you can&#8217;t handle yourself maturely and civilly, if you can&#8217;t separate an argument from the person making them, or if you&#8217;re constitutionally unable to have an actually productive conversation with people you disagree and try to meet them somewhere in the middle, then don&#8217;t even bother. Close this tab and go about your day (if you comment and it&#8217;s clear you haven&#8217;t read the rest of this article, that&#8217;s an instant ban). In fact, just go ahead and unsubscribe right now:</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>Still here? Ok, let&#8217;s get started. I have a lot to get off my chest.</p><h2>When 72 Artists Isn&#8217;t Enough</h2><p>Before we go any further, let&#8217;s be crystal clear about what Larian <em>actually did</em>. In a Bloomberg interview, Vincke explained that <a href="https://www.gamespot.com/articles/baldurs-gate-divinity-dev-reveals-how-it-uses-generative-ai/1100-6537001/">the studio uses AI tools</a> for:</p><ul><li><p>Exploring references (again, similar to how they [and other artists] already use Google and art books)</p></li><li><p>Rough composition outlines in early ideation, which they then replace with original concept art made by actual humans</p></li><li><p>Placeholder text for internal use</p></li><li><p>PowerPoint presentations</p></li><li><p>Automating tedious tasks like emotion retargeting for different species animations</p></li><li><p>Whiteboxing during rapid iteration, before real implementation</p></li></ul><p>Meanwhile, here&#8217;s what Larian explicitly stated would <em>not</em> be in <em>Divinity</em>: </p><ul><li><p><em>Any</em> AI-generated content. </p></li></ul><p>In Vincke&#8217;s own words: <em>&#8220;Everything is human actors; we&#8217;re writing everything ourselves.&#8221;</em></p><p>Oh, and just for good measure, here&#8217;s what Larian has <em>also</em> been doing while adopting these tools: </p><ul><li><p><em><strong>Hiring more artists</strong></em><strong>.</strong> </p></li></ul><p>Yes, you read that right. Their concept art team has <em>grown</em>. Their total headcount is now 530 people, <a href="https://www.thesixthaxis.com/2025/12/16/larian-confirms-divinity-will-be-turn-based-use-early-access-and-how-theyre-using-ai/">larger than Insomniac or Naughty Dog</a>! The studio&#8217;s director of publishing, <strong>Michael Douse</strong>, noted that any machine learning tool &#8220;used well is <em>additive</em> to a creative team or individual&#8217;s workflow, not a <em>replacement</em> for their skill or craft.&#8221; [Emphasis Mine]</p><p>This is, by any reasonable metric, an instance of <strong>responsible AI adoption</strong>. Larian is using AI to accelerate parts of development that don&#8217;t need a human touch, and in doing so, freeing up skilled artists to focus on work that actually matters. The final product will still be entirely made by human beings. And again, they&#8217;re <em>creating</em> jobs, not eliminating them!</p><p>And yet, anti-AI zealots reacted as if Vincke announced he was replacing Larian&#8217;s entire art department with Midjourney prompts. Former employees posted dramatic condemnations.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a> The gaming press did what the press has always done: run headlines designed to maximize outrage. Twitter/X has likewise done what Twitter/X does, which is to amplify the most unhinged voices and dumbest takes possible.</p><p><strong>Jeff Gerstmann</strong> (formerly of Giant Bomb) spoke for this aggrieved cohort when he lamented that Larian was &#8220;throwing all that goodwill away.&#8221; But goodwill with <em>whom</em>, exactly? The handful of Very Online accounts who&#8217;ve made opposing AI their entire personality? Or the millions of players who bought <em>Baldur&#8217;s Gate 3</em> and will absolutely buy <em>Divinity</em> because (this part seems to always escape the critics, for some reason) <em>it will almost certainly be a very good game</em>?</p><p>Who do you think Larian should listen to? Who do you think they <em>will</em> listen to?</p><h2>We&#8217;ve Fought This Boss Before</h2><p>I see a familiar pattern at work here. Do you see it? I sure hope so, because it should give pause to any anti-AI crusader who genuinely cares about the issues they claim to care about.</p><p>Remember when the progressive left had genuine, material concerns about diversity in media, representation, and inclusive storytelling (and the deeper issues and grievances those pointed to)? I disagree with the <em>scope</em>, <em>salience</em> and <em>urgency</em> of some of those concerns, but I&#8217;ll grant that as a whole, they were perfectly <em>valid</em>. Certainly worth discussing, at least! And I wouldn&#8217;t have begrudged anyone for advocating for them.</p><p>But somewhere along the way, a certain strain of activist captured the discourse and turned every creative decision into a referendum on the artist&#8217;s moral character. Eventually, this metastasized and escaped containment into business, politics, and even interpersonal and family relationships. Practically no aspect of society was left untouched.</p><p>These activists wielded the threat of cancellation, ostracization, and reputational (and even financial) ruin to force <a href="https://kotaku.com/game-companies-say-they-re-supporting-black-lives-matte-1843882888">studios</a>, <a href="https://www.cnn.com/2020/06/08/politics/democrats-criticized-kente-cloth-trnd">politicians</a>, <a href="https://www.townandcountrymag.com/society/money-and-power/a32814241/lea-michele-social-media-performative-allyship/">celebrities</a>, and <a href="https://thefulcrum.us/civic-engagement-education/political-protest">even each other</a> to perform their virtue in increasingly elaborate ways. Any deviation from the new orthodoxy (no matter how minor, or <a href="https://kotaku.com/e3-show-stealer-s-old-political-tweets-spark-internet-f-1796025311">how long ago it happened</a>) became grounds for having your reputation destroyed and your life ruined. </p><p>Meanwhile, actual material gains for the groups they claimed to fight for <a href="https://www.miamitimesonline.com/business/studies-show-white-women-benefit-more-from-dei-than-black-people/article_f0bb761e-334c-4151-832d-f3fa0026531a.html">remained elusive</a>. But that was fine, because the scolds and hall monitors (certainly not the people doing any actual work) had found a new way to feel morally superior to everyone else!</p><p>Inevitably, a backlash started to brew. And when <strong>The Great Vibe Shift of 2024-2025</strong> finally boiled over, it caught the activist class by surprise. Even the ones who had an inkling that the 2024 election would not go their way were still shocked by how swiftly and <em>brutally</em> the pendulum had undeniably swung back on them.</p><p>But it&#8217;s not like folks suddenly stopped caring about representation or fairness. The &#8220;vibes shifted&#8221; so forcefully because ordinary people (many of whom initially supported those causes) grew exhausted of being constantly moralized, purity tested, and talked down to (not to mention sometimes <a href="https://nerdiertides.com/2017/08/08/mrwrld1/">falsely accused</a>) by activists who constantly treated them as acting in bad faith, and whose rhetoric was increasingly disconnected from material reality.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p><p>These people did more damage to progressive causes than any right wing pundit or influencer ever could, because they handed their opponents crate after crate of military-grade rhetorical ammunition:</p><p><em>Look at how unreasonable these people are, how unmoored from reality, how quick to destroy innocent people over perceived slights.</em></p><p>Yet these folks continue to hand their opponents said ammunition, refusing to shift tactics even after they&#8217;ve clearly proven fatally counterproductive; support for almost every major left-wing cause (<a href="https://www.pewresearch.org/social-trends/2023/06/14/support-for-the-black-lives-matter-movement-has-dropped-considerably-from-its-peak-in-2020/">BLM</a>, <a href="https://journals.sagepub.com/doi/abs/10.1177/13684302211035437">#MeToo</a>, <a href="https://prri.org/spotlight/americans-views-on-transgender-rights-since-november-2024/">trans rights</a>, <a href="https://www.nature.com/articles/s44168-023-00096-9">climate change</a>, and <a href="https://today.yougov.com/politics/articles/49311-opinion-on-pro-palestinian-college-campus-protests">Gaza</a>) is markedly down from their early 2020s peak, and the GOP gained control of all three branches of government after explicitly campaigning against everything the activists stood for.</p><p>Now that these same people have made AI their new pet project, we&#8217;re now watching the same playbook unfold here. And just as it did with all those other causes, we&#8217;re going to watch it fail in exactly the same ways.</p><h2>There Is No Winning This Game</h2><p>The anti-AI position, as articulated by its loudest proponents, has become functionally unfalsifiable. According to these people, <em>no use</em> of AI is ever acceptable. No matter how limited its use, no matter how divorced from the final product, and no matter how many human artists you employ and feed, if you use AI in <em>any</em> way, shape, form, or capacity, you are an evil person who deserves to be fired, shunned, blacklisted, and ostracized from polite society.</p><p>Larian uses AI for reference exploration during ideation, but then has human artists create all the final work? UNACCEPTABLE! </p><p><strong>Sandfall Interactive</strong> <a href="https://www.gamesradar.com/games/rpg/as-clair-obscur-expedition-33s-ai-use-resurfaces-amid-backlash-against-larian-divinity-lead-says-we-have-good-qa-and-leads-to-fans-questioning-if-the-rpg-will-accidentally-ship-with-ai-assets/">uses AI for some placeholder textures</a> in <em>Clair Obscur: Expedition 33,</em> and patches them out before most players ever see them? BZZT! That studio is now tainted, FOREVER! Never mind that <em>Expedition 33</em> absolutely <em>crushed</em> The Game Awards this year, winning <em>nine</em> awards including Game of the Year and Best Art Direction.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a></p><p>These critics aren&#8217;t operating by any limiting principles. They don&#8217;t have standards that, if met, would ever satisfy them, because their objection isn&#8217;t <em>really</em> about specific practices, nor is it about material harms. Instead, they&#8217;re maintaining an ideological position that AI is <em>inherently</em> corrupting. In their view, AI constitutes a sort of spiritual pollution that taints everything it touches.</p><p>In other words, they&#8217;re operating out of a <strong>religious conviction</strong> that they&#8217;ve dressed up as labor or environmental advocacy.</p><p>And like many religious convictions, it demands increasingly elaborate demonstrations of faith. We&#8217;ve even now reached the point where writers are being accused of using AI because they employ em dashes, multisyllabic words, or (God forbid!) the Oxford comma.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p><blockquote><h4>&#128221;&#9940;&#65039;&#128581;&#8205;&#9792;&#65039; SIDE QUEST: The Em Dash Inquisition</h4><p>Sadly, the type of insanity being directed at Larian is not limited to games; the discourse on writing has become similarly unhinged in the Age of AI. People have convinced themselves they can detect AI-generated text by spotting surface-level stylistic markers, and they&#8217;re using this supposed superpower to harass and accuse not the frontier AI labs (not that it would make it ok), but actual human writers.</p><p>Among the &#8220;AI tells&#8221; they cite: em dashes, triads (three item lists), negation-affirmation constructions (&#8221;It&#8217;s not X, it&#8217;s Y&#8221;), even <em>marginally</em> more elevated vocabulary than average, varied sentence structure, and now the Oxford comma (how dare they&#8230; the sheer audacity!). In other words: <em>the hallmarks of skilled and educated writing</em>.</p><p>Every single one of these &#8220;AI tells&#8221; used to be a feature of good prose, long before GPT-1 was a twinkle in Sam Altman&#8217;s eye. <em>Strunk and White</em>, every writer&#8217;s foundational handbook on written style, recommends many of them. In fact, AI models produce these patterns in the first place because they were trained on good writing, and all of these &#8220;tells&#8221; are simply patterns that good writing often employs.</p><p>Now, as a result of this paranoia, actual writers (ie, people who&#8217;ve spent <em>years</em> developing their craft, who genuinely <em>do</em> use em dashes and sophisticated vocabulary because that&#8217;s what good writing looks like) are being harassed for having actually mastered the fundamentals.</p><p>Meanwhile, the actual AI &#8220;slop&#8221; that should concern us (the content farms churning out SEO garbage, fake Amazon reviews, bot-generated social media posts) often carefully <em>avoids </em>these patterns to fly under the radar.</p><p>So we&#8217;ve created a system that punishes craft and rewards mediocrity. <strong>The scolds have thus become the slop makers.</strong> Great job, everyone! I hope you&#8217;re happy.</p><p>And then there&#8217;s <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Ted Gioia&quot;,&quot;id&quot;:4937458,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F67f10f9b-75d1-4b43-ba5e-96eb435dd4f5_400x400.jpeg&quot;,&quot;uuid&quot;:&quot;19185ab6-8248-4fb8-8274-ca769e08ecd7&quot;}" data-component-name="MentionToDOM"></span>.</p><p>Gioia, a music critic and cultural commentator who occupies a lauded position amongst the Substack intelligentsia, publishes an annual <em>&#8220;Best Online Articles&#8221;</em> list. It&#8217;s well worth reading, and an example of the genuinely valuable service that Gioia provides by curating excellent writing across the internet. </p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:180443804,&quot;url&quot;:&quot;https://www.honest-broker.com/p/the-best-online-articles-of-2025&quot;,&quot;publication_id&quot;:296132,&quot;publication_name&quot;:&quot;The Honest Broker&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!Vsem!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F4b9b1c6d-1d25-4039-8b7e-dd5f2858bdee_600x600.png&quot;,&quot;title&quot;:&quot;The Best Online Articles of 2025&quot;,&quot;truncated_body_text&quot;:&quot;Every December, I showcase the work of other writers. They are total strangers to me, but have written some article or essay of exceptional merit during the previous 12 months.&quot;,&quot;date&quot;:&quot;2025-12-15T19:22:07.019Z&quot;,&quot;like_count&quot;:234,&quot;comment_count&quot;:22,&quot;bylines&quot;:[{&quot;id&quot;:4937458,&quot;name&quot;:&quot;Ted Gioia&quot;,&quot;handle&quot;:&quot;tedgioia&quot;,&quot;previous_name&quot;:null,&quot;photo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F67f10f9b-75d1-4b43-ba5e-96eb435dd4f5_400x400.jpeg&quot;,&quot;bio&quot;:&quot;Ted Gioia is author of The Honest Broker on Substack (https://www.honest-broker.com)&#8212;a frank and opinionated guide to music, books, media, and culture. He is author of 12 books, and previously served on the faculty at Stanford.&quot;,&quot;profile_set_up_at&quot;:&quot;2021-05-13T16:07:28.353Z&quot;,&quot;reader_installed_at&quot;:&quot;2022-02-18T23:17:14.231Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:84674,&quot;user_id&quot;:4937458,&quot;publication_id&quot;:296132,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:true,&quot;publication&quot;:{&quot;id&quot;:296132,&quot;name&quot;:&quot;The Honest Broker&quot;,&quot;subdomain&quot;:&quot;tedgioia&quot;,&quot;custom_domain&quot;:&quot;www.honest-broker.com&quot;,&quot;custom_domain_optional&quot;:false,&quot;hero_text&quot;:&quot;A trustworthy guide to music, books, arts, media &amp; culture by Ted Gioia&quot;,&quot;logo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/4b9b1c6d-1d25-4039-8b7e-dd5f2858bdee_600x600.png&quot;,&quot;author_id&quot;:4937458,&quot;primary_user_id&quot;:4937458,&quot;theme_var_background_pop&quot;:&quot;#45D800&quot;,&quot;created_at&quot;:&quot;2021-02-24T05:12:42.216Z&quot;,&quot;email_from_name&quot;:&quot;Ted Gioia &quot;,&quot;copyright&quot;:&quot;Ted Gioia&quot;,&quot;founding_plan_name&quot;:&quot;Founding Member&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;enabled&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;homepage_type&quot;:null,&quot;is_personal_mode&quot;:false}}],&quot;twitter_screen_name&quot;:&quot;tedgioia&quot;,&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null,&quot;status&quot;:null}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://www.honest-broker.com/p/the-best-online-articles-of-2025?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!Vsem!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F4b9b1c6d-1d25-4039-8b7e-dd5f2858bdee_600x600.png" loading="lazy"><span class="embedded-post-publication-name">The Honest Broker</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">The Best Online Articles of 2025</div></div><div class="embedded-post-body">Every December, I showcase the work of other writers. They are total strangers to me, but have written some article or essay of exceptional merit during the previous 12 months&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">4 months ago &#183; 234 likes &#183; 22 comments &#183; Ted Gioia</div></a></div><p>Anyway, this year&#8217;s list included an essay called <em>&#8220;Meditations for Phone Addicts,&#8221;</em> written by an anonymous author going by &#8220;<strong>Fyodor</strong>&#8221; (as in <strong>Dostoevsky</strong>). It was, by all accounts, a thoughtful, well-written piece that resonated with readers&#8230; Gioia included.</p><p>Then, someone pointed out in the comments that it was AI-generated.</p><p><a href="https://open.substack.com/pub/tedgioia/p/the-best-online-articles-of-2025?comments=true&amp;commentId=188175952">Gioia&#8217;s response:</a> <em>&#8220;I&#8217;m removing it from the list. Even if it was trained on Dostoevsky (one of my five favorite novelists), I don&#8217;t want it here.&#8221;</em></p><p>Now, think about this for a moment. </p><p>Gioia read hundreds, possibly <em>thousands</em> of essays this year. This one was good enough to make his &#8220;best of&#8221; list. He liked it. Other people liked it. It accomplished what good essays are supposed to accomplish (which is to make readers think, offer a perspective, resonate emotionally, or some combination of the three).</p><p><em>None</em> of that changed when that commenter revealed the essay&#8217;s origin. The words on the page didn&#8217;t suddenly rearrange themselves, and neither did the arguments magically become less coherent. The <em>prose</em> itself didn&#8217;t instantly become worse; only the <em>label</em> changed.</p><p>If an essay is genuinely good enough to fool <em>an experienced cultural critic</em> into featuring it alongside the best human-written work of the year, then in what meaningful sense is it &#8220;bad&#8221;? <strong>The content is the content</strong>. Either it has value or it doesn&#8217;t. Gioia&#8217;s initial judgment was that it <em>had</em> value. His revised judgment is that it <em>doesn&#8217;t</em>, not because anything <em>about</em> the essay changed, but because he learned something about <em>how</em> it was made.</p><p>This is pure <strong>essentialism</strong>: the belief that there&#8217;s something metaphysically different about AI-generated text that renders it valueless, regardless of its actual quality. You might as well argue that a painting becomes less beautiful if you discover the artist used a particular brand of brush.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a></p><p>If <em>experts</em> can&#8217;t tell the difference, and the work produces genuine value for readers, <strong>what exactly are you protecting</strong> by enforcing a purity standard?</p><p>Meanwhile, writers throughout the internet are suffering, even to the point of <em>deliberately worsening their prose</em> so as to not be lumped in with AI, and it&#8217;s taken much of the joy out of writing while also hurting the writers&#8217; final product:</p><div class="comment" data-attrs="{&quot;url&quot;:&quot;https://open.substack.com/home&quot;,&quot;commentId&quot;:185152864,&quot;comment&quot;:{&quot;id&quot;:185152864,&quot;date&quot;:&quot;2025-12-07T12:29:33.332Z&quot;,&quot;edited_at&quot;:null,&quot;body&quot;:&quot;Amen about having to do the opposite of what used to be the mark of good writing, or even what just feels intuitive. As a lover of the em dash, I notice them everywhere in pre-AI writing, like books, amazingly well-written shows I love like Mad Men (&#8220;It&#8217;s not a time piece &#8212; it&#8217;s a conversation piece&#8221;).  And now that AI has co-opted many good writing features, I find myself going out my way not to use them. I love to write and now I just feel self-conscious.&quot;,&quot;body_json&quot;:{&quot;type&quot;:&quot;doc&quot;,&quot;attrs&quot;:{&quot;schemaVersion&quot;:&quot;v1&quot;},&quot;content&quot;:[{&quot;type&quot;:&quot;paragraph&quot;,&quot;content&quot;:[{&quot;type&quot;:&quot;text&quot;,&quot;text&quot;:&quot;Amen about having to do the opposite of what used to be the mark of good writing, or even what just feels intuitive. As a lover of the em dash, I notice them everywhere in pre-AI writing, like books, amazingly well-written shows I love like Mad Men (&#8220;It&#8217;s not a time piece &#8212; it&#8217;s a conversation piece&#8221;).  And now that AI has co-opted many good writing features, I find myself going out my way not to use them. I love to write and now I just feel self-conscious.&quot;}]}]},&quot;restacks&quot;:0,&quot;reaction_count&quot;:1,&quot;attachments&quot;:[],&quot;name&quot;:&quot;J. Jade&quot;,&quot;user_id&quot;:4955081,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7bab8d30-5063-4292-8cd4-4daa8d0e0bf5_770x770.jpeg&quot;,&quot;user_bestseller_tier&quot;:null,&quot;userStatus&quot;:{&quot;bestsellerTier&quot;:null,&quot;subscriberTier&quot;:5,&quot;leaderboard&quot;:null,&quot;vip&quot;:false,&quot;badge&quot;:{&quot;type&quot;:&quot;subscriber&quot;,&quot;tier&quot;:5,&quot;accent_colors&quot;:null},&quot;paidPublicationIds&quot;:[30395,703735,912153,72787,351228],&quot;subscriber&quot;:null}}}" data-component-name="CommentPlaceholder"></div><p>I&#8217;m guilty of this, too. I&#8217;ve found myself constantly revising my own writing, purely to pre-empt such accusations. <strong>Well, no more.</strong> You can pry my em dashes, triads, fancy words, and negation-affirmation constructions from my cold, dead hands (the Oxford comma was <em>definitely</em> a line too far). If you&#8217;re too stupid or too dogmatic to evaluate my content based on the essence of what it&#8217;s saying instead of through flawed and superficial heuristics, then maybe this newsletter isn&#8217;t for you. Perhaps <em>Keeping Up with the Kardashians</em> is more your speed.</p><p>And no, I&#8217;m not blaming AI for this state of affairs (at least, not exclusively). It&#8217;s not AI&#8217;s fault that people don&#8217;t read, have become culturally illiterate, are addicted to shouting from their high horses, and are too lazy to engage with content on its own terms. </p><p>Besides, do you even remember what the internet was like before AI? Slop wasn&#8217;t an AI invention. Remember SEO? Remember clickbait? Remember BuzzFeed? If that&#8217;s not slop, I don&#8217;t know what is&#8212;and it was entirely and exclusively <em>human-generated</em> slop until about three years ago. Furthermore, even in this post-ChatGPT era, AI still needs a <em>human</em> to prompt it to create slop at all.</p><p>Blaming AI is easy, yes. And I won&#8217;t deny it&#8217;s an enabler and multiplier of &#8220;enshittification.&#8221; But pointing the finger at AI only lets shitty humans, the ones who ultimately direct the AIs, off the hook. Don&#8217;t fall into that trap.</p></blockquote><h2>Honesty Is the Worst Policy</h2><p>Also, the anti-AI crusaders don&#8217;t seem to realize that their scorched earth tactics are actively undermining one of their stated goals.</p><p>The same people demanding AI purity <em>also</em> advocate for <strong>AI transparency measures</strong>: labels on AI-generated content, disclosure requirements, and otherwise clearly communicating how and when creators use AI tools in production. These are entirely reasonable things to ask for! I do think transparency is genuinely valuable; consumers and workers alike benefit from knowing how things are made, and thus being able to make informed decisions about what they partake in.</p><p>But transparency requires a climate where disclosure <em>doesn&#8217;t</em> result in immediate social immolation.</p><p><strong>Larian </strong><em><strong>told</strong></em><strong> </strong><em><strong>the truth</strong></em>. They explained <em>exactly</em> how they use AI, what safeguards they have in place, and what will and won&#8217;t appear in the final product. They were, by any measure, <em>transparent</em>. </p><p>And what did they get in return for their honesty? <strong>They got dragged through the mud</strong>. Anime furry profile pics on Twitter accused them of betraying their fans, and subjected them to a sustained harassment campaign. Even former employees joined in and even led some of the pile-ons (never mind what any future potential employers might make of this magnanimous display of grace and loyalty).</p><p>Tell me: <strong>what lesson do you think other studios are learning from this?</strong></p><p>Because many major studios are almost <em>certainly</em> using AI in similar ways (or even more extensively), but they&#8217;re simply not talking about it. <em>And why the hell would they?</em> The incentive structure is clear: say nothing, and avoid the mob. The only studios actually suffering any consequences from using AI are the ones honest enough to openly discuss their practices.</p><p>When you treat all AI disclosure as a confession of sin, this is the entirely predictable result. Or, to put it more clearly: <strong>when you punish transparency and reward silence, you get less transparency.</strong> DUH. If you treat good faith actors identically to bad faith ones, the good faith actors then stop engaging. And if the only winning move is to keep your mouth shut, then <em>everyone</em> will keep their mouth shut. OBVIOUSLY.</p><p>So, congratulations to the AI purity movement! You&#8217;ve created an environment where the studios most likely to use AI responsibly are also the most likely to hide it, while the ones most likely to use it maliciously were never going to tell you anyway. <strong>The discourse now fully selects for opacity and rewards dishonesty.</strong></p><p>Honestly, what the hell did you <em>think</em> was going to happen?!</p><p>If you <em>actually</em> wanted transparency&#8212;if you <em>actually</em> wanted to know which studios are using AI, how they&#8217;re using it, and what safeguards exist&#8212;you&#8217;d create conditions where the public met disclosure with good faith engagement instead of reflexive outrage. You&#8217;d reward companies that are honest about their practices and distinguish between responsible and irresponsible use.</p><p>Instead, we have a climate where Swen Vincke has to tweet <em>&#8220;Holy fuck guys&#8221;</em> at people who&#8217;ve decided he&#8217;s now the enemy for doing nothing more than using AI the same way artists use Pinterest mood boards, all while continuing to employ and hire human artists.</p><p>The activists have optimized for feeling righteous, not for achieving outcomes. And the outcomes show it.</p><h2>Your iPhone Called, It Wants Its Selective Outrage Back</h2><p>The environmental case against AI is one of the more believable and seemingly coherent arguments deployed by the AI critics. After all, training large language models uses enormous amounts of energy, and the data centers themselves consume tons of resources&#8230; won&#8217;t <em>someone</em> think of the planet?</p><p>They&#8217;re not <em>wrong</em> that AI has an environmental footprint. Literally everything on Earth does! But this environmental concern is <em>staggeringly</em> selective, and conveniently targets a technology the speaker already dislikes on other grounds.</p><p>A 2024 study published in <em>Communications of the ACM</em> <a href="https://cacm.acm.org/research/energy-and-emissions-of-machine-learning-on-smartphones-vs-the-cloud/">compared the carbon footprint of machine learning</a> with broader technology infrastructure. And guess what? The embodied carbon footprint from <em>manufacturing IT equipment</em>, particularly <strong>smartphones</strong>, is approximately <em><strong>70 times larger</strong></em> than operational emissions from machine learning. We&#8217;ve discarded <em><strong>7.5 billion</strong></em><strong> smartphones</strong> in the past five years alone. The <a href="https://www.ericsson.com/en/reports-and-papers/research-papers/life-cycle-assessment-of-a-smartphone">embodied carbon footprint of those short-lived phones</a> was nearly <em>three times</em> that of all data center servers <em>worldwide</em>.</p><p>Hell, charger inefficiency alone accounts for 70% of the energy use associated with phones, while machine learning accounts for <em>less than 3%</em> of smartphone energy consumption. One study found that <a href="https://mitsloan.mit.edu/ideas-made-to-matter/ai-has-high-data-center-energy-costs-there-are-solutions">generating an AI image uses about as much energy as fully charging a smartphone once</a> (something most of us do, without any moral hesitation, every single day).</p><p>If you <em>genuinely</em> care about the environmental impact of technology, <a href="https://theconversation.com/how-smartphones-are-heating-up-the-planet-92793">the smartphone in your pocket</a>&#8212;manufactured using rare earth minerals extracted through highly environmentally destructive processes, assembled in factories with significant carbon footprints, and discarded every two years to upgrade to a new model&#8212;is a <em>far</em> more significant concern than asking Claude for help editing your document.</p><p>But nobody&#8217;s organizing social media campaigns to shame people for upgrading their iPhones, because that would require scrutinizing <em>the activists&#8217; own consumption</em> rather than someone else&#8217;s.</p><p><strong>NOTE:</strong> There&#8217;s more I could say here, but <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Andy Masley&quot;,&quot;id&quot;:166280567,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/96781da3-f773-46cb-b236-dd80350291a2_1002x1002.png&quot;,&quot;uuid&quot;:&quot;d88a2f61-d0d6-4bb4-b191-cb1915e76415&quot;}" data-component-name="MentionToDOM"></span> actually summed up the actual environmental cost of using generative AI much better and far more comprehensively than I ever could. Read his post if you want to dive deeper:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:162196004,&quot;url&quot;:&quot;https://andymasley.substack.com/p/a-cheat-sheet-for-conversations-about&quot;,&quot;publication_id&quot;:1915042,&quot;publication_name&quot;:&quot;Andy Masley&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!Pru0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad4afb3e-1bea-4341-8b57-ef4f1aae571b_1128x1128.png&quot;,&quot;title&quot;:&quot;Using ChatGPT is not bad for the environment - a cheat sheet&quot;,&quot;truncated_body_text&quot;:&quot;This post will be a cheat sheet for answering every environmental objection to using ChatGPT. I&#8217;ve broken it up so you can skip around and only read sections relevant or interesting to you. If you think I&#8217;m getting anything wrong I&#8217;d be excited to update this with the most accurate numbers. Please let me know in the comments or at&quot;,&quot;date&quot;:&quot;2025-04-28T03:25:56.052Z&quot;,&quot;like_count&quot;:687,&quot;comment_count&quot;:99,&quot;bylines&quot;:[{&quot;id&quot;:166280567,&quot;name&quot;:&quot;Andy Masley&quot;,&quot;handle&quot;:&quot;andymasley&quot;,&quot;previous_name&quot;:&quot;Andrew Masley&quot;,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/96781da3-f773-46cb-b236-dd80350291a2_1002x1002.png&quot;,&quot;bio&quot;:&quot;Director of EA DC. When the going gets weird the weird turn pro.&quot;,&quot;profile_set_up_at&quot;:&quot;2023-08-31T04:55:33.979Z&quot;,&quot;reader_installed_at&quot;:&quot;2023-09-05T18:58:19.147Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:1904560,&quot;user_id&quot;:166280567,&quot;publication_id&quot;:1915042,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:true,&quot;publication&quot;:{&quot;id&quot;:1915042,&quot;name&quot;:&quot;Andy Masley&quot;,&quot;subdomain&quot;:&quot;andymasley&quot;,&quot;custom_domain&quot;:null,&quot;custom_domain_optional&quot;:false,&quot;hero_text&quot;:&quot;Crossing the river by touching the stones&quot;,&quot;logo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ad4afb3e-1bea-4341-8b57-ef4f1aae571b_1128x1128.png&quot;,&quot;author_id&quot;:166280567,&quot;primary_user_id&quot;:166280567,&quot;theme_var_background_pop&quot;:&quot;#0068EF&quot;,&quot;created_at&quot;:&quot;2023-08-31T04:55:35.918Z&quot;,&quot;email_from_name&quot;:&quot;Andy Masley&quot;,&quot;copyright&quot;:&quot;Andrew Masley&quot;,&quot;founding_plan_name&quot;:&quot;Andy Superfan Tier&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;enabled&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;homepage_type&quot;:&quot;newspaper&quot;,&quot;is_personal_mode&quot;:false}}],&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null,&quot;status&quot;:{&quot;bestsellerTier&quot;:null,&quot;subscriberTier&quot;:null,&quot;leaderboard&quot;:null,&quot;vip&quot;:false,&quot;badge&quot;:null,&quot;paidPublicationIds&quot;:[],&quot;subscriber&quot;:null}}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://andymasley.substack.com/p/a-cheat-sheet-for-conversations-about?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!Pru0!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad4afb3e-1bea-4341-8b57-ef4f1aae571b_1128x1128.png" loading="lazy"><span class="embedded-post-publication-name">Andy Masley</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Using ChatGPT is not bad for the environment - a cheat sheet</div></div><div class="embedded-post-body">This post will be a cheat sheet for answering every environmental objection to using ChatGPT. I&#8217;ve broken it up so you can skip around and only read sections relevant or interesting to you. If you think I&#8217;m getting anything wrong I&#8217;d be excited to update this with the most accurate numbers. Please let me know in the comments or at&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 687 likes &#183; 99 comments &#183; Andy Masley</div></a></div><h2>Luxury Beliefs and The Art That Never Gets Made</h2><p>Also, isn&#8217;t it curious how the loudest voices demanding total AI abstention are almost <em>never</em> the people who would actually bear the costs of abstaining?</p><p>It&#8217;s one thing for a AAA publisher to use AI to justify laying off entire departments. That&#8217;s a legitimate concern, and studios that do this deserve pushback (even if for no other reason than the product will almost certainly suffer as a result). But that&#8217;s not what Larian is doing with <em>Divinity</em>, nor is it what Sandfall Interactive did with <em>Expedition 33</em>. And it&#8217;s certainly not what most small studios and independent creators are doing.</p><p>The writer who uses Midjourney to create art for his articles isn&#8217;t doing so to screw over artists. He&#8217;s doing it because he <strong>literally cannot afford to hire an artist</strong>. And the solo game dev who uses AI voice synthesis isn&#8217;t stealing work from voice actors, she&#8217;s <strong>making a game that wouldn&#8217;t exist otherwise</strong>.</p><p>I know this firsthand. I co-founded an AI game studio that was developing a dating sim called <em>AI Sweetheart Royale</em>. We had a simple concept: a romance game with functionally infinite dialogue, where every conversation with your love interest was unique. Obviously, we used AI tools, including LLMs to generate dialogue and text-to-speech for character voices, and yes, Midjourney for concept referencing. But we also hired a concept artist (as well as several technical artists), and we paid our voice actors fairly for their reference performances. I also wrote all the character sheets and reference/training dialogue myself. It wasn&#8217;t &#8220;slop&#8221; by any stretch of the imagination; it had a thoroughly human touch, through and through.</p><p>Ultimately, we tabled the game.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a></p><p>But my point (and what I keep coming back to) is that the version of that game that exists without AI is not <em>&#8220;the same game, but with more human writers and voice actors.&#8221;</em></p><p><strong>The version without AI is simply </strong><em><strong>&#8220;doesn&#8217;t exist, and never will.&#8221;</strong></em></p><p>Our entire premise&#8212;truly dynamic, responsive romantic dialogue that never repeats&#8212;is <em>impossible</em> to hand-craft. Even if it <em>were</em> possible, you&#8217;d need to write and record thousands of hours of dialogue for a game that <em>maybe</em> sells a few thousand copies to a niche audience. No studio would greenlight that. No investor would fund it. </p><p>Hopefully, some day, <em>AI Sweetheart Royale</em> can finally see the light of day. But that&#8217;s just not going to happen for as long as these zealots dominate the discourse.</p><p>The anti-AI crowd never engages with that part honestly. They act like every use of AI is a direct substitution; in their view, one AI image equals one artist who didn&#8217;t get hired. But for a lot of projects (especially weird, experimental, or niche ones), that simply isn&#8217;t true. When people like me use AI tools, the counterfactual isn&#8217;t <em>&#8220;hire a human artist/writer/voice actor instead.&#8221;</em> <strong>The counterfactual is </strong><em><strong>&#8220;this thing doesn&#8217;t get made.&#8221;</strong></em></p><p>This applies even outside of game development. For example, I generate <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">gamer Tarot cards</a> for my articles using DALL-E and Midjourney, because I can&#8217;t afford to hire an illustrator for every piece I write (I did, however, commission a human artist for my logo). And good luck finding bespoke gamer Tarot pics on Unsplash, too.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-9" href="#footnote-9" target="_self">9</a> So if I don&#8217;t use Midjourney, those cards simply don&#8217;t get made. No artist loses a job, because no job was ever on offer! Once again: in so many cases, <strong>the choice isn&#8217;t &#8220;AI art vs. </strong><em><strong>human</strong></em><strong> art&#8221;, it&#8217;s &#8220;AI art vs. </strong><em><strong>no</strong></em><strong> art.&#8221;</strong></p><p>This is the reality for countless creators. But instead of understanding, the anti-AI position offers them nothing but contempt.</p><p>This insane demand for total AI abstinence is, ultimately, a <strong>luxury belief</strong>. It&#8217;s easy to hold (and demand others do the same) when you&#8217;re not the one facing the tradeoffs. &#8220;Just don&#8217;t ever use AI!&#8221; is the position of someone who can afford to be &#8220;moral&#8221; about tools, because they&#8217;re not the ones who need those tools to compete.</p><p><strong>Small business owners can&#8217;t afford this morality when they&#8217;re being outcompeted by businesses with no such qualms.</strong> Solo developers can&#8217;t afford it when AI tools are the only way to realize their vision. And the people most loudly demanding purity are, overwhelmingly, not the people whose livelihoods depend on the outcome.</p><h2>Speedrunning Your Own Defeat</h2><p>But let&#8217;s say you&#8217;ve read this far, and don&#8217;t buy anything I&#8217;ve just argued. You believe that AI is categorically bad, and that it is your duty, as a good and moral person, to fight back against its development and deployment by any means necessary, which renders the tactics I&#8217;ve just argued against entirely justified and defensible.</p><p>And let&#8217;s also say, just for the sake of argument, that you <em>genuinely care</em> about artists&#8217; well-being, the responsible adoption of new technology, or any of the other values the anti-AI movement claims to champion, and aren&#8217;t just looking for a way to feel better about yourself and your lot in life.</p><p>Well, then, maybe <em>this</em> will convince you (at the very least, it should <em>concern</em> you): if you and your fellow travelers continue down this path, then<strong> your crusade is going to fail, </strong>and its failure will <strong>completely discredit</strong> all the concerns it purports to represent<strong>.</strong> Even the legitimate ones.</p><p><em>Expedition 33</em> won Game of the Year. It used AI. Players loved it anyway. </p><p><em>Divinity</em> is going to sell millions of copies. It also used AI. Players will love that too. </p><p>The crusading scolds will screech as loud as they can, and <em>nobody</em> who matters will care, because <em>the games will be good.</em></p><p>This is the same trajectory we saw with the culture war insanity of the 2010s and early 2020s. The more the loudest voices demanded everyone else conform to and exceed their increasingly unreasonable standards of ideological purity, the more ordinary people tuned them out. When the backlash finally hit, people weren&#8217;t pushing back against the underlying causes (at least not at first&#8230; though that is changing, and will continue to change if the activists don&#8217;t change tack!), but rather against the crusaders&#8217; tactics, tone, constant presumption of bad faith, and the increasingly obvious disconnect between their rhetoric and reality.</p><p>Every time someone gets pilloried for using AI responsibly and in good faith (or <a href="https://www.pcgamer.com/games/rpg/rpg-dev-pushes-back-against-steam-review-ai-accusations-we-poured-years-of-our-lives-into-this-game-and-only-worked-with-real-human-artists-on-everything/">falsely accused</a> of using AI when they didn&#8217;t), <strong>the entire movement loses credibility in the public eye</strong>. And when you&#8217;ve lost credibility, you&#8217;ve lost power. You can&#8217;t advocate effectively for artists after people have stopped listening to you because you&#8217;ve been crying wolf every time a studio uses AI for reference images.</p><p>The AI maximalists <em>are</em> going to lose, because <strong>reality always wins in the end</strong>. And the reality is: <strong>this technology </strong><em><strong>is</strong></em><strong> useful!</strong> It makes things possible that weren&#8217;t possible before. People <em>lik</em>e making things, and they&#8217;re <em>going</em> to use tools that help them make things. Fighting this is like fighting the tide&#8212;you&#8217;re only going to get swept away in the current.</p><p>And the worst part is that <strong>there really are genuine issues we should all address</strong><em>.</em> Training data practices, for one; artists and writers whose work was scraped for training AI should be credited and compensated fairly. That&#8217;s perfectly reasonable! And then there&#8217;s the issue of what we as a society owe, or how we should help, all the workers whose jobs will soon be entirely automated away. <strong>These are real concerns</strong> that deserve real conversation, negotiation, and yes, even advocacy.</p><p>But that&#8217;s not what&#8217;s happening. You think you&#8217;re advocating, but all you&#8217;re doing is purity testing and moral grandstanding. And what is that actually accomplishing? You&#8217;re completely erasing anyone&#8217;s ability to meaningfully distinguish between &#8220;AI used to automate tedious tasks while hiring more artists&#8221; and &#8220;AI used to gut creative departments.&#8221; </p><p>When you treat Larian the same as you&#8217;d treat Activision yanking the rug from under its artists, you&#8217;ve lost the ability to make meaningful distinctions&#8212;and <strong>meaningful distinctions are the very foundation of persuasive advocacy.</strong></p><h2>Outcomes Over Ontology (OR: How to Actually Win)</h2><p>In the interest of being productive, why don&#8217;t we all arrive at a framework that actually makes sense? Here, I&#8217;ll propose one: <strong>what matters is </strong><em><strong>outcomes</strong></em><strong>.</strong> </p><p>Does a studio&#8217;s use of AI lead to less jobs and lower quality? That&#8217;s bad. </p><p>Does it lead to more jobs, better tools for existing workers, and equal or higher quality? That&#8217;s good.</p><p>Does it enable creative projects that couldn&#8217;t exist otherwise? That&#8217;s interesting and probably good.</p><p>Now, let&#8217;s apply this framework to some real-world examples:</p><p>Larian: hiring more artists, using AI for tedious tasks and ideation, final product still made by humans. <em>Good outcome</em>.</p><p>Indie developer using Midjourney because they can&#8217;t afford an artist: enables creation that wouldn&#8217;t exist otherwise. <em>Good outcome</em>.</p><p>AAA publisher using AI to justify firing half the writing staff while shipping worse games: <em>bad outcome</em>.</p><p>Notice how this framework allows for moral reasoning without requiring purity tests? See how it focuses on material consequences rather than metaphysical &#8220;pollution&#8221;? Understand how it doesn&#8217;t demand that everyone agree with you about the essential nature of AI-generated content?</p><p><strong>This is how adults approach complex technological and ethical questions.</strong> With attention to context, consequences, and material reality&#8212;not with blanket prohibitions.</p><h2>Git Gud</h2><p>I want to end with something that will probably make me <em>very</em> unpopular with my fellow creatives on Subtack, but it needs to be said.</p><p>Some jobs <em>will</em> be affected by AI. That&#8217;s undeniable. This has been true of every significant technological change throughout our history. I feel for all the scribes the printing press put out of work, as I do for the portrait painters disrupted by the advent of photography and the audio producers who had to contend with digital audio workstations. Each time, some people adapted and thrived, and some people didn&#8217;t.</p><p>The creatives who will thrive in our AI-augmented future will use the technology to <em>enhance</em> their capabilities rather than <em>substitute</em> for them. They&#8217;ll have a <strong>genuine creative vision</strong> that AI can help them realize. And I know this is a total clich&#233; at this point, but they&#8217;ll understand that <strong>AI is a tool</strong> (like Photoshop, synthesizers, cameras, and computers), and tools are only as good as the people wielding them.</p><p>The &#8220;slop&#8221; everyone (correctly) complains about is made by people with no taste, no vision, and no craft, who think that prompting a model is the same as creating. <strong>These people have </strong><em><strong>always</strong></em><strong> produced garbage</strong>, and <em>they always will</em>, with or without AI. The technology just makes their garbage easier to make.</p><p>But in the hands of a skilled creator, using AI well? That&#8217;s a different story. One we&#8217;re only now starting to see the fruits of. Talented writers, artists, and musicians who struggle with coding will soon be able to realize their lifelong visions for their perfect game (and vice-versa for engineers with grand artistic visions but limited artistic skill). Entire new concepts that wouldn&#8217;t have even been possible three years ago will soon become not only possible, but economically feasible to develop. And just imagine what John Romero or Peter Molyneux could have done had they had access to these tools when they were first starting out! </p><p>Enterprising indie studios are already starting to experiment with using AI in novel and creative ways (you just don&#8217;t hear about it, because they&#8217;re understandably in stealth mode so as to not provoke the wrath of the zealots). It&#8217;s only a matter of time before some pioneering developer creates the first best-selling, award-winning AI-generated game. It could be you!</p><p>The future is exciting&#8230; if you can overcome your fears, hesitation, or irrational anti-AI essentialism.</p><p>Now, if you&#8217;re a creative whose <em>entire</em> value proposition is &#8220;I can execute tasks that an AI can now do,&#8221; then yes, you have a problem. But if you&#8217;re a creative with actual vision, actual taste, and actual craft, then AI is probably going to make you more powerful, and more relevant, provided you can get over yourself and make peace with the new reality we live in&#8212;<strong>in a sea of generic slop, actual artistry is going to command a much higher premium.</strong></p><p>Ultimately, <strong>AI is only an actual threat to mediocrity.</strong> If you&#8217;re not mediocre, you have nothing to worry about. There may be some growing pains along the way, but if you&#8217;re smart, brave, and nimble enough to adapt to change and to strategically and effectively augment your skills with these tools, you&#8217;ll end up in a far better position than everyone screaming into the void about AI.</p><p>I&#8217;ve always been a writer by trade, which means I&#8217;ve been in the position of having my livelihood threatened by technological change. Hell, that&#8217;s the reason I co-founded the AI game studio&#8212;to adapt to that change while also trying to do something cool and new. So I understand the fear. But I also understand that <strong>demanding that the world stop changing isn&#8217;t going to do jack</strong>. The forces and incentives hard at work bringing about this new age are far greater and far more powerful than we can contend with. So shouting about AI on X and Bluesky isn&#8217;t the answer. Instead, the answer is to <em>adapt</em>. <strong>Find the parts of your value that can&#8217;t be automated, and use these exciting new tools to make those irreplaceable parts even more powerful.</strong></p><p>Also, the former Larian employees throwing fits about AI should look at the aftermath of the recent <em><strong>Genshin Impact</strong></em><strong> voice actor drama</strong> and related <strong>SAG-AFTRA strike</strong> and ask themselves some hard questions. In some cases, studios aren&#8217;t in a rush to find alternatives to human creators because AI is magically better, but because human creators have become, in many cases, <em><a href="https://www.pcgamer.com/gaming-industry/diabolical-genshin-impacts-english-cast-gives-new-vo-the-cold-shoulder-after-he-frames-replacing-a-striking-actor-as-an-opportunity-to-carry-the-flame/">extremely</a></em><a href="https://www.pcgamer.com/gaming-industry/diabolical-genshin-impacts-english-cast-gives-new-vo-the-cold-shoulder-after-he-frames-replacing-a-striking-actor-as-an-opportunity-to-carry-the-flame/"> difficult to work with</a>. That&#8217;s not an excuse for steamrolling them (artists should always be compensated fairly and treated with dignity), but it <em>is</em> a reality check.</p><p>In the brutal calculus of competitive markets, &#8220;we&#8217;d rather not deal with you at all&#8221; is <em>always</em> an option on the table. In a capitalist economy, making yourself indispensable requires more than demanding indispensability.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-10" href="#footnote-10" target="_self">10</a></p><div><hr></div><p>At the end of the day, all of this will be moot anyway. Fact of the matter is,<em> Divinity</em> is going to be great. <strong>I&#8217;m going to play it, and so will millions of other people.</strong> Some of those people might even have been vaguely aware of the &#8220;AI controversy,&#8221; and exactly <em>none</em> of them will care once they&#8217;re 40 hours into an incredible RPG crafted by ~500 skilled humans, some of whom happened to use some AI tools during development.</p><p>The zealots will still screech, of course. But nobody will listen.</p><p>So think about what you <em>actually</em> want for artists, for games, and for our wider culture. Then think about whether the tactics you&#8217;re supporting actually advance those goals, or whether they&#8217;re just making you feel better about your life while actually accomplishing nothing (or worse, accomplishing the exact opposite of what you claim to want).</p><p>The adults are in the room, and they have games to make.</p><p>~Jay</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>Sorry, Hasan. I couldn&#8217;t resist. Please don&#8217;t sic your fans on me.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>I swear to God, if you comment <em>&#8220;oOohH aN eM dAsH, tHiS iS Ai!!!1!&#8221;</em>, you will be instantly permabanned.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>Makes you wonder why they&#8217;re &#8220;former&#8221; employees, doesn&#8217;t it?</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>One particularly absurd incident: <strong>Emmanuel Cafferty</strong>, a Mexican-American utility worker, was <a href="https://www.nbcsandiego.com/news/local/sdge-worker-fired-over-alleged-racist-gesture-says-he-was-cracking-knuckles/2347414/">fired from his job</a> after being photographed &#8220;making a white supremacist hand gesture&#8221; while cracking his knuckles in his truck. The accuser literally followed him and photographed him at a stoplight. The &#8220;OK sign as white power symbol&#8221; thing was originally a 4chan hoax designed to make progressives look ridiculous. Well, guess what?<a href="https://www.sandiegoreader.com/news/2020/nov/25/cover-sdge-line-man-fired-white-power-sign/"> It worked!</a> Cafferty lost his livelihood for playing with his fingers, and now, over a decade later, Trump is in the White House for a second term and Nick Fuentes seems poised to take his mantle. But hey, bet y&#8217;all felt real good and morally superior after ruining Cafferty&#8217;s life, and the lives of countless others like him. Hope it was worth it!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>How&#8217;s this for irony: <em>Expedition 33</em>&#8216;s use of AI wasn&#8217;t exactly a secret. In fact, we knew about it <em>months</em> ago! Producer <strong>Fran&#231;ois Meurisse</strong> <a href="https://tech4gamers.com/goty-winner-expedition-33-gen-ai-during-development/">straight-up confirmed it</a> in an interview with <em>El Pa&#237;s</em>, saying &#8220;We use some AI, but not much.&#8221; It flew completely under the radar until the Larian controversy made people go digging for other studios to crucify. </p><p>The game&#8217;s stunning art direction (which, I should point out, was <em>entirely made by human beings</em>) dazzled gamers of all stripes and earned it widespread industry acclaim. But now, that same art direction is apparently suspect because somewhere in pre-production, they used an AI-generated <em>placeholder</em> texture.</p><p>Do people not realize how <em>insane</em> this is?!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>The term &#8220;delve&#8221; has apparently become an AI shibboleth, despite being a perfectly normal English word that writers have used for centuries. George Orwell used it, as did Virginia Woolf. But now, using it marks you as suspicious. Even if you&#8217;ve used it for <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part?utm_source=publication-search">years</a> <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming?utm_source=publication-search">before ChatGPT</a> <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?utm_source=publication-search">was even a thing</a>!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>To further illustrate: the author wrote a piece that analyzed this incident (thus bringing it to my attention), <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Alberto Romero&quot;,&quot;id&quot;:91075008,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/6cc40fb4-3e5b-43e0-8e5e-820ba35f4e02_1153x1152.jpeg&quot;,&quot;uuid&quot;:&quot;ee787534-8690-4177-9e1f-654112fc1b40&quot;}" data-component-name="MentionToDOM"></span> of <em><a href="https://www.thealgorithmicbridge.com/p/i-liked-the-essay-then-i-found-out">The Algorithmic Bridge</a></em> (which is an incredibly thoughtful and insightful publication, btw), straight up <em>admits</em> that he also liked and recommended the essay before learning its provenance. He writes: <em>&#8220;I enjoyed the AI-written post and didn&#8217;t care about the annoying juxtaposition enough to even realize it was there.&#8221;</em></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>No, the project didn&#8217;t fail because we paid people fairly (that&#8217;s too clean of a narrative, and I&#8217;m not interested in making excuses), but simply because game development is messy. At the end of the day, we were a very small team trying to do something hugely ambitious, we made a lot of mistakes, the market shifted&#8230; and all the other myriad reasons that any product fails. </p><p>But yes, I&#8217;m not gonna lie&#8212;development costs were a HUGE underlying factor. Paying people what they deserved was a big part of those costs (along with everything else), and I&#8217;m not going to say we weren&#8217;t ever <em>tempted</em> to go even harder on AI than we already were, primarily in order to reduce those costs. Ultimately we didn&#8217;t, because that was the right thing to do, and I don&#8217;t regret it one bit. But I digress.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-9" href="#footnote-anchor-9" class="footnote-number" contenteditable="false" target="_self">9</a><div class="footnote-content"><p>This particular piece of advice really annoys me. Have you been on Unsplash lately? Yes, sometimes you do find cool pictures or illustrations that fit your piece perfectly. <a href="https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming">I&#8217;ve used them sometimes</a>! But just as often, you don&#8217;t find anything that would fit your piece or depict what you&#8217;re trying to portray. And I&#8217;d much rather give my readers a unique and different piece than another generic stock photo.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-10" href="#footnote-anchor-10" class="footnote-number" contenteditable="false" target="_self">10</a><div class="footnote-content"><p>Oh, and while you&#8217;re at it, stop bitching about capitalism as well. If you think <em>capitalism</em> is bad, you <em>really</em> don&#8217;t want to know about <a href="https://en.wikipedia.org/wiki/Feudalism">what it replaced</a> (or, for that matter, what people have <a href="https://en.wikipedia.org/wiki/Communism">tried</a> <a href="https://en.wikipedia.org/wiki/Juche">replacing it</a> <a href="https://en.wikipedia.org/wiki/Economics_of_fascism">with</a>).</p></div></div>]]></content:encoded></item><item><title><![CDATA[Issue 4.10 – 22 Minutes to Midnight]]></title><description><![CDATA[Cosmic Cycles and Archaeological Echoes in Outer Wilds [A Philosophical and Cosmological Analysis]]]></description><link>https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight</link><guid isPermaLink="false">https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight</guid><pubDate>Sat, 13 Dec 2025 03:33:42 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/e7b680f2-f947-43a6-84e0-b0d2a5074727_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!B3dm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!B3dm!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png 424w, 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src="https://substackcdn.com/image/fetch/$s_!B3dm!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png" width="1200" height="594.2307692307693" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:721,&quot;width&quot;:1456,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:375252,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:&quot;&quot;,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-large" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!B3dm!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png 424w, https://substackcdn.com/image/fetch/$s_!B3dm!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png 848w, https://substackcdn.com/image/fetch/$s_!B3dm!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png 1272w, https://substackcdn.com/image/fetch/$s_!B3dm!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F5f0e547f-19b0-4b9c-a780-9f1b7bec0c49_2200x1089.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 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href="https://substackcdn.com/image/fetch/$s_!2QQu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 848w, 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https://substackcdn.com/image/fetch/$s_!2QQu!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 848w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1272w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Game &amp; Word</em> is a <strong>Substack Featured Publication</strong>, recognized by Substack for quality, consistency, and accessibility.</figcaption></figure></div><ul><li><p><strong>Publisher:</strong> Jay Rooney</p></li><li><p><strong>Author, Graphics, Research:</strong> Jay Rooney</p></li><li><p><strong>Logo:</strong> Jarnest Media</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Your name can be on the masthead, too! Simply upgrade your subscription to become a Founding Member.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div></li></ul><h2>Table of Contents</h2><ol><li><p><strong>Summary &amp; Housekeeping</strong></p></li><li><p><strong>Feature:</strong> &#8220;22 Minutes to Midnight&#8221; <em>(~45-minute read)<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></em></p></li><li><p><strong>Food for Talk:</strong> Discussion Prompts</p></li><li><p><strong>Further Reading</strong></p></li><li><p><em><strong>Game &amp; Word</strong></em><strong>-of-Mouth</strong></p></li><li><p><strong>Footnotes</strong></p></li></ol><h3><strong>Letter from the Publisher:</strong></h3><p>Well. This is awkward.</p><p>Two years ago, I wrapped up <em>Game &amp; Word</em> Volume 4&#8212;our deep dive into time in video games&#8212;and moved on to other things. The volume felt complete. We&#8217;d dissected <em>Chrono Trigger</em>&#8217;s time-traveling shenanigans, explored game preservation, dug into archaeology and temporal narrative&#8230; after nine issues, it felt like a nice, tidy package. Case closed. <em>Tempus Ludos</em>, indeed.</p><p>And then I played <em>Outer Wilds</em>.</p><p>I spent ~40 hours dying repeatedly, getting hopelessly lost and then devoured in the cursed fog of Dark Bramble (damn that place and its anglerfish), forgetting which planets I&#8217;d already explored, and occasionally just sitting on Timber Hearth watching the stars blink out one by one as the supernova approached. Somewhere around my ~100th loop, staring at the husk of a dying universe while a haunting synth echoed softly in the background, I realized I simply <em>had</em> to write about this.</p><p>The problem was that I&#8217;d already closed the book on Volume 4. You know, the volume about <em>time</em>. The volume that would have been the <em>perfect</em> home for a piece about a game that revolves around temporal loops, cosmic cycles, and the slow heat death of the universe (I&#8217;d even scrapped an entire &#8220;Side Quest&#8221; sidebar on that latter subject, though I still <a href="https://gameandword.substack.com/p/bonus-time-drain">made it available to paid subscribers</a>).</p><p>But I started writing anyway. Piece by piece, loop by loop, over the course of about a year and change. Now, as the year 2025 draws to a close, it&#8217;s finally ready. And where else could it possibly go?</p><p>So consider this the <em>proper</em> conclusion to Volume 4; the ending I didn&#8217;t know <em>Tempus Ludos</em> needed until I found myself floating in the wreckage of a dying solar system, watching everything I&#8217;d explored get swallowed by fire, and feeling strangely at peace with the whole thing.</p><p>Indeed, Volume 4 was about time, and sometimes time has a way of circling back on itself, revealing that the ending you thought you&#8217;d reached was really just a waypoint. The loop continues. The story isn&#8217;t over until you find what you didn&#8217;t know you were looking for.</p><p>This article is that.</p><p>So in today&#8217;s thrilling finale to Volume 4, we&#8217;ll explore how <em>Outer Wilds</em> uses time (mechanically, narratively, and philosophically) to craft one of gaming&#8217;s most profound meditations on mortality, meaning, and cosmic renewal. Along the way, we&#8217;ll dig into archaeology as gameplay, quantum mechanics as puzzle design, the existential despair of watching stars die, and two very different alien civilizations&#8217; responses to learning the universe has an upcoming expiration date. There&#8217;s a lot to dive into, so I&#8217;ll stop yapping here.</p><p>Thank you all for your patience, and for sticking with <em>Game &amp; Word</em> through all its detours and evolutions. And if you haven&#8217;t played <em>Outer Wilds</em> yet, I&#8217;m imploring you&#8230; close this tab, go play it, and come back when you&#8217;re ready. Some experiences are best discovered firsthand, and this game is very much one of them.</p><p>For the rest of you: grab a marshmallow, find a comfortable spot by the campfire, and let&#8217;s talk about the end of everything.</p><p>It&#8217;s about time.</p><p>Cheers,</p><p>~Jay</p><h3><strong>Housekeeping:</strong></h3><p>Let&#8217;s go!</p><h4>Previous Issues</h4><p><em>Game &amp; Word&#8217;s <strong>most recent issues </strong>(currently, all of Volume 5)<strong> are available to all,</strong> free of charge.</em></p><p><em>Older issues are currently archived and only accessible to paid subscribers. To access the full archive, upgrade to a paid subscription. <strong>Paid subscriptions are currently 95% off, through the end of the year!</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><ul><li><p><strong>Volume 1 (The Name of the Game):</strong> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-13-genres-are-not-generic?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-14-yo-ho-ho-its-a-gamers-life?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a></p></li><li><p><strong>Volume 2 (Yo Ho Ho, It&#8217;s a Gamer&#8217;s Life for Me):</strong> <a href="https://gameandword.substack.com/p/issue-21-pirates-creed-part-1?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-22-pirates-creed-part-2?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/23-pirates-creed-part-3?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a>&#9679; <a href="https://gameandword.substack.com/p/bonus-pirate-historian-matt-mclaine?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-24-travels-with-murray-part?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-25-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-26-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-27-the-dismal-age-of-piracy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 7 </a>&#9679; <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 2 </a>&#9679; <a href="https://gameandword.substack.com/p/issue-28-why-we-pirate?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-audio-pirate-archetypes-with?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 3</a></p></li><li><p><strong>Volume 3 (Game Over Matter):</strong> <a href="https://gameandword.substack.com/p/issue-30-game-over-matter-and-a-book?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-31-the-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-32-more-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-33-the-mindscapes-we-make?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 3 </a>&#9679; <a href="https://gameandword.substack.com/p/podcast-all-masked-up-and-nowhere?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/video-a-psychological-analysis-of?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/motherly-from-innocence-to-wisdom?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?s=w">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-final-fantasy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-37-the-internet-of-minds">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-38-of-sound-game-and-mind?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-lost-in#details">Podcast 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-310-a-non-scientific-experiment">Bonus 2</a></p></li><li><p><strong>Volume 4 (Tempus Ludos):</strong> <a href="https://gameandword.substack.com/p/issue-40-tempus-ludos">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-41-once-upon-a-game">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-hyrule-archaeology">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-how-to-hack-a-language">Video Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-42-the-platforms-dead-long">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-44-games-that-go-bump-in-the">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-g-and-w-podcast-story-mode-ft#details">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-46-from-seconds-to-epochs-part">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-47-from-seconds-to-epochs-part">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-49-from-seconds-to-epochs-part">Issue 9</a></p></li><li><p><strong>Volume 5 (AbraCODEabra!):</strong> <a href="https://gameandword.substack.com/p/volume-5-intro-abra-code-abra">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-53-sefer-sephiroth-part-2">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-58-elden-lore-part-4">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic">Issue 9</a></p></li></ul><div><hr></div><h1>Feature: <em>22 Minutes to Midnight</em></h1><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong>&nbsp;</h4><p>This post features <strong>HUGE MEGA SPOILERS</strong> for <em><strong>Outer Wilds</strong></em> and its DLC, <em><strong>Echoes of the Eye</strong></em>. This includes <strong>narrative</strong>, <strong>visual</strong>, and <strong>thematic</strong> spoilers. This is a rich and highly narratively textured title that rewards organic exploration and discovery. </p><p>Trust me, it&#8217;s really best if you go in blind, so if this game is in your backlog and there&#8217;s even the slightest chance you might get to it one day, then do yourself a favor and play it before reading this analysis. Don&#8217;t worry, I&#8217;ll wait!</p><h4>&#129504;&#129504;&#129504; SANITY CHECK &#129504;&#129504;&#129504;</h4><p><strong>WARNING:</strong> Thinking too hard about <strong>entropy</strong> and the <strong>heat death of the universe</strong> may cause existential discomfort. Touch grass as needed.</p></blockquote><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!nHRG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset image2-full-screen"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!nHRG!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!nHRG!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!nHRG!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!nHRG!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!nHRG!,w_5760,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;full&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:114381,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-fullscreen" alt="" srcset="https://substackcdn.com/image/fetch/$s_!nHRG!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!nHRG!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!nHRG!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!nHRG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcbf9e8b9-f1af-45b4-b2f0-638c75f6b594_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;The stars were beautiful, weren&#8217;t they? Even if our star is what ultimately killed us.&#8221;</p><p><strong>~Chert</strong></p></div><blockquote><p><strong>Explorer&#8217;s Log: Cycle Unknown</strong></p><p>As I sit here on <strong>Brittle Hollow</strong>&#8217;s brittle surface, the cosmos around me sings a symphony of stars and silence. The sun, once a warm and distant furnace, now swells like a heart in the final throes of its existence. Its crimson radiance bathes the universe in a melancholy glow, a farewell dance before the inevitable parting bow.</p><p>I find myself pondering the endless cycle of creation and destruction. This star, which has nurtured all life on these planets and shone as a beacon in the dark, is now the herald of our demise. It reminds us how small we are in the universe&#8217;s grand narrative. How fleeting. It&#8217;s humbling, dare I say spiritual, to witness this celestial curtain call.</p><p>The sky slowly dims, as if the universe itself is readying to sleep. Stars that once sparkled with the fire of life now fade into darkness, mere moments before the dying sun&#8217;s overwhelming light engulfs our humble little solar system. What an awe-inspiring, yet profoundly somber sight! The universe, in all its vastness and mystery, feels intimately close in this instant of cosmic twilight.</p><p>And then, <strong>the sun explodes</strong>. A supernova &#8211; a radiant, all-consuming fireball. A wave of light, heat, destruction, and rebirth, all racing towards me. In this final moment, I am engulfed in its searing embrace. Everything I knew, everything I was, disintegrates in the blinding inferno.</p><p>But then... something happens. It&#8217;s as if <strong>time itself is unraveling</strong>, rewinding like an old tape. My memories, my experiences&#8230; they all play backwards in a dizzying cascade. The explosion recedes, the stars un-dim, the sun retracts its fiery claws. I&#8217;m thrust in the middle of a whirlwind of confusion and wonder, thrashing about helplessly as the arrow of time flies back into its quiver.</p><p>And just like that, <strong>I&#8217;m back at the beginning</strong>. Awake by the campfire, under the familiar trees of <strong>Timber Hearth</strong>, as if nothing happened. As if the sun never exploded. As if I never witnessed the end of everything.</p><p>But something <em>has</em> changed within me. The awe and humility I felt at the universe&#8217;s vastness, the melancholy in the face of the sun&#8217;s demise&#8230; they linger, like echoes of a dream. And with them, a burning question: <em><strong>What the hell just happened?</strong></em> </p><p>I am determined. I am invigorated. I <em>must</em> understand. I <em>need</em> answers. Not just for me, but for all of my kind. The cosmos beckons, and I must heed its call, no matter how many of these cycles it takes, no matter how many times I face the end and begin anew. The universe is vast and incomprehensible, but I am driven to unravel its mysteries, one loop at a time.</p></blockquote><p>Though 2019 space exploration game <em>Outer Wilds</em> featured a silent protagonist, I&#8217;d imagine something like the above passage raced through his mind the first time he encountered the time loop that serves as the game&#8217;s core mechanic.</p><p>If you haven&#8217;t played <em>Outer Wilds,</em> you really owe it to yourself to give it a spin before reading this piece, even if you don&#8217;t mind me spoiling it all for you. It&#8217;s a <em>fantastic</em> game, one that distills the wonders of exploration and discovery to their purest forms, all wrapped under layers upon layers of trippy meditations on the nature of space and time that are usually the purview of theoretical physicists, philosophers, and cosmologists, all of which you unravel by applying surprisingly faithful archaeological mindsets and methodologies.</p><p>In short, an analysis of this game is the perfect way to tie together Volume 4, however belatedly (turns out, I just needed more time to finish this game&#8230; which in a meta way, <em>does</em> make sense for a volume that explores time).</p><p>So, to wrap up Volume 4 almost <em>two years</em> after prematurely abandoning it (mea culpa), I will explore how <em>Outer Wilds</em> uses the concept of time&#8212;both mechanically and thematically&#8212;to craft a narrative that intertwines cosmic cycles, archaeological discovery, and paralyzing existential terror.</p><h3>Every 22 Minutes, the Universe Forgets</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!y0Ze!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!y0Ze!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!y0Ze!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!y0Ze!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!y0Ze!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!y0Ze!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:161703,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!y0Ze!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!y0Ze!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!y0Ze!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!y0Ze!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa8743caf-58d8-403d-852d-ae48704dea43_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;No rush! Take your time. It might not even exist here&#8230;&#8221;</p><p><strong>~Riebeck</strong></p></div><p>To start, let&#8217;s quickly bring y&#8217;all up to speed, starting with the biggie, the main thing to learn and remember: <em>Outer Wilds</em> uses a <strong>time loop</strong> as its core gameplay mechanic.</p><p>Once the player loads up his save file, he has a little over 22 real-world minutes to explore and learn as much as he can before the sun blows up, triggering a time loop that spits him right back where he started. Lather, rinse, and (literally) repeat, <em>ad infinitum</em> until the player figures everything out and finishes the game, or else gets distracted/frustrated and moves on.</p><p>Once the sun goes &#8220;boom&#8221; and the time loop triggers, <em>everything</em> in the game is reset, save for the knowledge the player learned during each loop.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a> This significantly shapes both the player&#8217;s experience and the game&#8217;s narrative progression.</p><p>On the player&#8217;s end, this time loop manifests as a paradoxical gameplay experience.</p><p><strong>On one hand,</strong> it creates a sense of <strong>urgency</strong> to uncover and explore as much as possible within each 22-minute window.</p><p>This sense of urgency extends to the myriad timed events that trigger at certain points throughout the game&#8217;s explorable areas. This solar system is far from static, and the planets the player can explore constantly change throughout the course of the 22-minute loop, sometimes quite significantly. Some places might be completely inaccessible if you arrive at them too late in the time loop (or too early, for that matter).</p><p>The best in-game example of this lies in the <strong>Hourglass Twins</strong>, a binary planet system consisting of <strong>Ember Twin</strong>&#8212;a red planet dotted with intricate cave and canyon systems&#8212;orbiting its sister planet, <strong>Ash Twin</strong>: a big, spherical, planet-sized pile of sand. As the time loop progresses, sand from Ash Twin gets pulled and drawn into Ember Twin, like a big hourglass (hence the name). As a result, Ember Twin&#8217;s canyons and underground caverns slowly fill up with sand. At the same time, Ash Twin&#8217;s receding sands reveal previously hidden structures.</p><p>By the end of the time loop, Ember Twin&#8217;s caverns are almost entirely plugged up with sand (and thus impossible to explore), whereas Ash Twin&#8217;s mysterious, high-tech, and previously concealed buildings are now fully accessible&#8230; for a few minutes, at least, as by that point the sun&#8217;s about to go BOOM, and the Hourglass Twins&#8217; orbits are the closest to the sun out of all the planets.</p><p>And the game is full of many similar examples!</p><p><strong>On the other hand</strong>, this sense of urgency is somewhat <strong>blunted</strong> once the player realizes she quite literally has <em>all the time in the world</em> to piece things together. Since everything resets after 22 minutes, it doesn&#8217;t really matter (in the grand scheme of things) if the player arrives at Ember Twin&#8217;s lakebed caverns after they&#8217;re completely filled with sand&#8212;after all, she can always try again on the next loop. Or go explore some other thread before looping back (heh) on the caverns in some future cycle, whether it&#8217;s the next one, the twentieth, or even the hundredth.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>The time loop also has nontrivial implications for narrative progression. As the game gives you no explicit instructions or directions past the tutorial area, the player will very likely find the breadcrumbs that eventually lead to the ending out of order, and despite this obtuseness, sequence breaking&#8212;even if unintentional&#8212;is remarkably easy. </p><p>However, the morsels of information the player discovers are actually less like breadcrumbs, and more like puzzle pieces; the order in which you find them doesn&#8217;t really matter, and once you&#8217;ve accumulated enough of them, they&#8217;re easy enough to piece together. This not only encourages the player to explore thoroughly (so as to avoid being confused towards the end), it also allows non-linear, player-driven progression in the truest sense of the word.</p><p>In between the first and last loops the player experiences, the <em>world</em> won&#8217;t change one bit&#8230; but the <em>player</em> surely will.</p><p>And this makes the discoveries the player makes (both individually, and in aggregate) all the more personally meaningful, and the sense of accomplishment that much more palpable.</p><h3>Digging Through the Stars</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!cEj_!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!cEj_!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cEj_!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cEj_!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cEj_!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!cEj_!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg" width="1200" height="675" 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srcset="https://substackcdn.com/image/fetch/$s_!cEj_!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cEj_!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cEj_!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cEj_!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb0616a27-c932-476c-a1f2-bd11150757da_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;Outer Wilds Ventures was founded by Feldspar, Gowan, Slate, and Hornfels to explore a solar system at the end of the universe.&#8221;</p><p><strong>~Plaque Inscription</strong></p></div><p>Despite (or perhaps due to) being set in an entirely fictional setting, I can&#8217;t picture a game that better trains its players to adopt an <strong>archaeological mindset</strong> than <em>Outer Wilds</em>.</p><p>Allow me to explain.</p><p>This is a game that tells you next to <em>nothing</em> about what to do or where to do it. <em>Outer Wilds</em> does give you some very rudimentary backstory in the optional tutorial section, but it&#8217;s so bare-bones that you&#8217;d quickly be able to piece it together on your own even if you flew out into space completely blind. </p><p>The gist of it is: </p><blockquote><p><em>Incredible and fascinating <strong>ancient ruins</strong> and <strong>advanced technology</strong>&#8212;which are clearly <strong>alien</strong> in origin&#8212;litter our solar system, and we have no idea where the species behind them came from, or when they arrived&#8230; nor, for that matter, when they disappeared, or how, or why. We developed a <strong>space program</strong> to figure all of that out, and now it&#8217;s your turn to try and get some answers.</em></p></blockquote><p>And so, as you explore the solar system, you start piecing together a picture of this <strong>progenitor race</strong> much in the same way an IRL archaeologist would for a long-gone ancient civilization.</p><p>First, by <strong>observing their material remains:</strong></p><ul><li><p>Bodily remains (like bones), </p></li><li><p>Structural remains (like ruins, or artifacts),</p></li><li><p>The remains of written inscriptions and other attempts at communication.</p></li></ul><p>Then, by <strong>deducing your way backwards in time</strong> to create a reasonably plausible picture of: </p><ul><li><p>How these people lived, </p></li><li><p>Why they created the ruins and artifacts you now behold, </p></li><li><p>What might have become of them.</p></li></ul><p>Of course, having not actually <em>lived</em> in the past, we can&#8217;t know <em>for sure</em>&#8230; but the forgotten people&#8217;s remains tell a story that, with the right approach (namely, one involving sharp observation and critical thinking), we can safely take at face value&#8212;particularly if said people also left a <strong>written </strong><em><strong>historical</strong></em><strong> record</strong> to compliment the <strong>physical </strong><em><strong>archaeological</strong></em><strong> tracks</strong> they left behind.</p><p>And sure enough, this is very much the case in <em>Outer Wilds</em>, where the progenitor civilization&#8212;whom we soon learn is called the &#8220;<strong>Nomai</strong>&#8221;&#8212;left behind not only fragments of writings (which you can decipher, thanks to a machine your colleague <strong>Hal</strong> built after first cracking the language), but also entire cities and even fully functioning technology that your species (the <strong>Hearthians</strong>) were able to reverse engineer (which actually advanced the space program you&#8217;re now a part of).</p><p>Every planet in your humble little solar system bears the Nomai&#8217;s fingerprints. Some to a greater degree than others, but even your home planet, <strong>Timber Hearth</strong>, and its <strong>moon</strong> (which takes <em>less than 30 real-world seconds</em> to circumnavigate), are hiding Nomai breadcrumbs in plain sight, just waiting for an explorer <em>juuuuust curious and smart enough</em> to unearth them and follow their leads to other places in the solar system.</p><p>Thus, with each explored ruin, translated inscription, and analyzed relic, the player pieces together a complex temporal tapestry that, one artifact at a time, paints a picture of not just <em>who</em> the Nomai were and <em>why</em> they settled in your neighborhood, but also <em>what</em> they knew about <strong>the fate of your star system</strong>, and indeed of the universe as a whole.</p><p>And this is where the time stuff gets <em><strong>really</strong></em> trippy.</p><h3>The Long Goodbye (And the Longer Hello)</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6s5d!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6s5d!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!6s5d!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!6s5d!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!6s5d!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6s5d!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:127173,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!6s5d!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!6s5d!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!6s5d!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!6s5d!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7f11cbd-fba7-479c-8f26-e16c6fdc959b_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;The past is past, now, but that&#8217;s&#8230; you know, that&#8217;s okay! It&#8217;s never really gone completely. The future is always built on the past, even if we won&#8217;t get to see it.&#8221;</p><p><strong>~Riebeck</strong></p></div><p>So, what <em>do</em> you piece together from all your archaeological discoveries? </p><p>Hoooo boy. Let me take a deep breath before proceeding.</p><p><em>*Takes deep breath*</em></p><p>Ok&#8230; I&#8217;m ready. Shall we begin? Let&#8217;s start with the heaviest discovery you make:</p><blockquote><p><em>The Universe is about to <strong>die</strong>. And not just sometime in the future, but <strong>in exactly 22 minutes</strong> from now.</em></p></blockquote><p>Whoa&#8230; forget about the <em>game</em> for a second. How would you react <em>in real life,</em> were you to become privy to such information? </p><p>Me? I&#8217;d down as much gin as I possibly could before blacking out, sparing me the scorching pain and soul-crushing regret as I awaited getting burned up by the exploding sun before finally melting into sweet, sweet oblivion for all time.</p><p>Oh, sorry. Got lost in thought there for a second. Anyway, back to the plot of <em>Outer Wilds</em>!</p><p>Yes, you <em>do</em> find a veritable treasure trove of information about the Nomai, but all of that is superseded by that one simple fact about <strong>the Universe&#8217;s imminent demise</strong>.</p><p>This is even reflected in-game! Your colleague, <strong>Chert</strong>, has noticed how many stars have gone supernova in the hours before the time loop starts, and becomes increasingly despondent as he realizes the implications. At one point, he becomes practically catatonic, and is generally useless if you try to ask him for help or even just tell him about a discovery you made.</p><p>Here&#8217;s a representative quote of his:</p><blockquote><p>&#8220;Why, isn&#8217;t that great! Do you know what, I&#8217;ve found a few things myself! Most of them have to do with the sun exploding! Oh, who <em>cares?!</em> What does it matter?! <em>Nothing</em> matters anymore! The sun is about to go supernova! And me, all my research, my life&#8217;s work, wasted! <em><strong>WASTED, YOU UNDERSTAND?!</strong></em>&#8221; </p></blockquote><p>Though he most succinctly sums up his (and the player character&#8217;s) existential predicament later on, as he&#8217;s come to reluctantly accept his fate, just a couple of minutes before the sun goes supernova:</p><blockquote><p>&#8220;We only get so much time, don&#8217;t we? Ah, there was still more I wanted to do&#8230; <em>how unlucky to have been born at the end of the universe.&#8221;</em></p></blockquote><p>Emphasis mine, for both quotes. Oh, and for further emphasis, the <a href="https://www.youtube.com/watch?v=WVGlXbApOCs">somber background music</a> that signals the end of the time loop adds extra melancholy and pathos to that most grimmest of lines.</p><p>Indeed, <em>Outer Wilds</em> is quite cruel in how it so devilishly leads you on before forcing this bitter blackpill down your throat. </p><p>After all, the player starts out completely oblivious to the sun&#8217;s demise. And for about 3/4 of the game, the Nomai breadcrumbs the player finds all seem to point towards the Nomai&#8217;s increasingly reckless <strong>experimentation with supernovae and black holes</strong> as the reason for both the sun exploding and the subsequent time loop.</p><p>But, as it turns out, the Nomai are only responsible for the <em>latter</em> half of your predicament. Yes, they&#8217;re behind the time loop. But they&#8217;re <em>not</em> responsible for the sun blowing up! The sun explodes simply because it&#8217;s at the end of its natural lifecycle.</p><p>And if you take the time to consciously observe the stars throughout the course of the entire time loop, you&#8217;ll notice that a lot of <em>them</em> are going supernova as well, to the point that, <em>at most</em>, only 1/6 of the stars visible at the start of the loop are still shining by the time the supernova consumes you.</p><p>The implication is obvious: it&#8217;s not just the sun that&#8217;s dying. <em><strong>The entire UNIVERSE</strong> is about to die.</em> And there&#8217;s <em>NOTHING</em> you can do about it.</p><p>But you CAN have a say in what comes next&#8230; IF you piece together the breadcrumbs properly and act accordingly.</p><p>Allow me to explain (yes, I know&#8230; again&#8230; just bear with me).</p><p>After digging around enough, the player discovers that the Nomai&#8212;the aforementioned, highly advanced progenitor race&#8212;had been conducting <strong>experiments</strong> to understand and potentially harness the power of a mysterious cosmic entity known as the <strong>Eye of the Universe</strong>. Their search was driven by a profound curiosity about the nature of the universe, and the Nomai&#8217;s place in it.</p><p>However, their search was cut short by the arrival of a <strong>comet</strong>, ominously named <strong>The Interloper</strong>, which approached the sun so close that its core ruptured, spreading its toxic contents&#8212;in this case, a <strong>noxious and deadly gas</strong> called &#8220;<strong>Ghost Matter</strong>&#8221; which is instantly <strong>lethal</strong> to any organic lifeforms it comes into contact with&#8212;throughout the universe, snuffing the Nomai out in one fell swoop. </p><p>Pretty bad timing on The Interloper&#8217;s part, as it extincted the Nomai before they could conclude their experiments to locate and contact the Eye of the Universe&#8230; experiments that included <strong>setting up the time loop</strong>, and <strong>trying to blow up the sun</strong> to harness the power needed to power said time loop.</p><p>However, as the game progresses, it becomes clear that the sun blows up <em>not</em> due to anything the Nomai did, but rather because it&#8217;s simply in the <strong>final stage of its life</strong>, going supernova naturally.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p><p>The game&#8217;s climax sees the player actually reaching the Eye of the Universe. Here, they experience a surreal and highly metaphorical sequence that heralds the <strong>end of the current universe</strong> and the <strong>birth of a new one</strong>. This is a deeply philosophical moment, touching on themes of <strong>renewal</strong>, the <strong>cyclical nature of existence</strong>, and the small but ultimately highly significant <strong>role of individuals</strong> in painting the vast tapestry of the cosmos.</p><p>In the game&#8217;s final scenes, the player witnesses the <strong>creation of a new universe</strong> shaped by your decisions and discoveries throughout the game, the next stage of a never-ending <strong>cycle of death and rebirth</strong> on a cosmic scale. This sequence suggests that while individual lives and civilizations may be fleeting, they still meaningfully contribute to the ongoing, ever-evolving story of the universe.</p><p>It&#8217;s a really quite beautiful coda to a bittersweet story that, for all the player knew, was only getting bleaker by the minute. It also underscores the heavy profound philosophical questions the game presents to the player.</p><p>Basically, <em>Outer Wilds</em> uses the backdrop of a dying and rebirthing universe to explore deep existential riddles about <strong>impermanence</strong>, the <strong>nature of knowledge</strong>, the concept of <strong>time</strong>, <strong>existential meaning</strong>, <strong>interconnectedness</strong>, <strong>consciousness</strong>, and the <strong>balance</strong> between <strong>destiny</strong> and <strong>agency</strong>. It&#8217;s a poignant reflection on <strong>the human condition</strong>, set against the infinite canvas of the cosmos.</p><p>For starters, the game&#8217;s central theme of a cyclical universe is permeated with the Buddhist concept of <strong>impermanence</strong>. From this perspective, everything from stars to civilizations is transient. Accepting this impermanence, as witnessed in Chert&#8217;s eventual acceptance of the sun&#8217;s supernova, can be seen as a call to embrace the present and find meaning in existence&#8217;s fleeting nature.</p><p>In light of this fleeting impermanence, the player&#8217;s journey&#8212;which, like the Nomai&#8217;s, is driven by curiosity and the pursuit of knowledge&#8212;acquires an even more poignant layer. The player&#8217;s quest highlights a <strong>Socratic</strong> understanding of wisdom: realizing <strong>how little one truly </strong><em><strong>knows</strong></em>. By setting the story at the very end of the universe&#8217;s lifespan, when the knowledge the characters accrue is arguably worthless and meaningless (as Chert alludes to further above), the game suggests that the pursuit of knowledge <em>is in and of itself</em> valuable&#8212;not just for the answers obtained, but for the questions that arise and for the very experience of going on the journey.</p><p><em>Outer Wilds</em> also directly challenges the prevailing Western paradigm of time, which emphasizes <strong>linear progression</strong> by presenting a universe where time is <strong>cyclical</strong>. This view aligns with many <strong>Eastern philosophies</strong>, as well as some interpretations of <strong>quantum physics</strong>, suggesting that the universe&#8217;s end is just a prelude to another beginning, challenging the finality we typically associate with death (whether on a micro or macro scale).</p><p>The game also confronts <strong>existentialist themes</strong> by placing the player in a universe utterly indifferent to their existence, yet similarly filled with meaning that they must create for themselves. It reflects <strong>Albert Camus&#8217;</strong> interpretation of <strong>The Myth of Sisyphus</strong>, where the acknowledgment of the universe&#8217;s absurdity and embracing one&#8217;s role within it is, in and of itself, an act of rebellion and a source of personal meaning&#8212;and one which stands in stark contrast to the <em>other</em> alien race introduced in <em>Outer Wilds&#8217;</em> DLC, but we&#8217;ll get there in due time.</p><p>And yet, despite the universe&#8217;s vastness and the individual&#8217;s utter insignificance, the game posits that <strong>connections </strong>and<strong> legacies</strong> <em>also</em> matter. After all, the Nomai&#8217;s long-extinct civilization <em>profoundly</em> impacts the player&#8217;s journey, and the DLC&#8217;s big reveal underscores this concept even further. This interconnectivity across time and space reflects the philosophical idea that <strong>all things are interconnected</strong> and that actions, however small, leave <strong>ripples throughout time</strong>.</p><p><em>Outer Wilds</em> also implicitly explores the role of <strong>consciousness</strong> in the universe. The player&#8217;s awareness of the time loop and their accumulating knowledge across cycles (not to mention the fact that <strong>a conscious observer</strong> must enter the Eye of the Universe in order to trigger the universe&#8217;s rebirth, which directly invokes quantum mechanics) all hint at a broader philosophical question about consciousness as a fundamental aspect of the universe itself, echoing theories of <strong>panpsychism</strong> and the <strong>philosophy of mind</strong>&#8230; but let&#8217;s put in a pin on those for another day.</p><p>Finally, the game&#8217;s neverending time loop illustrates the paradox of <strong>predestination</strong> and <strong>free will</strong>. On one hand, the time loop mechanic creates a predestined universe where preordained events repeat endlessly. On the other hand, the player exercises free will <em>within</em> each loop, hinting at the <strong>coexistence of destiny and autonomy</strong>.</p><p>This paradox invites the player to contemplate the nature of free will in a universe governed by immutable laws. And, as the ending shows, these laws themselves change with each incarnation of the universe, shaped by the observer who enters the Eye of the Universe and heralds this new beginning.</p><blockquote><h4>&#10024;&#129707;&#8987;&#65039;SIDE QUEST: The Entropy of Everything &#8211; Thermodynamics and Cosmic Doom</h4><p>So, we&#8217;ve already established that the sun in <em>Outer Wilds</em> isn&#8217;t exploding because the Nomai broke something. It&#8217;s simply exploding because&#8230; well, <em>stars do that</em>. They run out of fuel, collapse under their own gravity, and (if they&#8217;re massive enough) detonate in one final, spectacular cosmic tantrum. </p><p>Thus, it follows that the game&#8217;s central tragedy, and what makes it so existentially terrifying, isn&#8217;t that something went <em>wrong</em> (indeed, <em>nothing</em> went wrong), but rather that <em>everything is working</em>, exactly as the laws of physics intended.</p><p>Welcome to <strong>entropy</strong>: the universe&#8217;s way of saying <em>&#8220;all good things must come to an end.&#8221;</em></p><p>The <strong>Second Law of Thermodynamics</strong> states that in any isolated system, entropy&#8212;a measure of disorder or randomness&#8212;tends to increase over time. Hot things cool down, organized structures fall apart, and energy spreads out until it&#8217;s evenly distributed, and therefore useless for doing work. This is as close to an ironclad law as you can get in physics, even moreso than gravity&#8212;seriously, I dare you to find a single example that contradicts it. I bet you $100 that you can&#8217;t.</p><p>Extrapolate this to the cosmos as a whole, and you get the &#8220;<strong>heat death</strong>&#8221; hypothesis: the idea that the universe will eventually reach a state of <strong>maximum entropy</strong> where nothing interesting can ever happen again. No stars, no planets, no chemistry, no life&#8212;just an endless expanse of uniformly distributed particles at equilibrium temperature, forever. Once the universe reaches this state, <strong>time itself will have no meaning</strong>.</p><p>Understandably, Victorian physicists found this prospect deeply depressing (<strong>Lord Kelvin</strong>, who first articulated the concept in the 1850s, was apparently not a lot of fun at parties). But the timeline for this depressingly humdrum fate is actually quite generous: current estimates suggest heat death won&#8217;t arrive for something like <strong>10^100 years</strong>&#8212;a number so huge that writing it out would take more paper than exists in the observable universe!</p><p><em>Outer Wilds</em>, however, compresses this cosmic endgame into 22 minutes.</p><p>The stars going dark throughout each loop are your first piece of evidence for this. The universe in <em>Outer Wilds</em> is so old it&#8217;s positively <em>ancient</em>, and it&#8217;s hovering at the edge of its final chapter. Your sun is simply one of the last dominoes to fall in a cascade that&#8217;s been building since time immemorial.</p><p>This makes <strong>Chert</strong>&#8217;s despair hit differently. When he realizes that &#8220;we were just born at the end of the universe,&#8221; he&#8217;s not just being melodramatic (ok, fine&#8230; maybe he is, but can you really blame the guy?). He&#8217;s also articulating the thermodynamic destiny that awaits all conscious beings everywhere: given enough time, <strong>entropy always wins</strong>.</p><p>But <em>Outer Wilds</em> doesn&#8217;t accept heat death as the final word. The Eye of the Universe, whatever else it might be, contains the mechanism for <strong>cosmic renewal</strong>: a way to bootstrap a new universe from the ashes of the old. The ending suggests an alternative to unstoppable linear progression toward oblivion: a <strong>recurring cycle of death and rebirth</strong>. Entropy and creation, occurring in cyclical progression, forever and ever.</p><p>And although this may seem like cope or wishful thinking (of the kind that&#8217;s completely understandable as a reaction to such a grim fate), it actually aligns surprisingly well with certain speculative cosmological models, most notably <strong>Roger Penrose&#8217;s Conformal Cyclic Cosmology (CCC)</strong>. </p><p>Penrose proposes that our universe is just one &#8220;<strong>aeon</strong>&#8221; in an infinite sequence: each universe expands until heat death, at which point (through some conformal magic involving the loss of mass and the irrelevance of scale) it matches onto a new Big Bang, and the whole process begins again.</p><p>It involves some fiendishly technical details that I won&#8217;t even attempt to parse here, but what matters most for our purposes is the theory&#8217;s compellingly basic intuition: what if the end of the universe isn&#8217;t <em>actually</em> an end, but rather a transformation, or a transition? What if this death is also a birth?</p><p>The Nomai, with their obsessive quest to reach the Eye, seem to have intuited something similar. They understood that the Eye was older than the universe itself&#8212;which, intuitively, only makes sense if &#8220;the universe&#8221; is a recurring phenomenon rather than a one-time event. Their faith that the Eye held answers proved cosmologically prescient.</p><p>It&#8217;s unclear whether the fine folks at Mobius Digital consciously drew on Penrose&#8217;s work (as far as I know, they haven&#8217;t confirmed as much in any interviews), but they hit upon a remarkably striking resonance with it. Both <em>Outer Wilds</em> and CCC suggest that entropy&#8217;s victory may turn out to be temporary, after all. They also posit that death and rebirth operate at scales beyond human comprehension, and that consciousness (i.e., the observer, the witness) plays some irreducible role in how the cosmic story unfolds.</p><p>Not bad for a game where you spend half your time crashing your wooden spaceship into things!</p></blockquote><h3>Shooting the Quantum Moon</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!CVgQ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!CVgQ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CVgQ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CVgQ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CVgQ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!CVgQ!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:126919,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!CVgQ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CVgQ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CVgQ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CVgQ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cb5a007-15d0-4a80-8ca2-daf4d0667617_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;This is the Quantum Moon, where we both are standing. Despite also orbiting other celestial bodies, the Quantum Moon is the Eye of the Universe&#8217;s moon.&#8221;</p><p><strong>~Solanum</strong></p></div><p>One of <em>Outer Wilds&#8217;</em> most mechanically and philosophically fascinating elements is the <strong>Quantum Moon</strong>: a celestial body that doesn&#8217;t simply orbit planets like a boring, quotidian moon, but rather exists in <strong>superposition</strong> across <em>all of them</em> simultaneously, only &#8220;choosing&#8221; a location when directly observed. If you&#8217;ve ever struggled to wrap your mind around <strong>Schr&#246;dinger&#8217;s cat</strong>, congratulations: you&#8217;re about to wrestle with <em>Schr&#246;dinger&#8217;s entire friggin MOON</em>.</p><p>The Quantum Moon embodies the game&#8217;s boldest conceptual gambit: translating <strong>quantum mechanics&#8217;</strong> famously counterintuitive principles into a navigable gameplay space. In the real world, quantum superposition typically operates at scales so microscopic that they&#8217;re essentially invisible to our everyday experience. Electrons can exist in multiple states at once; cats cannot (no matter what Schr&#246;dinger&#8217;s thought experiment might suggest). But <em>Outer Wilds</em> asks: <strong>what if they could?</strong> What if uncertainty was a property of not just subatomic particles, but also <em>entire celestial bodies?</em></p><p>Well, it turns out that the answer would look much like the Quantum Moon. I apologize in advance for any headaches and/or disorientation that you&#8217;re about to feel.</p><p>When you first encounter the Quantum Moon, it appears as if the game&#8217;s playing tricks on you. You spot it orbiting one planet, fly toward it, look away to check your instruments, and suddenly <em>it&#8217;s gone</em>&#8230; only to reappear near an entirely different planet. At first this feels like a bug or a glitch, but it&#8217;s actually very much the point; the Quantum Moon is the <strong>Copenhagen Interpretation</strong> of quantum mechanics, rendered in polygons and skyboxes.</p><p>The Copenhagen interpretation, formulated by <strong>Niels Bohr</strong> and <strong>Werner Heisenberg</strong> in the 1920s, posits that quantum systems exist in a superposition of all possible states until they are observed, at which point the <strong>wave function</strong> &#8220;collapses&#8221; into a single definite outcome. This theory&#8217;s key insight (and source of endless philosophical debate) is that <em>observation itself</em> plays a constitutive role in determining reality. Before measurement, there is no fact of the matter about where a particle is; there are only probabilities.</p><p><em>Outer Wilds</em> scales up and literalizes this principle, and it actually does so quite faithfully. The Quantum Moon isn&#8217;t &#8220;really&#8221; in one place; it&#8217;s in <em>all places at once</em>, and your observation (literally, your camera&#8217;s gaze) <strong>forces</strong> it to commit to a single location. Look away, and it&#8217;s free to slip into another orbit entirely. The game even provides you with tools to exploit this behavior: by photographing quantum objects with your <strong>scout launcher</strong>, you can &#8220;lock&#8221; them in place, forcing them to remain in their observed state.</p><p>Oh, and this mechanic extends beyond the moon itself. Throughout the game, you&#8217;ll encounter <strong>quantum shards</strong>: fragments of rock that blink in and out of existence depending on whether you&#8217;re looking at them. In one fun and particularly memorable puzzle, you use these shards as stepping stones to cross a gap, carefully timing your glances to ensure they remain solid beneath your feet. It&#8217;s like playing &#8220;red light, green light&#8221; with reality itself!</p><p>But the Quantum Moon saves its most profound application for when you finally land on its surface and discover the <strong>Sixth Location</strong>&#8212;a position that corresponds to no planet at all, but rather to the <strong>Eye of the Universe</strong> itself. To reach it, you must understand and master all the quantum rules: land on the moon&#8217;s south pole, enter the <strong>quantum tower</strong>, and then let the moon shift while you&#8217;re inside, effectively hitchhiking across the cosmos on a probability wave.</p><p>What makes this work as both gameplay and philosophy is that <em>Outer Wilds</em> never treats quantum mechanics as mere window dressing. The rules are <strong>consistent</strong> and <strong>learnable</strong>, which means players can develop genuine intuitions about quantum behavior through nothing more than just playing the game! You learn, through trial and error, that <strong>observation matters</strong>. You learn that uncertainty is a feature, not a bug or a glitch, and that the universe doesn&#8217;t owe you stable ground to stand on.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a></p><p>Can you honestly think of a better way to teach such a mind-beinding and counterintuitive subject as quantum physics?</p><p>Oh, and I&#8217;m not done yet, for the philosophical implications run deeper still. The Nomai, we learn, were utterly <em>fascinated</em> by quantum phenomena and conducted extensive research into the Quantum Moon and its properties. Their writings reveal a species genuinely grappling with the <strong>measurement problem</strong>: the question of what constitutes an &#8220;observation&#8221; sufficient to collapse a wave function. Does a camera count? How about a recording? Does a conscious mind need to be involved, or can <em>any</em> physical interaction suffice?</p><p>I know this may sound like gratuitous intellectual masturbation for stuffy Ivory Tower types, but these truly aren&#8217;t idle questions&#8212;the measurement problem remains one of the most contentious issues in foundational physics. Interpretations range from the relatively conservative (<strong>decoherence</strong>, which explains collapse as resulting from interaction with the environment) to the wild and borderline metaphysical (the <strong>Von Neumann-Wigner interpretation</strong>, which suggests <em>consciousness itself</em> causes wave function collapse). The Nomai don&#8217;t definitively answer these questions (for that matter, neither do real physicists), but their investigations add tons of intellectual texture to the game&#8217;s world.</p><p>But most significantly, the Quantum Moon serves as a bridge to the game&#8217;s ultimate destination. <strong>The Eye of the Universe</strong>, like the Quantum Moon, exists in a state of quantum possibility. When the player finally enters the Eye, he experiences a sequence that entirely dissolves the boundaries between observer and observed. Reality suddenly becomes malleable, shaped by consciousness and memory (expressed, in this case, by the player&#8217;s choices and thoroughness of his exploration). The game&#8217;s final act is, in effect, an extended meditation on what happens when quantum uncertainty scales up to the cosmic level.</p><p>Which is kind of ironic, and actually quite beautiful. Quantum mechanics was originally developed to explain the behavior of the smallest things in existence: particles so tiny they can only be described statistically. But in <em>Outer Wilds</em>, these principles govern the largest objects imaginable: moons, planets, and ultimately the universe itself. The game suggests that scale is, in some sense, arbitrary, and that the same fundamental strangeness underlies all of reality, whether we&#8217;re looking at electrons or galaxies.</p><p>This is all speculative physics, to be sure. But it&#8217;s the most imaginative and thoughtful kind of speculative physics. In teaching you about quantum mechanics, <em>Outer Wilds</em> makes you ponder and feel what quantum mechanics might mean for the way we understand reality, knowledge, and observation. And in doing so, it joins a proud tradition of science fiction that uses fantastical premises as vehicles for exploring genuine and deliciously meaty philosophical questions. Ones that we may never know the answer to, yet are very much worth asking.</p><p>The Nomai knew this, too. One recording, left by the Nomai explorer <strong>Solanum</strong>, states: <em>&#8220;As a child, I considered such unknowns sinister. Now, though, I understand they bear no ill will. The universe is, and we are.&#8221;</em></p><p>After dozens of loops spent chasing a moon that refuses to stay put, I&#8217;m inclined to agree.</p><h3>Pilgrims of the Impossible</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!W7ix!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!W7ix!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!W7ix!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!W7ix!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!W7ix!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!W7ix!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg" width="1200" height="675" 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srcset="https://substackcdn.com/image/fetch/$s_!W7ix!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!W7ix!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!W7ix!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!W7ix!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa44f0398-fc0b-4a44-b1f5-4aad67e07387_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;These are the two tenets of Nomai philosophy; to seek out and to understand is our way of living.&#8221;</p><p><strong>~Solanum</strong></p></div><p>So, who are the Nomai, anyway? This is one of the central questions the player seeks to answer in <em>Outer Wilds</em>, and indeed, the Nomai&#8217;s quest is a rich vignette of philosophical exploration, encompassing themes of <strong>existentialism</strong>, <strong>empiricism</strong>, <strong>ethics</strong>, the <strong>nature of time</strong>, and the very human (or Hearthian?) desire for <strong>legacy</strong> and <strong>understanding</strong> in an incomprehensibly vast universe. Their journey offers players a deep and textured narrative backdrop that doubles as a profound philosophical reflection.</p><p>At the heart of the Nomai&#8217;s existence lies an insatiable thirst for knowledge. Their civilization is built on <strong>exploration</strong>, <strong>scientific inquiry</strong>, and a <em>deep</em> <strong>respect for the unknown</strong>. This aligns with the philosophical tradition of <strong>empiricism</strong>, where sensory experience is the basis of all knowledge. The Nomai&#8217;s relentless pursuit of understanding the Eye of the Universe parallels humanity&#8217;s eternal quest to comprehend the cosmos and our origins.</p><p>But the Nomai are driven by more than just scientific curiosity! There is also an <strong>existential</strong> aspect to their quest. They seek the Eye of the Universe not just for answers about the physical world, but for a deeper understanding of existence itself. This aligns with <strong>existentialist philosophy</strong> (of the kind our friend Camus aligned with), where the search for meaning in a seemingly indifferent universe is central to the very concept of meaning itself.</p><p>Oh, and that bit about a deep respect for the unknown? Well, the Nomai&#8217;s approach to the unknown is characterized by awe and humility (see Solanum&#8217;s quote at the end of the Quantum Moon section), mirroring philosophical perspectives that center respect and reverence in the face of the vast, unknowable cosmos. Their attitude reflects a blend of scientific rigor and philosophical wisdom, acknowledging that the universe is far greater than their fundamentally limited understanding&#8212;and which stands in stark contrast to the arrogance and hubris that seem to constantly undergird IRL human progress.</p><p>However, that&#8217;s not to say that the Nomai were <em>entirely</em> humble. Their meddling with time, especially their experiments with time loops and quantum states, could never have been even <em>contemplated</em> without a <em>bit</em> of hubris (and indeed, the spirited debate over constructing the <strong>Sun Station</strong>, the only purpose of which was to <em>literally blow up the sun</em> to trigger a time loop, shows that even the Nomai themselves were aware of this). </p><p>And their experiments also touch on complex philosophical questions about <strong>causality</strong>, <strong>time&#8217;s nature</strong>, and <strong>predestination</strong>. Their technology, which manipulates time, raises questions about the <strong>linear progression</strong> of time versus a more quantum, <strong>non-linear</strong> understanding of it (which also jibes with the quantum rules we explored in the previous section).</p><p>Due to these complexities, the Nomai&#8217;s quest carried some heavy ethical implications&#8212;indeed, there was fierce internal dissent and debate over how far the Nomai were willing, as a species, to go in pursuit of their quest. The Nomai&#8217;s experiments, especially those involving the <strong>Ash Twin Project</strong> (which created the time loop), raise questions about a civilization&#8217;s moral responsibility when wielding such immense power. </p><p>This reflects broader philosophical debates about science, ethics, and the responsibility that comes with possessing and deploying highly advanced knowledge and technology. But unlike humanity, the Nomai seemed <em>far</em> more capable of wielding their power responsibly.</p><p>This is partly because the Nomai, despite being from different clans and even disagreeing&#8212;sometimes vociferously so&#8212;with each other, ultimately worked harmoniously towards their common goal (namely: learning about, finding, and communing with the Eye of the Universe). This reflects their deeply held, species-wide philosophical ideals about the strengths of unity and the importance of collaborative effort in achieving significant, civilizational-level objectives.</p><p>Or to put it in simpler terms: they kept their eye on the ball, and were able to work through and even set aside their differences in the name of a common goal.</p><p>Hell, it&#8217;s the reason they were able to create vessels advanced enough to warp into the Hearthian solar system hundreds of thousands of years ago, and to create a machine that could <em>essentially rewind time itself!</em> </p><p>Of course, this leads to the biggest question of all:</p><div class="pullquote"><p><em><strong>WHY?!</strong></em></p></div><p>The answer to this question is equally profound and vexing: it&#8217;s the same reason we <em>humans</em> seek to understand the origins and fate of the universe!</p><h3>The Abyss Stares Back</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!BjPU!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!BjPU!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!BjPU!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!BjPU!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!BjPU!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!BjPU!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:101263,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!BjPU!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!BjPU!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!BjPU!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!BjPU!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8205592e-8ba8-4e87-abb6-637757a67352_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;All that remains is to collapse the innumerable possibilities before us. It&#8217;s tempting to linger in this moment, while every possibility still exists. But unless they are collapsed by an observer, they will never be more than possibilities.&#8221;</p><p><strong>~Solanum</strong></p></div><p>Indeed, the Nomai&#8217;s quest for the Eye of the Universe serves as a powerful metaphor for the human quest to understand<em> <strong>truth itself</strong></em>. This metaphor operates on multiple levels, and it touches on and reflects various philosophical and existential themes.</p><p>First, there&#8217;s the obvious symbolism of <strong>The Eye of the Universe</strong> as the ultimate source of knowledge, akin to the philosophical concept of an <strong>absolute truth</strong>. The Nomai&#8217;s relentless pursuit of the Eye parallels humanity&#8217;s timeless quest to understand the <strong>fundamental truths</strong> of our own existence, and those of the universe. It symbolizes our innate drive to seek answers to life&#8217;s most profound (and likely unanswerable) questions.</p><p>The Eye is an ancient and enigmatic entity, much like the elusive nature of truth itself. Before we actually contact it, the only thing we know about the Eye is that it&#8217;s <strong>older than the universe itself</strong>. But even after entering and communing with the Eye, it&#8217;s never fully understood or explained, which hints that absolute truth may be inherently unknowable or beyond human comprehension.</p><p>This aligns with the philosophical understanding that the pursuit of knowledge is always an ongoing process, always <em>approaching</em> but never completely <em>reaching</em> a complete understanding.</p><p>But the Nomai, for all their collective self-awareness and reverence for the unknown, unflinchingly believe that the Eye holds the <strong>key to understanding the universe&#8217;s nature</strong> and possibly their purpose within it, and thus they pursue their quest to reach the Eye with a vigor that sometimes seems manic.</p><p>This mirrors our own philosophical and existential quests for meaning in life and the universe. Just as the Nomai seek the Eye to understand their place in the cosmos, humanity has long sought to understand our existence&#8217;s purpose and the nature of reality, and we pursue this understanding just as vigorously as the Nomai, pulling at the wallpaper of existence harder and ever harder as science increasingly peels back the layers concealing the secrets of the universe.</p><p>The Nomai&#8217;s journey to the Eye is fraught with challenges, but also punctuated by discoveries and revelations, which also mirrors the human pursuit of knowledge and truth. Each step in both humanity&#8217;s and the Nomai&#8217;s journeys adds layers of understanding. This suggests that the <strong>pursuit of truth</strong> is just as important&#8212;if not even more so&#8212;as the truth itself. </p><p>In other words, the very <em>process</em> of seeking knowledge and understanding is itself a critical component of said knowledge and understanding, writ large. The Nomai&#8217;s breadcrumbs led to the player character reaching the Eye, just as alchemy and astrology laid the path for chemistry and physics to bring us to the verge of unlocking the universe&#8217;s deepest mysteries.</p><p>Notably, the Nomai&#8217;s quest is both scientific <em>and</em> philosophical, and it involves empirical investigation and deep contemplation in about equal measure. This dual approach reflects the human endeavor to understand truth through both scientific inquiry <em>and</em> philosophical reflection, though the Nomai approach it quite differently (and arguably more effectively) than we do.</p><p>In human history, these two methods of ontological inquiry (science and philosophy) have often been at odds with each other, and at best have had a strained relationship. But the Nomai, by contrast, seem to have acknowledged that different methods of understanding can provide complementary, not competing or contradictory, insights into the nature of reality. </p><p>Maybe we should take some cues from the Nomai! Though, to be fair, as theoretical physics gives us an unprecedented lens into the universe&#8217;s deepest workings&#8212;and both takes us back to its earliest moments and carries us all the way forward to its ultimate fate&#8212;it often veers into highly philosophical and even pseudo-metaphysical territory (look up <strong>string theory</strong>, <strong>quantum entanglement</strong>, and <strong>multiverse theory</strong> if you don&#8217;t believe me).</p><p>In their quest, the Nomai encounter limitations and setbacks (the Eye&#8217;s signal abruptly cutting out, their Vessel crashing, the imminent demise of the Universe), teaching them <strong>humility</strong>. They come to understand that in seeking truth, we must acknowledge our <strong>limitations</strong> and be humble before nature and reality. This resonates with the philosophical understanding that recognizing our finite nature and the overwhelming vastness of what we <em>don&#8217;t</em> know is a crucial piece of our journey towards truth.</p><p>And speaking of finite natures, the Nomai do not complete their quest within their lifetime&#8212;indeed, they&#8217;re wiped out by ghost matter before they even register what&#8217;s happening to them&#8212;but they nevertheless leave behind knowledge and clues for others. The Nomai&#8217;s quest for truth is a collective, <strong>intergenerational</strong> (and, indeed, interspecies) endeavor: each generation builds upon the knowledge and understanding of those who came before, and leaves their knowledge behind for those who come after to, in turn, build further on it.</p><p>This stands in stark contrast to the <em>other</em> progenitor race in the Outer Wilds universe, the one introduced in the DLC, <em>Echoes of the Eye</em>, and whose reaction to the universe&#8217;s harsh truths could not be more different.</p><h3>The Owlks Who Couldn&#8217;t Look</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!8ENL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!8ENL!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!8ENL!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!8ENL!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!8ENL!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!8ENL!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg" width="1200" height="675" 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srcset="https://substackcdn.com/image/fetch/$s_!8ENL!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!8ENL!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!8ENL!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!8ENL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6b0d1379-a523-4304-a240-aba042914ea6_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;When my kind found the Eye and realized what it was capable of, they were terrified. It was too difficult a truth. Like a light too bright to look upon directly, it burned them.&#8221;</p><p><strong>~The Prisoner</strong></p></div><p>As if the base game wasn&#8217;t deep enough, Mobius Digital and Annapurna Interactive unleashed a DLC for <em>Outer Wilds</em> just a couple of years later. And as would be expected a game as deep as this, the <em>Echoes of the Eye</em> DLC is just as complex and thought-provoking as the base game.</p><p>Like any good DLC, it expands the game&#8217;s universe and playable area. But this being <em>Outer Wilds</em> we&#8217;re dealing with, <em>Echoes of the Eye</em> also enriches the base game&#8217;s philosophical depth, particularly through the poignant and tragic story of &#8220;<strong>The Prisoner</strong>&#8221; and the societal dynamics of that character&#8217;s civilization&#8212;never named in-universe, but usually referred to as either &#8220;<strong>Strangers</strong>&#8221; (a reference to their vessel, &#8220;The Stranger&#8221;) or &#8220;<strong>Owlks</strong>&#8221; (owing to their supremely creepy appearance as humanoid owls with elk antlers).</p><p>The expansion begins with the player character discovering a hidden satellite, known as <strong>The Stranger</strong>, orbiting around the Eye of the Universe. Upon investigating, you discover that this &#8220;satellite&#8221; is actually a concealed <strong>ringworld</strong>, akin to a miniature <em>Halo</em>, enveloped in darkness&#8212;indeed, the cloaking device is so sophisticated that not only the Hearthians, but even the <em>Nomai</em>, were entirely unaware of the Stranger&#8217;s existence. The player is the first being to <em>ever</em> learn of its existence and eventually happen upon it (both of which the player can do pretty much right off the bat, though they each require a dash of Sherlock Holmes-level deduction).</p><p>The Stranger itself is a marvel of engineering, designed to secretly house an entire civilization. This artificial habitat is a faithful recreation of the Owlks&#8217; actual home world, a design choice that foreshadows their ultimate decision to hide from the universe&#8217;s harsh realities, and their chosen method of doing so.</p><p>Like the Nomai, the Owlks created a technologically advanced society&#8212;albeit in different ways, with the Olks specifically going notably hard on light manipulation and virtual reality. Their philosophical approach and reactions to the ultimate truth of the Eye of the Universe are also polar opposites to the Nomai&#8217;s.</p><p>You see, like the Nomai, the Owlks also detected a signal from the Eye of the Universe. And similarly to the Nomai, the Owlks also became singularly obsessed with reaching the Eye, even worshipping it&#8212;but unlike the Nomai, the Owlks reached the point of stripping their home world entirely bare of resources to build The Stranger, in the hopes that it would eventually bring them to the Eye and its truth.</p><p>But as they got closer to the Eye, things went belly up. They received visions of the universe&#8217;s impending death (and rebirth), and were horrified by what they saw. In an act of mass apostasy, they burned not only their places of worship to the Eye, but also most of the records of their own history. </p><p>Then, despondent from the dual whammy of knowing the universe was about to die <em>and</em> being unable to return to their home world (which, remember, they&#8217;d entirely stripped of resources in order to build the Stranger), they chose to instead build a <strong>computer simulation</strong> of their home world, where they could at least live out their remaining days in an at least passable facsimile of their home planet.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p><p>At the same time, in order to stop other (and perhaps nosier) species from happening upon the Eye of the Universe, the Owlks built and launched a probe that would scramble and cloak the Eye&#8217;s signal, so as to prevent other civilizations from suffering the Owlks&#8217; horrible fate.</p><p>That&#8217;s where the Prisoner comes in.</p><blockquote><h4>&#129680;&#128126;&#128164; SIDE QUEST: Simulating Eternity &#8211; The Owlks&#8217; Virtual Paradise/Nightmare</h4><p>The <strong>Owlks</strong>&#8217; decision to retreat into a <strong>simulated reality</strong> might strike you as cowardly. And in some ways, it is. But it&#8217;s also a surprisingly rational response to a genuinely impossible situation.</p><p>Consider their predicament: they&#8217;ve traveled across the cosmos, stripped their homeworld bare in pursuit of ultimate truth, and discovered that the truth is terrible: the universe is dying, there&#8217;s no going back, and the thing they&#8217;ve spent generations searching for&#8212;the Eye&#8212;turns out to herald not their salvation, but rather a complete and utterly unknowable transformation.</p><p>So they built themselves a comfortable prison: a virtual reconstruction of the world they destroyed, populated by the ghosts of who they used to be. And there they stayed, dreaming their collective dream, wiling away their days, eternally waiting for an end they&#8217;ve chosen not to face.</p><p>It&#8217;s easy to read their actions as mere denial, but a deeper logic underlies them&#8212;and it hints at how advanced civilizations might actually cope with the universe&#8217;s thermodynamic endgame.</p><p>Physicist <strong>Freeman Dyson</strong>, in a famous 1979 paper titled &#8220;<em>Time Without End</em>,&#8221; proposed that intelligent life could potentially survive indefinitely, even in a cooling universe, by slowing down its thought processes and reducing its energy consumption to match the dwindling resources available to it. His key insight was that <strong>subjective experience</strong>, not absolute time, is what really matters: if you think more slowly as the universe cools, you can stretch limited energy reserves across an effectively infinite subjective duration.</p><p>The Owlks&#8217; simulation represents a different strategy, but it operates on similar logic&#8212;by retreating into a virtual environment, they entirely decouple their subjective experience from physical reality. Presto, problem solved: the real universe is dying, but it doesn&#8217;t matter anymore because within the simulation, time operates according to whatever rules the Owlks programmed. They could, in principle, experience <em>billions</em> of subjective years before the physical hardware finally fails.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a></p><p>This idea sounds far-fetched, but it&#8217;s actually received serious attention from several physicists and philosophers who feed their families by thinking about the far future. <strong>Nick Bostrom</strong>&#8217;s famous <strong>Simulation Theory</strong> suggests we might <em>already</em> live in such a construction, while physicist <strong>Andrei Linde</strong> has speculated about &#8220;<strong>pocket universes</strong>&#8221; that could persist even as their parent cosmos decays. Then there are the <em>countless</em> science fiction authors who have explored the notion of uploading consciousness onto virtual substrates (whether or not it&#8217;s done as a hedge against physical extinction).</p><p>The Owlks, in other words, aren&#8217;t just tucking their tails (antlers?) between their legs and speedrunning away from reality. They&#8217;re actually implementing a survival strategy that some of our own brightest minds have seriously considered.</p><p>But it&#8217;s actually not the simulation itself that makes their story so tragic, but rather what they sacrificed to maintain it:</p><ul><li><p>By blocking the Eye&#8217;s signal, they condemned other species to die in ignorance. </p></li><li><p>By imprisoning the Prisoner (which we&#8217;ll explore more deeply in a second), they punished the very curiosity that once defined them. </p></li><li><p>And by burning their history, they severed themselves from their own past.</p></li></ul><p>The Owlks originally built The Stranger as a bridge to the future, but in constructing the simulation, they turned it into a tomb. A beautiful, comfortable, self-made tomb.</p><p>And yet, we&#8217;re never asked to simply condemn them. The game treats the Owlks remarkably sympathetically, presenting their choice to retreat into their own bespoke Matrix as an entirely understandable path to take, even as it starkly illustrates the steep costs of walking it. Faced with the death of everything, the Owlks chose to remember what they&#8217;d lost rather than face what was coming.</p><p>Can you really blame them? Would <em>you</em> have chosen differently?</p></blockquote><h3>One Small Step for a Heretic</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!61k-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!61k-!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!61k-!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!61k-!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!61k-!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!61k-!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:117924,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!61k-!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!61k-!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!61k-!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!61k-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdb1e169-fc47-4057-9339-2a77b9b89f1e_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;I hadn&#8217;t dared to hope that anyone would hear the signal, for how briefly I set it free&#8230; Yet, here we are..&#8221;</p><p><strong>~The Prisoner</strong></p></div><p>The Prisoner&#8217;s arc is <em>Echoes of the Eye&#8217;s</em> central character narrative. A key figure among the Owlks, <strong>The Prisoner</strong>&#8212;unlike most of his kind&#8212;chose to reject the simulated reality his kin embraced, and instead face the harsh truth of their civilization&#8217;s plight. This character&#8217;s story, beyond being narratively pivotal for reasons we&#8217;ll discuss shortly, also highlights the moral and philosophical dilemmas facing the Owlks.</p><p>At some point, the Prisoner <strong>awakens</strong> from the collective simulation (which, remember, is a virtual reality created by the Owlks to escape the harsh truths about their existence and ultimate fate), galvanized by a realization or belief that his species&#8217; fear of the Eye of the Universe is unfounded. The Prisoner, then, embodies a spirit of <strong>inquiry</strong> and <strong>courage</strong> by choosing to confront reality rather than succumb to the comfortable illusions that his kin have chosen.</p><p>The Prisoner then<em> deactivates the probe that&#8217;s scrambling the Eye of the Universe&#8217;s signals.</em> This act is both a <strong>rebellion</strong> against the Owlks&#8217; collective denial, and a <strong>quest for truth</strong> in and of itself. It&#8217;s a <em>crucial</em> moment &#8212;a confrontation with the fear that has long gripped the Owlks&#8212;a fear so intense that it led them to retreat <em>en masse</em> into an artificial reality.</p><p>And just as every action begets a reaction, the Prisoner&#8217;s solitary act of defiance ultimately led to the game&#8217;s story itself!</p><p>When the Prisoner deactivated the <strong>scrambling probe</strong>, he allowed a signal from the Eye to briefly reach the <strong>Nomai</strong> in the first place, setting in motion the events that eventually led to the exploration of the <strong>Hearthian solar system</strong> and, ultimately, <strong>the game&#8217;s main storyline</strong>. This defiant act, born from a desire for truth and understanding, inadvertently becomes the catalyst for <em>Outer Wilds</em>&#8217; entire narrative, illustrating how even the smallest individual actions can ripple across space and time with unforeseen consequences.</p><p>But alas, in a tragic and sadly predictable twist, the Prisoner&#8217;s pursuit of truth came at a huge personal cost, leading to his <strong>eternal imprisonment</strong>&#8212;both physically, <em>and</em> within the simulation&#8212;by his own kin, who were <em>furious</em> at the Prisoner&#8217;s act of defiance. The scrambling probe was also re-activated, to add insult to injury (though by that point, the proverbial dominoes had already started falling).</p><p>This punishment shows us how deeply the Owlks feared the Eye, as well as the lengths they were willing to go to keep their heads buried in the sand. The Prisoner&#8217;s fate&#8212;an eternal, solitary existence trapped in a false reality&#8212;starkly illustrates the costs of seeking truth within a society committed to illusion. </p><p>It&#8217;s an immensely powerful metaphor for the isolation and ostracism that often befall those who bravely challenge deeply entrenched beliefs and fears. The prophet gets exiled, the apostate gets burned at the stake, and the brave Owlk gets locked away, alone, for all eternity.</p><p>The Prisoner&#8217;s story is also a profound meditation on the human condition. It explores the nature of fear&#8212;specifically, the fear of the unknown, <em>and</em> the lengths to which individuals and civilizations alike will go to avoid confronting truths that they fear. The Owlks&#8217; collective decision to hide from the Eye, to the point of madness, contrasts sharply with the Prisoner&#8217;s courageous confrontation with reality.</p><p>This dichotomy raises existential questions about the <strong>nature of reality</strong>, the <strong>ethics of escapism</strong>, and the <strong>value of truth</strong>.</p><p>Fortunately, in the grand scheme of things, Prisoner ultimately makes a profound and lasting impact despite his story ending in personal tragedy. Indeed, it is the Prisoner&#8217;s actions that directly led to the events central to <em>Outer Wilds&#8217; </em>narrative. The Prisoner&#8217;s legacy is a testament to the idea that the pursuit of truth, even in the face of overwhelming opposition and devastating personal consequences, can have far-reaching and transformative effects, often for the better, that can scarcely be predicted at the time.</p><p>Indeed, when the player frees the Prisoner at the end of his quest, the Prisoner looks positively <em>elated</em> as the Hearthian fills him in on what happened. Finally free and vindicated after an eternity of punitive solitary confinement, the Prisoner rides away on a raft, presumably to enjoy his last few moments of freedom before the Universe dies out.</p><p>All in all, the Prisoner&#8217;s story serves as a poignant commentary on the power of <strong>individual agency</strong> in the face of <strong>collective denial</strong>. It reminds us how important it is to always question and seek the truth, even when it means standing alone. The Prisoner&#8217;s fate is both a warning and an inspiration: a caution against the dangers of willful ignorance, as well as a tribute to the enduring spirit of inquiry.</p><p>The Nomai would&#8217;ve been very proud of the Prisoner.</p><h3>The Last Campfire</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!yPON!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!yPON!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yPON!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yPON!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yPON!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!yPON!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:162829,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/181476086?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!yPON!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yPON!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yPON!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yPON!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33c6ff42-f066-42b1-b14c-b9bfe3dfc53d_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;I tell you what, this has been really fun. And I got to help make something pretty cool, so I&#8217;ve got no complaints.&#8221;</p><p><strong>~Gabbro</strong></p></div><p>What does it mean to play a game about the end of everything?</p><p>On one level, <em>Outer Wilds</em> is a puzzle box: a meticulously constructed system of interlocking mysteries that rewards patience, observation, and lateral thinking. The time loop provides both constraint and freedom&#8212;you can explore however you want, and in whatever order you choose, but you&#8217;ll always end up back at the beginning, 22 minutes later, after watching the sun consume everything you&#8217;ve learned to love, over and over again.</p><p>On another level, it&#8217;s a meditation on mortality, on both the individual and cosmic scales&#8212;the death that awaits even stars, galaxies, and eventually the universe itself. The game forces you to confront, repeatedly and viscerally, the fact that <strong>everything ends</strong>. Every loop, without exception, ends in fire.</p><p>But what actually makes <em>Outer Wilds</em> genuinely deep (I&#8217;d even say profound!) is how it <em>responds</em> to this knowledge. It doesn&#8217;t counsel despair (though Chert tries his best), nor does it offer false hope or cheap consolation. Instead, it offers a radical proposition: <strong>what if endings could </strong><em><strong>also</strong></em><strong> be beginnings?</strong> Could destruction actually be a form of creation? If that&#8217;s the case, then it follows that the universe&#8217;s final act might actually be an entirely new story&#8217;s prologue.</p><p>Which brings us to the game&#8217;s ending, which is where <em>Outer Wilds</em> fully realizes this proposition. Unlike what&#8217;s usually expected in video games, you don&#8217;t enter the Eye of the Universe (and, thus, fulfill the game&#8217;s victory condition) by defeating death or escaping entropy&#8212;indeed, by the time you enter the Eye, entropy will have fully run its course and the universe as you knew it will have already drawn its final breath. But then, you participate in the <strong>birth of a new cosmos</strong>: one shaped, in some ineffable way, by everything you&#8217;ve experienced and everyone you&#8217;ve met along the way. </p><p>This <strong>new universe</strong> carries forward some traces of the old: the Nomai&#8217;s curiosity, the Owlks&#8217; sorrow, and your own stubborn refusal to stop exploring even when the stars themselves were going dark before your very eyes.</p><p>This is, in essence, the answer that <em>Outer Wilds</em> offers to the existential despair that haunts its solar system (as well as our own). Not by positing that death doesn&#8217;t matter&#8212;indeed, it matters <em>tremendously</em>&#8212;but rather that what we do <em>before</em> death matters just as much.</p><p>The Nomai&#8217;s research led (eventually) to the universe&#8217;s renewal, while the Prisoner&#8217;s single act of defiance set in motion a chain of events spanning hundreds of thousands of years, culminating in that melancholic and poignant chorus around the campfire at the end of time. And your patient exploration, as well as all the knowledge you&#8217;ve diligently accumulated across countless loops (every inscription you translated, every ruin you explored, every connection you made), becomes the foundation for whatever comes next.</p><p>This deeply and intrinsically <strong>Buddhist</strong> perspective infuses <em>Outer Wilds</em> to its very core. The game accepts <strong>impermanence</strong> as a fundamental truth while insisting that impermanence doesn&#8217;t negate <strong>meaning</strong>. Each moment matters, <em>precisely because</em> it won&#8217;t last. And each discovery matters, <em>precisely because</em> it emerges from and contributes to a larger story that transcends any individual person or society&#8217;s lifespan.</p><p>But <em>Outer Wilds&#8217; </em>emphasis on <strong>agency</strong> and <strong>exploration</strong> is also a deeply <strong>Western</strong> ethos. The Nomai, for all their acceptance of uncertainty, never stopped pushing forward, building their impossible machines and launching their improbable quests because understanding the universe seemed worthwhile, even if (especially if!) the universe was finite and in the twilight of its life. They modeled a kind of <strong>heroic empiricism</strong> that the game invites you to likewise adopt.</p><p>And then there are the Owlks, who chose differently. Faced with the same cosmic truths, they retreated into a comfortable illusion, sacrificing their future (and very nearly everyone else&#8217;s, a fact for which the Prisoner feels compelled to apologize to the player on behalf of his species) for the sake of an eternal present. They&#8217;re not villains (the game is far too kind for that), but they <em>do</em> represent a path not taken: a warning about what happens when the fear of endings overwhelms the capacity for new beginnings.</p><p>The final sequence, where you gather around the campfire with the ghosts of everyone who helped you along the way and play music together as a new universe coalesces, is a startlingly gentle finale for a game about cosmic apocalypse. It suggests that what survives entropy isn&#8217;t information or energy or even consciousness, exactly&#8230; but rather, <strong>connection</strong>. The bonds we forge across species and centuries, the knowledge we share and preserve, and the meaning we create together rather than discover alone.</p><p>Maybe that&#8217;s the secret the Eye was keeping all along. Instead of just dying in the end, the universe <strong>transforms</strong>. And neither physics nor cosmology nor even philosophy determines that transformation&#8217;s nature. Instead, it&#8217;s us. <strong>WE</strong> determine how the universe transforms, through the choices we make and the questions we ask and the simple, stubborn act of showing up, loop after loop, to bear witness to whatever comes next.</p><p>Timber Hearth&#8217;s final sunset isn&#8217;t an ending, but an invitation.</p><p>Grab your marshmallows. </p><p>Yes, even you, Chert.</p><p>~Jay</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!tQxV!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset image2-full-screen"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!tQxV!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!tQxV!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!tQxV!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!tQxV!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!tQxV!,w_5760,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg" 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srcset="https://substackcdn.com/image/fetch/$s_!tQxV!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!tQxV!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!tQxV!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!tQxV!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F58efe5b6-3c2d-47a5-9582-1fc40c1fcab5_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Mobius Digital/Annapurna Interactive, via Nintendo [Author Screengrab]</figcaption></figure></div><div><hr></div><h2>Food for Talk: Discussion Prompts</h2><p>While you wait for the next issue, I invite you to mull over the following discussion prompts. Please reply to this email with your answers, or post them in the comments&#8212;I'd love to hear your thoughts!</p><ol><li><p><strong>On Cosmic Indifference</strong>: The universe in <em>Outer Wilds</em> is dying through entirely natural processes&#8212;no villain, no malice, just thermodynamics. How does confronting a truly indifferent universe differ from confronting a hostile one? Does the absence of agency in the apocalypse make it more or less bearable?</p></li><li><p><strong>The Nomai vs. The Owlks</strong>: Both species discovered the same truth about the Eye of the Universe, but responded in opposite ways. What factors might explain their different reactions? Is one response more &#8220;correct&#8221; than the other, or are they equally valid coping mechanisms?</p></li><li><p><strong>Knowledge and Meaning</strong>: The player&#8217;s knowledge persists across loops even as the universe resets. In a world doomed to end, what value does knowledge have? Does learning something that will be erased in 22 minutes still count as meaningful?</p></li><li><p><strong>The Prisoner&#8217;s Choice</strong>: The Prisoner&#8217;s act of defiance came at an enormous personal cost and benefited people who wouldn&#8217;t exist for hundreds of thousands of years. Was the sacrifice worth it? How do we evaluate actions whose consequences we can never witness?</p></li><li><p><strong>Observation and Reality</strong>: The Quantum Moon only &#8220;exists&#8221; in a definite location when observed. Does <em>Outer Wilds</em> suggest that consciousness plays a special role in determining reality? If so, what implications might this have for the nature of the universe itself?</p></li><li><p><strong>Cyclical vs. Linear Time</strong>: The game presents both cyclical time (the loop) and linear time (the universe&#8217;s eventual death and rebirth). How do these two conceptions of time interact? Does accepting cyclical time make individual moments more or less precious?</p></li><li><p><strong>The Ethics of Survival</strong>: The Owlks built their simulation to escape the reality of cosmic death. Is retreating into virtual reality a legitimate survival strategy, or does it represent a failure of courage? Would you make the same choice?</p></li></ol><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight/comments"><span>Leave a comment</span></a></p><div><hr></div><h2>Further Reading</h2><p><strong>Cosmology and Physics:</strong></p><ul><li><p><em>Cycles of Time: An Extraordinary New View of the Universe</em> by Roger Penrose &#8212; The Nobel laureate&#8217;s accessible introduction to Conformal Cyclic Cosmology, which proposes that our universe is one &#8220;aeon&#8221; in an infinite sequence of cosmic death and rebirth. Essential context for understanding Outer Wilds&#8217; ending. &#8211; <a href="https://www.amazon.com/Cycles-Time-Extraordinary-View-Universe/dp/0307278468">Amazon</a></p></li><li><p><em>The Last Three Minutes: Conjectures About the Ultimate Fate of the Universe</em> by Paul Davies &#8212; A lucid exploration of heat death, Big Crunch, and other possible cosmic endings. Davies writes for non-specialists while respecting the genuine strangeness of the physics involved. &#8211; <a href="https://www.amazon.com/Last-Three-Minutes-Conjectures-Ultimate/dp/B07G1F12YN">Amazon</a></p></li><li><p><em>From Eternity to Here: The Quest for the Ultimate Theory of Time</em> by Sean Carroll &#8212; An ambitious attempt to explain why time has a direction and what that means for the universe&#8217;s past and future. Particularly relevant for understanding entropy and the arrow of time. &#8211; <a href="https://www.amazon.com/Eternity-Here-Quest-Ultimate-Theory/dp/0452296544">Amazon</a></p></li></ul><p><strong>Quantum Mechanics:</strong></p><ul><li><p><em>QED: The Strange Theory of Light and Matter</em> by Richard Feynman &#8212; The most accessible introduction to quantum weirdness by one of its greatest practitioners. Feynman&#8217;s lectures on the double-slit experiment remain the gold standard. &#8211; <a href="https://www.amazon.com/QED-Strange-Princeton-Science-Library/dp/0691164096">Amazon</a></p></li><li><p><em>The Quantum World: Quantum Physics for Everyone</em> by Kenneth W. Ford &#8212; A gentle introduction to the measurement problem, wave function collapse, and other concepts that <em>Outer Wilds</em> plays with so effectively. &#8211; <a href="https://www.amazon.com/Quantum-World-Physics-Everyone/dp/067401832X">Amazon</a></p></li></ul><p><strong>Philosophy of Time and Existence:</strong></p><ul><li><p><em>The Myth of Sisyphus</em> by Albert Camus &#8212; The foundational text for understanding how to find meaning in an absurd universe. <em>Outer Wilds</em> is essentially interactive Camus. &#8211; <a href="https://ia804503.us.archive.org/27/items/persepolis_202107/The%20Myth%20of%20Sisyphus%20-%20Albert%20Camus.pdf">Internet Archive</a></p></li><li><p><em>Being and Time</em> by Martin Heidegger &#8212; Dense and challenging, but crucial for understanding how philosophers have grappled with mortality and temporal existence. The concept of &#8220;being-toward-death&#8221; resonates strongly with the game&#8217;s themes. &#8211; <a href="https://archive.org/details/beingtime0000heid_w3b0">Internet Archive</a></p></li><li><p><em>Man&#8217;s Search for Meaning</em> by Viktor Frankl &#8212; Written by a Holocaust survivor, this meditation on finding purpose in suffering offers a counterpoint to nihilistic despair. &#8211; <a href="https://archive.org/download/frankl-viktor-mans-search-for-meaning-1963/FRANKL_Viktor_Man%27s_Search_For_Meaning-1963_text.pdf">Internet Archive</a></p></li></ul><h3>Games Featured:</h3><ul><li><p><em><strong>Outer Wilds,</strong></em> developed by <strong>Mobius Digital</strong> and published by <strong>Annapurna Interactive</strong> &#8212; <a href="https://store.steampowered.com/app/753640?utm_source=gamewebsite&amp;utm_campaign=sitevisit&amp;utm_medium=web">Steam</a> | <a href="https://store.playstation.com/en-us/product/UP2470-CUSA09929_00-OUTERWILDSSIEA00">PlayStation</a> | <a href="https://www.microsoft.com/en-us/p/outer-wilds/c596fkdkmqn7?activetab=pivot:overviewtab">Xbox</a> | <a href="https://www.nintendo.com/us/store/products/outer-wilds-switch/">Nintendo Switch</a></p></li></ul><div><hr></div><h2><em>Game &amp; Word</em>-of-Mouth: How to Support My Work</h2><p>Thank you for reading! If you enjoyed this content and would like to read more of it, there are many ways you can show your support for <em>Game &amp; Word. </em>First, <strong>hit the heart button at the bottom of the post</strong>&#8212;it really helps with my discoverability! You can also show your support by sharing this issue with your social networks and subscribing to <em>Game &amp; Word</em> (if you haven't already).</p><p>Finally, if you haven&#8217;t upgraded to a paid subscription, well, that&#8217;s the <strong>best</strong> way to support this publication. You can <strong>upgrade your subscription</strong> using the following button, or in your account settings:</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>See you next week!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-410-22-minutes-to-midnight?utm_source=substack&utm_medium=email&utm_content=share&action=share"><span>Share</span></a></p><h4>Tags</h4><p>#philosophy #cosmology #physics #quantumphysics #time #space</p><p>#TempusLudos</p><p>#OuterWilds</p><h2>Footnotes</h2><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p><em>Or approximately 2 time loops, if you&#8217;re efficient!</em></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>Thankfully, the <strong>ship&#8217;s log</strong>, which catalogs the more narratively significant discoveries, is the only thing that <em>doesn&#8217;t</em> reset with the time loop. Yes, there actually is an in-game explanation for this, and yes, it actually does make sense once you wrap your head around it. No, please don&#8217;t make me explain why.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>The big exception being the <strong>endgame</strong> sequence, in which you suddenly find yourself racing against the clock to achieve your final objective after you remove the warp core from the <strong>Ash Twin Project</strong>&#8212;and in doing so, <strong>disabling</strong> the time loop mechanism&#8212;in order to reach the final area. But I&#8217;m getting ahead of myself here.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>This cataclysmic event, while a natural conclusion to the star&#8217;s life cycle, symbolizes a universal theme of endings and beginnings, which we&#8217;ll examine very shortly.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>The game&#8217;s designers were remarkably rigorous about this. In a 2019 GDC talk, Mobius Digital&#8217;s <strong>Alex Beachum</strong> explained that they spent <em>months</em> playtesting quantum mechanics to ensure the rules felt fair and coherent. The team&#8217;s mantra was that players should be able to learn quantum behavior the same way they learn any other physics puzzle: through experimentation and observation. Which is, ironically, exactly how real physicists approach the subject!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>Although this apparently wasn&#8217;t enough, as even within the simulation, the player can stumble upon an Owlk wistfully watching a slide reel of the olden days, hinting that even the simulation isn&#8217;t cutting it.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>One of the &#8220;bad endings&#8221; (really, more like a game over screen) actually somewhat confirms this. If you jump through a whole bunch of really precise loops to remove the warp core from the Ash Twin Project (thus, disabling the time loop), then race to the Stranger, plug into the Owlk simulation, avoid the patrolling Owlks, and wait out the end of the 22-minute cycle, you essentially <strong>strand yourself in the simulation</strong>, seemingly for all eternity. </p><p>The screen fades to black as the following chilling text displays on screen: </p><blockquote><p><em>&#8220;How much time has passed? They don&#8217;t even bother to hunt you anymore. Time passes, and passes, until your life before is some half-remembered dream. If only you could wake up.&#8221; </em></p></blockquote><p>Sweet dreams!</p><p></p></div></div>]]></content:encoded></item><item><title><![CDATA[BONUS: One Deck to Rule Them All]]></title><description><![CDATA[How the Rider-Waite-Smith Tarot Deck Changed Everything]]></description><link>https://gameandword.substack.com/p/bonus-one-deck-to-rule-them-all</link><guid isPermaLink="false">https://gameandword.substack.com/p/bonus-one-deck-to-rule-them-all</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Thu, 27 Nov 2025 20:27:32 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!evVV!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00291d1c-1f90-4cf8-b700-eb338055037d_1184x864.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><strong>This is a bonus side quest, exclusive to paid subscribers. If you haven&#8217;t upgraded your subscription, now&#8217;s a great time to do so: I&#8217;m offering 95% off annual subscriptions through the end of the year!</strong></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Meanwhile, if you haven&#8217;t read the main article that this piece supplements, be sure to catch up here:</p><div class="digest-post-embed" data-attrs="{&quot;nodeId&quot;:&quot;f535d927-b1ae-4729-b9f9-39d9a54c5708&quot;,&quot;caption&quot;:&quot;Game &amp; Word Volume 5, Issue 4: Thursday, Nov. 27, 2025&quot;,&quot;cta&quot;:&quot;Read full story&quot;,&quot;showBylines&quot;:true,&quot;size&quot;:&quot;lg&quot;,&quot;isEditorNode&quot;:true,&quot;title&quot;:&quot;Issue 5.9: Wild Cards and Wilder Magic&quot;,&quot;publishedBylines&quot;:[],&quot;post_date&quot;:&quot;2025-11-27T14:02:35.928Z&quot;,&quot;cover_image&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0aad615e-6713-4790-9be2-730516a14a58_1456x819.webp&quot;,&quot;cover_image_alt&quot;:null,&quot;canonical_url&quot;:&quot;https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic&quot;,&quot;section_name&quot;:null,&quot;video_upload_id&quot;:null,&quot;id&quot;:148829522,&quot;type&quot;:&quot;newsletter&quot;,&quot;reaction_count&quot;:0,&quot;comment_count&quot;:0,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;belowTheFold&quot;:false,&quot;youtube_url&quot;:null,&quot;show_links&quot;:null,&quot;feed_url&quot;:null}"></div><p></p>
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   ]]></content:encoded></item><item><title><![CDATA[Issue 5.9: Wild Cards and Wilder Magic]]></title><description><![CDATA[The Mystical Powers of Balatro's Deck [A Historical, Philosophical, Metaspiritual, and Symbolic Analysis]]]></description><link>https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic</link><guid isPermaLink="false">https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic</guid><pubDate>Thu, 27 Nov 2025 14:02:35 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/0aad615e-6713-4790-9be2-730516a14a58_1456x819.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6-p7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6-p7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 424w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 848w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1272w, 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><em>Game &amp; Word</em> Volume 5, Issue 4: Thursday, Nov. 27, 2025</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!2QQu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, 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srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 848w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1272w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Game &amp; Word</em> is a <strong>Substack Featured Publication</strong>, recognized by Substack for quality, consistency, and accessibility.</figcaption></figure></div><ul><li><p><strong>Publisher:</strong> Jay Rooney</p></li><li><p><strong>Author, Graphics, Research:</strong> Jay Rooney</p></li><li><p><strong>Logo:</strong> Jarnest Media</p></li></ul><h2>Table of Contents</h2><ol><li><p><strong>Summary &amp; Housekeeping</strong></p></li><li><p><strong>Feature:</strong> &#8220;Wild Cards and Wilder Magic&#8221; <em>(~135 minute read)</em></p></li><li><p><strong>Food for Talk:</strong> Discussion Prompts</p></li><li><p><strong>Further Reading</strong></p></li><li><p><em><strong>Game &amp; Word</strong></em><strong>-of-Mouth</strong></p></li><li><p><strong>Footnotes</strong></p></li></ol><h2><strong>Summary:</strong> </h2><p>Happy Thanksgiving! &#129411;&#127869;&#65039;&#127809;</p><p>After chowing down, instead of arguing about politics with your MAGA uncle/woke aunt for the 1,000th time, why not plop out on the couch with my massive, mega, <strong>+2 hour-long</strong> <em>Balatro</em> analysis as you digest all that turkey? I&#8217;ve been cooking this one in the oven for about as long as it takes to cook an actual Thanksgiving turkey (which is to say, the better part of a year), and now, just in time for this most unironically wholesome of American holidays, it&#8217;s fresh out the oven, baked through with layers upon layers of historical, gameplay, and archetypal/metaspiritual analysis. <em>Bon appetit!</em></p><p>Anyway, I suppose I should explain what&#8217;s on the menu today.</p><p>LocalThunk&#8217;s indie darling <em><strong>Balatro</strong></em> is a <strong>poker roguelike</strong> with a Joker problem. It also happens to be a masterclass in how cards have always been <strong>magical</strong>, from their 9th-century Chinese origins to today&#8217;s <em><a href="https://www.amazon.com/Elder-Scrolls-Skyrim-Guidebook-Gaming/dp/1647225493">Skyrim</a></em><a href="https://www.amazon.com/Elder-Scrolls-Skyrim-Guidebook-Gaming/dp/1647225493"> Tarot</a> readings. So today, we&#8217;re going to explore the mystical DNA woven into the game&#8217;s every shuffle, deal, and discard.</p><p>For today&#8217;s appetizer, we&#8217;ll examine how playing cards evolved from <strong>Ancient Chinese gambling tools</strong> into instruments of divination, why the <strong>Tarot</strong>&#8217;s journey from Renaissance parlor game to occult cipher mirrors our own search for meaning in chaos, and what it means when we convince ourselves that our deck is &#8220;hot&#8221; or that we <em>needed</em> that one particular Joker at exactly that moment.</p><p>Then, for the main course, we&#8217;ll examine <em>Balatro&#8217;s</em> three mystical card systems:</p><ul><li><p><strong>Planet</strong> cards (<strong>astrology</strong> meets poker), </p></li><li><p><strong>Spectral</strong> cards (high-risk <strong>occult</strong> power), and </p></li><li><p><strong>Tarot</strong> cards (the <strong>Fool&#8217;s Journey</strong> via deck modification)</p></li></ul><p>Alongside a deep dive into the game&#8217;s most iconic <strong>Jokers</strong> themselves!</p><p>We&#8217;ll examine everything, from the <strong>Trickster</strong> archetype underpinning every single one of <em>Balatro</em>&#8217;s 150 Jokers, to the Ceremonial Dagger&#8217;s economics of blood magic. Along the way, we&#8217;ll discover that probability and prophecy are the same thing, that <em><strong>Magic: The Gathering</strong></em> and actual card magic (the technical term is &#8220;cartomancy&#8221;) share more DNA than you&#8217;d think, and that every time you play <em>Balatro</em> at 2 AM, you&#8217;re participating in a millennia-old mystical tradition.</p><p>Finally, we&#8217;ll end with a light dessert of fun discussion prompts and a robust reading list for you to dive deeper into all the themes we&#8217;ve explored today.</p><p>Oh, and <strong>paid subscribers</strong> will also get an extra side dish (hitting your inbox later today): a side quest exploring the incredible story behind the iconic illustrations of the <strong>Rider-Waite-Smith</strong> Tarot deck!</p><p>So whether you&#8217;re a practicing magician or just someone who really loves big numbers and broken Joker combos, you&#8217;ll discover why <em>Balatro</em> works on such a deeply archetypal level. Short answer: because it shines a light on and makes explicit what cards have always done, which is to transform randomness into meaning, chaos into order, and a simple deck of 52 cards into a pocket universe you can hold in your hands.</p><p>Long answer? You&#8217;ll just have to read ahead :D</p><p>Enjoy, and have a bountiful and satiating Thanksgiving Day!</p><p>~Jay</p><h2><strong>Housekeeping:</strong></h2><p>Let&#8217;s go!</p><h4>Previous Issues</h4><p><em>Game &amp; Word&#8217;s <strong>most recent issues </strong>(currently, all of Volume 5)<strong> are available to all,</strong> free of charge.</em></p><p><em>Older issues are currently archived and only accessible to paid subscribers. To access the full archive, upgrade to a paid subscription. <strong>Paid subscriptions are currently 95% off, through the end of the year!</strong></em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><ul><li><p><strong>Volume 1 (The Name of the Game):</strong> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-13-genres-are-not-generic?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-14-yo-ho-ho-its-a-gamers-life?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a></p></li><li><p><strong>Volume 2 (Yo Ho Ho, It&#8217;s a Gamer&#8217;s Life for Me):</strong> <a href="https://gameandword.substack.com/p/issue-21-pirates-creed-part-1?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-22-pirates-creed-part-2?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/23-pirates-creed-part-3?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-pirate-historian-matt-mclaine?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-24-travels-with-murray-part?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-25-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-26-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-27-the-dismal-age-of-piracy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 7 </a>&#9679; <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 2 </a>&#9679; <a href="https://gameandword.substack.com/p/issue-28-why-we-pirate?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-audio-pirate-archetypes-with?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 3</a></p></li><li><p><strong>Volume 3 (Game Over Matter):</strong> <a href="https://gameandword.substack.com/p/issue-30-game-over-matter-and-a-book?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-31-the-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-32-more-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-33-the-mindscapes-we-make?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 3 </a>&#9679; <a href="https://gameandword.substack.com/p/podcast-all-masked-up-and-nowhere?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/video-a-psychological-analysis-of?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/motherly-from-innocence-to-wisdom?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?s=w">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-final-fantasy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-37-the-internet-of-minds">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-38-of-sound-game-and-mind?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-lost-in#details">Podcast 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-310-a-non-scientific-experiment">Bonus 2</a> </p></li><li><p><strong>Volume 4 (Tempus Ludos):</strong> <a href="https://gameandword.substack.com/p/issue-40-tempus-ludos">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-41-once-upon-a-game">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-hyrule-archaeology">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-how-to-hack-a-language">Video Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-42-the-platforms-dead-long">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-44-games-that-go-bump-in-the">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-g-and-w-podcast-story-mode-ft#details">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-46-from-seconds-to-epochs-part">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-47-from-seconds-to-epochs-part">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-49-from-seconds-to-epochs-part">Issue 9</a></p></li><li><p><strong>Volume 5 (AbraCODEabra!):</strong> <a href="https://gameandword.substack.com/p/volume-5-intro-abra-code-abra">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-53-sefer-sephiroth-part-2">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-58-elden-lore-part-4">Issue 8</a></p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><div><hr></div><h1>Feature: Wild Cards and Wilder Magic</h1><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6Cxf!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6Cxf!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 424w, https://substackcdn.com/image/fetch/$s_!6Cxf!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 848w, https://substackcdn.com/image/fetch/$s_!6Cxf!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 1272w, https://substackcdn.com/image/fetch/$s_!6Cxf!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6Cxf!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif" width="452" height="830.7528205128206" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:1792,&quot;width&quot;:975,&quot;resizeWidth&quot;:452,&quot;bytes&quot;:5245278,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/tiff&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!6Cxf!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 424w, https://substackcdn.com/image/fetch/$s_!6Cxf!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 848w, https://substackcdn.com/image/fetch/$s_!6Cxf!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 1272w, https://substackcdn.com/image/fetch/$s_!6Cxf!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30a3a429-e60c-4a8b-8263-aa1dcd9ffe90.tif 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>AI-Generated Gamer Tarot: &#8220;The Wheel of Fortune&#8221;</strong> || <strong>Model:</strong> GPT-4</figcaption></figure></div><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong>&nbsp;</h4><p>I&#8217;m not quite sure how you even spoil a game like <em>Balatro</em>, which has no story, plot, or narrative. Though I suppose if you&#8217;d rather discover all the <strong>Jokers</strong> for yourself, and develop <strong>your own strategies</strong> organically, without me spilling the beans on a few <strong>totally broken and OP Joker combos</strong>, then you might want to play the game (maybe win a round or finish a run) before reading ahead (especially the second half of this article.</p><h4>&#128161;&#128161;&#128161; POINT OF CLARIFICATION &#128161;&#128161;&#128161;</h4><p>Some people spell the supernatural variety of &#8220;magic&#8221; as &#8220;magick,&#8221; to distinguish it from stage magic. I, personally, prefer to spell it as &#8220;magic.&#8221; So if you&#8217;re confused as to which kind I&#8217;m referring to, just remember that I&#8217;m referring to the IRL kind unless I specifically indicate otherwise.</p></blockquote><div><hr></div><h2>(Card) Tricks &amp; Treats</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!X9sk!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!X9sk!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!X9sk!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!X9sk!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!X9sk!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!X9sk!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:299621,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!X9sk!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!X9sk!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!X9sk!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!X9sk!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2320cee2-4534-424b-85fa-26dd1f08a615_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="pullquote"><p>&#8220;One cannot argue with the draw. You might as well argue with the ocean.&#8221;</p><p><strong>~Tarot Merchant; &#8220;Cult of the Lamb&#8221;</strong></p></div><p>Ever since it first came out on Switch (and then mobile), I&#8217;ve been spending way too many late nights playing <em><strong>Balatro</strong></em>, indie developer <strong>LocalThunk</strong>&#8217;s devilishly addicting deckbuilder roguelike that took Steam, iOS, and consoles by storm and even won Best Mobile Game <em>and</em> Best Indie Game in the 2024 Game Awards.</p><p>The premise is quite simple: <strong>Poker</strong>, but you&#8217;re allowed to <strong>cheat</strong>. Nay, you&#8217;re <em>encouraged</em> to cheat. In fact, you <em>have</em> to cheat if you want to get anywhere near winning a round.</p><p>But <em>how</em> do you cheat? With <strong>Jokers</strong>. Which is fitting enough: in many a card game (including some variations of poker itself), Jokers serve as wild cards that add an element of unpredictability to the game. <em>Balatro</em> simply takes this to the next level.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></p><p>There are 150 Jokers you can acquire in the game, and they do everything from buffing your cards, to duplicating them, to adding entirely new types of cards to your deck, to increasing your payout when you win a round, to increasing your number of draws or discards, and everything in between.</p><p>As a result, you can play crazy and <em>highly</em> illegal hands that would get your knees capped if you ever tried playing them in an actual casino (or even a casual poker night). Among them:</p><ul><li><p>Five of a Kind</p></li><li><p>Flush Five (ie, Five of a Kind, but all the same suit)</p></li><li><p>Flush House (a Full House, but again, with all cards of the same suit)</p></li></ul><p>If you&#8217;re a poker player, face it: there&#8217;s been <em>at least</em> one time you&#8217;ve stared at your hand, with a measly pair of <strong>2s</strong>, and wished you could pull four <strong>Aces</strong> out of thin air and make out with the pot like a Wild West bandit. Well, now you can!<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a></p><p><em>Balatro</em> is relevant to this Volume&#8217;s topic for a few reasons:</p><ol><li><p><strong>Cards</strong> have an inherently magical quality to them. Their sheer randomness and the structures (ie, games) they&#8217;re played in make them a microcosm or simplification of the rules and nature of magic. Think about it: there&#8217;s even <em>an entire trading card game</em> based on magic,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a> stage magicians always have <em>at least one</em> card trick in their repertoire, and cards&#8212;most famously, but certainly not limited to, the <strong>Tarot</strong>&#8212;have long been a favored tool for <strong>divination</strong>;</p></li><li><p>In a very meta sense, magic is kind of like a <strong>cheat code</strong> for life. You use it to bend the rules of probability to produce a much more favorable outcome than chance and/or skill alone would,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a> much like the Jokers in <em>Balatro</em> do;</p></li><li><p>Jokers aren&#8217;t the only cards in <em>Balatro</em> that augment your deck. You can also draw and deploy cards that are more overtly magical in nature: <strong>Planet</strong> cards (astrology), <strong>Spectral</strong> cards (spooky occult-y stuff), and of course, <strong>Tarot</strong> cards (self-explanatory).</p></li></ol><p>We&#8217;ll now go into all of these themes, in great detail. Ante up, everyone!</p><h3>The Magical Nature of Cards</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!i1Sx!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!i1Sx!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 424w, https://substackcdn.com/image/fetch/$s_!i1Sx!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 848w, https://substackcdn.com/image/fetch/$s_!i1Sx!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 1272w, https://substackcdn.com/image/fetch/$s_!i1Sx!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!i1Sx!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png" width="1456" height="971" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:971,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:8916262,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!i1Sx!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 424w, https://substackcdn.com/image/fetch/$s_!i1Sx!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 848w, https://substackcdn.com/image/fetch/$s_!i1Sx!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 1272w, https://substackcdn.com/image/fetch/$s_!i1Sx!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa7abb38d-3272-4081-b9bf-0ac3e77c3d53_2688x1792.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Art by Midjourney</figcaption></figure></div><p><strong>Playing cards</strong>. I love &#8216;em, you love &#8216;em, everybody loves &#8216;em! But have you ever wondered where they came from? Like, how did people first figure out to slap pictures and numbers on a bunch of small cardboard rectangles, mix them up, and use them for entertainment and fortune telling? </p><p>Turns out, to trace the origins of cards, we have to go WAY back, and to the other side of the world!</p><p>The earliest known playing cards appeared in <strong>China</strong> during the <strong>Tang Dynasty</strong> (so, around the 9th Century CE). Like all things ancient, their precise provenance is up for debate, but these early cards, called <em><strong>pai</strong></em> (meaning &#8220;plaque&#8221; or &#8220;tablet&#8221;), likely evolved from paper money or dominos, and were often used for both passing the time and (naturally) for gambling.</p><p>People sure love their gambling. And their games, for that matter. Can totally relate to that.</p><p>Anyway, cards eventually spread westward from China, eventually reaching <strong>India</strong>, <strong>Persia</strong>, and the <strong>Islamic world</strong> by the 12th Century CE, where they started picking up some of their currently recognizable traits. For instance, the <strong>Mamluk</strong> cards (which came out of <strong>Egypt</strong> in the 13th Century CE) resemble modern playing cards much more closely, complete with <strong>suits</strong> and <strong>court cards</strong> (though in this case, still a bit different: kings, viziers, and deputies). </p><p>These cards then traveled to <strong>Europe</strong> through existing trade routes&#8212;especially around the <strong>Mediterranean</strong>&#8212;and by the 14th Century CE, playing cards had made their way to Europe, with <strong>Italy</strong>, <strong>Spain</strong>, and <strong>France</strong> developing their own card designs. </p><p>These early European decks had suits similar to the ones we know today, though they varied a bit by region. For example, Italian and Spanish decks used coins, cups, swords, and clubs<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a> as suits. But it was the <strong>French</strong> who&#8217;d eventually standardize the suits we recognize today: <strong>Hearts</strong>, <strong>Diamonds</strong>, <strong>Spades</strong>, and <strong>Clubs</strong>. And because these symbols were easier to print with wooden blocks (ie, early moveable type), this aided the cards&#8217; mass production, accelerating their adoption.</p><p>The rest, as they say, is history.</p><h4>The Draw of Cartomancy</h4><p>Cards, especially <strong>Tarot</strong>, <strong>Lenormand</strong>, and <strong>Oracle</strong> decks&#8212;but also good ole&#8217; <strong>playing cards</strong>&#8212;have been used in <strong>divination</strong> for centuries, both to predict the future and to gain insight into the unseen forces at play in the world and in our lives.</p><p>Why is this so? Because by their very nature, cards <em>shuffle</em><a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a> the concepts of <strong>randomness</strong> and <strong>predestination</strong>, which mirrors magical and mystical practices throughout the world and throughout the ages. Cards are tools that allow us to shuffle, deal, and reveal the forces of <strong>fate</strong>, reflecting the mystical balance between <strong>chaos</strong> and <strong>order</strong>, or between <strong>structure</strong> and <strong>spontaneity</strong>.</p><p>You could even say that a deck of cards represents <strong>structured chaos.</strong> Each card is a fragment of possibility. And while the way the cards are shuffled and drawn <em>feels</em> random, the deck itself is a <em>structured system</em>. </p><p>This echoes the duality seen in magic&#8212;the balance between <strong>control</strong> and <strong>surrender</strong>. In magic, you work within the structure of rituals and symbols to influence the unknown. Cards are therefore a perfect metaphor for this interplay, with their structured randomness mirroring the laws of magic and probability.</p><p>Furthermore, cards inherently play with the concepts of <strong>chance</strong> and <strong>fate</strong>, which also goes hand in hand with magic, where the practitioner seeks to influence or interpret fate. The shuffling of cards creates a sense of randomness, but in magic, it&#8217;s often believed that no card is <em>truly</em> drawn by accident&#8212;fate, or a guiding hand, has led the shuffle&#8230; and what you draw reflects deeper forces at work.</p><p>So when I briefly touched on how magic itself is like a &#8220;cheat code&#8221; for life, that was a bit of an oversimplification. Maybe even a misnomer! For in many mystical traditions, magic is not quite about <em>breaking</em> rules; it&#8217;s about discovering<em> hidden </em>rules that most people can&#8217;t see, and then bending them to your will.</p><p>In the same way that the Jokers in <em>Balatro</em> let you bend the rules of the <em>game</em>, magic lets practitioners bend the rules of <em>reality</em>. You can think of magic as &#8220;hacking&#8221; either the cosmic code or the recesses of your mind (depending on whether your views on magic are more overtly spiritual, or of the more secular Jungian/psychological kind), letting you bypass obstacles or find shortcuts to success, much like the <strong>Flush Houses</strong> and <strong>Fives of a Kind</strong> you can play in <em>Balatro</em>.</p><p>And this can be quite literal. In some <strong>folk magic</strong> traditions, like <strong>Hoodoo</strong>, practitioners sometimes use regular playing cards for divination, or even for casting spells. This is known as <strong>cartomancy</strong>.</p><p>In cartomancy, a deck of cards&#8217; <strong>four suits</strong> (Hearts, Diamonds, Clubs, Spades) are often linked to the <strong>classical elements</strong> (Fire, Earth, Air, and Water), each carrying specific energies and synergies which imbue them with mystical power.</p><p>There is, of course, some variance between systems (and even, sometimes, between decks), but here&#8217;s how the suits generally correspond to each element:</p><ul><li><p><strong>Water</strong> <em>(Hearts [Cards] | Cups [Tarot])<strong>:</strong></em> Emotions, intuition, relationships.</p></li><li><p><strong>Earth</strong> <em>(Diamonds [Cards] | Pentacles [Tarot])<strong>:</strong></em> Material concerns, wealth, the physical world.</p></li><li><p><strong>Fire</strong> <em>(Clubs [Cards] | Wands [Tarot])<strong>:</strong></em> Action, ambition, willpower.</p></li><li><p><strong>Air</strong> <em>(Spades [Cards] | Swords [Tarot])<strong>:</strong></em> Intellect, challenges, conflict.</p></li></ul><p>These associations deepen the idea that when we shuffle and play cards, we are shuffling and playing with the elements of life itself, drawing on the symbolic powers they represent.</p><p>Therefore, when the cartomancer shuffles and spreads the cards, she taps into spiritual or subconscious forces that reveal patterns hidden to the naked eye.</p><p>The way the cards are drawn is also imbued with mystical significance. Cards often work in <strong>spreads</strong>&#8212;layouts that can be thought to reveal divine or cosmic patterns. In the Tarot, for instance, the <strong>Celtic Cross</strong> or the <strong>Three-Card Spread</strong> create a framework through which chaos is made legible. But from the cartomancer&#8217;s perspective, even a <strong>Texas Hold &#8216;Em</strong> spread can be highly symbolic in its own right.</p><p>The magical or mystical act of playing cards, then, is more than a matter of chance&#8212;it uncovers a <strong>hidden order</strong>, and glimpses into the divine patterns underlying the universe.</p><p>Indeed, a deck of cards is like a miniature universe we can hold in our hands, shuffling through the elements and fates that govern the world.</p><p>And this holds true not just with playing cards, but also&#8212;of course&#8212;the <strong>Tarot</strong>.</p><h3>The Gamer Arcana</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw"><img src="https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" width="4868" height="2738" data-attrs="{&quot;src&quot;:&quot;https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:2738,&quot;width&quot;:4868,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack" title="jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack jack" srcset="https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1627764574958-fb54cd7d7448?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHx0YXJvdHxlbnwwfHx8fDE3NjQxMjYzMDB8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Photo by <a href="https://unsplash.com/@m_malkovich">petr sidorov</a> on <a href="https://unsplash.com">Unsplash</a></figcaption></figure></div><p>Though all cards can be used for divination, the <strong>Tarot</strong> is by far the most popular and iconic fortune telling deck.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a> The Tarot&#8217;s popularity stems from its versatility: it&#8217;s compatible with and can enhance just about any mystical or magical system from astrology to alchemy, because it makes use of <strong>archetypal imagery</strong> that&#8217;s intuitive and easy to interpret, regardless of the practitioner&#8217;s background, culture, or tradition. </p><p>The imagery in the Tarot thus acts as a &#8220;key&#8221; or a <strong>cipher</strong> for divining the past, present, and future, as well as for revealing hidden truths. </p><p>And each card in the deck is <em>dripping</em> with rich symbology. <strong>The Major Arcana</strong>, in particular, represent the archetypal spiritual journey (<strong>The Fool's Journey</strong>), mirroring the equally archetypal <strong>Hero&#8217;s Journey</strong>, which in turn mirrors the challenges, growth, and enlightenment we each encounter in our lives.</p><p>But even the cards of the <strong>Minor Arcana</strong> tell a story with each draw, as well. In fact, the Tarot is a <em>phenomenal</em> tool for writing and storytelling&#8212;which is also itself a deeply magical act! If you&#8217;re a writer, and not currently using the Tarot for worldbuilding, character creation, or plot outlining, you owe it to yourself to start doing so. No other system provides the same degree of structure <em>and</em> flexibility.</p><h4>From Aristocratic Amusement to Mystical Gateway</h4><p>The Tarot as we know it today emerged in <strong>15th Century Italy</strong> (specifically around 1440 CE) as a lavish addition to the country&#8217;s already existing playing card tradition. Unlike the common decks used by peasants and merchants for gambling, early Tarot decks like the famous <strong>Visconti-Sforza deck</strong> were hand-painted masterpieces commissioned by wealthy noble families. Though these weren&#8217;t tools for fortune telling, they <em>did</em> tell of a more literal type of fortune; they were elaborate <strong>status symbols</strong>, dripping with gold leaf and intricate Renaissance imagery, and therefore the exclusive provenance of those rich and fortunate enough to afford them.</p><p>The word &#8220;tarot&#8221; itself first appears in historical records around 1502 CE in Brescia, Italy, as &#8220;<em>Tarocho</em>,&#8221; though the cards themselves were known as &#8220;<em>Trionfi</em>&#8221; (triumphs) throughout the 15th century. The game they were designed for, <strong>Tarocchi</strong>, was similar to modern <strong>Bridge</strong>: a trick-taking game where the illustrated <strong>trump cards</strong> (what we now call the Major Arcana) outranked the standard suit cards.</p><p>But while these cards started as a glorified parlor game for bored aristocrats, the imagery painted on them&#8212;allegories of virtues, vices, celestial bodies, death, the devil, and divine judgment&#8212;already contained the seeds of something deeper. The trumps depicted what scholars call <strong>&#8220;the journey of the soul</strong>&#8221;: an archetypal narrative of life, death, and transcendence, rendered in Christian iconography but shot through with classical and even pagan influences (courtesy of the <strong>Renaissance</strong>&#8217;s obsession with Greco-Roman antiquity).</p><p>So this spiritual dimension was there from the start, though it remained dormant for centuries. Tarot spread throughout Europe during the <strong>Italian Wars</strong> of the late 15th-early 16th centuries, but it remained primarily a game (albeit an increasingly popular one). By the 18th century, it had become one of the most popular card games in continental Europe, though it never quite caught on in Britain or Spain.</p><h4>The French Connection</h4><p>Tarot&#8217;s transformation from game to divination tool was largely the work of <strong>18th and 19th-century French occultists</strong>. We can mostly thank <strong>Antoine Court de G&#233;belin</strong>, a Swiss-French Protestant minister who, in the 1780s, became convinced that Tarot cards contained ancient Egyptian wisdom&#8212;specifically, knowledge from the legendary <strong>Book of Thoth</strong>.</p><p>Was he right? Not even remotely. Modern scholarship has thoroughly debunked the Egyptian origin theory, but people never let facts get in the way of a good story: de G&#233;belin&#8217;s wildly speculative claims lit a fire in Europe&#8217;s occult revival, and that fire never fully went out.</p><p>Following in de G&#233;belin&#8217;s footsteps, <strong>Jean-Baptiste Alliette</strong> (who went by the far cooler name &#8220;<strong>Etteilla</strong>&#8221;) was a French occultist who published the first <em>definitive</em> guide to Tarot card reading in the late 1700s. Etteilla, not content with using existing decks for divination, instead designed his own by rearranging and reinterpreting the cards to fit his mystical system. Now, for the first time, Tarot was explicitly <em>designed</em>&#8212;and not just <em>adapted</em>&#8212;for fortune telling. This was a revolutionary development.</p><p>The 19th century saw this mystical reinterpretation explode across Europe, with French occultists like <strong>&#201;liphas L&#233;vi</strong> (born Alphonse Louis Constant) and <strong>Papus</strong> (G&#233;rard Encausse) linking the Tarot to <strong>Kabbalah</strong>, <strong>alchemy</strong>, <strong>astrology</strong>, and <strong>Hermeticism</strong>. L&#233;vi, in particular, contributed by connecting each of the 22 Major Arcana cards to letters of the <strong>Hebrew alphabet</strong>, positioning Tarot as a visual cipher for ascending the <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Kabbalistic Tree of Life</a>.</p><p>These French occultists undertook a whole new level of creative interpretation&#8212;in fact, it was more like a wholesale <em>reimagining</em>. And lo, the Tarot had become a <strong>syncretic magical system</strong>, a veritable Swiss Army knife of Western esotericism that could interface with virtually any mystical tradition. Need to divine the future? Tarot. Explore Jungian archetypes? Tarot. Summon angels or demons? Believe it or not, also Tarot.</p><h4>The Golden Dawn Rises</h4><p>The modern Tarot as most people recognize it&#8212;you know, with its richly illustrated Minor Arcana and deeply symbolic imagery in every card&#8212;was largely codified by the <strong>Hermetic Order of the Golden Dawn</strong>, a British magical society founded in 1888. This secret order (if you&#8217;re one of the brave souls who read through my entire <em>Elden Ring</em> analysis series, you&#8217;ll recall from <a href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web">Part 2</a> that it counted poet <strong>W.B. Yeats</strong> among its members) synthesized <strong>Kabbalah</strong>, <strong>Hermeticism</strong>, <strong>astrology</strong>, <strong>alchemy</strong>, and <strong>Tarot</strong> into a comprehensive magical system.</p><p>The Golden Dawn&#8217;s influence on Tarot cannot be overstated. Their interpretations and correspondences underpin virtually every modern Tarot deck and reading system. But their biggest contribution came in 1909, when Golden Dawn member <strong>Arthur Edward Waite</strong> commissioned artist <strong>Pamela Colman Smith</strong> to illustrate what would become the most influential Tarot deck of all time: the <strong>Rider-Waite-Smith</strong> deck (often just called the &#8220;Rider-Waite&#8221; deck, in an unfortunate snubbing of Smith&#8217;s foundational artistic contribution).</p><p>What was so special about the Rider-Waite-Smith, and what made it so revolutionary? Well, previous decks only illustrated the Major Arcana and the court cards of the Minor Arcana. The numbered cards (also known as the <strong>&#8220;pip&#8221; cards</strong>) showed&#8230; well, just <em>pips,</em> like regular playing cards. </p><p>Smith changed all that, creating unique and evocative scenes for <em>every single card</em>. This made the deck far more intuitive and accessible for <strong>divination</strong>, since every card now contained a visual narrative that readers could more easily interpret.</p><p>The deck was so profoundly influential that most modern Tarot decks, to this day, are either direct clones or variations on the Rider-Waite-Smith system. When people in 2025 think of the &#8220;<strong>Death</strong>&#8221; card or &#8220;<strong>The Tower</strong>,&#8221; they&#8217;re usually picturing Smith&#8217;s art, even if they&#8217;re looking at an entirely different deck!</p><h4>The Tarot Today: Secular Magic for a Secular Age</h4><p>Fast forward to the 1970s, when Tarot experienced yet another renaissance, this time as part of the broader <strong>New Age</strong> movement, where it went through yet another evolution: as Tarot became <strong>mainstream</strong>, its interpretations also became increasingly <strong>psychological</strong> rather than just supernatural.</p><p>This shift owes much to His Luminousness the Prophet <strong>Carl Jung</strong> (yes, him again&#8212;<em>Game &amp; Word</em>&#8217;s patron saint strikes again!), whose theories of <strong>archetypes</strong> and the <strong>collective unconscious</strong> provided a framework for understanding Tarot that didn&#8217;t require practitioners to believe in literal magic or divine intervention. In this view, instead of predicting an objective future, the cards serve as <strong>mirrors</strong> that reflect the querent&#8217;s subconscious mind to reveal hidden patterns, fears, desires, and possibilities.</p><p>Is this &#8220;watering down&#8221; the Tarot? Or is it merely recognizing that the line between the mystical and the psychological was never as clear as we thought? After all, whether you believe the Tarot channels higher forces or merely helps you think through your problems via symbolic free association, the end result (insight, clarity, and better decision making) remains the same.</p><p>It&#8217;s beautiful, really: the Tarot has endured for over 500 years, constantly reinventing itself while maintaining its <strong>core archetypal power</strong>. From aristocratic game to occult cipher to psychological tool to postmodern pop culture mainstay, the Tarot persists because it offers something we&#8217;re hardwired to seek: a way to make sense of the chaos. Tarot helps us find patterns in life&#8217;s randomness, and its cards help us believe&#8212;if only for the duration of a single spread&#8212;that the fates have woven meaning and significance into the fabric of existence.</p><blockquote><h4>&#127183;&#128302;&#129516; SIDE QUEST: Probability, Prophecy, and the Paradox of Prediction</h4><p><strong>OR: Why Your Tarot Reader and Your Poker Buddy Are Doing the Same Math (Sort Of)</strong></p><p>Ok, hold my beer. I&#8217;m about make both mystics and mathematicians <em>very</em> uncomfortable, just by posing this simple (if not so easy to answer) question: <strong>what&#8217;s the </strong><em><strong>actual</strong></em><strong> difference between reading Tarot cards and calculating poker odds?</strong></p><p>No, seriously! Hear me out.</p><p>When you sit down for a Tarot reading, you shuffle the deck, cut it, and draw cards. The reader interprets the spread based on position, surrounding cards, and intuitive hits about what the symbols mean in your specific context. The reading feels magical because&#8212;and here&#8217;s the key&#8212;you&#8217;re finding meaning in randomness.</p><p>Meanwhile, when you sit down for a poker game, you&#8217;re dealt cards from a shuffled deck. You calculate odds based on position (your seat), surrounding cards (community cards and your hand), and intuitive hits about what your opponents might be holding. The game feels strategic because&#8212;and, again, here&#8217;s the key!&#8212;you&#8217;re finding patterns in randomness.</p><p>When you cut all the fat away, all the way down to the bones of it all, <em>it&#8217;s the same process</em>. Only the framing is different.</p><p>After all, both practices involve:</p><ol><li><p>A finite set of possibilities (78 Tarot cards, 52 playing cards),</p></li><li><p>Shuffling to introduce randomness,</p></li><li><p>Drawing/dealing to select from those possibilities,</p></li><li><p>Interpreting the results based on context and position,</p></li><li><p>Making decisions based on probability (expressed as either &#8220;he&#8217;s bluffing, I should raise&#8221; or &#8220;the Three of Swords suggests heartbreak&#8221;).</p></li></ol><p>The difference is that Poker players <em>admit</em> they&#8217;re <strong>playing with probability</strong>. Tarot readers believe (or at least operate as if) something guides which cards appear. But mathematically, they&#8217;re both engaging with the same fundamental question: </p><p><em>&#8220;Given limited information in a system with known parameters, what&#8217;s most likely to happen next?&#8221;</em></p><p><em>Balatro</em> brilliantly exploits this ambiguity. When you draw a Joker from a pack, is it random? Or did you &#8220;need&#8221; that <strong>Shoot the Moon</strong> at exactly that moment, and the game knew it? When you play your last hand and win by exactly 1 chip, was that lucky? Or was fate&#8217;s invisible hand stacking the deck (or RNG, in this case)?</p><p>If you picked the latter answers, you&#8217;d be far from alone. Studies on gamblers show they often develop <strong>&#8220;hot hand&#8221; beliefs</strong>: they become convinced that luck comes in streaks, that certain behaviors &#8220;change their luck,&#8221; and that they can &#8220;feel&#8221; when a good card is coming. More objective third parties (meaning: everyone besides the gambler himself) dismiss this as <strong>cognitive bias</strong>&#8212;the brain&#8217;s pattern-recognition software misfiring.</p><p>But ask a Tarot reader how she knows which deck to use for a particular client, or how she decides when to stop shuffling:</p><p><em>&#8220;I just know.&#8221; </em></p><p><em>&#8220;It feels right.&#8221; </em></p><p><em>&#8220;The cards tell me.&#8221;</em></p><p>In both cases, it&#8217;s the same cognitive process! But we publish one in psychology journals as a cautionary tale about human irrationality, while we call the other one <strong>divination</strong>.</p><p>And <em>Balatro</em>? Pffft&#8230; the game doesn&#8217;t care which explanation you prefer. Play it enough, and you&#8217;ll develop <em>your own</em> superstitions: </p><ul><li><p>Always reroll the shop before taking a blind, </p></li><li><p>Never play odd-numbered cards with even-numbered Jokers in play, </p></li><li><p><strong>The Idol</strong> is cursed (it&#8217;s not, but it <em>feels</em> cursed when it constantly picks 2s),</p></li><li><p><em>And so on, and so forth. Add your own homebrewed example here!</em></p></li></ul><p>Rational, these are not&#8230; but they&#8217;re also not entirely <em>irrational</em>, either. You&#8217;re just developing <strong>heuristics</strong> by recognizing patterns across hundreds of games.</p><p>In other words, <em>you&#8217;re<strong> </strong>reading probability</em>. Just like the Tarot reader, and just like the poker player.</p><p><a href="https://www.youtube.com/watch?v=TJoBMayjlUo">But wait, there&#8217;s more!</a> <strong>Quantum mechanics</strong> tells us that observation affects outcome. The act of measuring a quantum state <strong>collapses the wave function</strong>, forcing reality to &#8220;choose&#8221; one possibility from many. Before measurement, all possibilities exist in <strong>superposition</strong>.</p><p>And that&#8217;s exactly what divination claims to do: collapse infinite futures into one present reading. The Tarot reader shuffles (superposition), you cut the deck (observation), the cards are revealed (wave function collapse), and suddenly one future feels more &#8220;real&#8221; than the others.</p><p>Is this <em>literal</em> quantum mysticism? Probably not&#8212;quantum effects don&#8217;t scale up to macro objects like cards. But it&#8217;s a phenomenal metaphor for how probability and prophecy interweave.</p><p><em>Balatro</em> gets this. Every time you open a <strong>Buffoon Pack</strong> and are offered three Joker options, you&#8217;re collapsing wave functions. Similarly, every time you&#8217;re deciding between an <strong>Arcana Pack</strong> or a <strong>Celestial Pack</strong>, you&#8217;re choosing a future to manifest. Meanwhile, the game never reveals what was in the packs you didn&#8217;t pick&#8212;those quantum timelines vanish, unobserved.</p><p>At the end of the day, <strong>probability </strong><em><strong>is</strong></em><strong> prophecy</strong>. Not metaphorically, and not symbolically. <strong>Literally</strong>. When you calculate that you&#8217;ve got a 73% chance to beat this blind if you draw at least one Ace, you&#8217;re prophesying. Likewise, when Madame Clairvoya the Tarot reader says &#8220;The Tower suggests sudden change is coming,&#8221; she&#8217;s calculating that given your current life patterns, disruption is &gt;50% likely.</p><p><em>The math is the magic, and the magic is the math.</em></p><p><em>Balatro</em> is the first game I can think of (feel free to point out any others in the comments) that finally makes this explicit, where Planet cards are astronomy <em>and</em> astrology, and where Tarot cards are divination <em>and</em> deck manipulation. The game shuffles probability and prophecy together, until you can&#8217;t tell where one ends and the other begins.</p><p>So the next time someone scoffs at Tarot readings, ask them about their favorite Joker combo. Then watch them light up explaining the <em>exact probability</em> that they&#8217;ll optimally mod their deck by Ante 5. Finally, just for the hell of it, listen attentively as they describe their own bespoke divination process for deciding when to take Spectral packs.</p><p>Then, remind them: they&#8217;re reading cards, too. We <em>all</em> are!</p></blockquote><p>Which brings us back to <em>Balatro</em> and its deck full of magical cards. But before we get there, let&#8217;s talk about the most obvious intersection between magic and cards:</p><h3>Magic: The Literal Card Game</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw"><img src="https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080" width="6240" height="4160" data-attrs="{&quot;src&quot;:&quot;https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:4160,&quot;width&quot;:6240,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;4 ps 4 game cases&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="4 ps 4 game cases" title="4 ps 4 game cases" srcset="https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1593814681464-eef5af2b0628?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwxfHxtYWdpYyUyMHRoZSUyMGdhdGhlcmluZ3xlbnwwfHx8fDE3NjQxMjc5ODV8MA&amp;ixlib=rb-4.1.0&amp;q=80&amp;w=1080 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Photo by <a href="https://unsplash.com/@ryanquintal">Ryan Quintal</a> on <a href="https://unsplash.com">Unsplash</a></figcaption></figure></div><p>Yes, there are more literal and explicit connections to magic and cards than even the Tarot. In fact, there are countless of them&#8212;but the most popular and iconic is, without a doubt, <em><strong>Magic: The Gathering</strong></em> (or <em>&#8220;<strong>MTG</strong>&#8221;</em> for short)</p><p>Designed by <strong>Richard Garfield</strong> in the early 90s, <em>MTG</em> goes beyond playing cards and the Tarot, in that you actually cast spells with your cards. Not literally, of course&#8212;it&#8217;s all fantasy. Well, unless you buy into the notion that creating and playing in fictional universes is, in and of itself, an act of magic. In that case, then yes, it&#8217;s <em>kinda</em> real? In a manner of speaking, from a certain point of view.</p><p>Anyway, in <em>MTG</em>, you play as a powerful wizard (called a &#8220;<strong>Planeswalker</strong>&#8221;). The objective is to defeat your opponent by getting their life down to 0. And you do so by tapping into <em><strong>mana</strong></em> (magical energy) and casting spells, all represented by cards.</p><p>The game&#8217;s enduring popularity can be attributed to countless factors, including its practically infinite replayability, optimal mix of skill and luck, reasonably balanced gameplay, gorgeous artwork, and robust community (which sustains a global tournament scene with payouts so large they constitute many players&#8217; full-time jobs). But in my view, it mostly comes down to two overarching factors:</p><ol><li><p>The sheer variety of playable cards, which enables practically endless deck customization and strategy;</p></li><li><p>The tradeable nature of said cards,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a> which serves to bind the community ever closer together.</p></li></ol><p>That&#8217;s not to say it&#8217;s perfect, of course. Since I last played in the mid-2000s, the rules have only gotten more complex and convoluted, to the point I feel like I barely know where to begin again, were I so inclined. And the cards themselves&#8212;especially the rare, powerful, and highly in-demand ones&#8212;are so expensive that competing at even the mid-level is effectively a pay-to-win scheme.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-9" href="#footnote-9" target="_self">9</a></p><p>But if your preferred flavor of game involves cards, and you really want to roleplay as a wizard, <em>MTG</em> is truly unequaled.</p><p>MTG even allows you to specialize in different types of magic, helpfully color-coded in this diagram for your convenience:</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6WQ6!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6WQ6!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 424w, https://substackcdn.com/image/fetch/$s_!6WQ6!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 848w, https://substackcdn.com/image/fetch/$s_!6WQ6!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 1272w, https://substackcdn.com/image/fetch/$s_!6WQ6!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6WQ6!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png" width="1456" height="1352" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1352,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:174158,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!6WQ6!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 424w, https://substackcdn.com/image/fetch/$s_!6WQ6!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 848w, https://substackcdn.com/image/fetch/$s_!6WQ6!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 1272w, https://substackcdn.com/image/fetch/$s_!6WQ6!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F40152642-15c5-4dce-b3c9-5a285e73071b_1739x1615.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><ul><li><p><strong>White:</strong> Right-Hand Path, Angelic, Altruistic Magic</p></li><li><p><strong>Blue:</strong> Cerebral, Ceremonial, Arcane Magic (includes Divination)</p></li><li><p><strong>Black:</strong> Left-Hand Path, Demonic, Necromantic Magic</p></li><li><p><strong>Red:</strong> Elemental, Fiery Magic</p></li><li><p><strong>Green:</strong> Elemental, Nature, &#8220;Earthy&#8221; Magic</p></li><li><p><strong>Colorless [Not Pictured]:</strong> Neutral, Mechanistic Magic (usually involving machines, artifacts, and other material technology); compatible with any color</p></li></ul><p>You can also mix and match between the colors, though you&#8217;ll have an easier time if you combine complementary colors. For instance, White and Black spells clash and frequently target/neutralize each other, whereas both colors can boost and synergize with Blue spells.</p><p>There&#8217;s a lot more I could dive into here. And maybe I will, in the future. For now, just know that <em>MTG</em> is basically the magical nature of cards at its most clear and explicit (short of enabling you to actually cast spells&#8230; though I&#8217;m sure some folks use it for that, too).</p><blockquote><h4>&#9824;&#65039;&#129689;&#129497;&#8205;&#9792;&#65039; SIDE QUEST: From Gambling Dens to Fortune Tellers &#8212; The Occult History of Card Games</h4><p>Pop quiz: when did playing cards first become associated with magic and mysticism?</p><p>If you answered &#8220;when Tarot was invented in 15th century Italy,&#8221; you&#8217;re wrong. But you&#8217;re in good company, because that&#8217;s what most people think.</p><p>The truth, however, is far weirder&#8230; and <em>way</em> more interesting.</p><p>Playing cards have been magical <em>since their invention</em>. Since <em>Day One</em>. And not figuratively&#8212;<em>literally</em>. From the moment cards appeared in <strong>China</strong> during the <strong>Tang Dynasty</strong>, players used them for both <strong>gambling</strong> <em>and</em> <strong>divination</strong>, because the Chinese didn&#8217;t see these as separate activities. Games of chance <em>were</em> divination. Rolling dice, drawing cards, and casting lots were all ways to consult fate and clarify heaven&#8217;s will.</p><p>Really, just think about it: when you shuffle cards and deal them, you&#8217;re literally asking <em>&#8220;what does random chance give me?&#8221;</em> That question has some heavy metaphysical implications! If the universe is random, you get whatever you get. But if the universe has <strong>meaning</strong>, or if there&#8217;s any sort of <strong>cosmic order</strong>... then what you draw might <em>matter</em>.</p><p>The Chinese knew this. That&#8217;s why games often had ritual elements&#8212;you&#8217;d burn <strong>incense</strong>, face certain directions, and use specific shuffling techniques. It&#8217;s not that they believed these things affected the cards <em>mechanically</em>, but rather, they did them just in case they affected the cards <em>metaphysically</em>. And even if they didn&#8217;t? Then at least the ritual put you in the right headspace to correctly read the patterns.</p><p>When playing cards reached <strong>Persia</strong> and the <strong>Islamic world</strong> (around the 12th Century CE), they picked up new mystical associations. Islamic scholars, who couldn&#8217;t use figurative images (because Islam forbids depicting living things), instead developed elaborate geometric patterns for their cards, which encoded mathematical, astronomical, and mystical principles.</p><p>This is how the <strong>Mamluk</strong> deck&#8217;s suits came to represent the four classical elements, and the court cards did the same for cosmic hierarchies. Even the act of shuffling became a meditation on <em><strong>tawakkul,</strong></em> the Islamic principle of trust in divine will. You shuffle (introduce chaos), you draw (accept God&#8217;s decree), and you play (work within the limitations fate provides).</p><p>Thus, by the time cards reached <strong>medieval Europe</strong>, they arrived pre-loaded with mystical significance. Contrary to popular belief, Europeans didn&#8217;t <em>add </em>magic to cards. Instead, they <em>inherited</em> it&#8212;though they then added their own layers.</p><p>The <strong>Catholic Church</strong>, predictably, lost its mind. The Vatican condemned playing cards as instruments of the <strong>Devil</strong> (circa 1377, less than a decade after cards reached Italy). Why? Because gambling led to sin? Sure, partly. But also because cards enabled <strong>divination</strong>, which was supposed to be the Church&#8217;s exclusive territory. People could now tell fortunes through <em>cards</em>? Meaning: <em>without</em> priestly mediation? That&#8217;s <strong>heresy</strong>.</p><p>The prohibition, naturally, backfired spectacularly, because anything the Church bans becomes immediately cooler. So by the 1400s, cards were <em>everywhere</em>: in taverns, in courts, and even in churches (yes, really! Some priests used them for Biblical instruction). And everywhere the cards went, divination followed.</p><p>Most people don&#8217;t know that the <strong>Tarot</strong> wasn&#8217;t actually invented for fortune telling. Regular playing cards were <em>already</em> being used for that! But the Tarot <em>did</em> systematize and codify the practice.</p><p>Remember, the original Tarot (the <em>Tarocchi</em> deck) consisted of just ordinary playing cards with extra trump cards added. Those trumps (the <strong>Major Arcana</strong>) depicted allegorical scenes&#8212;virtues, vices, celestial bodies, death, etc&#8212;and were useful for playing a trick-taking game (also called <em>Tarocchi)</em>.</p><p>But fortune tellers noticed that those allegorical images made <strong>cartomancy</strong> easier. Instead of remembering that &#8220;the <strong>Five of Coins</strong> means financial difficulty&#8221; (arbitrary association), you could look at the image depicted in <strong>The Tower</strong> (literal disaster) and the meaning was <em>right there</em>.</p><p>So while the Tarot didn&#8217;t make cards themselves mystical, it did make their innate mysticism <em>more legible</em>.</p><p>The 18th-century occult revival (particularly in France) then took Tarot and jacked it up to eleven. Suddenly it went beyond mere fortune telling, transforming into a complete mystical system encoding <strong>Kabbalah</strong>, <strong>alchemy</strong>, <strong>astrology</strong>&#8230; <em>everything</em>. <strong>Antoine Court de G&#233;belin</strong> literally made up the Egyptian origin story (completely fabricated, zero historical evidence) and people believed it because it <em>should</em> be true, even if it wasn&#8217;t.</p><p>Yes, you read that right: the Tarot&#8217;s occult significance is <em>retrofitted</em>. The cards were originally designed for playing games, not as mystical keys. But a centuries-long procession of fortune tellers, magicians, and occultists <em>made</em> the cards into mystical keys through nothing but practice, belief, and sheer imaginative force.</p><p>And yet, I don&#8217;t believe it diminishes the magic at all. Think about it: Tarot works because we <em>made</em> it work! Collective belief, over centuries, transformed ordinary game pieces into genuine spiritual technology.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-10" href="#footnote-10" target="_self">10</a> And isn&#8217;t <em>that</em> really the most magical thing?</p><p>Oh, and by the way, the <em>exact same thing</em> also happened with regular playing cards!</p><p>Throughout the 19th century, <strong>cartomancy</strong> with regular decks was more popular than Tarot readings (because Tarot was expensive and hard to find). Fortune tellers developed elaborate systems for reading playing cards: Hearts = love, Diamonds = money, Clubs = action, Spades = trouble. Each card had specific meanings based on their positions on the spread.</p><p>It was less sophisticated than Tarot, but it worked just as well for clients. Why? Because it was a coherent enough system to generate meaningful interpretations, and the readers themselves were skilled enough to apply those interpretations to their clients&#8217; lives.</p><p>In either case, the magic wasn&#8217;t in the cards themselves, but rather in the system of <strong>meaning</strong> that people built around them and the skill with which they applied that system.</p><p>Which brings us back to <em>Balatro</em>.</p><p>LocalThunk clearly understands this history. The game includes regular <strong>playing cards</strong>, <strong>Tarot</strong> cards, <strong>Planet</strong> cards (which are basically a third cartomancy system based on planets/astrology), AND <strong>Spectral</strong> cards (which are explicitly magical and occult in nature). All four &#8220;magical&#8221; systems coexist, serving the same purpose: to transform your deck, change probabilities, and bend reality.</p><p>The game also understands that the magic is in the <strong>ritual</strong> as much as the cards themselves. Think of all the neat little details in the game: the satisfying &#8220;card flip&#8221; sound effect when you draw from your deck. The deliberate pause before revealing what&#8217;s inside a booster pack. The way the <strong>Soul</strong> card pulses with ominous energy. All these little touches help to put you in a <strong>mystical headspace</strong>, making you feel like you&#8217;re performing divination rather than just clicking buttons.</p><p>And guess what? <em>It works.</em> Play enough <em>Balatro</em> and you&#8217;ll develop genuine feelings about cards:</p><ul><li><p><em>&#8220;<strong>The Hermit</strong> always appears when I&#8217;m broke&#8221;</em> (<strong>confirmation bias</strong>). </p></li><li><p><em>&#8220;I always win after getting <strong>Blueprint</strong>&#8221;</em> (<strong>recency bias</strong>). </p></li><li><p><em>&#8220;<strong>Spectral</strong> <strong>packs</strong> are cursed&#8221;</em> (<strong>risk-aversion bias</strong>).</p></li></ul><p>This all sounds irrational, and maybe a little cuckoo. But really, these are just the same heuristic, pattern recognizing, meaning-making cognitive processes that made cards magical in the first place.</p><p>People are meaning-making machines. Give us any system with enough complexity and consistency, and we&#8217;ll find patterns, develop theories, create narratives, and see significance where there previously was none. We did it with stars (<strong>astrology</strong>), with numbers (<strong>numerology</strong>), with dreams (<strong>oneiromancy</strong>), and yes, with cards (<strong>cartomancy</strong>).</p><p><em>Balatro</em> just gives us permission to also do it with poker hands and funny joker cards.</p><p>The gambling dens and fortune teller parlors were never as separate as we&#8217;ve always pretended. They were always the same room, always asking the same questions: </p><p><em>What will fortune bring me? </em></p><p><em>How do I work with probabilities? </em></p><p><em>Can I change my fate, or can I only play the hand I&#8217;m dealt?</em></p><p>The cards don&#8217;t answer these questions (sorry), but they do give us a <em>framework</em> for asking them, for sitting with uncertainty and making peace with randomness&#8212;or for believing randomness isn&#8217;t random at all.</p><p>That&#8217;s the <em>real</em> magic. </p><p>Always has been.</p></blockquote><p>After all of the above, I hope I&#8217;ve convinced you that drawing from a deck of cards&#8212;whether consulting the Tarot, competing in a <em>MTG</em> tournament, or even playing with an ordinary deck like in <em>Balatro</em>&#8212;isn't just fun and games! It's about drawing out hidden aspects of your self and subconscious&#8230; and perhaps, in the process, even altering your destiny.</p><p>Which brings us to&#8230;</p><h2>Magical Cards in <em>Balatro</em>: Gotta Cast &#8216;em All!</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!gMm2!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!gMm2!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!gMm2!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!gMm2!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!gMm2!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!gMm2!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/feaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:284487,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!gMm2!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!gMm2!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!gMm2!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!gMm2!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffeaf1339-358f-4ad6-bb17-9704e29ccf9a_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><p>Now that we&#8217;ve established the magical foundations undergirding card games like <em>Balatro,</em> we&#8217;re ready to dive into the really meaty stuff&#8212;<strong>let&#8217;s get practical.</strong> <em>Balatro</em> gives you <strong>four distinct types</strong> of magical cards to work with, each drawing from different esoteric traditions and each serving different strategic purposes.</p><p>We&#8217;ll start with the stars of the show: the <strong>Jokers</strong> that make <em>Balatro</em> what it is, focusing on the ones with the most overtly magical themes and the most deliciously broken synergies. Then we&#8217;ll tour the cosmos with <strong>Planet</strong> cards and their astrological correspondences, risk our souls (and hand sizes) with <strong>Spectral</strong> cards and their Faustian occult bargains, and finally walk through the Fool&#8217;s Journey with the game&#8217;s <strong>Tarot</strong> cards.</p><p>By the end, you&#8217;ll understand both <em>what</em> these cards do mechanically, and <em>why</em> their effects align so perfectly with their mystical symbolism. By the time you make it to the end (well, <em>if</em> you make it to the end&#8212;frankly, I&#8217;m impressed you made it this far into the article to begin with!), then maybe, just maybe, you&#8217;ll appreciate the genius of LocalThunk&#8217;s design even more than you already do.</p><p>Let&#8217;s dive in.</p><h3>Jokers to the Right: Drawing The Trickster Archetype [Jokers]</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!PR42!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!PR42!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!PR42!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!PR42!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!PR42!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!PR42!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:260876,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!PR42!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!PR42!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!PR42!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!PR42!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ea28c78-fba9-4655-97c0-a72a1d9adcf4_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><p>In <em>Balatro</em>, everything revolves around the almighty <strong>Joker</strong>. Out of all the modifier cards, Jokers are the ones you&#8217;ll encounter first, the ones you&#8217;ll encounter most, and the ones with the most variance as far as buffs and effects.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-11" href="#footnote-11" target="_self">11</a> </p><p>They&#8217;re so central, that the game&#8217;s hardest challenge (and the one players seem to struggle with the most) involves beating an entire run without Jokers at all. And what makes this so devious is that, being the final challenge, it only comes after you&#8217;ve been thoroughly conditioned and muscle-memoried to always seek out and combine Jokers.</p><p>And why <em>wouldn&#8217;t</em> Jokers be so prominent here? After all, the Joker is the most "wild" of all cards&#8212;it is deeply associated with chaos, unpredictability, and the <strong>Trickster</strong> archetype. Remember the Trickster, from <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">way back in Volume 3</a>? </p><p>In myth and magic, the Trickster figure often stands at the <strong>boundary</strong> between the mundane and the mystical. This archetype reveals the paradox of creation and destruction, freedom and fate. In <em>Balatro</em>, the Joker embodies this balance by allowing the player to break the rules, much like how the Trickster in mythology and storytelling does so by throwing a wrench in the established order through pranks and humorously-delivered cutting truths. </p><p>The Joker is therefore also a <strong>liminal figure</strong>&#8212;a threshold card that stands between order (the structured deck) and chaos (the freedom to break free of said structure). It's therefore fitting that <em>Balatro</em> makes the Joker central to the game, as the archetypal Trickster exists to bend reality and subvert rules, much like magic itself.</p><p>There are 150 unlockable Jokers in the game, each with a different effect (and which can be combined to strengthen each other; in fact, half the fun of <em>Balatro</em> is discovering and deploying the right synergies to blow past the highest blinds<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-12" href="#footnote-12" target="_self">12</a>).</p><p>Discovering and playing Jokers is fun, and not just because of their effects&#8212;the Joker designs themselves are often quite amusing. They&#8217;re not limited to mere playing cards! In <em>Balatro</em>, you&#8217;ll find Jokers taking the form of gift cards, rebate cards, to-do lists, customer loyalty cards, driver&#8217;s licenses, stencils, star charts, architectural blueprints, baseball cards, trading cards (a la <em>Magic: The Gathering</em>), and even credit cards.</p><p>And last, but not least&#8230; if you lose a run, guess who shows up to taunt you and rub your lack of skill (or luck) in your face? That&#8217;s right: The Joker. In fact, I now realize that I&#8217;ve started way too many late-night, &#8220;just one more&#8221; runs out of nothing but spite from said taunting.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-13" href="#footnote-13" target="_self">13</a></p><p>So yeah, the Jokers very much make the game. Hey, I have an idea: let&#8217;s go through some of the more strange, overpowered, or straight-up hilarious Jokers in <em>Balatro</em>, as well as the ones that are more explicitly magical in nature and theme.</p><h4>Joker (&#8220;Jimbo&#8221;)</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!gqbY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!gqbY!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!gqbY!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!gqbY!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!gqbY!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!gqbY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:7871,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!gqbY!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!gqbY!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!gqbY!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!gqbY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ba5a38-c1d5-4780-9892-84c17abb096b_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit</strong>: BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> +4 Mult<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $2</p><p>The OG. The namesake. The face of the game itself. And honestly? Kind of mid as an actual Joker card.</p><p><strong>&#8220;Jimbo&#8221;</strong> (as the community affectionately calls him) provides a flat +4 Score Multiplier (<strong>&#8220;Mult&#8221;</strong>) bonus&#8212;decent in the early game, but entirely forgettable once you start stacking multiplicative Jokers or scaling engines. Yet Jimbo&#8217;s simplicity is deeply appropriate. The basic Joker card is, after all, the vanilla wild card&#8212;the one that doesn&#8217;t do anything too fancy, but gets the job done when you need it.</p><p>That said, Jimbo&#8217;s true power isn&#8217;t in his stats, but rather his role as your tormentor. Lose a run, and guess who shows up to mock you? That&#8217;s right: this grinning bastard, laughing at your failure, taunting you into clicking &#8220;New Run&#8221; at 2 AM when you told yourself you&#8217;d go to bed four hours ago.</p><p>Jimbo is the Joker as perfectly embodied Trickster archetype. He giveth modest multipliers, and he taketh away your sleep schedule.</p><h4>Legendary Jokers</h4><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/196b049c-ab30-47e1-9cf0-a8c88332dfe7_75x100.png&quot;},{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7a6e8a15-3b2a-4cc3-8408-3fea334cc003_75x100.png&quot;},{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c3f5f46f-59a0-400e-8812-065bc8cbf6bd_75x100.png&quot;},{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b2b0912d-c619-4b68-ad08-2b9d20b7a7ef_75x100.png&quot;},{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/50a9d158-5275-4b87-bb99-7b1b98942360_75x100.png&quot;}],&quot;caption&quot;:&quot;Image Credit: BalatroWiki.org&quot;,&quot;alt&quot;:&quot;&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cd31b54e-d781-42c6-aefc-ce400a5f1e99_1456x1210.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p><strong>Effect:</strong> Various<br><strong>Rarity:</strong> Legendary (duh)<br><strong>Cost:</strong> N/A</p><p>There are five <strong>Legendary Jokers</strong> in <em>Balatro</em>, and they&#8217;re special for two reasons: </p><p>First, they&#8217;re <em>absurdly</em> powerful&#8212;game breaking and run-defining, the kind of cards that make you laugh maniacally as you blow past <strong>Boss Blinds</strong> that should have curb-stomped you into starting a new run. </p><p>Second, you can&#8217;t buy them in shops. The only way to obtain a Legendary Joker is through the <strong>&#8220;Soul&#8221;</strong> Spectral card.</p><p>The five Legendaries are: </p><ul><li><p><strong>Triboulet</strong> (Kings and Queens give 2X Mult each), </p></li><li><p><strong>Canio</strong> (gains 1X Mult when a face card is destroyed), </p></li><li><p><strong>Chicot</strong> (disables Boss Blind effects entirely), </p></li><li><p><strong>Perkeo</strong> (Creates a Negative copy of 1 random consumable card each round), and </p></li><li><p><strong>Yorick</strong> (gains 1X Mult for every 23 cards discarded).</p></li></ul><p>These cards represent magic at its most reality-warping. Calling them &#8220;buffs&#8221; is severely underselling them; it feels more like they fundamentally alter the rules of the game. <strong>Chicot</strong>, for instance, literally removes obstacles from your path, turning what might otherwise have been an impossible challenge into an utter triviality. That&#8217;s high-level magic: don&#8217;t want to fight the system? Then just rewrite it entirely!</p><h4>Business Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!-HIO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!-HIO!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!-HIO!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!-HIO!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!-HIO!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!-HIO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:4071,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!-HIO!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!-HIO!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!-HIO!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!-HIO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa22dbca4-2d84-4633-95f7-ad40409e1e7b_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Played face cards have a 1 in 2 chance to give $2 when scored<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $4</p><p>In our mundane, non-magical world, business cards are pretty prosaic: little rectangles of cardstock with your name and phone number, that you hand out at networking events you&#8217;d rather not attend. But in <em>Balatro</em>, the <strong>Business Card</strong> transforms your face cards into a probabilistic money-making venture!</p><p>Each time you score a <strong>face card</strong> (Jack, Queen, or King), there&#8217;s a 50-50 chance it&#8217;ll generate <strong>$2</strong>. And like everything else in <em>Balatro</em>, this effect <strong>stacks</strong>. So, if you play a <strong>Full House</strong> with three Kings and two Jacks? That&#8217;s <em>five chances</em> to make money, averaging around $5 per hand if your luck holds. The Business Card thus turns your royal court into a recurring revenue stream.</p><p>The Business Card Joker is an example of <strong>prosperity magic,</strong> but with a gambling twist. You&#8217;re not <em>guaranteed</em> anything (it&#8217;s a coin flip every time), but over the course of a run, those $2 payouts accumulate. It&#8217;s also <strong>sympathetic magic</strong> in action: cards of status and power (face cards, symbolizing nobility) generating material wealth.</p><p>Plus, I just love that this is a Business Card that literally does what business cards are <em>supposed</em> to do: make you money. It performs its real-world function (generating income through strategic deployment), albeit in card form.</p><h4>Trading Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Eg78!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Eg78!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Eg78!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Eg78!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Eg78!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Eg78!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:15228,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Eg78!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Eg78!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Eg78!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Eg78!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F76e01060-ebbf-40c1-844b-4436bf6ff36e_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> If first discard of round has only 1 card, destroy it and earn $3<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p>Trading Card Games (TCGs) like <em>Magic: The Gathering</em> have their own kind of meta-magic baked into them: the <strong>alchemy</strong> of transforming cardboard into cash. Rare cards can sell for thousands of dollars,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-14" href="#footnote-14" target="_self">14</a> which means that entire secondary markets have propped up around buying, selling, and trading pieces of printed paper.</p><p>The <strong>Trading Card</strong> Joker literalizes this transaction: discard a single card, and it transforms into money. This is <strong>transmutation</strong>, plain and simple: the alchemical dream of turning base materials into gold (except here you&#8217;re turning playing cards into currency).</p><p>And like all good magical bargains, it requires sacrifice. You must discard <em>exactly</em> one card, no more, no less (thus, you&#8217;re burning a discard, which you&#8217;d otherwise use to discard up to <em>five</em> cards at once). Specificity is key to magic: rituals have precise requirements, and spells need exact components. The Trading Card respects this tradition, demanding intentionality in exchange for its bounty.</p><h4>Baseball Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!LvTR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!LvTR!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!LvTR!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!LvTR!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!LvTR!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!LvTR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13826,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!LvTR!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!LvTR!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!LvTR!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!LvTR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43985727-c9dc-40f4-812f-c58e0b9d7536_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit</strong>: BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Uncommon Jokers each give 1.5X Mult<br><strong>Rarity:</strong> Rare<br><strong>Cost:</strong> $8</p><p>Baseball cards aren&#8217;t typically associated with mysticism (unless you count the Curse of the Bambino), but they are similar to magical <strong>talismans</strong>, in that they derive power from rarity and collectibility.</p><p>In <em>Balatro</em>, the <strong>Baseball Card</strong> takes this concept and runs with it, specifically boosting <strong>Uncommon Jokers</strong>. This card cares about categories and classifications, much like how <strong>Hermetic</strong> magic operates through correspondences and hierarchies. It has a simple, but powerful effect: every Uncommon Joker in your lineup gets a 1.5X Mult boost.</p><p>Besides, is the baseball card not a form of talisman, in and of itself? Both baseball cards and magical <strong>amulets</strong> are ordinary objects that we&#8217;ve imbued with meaning beyond their material composition. A <strong>Honus Wagner</strong> card is just paper and ink, yet it can sell for millions. Similarly, a <strong>protective sigil</strong> is just a drawing, yet practitioners believe it can ward off harm. The power is in the belief itself, in the system of meaning we construct around the object.</p><h4>Gift Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!222v!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!222v!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!222v!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!222v!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!222v!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!222v!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:6947,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!222v!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!222v!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!222v!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!222v!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9dd0310c-c419-4895-b54f-70e5a4f5832a_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add $1 of sell value to every Joker and Consumable card at end of round<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p>Gift cards in real life are a weird sort of liminal money&#8212;not quite cash, not quite goods, but something in between. They&#8217;re <em>potential</em> spending, prosperity waiting to be actualized.</p><p>The <strong>Gift Card</strong> Joker captures this liminality. It gives you the potential for modest passive income that grows first subtly, then significantly as you overcome more challenges. This card is another example of <strong>sympathetic magic</strong> at work: victories in one realm (winning rounds) produce rewards in another (increased value for inventory cards, which you can always sell for cash money). And like all good magic, manifesting it requires sacrifice (you know, actually selling your consumables).</p><p>There&#8217;s also a kind of beauty in its mundane banality. Amidst all of <em>Balatro&#8217;s</em> cosmic forces and reality-bending powers, the Gift Card is just&#8230; a gift card. It gives you the potential for a few extra bucks each round, making it the magical equivalent of finding a $20 bill in your coat pocket; not flashy, but undeniably useful.</p><h4>Red Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!L5Is!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!L5Is!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!L5Is!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!L5Is!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!L5Is!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!L5Is!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:7384,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!L5Is!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!L5Is!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!L5Is!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!L5Is!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5dddf792-431a-4bc2-9b61-578e93032ce8_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> This Joker gains +3 Mult when any Booster Pack is skipped<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $5</p><p>The <strong>Red Card</strong> is <em>Balatro&#8217;s</em> way of rewarding restraint: skip a Booster Pack, and this Joker grows stronger. In a game that constantly tempts you with new cards, new Jokers, and new possibilities, the Red Card asks you to practice discipline. This card reveals the <strong>ascetic</strong> path: the way of the monk who gains power through denial.</p><p>In magical traditions, this concept is called <strong>sacrifice</strong> or <strong>voluntary restriction</strong>. You give something up (immediate gratification, in this case) to gain power elsewhere. It&#8217;s why magicians fast, take vows of celibacy, or undergo ritual purification. The temporary loss creates space for something greater to enter.</p><p>The name &#8220;Red Card&#8221; also evokes penalties and warnings&#8212;in <strong>soccer</strong>, a red card means ejection from the game. But here, the penalty becomes a boon. By &#8220;red-carding&#8221; Booster Packs (rejecting them), you become more powerful, turning refusal into a strategy. Absence thus becomes presence.</p><h4>To-Do List</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!29Sr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!29Sr!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!29Sr!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!29Sr!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!29Sr!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!29Sr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7071e555-7871-498f-b0b2-334aee67c2de_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:15173,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!29Sr!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!29Sr!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!29Sr!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!29Sr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7071e555-7871-498f-b0b2-334aee67c2de_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Earn $4 if poker hand is a [Required Poker Hand], required poker hand changes at end of round<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $3</p><p>A to-do list is among the most boring and mundane of objects, a humdrum reminder of tasks to complete. Yet in <em>Balatro</em>, it becomes a self-consuming mission: play a specific hand, collect your reward, and play another hand next time.</p><p>So basically, this card is a checkbox-shaped form of <strong>ritual magic</strong>. You perform the required action (play the hand), you receive the benefit ($4), and the spell consumes itself (or rather, the requirement does). Mission accomplished, contract fulfilled, to-do item checked off.</p><p>Besides, the <strong>To-Do List</strong> doesn&#8217;t ask for greatness, only for enough competence to meet the minimum requirements. And sometimes, that&#8217;s all the magic we need: showing up, doing the work, and getting it done.</p><h4>Burnt Joker</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9_2i!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9_2i!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!9_2i!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!9_2i!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!9_2i!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9_2i!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/5621b343-80ae-4016-8ba3-015a62feed20_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:18254,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!9_2i!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!9_2i!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!9_2i!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!9_2i!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5621b343-80ae-4016-8ba3-015a62feed20_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Upgrade the level of the first discarded poker hand each round<br><strong>Rarity:</strong> Rare<br><strong>Cost:</strong> $8</p><p>The <strong>Burnt Joker</strong> is literally a regular joker card that&#8217;s been partially incinerated, its edges charred and blackened by the flames. In many magical traditions, <strong>fire</strong> is the element of <strong>transformation</strong>. It destroys, yes&#8230; but it also purifies, transmutes, and elevates.</p><p>The Burnt Joker embodies this dual nature. It takes your discarded hands (read: the ones you rejected, the refuse, the trash) and transforms them into something valuable by <strong>leveling them up</strong>. It takes garbage and spins it into gold&#8230; or more precisely, takes your discarded poker hands and makes them stronger for future use.</p><p>This &#8220;transformation through destruction&#8221; motif is deeply magical. Think of the <strong>Phoenix</strong> rising from its ashes, or <strong>alchemists</strong> heating substances to break them down before rebuilding them into something greater. The Burnt Joker, meanwhile, has survived its own immolation and emerged with the power to uplift what others throw away.</p><h4>Brainstorm</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!T6A3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!T6A3!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!T6A3!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!T6A3!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!T6A3!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!T6A3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:17679,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!T6A3!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!T6A3!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!T6A3!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!T6A3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e3e6087-f67a-4984-aaff-6f0d1ce6335b_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Copies the ability of the leftmost Joker<br><strong>Rarity:</strong> Rare<br><strong>Cost:</strong> $10</p><p>To &#8220;brainstorm,&#8221; in its mundane sense, means to generate ideas, think creatively, or solve problems through free association. But the <strong>Brainstorm</strong> Joker does something far more interesting: it mimicks, mirrors, and doubles by copying the effect of the leftmost Joker in your inventory.</p><p>In magical parlance, this is <strong>sympathetic magic</strong> or <strong>imitative magic</strong>: the principle that <strong>like produces like</strong>. By copying the leftmost Joker, Brainstorm creates a <strong>resonance</strong>, or an echo that amplifies power. Unlike a &#8220;brainstorm&#8221; under the word&#8217;s ordinary definition, it&#8217;s not <em>quite</em> creating something new. Rather, it&#8217;s recognizing what already works and saying &#8220;yes, more of that please.&#8221;</p><p>Its positioning requirement (leftmost) reflects how magic often requires precise <strong>spatial arrangements</strong>&#8212;cardinal directions, specific placements on altars, particular orderings in rituals, and so forth. The Brainstorm respects this positionality, rewarding players who think carefully about Joker arrangement. Thus, this joker intertwines strategy and mysticism.</p><h4>Blueprint</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Vh25!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Vh25!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Vh25!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Vh25!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Vh25!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Vh25!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11369,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Vh25!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Vh25!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Vh25!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Vh25!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F98c08eb6-7bd0-4e5e-8857-9a1b49ee2249_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Copies the ability of the Joker to its right<br><strong>Rarity:</strong> Rare<br><strong>Cost:</strong> $10</p><p>The <strong>Blueprint</strong> is Brainstorm&#8217;s more flexible sibling, <strong>copying</strong> whatever Joker sits to its right&#8212;oh, and <em>you can rearrange Jokers mid-round</em>, meaning Blueprint can <strong>shapeshift</strong> on the fly, adapting to your needs moment by moment.</p><p>Architecturally, a blueprint is a plan, schema, or template for creation. But <em>mystically</em>, Blueprint is a <strong>changeling</strong>, or a <strong>shapeshifter</strong>: a magical entity that assumes the properties of whatever it touches. This is the Trickster&#8217;s <em>favorite</em> card: fluid and adaptable, it refuses to be pinned down.</p><p>Combined with the right Joker, Blueprint becomes game breaking: </p><ul><li><p>Copy a scaling Joker, and your growth doubles. </p></li><li><p>Copy an economy Joker, and your wealth multiplies. </p></li><li><p>Copy another copying Joker (yes, you can Blueprint a Brainstorm!), and reality starts to fold in on itself.</p></li></ul><p>Blueprint is high <strong>chaos magic</strong>&#8212;the creative (not destructive) kind that recognizes patterns, replicates them, and uses that replication to exponentially amplify power. It&#8217;s the magic of the photocopier, the printer, and the mimeograph: technology that makes magic, and magic that uses technology.</p><p>(Ow, my head hurts.)</p><h4>Driver&#8217;s License</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!OQKQ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!OQKQ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!OQKQ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!OQKQ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!OQKQ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!OQKQ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b14ba637-f864-4639-8e52-aee458ad908c_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12772,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!OQKQ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!OQKQ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!OQKQ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!OQKQ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb14ba637-f864-4639-8e52-aee458ad908c_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> 3X Mult if you have at least 16 Enhanced cards in your full deck<br><strong>Rarity:</strong> Rare<br><strong>Cost:</strong> $7</p><p>A driver&#8217;s license is a quotidian credential: proof that you&#8217;ve met the requirements to legally operate a vehicle. But the <strong>Driver&#8217;s License</strong> Joker transforms this staple bureaucratic document into a seal of mastery.</p><p>Meet its conditions (16 <strong>Enhanced cards</strong>&#8212;cards with special bonuses like <strong>Lucky</strong>, <strong>Mult</strong>, or <strong>Wild</strong>), and you&#8217;re rewarded with a massive <strong>3X Mult</strong> boost. This is an allegory of <strong>initiatory magic</strong>: you must prove your worthiness before the power is granted. The number <strong>16</strong> is significant too: 4 squared, a doubling of the stable number <strong>4</strong>, suggesting completion and wholeness taken to another level.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-15" href="#footnote-15" target="_self">15</a></p><p>This Joker rewards deck specialization and commitment. Its high requirement means that you can&#8217;t just <em>stumble</em> into its effect; you have to build your deck deliberately, intentionally enhancing cards over multiple rounds to meet the threshold. This Joker doesn&#8217;t dole out its powerful reward freely; you must <em>earn</em> it through consistent effort and resource investment. Very &#8220;wizard trials and tests&#8221; energy here.</p><h4>Hallucination</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6P1H!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6P1H!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!6P1H!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!6P1H!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!6P1H!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6P1H!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d5937532-30fb-4995-8459-0c2dab247e8a_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11868,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!6P1H!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!6P1H!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!6P1H!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!6P1H!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5937532-30fb-4995-8459-0c2dab247e8a_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> 1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room)<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $4</p><p>Hallucinations blur the line between objective reality and subjective perception. In <strong>altered states</strong> (whether induced by meditation, sensory deprivation, psychedelics, or neurological quirks), people perceive things that aren&#8217;t &#8220;really&#8221; there. But are those perceptions meaningless, or do they reveal hidden layers of reality?</p><p>The <strong>Hallucination</strong> Joker leans into this ambiguity, creating Tarot cards from nothing&#8212;or rather, from the act of opening <strong>Booster Packs</strong>. Reality splits, and probability forks. Where there was one thing (a Booster Pack), now there are two (the Pack plus a Tarot card).</p><p>You know the phrase &#8220;create your own reality&#8221; (or maybe should it be &#8220;augment your own reality&#8221;)? Yeah&#8230; Here, the hallucination becomes real, made manifest through belief and chance. <strong>Schr&#246;dinger&#8217;s cat</strong> collapses into existence. The quantum waveform crystallizes. Fifty-fifty odds&#8212;pure randomness, but randomness that generates order and produces usable magic (in the form of Tarot cards) from chaos.</p><h4>Mail-In Rebate</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!EvsW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!EvsW!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!EvsW!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!EvsW!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!EvsW!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!EvsW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/916c5953-3590-4fc1-9748-b530881a77c4_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13345,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!EvsW!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!EvsW!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!EvsW!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!EvsW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F916c5953-3590-4fc1-9748-b530881a77c4_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Earn $5 per discarded [rank] card. Rank changes every round<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $4</p><p>Is there <em>anything</em> more tediously mundane than a mail-in rebate? Fill out forms, cut out UPC codes, wait 6-8 weeks, and receive a check for $5 that barely justifies the effort. Yet <em>Balatro</em> turns this anachronistic ritual of consumer capitalism into a targeted <strong>transmutation</strong> engine.</p><p>Each round, the <strong>Mail-In Rebate</strong> Joker designates a specific card rank. Discard cards of that rank, and boom: <em>$5 per card</em>. It&#8217;s fussy, it&#8217;s particular, and it requires attention and planning. Just like real mail-in rebates! And just like real magic.</p><p>The constantly changing rank keeps you on your toes, calling on you to constantly adapt. Similarly, Magic isn&#8217;t static, requiring your full attention: to shifting conditions, to the movement of celestial bodies, to the phase of the moon, to whatever it needs in that particular moment. The Mail-In Rebate&#8217;s persnickety particularity embodies this magical need for the practitioner&#8217;s flexibility.</p><h4>Loyalty Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!_gWF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!_gWF!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!_gWF!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!_gWF!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!_gWF!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!_gWF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12911,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!_gWF!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!_gWF!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!_gWF!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!_gWF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb19e0d3a-d189-42c7-ad16-32b488d3a285_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> 4X Mult every 6 hands played<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $5</p><p>Customer loyalty programs are insidious little devils, aren&#8217;t they? Buy enough coffee, get a free coffee. Fly enough miles, get a free upgrade. Oh, what exactly are we doing with all your purchase and behavioral data, you ask? Never you mind that! Look, here&#8217;s an free cookie to go with your 20th matcha soy latte!</p><p>The <strong>Loyalty Card</strong> brings this logic into <em>Balatro</em>: play enough hands, get a <em>massive</em> Mult boost.</p><p>But underneath this hyper-capitalist framing lies the <strong>magic of accumulation</strong>: of small, repeated actions building into significant results. The magic of habit, and the magic of ritual; of showing up day after day to do the work.</p><p>Six hands isn&#8217;t that many (you&#8217;ll play far more than that in a typical run). But the Loyalty Card is teaching you a valuable lesson: <strong>consistency compounds</strong>. The drops fill the bucket, and the journey of a thousand miles begins with a single step. Every action counts, no matter how small.</p><h4>Credit Card</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!7Z1s!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!7Z1s!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!7Z1s!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!7Z1s!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!7Z1s!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!7Z1s!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9330,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!7Z1s!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!7Z1s!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!7Z1s!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!7Z1s!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b199388-46fe-4792-8ae3-feef5a67d92d_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Gain up to -$20 of debt<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $1</p><p>The <strong>Credit Card</strong> is <em>Balatro</em>&#8217;s very own <strong>Faustian bargain</strong>: its deal with the devil, its monkey&#8217;s paw wish, its immediately self-gratifying bargain that comes to bite you in the tush down the line. This Joker allows you to spend money you don&#8217;t have, going into <em>negative</em> dollars to buy critical cards now rather than waiting until you can afford them.</p><p>In magical terms, this is <strong>dark magic</strong> or <strong>left-hand path magic</strong>&#8212;not necessarily <em>evil</em>, but more obviously self-serving, and often involving some form of risk, debt, or obligation in exchange for a highly desired result. Whether in <em>Balatro</em> or IRL, you&#8217;re borrowing from the future by making a contract with forces (or in the game&#8217;s case, with abstract economic systems) that will demand repayment.</p><p>The Credit Card Joker can either save runs or ruin them. Use it wisely, and it lets you snag that perfect Joker when you&#8217;re broke, turning an impending loss into a comeback. But use it poorly, and you dig yourself into a debt hole you can&#8217;t escape, the interest (metaphorically speaking) crushing and suffocating you.</p><p>This card reminds us that magic always has a price. Nothing is free, and the universe demands balance. The Credit Card makes this explicit: here&#8217;s power, here&#8217;s possibility, and here&#8217;s the bill. It&#8217;s your choice what to do with it.</p><h4>Fortune Teller</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ab_t!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ab_t!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!ab_t!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!ab_t!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!ab_t!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ab_t!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b9e5f926-a14c-492a-8138-b06458159901_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:7771,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ab_t!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!ab_t!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!ab_t!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!ab_t!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb9e5f926-a14c-492a-8138-b06458159901_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> +1 Mult per Tarot card used this run<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $6</p><p>The <strong>Fortune Teller</strong> is one of <em>Balatro&#8217;s</em> most explicitly magical Jokers. It literally gets stronger the more <strong>Tarot</strong> cards you use, making it a <strong>recursively mystical</strong> card: a Joker that grows more powerful the more you engage with actual instruments of divination.</p><p>This creates a beautiful feedback loop: use Tarot cards to modify your deck, and the Fortune Teller grows stronger. So the more you use magical tools, the more magical you become. It&#8217;s a wonderful microcosm of the <strong>practitioner&#8217;s journey</strong>&#8212;as you work with the Tarot, you deepen your understanding and increase your power. As you do, you become more yourself.</p><p>The Fortune Teller also encourages a playstyle that embraces <strong>randomness</strong> and <strong>transformation</strong>. Tarot cards in <em>Balatro</em> modify your deck in unpredictable ways by adding cards, destroying cards, changing suits, creating copies, and more (which we&#8217;ll cover in nanoscopic detail later in this article). So to maximize the Fortune Teller, you have to let go of perfect control and trust in the process. You have to, as the saying goes, &#8220;trust in the heart of the cards.&#8221;</p><h4>Sixth Sense</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!7B3a!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!7B3a!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!7B3a!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!7B3a!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!7B3a!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!7B3a!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:8358,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!7B3a!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!7B3a!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!7B3a!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!7B3a!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35f685bf-c72a-4262-b556-022e414a2e2e_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> If first hand of round is a single 6, destroy it and create a Spectral card <em>(Must have room)</em><br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p>The &#8220;sixth sense&#8221; is the clich&#233; term for <strong>extrasensory perception</strong>&#8212;intuition, psychic abilities, and the &#8220;mind&#8217;s eye&#8221; that sees things beyond the normal five senses. The <strong>Sixth Sense </strong>Joker embodies this through an oddly specific ritual: play a single 6 as your first hand, and it transforms into a Spectral card.</p><p><strong>Spectral cards</strong> are <em>Balatro&#8217;s</em> most powerful and risky consumables. We&#8217;ll go over them in more detail in just a bit, but to sum them up: they can add Joker slots, copy Jokers, destroy cards, or grant Legendary Jokers&#8212;but they often come with huge risks, downsides, or require sacrifices. They&#8217;re the kind of high-level magic that upends or even completely rewrites life&#8217;s fundamental rules, in ways that are not always beneficial to you and which are really hard to predict.</p><p>The card also has a wonderfully arcane <strong>ritual requirement</strong>: a lone 6, as the first hand you play of the round. Why a 6? Why alone? The game doesn&#8217;t explain,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-16" href="#footnote-16" target="_self">16</a> and that&#8217;s actually, literally perfect. Real magic is often similarly specific, with seemingly arbitrary requirements that the magician must follow to the letter. Roll 3d6 in the name of the divine! Trace the seal with your left hand only! Speak the incantation at midnight under a new moon! And here: play a single 6 as your first hand&#8230; why? It doesn&#8217;t matter why. Just do it, and the veil between worlds might just grow thin enough to grasp something from beyond.</p><h3>S&#233;ance</h3><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!EBxs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!EBxs!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!EBxs!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!EBxs!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!EBxs!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!EBxs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13628,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!EBxs!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!EBxs!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!EBxs!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!EBxs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe843ebe2-e0d1-4b30-908d-5028c4a9e9d6_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> If poker hand is a Straight Flush, create a random Spectral card (Must have room)<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p>A <strong>s&#233;ance</strong> is a ritual gathering to <strong>communicate with the dead</strong>, to pierce the veil between the living world and the spirit realm. S&#233;ances generally require highly specific conditions&#8212;participants arranged just so, questions asked in the right way, and so on.</p><p>The <strong>S&#233;ance</strong> Joker captures this with its own highly specific requirement: play a <strong>Straight Flush</strong>&#8212;one of poker&#8217;s rarest and most beautiful hands, five cards in perfect sequential and suit harmony&#8212;and you open a channel to the spectral plane, receiving a <strong>Spectral</strong> card as a gift from beyond.</p><p>This is a <em>steep</em> requirement, since Straight Flushes are <em>very</em> hard to get without dedicated deck manipulation. But that&#8217;s the point! <em>Great magic isn&#8217;t easy</em>. Contacting the dead isn&#8217;t a party trick (or at least, it shouldn&#8217;t be!). If you want to tear open reality and receive gifts from beyond the veil, you&#8217;re going to have to work for it. The S&#233;ance respects this. Power demands sacrifice, and miracles require effort.</p><h4>Ceremonial Dagger</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!drfE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!drfE!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!drfE!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!drfE!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!drfE!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!drfE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13049,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!drfE!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!drfE!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!drfE!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!drfE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9933ccf-e817-4a94-86f3-c4ce64fcee3a_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p><strong>Ritual sacrifice</strong> is one of humanity&#8217;s oldest magical practices: offer something valuable to the gods, and receive blessings in return. The <strong>Ceremonial Dagger</strong> literalizes this ancient exchange.</p><p>At the start of each <strong>ante</strong>, the Dagger destroys the Joker to its right, consuming it and adding double its sell value as permanent Mult. The Joker is gone, but it didn&#8217;t disappear: it&#8217;s been <strong>transmuted</strong>, its essence absorbed and made permanent. The expendable has thus become essential, and the act of sacrifice has transformed the temporary into something eternal.</p><p>This Joker darkly and deliciously rewards strategic planning. Instead of collecting Jokers to just use them, you&#8217;re collecting them to feed to the Dagger. You&#8217;re basically building a conveyor belt of sacrificial victims, each one making the Dagger (and thus your deck) stronger.</p><p>It&#8217;s <strong>blood magic</strong>, essentially. Or at least <strong>economy magic</strong> with <strong>necromantic</strong> overtones. And it can scale infinitely, growing stronger with each sacrifice, in each round, in each ante. By late game, a well-fed Ceremonial Dagger can carry entire runs, its Mult bonus towering far above the Boss Blind, its terrible jagged edge honed on the remains of its consumed (and spiritually consummated) siblings.</p><h4>8 Ball</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!1xKy!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!1xKy!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!1xKy!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!1xKy!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!1xKy!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!1xKy!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13017,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!1xKy!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!1xKy!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!1xKy!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!1xKy!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcc84aa78-7d03-4d94-b735-912d9aeba9ed_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> 1 in 4 chance for each played 8 to create a Tarot card when scored<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $5</p><p>The <strong>Magic 8-Ball</strong> is perhaps the most approachable divination tool in Western culture&#8212;a toy, really. A novelty. But one that answers your yes-or-no questions by tapping into pure randomness. Shake it, ask a question, and receive your answer: </p><p><em>&#8220;Signs point to yes.&#8221; </em></p><p><em>&#8220;Reply hazy, try again.&#8221; </em></p><p><em>&#8220;Outlook not so good.&#8221;</em></p><p>The <strong>8 Ball</strong> Joker channels this rudimentary divinatory energy through the number 8 itself. Play an <strong>8</strong>, and there&#8217;s a 1/4 chance it manifests a <strong>Tarot</strong> card&#8212;literally conjuring a more sophisticated divination tool from a simpler one. It&#8217;s a sort of <strong>meta-magic</strong>, using one form of fortune telling (the 8 Ball) to generate another (Tarot).</p><p>The <strong>number 8</strong> also carries its own mystical weight across many traditions. Turned on its side, it becomes the <strong>infinity symbol (&#8734;)</strong>. In <strong>Chinese numerology</strong>, 8 is the luckiest number, and is associated with prosperity and fortune. In the Tarot itself, the eighth card of the Major Arcana is <strong>Strength</strong> (or <strong>Justice</strong>, depending on the deck [including <em>Balatro&#8217;s</em>, for that matter!]), representing power tempered with wisdom.</p><p>The 8 Ball makes all this numerological significance productive. With this Joker active, each 8 you play becomes a potential gateway to Tarot magic&#8212;a 25% chance to pull a transformative card from the cosmic deck.</p><p>There&#8217;s a poetic kind of uncertainty baked into this Joker. You can&#8217;t force the magic, you can only create opportunities for it to manifest. Sometimes, you&#8217;ll play five 8s and get nothing. Sometimes you&#8217;ll play one and immediately receive <strong>The Hanged Man</strong> or <strong>Death</strong>. Thus, the gameplay itself becomes its own form of divination. Or, to put it more simply, a type of fortune telling that tells its own fortune.</p><p>The phrase <strong>&#8220;behind the 8-ball&#8221;</strong> means being in a difficult position, stuck with no good options. But the 8 Ball Joker inverts this: here, the 8 is your way forward, and your portal to possibility. It is your chance to literally create more magic.</p><h4>Superposition</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!i8xm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!i8xm!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!i8xm!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!i8xm!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!i8xm!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!i8xm!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:16455,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!i8xm!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!i8xm!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!i8xm!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!i8xm!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2530c8cd-dc07-4c54-b586-fa785a9c59a4_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Create a Tarot card if poker hand contains an Ace and a Straight <em>(Must have room)</em><br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $4</p><p>In <strong>quantum mechanics</strong>, &#8220;superposition&#8221; refers to a particle existing in multiple states simultaneously until observed, like an electron occupying all possible positions until measured. Or, to use a layman&#8217;s analogy: Schr&#246;dinger&#8217;s cat is both alive and dead until you open the box.</p><p>The <strong>Superposition</strong> Joker uses the mighty <strong>Ace</strong> to mechanically capture this quantum weirdness. An Ace can function as both the highest and lowest card in a <strong>Straight</strong> (A-2-3-4-5 or 10-J-Q-K-A). When you play a Straight with an Ace, you&#8217;re exploiting this dual nature, using this card that is both high and low, a beginning and an end all at the same time.</p><p>And when you do, reality becomes generous. A Tarot card manifests from this impossible yet possible state of quantum paradox, in a magical version of observing a waveform collapse; the game and the universe is rewarding you for embracing contradiction and duality.</p><p>As we&#8217;ve covered so often in these pages, Magic often operates at <strong>boundaries</strong> and <strong>liminal spaces</strong>&#8212;dawn, dusk, crossroads, thresholds. The Ace in a Straight occupies exactly such a space: it is and it isn&#8217;t, it&#8217;s high and it&#8217;s low, it&#8217;s the alpha and the omega. Superposition recognizes this and makes it productive, and by playing it you transmute paradox into power.</p><h4>Mystic Summit</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!AikJ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!AikJ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!AikJ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!AikJ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!AikJ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!AikJ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12901,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!AikJ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!AikJ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!AikJ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!AikJ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63b796b6-e789-4aef-9eaf-e78d797e1ee2_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> +15 Mult when 0 discards remaining<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $5</p><p>The summit is the top of the mountain. The peak, the apex, the <strong>mountaintop</strong> is the pilgrim&#8217;s journey&#8217;s destination and the spiritual seeker&#8217;s ultimate goal. Mystics throughout history have climbed mountains seeking <strong>enlightenment</strong>, closeness to the divine, and (quite literally) higher perspectives from the heights.</p><p>The <strong>Mystic Summit</strong> rewards you for reaching a peak of your own: exhausting all your discards. This Joker activates&#8212;granting <strong>+15 Mult</strong>&#8212;when you&#8217;ve burned through all your chances to fish for better cards, after you&#8217;ve made all your choices and must commit to what remains.</p><p>This is a Joker for those willing to go all-in. After all, the mystic doesn&#8217;t climb halfway up the mountain and call it good, nor does the pilgrim stop three-quarters of the way to the shrine. No, you push to the summit, to the limit, to the very end of possibility itself. Then, and only then, does the magic reveal itself.</p><h4>Constellation</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ct9s!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ct9s!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!ct9s!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!ct9s!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!ct9s!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ct9s!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13551,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ct9s!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!ct9s!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!ct9s!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!ct9s!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff8f10b6d-d6a4-4dbc-9de9-6588227ee85c_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Gains 0.1X Mult every time a Planet card is used<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p>Constellations are humanity&#8217;s attempt to impose meaning on the sky&#8217;s random scatterings of stars. We see patterns&#8212;hunters, bears, scorpions, crosses&#8212;where technically there&#8217;s just happenstance. Yet those patterns have guided navigators, marked seasons, inspired myths, and structured astrological systems for millennia on end.</p><p>The <strong>Constellation</strong> Joker grows stronger the more you use <strong>Planet</strong> cards (which level up specific poker hands). Each Planet card represents an astrological body and its corresponding cosmic force. Use them, and the Constellation grows, mapping new connections and building new patterns.</p><p>This Joker scales slowly, but also rewards long-term planning and celestial attunement. By playing Planet cards, you&#8217;re aligning with celestial mechanics, tracking planetary movements (metaphorically), and allowing those cosmic forces to empower your deck.</p><p>Plus, there&#8217;s something poetically&#8230; ahem, <em>cosmic</em> about a Constellation Joker that grows through the planets&#8217; influence. Stars and planets, constellation and cosmos, macro and micro&#8230; all of it, connected in a web of correspondence and meaning. <strong>Astrology</strong> at its purest.</p><h4>Supernova</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6fst!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6fst!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!6fst!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!6fst!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!6fst!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6fst!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13040,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!6fst!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!6fst!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!6fst!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!6fst!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2a1c2b-c666-4590-b8c5-3e825578cb8d_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Adds the number of times poker hand has been played this run to Mult<br><strong>Rarity:</strong> Common<br><strong>Cost:</strong> $5</p><p>A supernova is a <strong>stellar explosion</strong> which marks a massive star&#8217;s dramatic death. It&#8217;s one of the most energetic events in the entire universe, briefly outshining entire galaxies as it seeds space with heavy elements, leaving behind neutron stars or even black holes in its wake.</p><p>The <strong>Supernova</strong> Joker mimics this explosive energy by growing proportionally to how many times you&#8217;ve played your current poker hand. Early in a run, it&#8217;s weak. But as you repeatedly play the same hand type (whether <strong>Pairs</strong>, <strong>Flushes</strong>, <strong>Straights</strong>, or whatever) the Supernova accumulates energy, eventually detonating into massive <strong>Mult bonuses</strong>.</p><p>This is<strong> accumulation magic</strong>, essentially, but scaled up to cosmic proportions. Each hand you play adds a bit of fuel to the star. Eventually, you reach critical mass, and <em>BOOM</em>&#8212;you&#8217;ve got a scoring engine that soars your hand&#8217;s Mult value into the stratosphere.</p><p>Perfect name, really. Just as a supernova is the culmination of stellar evolution, so do all your strategic choices throughout the run culminate in the Supernova Joker. Everything you&#8217;ve done and all the hands you&#8217;ve played, condensed into explosive scoring power.</p><h4>The Idol</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MC3a!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MC3a!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!MC3a!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!MC3a!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!MC3a!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!MC3a!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:7923,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!MC3a!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!MC3a!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!MC3a!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!MC3a!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F26a63868-49c5-4bf8-8e16-851161e80e90_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Each played [random rank] of [random suit] gives 2X Mult when scored. Rank and Suit changes every round<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $6</p><p>An idol is an <strong>object of worship</strong>. It&#8217;s a totem of divine power which provides a focus for devotion. <strong>The Idol</strong> Joker, following this, demands devotion to a <em>single specific card</em>&#8212;not just a rank, but a rank AND suit combination. At the end of each round, The Idol randomly selects one card type from your deck (say, the <strong>7 of Diamonds</strong>), and whenever you score that <em>exact</em> card, it provides <strong>2X Mult</strong>.</p><p>Oh, and this effect <strong>stacks</strong>: when scored, each <em>instance</em> of your designated card provides 2X Mult. Not +2. <em>Times 2</em>. <strong>Multiplicative.</strong> </p><p>Play a hand with three 7s of Diamonds? That&#8217;s 2X, 2X, 2X&#8212;which compounds into 8X total. Play four of them? 16X. Play five? 32X. The math quickly gets <em>absurd</em>.</p><p>This is <strong>faith magic</strong>, or <strong>dedication magic</strong>: the magic of <strong>single-minded focus</strong>. You can&#8217;t half-ass devotion to The Idol. You must commit fully, intentionally manipulating your deck to maximize your chances of drawing and playing your chosen card. Use Tarot cards like <strong>Death</strong> and <strong>The Hanged Man</strong> to thin your deck, while constantly employing the <strong>DNA</strong> Joker to duplicate your blessed card. Transform your deck into a <strong>temple</strong> dedicated to the 7 of Diamonds (or whatever card The Idol has chosen for you).</p><p>Oh, and you can&#8217;t choose your blessed card, which further adds to this Joker&#8217;s religious framing. <em>The gods choose you;</em> you don&#8217;t choose them. The Idol designates your path, and you must walk it. Whether it&#8217;s a face card or a numbered card, Heart or Spade&#8230; whatever it is, <em>that&#8217;s your card now.</em>  It has become your faith, your path to power.</p><p>This randomness makes The Idol tricky; sometimes it&#8217;ll pick something easy to work with, sometimes something awkward. But that&#8217;s the nature of devotion: you don&#8217;t get to pick what calls to you. You just have to answer the call.</p><h4>Mr. Bones</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!TLH-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!TLH-!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!TLH-!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!TLH-!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!TLH-!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!TLH-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:7316,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!TLH-!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!TLH-!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!TLH-!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!TLH-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcfee547a-625c-42db-8473-86e1fddd9aa4_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Prevents death if chips scored are at least 25% of required chips. Self-destructs.<br><strong>Rarity:</strong> Uncommon<br><strong>Cost:</strong> $5</p><p><strong>Mr. Bones</strong> is a meme in the <em>Balatro</em> community for two reasons: one, his skeletal appearance is genuinely great character design, and two, he&#8217;s the ultimate safety net: a <strong>get-out-of-death-free</strong> card.</p><p>Attempt a Blind and fail to score enough? Mr. Bones activates if you got at least <strong>25%</strong> of the way there, preventing the loss and letting you continue. Then he destroys himself, his purpose fulfilled, his one intervention complete.</p><p>This is quite possibly <em>Balatro</em>&#8217;s most literal form of <strong>sacrificial magic</strong>. Mr. Bones gives his &#8220;life&#8221; (such as it is&#8212;he&#8217;s already dead, being a skeleton and all) to save yours. He&#8217;s a <strong>phylactery</strong>, or a <strong>guardian spirit</strong>, in the form of a one-time <strong>protection charm</strong>.</p><p>In <strong>folk magic</strong> traditions, bones have immense power, because they&#8217;re what remains after death. They&#8217;re the lasting essence of what once was, the structure that persists afterwards. Bones can be used in <strong>divination</strong>, <strong>curse work</strong>, or <strong>protective spells</strong>. But Mr. Bones takes this traditional magical component and transforms it into a friendly skeleton bro who stops your run from ending.</p><p>The name &#8220;Mr. Bones&#8221; also evokes the minstrel show character and the skeleton meme &#8220;<em>Mr. Bones&#8217; Wild Ride</em>.&#8221; But in <em>Balatro</em>, he&#8217;s the guy who gets you off the ride before it crashes. Thanks, Mr. Bones. You&#8217;re the real MVP. Rest in pieces.</p><h3>To the Moon: A Celestial Survey of Basic Astrology [Planet Cards]</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!201N!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!201N!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!201N!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!201N!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!201N!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!201N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:230562,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!201N!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!201N!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!201N!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!201N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17111dcc-0bed-4e7d-a4a4-9cee7d2be980_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><p>People have looked to the stars to sus out the future since time immemorial. And while the more rational and empirically-minded among us might find the very notion of faraway celestial bodies influencing our lives a bit silly, it makes intuitive sense if you look at it from an ancient perspective.</p><p>After all, observers have long used the stars to chart the passing of the seasons, and the positions of stars can even indicate one&#8217;s physical location on Earth (think star charts for navigation). </p><p>So it&#8217;s not <em>that</em> big of a conceptual leap to then think &#8220;hey, maybe <em>my life&#8217;s</em> course is similarly plotted out in the heavens.&#8221; Especially when you consider that the heavens have always been imbued with deep spiritual and mystical significance as the dwelling place of the gods.</p><p>Of course, in our modern era, we have countless studies that show (at best) a very weak correlation between people&#8217;s astrological signs and their actual personalities, to say nothing of the course of their lives. Then there are the differences between how particular astrological systems interpret the movements of stars and planets (compare and contrast, for example, what each of your signs in the <strong>Western</strong> and <strong>Chinese zodiacs</strong> say about you). </p><p>And yet, millions worldwide swear on their <strong>birth charts</strong> and <strong>daily horoscopes</strong>. To what extent the accuracy of these predictions is due to actual spiritual synchronicity or mere coincidence and confirmation bias, we&#8217;re not here to litigate. We&#8217;re merely examining the symbols and archetypes that <strong>astrology</strong> traffics in.</p><p>To quote the <a href="http://coco.raceme.org/videogames/zelda2/quotes/index.php">Garo</a>: <em>&#8220;belief or disbelief rests with you.&#8221;</em></p><p>Anyway, in <em>Balatro</em>, you can open <strong>Celestial booster packs</strong> with random <strong>Planet cards</strong>. These cards are represented by planets (naturally), and they boost the poker hands you play. So, for example, if your strategy revolves around playing Flushes, you&#8217;ll want to seek out <strong>Jupiter</strong> cards, as these will increase the score multipliers for a <strong>Flush</strong>.</p><p>And while the signs themselves aren&#8217;t represented in the cards, each sign <em>does</em> have a ruling planet, which makes the planets a good proxy for the twelve signs of the <strong>Western Zodiac</strong>, which we&#8217;ll examine now (along with a couple of more recently-discovered celestial bodies without an astrological correspondence, just for fun).</p><h4><strong>Mercury</strong></h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!scKE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!scKE!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!scKE!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!scKE!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!scKE!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!scKE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:8737,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!scKE!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!scKE!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!scKE!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!scKE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9f35f4c1-debd-472d-99c3-1d243d1ce270_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Pair (two cards of the same rank)</p><p><strong>Sign:</strong> Gemini (May 21 - June 20), Virgo (August 23 - September 22)</p><p><strong>Mercury</strong>, the closest planet to the Sun, is named after the Roman god of commerce, communication, and trickery (his Greek equivalent is <strong>Hermes</strong>). Considered the &#8220;messenger of the gods,&#8221; Mercury was said to look after merchants, travelers, and pranksters (he&#8217;s pretty much <em>the</em> archetypal, capital &#8220;T&#8221; Trickster).</p><p>In astrology, Mercury rules communication. This is why people loathe the dreaded &#8220;<strong>Mercury Retrograde</strong>&#8221; so much (despite it being relatively common, occuring at least a few times per year)&#8212;such times are said to bring about miscommunication, and you don&#8217;t need an astrologer to tell you how miscommunication can cause all sorts of havoc in your life.</p><p>Mercury also rules over <strong>Gemini</strong>, an Air sign, and <strong>Virgo</strong>, an Earth sign. For the former, the associations with the <strong>Air</strong> element (associated with reason and matters of the mind, including communication) are fairly obvious. For the latter, Virgo&#8217;s being an <strong>Earth</strong> sign has links to Mercury&#8217;s domain over matters of commerce and wealth (both of which concern this element).</p><p>In <em>Balatro</em>, Mercury cards boost hands of a single <strong>Pair</strong>. This tracks, due to the speed, versatility, and adaptability of decks built around scoring Pairs. Especially at higher antes,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-17" href="#footnote-17" target="_self">17</a> Pairs allow players to sidestep or work around conditions that would wreck strategies built around larger hands like Straights or Flushes.</p><h4>Venus</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!A2om!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!A2om!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!A2om!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!A2om!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!A2om!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!A2om!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9307,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!A2om!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!A2om!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!A2om!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!A2om!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2dfd0d3e-c6d3-4c6f-9828-afed1db50b6d_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Three of a Kind (three cards of the same rank)</p><p><strong>Sign:</strong> Taurus (April 20 - May 20), Libra (September 23 - October 22)</p><p><strong>Venus</strong>, the second planet from the Sun, is named after the Roman goddess of love and beauty (<strong>Aphrodite</strong> to the Greeks). Venus concerned herself with matters of the heart&#8212;love, attraction, marriage, sex, and heartbreak&#8212;as well as more general ideas of truth and beauty. She is an archetype (perhaps <em>the</em> archetype) of the <strong>Divine Feminine</strong>.</p><p>Which is funny, considering we now know the <em>planet</em> Venus to be a scorching hellhole that traps the Sun&#8217;s heat under an impenetrable atmosphere of carbon dioxide. The surface of Venus is hot enough to melt <em>lead</em>. Maybe Lady Aphrodite&#8217;s love and passion just burns <em>that</em> hotly?</p><p>In astrology, Venus rules over <strong>Taurus</strong> and <strong>Libra</strong>, which seems counterintuitive as these are two of the most <em>non</em>-passionate signs in the entire zodiac. But Libras seek harmony and balance, which the goddess Venus absolutely concerned herself with. Taurus, as an Earth sign, is also grounded in the material world&#8212;which includes wealth and money. And what person doesn&#8217;t <em>love</em> money and wealth?</p><p>In <em>Balatro</em>, Venus boosts hands playing <strong>Three of a Kind</strong>. Maybe Lady Venus really enjoys threesomes?</p><h4>Earth</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!HWgo!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!HWgo!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!HWgo!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!HWgo!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!HWgo!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!HWgo!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10896,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!HWgo!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!HWgo!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!HWgo!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!HWgo!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F826343f1-caf2-41a6-96fc-6c8de67ea05b_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Full House (two cards of the same rank, plus three cards of the same (different) rank)</p><p><strong>Sign:</strong> None (But we&#8217;ll include Cancer [June 21 - July 22] and Leo [July 23 - August 22], you&#8217;ll see why)</p><p>This one&#8217;s kind of tricky. <strong>Earth</strong>&#8212;our very own <a href="https://en.wikipedia.org/wiki/3rd_Rock_from_the_Sun">3rd Rock from the Sun</a>&#8212;doesn&#8217;t rule over any signs, because you can&#8217;t <em>see</em> Earth when you&#8217;re looking up at the sky <em>from</em> Earth.</p><p>So instead, I&#8217;ll take the liberty of placing the two &#8220;homeless&#8221; signs (ie, the ones not ruled by any of the bodies in <em>Balatro&#8217;s</em> Celestial cards) here: <strong>Cancer</strong>, which is ruled by the Moon, and <strong>Leo</strong>, which is ruled by the Sun.</p><p>I think this makes sense. After all, both the Sun and the Moon are central to life on Earth. The <strong>Sun</strong>, of course, being the source of all our power, and the <strong>Moon</strong> being our only natural satellite, its gravity influencing everything from the tides to people&#8217;s behaviors (in keeping with the Moon forming the root of words like &#8220;lunacy,&#8221; it turns out that full moons are actually correlated with increased calls to emergency services and fuller hospitals. Make of that what you will).</p><p>Besides, the Planet card for Earth actually <em>does</em> show the Moon. So it basically counts!</p><p>Furthermore: Leos, like the <strong>Sun</strong> that rules them, like to be the center of attention&#8212;which, among the planets, the Earth very much is. Meanwhile, Cancers are said to be nurturing, contemplative, and highly self-protective, which seems to reflect Mother Nature&#8217;s own conflicted attitudes regarding the human race.</p><p>In <em>Balatro</em>, Earth cards boost <strong>Full Houses</strong> (hands with a Pair and a Three of a Kind). This is one of the harder natural hands to play consistently, which also makes it one of the highest-scoring. And with the Earth&#8217;s population at 8 billion people and counting, you could very well say this house is as full as it gets (and getting even fuller!).</p><h4>Mars</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!dXAH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!dXAH!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!dXAH!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!dXAH!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!dXAH!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!dXAH!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9522,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!dXAH!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!dXAH!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!dXAH!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!dXAH!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84a158ae-84af-4f18-8d04-7d3c2dd8f3e3_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Four of a Kind (four cards of the same rank)</p><p><strong>Sign:</strong> Aries (March 21 - April 19), Scorpio (October 23 - November 21)</p><p><strong>Mars</strong> is named for the Roman god of war (<strong>Ares</strong>, on the Greek side of the Aegean). As is befitting for a literal personification of warfare, Mars rules over the seemingly innate human tendency towards violence, strife, and conflict in the pursuit of its objectives.</p><p>Mars is also an archetype of the <strong>Divine Masculine</strong>&#8212;the <em>yang</em> to Venus&#8217; <em>yin</em> (Fellow Millennials, remember those <em>&#8220;Men are from Mars, Women are from Venus&#8221;</em> books?). In fact, the <em>planet</em> Mars became associated with the <em>god</em> Mars because of its red hue that can even be seen from Earth, and red has been a highly male-coded color for millennia.</p><p>Mars rules over <strong>Aries</strong> and <strong>Scorpio</strong>, both of which are famously intense and assertive signs. One way or another, these people <em>will</em> get what they want, even if (actually&#8230; <em>especially</em> if) they need to step on your toes in the process.</p><p>In <em>Balatro</em>, Mars boosts hands with <strong>Four of a Kind</strong> cards. As the <em>fourth</em> planet from the Sun, this makes intuitive sense. And as one of the hardest and highest-scoring types of hand, getting a Four of a Kind can certainly feel as strenuous and fickle as actually fighting a war!</p><h4>Jupiter</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9DKc!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9DKc!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!9DKc!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!9DKc!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!9DKc!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9DKc!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b2965e70-4016-44d4-9a76-372af29485c9_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11994,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!9DKc!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!9DKc!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!9DKc!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!9DKc!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb2965e70-4016-44d4-9a76-372af29485c9_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Flush (five cards of the same suit, regardless of rank)</p><p><strong>Sign:</strong> Sagittarius (November 22 - December 21)</p><p><strong>Jupiter</strong> was to the Romans what <strong>Zeus</strong> was to the Greeks: the boss, the chief, the big kahuna, the king of the gods. Which is quite befitting for the largest planet in the Solar System by a country mile.</p><p>In astrology, Jupiter rules over <strong>Sagittarius</strong>: the centaur. Jupiter represents honor, expansion, and the rule of law&#8212;including what happens when you find yourself on either side of it. A similar duality exists within Sagittarius, whose human upper body and beastial lower body represent mankind&#8217;s eternal tug-of-war between its animal instincts and higher aspirations.</p><p>In <em>Balatro</em>, Jupiter boosts <strong>Flushes</strong> (five cards of any rank, all of the same suit). As a Flush contains <em>five</em> cards, and Jupiter is the <em>fifth</em> planet from the Sun, this tracks. Plus, five-card hands are the largest-sized scoring hands you can play, and Jupiter is very, very, very large. </p><h4>Saturn</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!YwZn!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!YwZn!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!YwZn!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!YwZn!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!YwZn!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!YwZn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9576,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!YwZn!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!YwZn!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!YwZn!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!YwZn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F49a8a904-5d9a-498b-9d3c-4ff43b42f125_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Straight (five cards of ascending rank, any suit)</p><p><strong>Sign:</strong> Capricorn (December 22 - January 19)</p><p><strong>Saturn</strong> was the Roman equivalent of the Greek god <strong>Cronus</strong>. Saturn/Cronus oversaw time, and was also the ruler of the <strong>Titans</strong> before eventually being deposed by Jupiter/Zeus.</p><p>Saturn rules over the sign of <strong>Capricorn</strong>: a goat. At first, this may seem odd. But think about it for a second&#8212;much like time itself, the stubborn goat will eventually get to where it needs to go.</p><p>In <em>Balatro</em>, Saturn boosts <strong>Straights</strong> (five cards ascending in rank, of any suit). Pretty cool, because the ascending sequence of numbers in a Straight serves as a neat visual metaphor for the passage of time, and the eventual achievement of goals.</p><h4>Uranus</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!YKsy!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!YKsy!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!YKsy!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!YKsy!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!YKsy!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!YKsy!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:8877,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!YKsy!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!YKsy!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!YKsy!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!YKsy!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd44d119c-b21d-41c2-b9b4-5d977c7287bb_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Two Pair (two cards of the same rank, and another two cards of a different rank)</p><p><strong>Sign:</strong> Aquarius (January 20 - February 18)</p><p>Huh huh huh huh heh heh heh huh huh&#8230; you said&#8212; <em>*THUNK*</em></p><p>Ahem&#8230; sorry about that. Anyway, here&#8217;s a twist for you: unlike the rest of the planets, <strong>Uranus</strong> is not named for a <em>Roman</em> deity, but a <em>Greek</em> one (the Roman equivalent is <strong>Caelus</strong>)!</p><p>And it makes sense, because both Uranus the god and Uranus the planet are very unlike their counterparts in key ways.</p><p>Uranus, the god of the sky and the heavens, was a proto-deity&#8212;by far the oldest of the gods with planets named for them. Older, even, than Saturn (whom Uranus actually fathered). He also never had a sizeable cult devoted to him, not even in ancient times.</p><p>Meanwhile, the planet Uranus is tilted almost parallel to its orbital plane&#8212; basically, its poles are where its equator would normally be, and vice-versa. Almost as if it were tipped over on its side. This is entirely unique in the solar system.</p><p>In astrology, Uranus rules <strong>Aquarius</strong>, the water bearer. Despite the name, Aquarius is actually an <em>air</em> sign, which fits in with Uranus being the god of the <em>sky</em> and all. Just as the sky nurtures and enables life, Aquarians are said to be generous people, carrying spiritual water (nourishment) to those around them.</p><p>In <em>Balatro</em>, Uranus boosts hands with <strong>Two Pairs</strong>. You could say it fits in with the whole water-bearing theme: to <em>give</em> something, you also need someone to give it <em>to</em>. The fact that it&#8217;s <em>two</em> pairs (instead of just <em>one</em>) could also evoke themes of abundance.</p><h4>Neptune</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!_5gj!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!_5gj!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!_5gj!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!_5gj!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!_5gj!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!_5gj!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9851,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!_5gj!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!_5gj!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!_5gj!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!_5gj!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1519b5f1-0da1-4ad2-a5c9-cee866bb2800_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet</p><p><strong>Hand Boosted:</strong> Straight Flush (five cards of ascending rank, of the same suit)</p><p><strong>Sign:</strong> Pisces (February 19 - March 20)</p><p><strong>Neptune</strong> was to Rome what <strong>Poseidon</strong> was to Greece: the ruler of the seas. And the ocean has long held deep symbolic and archetypal significance amongst mystics, representing the realm of emotion, intuition, creativity, spirituality, and the vast abysses of the subconscious mind.</p><p>Naturally, Neptune rules over the most quintessential of water signs: <strong>Pisces</strong>. The last sign in the zodiac, Pisces is the sign of artists, dreamers, seekers, and seers. All the qualities associated with the ocean are on full display here: passion, creativity, depth, and intuition on the one hand, but also naivety, deception, solipsism, and all sorts of unhealthy attachments (including addictions) on the other.</p><p>In <em>Balatro</em>, Neptune cards boost <strong>Straight Flushes</strong> (a Straight, but all of the same suit), the highest-scoring and hardest-to-play of the &#8220;natural&#8221; poker hands (ie, the ones you can play without modifying your deck). Could be a play on the loftiness that playing such hands entails&#8230; or it could just be because playing a Straight Flush is as out of reach to your average player as the actual planet Neptune is.</p><h4>Pluto</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Nyw9!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Nyw9!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Nyw9!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Nyw9!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Nyw9!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Nyw9!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:7911,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Nyw9!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Nyw9!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Nyw9!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Nyw9!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd5e89440-a165-4e41-b9bb-bcc60e505a6b_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Dwarf Planet</p><p><strong>Hand Boosted:</strong> High Card (one card of any rank and suit)</p><p><strong>Sign:</strong> Scorpio (October 23 - November 21)</p><p><strong>Pluto</strong> is the Roman version of <strong>Hades</strong>, the Greek god of the dead and the underworld. It&#8217;s easy to see how the planet got stuck with this name&#8212;it&#8217;s all the way out in the cold, dark, outer reaches of the Solar System, a place as desolate and foreboding as the realm of Hades itself.</p><p>Pluto rules over the water sign <strong>Scorpio</strong>. The name of the game here is <strong>transformation</strong>&#8212;and if you think about it, death is basically the ultimate tramsformative experience (the leap from &#8220;alive&#8221; to &#8220;not alive&#8221; is quite significant, wouldn&#8217;t you say?).</p><p>Also, Scorpios are said to be conniving and vengeful (that stinger is not without meaning), much like the mythological Pluto/Hades was. Though, to be honest, can you blame the guy? He was spurned and loathed by not just his family, but basically all of creation, all because he got stuck overseeing an unpleasant (but ultimately necessary) domain.</p><p>In <em>Balatro</em>, Pluto boosts <strong>High Cards</strong>&#8212;hands without Pairs, Straights, Flushes, etc., and which are thus scored by the highest card played (with <strong>2s</strong> being the lowest and <strong>Aces</strong> being the highest). Just like Pluto&#8217;s the smallest planet<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-18" href="#footnote-18" target="_self">18</a> in the Solar System, High Cards are the lowest scoring hand in Poker&#8212;if given a choice, you&#8217;d play literally anything else. </p><p>That said, in <em>Balatro</em>, Pluto cards can boost High Cards to the point they can outscore even a <em>Straight Flush</em> if you play your cards right (heh). I like to think Pluto&#8217;s nodding his head in approval.</p><h4>Planet X</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!KK71!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!KK71!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!KK71!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!KK71!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!KK71!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!KK71!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10605,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!KK71!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!KK71!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!KK71!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!KK71!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F899cf83e-2f7b-49c0-98a1-3c8ebab5257a_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Planet?</p><p><strong>Hand Boosted:</strong> Five of a Kind (five cards of the same rank, any suit)</p><p><strong>Sign:</strong> None</p><p>Here&#8217;s where we get into the fun wacky stuff. <strong>Planet X</strong> is/was a hypothetical planet, first theorized by astronomer <strong>Percival Lowell</strong> back in the early 20th Century as orbiting the Sun far beyond Neptune. Planet X has never been discovered or confirmed to actually exist&#8212;though, of course, minor planets beyond Neptune (including Pluto) were eventually discovered&#8212;but that hasn&#8217;t stopped conspiracy loons and doomsday cults from making some pretty wild claims about it.</p><p>These run the course from it being an alien superbase to it eventually ending the world due to its passage knocking comets in the <strong>Kuiper Belt</strong> off their orbits, sending them barreling towards Earth. </p><p>As a reminder: Planet X, as far as we know, <em>does not actually exist</em>. But hey, it&#8217;s a fun story!</p><p>In <em>Balatro</em>, Planet X boosts hands with <strong>Five of a Kind</strong>. If you know anything about Poker, you know that playing five cards of the same rank in one hand is impossible&#8212;there are only four cards of any given rank in a standard deck of playing cards. </p><p>So to get Five of a Kind, you need to stuff your deck with duplicate cards. And to get it <em>consistently</em>, you also have to toss out cards of other ranks. It&#8217;s quite involved, hence the considerable scoring boost here as a reward. </p><h4>Ceres</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!bwjW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!bwjW!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!bwjW!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!bwjW!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!bwjW!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!bwjW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/be001106-d808-4e87-b22f-4b83192831c8_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10221,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!bwjW!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!bwjW!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!bwjW!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!bwjW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe001106-d808-4e87-b22f-4b83192831c8_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Dwarf Planet</p><p><strong>Hand Boosted:</strong> Flush House (two cards of the same rank, plus three cards of the same (different) rank, all of the same suit)</p><p><strong>Sign:</strong> None</p><p>Dwarf planets don&#8217;t just exist in the far reaches of the solar system! <strong>Ceres</strong>, named for the Roman goddess of agriculture, and the only dwarf planet not beyond Neptune, actually resides in the <strong>asteroid belt</strong> between Mars and Jupiter. In fact, Ceres is what actually first tipped astronomers off to the existence of said asteroid belt! It was classified as a planet at first, but now is considered both an asteroid <em>and</em> a dwarf planet, as it&#8217;s very very small (smaller than the Moon, in fact).</p><p>In <em>Balatro</em>, Ceres boosts <strong>Flush Houses</strong>, which are Full Houses (a Pair and a Three of a Kind), but all of the same suit. As with Five of a Kind, this type of hand is impossible with a standard deck, as each suit only has one card of each rank.</p><h4>Eris</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!J4Ad!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!J4Ad!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!J4Ad!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!J4Ad!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!J4Ad!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!J4Ad!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9359,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!J4Ad!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!J4Ad!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!J4Ad!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!J4Ad!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cd489f7-8333-4f50-bed1-26affceaee87_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Classification:</strong> Dwarf Planet</p><p><strong>Hand Boosted:</strong> Flush Five (five cards, all of the same rank and suit)</p><p><strong>Sign:</strong> None</p><p><strong>Eris</strong> is the most recent discovery on this list, having been discovered in 2005. It&#8217;s smaller than Pluto, though not by much (and actually has more mass than Pluto!). Eris is also far, far, <em>far</em> out in the solar system, way past even the Kuiper Belt!</p><p>Eris is the Greek goddess of strife and discord. Funnily enough, Eris has a fairly robust following today that would make Zeus rage with envy. There is even an entire neo-pagan cult dedicated to her, <strong>Discordianism</strong>, founded in 1963. And practitioners of <strong>Chaos Magic</strong> frequently invoke her as a deity and profess the tenets of Discordianism&#8212;namely, that concepts like order and chaos are ultimately illusions, that enlightenment is innate to everyone, and that the knowledge and means to illumination should be freely available to all. </p><p>Oh, and Discordians have to eat a hot dog each Friday. But also, never believe anything. Including the hot dog rule. No, I&#8217;m not kidding.</p><p>If this sounds confusing to you, remember what we&#8217;ve already covered about <strong>Trickster</strong> deities. In fact, Discordianism is a practically textbook Trickster tradition&#8212;to the point that outside observers regularly and persistently dismissed it as a &#8220;joke&#8221; religion until fairly recently.</p><p>Anyway, Chaos Magic is a fascinating topic, and worth a future write-up of its own. It&#8217;s the first truly postmodern mystical tradition, in that it eschews objective claims to truth, and it encourages practitioners to iterate and integrate elements from any and all traditions into their own practice (the <strong>Assassin&#8217;s Creed</strong> comes to mind here: <em>&#8220;Nothing is True, Everything is Permitted&#8221;</em>). So a Chaos Magician (or &#8220;<strong>Chaote</strong>&#8221;) will incorporate anything and everything from <strong>Yoga</strong> and <strong>Kabbalah</strong> to <strong>Voodoo dolls</strong> and <strong>Goetic demonology</strong> as part of his spiritual diet.</p><p>It&#8217;s very much a &#8220;take what you want and leave the rest&#8221; or &#8220;all you can eat buffet&#8221; approach, which tends to irritate those inducted into closed traditions, for fairly obvious reasons. On the other hand, Chaotes like <strong>Austin Osman Spare</strong> have done more than anyone to (ironically) demistify mysticism and magic, making it more accessible and practical to new seekers and mystics (which <em>also</em> highly irks mystical gatekeepers).</p><p>In <em>Balatro</em>, Eris boosts <strong>Flush Fives</strong> (five cards of the same rank and suit), the highest scoring hand in the game. Like Five of a Kind and Flush Houses before it, this is also a hand that can&#8217;t be played without heavily modifying your deck. Fitting, really&#8212;it&#8217;s a very Eris thing to throw a wrench at the rules of poker like a hand that breaks said rules on multiple levels.</p><h3>Ghosts n&#8217; Stuff: Spooooky Occult Dabblings for Higher Risk and Reward [Spectral Cards]</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ljVn!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F534f5f2a-56ac-4cb9-9b8f-46a54782ebae_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ljVn!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F534f5f2a-56ac-4cb9-9b8f-46a54782ebae_1280x720.jpeg 424w, 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data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/534f5f2a-56ac-4cb9-9b8f-46a54782ebae_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:221725,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F534f5f2a-56ac-4cb9-9b8f-46a54782ebae_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" 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stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Ar0o!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Ar0o!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Ar0o!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Ar0o!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Ar0o!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 1456w" sizes="100vw"><img 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data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:220872,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Ar0o!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Ar0o!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Ar0o!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Ar0o!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1282036e-f3af-4fb9-a453-76cbd4987cbc_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><p>The word &#8220;spectral&#8221; means &#8220;of or like a ghost,&#8221; and in keeping with this, <em>Balatro&#8217;s</em> <strong>Spectral Cards</strong> are themed around the paranormal and the occult. Different types of spirits, and the instruments of summoning or invoking them, are represented in this set.</p><p>The extraordinary, ineffable, and often frightening nature of the paranormal is mechnically reflected in Spectral cards, which are one-time consumable items that activate permanent effects upon use, and are immediately discarded afterwards. </p><p>Their effects are highly powerful, but they also involve equally large trade-offs. They are highly variable and volatile, high risk and high reward. Using one will almost certainly either cement or pivot your strategy, and are often run-winning (or, just as often, run-<em>ending</em>) in and of themselves.</p><p>For this reason, using a Spectral card is often a big gamble. But the potential upside is so significant that they&#8217;re often worth the risk.</p><p>Spectral cards are only found in <strong>Spectral booster packs</strong>, which upon purchase present you with a random assortment of 2-5 Spectral cards, of which you pick one to immediately use.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-19" href="#footnote-19" target="_self">19</a></p><p>Anyway, here are <em>Balatro&#8217;s</em> Spectral cards.</p><h4>Familiar</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MMVX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MMVX!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!MMVX!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!MMVX!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!MMVX!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!MMVX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/fe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:14729,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!MMVX!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!MMVX!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!MMVX!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!MMVX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe85ddfa-e760-4dd1-ba77-693a27e31e47_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Destroy 1 random card in your hand, add 3 random Enhanced face cards to your deck</p><p><strong>Familiars</strong> are <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">companion spirits</a> bound to their magicians, who help them with their practice. They can provide everything from protection and insight to direct assistance and companionship. They can also take just about any conceivable form, though in most traditions with familiar entities (mostly European and Native American), they usually take the form of an animal&#8212;sometimes physically, other times just astrally.</p><p>Think of <strong>Hedwig</strong>, <strong>Pan</strong>, and <strong>Salem</strong> from <em>Harry Potter</em>, <em>His Dark Materials</em>, and <em>Sabrina: The Teenage Witch</em> (respectively). Or, alternatively, think of the idea of a &#8220;<strong>spirit animal</strong>.&#8221; There, you already know what a familiar is!</p><p>In <em>Balatro</em>, the <strong>Familiar</strong> card destroys one card from your hand at random, and gives you 3 random &#8220;Enhanced&#8221; face cards (Kings, Queens, Jacks) in return. An &#8220;<strong>Enhanced</strong>&#8221; card is, basically, one that has been buffed to give you additional chips (points) or increase your score multiplier when played. Besides Jokers, they&#8217;re the other primary means of running up your score (and, in fact, if you want to reach the <em>highest possible scores</em>, you pretty much <em>have</em> to use Enhanced cards in addition to Jokers).</p><p>The tradeoff is in the randomness of the trade. You could lose a card you&#8217;ve already enhanced, or around which your strategy is built. Likewise, the cards you get may not synergize with the Jokers you&#8217;re building around (for instance, getting three Jacks won&#8217;t do anything for a Joker that activates from playing Kings). And more generally, adding cards to your deck makes it harder to draw the cards you want or need, as you now need to sift through more cards to find the good ones.</p><p>However, if your strategy involves playing face cards more generally, and if you draw a Familiar early enough in the game that you don&#8217;t have any other enhancements active, it&#8217;s usually worth the tradeoff.</p><p>The thematic play in this mechanic is obvious enough&#8212;face cards depict actual figures/people, not symbols. So the metaphor here is of the face cards as familiar spirits.</p><h4>Grim</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!PB76!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!PB76!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!PB76!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!PB76!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!PB76!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!PB76!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/bae97856-f069-4b4b-9e85-f92620010995_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:15006,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!PB76!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!PB76!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!PB76!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!PB76!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbae97856-f069-4b4b-9e85-f92620010995_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Destroy 1 random card in your hand, add 2 random Enhanced Aces to your hand.</p><p>This one&#8217;s a bit of a wild card, pun totally intended. The word &#8220;<strong>grim</strong>&#8221; means &#8220;forbidden or uninviting,&#8221; or alternately &#8220;depressing,&#8221; &#8220;worrying to consider,&#8221; &#8220;unrelentingly harsh,&#8221; and &#8220;merciless or severe.&#8221;</p><p>But the term itself originates from <strong>Old Norse</strong>, and encompasses several characters in Nordic epic sagas, as well as various individual spirits. Then there&#8217;s the &#8220;<strong>church grim</strong>,&#8221; or a churchyard guardian spirit (of English origin) often taking the form of a black dog with red eyes. And, of course, we&#8217;ve got the <strong>Brothers Grimm</strong>, who need no introduction.</p><p>Either way, you can make a connection with the singular harshness and severity of the <strong>Ace</strong>, the highest-scoring card in Poker (and many other card games, for that matter). Hence why the <strong>Grim</strong> card in <em>Balatro</em> works to boost your Aces.</p><p>Playing a Grim destroys one of your cards at random, and gives you two <strong>Enhanced Aces</strong> in return. Enhancements will make practically any card, even a lowly 2 or 3, powerful to play. Even more so when the Enhancement is on an <em>Ace</em>, because of the way scores compound in <em>Balatro</em>&#8212;especially when combined with Jokers that buff or are activated by Aces.</p><p>There&#8217;s a reason this card only gives you t<em>w</em>o Enhanced cards, and not three (like <strong>Familiar</strong>, above) or four (like <strong>Incantation</strong>, below). It&#8217;d be too overpowered otherwise! Still, you must resist the temptation to enlarge your deck unless you&#8217;re specifically optimizing your deck around Aces. The general dangers of <strong>deck bloat</strong> are still in play here&#8212;what good does having powerful cards do if you never get to draw them?</p><h4>Incantation</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Qhr1!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Qhr1!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Qhr1!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Qhr1!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Qhr1!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Qhr1!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c3934906-7183-4713-a851-63afe4246ca2_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:16305,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Qhr1!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Qhr1!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Qhr1!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Qhr1!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc3934906-7183-4713-a851-63afe4246ca2_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Destroy 1 random card in your hand, add 4 random Enhanced numbered cards to your hand.</p><p>An <strong>incantation</strong> is a spoken or chanted sequence of words or sounds that activates a spell. On its most basic level, &#8220;<strong>hocus pocus</strong>&#8221; and &#8220;<strong>abracadabra</strong>&#8221; are incantations. Actual spells, however, are usually triggered by far more complex incantations, which can run for several verses, are often in an old language (<strong>Latin</strong>, <strong>Biblical Hebrew</strong>, and <strong>Sanskrit</strong> are perennial favorites), and can also involve dances, gestures, and other movements in addition to the spoken component.</p><p>These incantations have been calibrated throughout decades, centuries, and even millennia to produce precise effects, and therefore must be followed to the letter in order to activate the spell as desired. Deviations will result in the spell <strong>fizzling</strong>, or (if the magician&#8217;s really unlucky) highly unpleasant and undesired &#8220;side effects.&#8221;</p><p>In <em>Balatro</em>, the <strong>Incantation</strong> card works similarly to the <strong>Familiar</strong> and <strong>Grim</strong> cards, but gives you <strong>Enhanced numbered cards</strong> (so, any card from 2 to 10) instead of Aces or face cards. It also gives you more of them&#8212;four, in total.</p><p>This is an obvious boon if you&#8217;re building around Pairs, or even (depending on which cards you get) Straights. But as always, you must consider whether enlarging your deck is worth the downsides. And if your strategy involves playing <em>specific</em> numbered cards, the randomness may well not be worth it (unless you&#8217;re in a really desperate spot).</p><h4>Talisman</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!tVem!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!tVem!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!tVem!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!tVem!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!tVem!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!tVem!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:16157,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!tVem!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!tVem!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!tVem!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!tVem!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe92c7a61-2bd2-41bc-9642-9939db4589fb_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a></figure></div><p><strong>Effect:</strong> Add a Gold Seal to 1 selected card in your hand.</p><p><strong>Talismans</strong> are physical objects or sigils, imbued with magical power, that provide certain benefits to the person who carries (or activates) it. They&#8217;re functionally very similar to <strong>amulets</strong>, with a subtle (but key) difference: amulets are generally used as protective wards, whereas talismans attract and increase good fortune.</p><p>This includes material riches and wealth, which ties into the Talisman card in <em>Balatro</em>.</p><p>The Talisman card adds a <strong>Gold Seal</strong> to a card (of your choosing) in your hand. <strong>Seals</strong> (which look like old timey wax stamps), like <strong>Enhancements</strong>, buff your cards, and they can be stacked on Enhancements.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-20" href="#footnote-20" target="_self">20</a></p><p>The Gold Seal, specifically, gives you <strong>$3</strong> whenever you play the card that bears it. That may not sound like much, but money is a crucial resource in <em>Balatro</em>, and it&#8217;s often gained in increments of $1 (rarely will you break even three figures in this game). So $3 at once is actually quite a bit of cash.</p><p>Unlike most other Spectral cards, there&#8217;s practically no downside to using Talisman. It doesn&#8217;t involve a tradeoff, beyond possibly forgoing an even <em>greater</em> reward by not playing one of the riskier cards instead.</p><h4>Aura</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Q-t_!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Q-t_!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Q-t_!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Q-t_!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Q-t_!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Q-t_!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:14075,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Q-t_!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Q-t_!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Q-t_!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Q-t_!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67063c2b-98c4-4580-a448-ebe48374ad73_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add Foil, Holographic, or Polychrome effect to 1 selected card in hand.</p><p>&#8220;<strong>Aura</strong>&#8221;, as a term and concept, has been highly popularized by <strong>New Age</strong> types back in the 60s and 70s, so most of you should have an idea of what it means. But I&#8217;ll define it anyway: an aura is an <strong>energy field</strong> that eminates from and envelops all living (and sometimes non-living) objects. Not electromagnetic or other types of physical energy&#8212;but rather, <em>spiritual</em> energy.</p><p><em>Balatro</em>&#8217;s <strong>Aura</strong> card similarly envelops the card in &#8220;energy.&#8221; It takes the form of an <strong>Edition</strong>: a sleeve that encases the card, buffing it much like an <strong>Enhancement</strong> or <strong>Seal</strong> would (and yes, it can be stacked on top of the others; the Enhancement changes the card itself, the Edition encases the card, and the Seal goes on top of the rest).</p><p>Editions have three variations&#8212;<strong>Foil</strong>, <strong>Holographic</strong>, and <strong>Polychrome</strong>&#8212;in ascending order of power: they either add directly to the number of chips scored (Foil), add to the score multiplier applied to said chips (Holo), or they multiply the score multiplier itself (Poly).</p><p>The &#8220;aura&#8221; shtick fits nicely here because auras are said to be multicolored (based on the person&#8217;s disposition and overall &#8220;vibes&#8221;), much like the dazzling hues given off by the different Editions (particularly Polychrome).</p><p>This is another card with practically no downside, as there&#8217;s no tradeoff involved. The only consideration is that Foil editions are far more likely, whereas Polychromes are rarer&#8230; and you may be at a point where you really don&#8217;t want any more chips, but you very much <em>need</em> the multiplier to continue advancing. And if you don&#8217;t get it? Well, tough luck.</p><h4>Wraith</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!BsWp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!BsWp!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!BsWp!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!BsWp!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!BsWp!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!BsWp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/fc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:15448,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!BsWp!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!BsWp!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!BsWp!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!BsWp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffc97fce0-1d04-4e60-9f69-f0408153a5e7_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Creates a random Rare Joker, sets money to $0.</p><p>A <strong>wraith</strong> is, to put it rather simply, a <strong>ghost</strong>. There&#8217;s a bit of nuance here&#8212;often, a wraith specifically refers to a ghost or apparition of someone who has just recently died (or, even, just about to die). But for all intents and purposes, it&#8217;s a garden-variety ghost.</p><p>The <strong>Wraith</strong> card invokes this with the rather creepily-distored visage of a ghostly Jimbo the Joker on the card art. Spooky.</p><p>Anyway, the Wraith card will spawn a random <strong>Rare Joker</strong> in your inventory. The rarity of a Joker determines how often it comes up in the shop, and the rarer the Joker, the more powerful it tends to be. So, a guaranteed Rare Joker seems like a pretty good deal, right?</p><p>Eh. Like everything else in <em>Balatro</em>, it depends. Sure, more often than not, a Rare Joker will help you. But the tradeoff is so steep, relative to the possible upside, that you&#8217;re usually better off not making it.</p><p>The tradeoff being that, in return for this Rare Joker, your money resets to $0. Yes, <em>you lose all your money.</em> And in <em>Balatro</em>, every dollar counts. Certainly, if you&#8217;ve been diligent about building your economy and saved up over $50 or even $100, this represents a <em>huge</em> loss that will severely constrain you going forward. You&#8217;ll cease to be able to afford any new Jokers, cards, or booster packs until you can save up enough again (and, depending how deep in a run you are, you may well not get the opportunity).</p><p>Besides, the Joker that Wraith gives you is <em>randomized</em>. So, while there&#8217;s a chance you&#8217;ll get an excellent Rare Joker like <strong>Blueprint</strong> or <strong>Brainstorm</strong> that synergizes well with just about anything, there&#8217;s also a chance you&#8217;ll get a highly situational one like <strong>The Idol</strong> or <strong>The Duo/Trio/Tribe/Family</strong> (and more often than not, it&#8217;ll be whichever one your deck is <em>not</em> currently optimized for).</p><p>So, worst case scenario, you end up with a useless (or even actively harmful) Joker, and no money with which to replace it.</p><p>However, if you haven&#8217;t had any luck drawing the Jokers you need, and only have a few bucks to your name, Wraith could well be worth the risk. You&#8217;d have nothing to lose, at that point. And if you&#8217;ve gone into <strong>debt</strong> (under certain situations, you can go down to $-20), Wraith would actually <em>help</em> you, as it&#8217;d erase that debt&#8212;check out the <em>very</em> precise wording for this card&#8217;s effect; when dealing with tricksters, it helps to be as literally-minded as possible.</p><p>So, as I mentioned, it all depends. There are times when Wraith gives you far more potential upside than downside, enough to be worth using. However, most of the time, that&#8217;s unlikely to be the case.</p><h4>Sigil</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!yX9X!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!yX9X!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!yX9X!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!yX9X!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!yX9X!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!yX9X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13955,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!yX9X!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!yX9X!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!yX9X!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!yX9X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f78fe99-45a7-42a9-9433-237e59b724a5_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Converts all cards in hand to a single random suit.</p><p><strong>Sigils</strong> are written/drawn <strong>symbols</strong> and <strong>inscriptions</strong> imbued with magical power. Think of them as a sort of <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">symbolic &#8220;shorthand&#8221;</a> for a specific spell or other magical tech. Most well-known <strong>spirits</strong> (angels, demons, deities, etc.) have at least one sigil commonly associated with them, which the practitioner will have on hand when trying to summon or invoke them. There are also sigils calibrated to directly work on the forces and energies of the world when activated, as is common in <strong>witchcraft</strong>, <strong>folk magic</strong>, and other &#8220;cunning&#8221; practices.</p><p>Under broader definitions, sigils can also encompass everything from corporate logos and national flags, to sports mascots and even written alphabets&#8230; as well as playing card suits. The idea is that <em>the symbol itself</em> carries power and significance&#8212;whether magical, or mundane.</p><p>In <em>Balatro</em>, the <strong>Sigil</strong> card changes all the cards in your hand to a <strong>single suit</strong>. Fitting! As we&#8217;ve already discussed today, the four suits carry deep symbolic significance, and can be seen as sigils in their own right (particularly within the specific cartomantic context of using playing cards as magical instruments, in and of themselves). The art for the Sigil card also consists of all four suits, stacked on top of each other.</p><p>Sigil is another card with relatively little downside. Which, in and of itself, actually turns out to be the downside&#8212;because there&#8217;s no <em>downside</em>, there&#8217;s  not really much <em>upside</em> either, unless you&#8217;re specifically building your deck around <strong>Flushes</strong> or <strong>Straight Flushes</strong>.</p><p><strong>Flushes</strong> are a strange thing in <em>Balatro</em>. In regular poker, a Flush is a <em>great</em> hand to play. But in <em>Balatro</em>, where your score needs to scale quickly to (frankly) ludicrous levels, Flushes have the disadvantage of a) not scaling as well as other hands like Straights or even Pairs, and b) the large hand size making them riskier to play later in the game, especially if you run out of discards, come up short, and don&#8217;t have a backup.</p><p>Then there&#8217;s the ever-present danger of a future <strong>Boss Blind</strong> outright <strong>debuffing</strong> the suit you&#8217;ve built your deck around. At that point, you might as well restart the run.</p><p>Still, <strong>Flush builds</strong> remain perfectly viable, even in the late game. They just aren&#8217;t as consistent as, say, a Pair build. So if you&#8217;re going for Flushes, you&#8217;ll likely want to draw and use the Sigil card.</p><h4>Ouija</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!eVnr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!eVnr!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!eVnr!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!eVnr!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!eVnr!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!eVnr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13344,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!eVnr!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!eVnr!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!eVnr!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!eVnr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff6e5f96f-7427-40b1-a6cc-09ed099697ac_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Converts all cards in hand to a single random rank;&nbsp;-1 hand size.</p><p>Come on, you know what a <strong>Ouija Board</strong> is. That spooky board with letters and a viewfinder that mediums, fortune tellers, and edgy teenagers the world over use to contact spirits (particularly those of the recently deceased, or those bound to a specific location).</p><p>Of course, if you&#8217;re a longtime reader of <em>Game &amp; Word</em>, then you <em>also</em> know to exercise <strong>extreme caution</strong> with these things. Letting in random spirits (especially without doing any preparation, such as performing a <strong>cleansing</strong> or <strong>banishing ritual</strong>) is akin to inviting random people off the street into your home, with similarly disastrous consequences. But just in case, I&#8217;ll spell it out clearly: <em>use these things at your own peril</em>.</p><p>Anyway, in <em>Balatro</em>, the <strong>Ouija</strong> card works by changing your entire hand to a single <strong>rank</strong> (for instance, all <strong>2s</strong>, or all <strong>Queens</strong>). Unless you&#8217;re deep into implementing a conflicting build, like one that optimizes Straights, this is usually beneficial. It makes playing <strong>Pairs</strong>, <strong>Three of a Kinds</strong>, and <strong>Four of a Kinds</strong> much easier, and can even enable <strong>Five of a Kinds</strong> of <strong>Flush Fives</strong>. And these types of hands are both easier to play <em>and</em> scale better than the more conventionally stronger hands like <strong>Straights</strong>, <strong>Flushes</strong>, or <strong>Full Houses</strong>.</p><p>However, this comes with one <em>massive</em> tradeoff. It <strong>decreases your hand&#8217;s size</strong> by one card, for the remainder of the run.</p><p>It may not sound like much of a price to pay. But you may have noticed that in <em>Balatro</em>, small things quickly compound and snowball into bigger things. And a smaller hand size means you&#8217;re less likely to draw the cards you want, making you waste discards&#8212;or even turns!&#8212;just to fish out the one card you need to play your winning hand.</p><p>And in a deck of 52 playing cards, it&#8217;s <em>already</em> fairly unlikely you&#8217;ll draw enough cards from your boosted rank to play a hand with. Add in the smaller hand size, and the result is that&#8212;unless you&#8217;re actively working to thin out your deck with Tarot cards&#8212;you&#8217;ll have all these cards waiting deep in your deck, but will ultimately be unable to actually play them.</p><p>So, it&#8217;s a real toss-up. Again, if you&#8217;re actively thinning out your deck, this mitigates the downside somewhat. Still, one less hand to draw from each turn contrains your options far more than you&#8217;d think. And in higher-stake runs with little to no margin for error, it could well be what snatches your defeat from the jaws of a previously-assured victory.</p><h4>Ectoplasm</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!LHt6!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!LHt6!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!LHt6!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!LHt6!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!LHt6!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!LHt6!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:14902,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!LHt6!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!LHt6!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!LHt6!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!LHt6!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd74b6990-a03e-4db3-bf75-5b37972a4563_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add Negative to a random Joker; -1 hand size</p><p><strong>Ectoplasm</strong> is a viscous substance said to be what ghosts and other spectral apparitions are made out of. Think of the slime that <strong>Slimer</strong> slimes all over Venkman in <em>Ghostbusters</em>, and you get the idea.</p><p>Ectoplasm has never been shown to actually be real. And it kind of contradicts the whole idea of astral entities being incorporeal. Still, the absence of evidence is not the evidence of absence, blah blah blah, yadda yadda yadda.</p><p>In <em>Balatro</em>, the <strong>Ectoplasm</strong> card modifies one of the Jokers in your inventory, adding the &#8220;<strong>Negative</strong>&#8221; attribute to it, which basically adds an additional Joker slot to your inventory (you start with five slots), letting you fit another Joker in there. It also changes the Joker&#8217;s colors to their opposites, akin to a film negative, giving it a dark and otherworldly look. Hence the &#8220;Ectoplasm&#8221; shtick.</p><p>Generally speaking, <strong>Negative Jokers</strong> are good things to have. Since they don&#8217;t take up any inventory space, there&#8217;s no harm in keeping them in your inventory unless they&#8217;re actively countering your build or strategy. And generally, the more Jokers you have, the better.</p><p>However, it comes with the same steep tradeoff as the <strong>Ouija</strong> card: the <strong>-1 hand size</strong>. Negative Jokers are useful, but <em>rarely</em> useful enough to offset such a severe handicap. And this is especially so if the Jokers you already have work well enough, or if you still have space for more even without the Negative.</p><p>The Joker this card Negativizes is also <em>randomized</em>. And if it randomizes a Joker you want to get rid of later, it then makes it much harder to do so.</p><p>Again, it depends on the situation. But in my experience, this one&#8217;s rarely worth the trouble.</p><h4>Immolate</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Sz9T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Sz9T!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Sz9T!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Sz9T!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Sz9T!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Sz9T!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13412,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Sz9T!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Sz9T!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Sz9T!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Sz9T!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba0e1aee-1447-42f2-8885-4a7469a2a606_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Destroys 5 random cards in hand; gain $20</p><p><strong>Immolation</strong> is death or destruction by <strong>burning</strong>. In a magical context, it specifically refers to physically burning something as an <strong>offering</strong> to a spirit or deity. Immolation of animal carcasses was a common practice in ancient times, and even the old &#8220;burn the witch at the stake&#8221; routine can be seen as a form of immolation.</p><p>The arcane logic is simple: fire is <strong>transmutative</strong> and <strong>transformative</strong>. Hold a card to the flame, and it transforms into ash. Fire is also <strong>powerful</strong>, <strong>energetic</strong>, and <strong>spiritually cleansing</strong>. As a result, these days it&#8217;s usually used either when working with darker spirits and energies, or as a symbolic &#8220;cleansing&#8221; of spiritual baggage or <strong>karma</strong> in earthier and more &#8220;folksy&#8221; traditions.</p><p>Expectedly, <em>Balatro&#8217;s</em> <strong>Immolate</strong> card depicts a card on fire. You can probably guess what this card does: it <strong>destroys five of your cards</strong> at random, and gives you <strong>$20</strong> in return. To the uninitated, this may sound crazy. Why limit your options by actually <em>getting rid</em> of your cards, and <em>permanently, </em>at that?!<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-21" href="#footnote-21" target="_self">21</a> Why would you do such a thing?!</p><p>But the <em>Balatro</em> diehards, already forged in the flames of cursed <strong>Black Deck + Gold Stake</strong> runs, know that this is one of the most powerful and straightforwardly beneficial Spectral cards you can draw, and the <em>actual</em> downside is quite minimal.</p><p>Let&#8217;s examine this, piece by piece.</p><p>The card destruction is not as much of a handicap as you&#8217;d think. This is because if you have a smaller deck, you&#8217;re more likely to draw the cards you&#8217;re building your strategy around, without having to burn turns or discards to fish them out. If you&#8217;re building your deck around <strong>face cards</strong>, for instance, you won&#8217;t miss the five 2&#8211;10s that Immolate burned up&#8212;and, if anything, you&#8217;ll now draw those precious face cards <em>far more often</em>.</p><p>Then there&#8217;s the money. It&#8217;s <strong>$20</strong>. Holy crap! Remember, every dollar counts, and depending on the blind, you&#8217;re probably earning $1 to $5 per round&#8212;<em>maybe</em> $6 to $9 if you&#8217;re lucky (money-boosting Jokers like <strong>Rocket</strong> or <strong>To The Moon</strong> nonwithstanding). </p><p>So $20, especially in the early game, is <em>a lot</em> of money! And even in the late game, it&#8217;s a nice chunk of change that&#8217;ll at least buy you a couple more rerolls or booster packs (which can, by themselves, make the difference between finding or not finding the Joker or Tarot you need to win).</p><p>In fact, the only times <em>not</em> to play Immolate are either when you&#8217;ve already modified and fine-tuned your deck the way you want it to, or if you draw a hand with too many cards you&#8217;d rather not dispose of.</p><p>Otherwise? <em><a href="https://www.youtube.com/watch?v=u5lSeYd_riw">Burn, baby, burn!</a></em></p><h4>Ankh</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!nV9R!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!nV9R!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!nV9R!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!nV9R!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!nV9R!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!nV9R!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:14564,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!nV9R!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!nV9R!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!nV9R!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!nV9R!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F294bc49d-4514-44c4-bb0c-b154f16eedd5_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Create a copy of a random Joker, destroy all other Jokers.</p><p>The <strong>Ankh</strong> is an <strong>Ancient Egyptian</strong> emblem that looks like a cross but with a loop on the top, symbolizing <strong>life</strong> and the means of giving and sustaining it. Egyptian deities were often depicted holding the Ankh, representing their power to give and take away life. As such, the Ankh has long held mystical significance as a symbol of life and spiritual power.</p><p>In <em>Balatro</em>, the <strong>Ankh</strong> card <strong>duplicates</strong> one of the Jokers in your inventory, chosen at random, but <strong>destroys</strong> all your other Jokers. Usually, you can&#8217;t have duplicate Jokers, so a card like Ankh can open up certain strategies and synergies by boosting the effect of a strong Joker. </p><p>This is obviously useful when you have just one Joker, or one you&#8217;d really want to have more of. It can make the difference between merely scraping by, and actually keeping up with the game.</p><p>It&#8217;s <em>less</em> obviously useful if you have multiple useful Jokers, especially ones that synergize with each other. If you&#8217;ve got a good groove going with your existing setup, there&#8217;s little reason to use Ankh other than to simply see what happens, just for the hell of it (certainly not if you&#8217;d like to actually <em>win</em> the run).</p><p>That said, throwing a wrench in your spanner like this can be a good learning experience, testing your abilities to adapt and improvise. It does help if you&#8217;re not particularly invested in winning your current run, though.</p><h4>Deja Vu</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!awff!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!awff!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!awff!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!awff!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!awff!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!awff!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:15153,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!awff!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!awff!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!awff!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!awff!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8341b9e1-f823-4dc8-941e-1d55bbce3901_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add a Red Seal to 1 selected card in your hand.</p><p><strong>Deja Vu</strong> (French for <strong>&#8220;already saw&#8221;</strong>) is the uncanny sense that you&#8217;ve already seen or experienced something before. Could it be a memory from a past life? Perhaps a premonition or warning of the future? Or maybe it&#8217;s just a psychological quirk with the way we process memories? Either way, if you&#8217;ve experienced it, you know how weird and unsettling it can feel&#8212;and therefore why it holds such mystical significance.</p><p>In <em>Balatro</em>, the <strong>Deja Vu</strong> card buffs a card of your choosing by adding a <strong>Red Seal</strong> to it. Cards with Red Seals &#8220;<strong>re-trigger</strong>,&#8221; or activate twice, when you play them. So, for instance, if you play an <strong>Ace</strong> with a Red Seal, it &#8220;plays&#8221; twice, giving you double the score (in this case, 22 chips instead of just 11) in one go.</p><p>Retriggered cards can be seriously overpowered if you know how to harness them properly, usually by synergizing them with the right Jokers. So, for instance, if you have the <strong>Scholar</strong> in your inventory (a Joker that gives +20 chips and +4 Mult for each Ace you play), that same Red Seal Ace from earlier would give you <em>62 chips with 8 Mult</em> instead.</p><p>And that&#8217;s from a <em>single</em> card! If you&#8217;re able to get your hands on <em>multiple</em> cards with red seals, you&#8217;ve basically already won the run and are now looking to run up the score as much as you can.</p><p>Like the <strong>Talisman</strong>, there&#8217;s practically no downside to playing this card. The only consideration is that there are even <em>more</em> powerful seals than the Red one, which you might be foregoing instead.</p><h4>Hex</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!WO3E!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!WO3E!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!WO3E!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!WO3E!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!WO3E!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!WO3E!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:14756,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!WO3E!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!WO3E!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!WO3E!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!WO3E!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb785a125-7765-4ceb-bea6-2155f2a12b43_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add Polychrome to a random Joker, destroy all other Jokers.</p><p><strong>Hexes</strong> are basically <strong>curses</strong> by another name. Surely you know what a curse is, but I&#8217;ll define it anyway: it&#8217;s a spell cast with the intention of inflicting <strong>harm</strong> or <strong>punishment</strong> on someone.</p><p>Witches&#8217; curses, Pharaoh&#8217;s curses, Voodoo curses&#8230; yeah, you already know what the deal is. Still, now you&#8217;ve got a handy-dandy definition ready, in case anyone asks!</p><p>In <em>Balatro</em>, the <strong>Hex</strong> card gives the <strong>Polychrome</strong> edition to one of your Jokers, which can increase your score (quite literally) exponentially. The catch? It&#8217;ll destroy <em>all</em> your other Jokers (and the Joker it buffs is chosen at random, so unless you sell all but the one Joker you actually want to buff, you could well be stuck with a suboptimal Joker).</p><p>Really, you&#8217;d only want to use this card if you&#8217;re lucky enough to draw it early in the game, ideally before you&#8217;re able to aquire more than one Joker.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-22" href="#footnote-22" target="_self">22</a></p><p>Otherwise? Not unless you&#8217;re really desperate.</p><h4>Trance</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!xA5l!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!xA5l!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!xA5l!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!xA5l!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!xA5l!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!xA5l!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:15584,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!xA5l!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!xA5l!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!xA5l!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!xA5l!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3aee209-a68e-4097-8f2d-b65233148e0d_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add a Blue Seal to 1 selected card in your hand.</p><p>Magical and mystical work almost always involves working yourself into an <strong>altered state of consciousness,</strong> where most of your brainpower is either shut off or entirely focused on a single point or action (like a candle, or your breath).</p><p>I&#8217;m not quite sure what the mechanics of this are. Maybe you can only perceive the extraordinary when you tune out the mundane. Or, if you buy into the view that magic is a primarily psychological phenomenon, then it makes intuitive sense that you&#8217;d access it by tapping into your subconscious.</p><p>Whatever the case, this <strong>liminal state</strong>, between the conscious and unconscious mind, is where the magic quite literally happens.</p><p>In <em>Balatro</em>, the <strong>Trance</strong> card adds a <strong>Blue Seal</strong> to a card of your choosing. If you&#8217;re holding a card with a Blue Seal in your hand at the end of a round, it gives you a <strong>Planet</strong> card corresponding to the last hand you played (so, if you played a <strong>Straight</strong> to win the round, the Blue Seal would give you a <strong>Saturn</strong> card).</p><p>Again, a seemingly small effect that quickly compounds on itself. If you&#8217;re able to draw the Blue Seal once per round, you&#8217;re boosting your hands steadily without having to spend money on Celestial booster packs. And the more you boost each hand, the quicker they scale. It snowballs very quickly.</p><p>As such, this is actually one of the more powerful Spectral cards, and again, with practically no downside. There&#8217;s no reason <em>not</em> to take it, unless you draw another Spectral card that&#8217;s more immediately applicable to you, or your Jokers are generating so much of your score that leveling up your hands won&#8217;t make much a difference (and even then, it never hurts!).</p><h4>Medium</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!3g-u!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!3g-u!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!3g-u!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!3g-u!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!3g-u!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!3g-u!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13275,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!3g-u!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!3g-u!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!3g-u!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!3g-u!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F82556dcd-9fb0-41dd-aaf2-ea93177fdc7e_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Add a Purple Seal to 1 selected card in your hand.</p><p><strong>Mediums</strong> are psychics, seers, magicians, etc. who are able to communicate and commune with spirits. You know the type: the ones conducting Victorian seances, or the <strong>Miss Cleo</strong>s of the world, gleefully swindling millions on TV. But perhaps I&#8217;m being unfair; not <em>all</em> self-professed mediums are charlatans. Some may well have the actual ability to contact entities beyond the veil.</p><p>They&#8217;re just not likely to be hawking their &#8220;skills&#8221; on TV. And there&#8217;s nothing innately special about them&#8212;<em>any</em> mystical or magical ability, including the ability to contact spirits, is (in theory) available to anyone willing to put in the time, effort, and discipline to cultivate it.</p><p>Anyway.</p><p><em>Balatro&#8217;s</em> <strong>Medium</strong> card is the last of the four &#8220;seal&#8221; cards. adding a <strong>Purple Seal</strong> to a card of your choice. Cards with a Purple Seal will yield a random <strong>Tarot</strong> card when discarded.</p><p>Again, this doesn&#8217;t seem like much. But Tarot cards are critical to winning runs in <em>Balatro</em>, and the ability to consistently generate them <em>without</em> having to spend money can put you at a serious advantage.</p><p>As we&#8217;ll see, Tarot cards allow you to fine-tune your deck towards your preferred build or strategy, in a much more precise way (and with a lot less downside) than Spectral cards. This is why Tarot-generating Jokers like <strong>Vagabond</strong> and <strong>Cartomancer</strong> are so powerful.</p><p>And Purple Seals give you the benefits of consistent Tarot generation, without taking up valuable Joker slots. It&#8217;s a total win-win.</p><p>Like the other Seal cards, there&#8217;s no tradeoff. And if given a choice, this is one of the Seals to pick over the others. Only the Blue Seal is potentially more potent.</p><h4>Cryptid</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!xgnF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!xgnF!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!xgnF!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!xgnF!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!xgnF!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!xgnF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:14888,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!xgnF!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!xgnF!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!xgnF!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!xgnF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F24cf763a-e6a4-4229-833d-42aa8d3bb9f4_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Create 2 copies of 1 selected card in your hand.</p><p><strong>Cryptids</strong> are <strong>mythical beasts</strong>&#8212;animals that are <em>said</em> to exist somewhere out in the wild, but have yet to be confirmed as real by science. <strong>Bigfoot</strong>, the <strong>Loch Ness Monster</strong>, the <strong>Chupacabra</strong>, and <strong>Skinwalkers</strong> are all examples of cryptids. Depending on who you ask, mythical creatures like <strong>unicorns</strong> and <strong>fairies</strong> are <em>also</em> somewhere out there, waiting to be found.</p><p>It&#8217;s easy to scoff and laugh at the world&#8217;s <strong>cryptozoologists</strong> and their unrelenting belief in the existence of such&#8230; <em>improbable</em> creatures, but give them a break. After all, science constantly yields discoveries that promote what were once cryptids&#8212;think <strong>dinosaurs</strong>, <strong>mammoths</strong>, or <strong>giant squids</strong>&#8212;to bonafide, officially verified &#8220;animals.&#8221;</p><p>Just not <em>these</em> animals. Not yet, anyway.</p><p>Anyway, the <strong>Cryptid</strong> card (complete with a creepy, <a href="https://alittlebithuman.com/not-deer-cryptid-of-the-appalachians/">Not-Deer</a>-like skull as its artwork) makes <strong>two copies</strong> of a single card of your choosing.</p><p>This can be highly useful, especially if you&#8217;re working towards a <strong>Pair</strong> or <strong>Three/Four/Five-of-a-Kind</strong> build, or you&#8217;ve got a bunch of highly buffed <strong>Enhanced/Sealed/Edition</strong> cards (if you&#8217;ve got a <strong>Baron</strong> in your inventory, you can use Cryptid to duplicate your <strong>Steel Kings</strong>, especially the ones with <strong>Red Seals</strong>).</p><p>Of course, <em>adding</em> cards to your deck also decreases the chance of actually <em>drawing</em> them, so you&#8217;ll also want to use <strong>Tarot</strong> cards (or even other <strong>Spectrals</strong> like <strong>Immolate</strong>) to thin out your deck at the same time. Still, at least Cryptid doesn&#8217;t reduce your hand size, making the potential downside much more managable. </p><h4>Soul</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!8NM5!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!8NM5!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!8NM5!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!8NM5!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!8NM5!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!8NM5!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:16647,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!8NM5!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!8NM5!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!8NM5!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!8NM5!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93df028b-4288-4fb8-bde9-0cd4f2b793ac_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Creates a Legendary Joker.</p><p>Ah, the <strong>soul</strong>. The essence of who you are. Your true self, which comes from beyond and which will outlive your fleshy, mortal vessel. Incorporeal, immutable, and immortal, your soul is, quite simply, <em>you</em>.</p><p>I know, there&#8217;s that whole debate on &#8220;<strong>mind vs. matter</strong>,&#8221; the &#8220;<strong>ghost in the machine</strong>,&#8221; and what not. But let&#8217;s not concern ourselves with that today. For now, it suffices that you know what a soul is, and you can at least <em>pretend</em> or entertain the belief that you have one.</p><p>No further explanation needed.</p><p>In <em>Balatro</em>, the <strong>Soul</strong> card spawns a <strong>Legendary Joker</strong>. Actually, the Soul card is the <em>only</em> way to spawn a Legendary Joker. As we&#8217;ve already seen above, Legendary Jokers are <em>highly</em> overpowered Jokers, named for actual famous Jokers from history and fiction, that can carry you to victory all by themselves.</p><p>Which would explain why the Soul card has a meager <strong>0.3% chance</strong> to spawn in any given run. So, if you see one, chances are it&#8217;s worth your while to go ahead and grab it, even if you have to rework your strategy after doing so. Chances are, the Legendary you grab will give you more than enough breathing room to do so.</p><p>I can appreciate the artwork here, too. The &#8220;<strong>soul stone</strong>,&#8221; or a stone which contains or binds an entity&#8217;s soul, is a tried and true fantasy trope, with variants appearing in everything from <em>Dungeons &amp; Dragons</em> and <em>Diablo</em> to <em>Warhammer 40k</em> and even the Marvel Cinematic Universe. It&#8217;s a neat and clean visual shorthand for depicting such an ethereal and ineffable concept in material terms. The way it pulsates is <em>so neat</em>, too&#8212;as if it were teeming with the live soul of the Legendary Joker within, just itching to be let out.</p><p>Oh, and here&#8217;s a fun fact to end this entry with: the Soul card is one of only two <strong>Spectral</strong> cards (the other being the <strong>Black Hole</strong> card, below) that can also spawn from <strong>Arcana</strong> packs. </p><h4>Black Hole</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!L0Yw!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!L0Yw!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!L0Yw!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!L0Yw!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!L0Yw!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!L0Yw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:16761,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!L0Yw!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!L0Yw!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!L0Yw!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!L0Yw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4516ede2-280b-4c36-b9e1-4d52545026ed_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Effect:</strong> Upgrade every poker hand by 1 level.</p><p><strong>Black holes</strong> are insane. Hard to wrap your mind around the fact that they even <em>exist</em>. Infinitely small singularities with infinite densities, exerting a gravitational pull so strong as to warp space and time itself (notice how the card is all scrunching up towards the center), and from which not even light itself can escape.</p><p>And yet, black holes are very real. And they get crazier the more we learn about them. They&#8217;ve likely been around since the very early universe. There are mind-bogglingly massive ones at the centers of galaxies. They emit radiation. They destroy matter, but (probably) not information. Their paradoxical natures defy explanation for their very existence, and yet not only do they exist, there are <em>countless</em> of them out there.</p><p>Black holes are the ultimate <strong>void</strong>. The <em><strong>Void Termina</strong></em>, beyond which even the void itself collapses into nothing. Magically speaking, they&#8217;re the perfect metaphor for the <strong>Abyss</strong> (or is it the other way around?)&#8212;the spiritual void, devoid of form and of light, from which we all emerged, and towards which we are all destined to fade into.</p><p>Jeebus Leweezus&#8230; I need a drink.</p><p>Anyhoo, the last of the Spectral cards, <strong>Black Hole</strong> is simplified goodness. Despite being a <strong>Spectral</strong> card, it acts more like a <strong>Planet</strong> card&#8212;only instead of boosting just <em>one</em> specific poker hand, it boosts <em>all</em> playable poker hands by one level.</p><p>This is especially useful if you could use a boost to your score, but haven&#8217;t committed to a particular hand or build yet. And even if you have, it&#8217;s doing the same thing as your Planet card of choice, but <em>also</em> boosting other hands you may need to play as a backup.</p><p>That&#8217;s it. No tradeoffs, no downside. Again, the only consideration would be whether to pick this or another Spectral that more obviously synergizes with your build and strategy.</p><h3>Jimbo&#8217;s Fool&#8217;s Journey: Divination through Deck Modification [Tarot Cards]</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!cxz7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!cxz7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cxz7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cxz7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cxz7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!cxz7!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:236976,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!cxz7!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cxz7!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cxz7!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cxz7!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1f327ca3-06a0-4ba8-9738-293d290536eb_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!_UBR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!_UBR!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!_UBR!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!_UBR!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!_UBR!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!_UBR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/de0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:236629,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!_UBR!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!_UBR!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!_UBR!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!_UBR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde0c99b5-c08f-42e6-ae2d-0289b97e0d4d_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> Playstack/LocalThunk, via Nintendo [Author Screengrab]</figcaption></figure></div><p>As mentioned earlier, the <strong>Tarot</strong> has become an indispensible tool in the mystical arsenal of diviners, magicians, and storytellers the world over. Not bad, for a deck that was originally designed for playing games! And in <em>Balatro</em>, Tarot cards are a similarly indispensable part of the player&#8217;s repertoire, second in importance only to the deck of standard cards you actually play with.</p><p>The Tarot, as I touched on, consists of the <strong>Major Arcana</strong> and the <strong>Minor Arcana</strong>. But in <em>Balatro</em>&#8212;as in most fictional depictions of the Tarot&#8212;you can only draw the cards of the <strong>Major Arcana</strong>.</p><p>I suspect this is for two reasons. The first is because the Major Arcana&#8217;s imagery is both more immediately recognizable, and much easier to intuitively interpret than the Minor Arcana&#8217;s. The second is because 22 cards (and their effects) are far easier to keep track of than 78 cards!</p><p>Regardless, the Tarot cards work by <strong>buffing</strong>, <strong>modifying</strong>, or <strong>destroying</strong> individual cards (some work outside the deck by adding/changing Jokers, increasing your money, etc.). One or two such changes are fairly insignificant. But the more you purchase and use Tarot cards, the more these changes start adding up.</p><p>Soon, before you&#8217;ll know it, you&#8217;ll have a deck of all Spades. Or a deck of all Kings. Or a deck with only Enhanced cards. Or hundreds of dollars. Or six Polychrome Jokers. Or level 20 Pairs.</p><p>You get the idea. All those times I&#8217;ve talked around &#8220;building&#8221; and &#8220;optimizing&#8221; your deck around one strategy or another? This is how you do it: one Tarot card at a time.</p><p>The Major Arcana&#8217;s 22 cards are sequential, going from 0 (<strong>The Fool</strong>) to 21 (<strong>The World</strong>). So that&#8217;s order in which we&#8217;ll analyze them in. </p><p>Each card also has <strong>correspondences</strong>, or associations between the cards&#8217; symbolism and related concepts in other mystical branches like <strong>astrology</strong>, <strong>alchemy</strong>, <strong>Kabbalah</strong>, and <strong>numerology</strong>. We&#8217;ll also touch on these as go along. For more context on the <strong>Tree of Life</strong>, check out <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">my previous series</a> on <em>Final Fantasy VII</em> and Kabbalah.</p><h4>0: The Fool</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!7zIv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!7zIv!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!7zIv!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!7zIv!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!7zIv!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!7zIv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/57e4c778-7554-4a15-b255-ad491a803705_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10771,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!7zIv!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!7zIv!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!7zIv!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!7zIv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F57e4c778-7554-4a15-b255-ad491a803705_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Air (&#128769;)</p><p><strong>Tree of Life Path Direction:</strong> Kether to Chokmah</p><p><strong>Hebrew Letter:</strong> Aleph (&#1488;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Spawns the last Tarot or Planet card used during this run (<em>Excludes The Fool).</em></p><p>The <strong>Major Arcana</strong> tell the story of &#8220;<strong>The Fool&#8217;s Journey</strong>,&#8221; or the path that <strong>The Fool</strong> takes through life and all its triumphs, downfalls, and mysteries. So, fittingly, it starts with The Fool card itself.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-23" href="#footnote-23" target="_self">23</a></p><p>The Fool is the <strong>Everyman</strong> archetype. It represents all of us, walking our own paths in life. In keeping with the Fool&#8217;s placement as the first card in the Major Arcana, it represents youth, naivite (not necessarily in a negative sense), and the optimism that comes with new beginnings. As such, the Fool&#8217;s <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_00_Fool.jpg">usually depicted</a> as a youth of some sorts.</p><p>Notice how he looks to the sky as he walks towards the edge of a cliff, blissfully oblivious to the perils that lie ahead.</p><p>On the <strong>Tree of Life</strong>, The Fool represents the eleventh path, connecting <strong>Kether</strong> (Crown) to <strong>Chokmah</strong> (Wisdom). This is the path of pure potential descending into the first stirrings of conscious thought&#8212;or, put another way, the moment before creation becomes aware of itself.</p><p>The Fool (the zeroth card in the Major Arcana) therefore walks from the infinite <em>nothing</em> into the first <em>something</em>, from pure being into the beginning of knowing. It&#8217;s the path of air and of breath, of that first exhalation that becomes the universe.</p><p>In <em>Balatro</em>, The Fool puts a <strong>copy</strong> of the last Tarot or Planet card you used in your inventory (it can&#8217;t, however, duplicate itself). As both Tarot and Planet cards are very useful, The Fool can be a powerful way to basically double the buffs you get. Of course, this is also dependent on actually drawing the card you want, and then drawing the Fool right after&#8212;which doesn&#8217;t always happen.</p><p>As for how those mechanics tie into the card&#8217;s symbolism, it could reflect an abundance mindset associated with youth, or the tendency of the young to look up to and emulate others before they&#8217;re able to carve out their own path.</p><h4>I: The Magician</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!BnqG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!BnqG!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!BnqG!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!BnqG!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!BnqG!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!BnqG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12016,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!BnqG!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!BnqG!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!BnqG!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!BnqG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0728f55c-61bc-4d7f-8310-b4f00bf35547_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Mercury (&#9791;)</p><p><strong>Tree of Life Path Direction:</strong> Kether to Binah</p><p><strong>Hebrew Letter:</strong> Beth (&#1489;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 2 selected cards to Lucky Cards.</p><p><strong>The Magician</strong> represents endless potential, and the power to realize it. Notice the &#8220;infinity&#8221; sign above his head. Also see how he&#8217;s pointing his wand up with one hand, while pointing down with the other&#8212;a visual representation of the famous esoteric mantra <em>&#8220;as above, so below,&#8221;</em> referring to the cause-and-effect of actions taken in the astral plane affecting the material world.</p><p>You can&#8217;t see it in the <em>Balatro</em> depiction, but <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_01_Magician.jpg">the IRL Tarot</a> shows the Magician standing behind a table with a <strong>cup</strong>, <strong>sword</strong>, <strong>wand</strong>, and <strong>coin/pentacle</strong>, representing the <strong>four suits</strong> (and therefore the elements associated with them). It&#8217;s a kind of magical &#8220;prepping table,&#8221; where the mage manipulates the classical elements to manifest the results he desires.</p><p>The Magician is associated with the planet <strong>Mercury</strong>. Besides the astrological associations we covered way up in the Planet cards section, <strong>mercury</strong> (the metallic, lowercase &#8220;m&#8221; variant) is also highly symbolic and significant in <strong>alchemy</strong>. </p><p>Old timey alchemists considered mercury the &#8220;OG&#8221; metal, from which all other metals were formed (yes, including the coveted <strong>gold</strong> they were so keen on transmuting towards). So the image of the Magician transforming the world&#8217;s raw materials into results and manifestation ties in with this quite nicely.</p><p>Mercury is also the first planet from the Sun, and the Magician is the first numbered card of the Major Arcana. I&#8217;m sure you can piece that one together yourself.</p><p>On the Tree of Life, The Magician connects <strong>Kether</strong> (Crown) to <strong>Binah</strong> (Understanding). Where The Fool represents potential becoming wisdom, The Magician represents potential becoming structured understanding. The divine will is learning to manifest through form and limitation, via the path of conscious creation&#8212;where pure divine energy learns to work within boundaries to produce tangible results.</p><p>In <em>Balatro</em>, the Magician applies the &#8220;<strong>Lucky</strong>&#8221; enhancement to two cards of your choice. Lucky cards have a small chance of either adding +20 to your mult (which is one hell of a boost), or an even smaller chance of giving you a whopping $20 when scored.</p><p>I like to think of it as the alchemist finally striking gold after a lifetime of attempted transmutation.</p><h4>II: The High Priestess</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!jPks!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!jPks!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!jPks!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!jPks!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!jPks!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!jPks!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10122,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!jPks!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!jPks!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!jPks!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!jPks!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F029b2c44-a77e-4df6-8ce2-490f92524908_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Moon (&#9789;)</p><p><strong>Tree of Life Path Direction:</strong> Kether to Tefaret</p><p><strong>Hebrew Letter:</strong> Gimmel (&#1490;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Creates up to 2 random Planet cards <em>(Must have room)</em>.</p><p><strong>The High Priestess</strong> sits at the gateway between the conscious and unconscious realms, as the keeper of hidden knowledge and intuitive wisdom. She represents the <em>Shekhinah</em>, the <strong>Divine Feminine</strong>&#8212;she is receptive, mysterious, deeply connected to lunar cycles, and attuned to the subconscious mind&#8217;s tides and flows.</p><p>In <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_02_High_Priestess.jpg">traditional Tarot imagery</a>, she sits between two pillars (marked B and J, for <strong>Boaz</strong> and <strong>Jachin</strong> from <strong>Solomon&#8217;s Temple</strong>) with a veil behind her, concealing life&#8217;s deeper mysteries.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-24" href="#footnote-24" target="_self">24</a> She holds a scroll labeled &#8220;TORA&#8221; (actually &#8220;<strong>TORAH</strong>,&#8221; but with the H hidden), which suggests that divine wisdom is simultaneously revealed <em>and</em> concealed.</p><p>The High Priestess&#8217; astrological correspondence is the <strong>Moon</strong>, which governs <strong>intuition</strong>, <strong>dreams</strong>, and the <strong>hidden emotional currents</strong> that move beneath the surface of conscious awareness. On the Tree of Life, she connects <strong>Kether</strong> (Crown) to <strong>Tefaret</strong> (Beauty): the path to direct divine knowledge, which bypasses intellectual understanding.</p><p>In <em>Balatro</em>, the High Priestess creates up to 2 random <strong>Planet</strong> cards. Brilliant&#8212;because she specifically creates cards connected to celestial bodies and their influences. this mechanic perfectly captures her role as a conduit for cosmic and celestial knowledge. She reveals the stars&#8217; hidden patterns, and in doing so makes cosmic forces accessible to the player.</p><p>Her effect&#8217;s randomness is also key. The High Priestess doesn&#8217;t give you what you <em>think</em> you need, but rather what the universe <em>knows</em> you need, very much in keeping with her role as an intuitive (rather than intellectual) guide. </p><h4>III: The Empress</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!1K3X!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!1K3X!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!1K3X!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!1K3X!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!1K3X!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!1K3X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:13517,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!1K3X!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!1K3X!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!1K3X!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!1K3X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9b219f28-3512-4993-a8de-6bc9fb64342b_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Venus (&#9792;)</p><p><strong>Tree of Life Path Direction:</strong> Chokmah to Binah</p><p><strong>Hebrew Letter:</strong> Dalet (&#1491;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 2 selected cards to Mult Cards.</p><p>As above, so below. In contrast to The High Priestess who symbolizes spiritual wisdom, <strong>The Empress</strong> stands in for <strong>material abundance</strong>. She represents <strong>fertility</strong>, <strong>creativity</strong>, and the lush fullness of <strong>nature in bloom</strong>. Whereas the High Priestess is lunar and mysterious, the Empress is <strong>Venusian</strong> and abundant&#8212;she&#8217;s <strong>Mother Nature</strong> herself, the archetype of nurturing and generative power.</p><p>The Empress is <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_03_Empress.jpg">traditionally depicted</a> in a <strong>garden</strong> or natural setting, either <strong>pregnant</strong> or surrounded by symbols of fertility. She wears a <strong>crown of twelve stars</strong> (representing the <strong>zodiac</strong>) and holds a <strong>scepter</strong>, showing that her power is both cosmic and earthly.</p><p>Her association with <strong>Venus</strong> makes perfect sense: Venus governs love, beauty, pleasure, and material comfort. The Empress doesn&#8217;t bother with ascetic spiritual pursuits; she wants you to <em>enjoy</em> the physical world. She wants you to create, nurture, and build.</p><p>On the Tree of Life, she connects <strong>Chokmah</strong> (Wisdom) to <strong>Binah</strong> (Understanding), thus connecting the <strong>masculine</strong> principle to the <strong>feminine</strong>, and creating the generative union from which all else flows.</p><p>In <em>Balatro</em>, the Empress enhances 2 selected cards to <strong>Mult Cards</strong>. Mult cards add directly to your score multiplier, which in mathematical terms is <em>multiplicative</em> growth&#8212;exactly the kind of exponential, generative abundance the Empress embodies. Two cards becoming more fruitful, more generative, and more productive? That&#8217;s the Empress doing what she does best: making things <em>grow</em>.</p><h4>IV: The Emperor</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!NWEv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!NWEv!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!NWEv!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!NWEv!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!NWEv!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!NWEv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12143,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!NWEv!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!NWEv!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!NWEv!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!NWEv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F39aa0455-3601-42a8-91c5-03c1ac3fcad5_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Aries (&#9800;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Chokmah to Tefaret</p><p><strong>Hebrew Letter:</strong> Heh (&#1492;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Creates up to 2 random Tarot cards.</p><p>The Empress&#8217;s counterpart, <strong>the Emperor</strong> represents <strong>structure</strong>, <strong>authority</strong>, and <strong>masculine </strong><em><strong>yang</strong></em><strong> energy</strong>. Where she nurtures and creates <em>organically</em>, he builds and rules <em>systematically</em>. The Emperor is <strong>civilization</strong> itself: laws, hierarchies, organization, and control. In other words, big MegaChad energy.</p><p><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_04_Emperor.jpg">Usually shown</a> seated on a <strong>throne</strong> (often adorned with ram&#8217;s heads, nodding to his Aries correspondence), the Emperor also holds an <strong>ankh</strong> and an <strong>orb</strong>, symbols of life and worldly power. <strong>Mountains</strong> appear behind him, representing the immovable solidity of his rule and the foundations of ordered society.</p><p><strong>Aries</strong>, the first sign of the zodiac, is the <strong>ram</strong> charging forward with pure directional force. It&#8217;s <strong>cardinal fire</strong>, invoking initiative, leadership, and the pioneer spirit. The Emperor then channels all this fire energy into structured power rather than chaotic aggression.</p><p>On the Tree of Life, he connects <strong>Chokmah</strong> (Wisdom) to <strong>Tefaret</strong> (Beauty), evoking the path of direct wisdom, manifested through structured action and leadership.</p><p>In <em>Balatro</em>, the Emperor creates up to 2 random Tarot cards. At first, this might seem odd&#8212;after all, isn&#8217;t he about structure and order? But think about it: the Emperor governs the realm of possibility. Tarot cards, meanwhile, are tools of transformation and control over your deck. Therefore, the Emperor gives you the instruments of power: the tools you need to impose your will on the game itself.</p><p>So no, he&#8217;s not chaotic. He provides you with the means to establish <strong>order</strong> in your deck, and thus to rule over randomness through the Tarot&#8217;s transformative power.</p><h4>V: The Hierophant</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!zqtD!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!zqtD!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!zqtD!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!zqtD!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!zqtD!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!zqtD!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12544,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!zqtD!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!zqtD!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!zqtD!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!zqtD!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc511fa73-71e4-439c-9cf4-71042e6470ff_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Taurus (&#9801;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Chokmah to Chesed</p><p><strong>Hebrew Letter:</strong> Vav (&#1493;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 2 selected cards to Bonus Cards.</p><p><strong>The Hierophant</strong> (also called the <strong>Pope</strong> or <strong>High Priest</strong> in some decks) embodies <strong>traditional</strong> <strong>wisdom</strong>, <strong>religious authority</strong>, and the transmission of knowledge through <strong>established institutions</strong>. Acting as the bridge between the divine and the masses, the Hierophant is a teacher who makes esoteric knowledge accessible through structured learning.</p><p>Depicted as a <strong>religious figure</strong> (<a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_05_Hierophant.jpg">often with </a><strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_05_Hierophant.jpg">papal robes</a></strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_05_Hierophant.jpg"> and a </a><strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_05_Hierophant.jpg">triple crown</a></strong>), the Hierophant sits between <strong>two pillars</strong> like the High Priestess, but his role is actually the opposite of hers: whereas she <em>conceals</em> mysteries, he <em>reveals</em> and <em>teaches</em> them. He makes two distinct hand gestures&#8212;one blessing, one pointing&#8212;showing his role as both a spiritual leader and an educator.</p><p><strong>Taurus</strong>, his astrological correspondence, is <strong>earthy</strong> and <strong>grounded</strong>. So, also unlike the High Priestess, the Hierophant isn&#8217;t trafficking in abstract mysticism. This figure is all about practical spirituality, tradition, ritual, and slowly and steadily accumulating wisdom through proven and established methods.</p><p>On the Tree of Life, he connects <strong>Chokmah</strong> (Wisdom) to <strong>Chesed</strong> (Mercy), revealing the path of wisdom as expressed through compassion and teaching.</p><p>In <em>Balatro</em>, the Hierophant enhances 2 cards of your choice to <strong>Bonus Cards</strong>. Bonus cards add flat <strong>chips</strong> to your score&#8212;not flashy multipliers, but solid, dependable increases. Just like the Hierophant&#8217;s overall energy: steady and reliable improvement through traditional, time-tested means. It may not lead to explosive growth, but it is <em>dependable</em>, just like the teachings of an institution that have worked for centuries.</p><h4>VI: The Lovers</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!95gs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!95gs!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!95gs!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!95gs!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!95gs!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!95gs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12050,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!95gs!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!95gs!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!95gs!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!95gs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3887fea7-4512-4726-9ac4-87c2c089b50c_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Gemini (&#9802;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Binah to Tefaret</p><p><strong>Hebrew Letter:</strong> Zain (&#1494;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 1 selected card into a Wild Card.</p><p><strong>The Lovers</strong> symbolize <strong>union</strong>, <strong>choice</strong>, and the <strong>harmony</strong> of <strong>balanced opposites</strong>. While often interpreted <strong>romantically</strong> (and that&#8217;s certainly valid!), the deeper meaning involves the <strong>integration of dualities</strong> and the choices we make that define our path.</p><p>The <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_06_Lovers.jpg">classic Rider-Waite-Smith imagery</a> shows <strong>Adam and Eve</strong> in the Garden of Eden, with the <strong>Archangel Raphael</strong> blessing them from above. Behind Adam is the <strong>Tree of Life</strong>; behind Eve, the <strong>Tree of Knowledge</strong> bearing the infamous <strong>serpent</strong>. The card captures the moment of choice: the fateful decision that will shape their (and humanity&#8217;s) destiny.</p><p><strong>Gemini</strong>, the Twins, is this card&#8217;s perfect correspondence: the astrological sign of <strong>duality</strong>, <strong>communication</strong>, and the <strong>mental agility</strong> needed to see multiple perspectives and make informed choices. The Lovers go beyond romance, representing the conscious choice to unite opposites and synthesize polarities into something greater than the sum of their parts.</p><p>On the Tree of Life, The Lovers connect <strong>Binah</strong> (Understanding) to <strong>Tefaret</strong> (Beauty), the path where understanding and wisdom create perfect harmony.</p><p>In <em>Balatro</em>, The Lovers enhance one selected card into a <strong>Wild Card</strong>. Wild cards can be played as ANY suit, which means they transcend the boundaries that normally separate and define cards. Like The Lovers themselves, Wild Cards represent the transcendence of duality and the ability to unite opposites. They can be &#8220;both/and&#8221; rather than &#8220;either/or.&#8221; A Wild card thus embodies the union of all suits, just as The Lovers embody the union of opposites.</p><h4>VII: The Chariot</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!O2VE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!O2VE!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!O2VE!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!O2VE!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!O2VE!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!O2VE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0bdce6f0-d498-4432-adf7-512502412d46_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12101,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!O2VE!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!O2VE!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!O2VE!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!O2VE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0bdce6f0-d498-4432-adf7-512502412d46_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Cancer (&#9803;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Binah to Gevurah</p><p><strong>Hebrew Letter:</strong> Het (&#1495;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 1 selected card into a Steel Card.</p><p><strong>The Chariot</strong> is the avatar of <strong>willpower</strong>, <strong>determination</strong>, and <strong>victory</strong> through <strong>focused control</strong>. It harnesses <strong>opposing forces</strong> and directs them toward a <strong>single goal</strong>, usually depicted as a charioteer controlling <strong>two sphinxes</strong> or horses (one black/male, one white/female) pulling in <strong>different directions</strong>.</p><p>Instead of using reins, the charioteer controls through will alone&#8212;mastery through <strong>mental discipline</strong> rather than brute force. He&#8217;s <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_07_Chariot.jpg">often shown</a> wearing <strong>armor</strong> adorned with <strong>crescents and astrological symbols</strong>, indicating <strong>protection</strong> and <strong>cosmic alignment</strong>.</p><p><strong>Cancer</strong>, the Crab, might seem like an odd correspondence for such a dynamic card, but consider: the crab carries its home (its <strong>protective shell</strong>) wherever it goes, just as the Charioteer is armored. Cancer is also <strong>cardinal water,</strong> initiating <strong>emotional energy</strong> and moving forward while maintaining emotional boundaries and self-protection.</p><p>On the Tree of Life, The Chariot connects <strong>Binah</strong> (Understanding) to <strong>Gevurah</strong> (Severity/Strength), riding the path of disciplined understanding channeled into powerful action.</p><p>In <em>Balatro</em>, The Chariot enhances 1 selected card into a <strong>Steel Card</strong>. Steel cards give you 1.5X Mult when held in hand, <em>and</em> they remain in your deck throughout the run&#8212;they can&#8217;t be destroyed like, say, Glass Cards. In other words: the impenetrable armor of the Charioteer, the unyielding will that pushes forward despite obstacles. Steel doesn&#8217;t bend or break, and The Chariot doesn&#8217;t stop.</p><h4>VIII: Strength</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!xphl!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!xphl!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!xphl!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!xphl!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!xphl!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!xphl!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11088,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!xphl!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!xphl!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!xphl!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!xphl!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1fa05e48-344a-4b1e-98fb-4f5da8470ba5_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Leo (&#9804;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Gevurah to Tefaret</p><p><strong>Hebrew Letter:</strong> Tet (&#1496;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Increases rank of up to 2 selected cards by 1 <em>(For example: 4 to 5, 10 to Jack, King to Ace, Ace to 2)</em>.</p><p><em>(<strong>NOTE:</strong> In Balatro, Strength and Justice are swapped. Justice is usually card 11, whereas Strength is card 8, but their positions are reversed in the game. This kind of throws off the astrological, Kabbalistic, and numerological correspondences a bit, so I&#8217;m going to cover the cards in the order you&#8217;d usually find in an IRL RWS Tarot deck.)</em></p><p><strong>Strength</strong> depicts a <strong>woman</strong> gently closing (or opening) the jaws of a <strong>lion</strong>, representing the triumph of <strong>inner fortitude</strong> over brute force. While it&#8217;s easy to interpret this card as being about physical strength, it&#8217;s <em>actually</em> about <strong>courage</strong>, <strong>patience</strong>, <strong>compassion</strong>, and the power that comes from <strong>inner mastery</strong>.</p><p>The woman wears <strong>white robes</strong> (purity) and is <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_08_Strength.jpg">often crowned with </a><strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_08_Strength.jpg">flowers</a></strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_08_Strength.jpg"> or an </a><strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_08_Strength.jpg">infinity symbol</a></strong>, suggesting that true strength is infinite and comes from a higher spiritual source. She doesn&#8217;t fight the lion or force it into submission, instead taming it through gentleness. By doing so, she&#8217;s showing that real power often lies in restraint and compassion.</p><p><strong>Leo</strong>, the Lion, rules this card. But it&#8217;s not the <strong>lion</strong> as savage beast, but rather as <strong>king</strong>&#8212;noble and dignified, its power tempered by wisdom. Strength is about <strong>taming the ego</strong> (represented by the prideful lion) and mastering our base instincts through higher consciousness.</p><p>On the Tree of Life, Strength connects <strong>Gevurah</strong> (Severity) to <strong>Tefaret</strong> (Beauty), the path through which compassion beautifies and balances harsh strength.</p><p>In <em>Balatro</em>, Strength <strong>increases the rank</strong> of up to 2 selected cards by 1. This seems subtle, but it&#8217;s a powerful and highly symbolic effect: you&#8217;re elevating cards, improving them, and helping them become better versions of themselves. A 4 becomes a 5, and a 10 becomes a Jack. Gentle transformation and patient improvement, the nurturing of growth by helping potential realize itself&#8230; exactly what Strength represents.</p><h4>IX: The Hermit</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Gd4A!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Gd4A!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Gd4A!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Gd4A!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Gd4A!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Gd4A!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10862,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Gd4A!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Gd4A!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Gd4A!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Gd4A!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F289c4c08-a0ee-421a-947a-4a3decd79b81_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Virgo (&#9805;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Chesed to Tefaret</p><p><strong>Hebrew Letter:</strong> Yod (&#1497;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Doubles money <em>(Max of $20)</em>.</p><p><strong>The Hermit</strong> stands alone on a <strong>mountain peak</strong>, holding aloft a <strong>lantern</strong> <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_09_Hermit.jpg">containing a six-pointed star</a> (the <strong>Seal of Solomon</strong>). He symbolizes <strong>introspection</strong>, <strong>solitude</strong>, and the <strong>wisdom</strong> that comes from withdrawing from the world to seek inner truth.</p><p>He&#8217;s cloaked and bearded, an <strong>old man</strong> who&#8217;s accumulated immense amounts of wisdom. The mountain represents the height of <strong>achievement,</strong> and <strong>enlightenment</strong> reached through solitary pursuit. The lantern lights the way, not just for himself but for others&#8212;the Hermit shares his wisdom, but only with those willing to make the climb to reach him.</p><p><strong>Virgo</strong>, the Virgin, corresponds beautifully, being about <strong>purity of purpose</strong>, <strong>attention to detail</strong>, and the <strong>discriminating wisdom</strong> that comes from careful analysis. The Hermit never rushes to conclusions&#8212;instead, he studies, contemplates, and refines his understanding until the truth emerges.</p><p>On the Tree of Life, The Hermit connects <strong>Chesed</strong> (Mercy) to <strong>Tefaret</strong> (Beauty), illustrating how merciful wisdom illuminates the way to harmony.</p><p>In <em>Balatro</em>, The Hermit <strong>doubles your money</strong> (max of $20). This might seem purely practical, but there&#8217;s a deeper meaning at play: the Hermit has withdrawn from material pursuits and simplified his life. In doing so, he&#8217;s discovered that what he has is actually enough&#8212;in fact, it&#8217;s twice as much as he thought! </p><p>Thus, the Hermit teaches that wealth isn&#8217;t about having <em>more</em>, but about <strong>recognizing the abundance</strong> you already possess. By doubling your <em>existing</em> money (rather than giving you new money), this card suggests that true prosperity comes from appreciating and multiplying what you&#8217;ve already earned through your solitary efforts.</p><h4>X: The Wheel of Fortune</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!U-1f!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!U-1f!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!U-1f!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!U-1f!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!U-1f!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!U-1f!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11446,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!U-1f!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!U-1f!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!U-1f!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!U-1f!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91019f16-85f6-4455-9718-46ca5e8312a1_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Jupiter (&#9795;)</p><p><strong>Tree of Life Path Direction:</strong> Chesed to Netzach</p><p><strong>Hebrew Letter:</strong> Kaph (&#1499;&#1468;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> 1 in 4 chance to add Foil, Holographic, or Polychrome edition to a random Joker.</p><p><strong>The Wheel of Fortune</strong> represents <strong>cyclical change</strong>, <strong>fate</strong>, <strong>karma</strong>, and the <strong>turns of destiny</strong> that lie beyond our control. The wheel turns constantly&#8212;what goes up must come down, but what goes down will also rise again. Nothing is permanent, except for change itself.</p><p>The <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_10_Wheel_of_Fortune.jpg">traditional imagery</a> shows a <strong>great wheel</strong> with various figures: <strong>sphinx</strong> on top (wisdom/stability), <strong>Anubis</strong> rising (death/transformation), and a <strong>serpent</strong> descending (knowledge/temptation). The wheel is inscribed with Hebrew letters spelling <strong>YHVH</strong> (God&#8217;s name) and alchemical symbols for <strong>mercury</strong>, <strong>sulfur</strong>, <strong>salt</strong>, and <strong>water</strong> (the elements of transformation). The <strong>four evangelists</strong> (or their symbols) often appear in the corners, representing fixed signs and stability amid chaos.</p><p><strong>Jupiter</strong>, planet of <strong>expansion</strong> and <strong>good fortune</strong>, rules this card. Jupiter brings <strong>growth</strong>, <strong>opportunity</strong>, and the kind of <strong>cosmic luck</strong> that often feels like divine favor. The Wheel reminds us that fate has its own timing: sometimes you&#8217;re on top, and sometimes you&#8217;re on the bottom, but regardless, the wheel keeps turning.</p><p>On the Tree of Life, The Wheel of Fortune connects <strong>Chesed</strong> (Mercy) to <strong>Netzach</strong> (Victory), representing the way expansion leads to eventual triumph.</p><p>In <em>Balatro</em>, The Wheel of Fortune has a 1 in 4 chance to add <strong>Foil</strong>, <strong>Holographic</strong>, or <strong>Polychrome</strong> <strong>edition</strong> to a random Joker. Pure randomness, pure fate, pure &#8220;spin the wheel and see what happens.&#8221; You can&#8217;t control which Joker gets the edition, or which edition it gets, or <em>even if it works at all</em>&#8212;it&#8217;s a 1 in 4 shot, a roll of the dice (or&#8230; a turn of the wheel).<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-25" href="#footnote-25" target="_self">25</a> Sometimes you win big (Polychrome on a scaling Joker!), sometimes you get nothing. But that&#8217;s fortune, baby! That&#8217;s fate. The wheel turns, and all you can do is hope it lands in your favor.</p><h4>XI: Justice</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!I2Q3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!I2Q3!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!I2Q3!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!I2Q3!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!I2Q3!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!I2Q3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12440,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!I2Q3!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!I2Q3!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!I2Q3!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!I2Q3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0703d879-ce92-40f8-9b3a-02b519a02cb2_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Libra (&#9806;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Gevurah to Chesed</p><p><strong>Hebrew Letter:</strong> Lamed (&#1500;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 1 selected card into a Glass Card</p><p><em>(<strong>NOTE:</strong> In Balatro, Strength and Justice are swapped. Justice is usually card 11, whereas Strength is card 8, but their positions are reversed in the game. This kind of throws off the astrological, Kabbalistic, and numerological correspondences a bit, so I&#8217;m going to cover the cards in the order you&#8217;d usually find in an IRL RWS Tarot deck.) </em></p><p><strong>Justice</strong>&#8230; you know what it is: <strong>balance</strong>. <strong>Fairness</strong>. <strong>Karmic consequence</strong>. The sword of discernment that cuts through illusion to reveal <strong>truth</strong>. She sits <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_11_Justice.jpg">enthroned between two pillars</a> (like the High Priestess and Hierophant), holding a <strong>sword</strong> in one hand her eponymous <strong>scales</strong> in the other.</p><p>The sword points upward, representing the <strong>clarity of righteous judgment</strong>. The scales are perfectly balanced, showing that Justice is <strong>impartial</strong>&#8212;she weighs actions and consequences without favor or prejudice. A green cloak (<strong>growth</strong>) balances her red robe (<strong>passion</strong>), and she wears a crown (<strong>authority</strong>) and a square jewel (<strong>order, law, stability</strong>).</p><p><strong>Libra</strong>, the Scales, is <em>obviously</em> its correspondence. Did you really think it could be anything else? After all, Libra seeks <strong>balance</strong>, <strong>harmony</strong>, and <strong>fairness</strong>&#8212;the middle way between extremes. It&#8217;s also the <strong>cardinal air</strong> sign: the initiating force of <strong>balanced thought</strong> and <strong>fair judgment</strong>.</p><p>Justice connects <strong>Gevurah</strong> (Severity) to <strong>Chesed</strong> (Mercy) in the Tree of Life, harmonizing and balancing harsh judgment with compassionate forgiveness; Justice guides mercy, while mercy tempers Justice.</p><p>In <em>Balatro</em>, Justice enhances 1 selected card into a <strong>Glass Card</strong>. Glass cards <strong>multiply</strong> your score by 2X when scored... but they also have a 1 in 4 chance to <strong>destroy themselves</strong> when you do so. <em>Brilliant</em>! Why? Because Justice gives great <em>power</em>, but also demands the possibility of great <em>sacrifice</em>. The scales, therefore, must balance&#8212;you can&#8217;t just take the reward without accepting the risk. Glass cards embody this karmic balance of great reward and great risk: use your power wisely, or have it blow up in your face. Justice in action!</p><h4>XII: The Hanged Man</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!c00N!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!c00N!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!c00N!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!c00N!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!c00N!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!c00N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12678,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!c00N!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!c00N!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!c00N!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!c00N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe23ea3ff-1bce-48b2-afc7-4cd75c4df8da_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Water (&#128772;)</p><p><strong>Tree of Life Path Direction:</strong> Gevurah to Hod</p><p><strong>Hebrew Letter:</strong> Mem (&#1502;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Destroys up to 2 selected cards.</p><p><strong>The Hanged Man</strong> hangs (&#8230;obviously) upside-down from a <strong>living tree</strong> (often a T-shaped <strong>cross</strong>), with one <strong>leg crossed</strong> behind the other forming the <strong>number 4</strong>. He has a serene face, because he&#8217;s not suffering&#8212;he&#8217;s <strong>chosen</strong> this position, voluntarily surrendering mobility and comfort to gain a new perspective.</p><p>This is a card of <strong>sacrifice</strong>, <strong>suspension</strong>, and <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_12_Hanged_Man.jpg">seeing the world</a> from a radically <strong>different angle</strong>. By <strong>inverting</strong> himself, the Hanged Man gains wisdom unavailable from an ordinary point of view. He represents the <strong>pause</strong> before transformation, and the <strong>stillness</strong> before breakthrough. He is the <strong>surrender</strong> that always precedes enlightenment.</p><p>The Hanged Man is associated with <strong>Water</strong> (or <strong>Neptune</strong> in some systems), the element of <strong>flow</strong>, <strong>emotion</strong>, and the <strong>dissolution of boundaries</strong>. By surrendering to the current, the Hanged Man paradoxically gains a kind of <strong>freedom</strong>.</p><p>On the Tree of Life, The Hanged Man connects <strong>Gevurah</strong> (Severity) to <strong>Hod</strong> (Splendor), walking (hanging?) down the path where <strong>harsh lessons</strong> lead to intellectual and spiritual <strong>understanding</strong>.</p><p>In <em>Balatro</em>, The Hanged Man <strong>destroys</strong> up to 2 selected cards. At first, this seems purely destructive, but remember: the Hanged Man is about <strong>voluntary sacrifice</strong> for greater wisdom. And by shedding extraneous cards, you&#8217;re actually making it easier to draw the cards you need to activate that powerful Joker combo in your inventory. So you&#8217;re choosing to let go of cards and thin your deck, sacrificing the temporary for a major long-term benefit. </p><p>Like the Hanged Man himself, you&#8217;re inverting the normal logic (more cards = better) to gain a new perspective (fewer cards = more consistency). Your sacrifice thus leads to enlightenment (or in this case, a more refined deck).</p><h4>XIII: Death</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!p7mB!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!p7mB!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!p7mB!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!p7mB!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!p7mB!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!p7mB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/06be1627-1e96-4173-bf87-29a527f3be73_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12921,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!p7mB!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!p7mB!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!p7mB!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!p7mB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06be1627-1e96-4173-bf87-29a527f3be73_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Scorpio (&#9807;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Tefaret to Netzach</p><p><strong>Hebrew Letter:</strong> Nun (&#1504;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Select 2 cards, convert the left card into the right card <em>(Drag to rearrange).</em></p><p><strong>Death</strong> might well be the most misunderstood card in the entire Tarot. Despite its ominous imagery (a <strong>skeleton</strong> in <strong>black armor</strong> riding a white horse, carrying a <strong>black flag</strong> with a white rose), Death rarely means <em>literal</em> physical death. Instead, it represents <strong>transformation</strong>, or <strong>endings</strong> that make room for <strong>new beginnings</strong>, as well as the natural cycles of <strong>decay</strong> and <strong>rebirth</strong>.</p><p>In the card&#8217;s <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_13_Death.jpg">traditional background</a>, the <strong>sun</strong> rises between <strong>two towers</strong>&#8212;<strong>dawn</strong> breaking after the darkness. A <strong>rose</strong> blooms on Death&#8217;s banner. <strong>Various figures</strong> react to Death&#8217;s arrival differently (some resist, some surrender) but Death comes for all <strong>equally</strong>, making no distinctions.</p><p><strong>Scorpio</strong>, the sign of transformation, rules this card. Scorpio governs <strong>death</strong> and <strong>rebirth</strong> (fittingly), the cycles of <strong>destruction</strong> and <strong>creation</strong>, and <strong>sexuality</strong> and <strong>regeneration</strong>. It&#8217;s <strong>fixed water</strong>: still and deep emotional currents that transform everything they touch.</p><p>On the Tree of Life, Death connects <strong>Tefaret</strong> (Beauty) to <strong>Netzach</strong> (Victory), revealing the path where <strong>perfection must die</strong> to achieve true and lasting <strong>triumph</strong>.</p><p>In <em>Balatro</em>, Death converts one card in your hand into another&#8212;a complete transformation, with one thing becoming another. You pick two cards, and Death <strong>transmutes</strong> the first into a copy of the second. This mechanic captures Death&#8217;s true essence: transformation, not destruction for its own sake. <strong>The old dies so the new can be born.</strong> One card&#8217;s existence ends, but only so it can be reborn as something else&#8212;and, furthermore, something <em>you chose</em> it to become. Through the power of Death, you end one cycle to begin another.</p><h4>XIV: Temperance</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9ktT!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9ktT!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!9ktT!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!9ktT!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!9ktT!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9ktT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11212,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!9ktT!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!9ktT!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!9ktT!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!9ktT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2e97b3e8-dc0e-467d-a880-00806f458623_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Sagittarius (&#9808;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Tefaret to Yesod</p><p><strong>Hebrew Letter:</strong> Samech (&#1505;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Gives the total sell value of all current Jokers <em>(Max of $50)</em>.</p><p><strong>Temperance</strong> shows an <strong>angel</strong> standing with one foot on <strong>land</strong> and one in <strong>water</strong>, pouring liquid between <strong>two cups</strong> in an impossible <strong>upward flow</strong>. She symbolizes <strong>balance</strong>, <strong>moderation</strong>, <strong>patience</strong>, and the alchemical process of <strong>combining opposites</strong> to create something new and harmonious.</p><p>The angel has large wings, and her stance is stable&#8212;she&#8217;s <strong>bridging two worlds</strong> (material and spiritual, conscious and unconscious) with <strong>grace</strong> and <strong>equilibrium</strong>. The triangle and square on her chest represent <strong>fire</strong> and <strong>earth</strong>, while <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_14_Temperance.jpg">the sun shines on distant mountains</a>, suggesting <strong>enlightenment</strong> through patient and steady <strong>progress</strong>.</p><p><strong>Sagittarius</strong>, the Archer, represents our higher aspirations that pull us forward. The <strong>arrow</strong> is aimed at distant targets&#8212;<strong>philosophy</strong> and <strong>wisdom</strong>&#8212;in our quest for meaning. Temperance thus channels Sagittarian <strong>fire</strong> through careful <strong>balance</strong> and <strong>moderation</strong>.</p><p>On the Tree of Life, Temperance connects <strong>Tefaret</strong> (Beauty) to <strong>Yesod</strong> (Foundation), representing the path where <strong>beauty</strong> and <strong>harmony</strong> become the <strong>foundation of existence</strong>.</p><p>In <em>Balatro</em>, Temperance gives you the <strong>total sell value</strong> of all your current Jokers (max of $50). This may seem mercenary at first, but consider that Temperance is about <em>knowing the value of what you have</em>. You&#8217;re not actually <em>selling</em> the Jokers, you&#8217;re instead <em>receiving</em> money that reflects their worth while <em>keeping</em> them. It&#8217;s a form of <strong>balanced prosperity</strong>, receiving fair compensation for your resources while maintaining them (so you&#8217;re kind of having your cake and eating it too, if you think about it). You get the <strong>material reward</strong> (money) without sacrificing the <strong>spiritual assets</strong> (Jokers). Perfect balance, perfect Temperance!</p><h4>XV: The Devil</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!R70C!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!R70C!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!R70C!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!R70C!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!R70C!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!R70C!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:11166,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!R70C!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!R70C!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!R70C!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!R70C!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7101ceb-764f-4fa4-97f8-be2fd46a5246_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Capricorn (&#9809;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Tefaret to Hod</p><p><strong>Hebrew Letter:</strong> Ayin (&#1506;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 1 selected card into a Gold Card.</p><p><strong>The Devil</strong> represents <strong>bondage</strong>, <strong>materialism</strong>, <strong>addiction</strong>, and the <strong>illusion of chains</strong>. <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_15_Devil.jpg">Traditional imagery</a> shows the Devil as <strong>Baphomet</strong>, with a man and woman <strong>chained</strong> before him&#8230; but look closer, and you&#8217;ll see the chains are <strong>loose</strong>. They could free themselves anytime! They&#8217;re only trapped because they <strong>believe</strong> they are.</p><p>The Devil is about <strong>unhealthy attachments</strong>, the things that control us through our own <strong>desire</strong> and <strong>fear</strong>. He&#8217;s the <strong>shadow side</strong> of material existence: <strong>greed</strong>, <strong>lust</strong>, <strong>power</strong>, and <strong>addiction</strong>&#8212;all are pleasures that easily and quickly become prisons.</p><p><strong>Capricorn</strong> rules The Devil: <strong>ambitious</strong> and <strong>materialistic</strong>, he climbs ever higher. But without balance, Capricorn&#8217;s ambition becomes ruthless, and its materialism metastasizes into <strong>greed</strong> as its discipline degrades into <strong>control</strong>. The Devil is Capricorn&#8217;s shadow side, fully manifested.</p><p>On the Tree of Life, The Devil connects <strong>Tefaret</strong> (Beauty) to <strong>Hod</strong> (Splendor), showing how beauty and splendor can become seductive illusions that trap, rather than liberate.</p><p>In <em>Balatro</em>, The Devil enhances one of your cards into a <strong>Gold Card</strong>. Gold Cards give you $3 when held in your hand after scoring. Pure material reward, and pure monetary gain. But Gold Cards can become <em>addictive</em> as you start building your entire strategy around making more money, ever chasing that golden high. The Devil, therefore, gives you material wealth but chains you to its pursuit. You&#8217;re not exactly <em>trapped</em>&#8212;you can, after all, build other strategies at any time&#8212;but that shiny gold is just so <strong>tempting</strong>. And that&#8217;s the <em>actual</em> <a href="https://quoteinvestigator.com/2018/03/20/devil/">greatest trick the Devil ever pulled</a>: he doesn&#8217;t have to <em>force</em> bondage when he makes bondage <em>look</em> so attractive.</p><h4>XVI: The Tower</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Gnsw!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Gnsw!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Gnsw!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Gnsw!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Gnsw!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Gnsw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9368,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Gnsw!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!Gnsw!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!Gnsw!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!Gnsw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3787f3da-ec7e-4113-a828-92cd831c8f31_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Mars (&#9794;)</p><p><strong>Tree of Life Path Direction:</strong> Hod to Netzach</p><p><strong>Hebrew Letter:</strong> Pey (&#1508;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Enhances 1 selected card into a Stone Card.</p><p><strong>The Tower</strong>, probably the most feared and loathed card amongst Tarot connoseurs, shows a <strong>tall structure</strong> being struck by <strong>lightning</strong>, its crown blown off, <strong>people falling</strong> from its heights. It represents <strong>sudden</strong> and <strong>catastrophic change</strong>: the bolt from the blue that destroys false structures, shatters illusions, and upends everything.</p><p>The Tower is <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_16_Tower.jpg">dramatic and violent</a>, but it&#8217;s also <strong>necessary</strong>. The collapsing structure was built on false foundations: <strong>ego</strong>, <strong>lies</strong>, and <strong>illusions of control</strong>. Ergo, the lightning (<strong>divine intervention</strong>) destroys these false constructions so <strong>something truer</strong> can be built on their ruins.</p><p><strong>Mars</strong>&#8212;the planet of <strong>war</strong>, <strong>aggression</strong>, and <strong>forceful action</strong>&#8212;rules The Tower. Fitting, as this card depicts Mars truly unleashed; the disciplined warrior has given way to the <strong>explosive force</strong> that tears down what no longer serves.</p><p>On the Tree of Life, The Tower connects <strong>Hod</strong> (Splendor) to <strong>Netzach</strong> (Victory), illuminating the path where lofty intellectual structures must be destroyed so that true victory may emerge.</p><p>In <em>Balatro</em>, The Tower enhances 1 of your cards into a <strong>Stone Card</strong>. Stone Cards give you a flat <strong>+50 chips</strong> with no multiplier, and they can&#8217;t be played as part of another hand. This is the<em> </em>Tower&#8217;s energy: solid, immovable stone that both <strong>strengthens</strong> and <strong>constrains</strong>. The Tower tears down complex structures and reduces them to their most basic, unbreakable elements. Meanwhile, a Stone Card is <strong>powerful</strong> but <strong>inflexible</strong>&#8212;exactly like the <strong>ruins of a tower</strong>, fundamentally solid even after being reduced to rubble. The Tower thus destroys complexity to reveal its underlying foundation.</p><h4>XVII: The Star</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!X-Hb!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!X-Hb!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!X-Hb!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!X-Hb!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!X-Hb!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!X-Hb!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10257,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!X-Hb!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!X-Hb!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!X-Hb!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!X-Hb!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe05a1ef1-03be-460c-832a-b3466f5ca0b3_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Aquarius (&#9810;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Netzach to Yesod</p><p><strong>Hebrew Letter:</strong> Tzadik (&#1510;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Converts up to 3 selected cards to Diamonds.</p><p>After The Tower&#8217;s violent destruction, comes <strong>The Star</strong>: a respite of <strong>hope</strong>, <strong>renewal</strong>, <strong>inspiration</strong>, and <strong>healing</strong>. A <strong>naked woman</strong> kneels by <strong>water</strong>, pouring from <strong>two jugs</strong>&#8212;one onto land, one into water&#8212;returning resources to both <strong>earth</strong> and the <strong>unconscious</strong>. <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_17_Star.jpg">Seven </a><strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_17_Star.jpg">small stars</a></strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_17_Star.jpg"> and one </a><strong><a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_17_Star.jpg">large star</a></strong> shine above her, while a bird (often an <strong>ibis</strong>) perches in a tree behind her.</p><p>The Star is the light after darkness, and the hope that emerges after disaster. She&#8217;s <strong>vulnerable</strong> (hence why she&#8217;s naked) but also <strong>unafraid</strong> and <strong>open</strong> to divine inspiration, both receiving and channeling cosmic wisdom.</p><p><strong>Aquarius</strong>, the Water Bearer, rules The Star. Just like Aquarius pours out knowledge and spiritual water to nourish humanity, The Star is <strong>altruistic</strong>, <strong>idealistic</strong>, and focused on the <strong>greater good</strong> rather than personal gain.</p><p>On the Tree of Life, The Star connects <strong>Netzach</strong> (Victory) to <strong>Yesod</strong> (Foundation), forming the path where triumph becomes the foundation for future growth.</p><p>In <em>Balatro</em>, The Star converts up to 3 of your cards to <strong>Diamonds</strong>. The suit of Diamonds represents Earth&#8212;<strong>material wealth</strong>, <strong>resources</strong>, and <strong>stability</strong>. After The Tower&#8217;s destruction, The Star provides <strong>material grounding</strong> and <strong>renewal</strong>. She&#8217;s giving you the <strong>resources</strong> (Diamonds) you need to <strong>rebuild</strong>, practical hope (not just inspiration), and <strong>material renewal</strong> in the form of the actual tools for reconstruction.</p><h4>XVIII: The Moon</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!kRG8!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!kRG8!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!kRG8!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!kRG8!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!kRG8!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!kRG8!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9714,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!kRG8!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!kRG8!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!kRG8!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!kRG8!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1999ff88-611f-4e6b-a31c-bb6bc9b4f7c3_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Pisces (&#9811;&#65038;)</p><p><strong>Tree of Life Path Direction:</strong> Netzach to Malkuth</p><p><strong>Hebrew Letter:</strong> Qoph (&#1511;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Converts up to 3 selected cards to Clubs.</p><p><strong>The Moon</strong> shows us <strong>two towers</strong>, <strong>two dogs</strong> (or a dog and wolf), and a <strong>crawfish</strong> emerging from <strong>water</strong>, all beneath a <strong>large moon</strong> with a <strong>face</strong>. It symbolizes <strong>illusion</strong>, <strong>intuition</strong>, the <strong>unconscious</strong>, <strong>dreams</strong>&#8230; all that encompasses the mysterious realm between <strong>reality</strong> and <strong>fantasy</strong>.</p><p>The <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_18_Moon.jpg">path between the towers</a> leads to distant mountains, but <strong>shadows</strong> obscure the way. The Moon <strong>illuminates</strong> but also <strong>deceives</strong>, since moonlight reveals <em>and</em> conceals simultaneously. The dogs represent domesticated and wild nature, while the crayfish is the deep unconscious rising to the surface.</p><p><strong>Pisces</strong>, the Fishes, rules The Moon. Pisces is <strong>dreamy</strong>, <strong>intuitive</strong>, deeply <strong>emotional,</strong> and <strong>spiritual</strong>&#8212;but also prone to <strong>illusion</strong>, <strong>confusion</strong>, and losing itself in <strong>fantasy</strong>. The Moon embodies both Pisces&#8217; mystical wisdom and its tendency toward delusion.</p><p>On the Tree of Life, The Moon connects <strong>Netzach</strong> (Victory) to <strong>Malkuth</strong> (Kingdom), the path where <strong>spiritual victory</strong> must descend into <strong>material reality</strong>&#8212;a journey fraught with illusion and uncertainty.</p><p>In <em>Balatro</em>, The Moon converts up to 3 of your cards to the suit of <strong>Clubs</strong>. Clubs represent <strong>Fire</strong>&#8212;<strong>action</strong>, <strong>willpower</strong>, and <strong>ambition</strong>. But under moonlight, that fire becomes <strong>mysterious</strong> and <strong>uncertain</strong>. You&#8217;re taking action (converting cards), but intuition (rather than clear sight) determines the outcome. Under the Moon&#8217;s influence, Clubs become passionate but uncertain pursuits. So as you follow your instincts into the darkness, you&#8217;re placing your trust in intuition over intellect.</p><h4>XIX: The Sun</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!mq1N!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!mq1N!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!mq1N!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!mq1N!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!mq1N!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!mq1N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f4abb7e3-462e-4922-ad92-c0505d039398_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12829,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!mq1N!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!mq1N!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!mq1N!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!mq1N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff4abb7e3-462e-4922-ad92-c0505d039398_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Sun (&#9737;)</p><p><strong>Tree of Life Path Direction:</strong> Hod to Yesod</p><p><strong>Hebrew Letter:</strong> Resh (&#1512;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Converts up to 3 selected cards to Hearts.</p><p>After The Moon&#8217;s confusion, comes <strong>The Sun</strong>&#8212;one of the most delightful cards to draw&#8212;and its <strong>joy</strong>, <strong>success</strong>, <strong>vitality</strong>, <strong>clarity</strong>, and <strong>enlightenment</strong>. A child rides a white horse before a wall, beneath a blazing sun with a face. All the while, sunflowers bloom and everything is perfectly clear and illuminated.</p><p>The Sun is <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_19_Sun.jpg">purely and unambiguously positive</a>&#8212;<strong>success</strong>, <strong>achievement</strong>, <strong>understanding</strong>, and <strong>happiness</strong>. The child represents innocence reclaimed, a lifetime of wisdom expressed through simple joy. Where the Moon obscures, The Sun <strong>reveals</strong>, just as day brings certainly where night brought doubt.</p><p>The <strong>Sun</strong> (naturally) rules this card: the life-giving star at the center of our solar system. The source of all our <strong>energy</strong>, <strong>warmth</strong>, <strong>growth</strong>, and <strong>light</strong>, the Sun is <strong>vitality</strong> personified.</p><p>On the Tree of Life, The Sun connects <strong>Hod</strong> (Splendor) to <strong>Yesod</strong> (Foundation), the path where intellectual understanding illuminates the foundations of existence.</p><p>In <em>Balatro</em>, The Sun changes up to 3 cards to <strong>Hearts</strong>. Hearts is the suit of <strong>Water</strong>&#8212;and therefore, the suit of <strong>emotions</strong>, <strong>relationships</strong>, and <strong>intuition</strong>. The Sun warms these cold waters, illuminating the realm of emotions with remarkable clarity and joy. Hearts under the Sun&#8217;s influence become <strong>healthy emotions</strong> and <strong>joyful relationships</strong>, love and connection celebrated in daylight rather than hidden in shadow. The Sun heals the heart, literally and metaphorically.</p><h4>XX: Judgment</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!0g1F!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!0g1F!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!0g1F!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!0g1F!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!0g1F!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!0g1F!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:12436,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!0g1F!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!0g1F!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!0g1F!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!0g1F!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4195116f-53a3-4f65-bfc8-7845604bd18c_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Fire (&#128770;)</p><p><strong>Tree of Life Path Direction:</strong> Hod to Malkuth</p><p><strong>Hebrew Letter:</strong> Shin (&#1513;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Creates a random Joker card <em>(Must have room)</em>.</p><p><strong>Judgment</strong> (or Judgement) shows an angel (usually the <strong>Archangel Gabriel</strong>) blowing a trumpet, while below, <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_20_Judgement.jpg">naked figures rise from coffins</a> with arms outstretched. This is the <strong>Biblical Judgment Day</strong>: the final day of <strong>resurrection</strong>, <strong>awakening</strong>, and <strong>reckoning</strong>, the <strong>moment of truth</strong> when all is revealed and final decisions are made.</p><p>This is the OG <strong>apocalypse,</strong> in its original sense&#8212;not of destruction, but <strong>revelation</strong> (<em>apocalypse</em> literally means &#8220;unveiling&#8221;). It&#8217;s the cosmic wake-up call, the moment you&#8217;re called to account for your life before you resurrect into a higher state of being.</p><p>Judgment is associated with <strong>Fire</strong> (or <strong>Pluto</strong> in some systems), the element of <strong>transformation</strong>, <strong>purification</strong>, and the <strong>divine spark</strong>. This is the fire that burns away everything false, leaving only <strong>truth</strong>.</p><p>On the Tree of Life, Judgment connects <strong>Hod</strong> (Splendor) to <strong>Malkuth</strong> (Kingdom), the path of divine judgment&#8217;s final descent into material reality.</p><p>In <em>Balatro</em>, Judgment creates a <strong>random Joker card</strong>. After all the transformations, destructions, and modifications throughout the Fool&#8217;s Journey, Judgment gives you&#8230; a Joker. The <strong>Trickster</strong>, the wild card, the chaotic element. Why? Well, because after judgment comes <strong>freedom</strong>: the freedom to play, to be foolish, or even to begin the journey again. Judgment thus <strong>clears the slate</strong>, and the Joker it generates represents that fresh start, the beginning of this new cycle. The Fool&#8217;s Journey thus ends with the possibility of <strong>becoming the Fool again</strong>&#8212;wiser, but still free.</p><h4>XXI: The World</h4><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!v64T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!v64T!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!v64T!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!v64T!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!v64T!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!v64T!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png" width="75" height="100" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:100,&quot;width&quot;:75,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10952,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/148829522?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!v64T!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 424w, https://substackcdn.com/image/fetch/$s_!v64T!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 848w, https://substackcdn.com/image/fetch/$s_!v64T!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 1272w, https://substackcdn.com/image/fetch/$s_!v64T!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F037d7e64-1a57-4c75-a4e0-bb55fec8785e_75x100.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a><figcaption class="image-caption"><strong>Image Credit:</strong> BalatroWiki.org</figcaption></figure></div><p><strong>Astrological Correspondence:</strong> Saturn (&#9796;)</p><p><strong>Tree of Life Path Direction:</strong> Yesod to Malkuth</p><p><strong>Hebrew Letter:</strong> Tav (&#1514;)</p><p><em><strong>Balatro</strong></em><strong> Effect:</strong> Converts up to 3 selected cards to Spades.</p><p><strong>The World</strong> is <strong>completion</strong>, <strong>wholeness</strong>, <strong>integration</strong>, and <strong>cosmic consciousness</strong>. A <strong>naked figure</strong> (often either androgynous or female) <a href="https://en.wikipedia.org/wiki/Rider&#8211;Waite_Tarot#/media/File:RWS_Tarot_21_World.jpg">dances within a wreath</a>, holding two wands. The <strong>four evangelists</strong> (or their symbols) appear in the corners: the four fixed signs, representing <strong>stability</strong> and <strong>totality</strong>.</p><p>The dancer has reached <strong>the end of the journey</strong> but is still in <strong>motion</strong>, because <em>completion</em> doesn&#8217;t mean <em>stasis</em>. The wreath represents the <strong>universe</strong>, and the dancer exists in perfect <strong>harmony</strong> with it. The World is the <strong>wholeness</strong> that comes from having traveled through all the previous cards, integrated all its lessons, and achieved true cosmic consciousness.</p><p><strong>Saturn</strong>&#8212;the planet of <strong>boundaries</strong>, <strong>structure</strong>, <strong>completion</strong>, and karmic lessons learned&#8212;rules The World. Saturn&#8217;s restrictions paradoxically create freedom by providing structure and definition. The World is therefore Saturn&#8217;s gift: the sense of true completion that comes from working adeptly within limitations.</p><p>On the Tree of Life, The World connects <strong>Yesod</strong> (Foundation) to <strong>Malkuth</strong> (Kingdom), the final path where spiritual foundation manifests completely in material reality.</p><p>In <em>Balatro</em>, The World converts up to 3 cards to <strong>Spades</strong>. Spades symbolize <strong>Air</strong>&#8212;<strong>intellect</strong>, <strong>communication</strong>, and <strong>truth</strong>. The World gives you the suit of <strong>swords</strong>, of cutting through illusion to reach <strong>truth</strong>, and of the mental clarity achieved at the end of the full journey. Spades are the highest-scoring suit in many games, and here they represent the <strong>ultimate achievement</strong>: completing the Fool&#8217;s Journey, and attaining the mental clarity and intellectual understanding that comes from it. The World thus gives you the tools of <strong>discrimination</strong> and <strong>wisdom,</strong> earned through <strong>experience</strong>.</p><h2>Shuffle, Deal, Manifest</h2><p>And there you have it: <em>Balatro</em> laid bare, its magical guts spilled across the table for your inspection and appreciation.</p><p>What looks like a simple poker roguelike reveals its deceptively profound true nature: a meditation on the mystical nature of cards themselves, and on how randomness and structure dance together to create meaning. <em>Balatro</em> shows us how the simplest tools (52 cards) can become instruments of transformation when infused with intention and understanding.</p><p>LocalThunk, whether consciously or not, tapped into an ancient current when designing <em>Balatro</em>. As we&#8217;ve just seen, cards have been magical for millennia, from Ancient Chinese divination and French occult revivals to modern-day Tarot readings in dimly lit rooms. <em>Balatro</em> embodies this tradition, and you&#8217;re tapping into it every time you deploy a Joker, draw a Tarot, pick a Planet, or take a Spectral leap of faith. When you optimize your deck, you&#8217;re practicing a form of digital cartomancy.</p><p>The game teaches us that magic (real magic, not just fantasy spellcasting) is fundamentally about recognizing patterns, manipulating probability, and strategically surrendering to forces larger than ourselves. Sometimes you draw <strong>The Fool</strong> when you need <strong>Death</strong>, and sometimes your perfect Joker setup gets destroyed by a <a href="https://balatrowiki.org/w/The_Plant">nefarious Boss Blind</a>. But other times, a single Polychrome <strong>Blueprint</strong> on your <strong>Acrobat</strong> card breaks the game so completely that reality itself seems negotiable.</p><p>That&#8217;s magic. And that&#8217;s <em>Balatro</em>.</p><p>It&#8217;s beautiful, really, how the game makes these esoteric concepts accessible without dumbing them down. You don&#8217;t need to know that <strong>Clubs</strong> are alchemical fire or that the <strong>Ankh</strong> represents Egyptian eternal life to appreciate their mechanical effects&#8212;but if you <em>do</em> know, the game rewards you with layers of meaning that deepen with every run.</p><p>Similarly, you don&#8217;t need to believe in actual magic to appreciate how <em>Balatro</em> captures its essential energy: the thrill of bending rules, the satisfaction of finding hidden synergies, and the humility of accepting when fate (or RNG) has other plans. Whether you&#8217;re a hardcore practicing magician or someone who just likes big numbers and funny joker cards, <em>Balatro</em> speaks to you in your language.</p><p>And isn&#8217;t that the most magical thing of all? A game that&#8217;s simultaneously a poker variant, a roguelike optimization puzzle, a Tarot meditation, and a love letter to the occult, all wrapped up in a package so polished and accessible that it won Best Indie Game at The Game Awards.</p><p>So the next time you boot up Balatro for &#8220;just one more run&#8221; at 2 AM, remember: you&#8217;re doing more than just playing cards. You&#8217;re shuffling the elements, invoking archetypes, and manipulating probability itself. From the moment you start that next run, you become a cartomancer, an alchemist, and a magician whose spells are scored in chips and multipliers.</p><p>The cards know the truth, even if we don&#8217;t. And <em>Balatro</em> knows we&#8217;re all just trying to play one good hand in this cosmic poker game called life.</p><p>Now if you&#8217;ll excuse me, I need to go feed another Joker to my <strong>Ceremonial Dagger</strong>, and probably lose to the <strong>Violet Vessel</strong> again because I can&#8217;t stop myself from taking <strong>Vagabond</strong> even though I know&#8212;I <em>know</em>&#8212;it&#8217;s going to break the strategy I&#8217;ve spent the entire run perfecting.</p><p>Some of us never learn. The Fool&#8217;s Journey continues.</p><p>So until next time&#8230; may your draws be blessed, your Jokers be Legendary, and your editions be Polychrome.</p><p>Ante up, everyone.</p><p>~Jay</p><div><hr></div><h2>Food for Talk: Discussion Prompts</h2><p>While you wait for the next issue, I invite you to mull over the following discussion prompts. Please reply to this email with your answers, or post them in the comments&#8212;I'd love to hear your thoughts!</p><ol><li><p><strong>What&#8217;s your most broken </strong><em><strong>Balatro</strong></em><strong> combo?</strong> Share your most ridiculous, game-breaking Joker/card synergy that made you feel like a genuine wizard. Bonus points if it involved cards discussed in this article.</p></li><li><p><strong>Do you use Tarot in your own life?</strong> If so, how does <em>Balatro&#8217;s</em> interpretation of the cards compare to your understanding of them? Do the mechanical effects capture the cards&#8217; essences, or are they off-base?</p></li><li><p><strong>Spectral or Tarot?</strong> Which pack type do you prefer opening in <em>Balatro</em>, and why? Do you embrace the high-risk/high-reward chaos of Spectral cards, or do you prefer the more controlled transformation of Tarot?</p></li><li><p><strong>Magic: psychological or supernatural?</strong> Where do you stand on the eternal debate about whether magic is &#8220;all in your head&#8221; (Jungian archetypes and psychology) or whether there&#8217;s actual metaphysical forces at work? Can both be true?</p></li><li><p><strong>What other games deserve the magical analysis treatment?</strong> Which games in your library have surprisingly deep connections to real-world mystical traditions that deserve exploration? Let me know and I&#8217;ll consider featuring them!</p></li><li><p><em><strong>Balatro</strong></em><strong> vs. Real Poker:</strong> Do you think understanding <em>Balatro&#8217;s</em> connections to magic and mysticism might actually make you a <em>worse</em> poker player in real life? Or does embracing controlled chaos help with probabilistic thinking?</p></li></ol><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic/comments"><span>Leave a comment</span></a></p><div><hr></div><h2>Further Reading</h2><ul><li><p><em><strong>The Pictorial Key to the Tarot</strong></em> <strong>by Arthur Edward Waite</strong> &#8212; The definitive guide to the Rider-Waite-Smith Tarot by the man who commissioned it. Essential reading for anyone serious about understanding Tarot symbolism. | <a href="https://www.amazon.com/Pictorial-Key-Tarot-Arthur-Edward/dp/0913866334/">Amazon</a> </p></li><li><p><em><strong>Seventy-Eight Degrees of Wisdom</strong></em><strong> by Rachel Pollack</strong> &#8212; The modern classic of Tarot interpretation, combining scholarship with accessibility in exactly the right proportions. | <a href="https://www.amazon.com/Seventy-Eight-Degrees-Wisdom-Tarot-Destiny/dp/1578636655/">Amazon</a> </p></li><li><p><em><strong>The Book of Thoth</strong></em><strong> by Aleister Crowley</strong> &#8212; Love him or hate him, Crowley&#8217;s analysis of the Tarot (and his Thoth deck) represents one of the most thorough occult interpretations ever published. Dense but rewarding. | <a href="https://www.amazon.com/Book-Thoth-Tarot-Aleister-Crowley/dp/0877282684/">Amazon</a> </p></li><li><p><em><strong>Condensed Chaos: An Introduction to Chaos Magic</strong></em><strong> by Phil Hine</strong> &#8212; The best entry point into Chaos Magic, the postmodern mystical tradition that treats belief systems as tools rather than truths. Very <em>Balatro</em> energy. | <a href="https://www.amazon.com/Condensed-Chaos-Introduction-Magic/dp/1935150669/">Amazon</a> </p></li><li><p><em><strong>The Kybalion</strong></em><strong> by Three Initiates</strong> &#8212; Core Hermetic principles that underpin much of Western occultism. Short, accessible, and foundational. | <a href="http://www.hermetics.org/pdf/kybalion.pdf">Free PDF</a> | <a href="https://www.amazon.com/Kybalion-Hermetic-Philosophy-Three-Initiates/dp/1585424382/">Amazon</a> </p></li><li><p><em><strong>Playing Cards: The History and Secrets of the Pack</strong></em><strong> by David Parlett</strong> &#8212; The definitive history of playing cards from their Chinese origins to modern day. Dry but thorough. | <a href="https://www.amazon.com/Playing-Cards-History-Secrets-Pack/dp/0140285237/">Amazon</a> </p></li><li><p><em><strong>A Game of Thrones: The Card Game</strong></em> &#8212; Not a book, but worth mentioning: if you want to combine card gameplay with political intrigue and fantasy, this LCG is phenomenal. | <a href="https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/">Website</a> </p></li><li><p><strong>Any Gambler&#8217;s Guide to Poker</strong> (various authors) &#8212; Any good poker strategy guide will help you appreciate what <em>Balatro</em> is subverting. Might I suggest anything by David Sklansky or Dan Harrington?</p></li></ul><h3>Games Featured:</h3><ul><li><p><em><strong>Balatro,</strong></em> developed by LocalThunk and published by <strong>Playstack</strong> &#8212; <a href="https://store.steampowered.com/app/2379780/Balatro/">Steam</a> | <a href="https://store.playstation.com/concept/10010334/">PlayStation</a> | <a href="https://www.xbox.com/games/store/balatro/9pk087lngjc5">Xbox</a> | <a href="https://www.nintendo.com/store/products/balatro-switch/">Nintendo Switch</a> | <a href="https://apps.apple.com/app/balatro/id6502453075">iOS</a> | <a href="https://apps.apple.com/us/app/balatro/id6502451661">Apple Arcade</a> | <a href="https://play.google.com/store/apps/details?id=com.playstack.balatro.android">Android</a></p></li></ul><div><hr></div><h2>Game &amp; Word-of-Mouth: How to Support My Work</h2><p>Thank you for reading! If you enjoyed this content and would like to read more of it, <strong>hit the heart button at the top or bottom of the post</strong>&#8212;it really helps with my discoverability! You can also show your support by sharing this issue with your social networks and subscribing to <em>Game &amp; Word</em> (or upgrading to a paid subscription), if you haven't already.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>See you next time!</p><div class="captioned-button-wrap" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;}" data-component-name="CaptionedButtonToDOM"><div class="preamble"><p class="cta-caption">Thanks for reading Game &amp; Word! This post is public so feel free to share it.</p></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/p/issue-59-wild-cards-and-wilder-magic?utm_source=substack&utm_medium=email&utm_content=share&action=share"><span>Share</span></a></p></div><p></p><h4>Tags</h4><p>#philosophy #metaphysics #metaspirituality #spirituality #history #magic #cards #tarot #probability #divination</p><p>#AbraCodeAbra</p><p>#Balatro #MTG</p><h2>Footnotes</h2><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>Also fittingly enough, &#8220;Balatro&#8221; is Latin for &#8220;court jester,&#8221; the archetypal fool or trickster whose entire <em>raison d&#8217;etre</em> is to throw a wrench in the established order of things, a dash of chaos that keeps things from becoming too stale by making everything topsy-turvy, if only for a moment.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>Well, sort of. In <em>Balatro</em>, you don&#8217;t actually play against other players, or even the dealer. Instead, you score points to clear increasingly high scores (called &#8220;blinds,&#8221; in fitting with the poker motif) during each round.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>Do I really have to spell it out for you? Of course I&#8217;m talking about <em>Magic: The Gathering</em>.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>Notwithstanding the time I got a Royal Flush while playing Caribbean Stud in Costa Rica&#8230; but that&#8217;s a story for another time. #humblebrag</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>Sound familiar? If you&#8217;ve ever used a Tarot deck, they should! Modern-day Tarot decks retained Cups and Swords as suits, while Clubs became Wands (which, let&#8217;s be real, do look more like clubs than wands!), and Coins became Pentacles.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>Aren&#8217;t I clever?</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>The same holds true vice-versa&#8212;the Tarot is perfectly serviceable for playing games. As we&#8217;ll see shortly, Tarot decks were actually used as playing cards long before people thought to use them for divination.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>This also means there&#8217;s a healthy market for used cards. Some rare cards, such as the infamous <strong>Black Lotus</strong>, can fetch upwards of five figures (for a mint, pre-release edition) on the secondhand market.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-9" href="#footnote-anchor-9" class="footnote-number" contenteditable="false" target="_self">9</a><div class="footnote-content"><p>Funny enough, <em>MTG</em> and other trading card games are built around mechanics that gamers always screech about when implemented in video games. Think about it: what is a booster pack (a packet with a handful of random cards) if not a physical loot box?</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-10" href="#footnote-anchor-10" class="footnote-number" contenteditable="false" target="_self">10</a><div class="footnote-content"><p>It&#8217;d be like if the <em>Harry Potter</em> fandom became a dominant world religion by the year 2649, with adherents revering the original seven books as canonical sacred texts with actual magical power.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-11" href="#footnote-anchor-11" class="footnote-number" contenteditable="false" target="_self">11</a><div class="footnote-content"><p>To underscore this, the game&#8217;s &#8220;mascot&#8221; is the very first (and thus most &#8220;vanilla&#8221;and simple) Joker you find, affectionately named &#8220;Jimbo.&#8221; As an Easter Egg, other Jokers have similarly alliterative &#8220;J&#8221; names.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-12" href="#footnote-anchor-12" class="footnote-number" contenteditable="false" target="_self">12</a><div class="footnote-content"><p>In <em>Balatro</em>, a &#8220;blind&#8221; is simply a &#8220;score to beat,&#8221; as you&#8217;re not actually betting any money. Continuing the Poker motif, &#8220;levels&#8221; are called &#8220;antes.&#8221;</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-13" href="#footnote-anchor-13" class="footnote-number" contenteditable="false" target="_self">13</a><div class="footnote-content"><p>My personal favorites: <em>&#8220;What a flop!&#8221;</em>, and <em>&#8220;I&#8217;m literally a Fool. What&#8217;s your excuse?&#8221;</em></p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-14" href="#footnote-anchor-14" class="footnote-number" contenteditable="false" target="_self">14</a><div class="footnote-content"><p>In fact, I remember seeing an <em>entire binder</em> full of <em>mint-condition MTG <strong>Alpha</strong> cards</em>. Yes, you heard that right. Yes, all the hits were there: <strong>Black Lotus</strong>, <strong>Chaos Orb</strong>, all the <strong>Mox</strong> gems, <strong>Ancestral Recall</strong>, <strong>Mana Vault</strong>&#8230; and that was just on the page that was opened! It was valued at over <em>$100,000.</em> </p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-15" href="#footnote-anchor-15" class="footnote-number" contenteditable="false" target="_self">15</a><div class="footnote-content"><p>16 is also the age at which you can earn your driver&#8217;s license (or at least your learner&#8217;s permit) in many countries.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-16" href="#footnote-anchor-16" class="footnote-number" contenteditable="false" target="_self">16</a><div class="footnote-content"><p>Though it&#8217;s probably related to the &#8220;Sixth&#8221; in the name.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-17" href="#footnote-anchor-17" class="footnote-number" contenteditable="false" target="_self">17</a><div class="footnote-content"><p>Called &#8220;stakes&#8221; in-game, again to continue the Poker motifs.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-18" href="#footnote-anchor-18" class="footnote-number" contenteditable="false" target="_self">18</a><div class="footnote-content"><p>Yes, yes, I know, <em>I know</em>. Pluto&#8217;s now classified as a &#8220;dwarf planet.&#8221; Well, when I was a kid, Pluto was a planet. And so it&#8217;ll always be a planet to me.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-19" href="#footnote-anchor-19" class="footnote-number" contenteditable="false" target="_self">19</a><div class="footnote-content"><p>The exception to this is if you use the unlockable &#8220;<strong>Ghost Deck</strong>,&#8221; which allows you to purchase them directly from the card shop after each round (and thus hold onto them until needed). Ghost Deck runs, as a result, are a lot of fun to play due to their sheer unpredictability.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-20" href="#footnote-anchor-20" class="footnote-number" contenteditable="false" target="_self">20</a><div class="footnote-content"><p>So while a card can only have one active Enhancement, you can still add a Seal to an Enhanced card, and get the benefits of both.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-21" href="#footnote-anchor-21" class="footnote-number" contenteditable="false" target="_self">21</a><div class="footnote-content"><p>Well, sort of. &#8220;Permanently&#8221; in <em>Balatro</em> means &#8220;until the end of the run.&#8221; Your deck resets at the end of each run, so modifications are never <em>actually</em> permanent.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-22" href="#footnote-anchor-22" class="footnote-number" contenteditable="false" target="_self">22</a><div class="footnote-content"><p>Fortunately, the aforementioned <strong>Ghost Deck</strong> (from a few footnotes above) actually gives you a Hex card to start with, so you can just buff the first Joker you buy, and be on your way. The score multiplier will be more than enough to carry you through the first handful of rounds.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-23" href="#footnote-anchor-23" class="footnote-number" contenteditable="false" target="_self">23</a><div class="footnote-content"><p>The Fool can also be placed at the <em>end</em> of the Major Arcana, after <strong>The World (22)</strong>, depending on what story you want to tell.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-24" href="#footnote-anchor-24" class="footnote-number" contenteditable="false" target="_self">24</a><div class="footnote-content"><p>The veil is also adorned with <strong>pomegranates</strong>, which are deeply symbolic in Jewish tradition&#8212;the seeds of the pomegranate are said to be as numerous as the 613 <em>mitzvot</em> (commandments) prescribed in the Torah.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-25" href="#footnote-anchor-25" class="footnote-number" contenteditable="false" target="_self">25</a><div class="footnote-content"><p>In fact, it often seems to do nothing, to the point that it&#8217;s become a meme, punctuated by the big, fat &#8220;<em><strong>NOPE!</strong></em>&#8221; it spits out during the 3 out of 4 times it fails.</p></div></div>]]></content:encoded></item><item><title><![CDATA[Bonus: The Fractured Pantheon]]></title><description><![CDATA[Elden Ring NPCs Living in Quantum Superposition]]></description><link>https://gameandword.substack.com/p/bonus-the-fractured-pantheon</link><guid isPermaLink="false">https://gameandword.substack.com/p/bonus-the-fractured-pantheon</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Tue, 28 Oct 2025 00:25:26 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!FazX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Wow, am I really <strong>#41 Rising</strong> in the History category??? That&#8217;s really quite the news to wake up to! As a &#8220;thank you&#8221; to all you wonderful readers, I&#8217;m going to up my publishing frequency to the greatest degree I can. Family and work (or rather, the search for the latter) must still take priority. But this was a nice reminder that yes, there are many people out there who do enjoy and find value in what I have to say. So I&#8217;m going to keep this up, for all of you.</p><p>This, obviously, includes my paid subscribers, who&#8212;despite a recent dearth of exclusive bonus content&#8212;nevertheless continue to fork over their hard-earned cash just to support this endeavor. So to show my appreciation, I&#8217;m giving you this bonus piece, expanding on the themes of agency, possibility, and split characteristics we explored in the Tarnished, but applied to some of the major NPCs in <em>Elden Ring</em>.</p><p>And to encourage more paid subscriptions (and maybe get one of those fancy orange checkmarks?), I&#8217;m offering a deep discount on annual subscriptions until the end of the year!</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>So, with all that out of the way, let&#8217;s dive in! Free subs will get a preview, while paid subs get the whole piece, plus access to the full archive, and any future bonus posts!</p><p>Oh, but first, if you haven&#8217;t read the main article that this piece expands on, catch up here:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:172304650,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-58-elden-lore-part-4&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.8: Elden Lore, Part 4&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 8: Monday, Oct. 20th, 2025&quot;,&quot;date&quot;:&quot;2025-10-20T22:26:07.238Z&quot;,&quot;like_count&quot;:3,&quot;comment_count&quot;:1,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:false,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-58-elden-lore-part-4?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.8: Elden Lore, Part 4</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 8: Monday, Oct. 20th, 2025&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">6 months ago &#183; 3 likes &#183; 1 comment</div></a></div><h1>The Fractured Pantheon</h1><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong></h4><blockquote><p>This post is basically one huge walking <strong>SPOILER</strong> for <em><strong>Elden Ring</strong></em>, and will be discussing some <strong>big lore twists</strong> that are quite easy to miss if you haven&#8217;t finished the game (or weren&#8217;t reasonably thorough in your explorations). If you&#8217;d rather find any of this out for yourself, turn back while you&#8217;ve still a chance. Complaining about it in the comments is maidenless behavior.</p></blockquote><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!FazX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!FazX!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 424w, https://substackcdn.com/image/fetch/$s_!FazX!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 848w, https://substackcdn.com/image/fetch/$s_!FazX!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 1272w, https://substackcdn.com/image/fetch/$s_!FazX!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!FazX!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png" width="1200" height="672.2689075630252" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1428,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:1649513,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/177285046?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!FazX!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 424w, https://substackcdn.com/image/fetch/$s_!FazX!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 848w, https://substackcdn.com/image/fetch/$s_!FazX!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 1272w, https://substackcdn.com/image/fetch/$s_!FazX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa0aed91a-c247-4ac0-91a7-10daac1a18e6_1428x800.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Radagon, attempting to repair the Elden Ring after Marika shattered it. This hints at a major twist in the lore; pretty ballsy of Miyazaki to hide it in plain sight, <em>in the opening cinematic.</em> | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware</figcaption></figure></div><div class="pullquote"><p><em>&#8220;I am Malenia, Blade of Miquella. And I have never known defeat.&#8221;</em></p><p><strong>~Malenia, Blade of Miquella</strong></p></div><p>She says it like a mantra, a prayer, or an affirmation, desperately trying to assert who she is before facing off against the <strong>Tarnished</strong>. After hearing it for the fiftieth time (right before she murders you again), you start to wonder: who, exactly, is she trying to convince? You? Or herself?</p><p><strong>Malenia</strong>&#8217;s compulsive self-identification hints at how weird and wonky one&#8217;s sense of self&#8212;a core and fundamental aspect of a person&#8217;s very being&#8212;can become in the Lands Between. She needs to constantly assert who she is, because your sense of self isn&#8217;t stable here. It fractures, it multiplies, it exists in multiple states simultaneously as it recursively splits off and subsumes back into itself <em>ad infinitum</em>. We&#8217;ve already explored this with the Tarnished, but the Tarnished isn&#8217;t the only entity experiencing quantum superposition of self in the Lands Between. He&#8217;s just the only one who&#8217;s even somewhat comfortable with this fact.</p><p>But what about the rest of the lot, you ask? Well, noble Tarnished, I say we go ahead and find out!</p><h2>The God Who Argued With Itself</h2><p><strong>Marika</strong>/<strong>Radagon</strong> is the obvious starting point, the cosmic precedent for all of the game&#8217;s <em>other</em> fractured personalities. To quickly bring you (somewhat) up to speed: <strong>Marika</strong>, the Lands Between&#8217;s One True God and vassal of the <strong>Greater Will</strong>, at one point took her champion <strong>Radagon</strong> as her consort. </p><p>But Radagon has a secret, one so realm-shattering that none other than <strong>Goldmask</strong> himself starts questioning the <strong>Golden Order</strong>&#8217;s very infallibility upon learning it: Radagon is Marika, and Marika is Radagon. <strong>They are one and the same.</strong></p><p>One body, two souls, all existing simultaneously as both one being and two. Oh, and before you forget: they&#8217;re married to each other. They also had children together. And to top it all off, they <strong>fundamentally disagree</strong> about reality&#8217;s largest questions and everything that flows downstream from them:</p><ul><li><p>Marika loses faith in the order she created and the deity she serves, while Radagon remains loyal to the end.</p></li><li><p>Marika shatters the <strong>Elden Ring</strong>, and Radagon tries to repair it. </p></li><li><p>Marika absconds from the Lands Between, while Radagon stays behind to serve what&#8217;s left of the Greater Will&#8217;s&#8230; em, <em>will</em>.</p></li><li><p>Marika calls the Tarnished back to the realm so one of them may slay the <strong>Elden Beast</strong> and become <strong>Elden Lord</strong>, while Radagon tries to murder any Tarnished who steps inside the <strong>Erdtree</strong> to do so. </p></li></ul><p>Forget being misaligned on family, career, or life goals&#8230; imagine you and your spouse being so violently opposed on such a consequential matter as <em>how to rule an entire realm. </em>But I digress.</p><p>Anyway, the game never fully explains how this works, and I&#8217;d bet my last rune that&#8217;s absolutely intentional because any explanation would severely blunt the sheer existential horror of it all. Imagine sharing your body with someone who despises everything you stand for and actively works against your goals, but to whom you&#8217;re nevertheless cosmically bound, forever and ever, for all eternity. Now imagine that person is also <em>you</em>.</p><div class="pullquote"><p><em>&#8220;O Radagon, leal hound of the Golden Order. Thou&#8217;rt yet to become me. Thou&#8217;rt yet to become a god. Let us be shattered, both. Mine other self.&#8221;</em></p><p><strong>~Queen Marika the Eternal</strong></p></div><p>Even though they share a body, <strong>Marika</strong> speaks to <strong>Radagon</strong> in the second person. This means that she recognizes him as separate from her, while also acknowledging they&#8217;re fundamentally united at the soul level. </p><p>Marika and Radagon experience what physicists call <strong>quantum entanglement</strong>: two particles that remain connected regardless of distance, affecting each other instantaneously even if they&#8217;re billions of light-years apart. Except here, the distance is zero; they&#8217;re entangled with <em>themselves</em>.</p><p>The shattered Elden Ring actually becomes a surprisingly beautiful metaphor for their similarly shattered being. When Marika broke the ring, did Radagon try to stop her with their shared hands? Did they wrestle for control of their own body? The opening image of Radagon attempting to repair what Marika destroyed, using the same body that did the destroying, vividly illustrates the madness of opposing one&#8217;s very self (with that same self).</p><p>You&#8217;ve probably already sussed out their similarities to the Tarnished, though there are some key distinctions. For one, whereas the Tarnished switches between <strong>Great Runes</strong> like he&#8217;s changing clothes, Marika/Radagon switches between entire worldviews (and does so involuntarily). </p><p>Also, the Tarnished&#8217;s multiplicity is <strong>sequential</strong>; you can be one thing, then another, then another, and back again, then again and again, however many times you want. Marika/Radagon&#8217;s multiplicity, on the other hand, is <strong>simultaneous</strong>: they&#8217;re everything at once. A walking contradiction that should&#8217;ve long since collapsed under its own impossibility, but somehow hasn&#8217;t.</p><p>The children they produced together reflect this, throwing into stark relief some uncomfortable implications about divine being (not to mention divine inbreeding) in the process. When Marika and Radagon had children, who was the mother? Who was the father? Both? Neither? </p><p>The game suggests their offspring inherited the fundamental instability that springs from this spiritual schizophrenia: <strong>Malenia</strong> and <strong>Miquella</strong> are cursed with <strong>eternal rot</strong> and <strong>eternal youth</strong> (respectively), which are both states of permanent incompletion. The apple didn&#8217;t fall far from the tree&#8212;the parents&#8217; fractured nature expressed itself as temporal dysfunction in their children, in a kind of fantastical allegory of the genetic degradation of the <strong>Habsburgs</strong> (among many other royal lineages).</p><h2>The Omen Who Loved His Jailer</h2><div class="pullquote"><p><em>&#8220;Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings.&#8221;</em></p><p><strong>~Morgott, the Omen King</strong></p></div>
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   ]]></content:encoded></item><item><title><![CDATA[Issue 5.8: Elden Lore, Part 4]]></title><description><![CDATA[The Tarnished as Cosmic Fulcrum in Elden Ring [A Narrative, Historical, Philosophical, and Metaspiritual Analysis]]]></description><link>https://gameandword.substack.com/p/issue-58-elden-lore-part-4</link><guid isPermaLink="false">https://gameandword.substack.com/p/issue-58-elden-lore-part-4</guid><pubDate>Mon, 20 Oct 2025 22:26:07 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!S3ET!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6-p7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6-p7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 424w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 848w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1272w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6-p7!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" width="1200" height="602.4896265560166" 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><em>Game &amp; Word</em> Volume 5, Issue 8: Monday, Oct. 20th, 2025</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!2QQu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, 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srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 848w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1272w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Game &amp; Word</em> is a <strong>Substack Featured Publication</strong>, recognized by Substack for quality, consistency, and accessibility.</figcaption></figure></div><ul><li><p><strong>Publisher:</strong> Jay Rooney</p></li><li><p><strong>Author, Graphics, Research:</strong> Jay Rooney</p></li><li><p><strong>Logo:</strong> Jarnest Media</p></li></ul><h2>Table of Contents</h2><ol><li><p><strong>Summary &amp; Housekeeping</strong></p></li><li><p><strong>Feature:</strong> &#8220;Elden Lore, Part 4&#8221; <em>(~60 minute read)</em></p></li><li><p><strong>Food for Talk:</strong> Discussion Prompts</p></li><li><p><strong>Further Reading</strong></p></li><li><p><em><strong>Game &amp; Word</strong></em><strong>-of-Mouth</strong></p></li><li><p><strong>Footnotes</strong></p></li></ol><h2><strong>Summary:</strong> </h2><p>Once you finish your first playthrough of <em>Elden Ring</em>, you might be asking yourself: how does <a href="https://www.youtube.com/watch?v=Ztfj6759R4M">a nobody with a club</a> become the arbiter of divine succession?</p><p>It&#8217;s not just a gameplay contrivance, though FromSoftware could certainly be forgiven for that. No, it&#8217;s actually surprisingly deep! The more you dig into the <strong>Tarnished</strong>'s peculiar position in the cosmology of the <strong>Lands Between</strong>, the more you realize that this unlikely hero&#8217;s very existence is a theological paradox, wrapped in a metaphysical riddle, stuffed inside a cosmic joke that nobody's laughing at.</p><p>The Tarnished shouldn't work as a <strong>messianic figure</strong>, being explicitly defined by what he lacks: grace, nobility, a maiden, and even just basic respect from literally anyone you meet. And yet, this walking absence becomes the only being capable of rewriting the fundamental laws of reality.</p><p>So&#8230; what gives? This question is the crux of it all, what this entire series of articles has been building towards. And the answer, it turns out, is wilder than I could&#8217;ve ever imagined, even after over 200 hours of gameplay (throughout five playthroughs) and countless more researching, writing, and editing these articles.</p><p>Let&#8217;s find out, shall we?</p><p>~Jay</p><h4>Previous Issues</h4><p><em>Game &amp; Word&#8217;s <strong>most recent issues </strong>(currently, all of Volume 5)<strong> are available to all,</strong> free of charge.</em></p><p><em>Older issues are currently archived and only accessible to paid subscribers. If you haven&#8217;t already, consider upgrading your subscription here: </em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><ul><li><p><strong>Volume 1 (The Name of the Game):</strong> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-13-genres-are-not-generic?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-14-yo-ho-ho-its-a-gamers-life?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a></p></li><li><p><strong>Volume 2 (Yo Ho Ho, It&#8217;s a Gamer&#8217;s Life for Me):</strong> <a href="https://gameandword.substack.com/p/issue-21-pirates-creed-part-1?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-22-pirates-creed-part-2?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/23-pirates-creed-part-3?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-pirate-historian-matt-mclaine?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-24-travels-with-murray-part?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-25-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-26-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-27-the-dismal-age-of-piracy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 7 </a>&#9679; <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 2 </a>&#9679; <a href="https://gameandword.substack.com/p/issue-28-why-we-pirate?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-audio-pirate-archetypes-with?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 3</a></p></li><li><p><strong>Volume 3 (Game Over Matter):</strong> <a href="https://gameandword.substack.com/p/issue-30-game-over-matter-and-a-book?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-31-the-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-32-more-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-33-the-mindscapes-we-make?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 3 </a>&#9679; <a href="https://gameandword.substack.com/p/podcast-all-masked-up-and-nowhere?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/video-a-psychological-analysis-of?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/motherly-from-innocence-to-wisdom?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?s=w">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-final-fantasy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-37-the-internet-of-minds">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-38-of-sound-game-and-mind?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-lost-in#details">Podcast 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-310-a-non-scientific-experiment">Bonus 2</a> </p></li><li><p><strong>Volume 4 (Tempus Ludos):</strong> <a href="https://gameandword.substack.com/p/issue-40-tempus-ludos">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-41-once-upon-a-game">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-hyrule-archaeology">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-how-to-hack-a-language">Video Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-42-the-platforms-dead-long">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-44-games-that-go-bump-in-the">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-g-and-w-podcast-story-mode-ft#details">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-46-from-seconds-to-epochs-part">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-47-from-seconds-to-epochs-part">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-49-from-seconds-to-epochs-part">Issue 9</a></p></li><li><p><strong>Volume 5 (AbraCODEabra!):</strong> <a href="https://gameandword.substack.com/p/volume-5-intro-abra-code-abra">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-53-sefer-sephiroth-part-2">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3">Issue 7</a></p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><div><hr></div><h1>Feature: Elden Lore, Part 4</h1><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong>&nbsp;</h4><p>This series (including this post) contains&nbsp;MULTIPLE huge, bigly, and absolutely GINORMOUS <strong>story</strong>, <strong>lore</strong>, <strong>thematic</strong>, and <strong>visual</strong> <strong>SPOILERS</strong> for <em><strong>Elden Ring</strong></em>, including the<strong> late game</strong>, its<strong> </strong>multiple <strong>endings</strong>, and its recently released DLC, <em><strong>Shadow of the Erdtree</strong></em>. We&#8217;re digging deep here, and almost no stone will be left unturned. You've been warned!</p><h4><strong>&#128219;&#128219;&#128219; WARNING: THIS POST CONTAINS EM DASHES [&#8212;] &#128219;&#128219;&#128219;</strong></h4><p>Lately, a cadre of annoying, galaxy-brained, pseudointellectual tryhards have taken to shouting &#8220;dUrRrR, tHiS iS Ai GeNeRaTeD!!1!&#8221; at any post that contains an em dash. As someone who&#8217;s been liberally using em dashes since <a href="https://gameandword.substack.com/p/the-legend-of-zelda-a-breath-of-fresh-air-b0d5c3399767">way before</a> <a href="https://gameandword.substack.com/p/breath-of-the-wild-self-care-fd48bf8c29e1">ChatGPT</a> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game">was</a> <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">even</a> <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">a thing</a>, this annoys me to no end.</p><p>So yeah, this post contains plenty of em dashes. If this bothers you, then quite frankly, <em>piss off</em>. I don&#8217;t want to hear it. <strong>Mentioning this will get you instantly permabanned</strong>. </p><p><a href="https://www.mcsweeneys.net/articles/the-em-dash-responds-to-the-ai-allegations">Charles Dickens and Emily Dickinson</a>&#8217;s works are jam-packed with em dashes&#8212;do you think <em>those</em> were AI-generated as well? Seriously, go read a book. No, Tony Robbins and Norman Vincent Peale don&#8217;t count.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></p><h4>&#128161;&#128161;&#128161; POINT OF CLARIFICATION &#128161;&#128161;&#128161;</h4><p>To more easily distinguish between &#8220;stage&#8221; magic and &#8220;for realsies&#8221; magic, most practitioners spell the latter with a &#8220;k&#8221; at the end, as &#8220;magick.&#8221; I prefer to spell it all as &#8220;magic,&#8221; without the &#8220;k&#8221;. </p><p>So just remember, if you&#8217;re confused as to which kind of magic I&#8217;m referring to, it&#8217;s the supernatural kind unless I specifically say otherwise.</p></blockquote><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!hgzt!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!hgzt!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 424w, https://substackcdn.com/image/fetch/$s_!hgzt!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 848w, https://substackcdn.com/image/fetch/$s_!hgzt!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 1272w, https://substackcdn.com/image/fetch/$s_!hgzt!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!hgzt!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png" width="523" height="881" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:881,&quot;width&quot;:523,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1153799,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdd2c89af-0b87-43d8-9caa-59c8bf0b0938_1024x1024.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!hgzt!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 424w, https://substackcdn.com/image/fetch/$s_!hgzt!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 848w, https://substackcdn.com/image/fetch/$s_!hgzt!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 1272w, https://substackcdn.com/image/fetch/$s_!hgzt!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16ee2d9b-00aa-4f8f-a1ef-b4d633ce6679_523x881.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Gamer Tarot by <strong>Midjourney</strong></figcaption></figure></div><p></p><blockquote><p><strong>HALT!</strong> &#9995;&#127996;&#128721;&#9888;&#65039; </p><p><em>Noble Tarnished, if thou missed Parts 1 through 3 of this hitherto series, <strong>I strongly beseech thee to read them</strong>, so thou couldst at least attempt to maketh some sense of mine analysis today. So, be sureth to catch thee up before reading further:</em></p></blockquote><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:151664136,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-55-elden-lore-part-1&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.5: Elden Lore, Part 1&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 4: Tuesday, Dec. 3rd, 2024&quot;,&quot;date&quot;:&quot;2024-12-03T22:03:10.753Z&quot;,&quot;like_count&quot;:2,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.5: Elden Lore, Part 1</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 4: Tuesday, Dec. 3rd, 2024&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 2 likes</div></a></div><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:152418430,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-56-elden-lore-part-2&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.6: Elden Lore, Part 2&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 6: Thursday, Feb. 27th, 2025&quot;,&quot;date&quot;:&quot;2025-02-27T22:20:09.513Z&quot;,&quot;like_count&quot;:1,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.6: Elden Lore, Part 2</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 6: Thursday, Feb. 27th, 2025&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 1 like</div></a></div><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:157995536,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-57-elden-lore-part-3&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.7: Elden Lore, Part 3&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 7: Friday, Aug. 29th, 2025&quot;,&quot;date&quot;:&quot;2025-08-29T20:59:31.159Z&quot;,&quot;like_count&quot;:4,&quot;comment_count&quot;:1,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.7: Elden Lore, Part 3</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 7: Friday, Aug. 29th, 2025&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">8 months ago &#183; 4 likes &#183; 1 comment</div></a></div><h1>Part 4: The Tarnished as Cosmic Fulcrum</h1><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!cTFA!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!cTFA!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cTFA!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cTFA!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cTFA!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!cTFA!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:220063,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!cTFA!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cTFA!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cTFA!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cTFA!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7f714cab-6d84-458d-a8c9-9828e5f21328_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Tarnished setting fire to the Erdtree. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>"Arise now, ye Tarnished. Ye dead, who yet live."</em> </p><p><strong>~Elden Ring opening narration</strong></p><p><em>"Man is condemned to be free; because once thrown into the world, he is responsible for everything he does."</em> </p><p><strong>~Jean-Paul Sartre</strong></p></div><p>As we've explored across Parts 1 through 3 of this series, the <strong>Lands Between</strong> exists in a state of <strong>perpetual theological crisis</strong>. The <strong>Golden Order</strong> maintains its stranglehold through divine bureaucracy and sanctified violence, while the <strong>Academy of Raya Lucaria</strong> hoards knowledge like a dragon hoards gold, doling out approved truths while burying anything that might upend its carefully calibrated learning structure. All while the <strong>Outer Gods</strong> circle like vultures, each offering its own flavor of salvation-through-transgression. Each faction, and each would-be divinity pulling its strings, has a perfectly crafted plan for how reality should operate.</p><p>Enter <strong>The Tarnished</strong>: the <strong>cosmic wrench</strong> in everyone's carefully oiled machine.</p><p>The Tarnished can choose between different endings, but that&#8217;s not what makes him<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a> fascinating&#8212;plenty of games offer that. Rather, it's that his very existence represents the injection of <strong>genuine agency</strong> into a world that runs on <strong>divine determinism</strong>.</p><p>He&#8217;s simultaneously the most powerless being in the Lands Between&#8212;you literally start at <strong>level one</strong>, <a href="https://www.youtube.com/watch?v=pCxd6Bp7YEU&amp;pp=ygUZZWxkZW4gcmluZyBkeWluZyB0byBzaGVlcA%3D%3D">dying to sheep</a>&#8212;and the only entity with actual <strong>free will</strong>. Everyone else, from <strong>Godrick</strong> to <strong>Malenia</strong>, operates according to their nature, their curses, their grudges, their blood feuds, and their divine programming. The Tarnished, and <em>only the Tarnished</em>, gets to improvise.</p><p>At first glance, this appears to be just a clever meta-integration of narrative and game design, allowing for player choice in a way that&#8217;s congruent with the lore and backstory. Which is all well and true, but it's <em>also</em> a profound meditation on the nature of <strong>freedom</strong>, <strong>determinism</strong>, and what happens when you introduce a truly <strong>independent variable</strong> into a closed theological system.</p><p>The Tarnished functions as what philosopher <strong>Giorgio Agamben</strong> (among a few others) would call a "<strong>state of exception</strong>": existing simultaneously <em>inside</em> and <em>outside</em> the law, subject to and exempt from it. He is at once powerless <em>and</em> all-powerful.</p><p>Think about it: every other protagonist in the <em>Souls</em> series has a clear cosmic role. <strong>The Chosen Undead</strong> must link the fire or let it fade. <strong>The Good Hunter</strong> must transcend the hunt. <strong>Wolf/Sekiro</strong> must sever immortality. But the Tarnished? The Tarnished gets to decide <em>what godhood even means</em>.</p><h2>The Anatomy of a Chosen One</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!s3Lp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!s3Lp!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!s3Lp!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!s3Lp!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!s3Lp!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!s3Lp!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:55985,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!s3Lp!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!s3Lp!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!s3Lp!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!s3Lp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ef6bcb9-01ae-4d3a-81b0-975642f8bd10_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Melina and Torrent choosing the Tarnished. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>"Tarnished, steeped in strength. An Omen."</em> </p><p><strong>~Margit, the Fell Omen</strong></p></div><p>Let's start with what makes the Tarnished different from every other would-be hero stumbling around the Lands Between. <em>And I do mean stumbling</em>&#8212;have you seen how she wakes up in the <strong>Chapel of Anticipation</strong>? No dramatic entrance or prophetic dreams, just someone groggily getting to her feet like she&#8217;s recovering from history's worst hangover.</p><p>The Tarnished occupies a unique position as both <strong>insider</strong> and <strong>outsider</strong> to the Golden Order's cosmic machinery. </p><p>On the one hand, she&#8217;s "Tarnished," a class which comes with a lot of social and metaphysical baggage. The Tarnished are kinda like the lepers of <em>Elden Ring</em>, having been explicitly <strong>rejected</strong> by the Greater Will's grace, <strong>exiled</strong> from the Lands Between, and essentially told they&#8217;re <strong>not worthy</strong> of participating in the divine order. </p><p>Yet, on the other hand, they&#8217;re also "<strong>guided by grace</strong>," those little golden lights that serve as both gameplay mechanic and theological assertion. So they&#8217;re simultaneously <strong>damned</strong> and <strong>blessed</strong>, as well as both <strong>outcasts</strong> and <strong>potential</strong> <strong>saviors</strong>.</p><p>This deliberate ambiguity may seem cheap, gimmicky, or like narrative sloppiness, but <em>it's actually the entire point!</em></p><p>Every last Tarnished exist in what anthropologist <strong>Victor Turner</strong> called a "<strong>liminal state</strong>," a fuzzy gray area betwixt and between social categories. And due to being neither fully rejected nor fully accepted, they are textbook <strong>liminal figures</strong>.</p><p>In traditional societies, liminal figures are both dangerous <em>and</em> sacred, capable of <strong>transformation</strong> precisely because <em>they don't belong to the established order</em>. They're the strangers who become kings, and the outcasts who become prophets.</p><p>(Or, in this case, the exiled who might become Elden Lord.)</p><p>But there&#8217;s a critical distinction between the player character and the rest of her fellowed Tarnished. You see, unlike her brethren, the Tarnished you play as is specifically a <strong>&#8220;Tarnished of </strong><em><strong>no renown</strong></em><strong>,&#8221; </strong>which in practice gives her a lot more agency than anyone else&#8212;Tarnished or otherwise.</p><p>Compare this to other FromSoftware protagonists, and the distinction becomes even clearer.</p><p>The <strong>Chosen Undead</strong> in <em>Dark Souls</em> is caught in a binary: either link the fire, or don't. Their agency extends only to choosing between <strong>predetermined options</strong>.</p><p>The<strong> Hunter</strong> in <em>Bloodborne</em> gradually transforms from human to something else entirely, following a path of metamorphosis that, while branching, ultimately leads to either <strong>transcendence</strong> or <strong>submission</strong>. </p><p><strong>Wolf</strong> in <em>Sekiro: Shadows Die Twice</em> serves loyalty itself; his choices are always filtered through the lens of <strong>duty</strong> and <strong>obligation</strong>.</p><p>Even all the other <strong>Tarnished</strong> in <em>Elden Ring</em> serve varying factions, masters, and causes, sometimes even putting them in direct conflict with each other. <strong>Fia</strong>, for instance, is an agent of <strong>Godwyn the Death-Prince</strong> (n&#233;e Godwyn the Golden) and is fiercely protective of <strong>Those Who Live in Death</strong>, whereas &#8220;<strong>D</strong>,&#8221; <strong>Hunter of the Dead</strong>, makes it his life&#8217;s mission to eradicate them on behalf of the <strong>Golden Order</strong>. Let&#8217;s just say this <em>complicates</em> both characters&#8217; (ostensibly) ultimate mission of restoring the Elden Ring and becoming Elden Lord.</p><p>The Tarnished <em>you play as</em>, though? For reasons we&#8217;ll examine in detail throughout the rest of this article, this Tarnished of &#8220;no renown&#8221; <strong>serves nothing</strong> and <strong>no one</strong>, by default. She has no inherent loyalty, no predetermined transformation, and no binary choices to make.</p><p>You can serve the Golden Order, sure. Or the moon. Or the Formless Mother. Or chaos itself. You can even reject all of it and forge something entirely new. You do you, boo. But regardless, you&#8217;re not so much choosing between options as choosing <em>what the options even are</em>.</p><p>This freedom stems from a crucial mechanic in <em>Elden Ring</em>: the Tarnished <strong>resurrects without consequence</strong>. Unlike the Undead of <em>Dark Souls&#8212;</em>who gradually hollow with each death, losing their humanity and eventually their minds&#8212;the Tarnished just... <em>comes back</em>. Same as before. No penalty (well, unless you count losing all your runes, but even then, you can get those back), no degradation, no loss of purpose, and no slow, agonizing slide into mindlessness. Death is an <strong>inconvenience</strong>, not a <strong>transformation</strong>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>The Tarnished succeeds where the <strong>demigods</strong> fail, not because she&#8217;s stronger&#8212;<strong>Radahn</strong> could sneeze you into oblivion if the game mechanics allowed it&#8212;but because she has <strong>nothing to lose</strong>.</p><p>The demigods are all trapped by their very <strong>divinity</strong>, bound to their curses and their <strong>Great Runes</strong> (ie, their aspects of the <strong>Elden Ring</strong>). As such, they're pieces of the cosmic machine who are unable to imagine existence outside their narrow, particular function.</p><p><strong>Godrick</strong> grafts because <em>that's what Godrick does</em>, whereas <strong>Rykard</strong> feeds himself to a serpent because ambition demands consumption. Morgott defends the system that keeps him down purely out of familial obligation and unflinching loyalty, while <strong>Malenia</strong> rots because that's the nature of her curse (and, by extension, her identity).</p><p>Likewise, the rest of the Tarnished are themselves bound to their differing oaths, commitments, and loyalties. Just like we saw with Fia and D&#8212;and this is in no way limited to just them.</p><p>But the Tarnished of No Renown has none of that shiz. No nature, no curse, no faction, no loyalty, and no predetermined identity. She&#8217;s a <strong>blank slate</strong> in a world of completed sentences, a question mark in a cosmos of exclamation points. And that's <em>exactly</em> what makes her so dangerous to every established power.</p><blockquote><h4><strong>&#128583;&#127995;&#8205;&#9794;&#65039;&#128284;&#128170; SIDE QUEST: Ashes to Messiahs</strong></h4><p>This pattern of the <strong>outsider-savior</strong> runs deep through IRL mythology and history, appearing so often that you'd think we'd have learned to spot it by now. But perhaps that's the point&#8212;true change always comes from where we least expect it.</p><p>Take <strong>Moses</strong>, the archetypal outsider-savior. Raised as <strong>Egyptian</strong> royalty but <strong>Hebrew</strong> by birth, he exists between worlds. When he flees to Midian after killing an Egyptian overseer, he becomes a stranger in a strange land, even marrying into another culture entirely. </p><p>It's only in this state of <strong>complete</strong> <strong>exile</strong> that he encounters the <strong>burning bush</strong> and receives his <strong>divine mission</strong>. He returns to Egypt as neither Hebrew or Egyptian, but something else entirely: a <strong>prophet</strong> existing outside either system while speaking to both.</p><p><strong>Joan of Arc</strong> presents another variation on this theme. A <strong>peasant girl</strong> in a world of <strong>noble knights</strong>&#8212;read: female in an exclusively male military hierarchy&#8212;she shouldn't have been able to lead armies.</p><p>Yet her very <strong>marginality</strong> became her <strong>strength</strong>. The established powers couldn't ignore her, because she operated outside their rules by claiming direct <strong>divine revelation</strong> in an age when the Church monopolized God's voice. Her <strong>outsider status</strong> thus made her simultaneously dismissible <em>and</em> undeniable.</p><p>This pattern&#8212;of <strong>exile</strong> and <strong>return</strong>, of <strong>rejection</strong> and <strong>elevation</strong>&#8212;appears so frequently in heroic narratives that <strong>Joseph Campbell</strong> built his entire <strong>monomyth</strong> around it. But Campbell missed something crucial that <em>Elden Ring</em> understands: the Hero's Journey is about more than personal transformation; it&#8217;s also about introducing <strong>genuine novelty</strong> into a <strong>closed system</strong>.</p><p>Religious scholars call this phenomenon "<strong>charismatic authority</strong>," a term <strong>Max Weber</strong> coined to describe leaders whose power comes not from tradition or law, but from their perceived extraordinary (or even supernatural) qualities.</p><p>Charismatic leaders are almost always <strong>outsiders</strong> or other marginal figures who've experienced some form of <strong>break with conventional reality</strong>&#8212;like mystics who've seen visions, or prophets who've heard voices.</p><p>But charismatic authority is <strong>inherently unstable</strong>; it depends on continued demonstrations of extraordinary power, and typically doesn't survive the leader's death.</p><p>Unless, of course, it becomes "<strong>routinized</strong>" into traditional or legal authority&#8212;in other words, unless the revolution becomes the <strong>new establishmen</strong>t. This is exactly the cycle we see in the Lands Between: <strong>Marika</strong> was once the charismatic outsider who overthrew the old system, established the Golden Order, and became the very institutional authority that now needs overthrowing.</p><p>The <strong>Tarnished</strong> represents charismatic authority in its purest form: power that <strong>comes from nowhere</strong>, justified by nothing except its effectiveness, and impossible to routinize because <strong>it exists outside routine itself</strong>. You can't institutionalize someone whose defining characteristic is <em>not belonging to institutions</em>.</p><p>There's also a mystical dimension to this outsider status that most heroic narratives gloss over. In <strong>Kabbalah</strong>, there's a concept called <em>yeridah l'tzorekh aliyah</em>&#8212;<strong>descent for the purpose of ascent</strong>. The soul must fall into the material world and experience exile and degradation in order to ultimately rise higher than its original station. The fall thus creates the very conditions necessary for <strong>transcendence</strong>.</p><p>The <strong>Zen</strong> tradition has a similar concept in the <strong>beginner's mind,</strong> or <em>shoshin</em>. The master who truly understands is the one who approaches each situation as if encountering it for the first time, free from preconceptions and rigid thinking. </p><p>The Tarnished embodies this perfectly: every boss fight is a first encounter, and every death a new beginning. On a more meta level, even every <strong>playthrough</strong> is a fresh start, even when you know exactly what's coming.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p></blockquote><h2>The Herculean Burden: Twelve Labors, Seven Endings</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!hpZg!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!hpZg!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!hpZg!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!hpZg!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!hpZg!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!hpZg!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg" width="1200" height="750" 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srcset="https://substackcdn.com/image/fetch/$s_!hpZg!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!hpZg!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!hpZg!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!hpZg!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F745ce11b-a65c-45e1-b6c6-5806443f7c79_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Enir-Ilim, the end of the Tarnished&#8217;s own Herculean journey through the DLC. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>"The fallen leaves tell a story. Of how a Tarnished became Elden Lord."</em> </p><p><strong>~Elden Ring (opening narration)</strong></p></div><p>If the Tarnished's journey were just about getting strong enough to beat up gods, it would be a simple power fantasy: kill boss, get rune, repeat until godhood achieved.</p><p>But FromSoftware is too clever for that, and so is the mythological tradition it&#8217;s drawing from. As the Tarnish accumulates power on his path, he also accumulates <strong>contradictions</strong>. Like boss drops in most games, the Great Runes make you stronger, yes. But they ultimately represent more than mere strength, because each encompasses a fundamental aspect of what divinity means in the Lands Between.</p><p>Consider your quest&#8217;s underlying nature: you must claim <strong>Great Runes</strong> from beings who embody completely different, often opposing aspects of divine authority:</p><ul><li><p><strong>Godrick</strong> represents the desperate grasp for power through consumption and amalgamation&#8212;he grafts because he cannot generate, only aggregate. </p></li><li><p><strong>Radahn</strong> embodies martial honor taken to literal cosmic extremes, holding back the very stars through pure will even as his mind rots away. </p></li><li><p><strong>Rykard</strong> chose revolutionary transformation through blasphemous consumption, feeding himself to the <strong>God-Devouring Serpent</strong> in a perverse communion with power.</p></li><li><p><strong>Morgott</strong> clings to the old order despite being rejected by it, the self-hating guardian of a system that despises him. </p></li><li><p><strong>Malenia</strong> exists as both perfection and decay&#8212;undefeated yet rotting, beautiful yet toxic. </p></li><li><p><strong>Mohg</strong> seeks to birth a new dynasty through blood and violation, love twisted into something monstrous.</p></li><li><p>And <strong>Miquella</strong>&#8230; well, more on Miquella in a bit.</p></li></ul><p>Each victory over the demigods is a philosophical argument you've won. When you defeat Godrick and claim his rune, you're proving that purposeful growth beats the desperate aggregation of power. And when you best Radahn, you're demonstrating that even the strongest will must eventually yield to change.</p><p>Every boss fight is simultaneously a <strong>physical contest</strong> and an <strong>ideological debate</strong> settled through violence.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a></p><p>This mirrors the <strong>Twelve Labors of Hercules</strong> almost perfectly, if you know where to look. The popular conception of these trials sees them as proofs of strength, but each labor was actually designed to <strong>test</strong> and <strong>purify</strong> a different, specific aspect of Hercules&#8217; nature. </p><p>The <strong>Nemean Lion</strong> tested his courage. The <strong>Lernean Hydra</strong> tested his strategy (brute force only made things worse). The <strong>Ceryneian Hind</strong> tested his patience and restraint. The <strong>Augean Stables</strong> tested his cleverness and willingness to do menial and degrading work. And so on.</p><p>By the end, Hercules demonstrated far more than his might. Indeed, he'd proven his very worthiness for <strong>apotheosis</strong>.</p><p>But <em>Elden Ring</em> diverges from classical mythology in a crucial way: Hercules had <em>one</em> path to redemption, only <em>one</em> way to achieve divinity. The Tarnished has <em>seven</em> (if we count all the major endings), each representing a fundamentally different answer to the question <em>"What should divine authority look like?"</em></p><p>The <strong>optional bosses</strong> and <strong>questlines</strong>, and especially the <em>Shadow of the Erdtree</em> DLC, add even more complexity. They're not required for any ending, yet each one shapes what kind of savior you become. </p><p>Help <strong>Millicent</strong> and you learn about dignity in decay. Follow <strong>Ranni'</strong>s questline and you apprentice yourself to revolutionary thought. Complete <strong>Fia</strong>'s quest and you embrace what the Golden Order rejected. Complete the <strong>Volcano Manor</strong> quests and you stain your ascenscion with the blood of your former allies. These side quests are full supplementary educations in <strong>alternative philosophies of existence</strong>.</p><p>The DLC's revelations about <strong>Miquella</strong> adds another layer entirely. Here's a character attempting to create godhood through <strong>pure compassion</strong>, yet that compassion becomes <strong>compulsion</strong>&#8212;love through control (or is it the other way around?). </p><p>By following his journey in the <strong>Realm of Shadow</strong>, the Tarnished witnesses what happens when even the noblest intentions are pursued through divine authority. It's a warning about your own potential ascension: good <em>intentions</em> don't guarantee good <em>outcomes</em>, especially when filtered through absolute power.</p><p>What&#8217;s remarkable about the Tarnished&#8217;s accumulation of contradictory powers is that he can hold them all simultaneously without going <strong>insane</strong>. Think about what this means cosmologically: you're walking around with Godrick's desperate hunger, Radahn's cosmic will, Rykard's blasphemous ambition, Morgott's self-hating loyalty, Malenia's perfect rot, and Mohg's bloody dynasty, all churning inside you.</p><p>Any normal being would be torn apart by these contradictions. The demigods themselves went mad from bearing just <em>one</em> aspect each!</p><p>But the Tarnished? The Tarnished treats Great Runes like equipment to be swapped out at <strong>Sites of Grace</strong>. It's absurd when you think about it, like carrying around <strong>multiple personalities</strong> in your pocket and choosing which one to wear based on the situation.</p><p>Hold that thought for now.</p><blockquote><p><strong>&#128170;&#127996;&#9878;&#65039;&#128200; SIDE QUEST: Laboring Under Delusions</strong></p><p>The concept of <strong>redemptive labor</strong> is deeply embedded in our collective consciousness. With suspicious frequency, myths and religions from around the globe teach us that transformation requires <em>the right kind of effort</em>, systematically applied.</p><p><strong>Hercules' Twelve Labors</strong> are the Western world's most famous example, but dig into them and you'll find they're as much about <strong>psychological transformation</strong> as physical prowess. </p><p>The labors began with straightforward <strong>monster-slaying</strong>&#8212;lion, hydra, boar&#8212;but gradually shifted to more complex challenges. Cleaning the<strong> Augean Stables</strong> in a single day wasn&#8217;t about strength at all; instead, it tested humility and innovation. Conversely, obtaining the<strong> Apples of the Hesperides</strong> required Hercules to navigate the Greek pantheon&#8217;s infamously precarious divine politics. By the <strong>final labor</strong>&#8212;descending to <strong>Hades</strong> to capture <strong>Cerberus</strong>&#8212;Hercules was essentially practicing for his own eventual death<strong> </strong>and<strong> resurrection</strong>.</p><p>The <strong>Buddhist</strong> tradition offers a different take, with the <strong>Bodhisattva</strong> ideal. A Bodhisattva is one who achieves enlightenment, but postpones <strong>nirvana</strong> to help all beings achieve liberation. </p><p>It's the ultimate labor&#8212;instead of only twelve discrete tasks, you undertake an <strong>infinite commitment</strong> to others' salvation. The Bodhisattva accumulates merit through countless lifetimes of service, each incarnation adding another layer of wisdom and compassion.</p><p>Sound familiar? It should. The Tarnished, through <strong>multiple playthroughs</strong> and <strong>New Game Plus</strong> cycles, essentially embodies this same principle. Each journey through the Lands Between is another turn of the wheel, and another opportunity to perfect the path to salvation&#8230; or damnation.</p><p><strong>Medieval Christianity</strong> had its own version: divine <strong>trial by ordeal</strong>. Accused criminals could prove their innocence by surviving impossible tasks like carrying hot iron, being thrown into water, or fighting their accusers (<em>Game of Thrones</em>-style Trial by Combat, anyone?). The logic was that God would intervene to save the innocent, making survival itself <strong>proof of divine favor</strong>. </p><p>Meanwhile, in the Lands Between, the Tarnished exists in <em>perpetual</em> trial by ordeal, except the trials never end and survival proves nothing except your ability to survive. Every boss is a new judge, and every death a verdict overturned on appeal.</p><p><strong>Joseph Campbell</strong>, as we covered earlier, tried to systematize all this in his monomyth by identifying seventeen stages of the <strong>Hero's Journey</strong>. But Campbell's model assumes a single, circular path: departure, initiation, return. The hero leaves the ordinary world, gains power in the special world, and returns transformed to share their gifts. </p><p>It's neat, it's clean, and it's <em>completely inadequate</em> for understanding the Tarnished.</p><p>The Tarnished doesn't <em>return</em> with the elixir; he <em>becomes</em> the elixir. Instead of bringing back divine knowledge, he embodies divine contradiction. And most importantly, he has <strong>seven different ways to "return,"</strong> each negating the others.</p><p>How do you fit that into a monomyth? <strong>You don't.</strong> You recognize that <em>Elden Ring</em> has created something new: a<strong> poly-myth</strong>, where <em>multiple</em> heroic journeys exist simultaneously. Each one is valid, and each one cancels out the others.</p><p>The <strong>Aztecs</strong> actually had a concept that gets closer to what's happening here: <em><strong>teotl</strong></em>, divine power understood as <strong>energy</strong> that one could accumulate, transfer, and transform.</p><p>Warriors who captured enemies gained their <em>teotl</em>, and priests who performed sacrifices channeled <em>teotl</em>. The emperor embodied the accumulated <em>teotl</em> of the entire nation. But <em>teotl</em> was dangerous&#8212;too much would destroy a mortal vessel, while too little would leave one powerless. </p><p>The Tarnished, however, somehow manages to accumulate <strong>infinite</strong> <em>teotl</em> without exploding, which should be impossible. Unless, of course, <em>he&#8217;s not actually mortal in any meaningful sense</em>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p></blockquote><h2>The Mending Runes and the Politics of Repair</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!3Xa9!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!3Xa9!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!3Xa9!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!3Xa9!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!3Xa9!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!3Xa9!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:182607,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!3Xa9!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!3Xa9!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!3Xa9!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!3Xa9!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3cbaf22b-3000-468c-b4d0-0383e8332385_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Tarnished as Elden Lord after using the Mending Rune of Perfect Order. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.&#8221;</p><p><strong>~Mending Rune of Perfect Order (item description)</strong></p></div><p>So, what does the Tarnished actually <em>do</em> with all that accumulated power? The <strong>Mending Runes</strong> represent different philosophies of repair, each one a comprehensive thesis on what's wrong with reality and how to fix it. But repair comes with a catch: it always reveals your underlying assumptions about what "fixed" means.</p><p>Take the <strong>Mending Rune of Perfect Order</strong>, courtesy of <strong>Goldmask</strong>'s questline. Using this is akin to debugging reality's code, which makes it the ultimate expression of <strong>technocratic solutionism</strong>.</p><p><a href="https://eldenring.wiki.fextralife.com/goldmask">Goldmask</a>&#8212;that silent, perpetually T-posing weirdo&#8212;has precisely diagnosed the problem: <strong>the gods are too human</strong>. They have desires, fears, loves, hatreds&#8230; all the messy stuff that leads to inconsistent decision-making.</p><p>His solution? <strong>Remove the human element</strong> entirely. Create a Golden Order that runs on <strong>pure logic</strong>: perfect and eternal and <em>utterly inhuman</em>.</p><p>It's tempting to see this as the "good" ending&#8212;after all, who doesn't want perfect order? <em>But</em> <em>think about what this actually means</em>. You're essentially installing a <strong>cosmic algorithm</strong>, a divine machine that will run forever without error or innovation or change. It's a special version of Windows XP that controls the fundamental nature of reality and can never be upgraded. </p><p>Sure, it won't crash (at least, one <em>hopes</em> it won&#8217;t!), but it also <strong>won't grow</strong>. So you've solved the problem of divine fickleness by removing divinity's capacity to choose anything. Yay?</p><p>Meanwhile, the <strong>Mending Rune of the Death-Prince</strong>&#8212;born from <strong>Fia</strong>'s questline&#8212;takes the opposite approach. Whereas Goldmask&#8217;s rune <em>perfects</em> the system, Fia&#8217;s rune <em>integrates</em> what the system rejected. <strong>Those Who Live in Death</strong> (those undead beings that the Golden Order <a href="https://gameandword.substack.com/i/151664136/ghost-busters">views as aberrations</a> worthy of extermination) become part of the natural order. This new order goes beyond just <em>tolerating</em> them (though that in and of itself would be an improvement) to <em>recognizing</em> that death and undeath are <strong>equally valid states of being</strong>.</p><p>This is <strong>integration of the shadow</strong> in the <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?utm_source=publication-search">Jungian</a> sense, acknowledging and incorporating the aspects of existence that the conscious order rejected. You&#8217;re expanding the system to include its own negation, and thus the Golden Order's greatest fear becomes just another thread in reality's tapestry. It&#8217;s a cosmic-level <strong><a href="https://en.wikipedia.org/wiki/Dialectic#Hegelian_dialectic">dialectical synthesis</a>:</strong> <strong>thesis</strong> (life), <strong>antithesis</strong> (death), and <strong>synthesis</strong> (undeath as legitimate existence).<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a></p><p>The <strong>Mending Rune of the Fell Curse</strong>, the <strong>Blessing of Despair</strong> delivered by everyone's favorite <strong>Dung Eater</strong>, is where shit gets properly dark. The Loathsome Caca Consumer&#8217;s &#8220;mending&#8221; rune doesn&#8217;t actually &#8220;repair&#8221; anything, instead inflicting <strong>weaponized acceleration</strong> on the realm.</p><p>The effect? Make everything <strong>worse</strong>, <em>forever</em>. Curse every birth, taint every soul, and ensure that existence itself becomes unbearable. This is the <strong>accelerationist </strong>option, taken to its logical extreme&#8212;the idea that the only way forward is to make things so bad that <strong>transformation becomes inevitable</strong>.</p><p>You&#8217;re essentially <strong>cosmically negging </strong>the world. Using this rune is a bet that by making reality sufficiently horrible, <em>something will have to give</em>. Either beings will transcend their cursed existence through sheer necessity, or the universe will collapse and something better might emerge from the ruins. You&#8217;re applying the revolutionary logic of "<strong>heightening the contradictions</strong>" to the fundamental structure of reality.</p><p>Marx would be appalled. Nick Land would be delighted. Even the voiceover narrator sounds disgusted at you for choosing this path, though to what extent this is dung-related is perhaps open to interpretation.</p><p>Then we have the <strong>Age of Stars</strong> ending&#8212;Ranni's grand vision&#8212;which is the <strong>libertarian exit strategy</strong> made manifest. Can't fix the system? <em>Leave it.</em> Take your ball (in this case, the cosmic order itself) and <a href="https://en.wikipedia.org/wiki/BioShock">go home</a>. Or rather, <a href="https://en.wikipedia.org/wiki/SpaceX">go to space</a>. Ranni's solution to divine tyranny is to <em>remove divinity</em> from the equation entirely. Take the gods, their order, indeed the realm&#8217;s entire metaphysical infrastructure, and yeet it all into space where it can't bother anyone.</p><p>Ranni&#8217;s victory is the "<strong>seasteading</strong>" of cosmic endings; instead of reforming the government, build <a href="https://en.wikipedia.org/wiki/Seasteading">your own floating city</a>. Why bother fixing divine authority, when you can remove it from accessibility entirely? It's so elegant in its simplicity: gods can't crap on mortals if the gods are a thousand light-years away, doing god stuff in the cold vacuum of space. The Lands Between thus becomes a <strong>purely material realm</strong>, free from divine intervention but also bereft of divine meaning.</p><p>Then there&#8217;s the <strong>Lord of Frenzied Flame</strong> ending: cosmic <strong>nihilism</strong> with a few extra steps. It's not enough to destroy just the current order; <em>everything </em>must burn. Past, present, future&#8212;<em>all of it</em> gets melted back into <strong>primordial chaos</strong>. The <strong>Three Fingers</strong> offer the ultimate solution to suffering: <em>if nothing exists, nothing can suffer</em>. Simple! This ending is Buddhist <strong>nirvana</strong> achieved through universal<strong> </strong>genocide (or, in simpler terms, enlightenment via extinction).</p><p>What trips me out about this ending is how its proponents present it as <strong>liberation</strong>. The <strong>Frenzied Flame</strong> considers itself <em>merciful</em>, not evil. It's ending the cosmic joke by burning the comedy club down. No more cycles, no more rebirths, and no more attempts at order that inevitably decay into chaos. Just... <strong>nothing</strong>. <em>Forever</em>. You&#8217;re hitting <strong>ctrl+alt+delete on existence itself</strong>, except you're also deleting the operating system and setting the hard drive on fire for good measure.</p><p>Finally, there's the <strong>Age of Fracture</strong>&#8212;the <strong>standard</strong> ending&#8212;which is essentially "<a href="https://www.youtube.com/watch?v=SHhrZgojY1Q">same as the old boss</a>." You become <strong>Elden Lord</strong>, consort to <strong>Marika</strong>, and maintain the Golden Order with minimal modifications. This is the <strong>conservative option</strong>, the "if it ain't broke don't fix it" approach&#8230; except it <em>is</em> broke, spectacularly so, and you're just spackling over the cracks.</p><p>This ending is IMO the most tragic of them all (yes, even more so than the <s>Diarrhea Drinker&#8217;s</s> Dung Eater&#8217;s ending), because it represents a <strong>failure of imagination</strong>. After <em>everything</em> you've seen and done, and all the myriad alternative possibilitie<em>s</em> you've encountered, you choose to uphold <em>the same system</em> that created all these problems in the first place. You&#8217;re suffering from divine <strong>Stockholm Syndrome</strong>, having fallen in love with your tormentor because you can't imagine existence without torment.</p><blockquote><h4><strong>&#127758;&#128736;&#65039;&#10024; SIDE QUEST: Needles in the Cosmic Haystack</strong></h4><p>The concept of <strong>cosmic repair</strong> isn't unique to <em>Elden Ring</em>&#8212;it's actually one of humanity's oldest theological preoccupations! The idea that <strong>reality itself is broken</strong> and <strong>needs fixing</strong> comes up so much that it&#8217;s practically an archetype, although the prescribed remedies vary wildly across cultures and faiths.</p><p><strong>Kabbalah</strong> gives us the concept of <em><strong>Tikkun Olam</strong></em>&#8212;literally <strong>"repair of the world."</strong> According to Lurianic Kabbalah, the creation of the universe involved a cosmic catastrophe called the "<strong>breaking of the vessels</strong>." Divine light was too powerful for its containers, shattering them and scattering <strong>holy sparks</strong> throughout creation. These sparks then became trapped in material reality, and it's humanity's job to liberate them through <strong>righteous action</strong>, gradually repairing the cosmic damage.</p><p>This maps beautifully onto the literal Elden Ring's cosmology. <strong>The Shattering</strong> broke the Elden Ring, scattering its pieces (Great Runes) throughout the Lands Between. The Tarnished's journey involves collecting these fragments, but unlike <em>Tikkun Olam</em>, there's no agreed-upon method for reassembly. Each Mending Rune represents a different philosophy of repair, and a different vision of what the restored cosmos should look like.</p><p>The <strong>Gnostic</strong> tradition takes a different approach, viewing <strong>material reality</strong> itself as the problem. In Gnostic cosmology, the physical world was created by a <strong>false god</strong> (the <strong>Demiurge</strong>) and is inherently flawed&#8212;which makes it fundamentally irreparable. So, since you can&#8217;t <em>repair</em> the world, you instead <em>escape</em> it&#8212;salvation comes from achieving <strong>gnosis</strong> that reveals the true divine realm beyond material existence.</p><p>Ranni's ending is pure <strong>Gnosticism</strong>&#8212;recognizing that the problem isn't how divine authority is <em>exercised,</em> but that it <em>exists</em> at all. Her solution is to remove divine influence entirely, freeing mortals from their cosmic prison.</p><p>The Japanese concept of <em><strong>kintsugi</strong></em> offers another perspective on repair. When <strong>pottery</strong> breaks, <em>kintsugi</em> artists repair it with <strong>gold</strong>, <strong>silver</strong>, or <strong>platinum</strong>, making the repaired piece more beautiful than the original. The break thus becomes part of the object's history, and the repair a <strong>celebration</strong> rather than a concealment. </p><p>In the Lands Between, <strong>Fia</strong> follows this philosophy: whereas the Golden Order would rather hide or remove Those Who Live in Death, the <strong>Mending Rune of the Death-Prince</strong> instead incorporates them into the order, making their existence part of reality's beauty.</p><p>But perhaps the most relevant parallel is <strong>Miquella's Needle</strong>, the game's only true <strong>"undo" button</strong>. This item can reverse the Frenzied Flame's influence, pulling you back from the brink of cosmic nihilism. It's a mechanical expression of grace (not the Golden Order's Grace, but the more all-encompassing possibility of redemption even after the most catastrophic choices).</p><p>The needle is particularly interesting because it represents Miquella's attempt to create <strong>unalloyed gold</strong>&#8212;metal pure enough to resist the influence of Outer Gods. Miquella applies a technological solution to a theological problem, using material perfection to achieve spiritual independence. The fact that it can <em>reverse the Frenzied Flame's corruption</em> suggests that even the most fundamental changes to one's nature aren't necessarily permanent.</p><p>Historical "mending" movements show how these cosmic repair philosophies play out in practice. The <strong>Protestant Reformation</strong> went beyond corrupt priests, making a fundamental statement on the nature of humanity's relationship with the divine. Luther's concept of <em><strong>sola fide</strong></em> (faith alone) was a Mending Rune applied to Christianity, attempting to repair what he saw as a broken system of salvation through works.</p><p>The <strong>Meiji Restoration</strong> in Japan presents another model of cosmic repair (albeit one more grounded in the material realm). Faced with Western encroachment, Japan <strong>modernized</strong> its economy and its technology, fundamentally reimagining its relationship with tradition and progress. The divine <strong>emperor</strong> was "restored" to power (though he'd never actually held it), but this restoration was actually a <strong>revolution</strong> disguised as a return to tradition. </p><p>It's the same sleight of hand the Tarnished pulls, claiming to restore order while fundamentally transforming it.</p></blockquote><h2>Melina, Torrent, and the Infrastructure of Agency</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!S3ET!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!S3ET!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!S3ET!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!S3ET!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!S3ET!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!S3ET!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/abeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:114752,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!S3ET!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!S3ET!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!S3ET!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!S3ET!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fabeaf665-80ce-46b7-a66e-af29d79c745d_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Melina, offering the Tarnished <a href="https://automobiles.honda.com/accord-sedan"><s>an affordable and reliable Japanese sedan</s></a> her services as a maiden. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>"I can play the role of maiden. Turning rune fragments into strength. To aid you in your search for the Elden Ring."</em> </p><p><strong>~Melina</strong></p></div><p>You can't talk about the Tarnished's agency without examining the <strong>support system</strong> that makes it possible. <strong>Melina</strong> and <strong>Torrent</strong> are (respectively) a helpful NPC and a convenient mount, as well as the keystones of a <strong>metaphysical infrastructure</strong> that allows the Tarnished to function as cosmic fulcrum. </p><p>Without them, you're just another undead wandering the Lands Between, madly attempting to fight gods with a club.</p><p>Melina is your <strong>Virgil</strong> (if Virgil were a mysterious woman who might also be the <strong>Gloam-Eyed Queen</strong> and definitely has her own agenda she's not sharing). She guides you through the divine comedy of the Lands Between, but unlike <strong>Dante</strong>'s guide, she can't complete the journey with you. She can bring you to the mountaintops, and even sacrifice herself to burn the <strong>Erdtree</strong>, but she cannot enter the transformed world you create. She's therefore the <strong>midwife of apotheosis</strong> who doesn't get to see the birth.</p><p>Her role as "<strong>maiden</strong>" is deeply meaningful and significant. In the game's universe, maidens allow Tarnished to turn <strong>runes</strong> into strength, functioning as metaphysical currency converters by transforming raw divine energy into usable power.</p><p>But Melina does more than that, by also providing purpose to the purposeless and direction to the directionless. <em>"I can play the role of maiden,"</em> she says, and that word "play" is doing a lot of heavy lifting. She's performing a function, and adopting a role, without inherently <em>being</em> that thing.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a></p><p>The mystery of her origins&#8212;potentially <strong>Marika's</strong> daughter, possibly the <strong>Gloam-Eyed Queen</strong>, definitely connected to <strong>Destined Death</strong>&#8212;makes her even more crucial. Though she&#8217;s helping you overthrow the current order, she might also be advancing her own ancient agenda. Every <strong>level up</strong> thus makes you stronger and more capable of fulfilling a hidden purpose that long predates your arrival in the Lands Between.</p><p><strong>Torrent</strong> is even more enigmatic. Your <strong>spectral steed</strong> is transportation, yes, but also a <strong>legacy</strong>. The game hints that Torrent had a <strong>previous master</strong>, someone important enough that Ranni immediately recognizes you as significant when she sees you wielding Torrent's whistle. And since you're not Torrent's first rider, this means you're part of a <strong>succession</strong>&#8212;inheriting a role in addition to a mount.</p><p>The fact that Torrent can be summoned and dismissed at will, exists in some spaces but not others, and can double-jump (defying all laws of physics and horse anatomy) marks it as something beyond a mere animal&#8212;something that operates according to <strong>different rules</strong> than everything else in the Lands Between. It's a <strong>liminal creature</strong> for a liminal being, existing in the spaces between the material and immaterial.</p><p>In mythology, sacred mounts are always more than transportation. <strong>Sleipnir</strong>, Odin's eight-legged horse, could travel between worlds. <strong>Pegasus</strong> carried thunderbolts for Zeus, while <strong>Al-Buraq</strong> carried Muhammad through the heavens during the Isra and Mi'raj. These fast horses are thus vehicles of <strong>transcendence</strong>, allowing their riders to traverse otherwise impassable cosmic boundaries.</p><p>Torrent serves this same function, allowing the Tarnished to access areas that would be otherwise unreachable. But more than that, Torrent's presence marks the Tarnished as <strong>legitimate</strong>. In a world where everyone questions your right to <em>exist</em>, let alone claim lordship, Torrent's acceptance says, <em>"This one matters."</em></p><p>The <strong>Sites of Grace</strong> create another layer of infrastructure, forming a <strong>network of possibility</strong> rather than a linear path. Unlike <em>Dark Souls</em>' bonfires, which primarily serve as checkpoints, Sites of Grace actively <strong>guide</strong> you. They point toward objectives, suggest directions, and imply purpose. But they don't <em>compel</em>; you can ignore their guidance, go the opposite direction, and sequence break to your heart's content. They're <strong>divine GPS</strong> that you can ignore if you think you know a better route.</p><p>This network of grace also represents the <strong>Greater Will</strong>'s influence persisting despite its apparent absence. The guidance continues even though the guide has left the building. So you&#8217;re following a trail of breadcrumbs left by someone who might be dead, leading to a destination that might no longer exist, and for purposes that (for all you know) might no longer matter.</p><p>Finally, the <strong>Roundtable Hold</strong> exists as the ultimate <strong>liminal space</strong>, the <strong>ur-location</strong> that's neither in the Lands Between nor outside it. It's accessible from anywhere but exists nowhere, populated by fellow Tarnished who are simultaneously your allies and competitors. It's a safe haven that contains multiple people who want to kill you; a sanctuary where assassination is just another form of conversation. Far out.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-9" href="#footnote-9" target="_self">9</a></p><p>This infrastructure&#8212;Melina's guidance, Torrent's mobility, Grace's network, and the Hold's sanctuary&#8212;creates the conditions for the Tarnished's <strong>agency</strong>. Without these elements, you'd just be another cursed undead wandering aimlessly. But with them, you become capable of <strong>directed action</strong>, <strong>purposeful movement</strong>, and <strong>meaningful choice</strong>. They may not give you power <em>directly</em> like the Great Runes do, but they do give you the ability to <em>use</em> your power effectively.</p><blockquote><p><strong>&#128506;&#65039;&#128678;&#129725;Side Quest: Psychopomp It Up</strong></p><p>The role of <strong>divine intermediaries</strong> in religion and mythology reveals how we conceptualize the relationship between mortal and divine realms. Namely, that gods and humans can't interact directly&#8212;there needs to be a <strong>buffer</strong>, a <strong>translator</strong>, or a <strong>go-between</strong> who can speak both languages.</p><p><strong>Hermes</strong> in Greek mythology is the archetypal <strong>psychopomp</strong>, guiding souls to the afterlife while also delivering messages between gods and mortals. He's the god of <strong>boundaries</strong> and the <strong>travelers</strong> who cross them, existing perpetually in motion between states. </p><p><strong>Melina</strong> serves a similar function in the Lands Between, guiding the Tarnished toward his destiny while maintaining her own mysterious agenda, and like Hermes, she's comfortable with <strong>deception</strong>, keeping her true nature hidden until the very end.</p><p>The <strong>Valkyries</strong> of Norse mythology offer another parallel. These warrior-women choose who dies in battle and who lives, carrying the worthy dead to <strong>Valhalla</strong>. They're simultaneously servants of <strong>Odin</strong> and independent actors, following divine will while exercising personal judgment. </p><p><em>Elden Ring&#8217;s</em> <strong>Sites of Grace</strong>, meanwhile, function like distributed Valkyries, marking the Tarnished as chosen while allowing him to determine his own path to worthiness.</p><p>Going slightly eastward to <strong>Islamic</strong> tradition, the angel <strong>Jibril</strong> (Gabriel) serves as the primary intermediary between <strong>Allah</strong> and the prophets. He delivers messages, actively teaches, and guides the prophets, helping them understand and implement divine will. </p><p>The relationship between Jibril and <strong>Muhammad</strong> during the revelation of the <strong>Quran</strong> mirrors <strong>Melina</strong>'s relationship with the Tarnished&#8212;intimate guidance toward a <strong>cosmic purpose</strong> that the guided doesn't fully understand until the end.</p><p>Meanwhile, the concept of "<strong>thin places</strong>" in <strong>Celtic</strong> spirituality describes locations where the <strong>boundary between worlds</strong> becomes permeable. These sacred sites are infrastructural weak points in reality's fabric, where transformation becomes possible. In <em>Elden Ring</em>, the <strong>Roundtable Hold</strong> is the ultimate thin place: existing simultaneously everywhere and nowhere, and accessible from any Site of Grace without being anchored to any physical location.</p><p>But the <strong>Roman road system is </strong>perhaps the most relevant parallel of how infrastructure determines destiny<strong>.</strong> For the same reasons it facilitated travel and trade, it fundamentally shaped how <strong>Christianity</strong> spread through the Empire. </p><p><strong>St. Paul</strong>'s missions followed Roman roads, and his letters traveled Roman postal routes to Christian communities that formed at Roman commercial hubs. Thus, the infrastructure meant for maintaining imperial control became the very network that spread a religion that would eventually supplant the Empire.</p><p>Similarly, the Golden Order's infrastructure&#8212;the <strong>Sites of Grace</strong>, the <strong>Two Fingers</strong>' guidance, and the very concept of Tarnished <strong>returning</strong>&#8212;becomes the mechanism of its <strong>potential overthrow</strong>. The system, designed to maintain divine order, thus provides the tools for its transformation or destruction. The finest flavor of architectural irony, akin to building a fortress with a door that only your enemies can open.</p></blockquote><h2>The Paradox of Destined Death</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ATRA!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ATRA!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ATRA!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ATRA!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ATRA!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ATRA!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg" width="1200" height="750" 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srcset="https://substackcdn.com/image/fetch/$s_!ATRA!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ATRA!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ATRA!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ATRA!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbe300539-3020-417c-ae35-75536d7a80c4_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Tarnished approaching the Rune of Death/Destined Death. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>&#8220;The Rune of Death goes by two names; the other is Destined Death.<br>The forbidden shadow, plucked from the Golden Order upon its creation...&#8221;</em></p><p><strong>~Finger Reader Enia</strong></p></div><p>Here's a paradox that everyone seems to dance around but never quite addresses: the Tarnished becomes the only being capable of wielding <strong>Destined Death</strong> against the gods, yet her entire journey is made possible by those same gods' <strong>grace</strong>. You're essentially being handed a loaded gun by someone who's painting a target on their own forehead, in an unnecessarily elaborate and theatrical instance of divine assisted suicide.</p><p><strong>Destined Death</strong>&#8212;the concept that even gods can truly die&#8212;was removed from the Golden Order by <strong>Marika</strong> herself. She literally excised mortality from divinity, creating a system where gods could suffer, transform, and even go mad, but never actually <em>cease</em>. That might well be the ultimate expression of power; after all, if just being immortal isn&#8217;t enough, why not make immortality itself a law of physics?</p><p>But removing death from the equation didn't solve anything, because <strong>without death, there can be no true change</strong>. Or to put it more simply: without endings, there can be no new beginnings. And so the Golden Order became a cosmic holding pattern, its denizens doomed to cycle through the same conflicts and contradictions, forever and ever for all eternity. Marika created a <strong>deathless world</strong>, and then seemingly realized she'd created <strong>hell</strong>.</p><p>Enter the <strong>Tarnished</strong>, who exists in a unique position relative to Destined Death. You're not bound by its absence because <em>you were exiled before its removal became absolute</em>. You exist in a <strong>loophole</strong>&#8212;technically dead (you died and were exiled), technically alive (grace brought you back), technically neither (you exist in permanent resurrection).</p><p>In other words, you're <strong>Schr&#246;dinger's Tarnished</strong>: simultaneously dead and alive until observed, except the observation never collapses the wave function.</p><p>This <strong>quantum uncertainty</strong> regarding your life/death status is what allows you to eventually wield Destined Death. You can kill gods because you yourself exist outside the life/death binary that the gods depend on. It's like being the only person who can divide by zero in a universe where mathematics applies. You're not necessarily <em>stronger</em> than the gods (though this probably depends on your build); you're simply operating according to <em>different rules</em>&#8212;or rather, <strong>no rules at all</strong>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-10" href="#footnote-10" target="_self">10</a></p><p>Additionally, I cannot overstate the irony of grace leading to <strong>deicide</strong>. The <strong>Greater Will</strong> (or whatever force controls grace now) literally guides you toward killing its own representatives, and eventually its very avatar. Every <strong>Site of Grace</strong> pointing you toward a <strong>demigod</strong> is basically saying, <em>"Go murder my children. Here's a map."</em> Is this the ultimate expression of self-loathing, or a celestial game of reverse psychology that's gone <em>way</em> too far?</p><p>Let&#8217;s follow this thread to the very end, where each ending represents a different relationship to this <strong>system of</strong> <strong>divine authority</strong> you've progressively dismantled throughout your quest. Some endings <strong>perpetuate it</strong> (Age of Fracture), some <strong>perfect it</strong> (Perfect Order, Death-Prince), some <strong>corrupt it</strong> (Fell Curse), some <strong>reject it</strong> (Age of Stars), and some <strong>obliterate it</strong> entirely (Lord of Frenzied Flame). </p><p>But they <em>all</em> require you to first <strong>kill the god</strong> who created the system. Reforming divine authority is out of the question without first committing deicide; you have to <strong>kill God</strong> to <strong>become God</strong> (or to make God better, or worse, or get rid of God entirely).</p><p>This creates a fascinating philosophical conundrum: <strong>can true free will exist </strong>when all paths lead to godslaying? The Tarnished has infinite choices in how to approach her journey, but every choice ultimately leads to the same confrontation. You can help everyone or kill everyone, save the world or damn it, but either way you're still going to end up in that cosmic arena facing down divinity itself. You enjoy freedom within determinism, having a choice in every matter but the big one.</p><p>The game mechanically reinforces this through its boss design. Although optional bosses <em>are </em>truly optional&#8212;you can easily miss entire areas and questlines, and be none the wiser&#8212;certain bosses are <strong>mandatory</strong>. You <em>must</em> face <strong>Morgott</strong>. You <em>must</em> confront the <strong>Fire Giant</strong>. You <em>must</em> breach <strong>Farum Azula</strong>. You <em>must</em> slay <strong>Radagon,</strong> and then the <strong>Elden Beast</strong>. The path branches infinitely, but it all leads to the same destination. So while you're free to choose <em>how</em> you become a godslayer, <em>becoming</em> a godslayer in the first place isn't a choice.</p><blockquote><h4>&#9728;&#65039;&#128298;&#9760;&#65039; SIDE QUEST: Dial &#8220;D&#8221; for Deicide</h4><p>The history of <strong>god-killing</strong> in mythology and philosophy reveals our ingrained ambivalence about <strong>divine authority</strong>. We create gods, worship them, and then <em>fantasize about destroying them</em>. This reflects our complicated relationship with higher power&#8212;we need it, resent it, and dream of overthrowing it.</p><p><strong>Ragnarok</strong> in <strong>Norse</strong> mythology is one of the most famous examples of <strong>divine death</strong>. The gods <em>know</em> they're going to die, know <em>exactly</em> how it will happen, and march toward it <em>anyway</em>. This is <strong>deterministic deicide</strong>: the gods participate in their own destruction, because that's their nature. They can't <em>not</em> fight the final battle, even knowing they'll lose. <em>Elden Ring</em>'s <strong>demigods</strong> exist in a similar state, compelled by their nature toward conflicts that will destroy them.</p><p>Meanwhile, the death of <strong>Pan</strong> in <strong>Greek</strong> tradition marks a different kind of deicide. According to <strong>Plutarch</strong>, during the reign of the <strong>Emperor</strong> <strong>Tiberius</strong>, a divine voice announced, <em>"Great Pan is dead,"</em> and the nature spirits wept. So instead of a violent overthrow, we got <strong>cosmic abandonment</strong>&#8212;the god simply ceased to be, leaving a vacuum where divine presence once existed. Marika's <strong>shattering</strong> <strong>of the Elden Ring</strong> echoes this voluntary divine suicide, through a god <strong>choosing</strong> <strong>cessation</strong> over continuation.</p><p>More recently,<strong> Nietzsche</strong>'s famous declaration that <em>"God is dead"</em> wasn't about <em>literal</em> deicide but rather the death of God as a <strong>meaningful</strong> <strong>concept</strong>. Modern humanity had killed God through <strong>disbelief</strong>, replacing divine authority with human will. The <strong>Tarnished</strong> embodies this Nietzschean <strong>&#220;bermensch</strong>, creating meaning through action rather than discovering it through revelation. In a reversal of <em>following</em> divine will, you instead  <em>impose</em> your will upon divinity.</p><p>From the Far East, the <strong>Japanese</strong> give us the concept of <em><strong>kamikakushi</strong></em>&#8212;being <strong>spirited away</strong> by the gods&#8212;which presents another angle on divine death. Sometimes humans disappear into the realm of spirits and gods, but sometimes <em>the gods themselves disappear</em>, withdrawing from human affairs. The <strong>Greater Will</strong>'s absence from the Lands Between represents this kind of divine withdrawal. The god may or may not be <em>dead</em>, but either way, it is <em>gone</em>, leaving behind only infrastructure and fading echoes.</p><p>But perhaps the most relevant parallel to <em>Elden Ring</em> is <strong>Cronos</strong> eating his children&#8212;the <strong>god who fears his successors</strong>. Cronos knew his children would overthrow him, so he consumed them at birth. But prophecy in Greek mythology is always <strong>self-fulfilling</strong>, and his attempt to <em>prevent</em> succession <em>guaranteed</em> it. </p><p><strong>Marika</strong>'s exile of the Tarnished follows this same pattern. In trying to expunge her <em>servants</em>, she created her <em>successors</em>, and by establishing her eternal order she guaranteed its eventual overthrow.</p><p>The theological problem of whether gods can truly <em><strong>die</strong></em> or just <em><strong>transform</strong></em> haunts all these narratives. When you "kill" a god, what actually dies? The being itself? The concept it represents? The worship or cult around it? </p><p>In <em>Elden Ring</em>, killing a god means claiming their <strong>remembrance</strong>&#8212;they persist as memory, as power you can wield, and as choices you can make. So they're not entirely <em>gone</em>; rather, they&#8217;ve been internalized. So you <em>digest</em> divinity instead of <em>destroying</em> it. Yummy.</p></blockquote><h2>The Great Runes as Stolen Fire</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ehZ5!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ehZ5!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ehZ5!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ehZ5!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ehZ5!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ehZ5!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:210409,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ehZ5!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ehZ5!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ehZ5!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ehZ5!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F93839481-5c8d-4f56-bce8-0d64924e39e3_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Pictured: quite possibly the most satisfying moment in all of gaming. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;So. Godrick the Grafted, Lord of Stormveil. Despite being the blood of Godfrey, first Elden Lord, he's a grotesque old fool, grasping for power.&#8221;</p><p><strong>~Sir Gideon Ofnir</strong></p></div><p>Let&#8217;s revisit the <strong>Great Runes</strong> and dig a little deeper into what it means to acquire them. To put it bluntly: the Tarnished&#8217;s accumulation of Great Runes represents power progression via the systematic <strong>theft of divine authority</strong>. Each Great Rune you claim is another aspect of godhood that you literally ripped from its bearer and grafted onto your being. You <em>earn</em> power by <em>stealing</em> it, one celestial mugging at a time.</p><p>You&#8217;re committing <strong>Promethean</strong> <strong>theft</strong> on steroids. <strong>Prometheus</strong> stole fire <em>once</em> and spent eternity getting his liver eaten by an eagle for his trouble. The Tarnished steals divine power <em>repeatedly</em> and <em>just gets stronger</em>. No punishment, and no godly justice&#8212;just the increasing acquisition of powers that were never meant for mortal hands. Prometheus only stole fire, whereas you're stealing the sun, the forge, and the concept of combustion itself.</p><p>Each Great Rune represents an aspect of divine authority, made portable:<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-11" href="#footnote-11" target="_self">11</a> </p><ul><li><p><strong>Godrick's rune</strong> raises all attributes: the most basic expression of "more." </p></li><li><p><strong>Radahn's rune</strong> increases health, stamina, and equipment load: the warrior's trinity of endurance.</p></li><li><p><strong>Morgott's rune</strong> vastly increases health: the fundamental refusal to die. </p></li><li><p><strong>Rykard's rune</strong> heals you when you kill: consumption as regeneration. </p></li><li><p><strong>Malenia's rune</strong> turns you into a glass cannon: perfection at the cost of fragility.</p></li><li><p>And <strong>Mohg's rune</strong> grants blood blessing: power through violation.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-12" href="#footnote-12" target="_self">12</a></p></li></ul><p>As I mentioned previously, it&#8217;s remarkable how casually the Tarnished treats these cosmic powers. You rest at a Site of Grace, swap from Radahn's rune to Malenia's, and fundamentally alter your divine nature like you're changing equipment loadouts. <em>"brb, i&#8217;mma switch from gravity warrior to perfect decay real quick."</em> Godhood is literally just another part of your wardrobe; to you, divinity is just another fashion choice.</p><p>The <strong>demigods</strong>, by contrast, are <em>utterly consumed</em> by their single aspects. <strong>Godrick</strong> can only graft, never generate. <strong>Radahn</strong> can only hold, never release. <strong>Malenia</strong> can only rot, never heal (at least, not without <strong>Miquella</strong>'s intervention). They're all prisoners of their own divine nature, whereas the Tarnished treats divine nature like an accessory to be equipped or removed at will.</p><p>This <strong>portability of divine power</strong> is entirely novel to the cosmic order. Previous gods were either born divine or achieved divinity by ascending to godhood through a combination of pre-ordained destiny and fulfilling some truly Byzantine ascenscion requirements. The Tarnished, on the other hand, achieves divinity through accumulation and combination, mixing and matching divine aspects like a celestial DJ sampling different tracks. Old and busted: <em>ascending</em> to godhood. New hotness: <em>constructing</em> it from stolen parts.</p><p>Furthermore, the metaphysics of grafting divine power onto mortal flesh should be impossible. Indeed, the demigods themselves demonstrate what happens when divine power meets mortal limitation: <strong>madness</strong>, <strong>mutation</strong>, and <strong>monstrous transformation</strong>. Godrick grafts limbs onto himself in a grotesque parody of power, while Rykard feeds himself to a serpent in a vain attempt to satiate his tainted ambitions. Divine power inevitably transforms and corrupts its bearers.</p><p>But the Tarnished? <strong>The Tarnished just gets stronger.</strong> You don&#8217;t mutate. You don&#8217;t go mad. You can carry the power of rot without rotting, the power of blood without bleeding, and the power of grafting without becoming a grafted monstrosity yourself. You're apparently immune to the corrupting influence of divine power, which once again raises the question: <em>are you actually mortal at all?</em></p><blockquote><h4><strong>&#128293;&#129399;&#9939;&#65039;&#8205;&#128165; SIDE QUEST: Prometheus Unbound (From His Questline)</strong></h4><p>The <strong>theft of divine power</strong> is both humankind&#8217;s oldest crime and its greatest achievement. Practically every culture has a story about it, usually ending badly for the thief but ultimately benefiting humanity. The moral of all these stories: you need to <strong>transgress</strong> to <strong>progress</strong>, and human advancement demands we steal from the gods.</p><p><strong>Prometheus</strong>' theft of <strong>fire</strong> is the Western archetype, but it's worth examining what "fire" actually meant. Beyond just literal flame, the &#8220;fire&#8221; he stole was actually <strong>techne</strong>&#8212;craft, art, magic, and <strong>technology</strong>&#8212;basically, the ability to <strong>transform</strong> raw material into useful forms.</p><p>Prometheus, then, gave us the ability to <strong>create</strong> and to <strong>make</strong>, to become like gods through our own efforts (bit of a step up from just warmth, right?). The Tarnished's theft of <strong>Great Runes</strong> follows this pattern, by taking power so great it can reshape reality itself.</p><p>In <strong>Judeo-Christian</strong> tradition, the theft is even more fundamental. <strong>Adam and Eve</strong> steal <em>knowledge itself</em>, eating from the Tree of Knowledge of Good and Evil. Instead of power, they gain <strong>discernment</strong>, and therefore the ability to make <strong>moral judgments</strong>. This is exactly what the Tarnished gains through your journey: in addition to the power to reshape the world, you gain the knowledge of <em>what shapes are possible</em> and the wisdom (hopefully) to choose between them.</p><p>Meanwhile, the <strong>Aztec</strong> concept of <em><strong>teotl</strong></em> as transferable divine substance makes the theft literal. Warriors who captured defeated enemies in flower wars would acquire their <em>teotl</em> through <strong>ritual sacrifice</strong>. They understood divine power as a <strong>finite resource</strong> that they could accumulate through conquest. The Tarnished, meanwhile, operates on similar logic&#8212;every boss defeated means more divine power accumulated, literally <strong>stolen</strong> from its previous bearer and added to your growing collection.</p><p><strong>Medieval Christianity</strong>'s relationship with <strong>relics</strong> reveals another angle on stolen divine power. Clergy and laypeople alike believed that <strong>pieces of saints</strong>&#8212;bones, blood, and belongings&#8212;carried divine power that could heal, protect, and sanctify. Churches would <em>literally steal relics</em> from each other, conducting <strong>midnight raids</strong> to acquire a saint's fingerbone or vial of holy blood.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-13" href="#footnote-13" target="_self">13</a> The power was in the object itself, transferable and stealable. </p><p>In the same vein, the Tarnished's collection of Great Runes and remembrances alike follows this same logic: portable divinity that you can carry, trade, or put to use.</p><p>Finally, <strong>modern technology</strong> as stolen fire presents the contemporary version of this myth. Every technological breakthrough&#8212;like <strong>nuclear power</strong>, <strong>artificial intelligence</strong>, and <strong>genetic engineering</strong>&#8212;is described in Promethean terms. We're stealing powers that belong to <strong>nature</strong> or <strong>God</strong>, and there's always a warning about the eagle that's coming for our liver. But we keep stealing anyway, <em>because that's what people do</em>. We see divine power and immediately think, <em>"I could use that!"</em></p><p>The <strong>Tarnished</strong> represents the fantastical endpoint of this theft, because instead of stealing <em>one</em> divine power and facing the consequences, you steal <em>all</em> the divine powers and face <em>no</em> consequences (in the immediate term, anyway). You&#8217;re Prometheus, if he&#8217;d instead killed the eagle, stole Zeus's thunderbolts, and set up shop on Olympus. You commit theft without punishment, and therefore transgression without consequence&#8212;the ultimate fantasy of taking divine power without inviting divine judgment.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-14" href="#footnote-14" target="_self">14</a></p></blockquote><h2>Maidenless No More: The Question of Qualification</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Axbz!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Axbz!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Axbz!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Axbz!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Axbz!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Axbz!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/af037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:158775,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Axbz!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Axbz!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Axbz!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Axbz!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Faf037739-4ef9-47de-a571-9e9b7d1da45b_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Messmer and his snake throwing some sssshade at the Tarnished. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>"Unfortunately for you, however, you are maidenless."</em> </p><p><strong>~White Mask Varr&#233;</strong></p></div><p><strong>Varr&#233;'s</strong> opening insult may have become <a href="https://knowyourmeme.com/memes/no-maidens-maidenless">a meme</a>, but did you know it&#8217;s actually a profound theological statement? Hear me out for a minute (or ten).</p><p>In a world where maidens are necessary for converting runes into strength, being <strong>maidenless</strong> means you're <strong>cosmically unemployable</strong>. You lack the basic qualification for participation in the divine economy. It&#8217;d be bad enough if you were just alone and couldn&#8217;t get laid; in addition to that, you're categorically excluded from the mechanisms of advancement.</p><p>Yet, this apparent <em>disqualification</em> becomes your ultimate <em>qualification</em>. Here&#8217;s why:</p><p>Every established faction in the Lands Between is invested in the current system. Even the revolutionaries ultimately want to <em>reform</em> rather than truly <em>transform</em>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-15" href="#footnote-15" target="_self">15</a> Ranni wants to replace the Golden Order with her own Age of Stars. Mohg wants to establish his own dynasty. Miquella wants to brainwash everyone into upholding the system as he perfectly envisions it. Even the Dung Eater wants to curse the system rather than escape it. They're all playing the same game with different rules.</p><p>But the Tarnished, being maidenless, can't play the game properly. So you have to <strong>cheat</strong>, by accepting help from a mysterious woman who can "play the role" of maiden without actually being one. This <strong>forced improvisation</strong>, born out of your being shut out from normal channels of power, is exactly what makes you capable of true transformation. Since you can&#8217;t choose between existing options, you're instead creating new ones through necessity.</p><p>The mockery you face&#8212;from Varr&#233;, from Gideon, from <em>literally everyone</em>&#8212;serves as a constant reminder of your outsider status. Nobody respects you, even after killing dragons, demigods, and other assorted cosmic horrors. <strong>Sir Gideon Ofnir</strong>, the "All-Knowing," dismisses you right off the bat, and although he lets up a bit after you slay your first demigod, he <em>still</em> looks down on you right up until you prove him wrong (with the tip of your sword), only once you&#8217;ve come within reach of Elden Lordship. The established powers can't conceive of you succeeding&#8212;<em>you don't fit their model of what success looks like</em>.</p><p>But this endless disrespect is actually a form of <strong>protection</strong>. Because nobody takes you seriously, <em>nobody sees you as a threat</em> until it's too late. You're allowed to become ever more powerful, because the powerful can't imagine you using your power effectively. This is the fantasy equivalent of saying <em>"he's just a janitor"</em> right before the janitor testifies that he&#8217;s been documenting corporate crimes for years.</p><p>The Tarnished as <em><strong>tabula rasa</strong></em>&#8212;a blank slate for projecting possibilities&#8212;is what makes you so dangerous to every established order. You have <strong>no predetermined allegiances</strong>, no inherited obligations, no family ties, and no cultural debts. The demigods, meanwhile, are all trapped by their <strong>lineages</strong>, their <strong>curses</strong>, their <strong>Great Runes</strong>, their <strong>fickle natures</strong>, and their <strong>aspects of the divine</strong>. But <em>you?</em> You're trapped by <strong>nothing</strong> except the boundaries of the game itself.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-16" href="#footnote-16" target="_self">16</a></p><blockquote><h4><strong>&#128581;&#127996;&#8205;&#9792;&#65039;&#128591;&#127996;&#9889;&#65039; SIDE QUEST: Blessed Are the Maidenless</strong></h4><p>The <strong>elevation of the unqualified</strong> (the last becoming first) is yet another constantly recurring theme in countless religious and philosophical traditions. It points to a theme we explored in Part 3 of this series: how power structures inherently generate their own opposition from the very people they shut out.</p><p>The <strong>Beatitudes</strong> in Christian tradition explicitly reverse conventional blessing and curse. <em>"Blessed are the poor in spirit, for theirs is the kingdom of heaven." </em>In other words: <strong>the meek inherit the earth.</strong> Those who lack become those who have, through divinely-ordained reversal.</p><p>The Tarnished embodies this perfectly (provided you succeed in your quest): the <strong>maidenless</strong> becomes <strong>Elden Lord</strong>, the graceless becomes the grace-bearer.</p><p><strong>Zen Buddhism</strong>'s concept of <strong>beginner's mind</strong> (<em>shoshin</em>), meanwhile, suggests that expertise can become its own limitation. The master who thinks he knows everything learns nothing, whereas the beginner who knows she knows nothing learns everything. </p><p>Reflecting this, the Tarnished's lack of qualification becomes a qualification in and of itself. You succeed <em>because</em> you&#8217;re maidenless, not <em>despite</em> it, because your ignorance of proper procedure allows you to create entirely new procedures.</p><p>Then we have the <strong>holy fool</strong> tradition in <strong>Russian Orthodoxy</strong> and <strong>Sufism</strong>, which presents another angle. These figures deliberately perform <strong>foolishness</strong>, rejecting social respectability to escape the limitations of conventional wisdom and achieve spiritual insight. Much like how the Tarnished's apparent foolishness&#8212;challenging gods with starting equipment, not leveling up vigor, dying repeatedly to the same boss, trying to pet the giant dogs, etc.&#8212;masks a deeper wisdom: <strong>persistence transcends power</strong>.</p><p>Similarly, historical <strong>reformers</strong> almost always come from the margins. <strong>Martin Luther</strong> was an obscure monk in a backwater German town, <strong>Malcolm X</strong> was a petty criminal before becoming a revolutionary, and <strong>Joan of Arc</strong> was a peasant girl in a world of noble knights. Their outsider status was <em>essential</em> to their transformative power, because only those denied power can imagine power differently.</p><p>The same goes in the Lands Between, because the Tarnished's maidenlessness represents <strong>ultimate exclusion becoming ultimate freedom</strong>. Every other faction leader has a maiden, a consort, or some other partner who enables their participation in the divine economy but also obliges and binds them to it. You, on the other hand, <strong>have</strong> <strong>nothing</strong>, which means you <strong>owe nothing</strong>. With no obligations, no debts, and no inherited loyalty, you're completely free to serve any master or no master, and to pursue any ending&#8212;or create your own.</p></blockquote><h2>The Sovereign Exception: When Rules Don't Apply</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ui3N!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ui3N!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ui3N!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ui3N!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ui3N!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ui3N!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:219544,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ui3N!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ui3N!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ui3N!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ui3N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8d933f99-684d-474f-976b-1ea8ac693694_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">#YOLO | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>&#8220;A Tarnished cannot become a Lord, not even you.</em><br><em>A man cannot kill a god.&#8221;</em></p><p><strong>~Sir Gideon Ofnir</strong></p></div><p>The Tarnished exists in what political philosopher <strong>Carl Schmitt</strong> called a "<strong>state of exception</strong>": the paradoxical position of being simultaneously <strong>inside</strong> and <strong>outside the law.</strong> Schmitt argued that true <strong>sovereignty</strong> isn't about <em>making</em> laws, but about <em>deciding when laws don't apply</em>. The sovereign is whoever can <strong>declare the exception</strong>, suspend the rules, and operate outside normal constraints.</p><p>The Tarnished, naturally, embodies this exception. You're <strong>subject</strong> to the rules of the Lands Between (you can die, you need runes to level up, you must defeat certain bosses) while also being <strong>exempt</strong> from them (you resurrect infinitely, you can fast travel, you can sequence break). This makes you the exception that doesn't <em>prove</em> the rule but <em>breaks</em> it.</p><p>This exceptional status allows you to serve contradictory masters without consequence. You can simultaneously work for the <strong>Volcano Manor</strong> (assassinating fellow Tarnished) and the <strong>Roundtable Hold</strong> (allied with said Tarnished). You can pledge yourself to the <strong>Three Fingers</strong> and then cure yourself with <strong>Miquella's Needle</strong>. You can promise to help <strong>Ranni</strong>, <strong>Fia</strong>, <strong>Goldmask</strong>, and the <strong>Dung Eater</strong>, pursuing all their questlines simultaneously despite their mutual exclusivity.</p><p>In any logical universe, <em>this should tear you apart</em>. These are <strong>fundamentally opposed philosophies of existence</strong>. The Three Fingers want to burn everything, while Ranni wants to preserve and transform it. Goldmask wants perfect order, whereas the Dung Eater wants perfect chaos. Yet you can hold all these contradictions simultaneously, like a walking <strong>violation</strong> of the <strong>law of non-contradiction</strong>.</p><p><strong>Sequence breaking</strong>&#8212;the ability to access areas and items out of intended order&#8212;is more than just a speedrunning technique in <em>Elden Ring</em>. It's a form of <strong>metaphysical rebellion</strong>. When you glitch your way to late-game areas early or kill bosses in the "wrong" order, breaking the game's intended progression, you're demonstrating that the Tarnished exists outside the normal flow of <strong>cause and effect</strong>. You're proving that rules are suggestions, that order is optional, and that even the game's own logic bends to your will. Again&#8230; <em>are you even mortal at all??? What the hell ARE you, then?!</em><a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-17" href="#footnote-17" target="_self">17</a></p><blockquote><h4><strong>&#128081;&#128274;&#9854;&#65039; SIDE QUEST: Emergency Powers and Eternal States</strong></h4><p>Every society has mechanisms for <strong>suspending its own laws</strong>, and these moments of suspension often become permanent; any cursory look at human history shows us how the concept of <strong>exceptional states</strong> (moments when <strong>normal rules don't apply</strong>) has repeatedly shaped our collective trajectory in profound and often terrifying ways.</p><p><strong>Roman dictators</strong> represented the classical state of exception. In times of crisis, the <strong>Senate</strong> could appoint a <em>dictator</em> with <strong>absolute power</strong> for six months. Under a dictatorship, normal laws were suspended, and regular magistrates stepped aside&#8212;one person held unlimited authority. </p><p>It was supposed to be a temporary, emergency power for emergency times. But <strong>Julius Caesar</strong> showed what happens when temporary becomes permanent&#8212;he was appointed <em>dictator perpetuo</em>, <strong>dictator in perpetuity</strong>, breaking the system by making the exception eternal.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-18" href="#footnote-18" target="_self">18</a></p><p>The Tarnished also operates like a <strong>perpetual dictator</strong>, existing in a permanent state of emergency where normal rules don't apply. Death doesn't stick, allegiances don't bind, and even the passage of time becomes negotiable (resting at a Site of Grace advances time at will). Forget <em>rules</em>, you're permanently operating according to a different <em>reality</em>.</p><p><strong>Medieval </strong>concepts of the <strong>king's two bodies</strong> illuminate another aspect of this exception. The king had a <strong>natural body</strong> (mortal, fallible, subject to death) along with a <strong>political body</strong> (immortal, perfect, embodying the realm itself), and these two bodies could contradict each other, in the sense that the natural body could commit crimes the political body would judge.</p><p>The Tarnished, however, has <strong>infinite bodies</strong>, dying and resurrecting endlessly&#8212;each death negating the previous body, and each resurrection a reincarnation of the same eternal principle.</p><p>Furthermore, the theological concept of the <strong>miracle</strong> as divine exception to natural law maps perfectly onto the Tarnished's abilities. Miracles are the unlikeliest of events: <strong>impossibilities made actual</strong> through divine intervention (walking on water doesn't defy <em>probability</em>, it defies <em>physics</em>). The Tarnished performs constant miracles&#8212;teleportation, resurrection, time manipulation&#8212;but they're so routine they&#8217;ve become <strong>mundane</strong>. So you're a walking miracle who's <em>bored of being miraculous.</em></p><p>In today&#8217;s day and age, modern <strong>states of emergency</strong> show us how exceptions become <strong>normalized</strong>. The "temporary" emergency powers granted after <strong>9/11</strong> became permanent surveillance states, while the "exceptional" measures during <strong>COVID</strong> became a new normal. </p><p>And that&#8217;s the kicker: the exception<em> doesn't return to normal</em>, instead establishing a <strong>new normal</strong> where exceptional power is routine. In the Lands Between, the Tarnished represents this permanentized exception by existing in an <strong>eternal emergency</strong> where <em>anything is possible because nothing is normal.</em></p></blockquote><h2>Conclusion: The Player as Demiurge</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!BB8Y!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!BB8Y!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!BB8Y!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!BB8Y!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!BB8Y!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!BB8Y!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:151855,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/172304650?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!BB8Y!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!BB8Y!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!BB8Y!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!BB8Y!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fff1fa030-c103-4074-9066-5f9897bb2a98_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The newly-repaired Elden Ring shining through Marika&#8217;s petrified remains. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>"Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished."</em> </p><p><strong>~Margit, Fell Omen</strong></p><p><em>"We are our choices."</em> </p><p><strong>~Jean-Paul Sartre</strong></p></div><p>And here we arrive at the real mindfuck, the meta-commentary that I&#8217;ve been building toward all along: the Tarnished is more than just a character in the world. She&#8217;s <strong>the player's insertion</strong> into it&#8212;with the Tarnished as his fulcrum, the player exists entirely <em>outside</em> the game's cosmology while simultaneously <em>defining it</em>.</p><p>Each ending isn't the Tarnished choosing a future for the Lands Between. It's <em>you</em>, the <em>player</em>, exercising <strong>demiurgic power</strong> over a created world. You thought you were just playing a game, but you were actually<em> deciding the fate of a universe</em>. And the multiple endings are all equally true <em>and</em> equally false, existing in <strong>quantum superposition</strong> until you collapse the waveform by choosing one.</p><p>Then there&#8217;s <strong>New Game Plus.</strong> Thought it was just a gameplay feature? Think again: <em>it&#8217;s yet another theological statement</em>. After achieving godhood and reshaping reality, you... do it again. Differently. The same. Better. Worse. Each playthrough is another turn of the <strong>cosmic wheel</strong>, another iteration of the <strong>eternal return</strong>. So as you play through the game multiple times, you're demonstrating that even godhood is <strong>recursive</strong>, and even the loftiest divine authority is subject to <strong>revision</strong>.</p><p>The Tarnished represents more than just <em>change,</em> but rather the very <em><strong>possibility of change</strong></em>&#8212;she injects <strong>potential</strong> into a system that had become static. Before your arrival, the Lands Between was locked in stasis. The demigods couldn't die, couldn't win, and couldn't lose. They could only persist, <em>ad infinitum</em>, in their eternal conflicts. Your presence eventually resolves these conflicts&#8230; but before that, it makes resolution <em>possible</em>.</p><p>Yet <strong>possibility</strong> is not inherently good or bad. The Tarnished can save the world, damn it, perfect it, corrupt it, free it, or destroy it. But either way, injecting <strong>agency</strong> into a deterministic system doesn't guarantee improvement&#8212;only <strong>change</strong>. Instead of being a savior or a destroyer, you <strong>enable</strong> both salvation and destruction.</p><p>In fact, the most <strong>powerful ending</strong> may well not be any of the scripted ones. It might be the one where you simply... <strong>stop playing</strong>. Alt+F4. Close the game. <strong>Refuse to choose.</strong> The Tarnished then exists in a state of <strong>eternal potential</strong>, never collapsing into any specific ending, instead maintaining all possibilities simultaneously. That, right there, is the ultimate rejection of divine authority&#8212;the game wants you to choose to be a different god, but <em>you refuse to enable godhood at all</em>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-19" href="#footnote-19" target="_self">19</a></p><p>And what does it mean to hold the fate of gods in your hands? It means recognizing that <strong>gods only exist because we allow them to</strong>.</p><p>Every boss in <em>Elden Ring</em> is powerful only because the game's rules make them powerful. They have huge health bars, devastating attacks, and multiple phases. But you can also just... <strong>not fight them</strong>. You can chicken out and never enter their arena. You can stand there and let them kill you repeatedly. You can turn off the game. You can <a href="https://www.youtube.com/watch?v=kZzBSPntQPw">mod them into Thomas the Tank Engine</a>.</p><p>Becoming Elden Lord isn&#8217;t the Tarnished's <strong>ultimate power</strong>. Instead, it's recognizing that Elden Lord is just another role in a game, that godhood is just another ending, and that even divine authority is just another form of play. You defeat the gods not by becoming one, but by recognizing that <strong>they only exist because you agree to pretend they do</strong>.</p><p>This is the <strong>cosmic joke </strong>that <em>Elden Ring</em> is telling: the most powerful being in any universe is the one who recognizes it as a <strong>universe</strong>&#8212;artificial, constructed, changeable, and malleable. The Tarnished is that recognition made manifest, the player's awareness inserted into the game world. Forget about <em>breaking</em> the <strong>fourth wall</strong> (what is this, amateur hour?!); by playing the game, no matter which path you take, you're demonstrating that <em>the wall</em> <em>never existed</em> except as consensual fiction.</p><p>In the end, the Tarnished represents the most <strong>fundamental human fantasy</strong>: that we can change things, that we have agency, and that our choices matter. That even in a deterministic universe, following a scripted path while fully knowing that our endings are predetermined, <em>we can still choose</em>. And in <strong>choosing</strong>, we create <strong>meaning</strong>.</p><p>The Tarnished embodies the problem of divine authority. She is the <strong>paradox of free will</strong> in a deterministic cosmos. She is the <strong>impossibility of choice</strong> in a scripted narrative. She is the <strong>illusion of agency</strong> that might not actually be an illusion after all. She is, in the truest sense, <strong>you and me</strong>. She is <em>us</em>&#8212;fumbling through existence, dying repeatedly and trying different approaches, hoping that this time, <em>just maybe</em> this time, we'll get it right.</p><p>Or at least die trying. Again. And again. And again.</p><p>Until we don't.</p><p>~Jay</p><div><hr></div><h2>Food for Talk: Discussion Prompts</h2><p>While you wait for the next issue, I invite you to mull over the following discussion prompts. Please reply to this email with your answers, or post them in the comments&#8212;I'd love to hear your thoughts!</p><ol><li><p>In your own life, when has being an outsider or "unqualified" actually given you an advantage? Do you think genuine innovation requires being excluded from established systems first?</p></li><li><p>If you had godlike power to reshape society, which approach would you take and why? More importantly, should any one individual have that power?</p></li><li><p>Do you think having a strong, fixed identity is actually a limitation? Is there power in being undefined?</p></li><li><p>How many relationships (personal, professional, or spiritual) that we frame as "meaningful" are actually just mutually beneficial exchanges? Is there anything wrong with that?</p></li><li><p>In real life, does refusing to choose sometimes represent the greatest form of agency? Or is it just another form of paralysis disguised as philosophy?</p></li></ol><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-58-elden-lore-part-4/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-58-elden-lore-part-4/comments"><span>Leave a comment</span></a></p><div><hr></div><h2>Further Reading</h2><ul><li><p><em><strong>The Elden Ring Wiki</strong></em><strong> at Fextralife</strong> &#8212; An unparalleled resource for any Tarnished who wishes to dive into the game, whether to look up lore or weapon/build stats. &#8212; <a href="https://eldenring.wiki.fextralife.com/Elden+Ring+Wiki">Link</a></p></li><li><p><em><strong>The ENTIRE Lore of Elden Ring</strong></em><strong> (videos) by SmoughTown</strong> &#8212; This YouTube channel is jam-packed with thorough, well-researched, and thoughtful lore explanation and theory videos. If you really want to dive deep into the lore, this <em>36-hour long</em> series will bring you fully up to speed! &#8212; <a href="https://www.youtube.com/watch?v=WD9BJac9GMI">Part 1</a> | <a href="https://www.youtube.com/watch?v=NEU9WtBpcq0">Part 2</a> | <a href="https://www.youtube.com/watch?v=TOlykK_btMw">Part 3</a> | <a href="https://www.youtube.com/watch?v=StWOECzhSik">Bonus (</a><em><a href="https://www.youtube.com/watch?v=StWOECzhSik">Shadow of the Erdtree</a></em><a href="https://www.youtube.com/watch?v=StWOECzhSik">)</a> | <a href="https://www.tuneandfairweather.com/products/grace-given-the-mythology-of-elden-ring-deluxe-edition">Now Available in Book Form!</a></p></li><li><p><strong>"Homo Ludens" by Johan Huizinga</strong> &#8212; The foundational text on play as a primary and necessary condition for generating culture. Essential for understanding how games like <em>Elden Ring</em> create meaning through structured play and why the "magic circle" of gaming allows us to explore cosmic themes safely. &#8212; <a href="https://www.amazon.com/Homo-Ludens-Study-Play-Element-Culture/dp/1614277060/ref=tmm_pap_swatch_0">Amazon</a></p></li><li><p><strong>"The Sacred and the Profane" by Mircea Eliade</strong> &#8212; Explores how humans create sacred spaces and times separate from ordinary existence. Directly applicable to understanding Sites of Grace, the Roundtable Hold, and how <em>Elden Ring</em> creates its own sacred geography. &#8212; <a href="https://www.amazon.com/Sacred-Profane-Nature-Religion/dp/015679201X/ref=sr_1_1?crid=3D85DJFEMDUMO&amp;dib=eyJ2IjoiMSJ9.NvX_jzRuldCq2azcvzDqia6GW0a3mO0BUB_lqoDiTh7RNkU5BnPiFOtswSHji1aaV0EQeT0jM-tJcVphjsjg7YyReLkxZfZ18r_Zf2xitUBnRm037MhIuGSZYSLWGn80NTwC96WPxYrWnPtGwdCFwze0qpYix2UKh2UddfGlk0iHjyHJ5B6p0NHzNWIDPFZsRSNHP9_NJqCbx1gCt2kgVg.LPLVHcCchsWRQh9OUcTTCTOQ7DsnDEgjzlxlEi_RDIU&amp;dib_tag=se&amp;keywords=the+sacred+and+the+profane+mircea+eliade&amp;qid=1756666965&amp;s=books&amp;sprefix=the+sacred+and+the+profane%2Cstripbooks%2C179&amp;sr=1-1">Amazon</a></p></li><li><p><strong>"Simulacra and Simulation" by Jean Baudrillard</strong> &#8212; While dense, this philosophical work on hyperreality and simulation perfectly captures the relationship between player and Tarnished, and why virtual worlds can carry real meaning. The chapter on "The Precession of Simulacra" basically describes New Game Plus. &#8212; <a href="https://www.amazon.com/Simulacra-Simulation-Body-Theory-Materialism/dp/0472065211/ref=sr_1_1?crid=EI687SH4TFWH&amp;dib=eyJ2IjoiMSJ9.x-lckBDsUF36uP2h_UJGajbIrQPRBweoCQxLnP1eLw_giTO47AwXfH3rUt8ZG-tY_4dPYz2HcXOJWZYZLbqueYLVW40p50HwYq_nF0qkH5p0SKoEJIC8ZqaMQtA1kasSMKkl1kOuRQKfapaGiHpnuUJ9i_U-EIP4WcvLUTiiN31DIEec89h04-bP_Ze9khUWbI_C30uAZQOx5UoLcgcyzeJwNHToviPLw1wnxs4z0EY.TI8Idh9GYMEPwJNUnHIjoWaiGSP09bZxqK6OHdy5d4o&amp;dib_tag=se&amp;keywords=simulacra+and+simulation+by+jean+baudrillard&amp;qid=1756667005&amp;s=books&amp;sprefix=simulacra%2Cstripbooks%2C219&amp;sr=1-1">Amazon</a></p></li><li><p><strong>"The Hero with a Thousand Faces" by Joseph Campbell</strong> &#8212; Yes, it's been way overdone, but reading it with <em>Elden Ring</em> in mind reveals both what FromSoftware adopted and, more interestingly, what they deliberately subverted about the monomyth structure. &#8212; <a href="https://www.amazon.com/Hero-with-Thousand-Faces-audiobook/dp/B01BFBXOM8/ref=sr_1_1?crid=3VSPIOZ47QXRG&amp;dib=eyJ2IjoiMSJ9.OblQqw8fJMqkCikThVg1E21SneczRFrSBrajpnS2rpzIidDMW4-z8CIOjB9Z0HczlHfLwvC_qtGurqdf345x-jTxMnz179x4Ly47T7AmzR9aSXJRCM81D28PriMYaz0XS-t0CM1krJGJ_nzk47sZFbU-vZazMOMQOYe_JOdBvxHIYI0ZNo1tgxh3qvEd2Rl2RuNGOG3-waQME4ZZiZ36R7JrWyLE11ghkk3lv87DeXs.0Gk50nV12n9fyyrtoSrraiiyAhrEWok2oiaXFl5qbxA&amp;dib_tag=se&amp;keywords=joseph+campbell+hero+with+a+thousand+faces&amp;qid=1756667032&amp;s=books&amp;sprefix=joseph+campbell%2Cstripbooks%2C193&amp;sr=1-1">Amazon</a></p></li><li><p><strong>VaatiVidya's "Prepare to Cry" series</strong> &#8212; The gold standard for <em>Souls</em> lore videos. His <em>Elden Ring</em> coverage goes beyond plot summary to explore thematic meanings, and is especially useful for understanding the emotional weight of NPC questlines. &#8212; <a href="https://www.youtube.com/playlist?list=PLWLedd0Zw3c4uSUjspp45KjWMHd6rZHem">YouTube</a></p></li><li><p><strong>"Gaming as Thinking" lectures by C. Thi Nguyen</strong> &#8212; A philosophy professor who treats games as thought experiments. His lectures on agency and value clarity in games directly relate to the Tarnished's role as cosmic fulcrum. &#8212; <a href="https://www.youtube.com/watch?v=H0EhjQDHaAw&amp;pp=ygUfZ2FtaW5nIGFzIHRoaW5raW5nIGMgdGhpIG5ndXllbg%3D%3D">YouTube</a> [via various channels]</p></li><li><p><strong>Stanford Encyclopedia of Philosophy entries on Sovereignty and Carl Schmitt</strong> &#8212; Free, peer-reviewed articles that explain the political philosophy underlying our exploration of the sovereign exception. Dense but rewarding. &#8212; [<a href="https://plato.stanford.edu/entries/schmitt/">plato.stanford.edu</a>]</p></li></ul><h3>Games Featured:</h3><ul><li><p><em><strong>Elden Ring,</strong></em> developed by <strong>FromSoftware</strong>, published by <strong>BANDAI NAMCO</strong> &#8212; <a href="https://store.steampowered.com/app/1245620/ELDEN_RING/">Steam</a> | <a href="https://www.playstation.com/en-us/games/elden-ring/">PlayStation</a> | <a href="https://www.xbox.com/en-US/games/elden-ring/">Xbox</a></p></li></ul><div><hr></div><h2>Game &amp; Word-of-Mouth: How to Support My Work</h2><p>Thank you for reading! If you enjoyed this content and would like to read more of it, <strong>hit the heart button at the top or bottom of the post</strong>&#8212;it really helps with my discoverability! You can also show your support by sharing this issue with your social networks and subscribing to <em>Game &amp; Word</em> (if you haven't already).</p><p>See you next time!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><h4>Tags</h4><p>#philosophy #metaphysics #religion #spirituality #narrative #magic #EldenRing #AbraCodeAbra</p><h2>Footnotes</h2><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>No, I don&#8217;t like wading through seas of AI slop either. But categorically dismissing content because of a <em>punctuation mark</em>, instead of actually engaging with what is being said, is stupid on a whole other level (as is doing so for AI-generated content <em>writ large</em>, for that matter, especially if it reads just as well or even better than most human writers).</p><p>Yes, stupid. I don&#8217;t care about your STEM degree, or your Harvard MBA. Em dashes are an elegant and wonderfully versatile form of punctuation, and I&#8217;ll continue using them no matter how many illiterate, uncultured trogdolytes come out of the woodwork. </p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>A quick note on pronouns: since &#8220;<strong>Tarnished</strong>&#8221; refers both to a group/class of people, as well as the individual player character, I will be using single-person (he/she) pronouns to refer to the latter (and vice-versa), for clarity.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>This might seem like a small detail, but it radically changes the cosmic equation. In most mythologies, resurrection comes with a <em>price</em>: <strong>Lazarus</strong> was forever changed, <strong>Osiris</strong> needed Isis to reassemble him, and even <strong>Jesus</strong>'s resurrection was preceded by a harrowing three days in hell. But the <strong>Tarnished</strong> treats death like a revolving door, maintaining her essential self no matter how many times she&#8217;s reduced to runes.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>There's something quite comical about the theological implications here. The Greater Will, in having Marika exile the Tarnished, created the very conditions for its own potential overthrow. Kind of like firing someone and then being surprised when they start a competing company. The gods really do have a keen sense of irony.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>The game makes this explicit through the <strong>remembrances</strong> you can either sell outright, or trade for boss weapons or spells. You're literally choosing whether to embody their methodology or reject it for <strong>runes</strong> (ie, raw power stripped of meaning).</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>Something that&#8217;s been kinda nagging at me: what if the Tarnished's ability to hold contradictory powers isn't a <em>strength,</em> but a <em>symptom?</em> What if he&#8217;s not a person at all, but a <strong>cosmic vacancy</strong>&#8212;a walking void that can contain <em>anything</em>, because it is <em>nothing?</em> Would explain why nobody respects you even after you've killed literal gods.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>The psychological implications here are staggering. Imagine a world where your repressed trauma gets processed by becoming a fundamental law of physics&#8212;your shadow self gets integrated by becoming <em>deified</em>.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>This performative aspect of Melina's role raises uncomfortable questions about agency. She needs you to carry her to the foot of the Erdtree, and you need her to level up, so you both agree to pretend for each other&#8217;s sake. It&#8217;s a <strong>transactional relationship</strong> dressed up as destiny, which, when you think about it, describes most mythological partnerships between mortals and divine guides.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-9" href="#footnote-anchor-9" class="footnote-number" contenteditable="false" target="_self">9</a><div class="footnote-content"><p>The fact that there's a "real" Roundtable Hold in <strong>Leyndell</strong> that's falling apart while the one you visit remains pristine suggests some serious metaphysical shenanigans. Are you visiting a memory? A parallel dimension? A collective delusion? The game never says, which is probably the point.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-10" href="#footnote-anchor-10" class="footnote-number" contenteditable="false" target="_self">10</a><div class="footnote-content"><p>Your needing to unlock Destined Death by burning the Erdtree and fighting <strong>Maliketh</strong> suggests that even this capability isn't inherent, but must be actively claimed. You're not <em>born</em> a <strong>godslayer</strong>; you <em>become</em> one by systematically dismantling the safeguards that prevent godslaying.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-11" href="#footnote-anchor-11" class="footnote-number" contenteditable="false" target="_self">11</a><div class="footnote-content"><p>The fact that you can only equip one Great Rune at a time but can swap them at will suggests something kooky: godhood is modular, not fixed. So instead of becoming a <em>specific</em> god, you're becoming the possibility of <em>any</em> god.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-12" href="#footnote-anchor-12" class="footnote-number" contenteditable="false" target="_self">12</a><div class="footnote-content"><p><strong>Miquella</strong> also has a Great Rune, but you don&#8217;t get to equip it. Rather, it&#8217;s a reusable item, only useful during the fight against him and <strong>Consort Radahn</strong> at the end of the DLC (it negates his charm spell). So it doesn&#8217;t quite fit in with this schema, which means we&#8217;ll disregard it for this analysis.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-13" href="#footnote-anchor-13" class="footnote-number" contenteditable="false" target="_self">13</a><div class="footnote-content"><p>Funny enough, the churches would always cop to these raids, as it proved that the relics now in their possession were authentic!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-14" href="#footnote-anchor-14" class="footnote-number" contenteditable="false" target="_self">14</a><div class="footnote-content"><p>Of course, there's always the possibility that the consequences simply haven't manifested yet. Maybe <strong>New Game Plus</strong> is a cosmic punishment in addition to a gameplay mechanic&#8212;you get divine power, but <em>you</em> <em>have to keep using it forever</em>, cycling through the same conflicts eternally. Prometheus's eagle, but on a more meta level.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-15" href="#footnote-anchor-15" class="footnote-number" contenteditable="false" target="_self">15</a><div class="footnote-content"><p>Well, except the Frenzied Flame adherents, but they&#8217;re not of sound mind anyway.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-16" href="#footnote-anchor-16" class="footnote-number" contenteditable="false" target="_self">16</a><div class="footnote-content"><p>For a Japanese title, the Tarnished's narrative contains some deeply American undertones. Show up with nothing, work your way up through violence and determination, overthrow the established order, and install yourself as the new boss. The archetypal immigrant success story (well&#8230; if immigrants were allowed to kill their employers and take their jobs, that is)!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-17" href="#footnote-anchor-17" class="footnote-number" contenteditable="false" target="_self">17</a><div class="footnote-content"><p>The fact that FromSoftware deliberately left many sequence breaks intact, even <em>celebrating</em> them, suggests they understand this aspect of the Tarnished's nature. You're <em>supposed</em> to break rules. It's a <em>feature</em>, not a <em>bug</em>. You're the <strong>cosmic exception</strong>, after all, and exceptions don't follow proper procedure!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-18" href="#footnote-anchor-18" class="footnote-number" contenteditable="false" target="_self">18</a><div class="footnote-content"><p>Well, until he was murdered, that is. Though his adopted son, <strong>Augustus</strong>, would go on to take Caesar&#8217;s ambitions to the finish line, actually making the exception permanent by holding onto power and living to tell the tale, and in doing so marking the birth of the <strong>Roman Empire</strong>.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-19" href="#footnote-anchor-19" class="footnote-number" contenteditable="false" target="_self">19</a><div class="footnote-content"><p>This might sound like philosophical masturbation, but consider this: every Tarnished who hasn't finished the game exists in this state. <em>Elden Ring</em> is a VERY hard game&#8212;this means that millions of players have started their journey through the Lands Between and <strong>never finished it</strong>. Their Tarnished exist in <strong>permanent potential</strong>, forever approaching godhood but never achieving it. Far from being noobs or &#8220;filthy casuals,&#8221; they may well be more powerful than any who became Elden Lord, because they maintain <strong>infinite possibility</strong> rather than collapsing into singular actuality.</p></div></div>]]></content:encoded></item><item><title><![CDATA[The Next Gaming-Related Moral Panic]]></title><description><![CDATA[It's brewing as we speak]]></description><link>https://gameandword.substack.com/p/the-next-gaming-related-moral-panic</link><guid isPermaLink="false">https://gameandword.substack.com/p/the-next-gaming-related-moral-panic</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Mon, 22 Sep 2025 01:19:10 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!pF-D!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!pF-D!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!pF-D!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png 424w, https://substackcdn.com/image/fetch/$s_!pF-D!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png 848w, 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https://substackcdn.com/image/fetch/$s_!pF-D!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png 848w, https://substackcdn.com/image/fetch/$s_!pF-D!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png 1272w, https://substackcdn.com/image/fetch/$s_!pF-D!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F371c7bea-ff0d-42e9-ad21-625efca08294_1024x608.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Whichever AI image model the Substack editor uses.</figcaption></figure></div><p>I need to break from our usual programming to address something that's been weighing heavily on my mind this past week.</p><p>But first, a familiar disclaimer: <em>Game &amp; Word</em> isn't a political blog. This is not a news outlet. Here, we explore the fascinating intersections between gaming and the broader world of ideas: philosophy, psychology, history, science, and art. That's our lane, and I prefer to stay in it. But sometimes, events unfold that demand I break protocol, particularly when our community finds itself in the crosshairs of an incipient moral panic that feels all too familiar.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h2>A Human Tragedy, First and Foremost</h2><p>Eleven days ago, <strong>Charlie Kirk was murdered</strong> while speaking at Utah Valley University.</p><p>I need to be absolutely clear about something before I say anything else: <strong>this was a horrific tragedy.</strong> A 31-year-old man, a husband and a father, is dead. His wife Erika is now a widow. His two young children have lost their father (and, in fact, saw their dad getting shot in the neck). As someone who comes home every day to my own family, who knows the weight of being both husband and father, I cannot <em>imagine</em> the crushing grief they must be experiencing right now.</p><p>Whatever your politics (and I mean this sincerely), <strong>this should give us all pause.</strong> Whether or not you agree or disagree with what Kirk advocated for politically is<em> utterly irrelevant.</em> </p><p>Here&#8217;s the bottom line: <strong>a human being was murdered in broad daylight while exercising his right to speak freely.</strong> That should horrify <em>everyone</em> who believes in a civil society.</p><h2>The Repugnant Aftermath</h2><p>And as if that wasn&#8217;t bad enough, what's happened since has been a masterclass in how <em>not</em> to respond to tragedy.</p><p>On one side, we've witnessed the grotesque spectacle of people <em>celebrating</em> Kirk's death on social media. Let me be unequivocal: <strong>these celebrations are morally repugnant.</strong> They're also strategically idiotic. Every gleeful tweet, every mocking meme, and every "he had it coming" post does nothing but validate the worst stereotypes about your ideological compatriots and provide ammunition to those who would restrict our digital freedoms. </p><p>If you&#8217;re such an ogrish fiend that you can't muster <strong>basic human empathy</strong> for a murder victim and his grieving family, <em>at least</em> have the tactical sense to recognize that celebrating political violence is a losing strategy that makes martyrs of your opponents and monsters of yourself.</p><p>On the other side, we're watching the machinery of <strong>moral panic</strong> spin up to full speed. People are being fired from their jobs, not just for celebrating Kirk's death (which, to be transparent, is a result I&#8217;m totally fine with; as much as I despise cancel culture, some things <em>really are</em> beyond the pale), but for <em>any</em> perceived criticism of Kirk or even just skepticism about the political response. Death threats are flying, and Laura Loomer is doxxing people. We're watching the worst excesses of 2010s <strong>cancel culture</strong> play out again, just when we thought we&#8217;d finally left it all behind, only with different political valence.</p><h2>Here We Go Again: Gamers in the Crosshairs</h2><p>And now, predictably, the spotlight has turned to gaming communities.</p><p>Congressional committees are summoning the CEOs of <strong>Discord</strong>, <strong>Steam</strong>, <strong>Twitch</strong>, and <strong>Reddit</strong> to testify about "radicalization." The suspect allegedly had an <em>"active online presence"</em> and was <em>"deeply steeped in gaming and meme culture."</em> He apparently inscribed gaming references on his ammunition, including what might be a <em>Helldivers</em> reference.</p><p>I've been playing games long enough to recognize this pattern. From <strong>Columbine</strong> to <strong>Sandy Hook</strong>, every time there's a high-profile act of violence involving a young person, someone inevitably discovers the perpetrator played video games&#8230; as if that distinguishes them from the roughly <em>3 billion other people</em> on this planet who <em>also</em> play games. It's the same lazy scapegoating we've seen for decades. Only the platform names are different.</p><p>So let's be clear about what's happening here: a troubled 22-year-old (allegedly) committed murder, for what increasingly appear to be <strong>primarily political reasons</strong>. According to reports, he told his family he did it because <em>"there is too much evil and the guy spreads too much hate."</em> <strong>That's not a gaming problem.</strong> <strong>That's not a Discord problem</strong>. That's a problem of political radicalization and violence that predates both the internet and current gaming platforms.</p><h2>Shameful Streamers</h2><p>Now, all that said, there <em>are</em> figures in the streaming space (not really "gaming" streamers, though their communities overlap significantly with ours) who <em>actually have</em> <strong>recklessly turned up the temperature with violent rhetoric</strong>. When prominent political streamers with millions of followers use language about <em>"gutting"</em> opponents or letting <em>"streets float in blood,"</em> <strong>they're playing with fire.</strong> Some of these clips predated Kirk's death; others came in its immediate aftermath. Either way, it's irresponsible.</p><p>I'm talking about people like <strong>Hasan Piker</strong> and <strong>Destiny</strong> (n&#233;e Steven Bonnell II), political commentators who happen to use gaming and gaming-adjacent platforms. When Destiny goes on Piers Morgan and says conservatives should <em>"feel afraid of getting killed"</em> at public events, or when clips surface of Hasan <em>literally waving a gun around</em> and using violent metaphors about political opponents,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a> they're not helping. They're giving ammunition to those who want to paint all online communities as breeding grounds for extremism.</p><p>But there&#8217;s a crucial distinction: these aren't <em>gaming</em> content creators. They're <strong>political pundits</strong> <em>who happen to stream on platforms gamers use</em>. Conflating political extremism with gaming culture is like blaming libraries for radical pamphlets because both involve reading.</p><p>And just to pre-empt accusations of bias or whataboutism: yes, the right also has its own roster of influencers who've similarly called (whether overtly or implied) for retaliatory violence. <strong>Laura Loomer</strong> threatening violence and revenge while doxxing Kirk's critics isn't helping either. This isn't a left-right issue; it's a civil-society-is-on-the-brink issue.</p><h2>Legislative Overreach Incoming</h2><p>Meanwhile, the proposed "solutions" to this tragedy range from the misguided to the absolutely insane.</p><p>Rep. Clay Higgins (R-LA) wants to use "Congressional authority" to mandate <strong>lifetime bans from all platforms</strong> for anyone who "belittled" Kirk's death. Let that sink in. A sitting congressman wants to <em>ban people from the entire internet for mean tweets.</em> He also wants to revoke their business licenses and driver's licenses. Yes, you read that correctly: take away someone's ability to drive because they were an asshole online.</p><p>Others are calling for the repeal of <strong>Section 230</strong>, which would essentially <em>destroy the modern internet as we know it.</em> Without liability protections, every platform would have to pre-screen every post, comment, and upload. Discord would cease to exist. Substack would shut down. Steam forums would vanish. The cure would kill not just the patient, but everyone in the hospital.</p><p>Some are even trying to resurrect the <strong>Kids Online Safety Act (KOSA)</strong> and similar abhorrent legislation, using Kirk's death as a pretext for age verification requirements that would force everyone to hand over their ID to access basic internet services. Because nothing says "freedom" like having to show your papers to post on Reddit.</p><p>And don&#8217;t even get me started on <strong>Pam Bondi</strong>. Let&#8217;s just say that &#8220;obsequious and incompetent MAGA flunky invokes &#8216;hate speech&#8217; as a justification for censorship like an insane woke termagant from Tumblr circa 2019&#8221; was <em>not</em> on my bingo card this year.</p><h2>A Better Way Forward</h2><p>So how <em>do</em> we hold irresponsible actors accountable without destroying online freedoms or scapegoating entire communities?</p><p>First, platforms need to <strong>enforce their existing terms of service</strong> consistently. If someone's explicitly calling for violence (and I mean <em>actually</em> calling for it, not just being mean or critical), that <em>already</em> violates every major platform's rules, as well as opens them up to liability and possible prosecution. We don't need new laws; we need consistent application of existing policies.</p><p>Second, we should use <strong>social pressure and market forces</strong> to paddle those whose mothers evidently never taught them how to behave. If streamers are being irresponsible with violent rhetoric or even just disgustingly celebrating someone&#8217;s violent death, their audiences can leave. Their sponsors can pull out. Other creators can push back on them. Ordinary users can do the same to each other when one of them is acting ghoulish. This is how communities self-regulate without government intervention, even if the platforms themselves drag their feet on enforcing their own rules.</p><p>Third, we do need to <strong>distinguish between different types of speech</strong>. There's a massive gulf between celebrating someone's death (repugnant, but ultimately legally protected speech) and actively inciting violence (potentially criminal). There's a difference between criticizing someone's politics (usually fine) and threatening their safety (never okay). Each situation needs to be treated differently, and we lose these crucial distinctions when we paint everything with the same broad brush.</p><p>Finally, and most importantly, we need to <strong>address the root causes</strong> of political violence: social isolation, economic desperation, algorithmic blackpill holes, and the breakdown of trust and civic institutions. But that's hard work that doesn't fit in a soundbite or a congressional hearing.</p><h2>What Gaming Communities Actually Are</h2><p>Since Congress apparently needs a reminder, let me paint a picture of <strong>what gaming communities actually look like</strong> in 2025:</p><p>Discord servers where shy kids find their first real friends. Steam forums where someone struggling with divorce or job loss logs on at 3am and finds another human being who gets it. Twitch streams that become lifelines for people with chronic or terminal illnesses, providing community and connection when they can't leave their homes. MMOs where &#8220;weird&#8221; individuals find acceptance and understanding that eludes them in physical spaces.</p><p>I think about the grandfather who learned to play <em>Minecraft</em> to connect with his grandkids during COVID and never stopped. The veterans using gaming to process their experiences and build new support networks. The disabled gamers who find agency and adventure in virtual worlds when the physical world remains inaccessible. The weird kids who discover they're not alone through online communities built around shared interests in games (as was the case for me in my teenage years).</p><p>Gaming communities are where a shy kid finds his voice as a raid leader. Where someone struggling with addiction finds accountability partners. Where people separated by oceans become closer than neighbors. Where creativity flourishes and friendships transcend every possible boundary.</p><p>Are there noxious corners? Absolutely. But show me <em>any</em> community of 3 billion people that doesn't have its dark alleys! Treating gaming spaces as inherent breeding grounds for violence is like blaming movie theaters for producing serial killers because they screened <em>The</em> <em>Silence of the Lambs</em>.</p><h2>The Real Questions We're Not Asking</h2><p>If we actually want to address political violence (and we should!), maybe we should <strong>ask</strong> <strong>harder questions</strong> than <em>"did the suspect use Discord?"</em></p><p>Why are these disgruntled young guys turning to <em>violence</em> as a solution to political disagreement? What's happening in our broader culture that makes assassination seem like a viable option to <em>anyone?</em> How did we get to a place where significant numbers of people <em>celebrate political murder?</em> What role does our increasingly apocalyptic political rhetoric (on all sides) play in convincing people that violence is not only <em>justified,</em> but <em>necessary?</em></p><p>These are complex questions without easy answers. They require us to examine everything from mental health to political discourse to social isolation to the ways we've allowed our civil society to decay. They require nuance, introspection, and a willingness to <strong>acknowledge uncomfortable truths about our society</strong>.</p><p>You know what <em>doesn't</em> require any of that? <strong>Blaming video games, their players, and their communities.</strong> That&#8217;s the path of least resistance, a convenient distraction that lets us feel like we're Doing Something&#8482;&#65039; without actually addressing the real issues.</p><h2>Moving Forward</h2><p>As we head into what will undoubtedly be weeks of hearings, hot takes, and hasty legislation, I want to leave you with a few thoughts.</p><p>First, we need to <strong>resist the urge to dehumanize</strong> anyone in this situation. Not Charlie Kirk. Not his family. And not even (spicy take alert!) Tyler Robinson, vile and reprehensible as his (alleged) actions were. The moment we stop seeing the human beings involved, we lose our capacity for both justice and coexistence.</p><p>Second, we need to <strong>defend our communities against scapegoating</strong> while also taking <strong>our responsibility to self-police them</strong> seriously. We can reject the premise that gaming and gaming communities cause violence, while still working to create and enforce expectations against glorifying and calling for actual violence (political and otherwise).</p><p>Third, we need to <strong>refuse to let tragedy be weaponized</strong> for pre-existing political agendas, especially ones that would see the government further curtail our online freedoms. We should call it what it is: exploitation of tragedy.</p><p>Finally, we need to <strong>model the kind of discourse we want to see</strong>. That means engaging with people we disagree with civilly. You know, <em>kind of like Charlie Kirk did.</em> It means choosing grace over snark, and remembering that there are real humans on the other side of every screen name.</p><h2>A Final Word</h2><p>I'll be honest: I struggled with whether to write this piece. Part of me wanted to just keep my head down and wait for this to blow over. But when our communities are under attack, tragedy is being exploited, and the same tired scapegoats are being dragged out again, we have a responsibility to speak up.</p><p><strong>My heart goes out to everyone affected by this tragedy.</strong> To the Kirk family, navigating unimaginable grief under the soul-searing glare of the public spotlight. To the communities being scapegoated and surveilled. To everyone who's watching our social fabric tear a little more and wondering how we stitch it back together.</p><p>I don't have all the answers. I don't think anyone does. But I know this: <strong>the path forward isn't through censorship, surveillance, or scapegoating.</strong> It's not through celebrating violence, or responding to violence with more violence. It's through the hard, slow work of rebuilding trust, fostering genuine dialogue, and remembering our shared humanity&#8230; even when (especially when!) we disagree.</p><p>Thank you all for reading and considering these words. Please take care of yourselves. Take care of each other. And remember: we're all stuck on this server together. Might as well make it a good session.</p><p>~Jay</p><p><em>Game &amp; Word will return to regular programming next time with the final installment of our epic Elden Ring lore deep dive! Sometimes the best response to darkness is to keep doing what we do best: celebrating and geeking out over the medium we love.</em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>To say nothing of his shameless gassing up of Houthi terrorists and uncritically broadcasting terrorist propaganda videos.</p></div></div>]]></content:encoded></item><item><title><![CDATA[BONUS: Mooning the Priesthood]]></title><description><![CDATA[Lunar Ladies and Nighttime Nonsense in Elden Ring]]></description><link>https://gameandword.substack.com/p/bonus-mooning-the-priesthood</link><guid isPermaLink="false">https://gameandword.substack.com/p/bonus-mooning-the-priesthood</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Fri, 29 Aug 2025 21:02:15 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/81a1db46-d805-4803-b31b-9c4e06af2cc6_1280x800.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>This is an alternative &#8220;Side Quest&#8221; to my analysis of Ranni&#8217;s lunar conspiracy in <em>Elden Lore: Part 3</em>, exclusive to paid subscribers. If you haven&#8217;t already, be sure to upgrade your subscription to gain access to this bonus article, as well as the full Game &amp; Word archive: </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>Oh, and be sure to read <em>Elden Lore: Part 3</em> before you dive into here. Though I suppose you could just dive in if you&#8217;re already well-versed in the game&#8217;s lore. Anyhoo, here&#8217;s the link:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:157995536,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-57-elden-lore-part-3&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.7: Elden Lore, Part 3&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 7: Friday, Aug. 29th, 2025&quot;,&quot;date&quot;:&quot;2025-08-29T20:59:31.159Z&quot;,&quot;like_count&quot;:0,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:false,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.7: Elden Lore, Part 3</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 7: Friday, Aug. 29th, 2025&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">8 months ago</div></a></div><p>Ok, ready? Let&#8217;s go!</p>
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   ]]></content:encoded></item><item><title><![CDATA[Issue 5.7: Elden Lore, Part 3]]></title><description><![CDATA[The Outer Gods and the Politics of Magical Opposition in Elden Ring [A Narrative, Historical, Religious, and Metaspiritual Analysis]]]></description><link>https://gameandword.substack.com/p/issue-57-elden-lore-part-3</link><guid isPermaLink="false">https://gameandword.substack.com/p/issue-57-elden-lore-part-3</guid><pubDate>Fri, 29 Aug 2025 20:59:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!MquC!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6-p7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6-p7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 424w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 848w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1272w, 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stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><em>Game &amp; Word</em> Volume 5, Issue 7: Friday, Aug. 29th, 2025</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!2QQu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, 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src="https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" width="265" height="252.48459958932239" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:464,&quot;width&quot;:487,&quot;resizeWidth&quot;:265,&quot;bytes&quot;:109089,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:&quot;&quot;,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 848w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1272w, https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Game &amp; Word</em> is a <strong>Substack Featured Publication</strong>, recognized by Substack for quality, consistency, and accessibility.</figcaption></figure></div><ul><li><p><strong>Publisher:</strong> Jay Rooney</p></li><li><p><strong>Author, Graphics, Research:</strong> Jay Rooney</p></li><li><p><strong>Logo:</strong> Jarnest Media</p></li></ul><h2>Table of Contents</h2><ol><li><p><strong>Summary &amp; Housekeeping</strong></p></li><li><p><strong>Feature:</strong> &#8220;Elden Lore, Part 3&#8221; <em>(~56 minute read)</em></p></li><li><p><strong>Food for Talk:</strong> Discussion Prompts</p></li><li><p><strong>Further Reading</strong></p></li><li><p><em><strong>Game &amp; Word</strong></em><strong>-of-Mouth</strong></p></li><li><p><strong>Footnotes</strong></p></li></ol><h2><strong>Summary:</strong> </h2><blockquote><p><strong>[PUBLISHER&#8217;S NOTE:</strong> Wow, it&#8217;s been a while, hasn&#8217;t it? Apologies for the extended absence; it&#8217;s been a very hectic time in my life. Family life needs my attention, and I&#8217;m also in a bit of a transitionary period, job-wise. Please understand that all of this must take priority.</p><p>I know I&#8217;ve announced and teased quite a bit of content, and I&#8217;m still working on it. <strong>It&#8217;ll just have to come out on its own time.</strong> The exception is the podcast interview from GDC, as unfortunately, the audio is corrupted. But I&#8217;ll keep the rest of the posts coming, slowly but surely.</p><p>I appreciate y&#8217;all&#8217;s patience. For now, please enjoy the next installment of my <em>Elden Ring</em> analysis (as well as a bonus section for paid subscribers!). As always, thank you for your readership. ~J]</p></blockquote><p>We've spent the last two installments examining how power shapes spiritual legitimacy in <em>Elden Ring</em>, first through the <strong>Golden Order</strong>'s theological monopoly, then through the <strong>Academy of Raya Lucaria</strong>'s stranglehold on magical knowledge. Both institutions maintain control through rigorous gatekeeping, by defining what's permissible while suppressing everything else as dangerous heresy.</p><p>But here's the thing about totalitarian spiritual regimes: they never <em>quite</em> manage to stamp out all opposition. For every orthodoxy, a dozen heresies spring up. Every approved channel of divine power spawns underground currents that flow in defiance. And in the Lands Between, these alternative paths to power manifest through the influence of the <strong>Outer Gods</strong>: entities that exist beyond the Greater Will's cosmic jurisdiction and offer their own brands of salvation, transformation, or annihilation.</p><p>Each of these paths constitutes an attempt to answer the fundamental question of who gets to define reality itself. Because when the Golden Order declares certain practices heretical, or when the Academy seals away forbidden knowledge, they're not <em>just</em> protecting people from danger (though this is a convenient side effect). <strong>They're protecting their own monopoly on truth.</strong> </p><p>The various factions we'll examine today represent different answers to that monopoly, among them: <strong>blood cultists</strong> who find divinity in violence and transgression, <strong>madmen</strong> who preach the gospel of primordial chaos and destruction, <strong>utopian dreamers</strong> who promise a gentler world, <strong>dragon communers</strong> who trade humanity for power, <strong>lunar conspirators</strong> who would tear down the whole system just to see what sprouts from the rubble&#8230; and a few more, for good measure.</p><p>Sound familiar? It should, and not just because these are recognizable fantasy tropes; they're actually the same patterns of rebellion and revolution that have played out across human history whenever spiritual authority became too concentrated, too rigid, or too overbearing. The Lands Between might be fictional, but its religious conflicts mirror our own world's bloodiest theological disputes with uncanny precision.</p><p>So strap in, Tarnished, as we map out <em>Elden Ring</em>&#8217;s bloody and adversarial theological landscape!</p><p>~Jay</p><h4>Previous Issues</h4><p><em>Game &amp; Word&#8217;s <strong>most recent issues </strong>(currently, all of Volume 5)<strong> are available to all,</strong> free of charge.</em></p><p><em>Older issues are currently archived and only accessible to paid subscribers. If you haven&#8217;t already, consider upgrading your subscription here: </em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><ul><li><p><strong>Volume 1 (The Name of the Game):</strong> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-13-genres-are-not-generic?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-14-yo-ho-ho-its-a-gamers-life?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a></p></li><li><p><strong>Volume 2 (Yo Ho Ho, It&#8217;s a Gamer&#8217;s Life for Me):</strong> <a href="https://gameandword.substack.com/p/issue-21-pirates-creed-part-1?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-22-pirates-creed-part-2?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/23-pirates-creed-part-3?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-pirate-historian-matt-mclaine?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-24-travels-with-murray-part?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-25-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-26-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-27-the-dismal-age-of-piracy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 7 </a>&#9679; <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 2 </a>&#9679; <a href="https://gameandword.substack.com/p/issue-28-why-we-pirate?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-audio-pirate-archetypes-with?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 3</a></p></li><li><p><strong>Volume 3 (Game Over Matter):</strong> <a href="https://gameandword.substack.com/p/issue-30-game-over-matter-and-a-book?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-31-the-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-32-more-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-33-the-mindscapes-we-make?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 3 </a>&#9679; <a href="https://gameandword.substack.com/p/podcast-all-masked-up-and-nowhere?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/video-a-psychological-analysis-of?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/motherly-from-innocence-to-wisdom?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?s=w">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-final-fantasy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-37-the-internet-of-minds">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-38-of-sound-game-and-mind?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-lost-in#details">Podcast 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-310-a-non-scientific-experiment">Bonus 2</a> </p></li><li><p><strong>Volume 4 (Tempus Ludos):</strong> <a href="https://gameandword.substack.com/p/issue-40-tempus-ludos">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-41-once-upon-a-game">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-hyrule-archaeology">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-how-to-hack-a-language">Video Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-42-the-platforms-dead-long">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-44-games-that-go-bump-in-the">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-g-and-w-podcast-story-mode-ft#details">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-46-from-seconds-to-epochs-part">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-47-from-seconds-to-epochs-part">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-49-from-seconds-to-epochs-part">Issue 9</a></p></li><li><p><strong>Volume 5 (AbraCODEabra!):</strong> <a href="https://gameandword.substack.com/p/volume-5-intro-abra-code-abra">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-53-sefer-sephiroth-part-2">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2">Issue 6</a></p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><div><hr></div><h1>Feature: Elden Lore, Part 3</h1><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong>&nbsp;</h4><p>This series (including this post) contains&nbsp;MULTIPLE huge, bigly, and absolutely GINORMOUS <strong>story</strong>, <strong>lore</strong>, <strong>thematic</strong>, and <strong>visual</strong> <strong>SPOILERS</strong> for <em><strong>Elden Ring</strong></em>, including the<strong> late game, </strong>multiple <strong>endings</strong>, and its recently released DLC, <em><strong>Shadow of the Erdtree</strong></em>. We&#8217;re digging deep here, and almost no stone will be left unturned. You've been warned!</p><h4><strong>&#9888;&#65039;&#9888;&#65039;&#9888;&#65039; SQUICK ADVISORY &#9888;&#65039;&#9888;&#65039;&#9888;&#65039;</strong></h4><p><em>Elden Ring</em> is an M-Rated game, and one that sprang from the twisted minds that gave us <em>Dark Souls</em> and <em>Game of Thrones</em>. Some of the events and themes we discuss are very <strong>dark</strong>, <strong>bloody</strong>, and <strong>gory</strong>. So if you&#8217;re squeamish, exercise caution before reading ahead.</p><h4><strong>&#128219;&#128219;&#128219; WARNING: THIS POST CONTAINS EM DASHES [&#8212;] &#128219;&#128219;&#128219;</strong></h4><p>Lately, a cadre of annoying, galaxy-brained, pseudointellectual tryhards have taken to shouting &#8220;dUrRrR, tHiS iS Ai GeNeRaTeD!!1!&#8221; at any post that contains an em dash. As someone who&#8217;s been liberally using em dashes since <a href="https://gameandword.substack.com/p/the-legend-of-zelda-a-breath-of-fresh-air-b0d5c3399767">way before</a> <a href="https://gameandword.substack.com/p/breath-of-the-wild-self-care-fd48bf8c29e1">ChatGPT</a> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game">was</a> <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">even</a> <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">a thing</a>, this annoys me to no end.</p><p>So yeah, this post contains plenty of em dashes. If this bothers you, then quite frankly, <em>piss off</em>. I don&#8217;t want to hear it. <strong>Mentioning this will get you instantly permabanned</strong>. </p><p><a href="https://www.mcsweeneys.net/articles/the-em-dash-responds-to-the-ai-allegations">Charles Dickens and Emily Dickinson</a>&#8217;s works are jam-packed with em dashes&#8212;do you think <em>those</em> were AI-generated as well? Seriously, go read a book. No, Tony Robbins and Norman Vincent Peale don&#8217;t count.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></p><h4>&#128161;&#128161;&#128161; POINT OF CLARIFICATION &#128161;&#128161;&#128161;</h4><p>To more easily distinguish between &#8220;stage&#8221; magic and &#8220;for realsies&#8221; magic, most practitioners spell the latter with a &#8220;k&#8221; at the end, as &#8220;magick.&#8221; I prefer to spell it all as &#8220;magic,&#8221; without the &#8220;k&#8221;. </p><p>So just remember, if you&#8217;re confused as to which kind of magic I&#8217;m referring to, it&#8217;s the supernatural kind unless I specifically say otherwise.</p></blockquote><p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ZHgd!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ZHgd!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ZHgd!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ZHgd!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ZHgd!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ZHgd!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg" width="536" height="804" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1536,&quot;width&quot;:1024,&quot;resizeWidth&quot;:536,&quot;bytes&quot;:674106,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ZHgd!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ZHgd!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ZHgd!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ZHgd!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7b602a3d-e5db-46ec-95cc-1d1026ce9bf8_1024x1536.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Gamer Tarot by <strong>GPT-5</strong> [Composite with Author Screengrab, Credit BANDAI NAMCO/FromSoftware]</figcaption></figure></div><blockquote><p><strong>HALT!</strong> &#9995;&#127996;&#128721;&#9888;&#65039; </p><p><em>Noble Tarnished, if thou missed Parts 1 and 2 of this hitherto series, <strong>I strongly beseech thee to read them</strong>, so thou couldst at least attempt to maketh some sense of mine analysis today. So, be sureth to catch thee up before reading further:</em></p></blockquote><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:151664136,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-55-elden-lore-part-1&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.5: Elden Lore, Part 1&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 4: Tuesday, Dec. 3rd, 2024&quot;,&quot;date&quot;:&quot;2024-12-03T22:03:10.753Z&quot;,&quot;like_count&quot;:2,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.5: Elden Lore, Part 1</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 4: Tuesday, Dec. 3rd, 2024&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 2 likes</div></a></div><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:152418430,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-56-elden-lore-part-2&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/$s_!TM8T!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.6: Elden Lore, Part 2&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 6: Thursday, Feb. 27th, 2025&quot;,&quot;date&quot;:&quot;2025-02-27T22:20:09.513Z&quot;,&quot;like_count&quot;:1,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.6: Elden Lore, Part 2</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 6: Thursday, Feb. 27th, 2025&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 1 like</div></a></div><h1>Part 3: The Outer Gods and the Politics of Magical Opposition</h1><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!3zQp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!3zQp!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!3zQp!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!3zQp!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!3zQp!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!3zQp!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:205135,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!3zQp!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!3zQp!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!3zQp!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!3zQp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6dc4ce8d-52b8-4c64-a7f1-23be6233b20f_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Roderika, saying the quiet part out loud. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab).</figcaption></figure></div><div class="pullquote"><p>"The mother of truth desires a wound." </p><p><strong>~Bloodfiend&#8217;s Sacred Spear (item description)</strong></p><p>"We have made God in our image, and we shall suffer for it until we remake ourselves in His&#8212;or admit that the image itself is the problem." </p><p><strong>~Gerald of Wales (Medieval chronicler), writing about the Cathars (c. 1200 CE)</strong></p></div><p>In <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Part 1</a>, we dove deep into how the <strong>Golden Orde</strong>r enforces order and orthodoxy in the <strong>Lands Between</strong>. You&#8217;ll recall, however, that their stranglehold on the realm&#8217;s metaphysical landscape is far from complete or absolute.</p><p>In fact, there are several <strong>factions</strong> that exist <em>outside</em> the purview of the Golden Order, and most of these are actually directly oppositional to the <strong>Erdtree</strong> and its vision of order and truth. These groups usually (though not always) unite around different <strong>Outer Gods</strong> that are jockeying against both each other <em>and</em> the Greater Will itself for dominion over the Lands Between.</p><p>So let&#8217;s take a look at them, all the particular idiosyncratic ways they defy the Golden Order, and what their methods say about their <strong>true nature</strong> and <strong>competing visions</strong> for how they&#8217;d rule (or destroy) the Lands Between. We&#8217;ll also examine how this endless dance between <strong>orthodoxy</strong> and <strong>heresy</strong> mirrors similar dynamics in our own world.</p><h2><strong>The Outer Gods: Unorthodox Sources of Divine Power</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MY1A!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MY1A!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MY1A!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MY1A!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MY1A!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!MY1A!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:209130,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!MY1A!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MY1A!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MY1A!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MY1A!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9ed1f90c-2b7f-48a8-a030-26b39faaad55_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Scarlet Rot Flower blooming. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><p>Before we dive into each specific faction, we need to understand what exactly the Outer Gods <em>are</em>, and why they matter so much in the game's cosmology. </p><p>Unlike the <strong>Greater Wil</strong>l, which established itself as the <strong>supreme divine authority</strong> through the Elden Ring and the Erdtree, the <strong>Outer Gods</strong> represent <strong>alternative sources </strong>of<strong> cosmic power</strong> that exist beyond the current regime&#8217;s control.</p><p>Think of it this way: if the Greater Will is the Lands Between's equivalent of the <strong>Abrahamic God</strong>&#8212;singular, authoritative, and demanding exclusive worship&#8212;then the Outer Gods are the <strong>old gods</strong> that Christianity tried to stamp out, and the <strong>folk spirits</strong> that survived beneath the veneer of conversion. </p><p>They&#8217;re all the <strong>alternative cosmologies</strong> that promise different paths to transcendence (i.e., <em>everything else</em> that refuses to go away).</p><p>Some offer power through blood sacrifice, others through madness or transformation. But each represents a <strong>fundamental challenge</strong> to the Golden Order's claim that there's only one legitimate path to the divine. That is the through line connecting them all.</p><p>And it&#8217;s not just their <em>existence</em> that particularly threatens the status quo, it's more that <em>they <strong>actively empower</strong> their followers</em>. While the Golden Order demands submission to earn Grace, and the <a href="https://gameandword.substack.com/i/152418430/institutional-control-vs-dangerous-freedom">Academy of Raya Lucaria</a> requires years of study to unlock sorcery, the Outer Gods tend to be more... <em>generous</em> with their gifts. </p><p><strong>Mohg</strong> doesn't need to spend decades in seminary to channel the Formless Mother's blood magic, and the <strong>Three Fingers</strong> don't require a doctorate in theology before granting the power to burn everything to ash. This <strong>accessibility</strong> makes them especially attractive to those excluded from orthodox channels of power: the desperate, the destitute, the downtrodden, and the <em>thoroughly pissed off</em>.</p><p>The game never fully explains where the Outer Gods come from or what they ultimately want, and that ambiguity is <em>crucial</em> to their role in the narrative. They're <strong>unknowable forces</strong> that remind us <em>how little the Golden Order actually understands</em> about the cosmos it claims to represent.</p><p>And each faction aligned with an Outer God is essentially <strong>making a bet</strong> that their patron's vision of reality is more accurate&#8212;or at least more appealing, or more actionable&#8212;than the Greater Will's.</p><h2><strong>The Bloody Fingers and the Formless Mother</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!QQ8M!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!QQ8M!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!QQ8M!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!QQ8M!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!QQ8M!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!QQ8M!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:210014,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!QQ8M!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!QQ8M!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!QQ8M!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!QQ8M!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c6cbbef-afe8-4ac7-bec7-3aac213ca0f2_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Mogwyn Palace towering ominously in the distance. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>"Welcome, honored guest, to the birthplace of our dynasty!"</p><p><strong>~Mohg, Lord of Blood</strong></p></div><p>Let's start with perhaps the most viscerally disturbing of the heretical factions: <strong>The Bloody Fingers</strong>, Mohg's blood cult. Hidden beneath the earth in the nightmarish <strong>Mohgwyn Palace</strong>, the Lord of Blood has created a separate religious order centered on <strong>ritual bloodshed</strong> and the worship of the <strong>Formless Mother</strong>, an Outer God who finds divinity in <strong>wounds</strong> and <strong>hemorrhage</strong>.</p><p><strong>Mohg</strong> himself is a fascinating case study in how subjugation breeds extremism. Born an <strong>Omen</strong>&#8212;one of those cursed beings <a href="https://gameandword.substack.com/i/151664136/the-lands-between-at-games-start">we touched on in Part 1</a>, reviled and imprisoned by the Golden Order because, like Those Who Live in Death, their very existence flies in the face of their claims of perfection&#8212;he spent his youth chained in the sewers beneath <strong>Leyndell</strong>, despite his noble and divine lineage as one of <strong>Queen Marika</strong>&#8217;s demigod children.</p><p>When your entire existence is defined by exclusion from divine grace, is it any wonder you'd turn to another path towards said grace? The Formless Mother didn't care that Mohg had horns! She saw his suffering, his rage, his blood&#8230; and said, <em>"Yes, this will do nicely."</em></p><p>The <strong>blood magic</strong> that Mohg and his followers practice is <strong>deliberately transgressive</strong>. Where the Golden Order's miracles heal and protect, bloodflame incantations <strong>wound </strong>and<strong> corrupt</strong>. And while orthodox faith emphasizes purity and order, the Bloody Fingers revel in <strong>contamination </strong>and<strong> chaos</strong>. </p><p>They literally <a href="https://gameandword.substack.com/i/151664136/blood-oath-incantations">strengthen themselves through bloodshed</a>&#8212;both their own, and that of their enemies. They attain divine power through violence, and sanctify themselves by slaughtering innocents&#8212;though they tend to prioritize targeting Tarnished, albeit for mostly practical reasons, because since any Tarnished has the power to mend the Elden Ring and become Elden Lord, each living Tarnished is a direct threat to Mohg&#8217;s designs for his new order.</p><p>And with that, we get at what&#8217;s <em>actually</em> subversive about Mohg's cult: it's not <em>just</em> the blood, it's about <strong>creating a dynasty that will rival the Golden Lineage</strong>. Mohg has kidnapped <strong>Miquella</strong>, the most powerful of the Empyrean demigods, and is attempting to raise him as his <strong>consort</strong> to establish a new age under the Formless Mother's blessing.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a> </p><p>So he's not trying to <em>destroy</em> the system, he's trying to <strong>replace</strong> it with his own blood-soaked alternative. The <strong>Mohgwyn Dynasty</strong> would be everything the Golden Order isn't: welcoming of the cursed, powered by sacrifice rather than grace, and ruled by those the current regime considers abominations.</p><p>This actually mirrors something we see repeatedly in real-world religious conflicts: the subdued heretics don't always want to tear down hierarchies&#8212;sometimes they just want to be on top of them. Mohg isn't interested in liberation for <em>all</em> Omens. No, he's interested in becoming the <strong>god-king</strong> of a new order where blood, not gold, determines divinity.</p><blockquote><h4><strong>&#129656;&#129728;&#128302; SIDE QUEST: Blood, Sweat, and Smears</strong></h4><p>The horror that mainstream religions feel toward <strong>blood magic</strong> isn't arbitrary. Blood has always occupied a unique position in human spirituality, being simultaneously <strong>sacred </strong>and<strong> profane</strong>, <strong>purifying</strong> while <strong>polluting</strong>.</p><p>So understanding why blood magic is so universally <strong>taboo</strong>, yet so stubbornly and persistently practiced, tells us something fundamental about how religious authority defines and defends its boundaries.</p><p>In the pre-Christian Mediterranean, <strong>blood sacrifice</strong> was central to religious practice. The <strong>Mithraic mysteries</strong>, popular among Roman soldiers, involved baptizing initiates in the blood of a sacrificed bull in a ritual called the <em>taurobolium</em>.</p><p>The connection between blood and divine favor was explicit and visceral&#8212;you literally <em>bathed in life force</em> to achieve spiritual transformation. And these weren't fringe practices; they were <strong>state-sanctioned religions</strong> with <em>massive</em> followings.</p><p>Cleverly, early Christianity sublimated this blood obsession into metaphor: the <strong>Blood of Christ</strong> saves you, yes, but you don't need actual blood anymore, just wine and faith.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>Nevertheless, the old blood practices never <em>truly</em> disappeared. They just went underground, became folk magic&#8230; and transformed into <strong>accusations</strong>. The medieval <strong>blood libel</strong> (the persistent and false claim that Jews murdered Christian children for their blood) thus weaponized Christian anxiety about blood sacrifice. </p><p>This accusation was Freudian projection of the highest order: Christians, whose central <strong>sacrament</strong> involved <em>symbolically drinking their god's blood</em>, accused others of the <em>literal</em> blood consumption they had supposedly transcended. And so, the blood libel became a tool of persecution, justifying <strong>pogroms</strong> and <strong>expulsions</strong> across Europe.</p><p>Meanwhile, <em><strong>actual blood magic</strong></em> persisted in the shadows. Medieval <strong>grimoires</strong> are full of rituals requiring blood (usually the practitioner's own, pricked from the finger) to sign<strong> pacts</strong> or activate<strong> sigils</strong>.</p><p><strong>Menstrual blood</strong>, in particular, held special power in <strong>folk traditions</strong>. Here was blood that flowed without violence, connected to lunar cycles and the creation of life itself. The Church found this particularly threatening, because women's bodies could produce magical substance, monthly, without any need for priests or sacraments.</p><p>No wonder, then, that midwives and wise women who worked with "women's mysteries" faced such targeted persecution during the witch trials!</p><p>And while blood magic&#8217;s associations with violence or contamination were enough to render it taboo, it was its <strong>egalitarianism</strong> that made it so threatening.</p><p><em>Anyone</em> could bleed, which meant <em>anyone</em> could offer sacrifice. You didn't need education, ordination, or even <em>belief</em>. You just needed a sharp edge and the will to use it (or, alternatively, a working uterus). Blood magic thus bypassed <strong>institutional gatekeeping</strong> entirely, offering <strong>direct transaction</strong> with divine forces.</p><p>The Church's response shouldn&#8217;t be surprising to you by now: it monopolized legitimate blood sacrifice through the <strong>Eucharist</strong>, while suppressing all other blood practices. <em>Only</em> Christ's blood had saving power, and <em>only</em> priests could invoke it. Everyone else's blood was just blood&#8212;or worse, a vector for <strong>demonic influence</strong>.</p><p>This created a theological paradox that persists today: <strong>Christianity is built on blood sacrifice </strong>but simultaneously condemns it, drinks symbolic blood but abhors literal blood rituals, and preaches that blood saves while insisting that seeking salvation through blood is damnable.</p><p>Today, <strong>contemporary occultism</strong> has inherited this complicated relationship with blood magic. Modern practitioners generally discourage blood sacrifice, partly for ethical reasons but mostly for safety (both physical and legal). </p><p>Yet, the fascination persists. Blood still appears in <strong>contemporary grimoires</strong>, usually with careful warnings and suggestions of alternatives. The idea that blood contains <strong>life force</strong> that can charge sigils or seal pacts remains potent in the occult imagination, even if its actual practice is relatively rare.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p></blockquote><h2><strong>The Frenzied Flame Adherents</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!zaB0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!zaB0!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!zaB0!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!zaB0!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!zaB0!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!zaB0!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:136206,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!zaB0!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!zaB0!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!zaB0!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!zaB0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7269a753-bf1d-45af-8f74-c79a4fab9dc2_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Midra, (Would-be) Lord of Frenzied Flame. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>&#8220;If you inherit the Flame of Frenzy, your flesh will serve as kindling and the girl can be spared... setting you on the righteous path of lordship. The path of the Lord of Chaos.</em></p><p><em>Burn the Erdtree to the ground, and incinerate all that divides and distinguishes.</em></p><p><em>Ahhh, may chaos take the world! MAY CHAOS TAKE THE WORLD!&#8221;</em></p><p><strong>~Shabriri</strong></p></div><p>Unlike Mohg, who agitates for organized heretical rebellion with the aim of supplanting the current order with his own, <strong>Shabriri</strong> and the <strong>Three Fingers</strong> represent something far more radical: <strong>complete cosmic nihilism </strong>dressed up as <strong>liberation theology</strong>.</p><p><strong>The Frenzied Flame</strong> doesn't want to reform the system or replace it. No, it wants to <strong>burn everything back to primordial unity</strong>&#8212;before distinction, before suffering, and before existence as we understand it.</p><p>The theology of the Frenzied Flame is deceptively simple: suffering exists because of <strong>distinction</strong>. The moment the <strong>One Great</strong> became many, pain entered the world. Every border, every definition, every separate self is a wound in the cosmos. </p><p>The only cure is cauterization: <strong>burn it all away</strong> until nothing remains but the original undifferentiated <strong>chaos</strong>. It's Buddhism's escape from <em>Sams&#257;ra,</em> by way of nuclear holocaust.</p><p><strong>Shabriri</strong>, the prophet of this apocalyptic vision, is himself a walking violation of natural order. He inhabits the corpse of <strong>Yura</strong>, a samurai who died hunting Bloody Fingers&#8212;an ironic possession that turns a hunter of heretics into the ultimate heretical preacher. </p><p>When you meet him, he doesn't try to convince you with complex theology or promises of power. He just points out the fundamental truth that makes the Frenzied Flame so seductive: <strong>everyone suffers</strong>, and the world is clearly broken. Wouldn't it be merciful to just... <em>end it?</em></p><p>And that&#8217;s not even what makes the Frenzied Flame so particularly insidious. Rather, it&#8217;s how it <em>spreads</em>. Those afflicted with madness don't just go insane&#8212;they become <strong>evangelists</strong>, their empty eye sockets exploding with yellow flame that inflicts <strong>madness</strong> on everyone nearby.</p><p>It's a <strong>contagion of enlightenment</strong>, spreading the terrible truth that <em>existence itself is the problem</em>. </p><p>The Frenzied Flame first entered the Lands Between through the <strong>Nomadic Merchants</strong> who were buried alive in the catacombs beneath Leyndell. Persecuted and exterminated for the crime of existing while being different, they called out from their underground coffin in despair, and in doing so, summoned the <strong>Three Fingers</strong> into the world. Their suffering thus became a <strong>beacon for cosmic annihilation</strong>.</p><p>The <strong>Frenzied Flame ending</strong> is the only one where you <em>don't</em> become Elden Lord&#8212;you become the <strong>Lord of Frenzied Flame</strong>, which is something altogether different.</p><p>You don't rule over the Lands Between; you <strong>preside over its cremation</strong>. </p><p>Uncharacteristically for FromSoftware titles, the game <a href="https://gameandword.substack.com/i/151664136/tale-of-the-three-fingers-and-the-two">repeatedly warns you</a> <em>not</em> to pursue this path. Should you do so anyway, <strong>Melina</strong>&#8212;your maiden guide who's unconditionally supported you since the very start of your journey&#8212;abandons you in horror and vows to kill you.</p><p>Even in a game full of moral ambiguity, the Frenzied Flame is presented as <strong>unambiguously catastrophic</strong>. </p><p>Yet the game also makes it <strong>disturbingly sympathetic</strong>. After all, when you see the piles of merchant corpses, and understand the depth of suffering that summoned this cosmic death wish into being&#8230; <em>can you really blame them for wanting it all to end?</em></p><blockquote><h4><strong>&#129322;&#128591;&#127996;&#9766;&#65039; SIDE QUEST: Mad Lads and Saintly Schizos</strong></h4><p>And now, it&#8217;s time dive into the connection between <strong>madness</strong> and <strong>divine truth</strong>&#8212;one of religion's most persistent and uncomfortable themes.</p><p>Across cultures and centuries, those who claim direct contact with the divine often appear <strong>insane</strong> to conventional society&#8212;and sometimes, <em>they actually are</em>. The line between <strong>prophet</strong> and <strong>madman</strong>, or between <strong>mystical experience</strong> and <strong>psychotic break</strong>, is far thinner than most religious institutions care to admit.</p><p>The <strong>Eastern Orthodox</strong> tradition of "<strong>holy fools</strong>" (<em>yurodstvo</em>) represents perhaps the most formal acknowledgment of <strong>sacred madness</strong>. These individuals <strong>deliberately acted insane</strong>&#8212;walking naked in winter, speaking in riddles, and disrupting church services, among other zany antics&#8212;as a form of spiritual practice.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a></p><p>By rejecting<strong> social norms </strong>and<strong> rationality </strong>itself, they claimed to access<strong> divine truth</strong> unavailable to those bound by conventional thinking. The holy fool could therefore criticize princes and priests with impunity, because their madness gave them license to speak <strong>uncomfortable truths</strong> that would&#8217;ve been treason coming from sane lips.</p><p>Nevertheless, these figures have always aroused tension. The <strong>Russian Orthodox Church</strong> tried to manage this tension by simultaneously venerating and trying to <strong>control</strong> holy fools, establishing criteria to distinguish genuine divine madness from <strong>mental illness</strong> or <strong>charlatanism</strong>. </p><p>The problem, of course, is that no such criteria can really work. After all, how do you even test if someone's madness is <strong>sacred</strong>? And how do you go about regulating deliberately <strong>irregular</strong> behavior?</p><p>Meanwhile, further out west, <strong>Medieval Europe</strong> saw periodic outbreaks of "<strong>dancing mania</strong>"&#8212;mass<strong> psychogenic events</strong> where hundreds of people would dance uncontrollably for days, claiming they couldn't stop. </p><p>The Church's response to these events was positively schizophrenic. Sometimes, they treated it as <strong>demonic possession</strong> requiring exorcism. Others, as <strong>divine ecstasy</strong> requiring pilgrimage. And the dancers themselves often reported <strong>religious visions</strong>, feeling compelled by saints or angels. </p><p>Were these early forms of <strong>charismatic worship</strong>? Or were they simply <strong>mass hysteria</strong>? Perhaps <a href="https://en.wikipedia.org/wiki/Ergotism#History">ergotism</a> from contaminated grain? The contemporary accounts don't give us enough to definitively say, but what <em>is</em> clear is that these events <em>terrified</em> authorities, precisely because they represented <strong>uncontrolled religious experience</strong>.</p><p>And by now, you should already know how much <em>that</em> freaked out the Church!</p><p>Later, in <strong>17th-century England</strong>, the <strong>Ranters</strong> took <strong><a href="https://en.wikipedia.org/wiki/Antinomianism">religious antinomianism</a></strong> to its logical extreme: if salvation freed you from the law, they reasoned, then <em>nothing you did could be sinful</em>. </p><p>They reportedly engaged in <strong>blasphemy</strong> and all flavors of sexual <strong>promiscuity</strong>, all while claiming<strong> divine inspiration</strong>. The <strong>Commonwealth</strong> government suppressed them brutally, partly because of their behavior, but primarily because their theology undermined all <strong>social order</strong>. </p><p>After all, if God's grace made all actions equally holy, <em>then what was the point of church, state, or any authority at all?</em></p><p>On the opposite end of this spectrum, we&#8217;ve got the Medieval <strong>Cathars</strong> and their <em>"<strong>perfecti</strong>,"</em>  who represented a more <strong>structured</strong> approach to holy madness. </p><p>These spiritual elites practiced such extreme <strong>asceticism</strong> that they often appeared mad to outsiders: starving themselves, refusing to touch money or own property, and welcoming death as liberation from the material world. Yet, they were revered as <strong>living saints</strong> by Cathar communities. </p><p>The Catholic Church found them so threatening that it launched the <strong>Albigensian Crusade</strong>, one of the bloodiest religious wars in European history, specifically to <strong>exterminate</strong> them.</p><p>More on the Cathars later.</p><p>Anyway, in today&#8217;s day and age, <strong>modern psychiatry</strong> has <strong>medicalized</strong> religious madness, creating categories like <strong>"Jerusalem Syndrome"</strong> for tourists who develop <strong>messianic delusions</strong> in the Holy Land. Yet the relationship between mental illness and religious experience remains complex. </p><p>Many mystics throughout history likely suffered from what we'd now diagnose as <strong>temporal lobe epilepsy</strong>, <strong>bipolar disorder</strong>, or <strong>schizophrenia</strong>. Does that invalidate their spiritual experiences? The question itself reveals our discomfort with the possibility that madness and divinity might not be <em>opposites</em>, but <em>overlapping territories</em>.</p><p>The Frenzied Flame in <em>Elden Ring</em> taps into this ancient anxiety: <strong>what if the madmen are right</strong>? What if conventional sanity is actually a <strong>delusion</strong>, and only those broken enough to see past their own conditioning can perceive <strong>cosmic truth</strong>? </p><p>It's a question that religions have grappled with forever, usually by elevating certain forms of divine madness while suppressing others. Which brings us back, once again, to this Volume&#8217;s main theme: <em>the difference between <strong>mystic</strong> and <strong>madman</strong>&#8212;like the difference between <strong>prophet</strong> and <strong>heretic</strong>&#8212;often comes down to nothing more than <strong>institutional endorsement</strong>.</em></p></blockquote><h2><strong>The Blasphemous Serpent and the Revolution That Devours Itself</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!gWLT!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!gWLT!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!gWLT!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!gWLT!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!gWLT!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!gWLT!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg" width="1200" height="750" 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srcset="https://substackcdn.com/image/fetch/$s_!gWLT!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!gWLT!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!gWLT!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!gWLT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7472de83-94e6-4e02-9ac4-9e4df191f242_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The God-Devouring Serpent chowing down on Preator Rykard. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>"Join the Serpent King, as family. Togethaaaa, we will devour the very gods!" </p><p><strong>~Rykard, Lord of Blasphemy</strong></p></div><p>Whereas the Frenzied Flame wants to burn everything back to primordial unity, <strong>Rykard, Lord of Blasphemy</strong>, wants to <strong>eat</strong> his way to godhood&#8212;<em>literally</em>. </p><p>His transformation into the <strong>God-Devouring Serpent</strong> might well be the most gratuitously disgusting heresy in <em>Elden Ring</em>, but it also serves as a particularly&#8230; *ahem*&#8230; <em>biting</em> metaphor for an all-too-familiar phenomenon in our world: <strong>revolutionary violence</strong> that becomes so all-consuming it <strong>devours even the revolutionary</strong>. </p><p>It's the logical endpoint of <strong>"eat the rich,"</strong> taken to cosmic extremes: why stop at the <strong>aristocracy</strong> when <em>you can devour the gods themselves?</em></p><p>Rykard starts as one of the more politically sophisticated characters in <em>Elden Ring</em>'s backstory. A <strong>praetor</strong> (military magistrate) of the Golden Order who becomes disillusioned with its reign (as one does), he doesn't just rebel: he <em>organizes</em>.</p><p>The <strong>Recusants of Volcano Manor</strong> aren't random heretics. They&#8217;re a <strong>structured revolutionary movement</strong> with clear goals: </p><ol><li><p>Hunt down champions of the Erdtree, </p></li><li><p>Destabilize the Golden Order through targeted assassinations,</p></li><li><p><s>Profit</s> Ultimately <em>overthrow the gods themselves</em>. </p></li></ol><p>Rykard&#8217;s Recusants practice <strong>guerrilla warfare </strong>with a <strong>theological bent</strong>&#8212;each murdered Tarnished is one less potential Elden Lord to restore the old order.</p><p>But Rykard's story soon becomes a cautionary tale about <strong>revolutionary excess</strong>. Faced with the overwhelming might of the Golden Order, he makes the ultimate sacrifice&#8230; or rather, what he <em>thinks</em> is sacrifice: he <strong>feeds himself</strong> to the <strong>God-Devouring Serpent</strong>, an ancient being that existed long before the Erdtree, gaining its power to <em>devour and absorb anything, even gods</em>. </p><p>His transformation is quite grotesque, even by Miyazaki and GRRM&#8217;s standards: Rykard's face emerges from the serpent's mouth like a <strong>parasitic growth</strong>, still speaking, and still conscious, but no longer entirely human, or entirely himself.</p><p>The serpent promises the power to consume the very gods ("togethaaaa we will devour the very godssss," as Rykard famously hisses in one of the game's most memorable boss encounters). But it doesn&#8217;t take long before <strong>consumption</strong> becomes <strong>compulsion</strong>. </p><p>And so, the revolutionary who sought to free the world from the yoke of divine tyranny becomes a <strong>tyrant</strong> himself, demanding his followers feed him champions to grow ever stronger.</p><p>The <strong>Volcano Manor</strong>, once a haven for noble rebels, becomes a <strong>cult of personality</strong> centered on an ever-hungry god-snake that might be even <em>worse</em> than what it sought to replace. Just ask the caged and shackled Albinaurics strewn about the Manor&#8217;s torture chambers what they think of Rykard&#8217;s new order.</p><p>And <strong>Mt. Gelmir</strong>, the Mordor-like region that houses the Volcano Manor, would become the site of the most grotesque and hellish battles of the Shattering, a literal meat grinder of a stalemate that left mountains of corpses strewn across a scorched, barren wasteland.</p><p>Rykard&#8217;s degeneracy is tragic because <em>he was right about the problem</em>. The Golden Order <em>is</em> tyrannical, and its gods <em>are</em> parasites. Hell, the Erdtree itself <a href="https://gameandword.substack.com/i/151664136/the-golden-orders-sanctioned-death">feeds on the souls of the dead</a>! His <strong>diagnosis</strong> was accurate, but his <strong>cure</strong> became worse than the <strong>disease</strong>. In trying to gain enough power to challenge the gods, he became something that made even the gods look reasonable by comparison. </p><p>In short: the revolutionary became the revolution, and the revolution became an <strong>all-consuming maw</strong> that existed only to feed itself.</p><p>The <strong>Recusants</strong> who still serve him show various levels of awareness about what their lord has become. <strong>Tanith</strong>, his consort, remains devoted to the point of <em>literally eating his corpse</em> after you defeat him, hoping to carry on his essence. <strong>Patches</strong>, ever the pragmatist, seems to work with Volcano Manor purely for profit while maintaining healthy skepticism about its goals. <strong>Bernahl</strong>, perhaps the most clear-eyed, morosely walks the path of his own damnation with a self-awareness that&#8217;s paradoxically (almost) honorable. </p><p>But none ultimately stand up to Rykard, even though it&#8217;s long been clear that the serpent has become an existential threat to everyone, including its own followers. They continue following him down the road to hell, because the few that made the mistake of challenging him early on suffered fates far worse than death.</p><blockquote><h4><strong>&#128013;&#128523;&#9854;&#65039; SIDE QUEST: Eating God for Dummies</strong></h4><p>The <strong>serpent</strong> occupies a unique position in religious symbolism: simultaneously the <strong>wisest</strong> and <strong>most cursed</strong> of creatures, it is both the <strong>bringer of knowledge</strong> and the <strong>source of damnation</strong>. </p><p>That Rykard chose fusion with a serpent to challenge divine authority is no accident: he's following a tradition of <strong>serpentine rebellion</strong> that predates Christianity, and persists despite millennia of suppression.</p><p>In <strong>Gnosticism</strong>, particularly among the <strong>Ophites</strong> (literally "serpent people"), the serpent of <strong>Eden</strong> wasn't Satan, but humanity's<strong> liberator</strong>. In their reading, the Old Testament God was the <em>real</em> villain, a false <strong>demiurge</strong> who created the material world as a prison and wanted to keep humans ignorant and enslaved. </p><p>The serpent, by offering <strong>knowledge</strong>, was therefore trying to free humanity from <strong>cosmic tyranny</strong>. The Ophites actually venerated the serpent in their ceremonies, seeing it as a manifestation of <strong>divine wisdom</strong> (<em>Sophia</em>) trying to enlighten humanity despite the demiurge's opposition.</p><p>This is a complete <strong>inversion</strong> of orthodox<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a> theology, which naturally made it intolerable to mainstream Christianity. The Ophites were declaring that everything the Church taught was not just wrong, but <em>backwards</em>&#8212;God was evil, the serpent was good, and <strong>the Fall</strong> was actually an <strong>ascent</strong> toward knowledge.</p><p>Church fathers like <strong>Irenaeus</strong> wrote extensive polemics against them, because their theology was more than just heretical (that in itself would&#8217;ve been bad enough)&#8212;it threatened the entire <strong>moral framework</strong> of mainstream Christianity. </p><p>After all, if the serpent was right to offer <strong>forbidden knowledge</strong>, then <em>maybe all forbidden knowledge should be pursued</em>. And if God could be a tyrant, then <em>maybe divine authority should be questioned</em>.</p><p>Obviously, this could not stand. And so, the early and Medieval Church snuffed out Gnostic thought with vigor and gusto, as <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">we&#8217;ve convered back in Part 1</a>.</p><p>Meanwhile, the <strong>ouroboros</strong>&#8212;the serpent eating its own tail&#8212;appears in <strong>alchemical</strong> and <strong>hermetic</strong> traditions as a symbol of <strong>eternal cycles</strong>, <strong>self-sufficiency</strong>, and the <em><strong>prima materia</strong></em> that contains all things within itself. </p><p>But there's a darker reading that Rykard embodies: <strong>the revolution that consumes itself</strong>, the appetite that can never be satisfied, and the power that exists only to perpetuate its own expansion. The ouroboros promises completeness, but instead delivers <strong>endless consumption</strong>.</p><p>Revolutionary movements have always struggled with the symbolism and reality of this consumption. The language of revolution is full of <strong>digestive metaphors</strong>&#8212;<em>eat the rich, devour the aristocrats, consume the old order</em>. </p><p>During the <strong>French Revolution</strong>'s Terror, this wasn't entirely metaphorical! There are documented cases of revolutionary crowds <strong>literally consuming parts of their enemies</strong>&#8212;eating hearts, drinking blood, and parading flesh on pikes. </p><p>The revolution that promises to devour the old order risks becoming <strong>addicted</strong> to devouring, as an end in itself, unable to stop consuming even when it runs out of enemies and starts <strong>eating its own</strong>.</p><p><em><a href="https://en.wikipedia.org/wiki/Saturn_Devouring_His_Son">Saturn Devouring His Son</a></em>, <strong>Francisco Goya</strong>'s famous painting, perfectly captures this <strong>self-consumptive horror</strong>: the god who eats his children to prevent them from overthrowing him becomes the revolution that eats its own to preserve its purity.</p><p><strong>Robespierre</strong> sends Danton to the guillotine, <strong>Stalin</strong> purges the old Bolsheviks, and the <strong>revolution</strong> eventually runs out of external enemies and inevitably <strong>turns inward</strong>. What starts as righteous anger against oppression invariably becomes an <strong>endless appetite </strong>for<strong> ideological purity</strong> that can <strong>never be satisfied</strong>.</p><p>This theme appears elsewhere, as well. </p><p>Take the <strong>Aztec</strong> god <strong>Quetzalcoatl</strong>, the feathered serpent, who provides another parallel. In some versions of the myth, he was tricked into consuming human flesh and blood (or, in other versions, into drunkenness and incest), breaking his own taboos and <strong>forcing his exile</strong>. This is the god who transgresses his own <strong>boundaries</strong> and consumes what should not be consumed, losing his <strong>divinity</strong> and thus fleeing in <strong>shame</strong>. Yet he promises to <strong>return</strong>, to reclaim his power&#8212;the <strong>eternal cycle</strong> of the revolutionary who becomes corrupt, falls, and dreams of return.</p><p>And more recently, in <strong>contemporary political movements</strong>, we see this consumptive dynamic play out repeatedly. Revolutionary groups constantly <strong>splinter</strong> and <strong>purge</strong>, each faction accusing the others of insufficient purity. The movement always eats itself in pursuit of an ever-receding ideal. </p><p>The <strong>online left</strong>'s "circular firing squad" phenomenon, where activists destroy each other&#8217;s <strong>reputations</strong>, <strong>careers</strong>, and <strong>social capital</strong> over increasingly minor ideological differences, mirrors Rykard's transformation&#8212;<em>the fight against tyranny becomes its own form of tyranny</em>, consuming everything in its path, including itself.</p><p>Meanwhile, the <strong>Church of Satan</strong> and other modern <strong>Satanist</strong> movements have reclaimed the serpent as a symbol of <strong>rebellion</strong> against arbitrary authority, but even they acknowledge the danger Rykard represents. </p><p>The serpent that offers <strong>knowledge</strong> and <strong>liberation</strong> can become the serpent that <strong>devours</strong> everything, including its own tail, its own followers, and its own purpose. The progression from revolutionary consumption of the old order to just consumption for its own sake is <strong>predictable</strong> and perhaps <strong>inevitable</strong>, no matter how much revolutionaries refuse to admit it.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a></p></blockquote><h2><strong>Miquella's Unalloyed Gold and the Haligtree</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!g5Vt!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F977fc4d4-47a9-4fff-a8b1-754e71d77002_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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src="https://substackcdn.com/image/fetch/$s_!g5Vt!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F977fc4d4-47a9-4fff-a8b1-754e71d77002_1280x800.jpeg" width="1200" height="750" 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Miquella, during simpler times. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>"My brother will keep his promise. He possesses the wisdom, the allure, of a god &#8211; he is the most fearsome Empyrean of all." </p><p><strong>~Malenia's Winged Helm (item description)</strong></p></div><p>Now we come to perhaps the most tragic of the alternative orders: <strong>Miquella's Haligtree</strong>. Here, we see an attempt to create something genuinely <em>better</em> than the Golden Order&#8212;more welcoming, more compassionate, more pure. </p><p>Yet even this <strong>utopian project</strong>, born from the best intentions, becomes corrupted into something <strong>monstrous</strong>. It's a reminder that even<strong> benevolent theocracy </strong>is still <strong>theocracy</strong>.</p><p><strong>Miquella</strong> is fascinating because he starts from a lofty position&#8212;born an <strong>Empyrean</strong>, beloved of the Golden Order, and possessed of supernatural charisma&#8212;yet chooses to reject his station to create something new. Reflecting this, his <strong>Unalloyed Gold</strong> is specifically designed to resist the influence of Outer Gods,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a> <em>including the Greater Will itself</em>. </p><p>So, Miquella&#8217;s not trying to serve a different master; he's trying to <strong>create a system free from all external divine interference</strong>.</p><p>The <strong>Haligtree</strong> was meant to be a <strong>sanctuary</strong> for all those rejected by the Golden Order. Misbegotten, Albinaurics, and <strong>others who lived outside Grace</strong> found welcome there. And his followers didn't worship him out of fear or obligation, but out of <strong>genuine love</strong>&#8212;his supernatural <strong>charm</strong> made everyone he met want to protect and serve him.</p><p>But <em>there's something deeply unsettling</em> about that charm, isn't it? The game never lets us forget that Miquella's compassion comes with <strong>coercion</strong>. People don't <em>choose</em> to love him; they're <em>compelled</em> to. His kindness is a kind of <strong>mind control</strong>, his sanctuary a gentle prison. </p><p>The <em>Shadow of the Erdtree</em> DLC makes this even more explicit: Miquella's incipient <strong>"Age of Compassion"</strong> would involve stripping everyone of their <strong>free will</strong> to ensure they could never choose cruelty.</p><p>Indeed, in the DLC, the Tarnished ingratiates himself to a cadre of Miquella&#8217;s champions tracing his path through the <strong>Land of Shadow</strong>. At some point, Miquella&#8217;s <strong>charming spell</strong> breaks, and his fragile coalition quickly fractures due to mutual suspicion, paranoia, and general ill-will amongst a group of ambitious warriors who&#8212;without Miquella&#8217;s charm forcibly binding them together&#8212;actually had little in common with each other, and had sharply divergent and even opposed interests.</p><p>And in the DLC, we find out that it actually wasn&#8217;t <strong>Mohg</strong> who kidnapped Miquella&#8212;<em>it was the other way around</em>. Miquella charmed Mohg into falling in love with him and &#8220;kidnapping&#8221; him, so as to gain access to the Land of Shadow. </p><p>He was pulling the strings the entire time, using the feared Lord of Blood as nothing more than a <strong>pawn</strong>, a stepping stone on the path towards ascention to godhood.</p><p>Miquella&#8217;s new order is the highest expression of <strong>benevolent totalitarianism</strong>: peace through the complete elimination of choice.</p><p>Meanwhile,<strong> St. Trina</strong>, Miquella's alter ego associated with <strong>sleep</strong> and <strong>dreams</strong>, represents another form of escape from suffering: not through destruction like the Frenzied Flame, but <strong>eternal slumber</strong>. Her followers find peace in <strong>unconsciousness</strong>, freed from the pain of waking life. </p><p>It's a gentler apocalypse, but an apocalypse nonetheless. The choice between Miquella's forced compassion and St. Trina's eternal sleep is really no choice at all. Both represent the<strong> abnegation </strong>of<strong> human agency</strong> in favor of <strong>externally imposed peace</strong>.</p><p>Meanwhile, back in the Lands Between, what ultimately happened to the <strong>Haligtree</strong> in Miquella's absence reveals another fundamental problem with utopian projects built around singular <strong>charismatic</strong> leaders. </p><p>Without Miquella's presence, his sanctuary became a <strong>rotting fortress</strong> where his followers waited desperately for a return that never came, and never will come. <strong>Malenia</strong>, driven mad by rot and loss, transformed from protector to destroyer. And the Haligtree itself, meant to rival the Erdtree, now stands withered and dying, bearing somber witness to a dream cut short by the cruelty of reality.</p><p>This shows us how even the most benevolent alternative to orthodoxy becomes corrupted without constant vigilance and maintenance.</p><blockquote><h4><strong>&#9728;&#65039;&#127939;&#127962;&#65039; SIDE QUEST: Heaven Can&#8217;t Wait (DIY Paradises)</strong></h4><p>The promise of building<strong> Heaven on Earth</strong> has motivated some of history's most inspiring religious movements&#8230; and justified some of its bloodiest reprisals. When groups claim they've found a <strong>better way to achieve salvation</strong>, <em>especially</em> one that bypasses established religious authority, the response from orthodox powers is often <strong>swift</strong> and <strong>merciless</strong>. </p><p>In fact, the history of Christian "heresies" is actually largely a history of <strong>heterodox communities</strong> that threatened theological <strong>doctrine</strong> and the entire <strong>social order</strong> built on that doctrine.</p><p>The <strong>Cathars</strong> of medieval southern France were one of the most successful alternative Christianities in European history. They were <strong>theological dissidents</strong>, sure, but that vastly undersells the magnitude of their accomplishments: they built a<strong> </strong>functioning<strong> counter-church,</strong> complete with its own <strong>hierarchy</strong>, <strong>sacraments</strong>, and <strong>territorial control</strong>. </p><p>Their <strong>Gnostic</strong> theology was radically <strong>dualistic</strong>. In their view, the material world was created by an evil <strong>demiurge</strong>, and only through complete rejection of <strong>physicality</strong> could the soul return to the true God. This was a complete <strong>abnegation</strong> of the Catholic Church's worldly power, wealth, and claim to mediate salvation through physical sacraments.</p><p>On top of that, the Cathar <em><strong>perfecti</strong></em> lived lives of such austere holiness that even the Vatican&#8217;s chroniclers begrudgingly admitted their moral superiority to most Catholic clergy. They practiced complete <strong>poverty</strong>, <strong>celibacy</strong>, and <strong>vegetarianism</strong>. They also treated <strong>women</strong> as spiritual equals, allowing them to become <em>perfecti</em>&#8212;unthinkable in the Catholic hierarchy. But most threatening of all, they offered a form of Christianity that needed <strong>no churches, no priests, </strong>and<strong> no tithes</strong>&#8212;just spiritual commitment and community support.</p><p>The Catholic Church responded entirely predictably: with genocide. The <strong>Albigensian Crusade</strong> (1209-1229 CE) specifically targeted not just Cathar believers, but <em>the entire civilization that harbored them</em>. </p><p>The Crusaders burned entire cities, massacred their populations, and destroyed the sophisticated <strong>Occitan</strong> culture surrounding them. The famous quote <em>"Kill them all, God will know his own"</em> comes from this crusade. And after the dust settled, the <strong>Inquisition</strong> was literally set up to root out surviving Cathars. By the 14th century, Catharism was <strong>extinct</strong>&#8212;an entire alternative Christianity, completely erased from existence.</p><p>Then we have <strong>Joachim of Fiore</strong>, a 12th-century mystic approved by multiple popes during his lifetime, who inadvertently spawned centuries of theologically revolutionary movements.</p><p>His prophecy of the <strong>"Age of the Holy Spirit"</strong>&#8212;a coming era where divine grace would flow directly to believers without the need for church mediation&#8212;became the blueprint for countless utopian heresies throughout the centuries that followed his life and death. The <strong>Spiritual Franciscans</strong>, the <strong>Fraticelli</strong>, and the <strong>Brethren of the Free Spirit</strong> all claimed that Joachim's vision justified their rejection of church authority in favor of direct divine inspiration.</p><p>The <strong>Brethren of the Free Spirit</strong> (like the Ranters several centuries later) in particular took <strong>antinomianism</strong> to its logical conclusion: if you were <em>truly</em> saved, and therefore <em>truly</em> united with God, then <em>nothing you did could be sinful</em>. Sin was therefore just an <strong>illusion</strong> created by the fallen world. </p><p>They allegedly held <strong>communal property</strong>, practiced <strong>sexual freedom</strong>, and completely <strong>rejected </strong>all<strong> social hierarchy</strong>. Whether they actually did these things, or whether these were just accusations from their enemies, is historically unclear&#8212;the Church destroyed them so thoroughly that all we have left are hostile accounts of their beliefs.</p><p>But the most successful of these heretical sects were perhaps the <strong>Taborites</strong> of 15th-century <strong>Bohemia</strong>, who actually achieved what most utopian heretics have only dreamed of: they actually<strong> built their holy community </strong>and<strong> defended it militarily</strong>.</p><p>The city of <strong>T&#225;bor</strong> was organized on <strong>proto-communist</strong> principles: no private property, no social hierarchy, and all goods shared in common. They believed the <strong>Second Coming</strong> was imminent, and that they were <strong>God's chosen warriors</strong> to cleanse the world of corruption. Their military innovations (among them <strong>war wagons</strong>, <strong>early firearms</strong>, and <strong>combined arms tactics</strong>) let them defeat <em>multiple</em> crusades sent against them. It took two decades and the combined might of the <strong>Holy Roman Empire</strong> to finally crush them.</p><p>All these movements shared the belief that the <strong>Kingdom of Heaven</strong> didn't have to wait for death or the Second Coming&#8212;it could be built<strong> here and now</strong>, through human effort guided by divine inspiration. </p><p>Naturally, this was intolerable to established Christianity. But not because it challenged specific doctrines, but rather because <em>it undermined the entire logic of spiritual authority</em>. After all, if Heaven could be achieved on Earth through alternative means, what was the point of the Church to begin with?</p><p>And the pattern repeats even in modern times. Take, for example, <strong>The People&#8217;s Temple</strong> (the Jonestown folks), the <strong>Branch Davidians</strong>, and <strong>Heaven's Gate</strong>, to name just a few.</p><p>Each promised a <strong>perfected community</strong> that transcended conventional Christianity's limitations. And each ended in <strong>tragedy</strong>. </p><p>The distinction between <strong>utopian religious community</strong> and <strong>destructive cult</strong> is often visible only in retrospect, and sometimes not even then.</p></blockquote><h2><strong>Scarlet Rot and the Divinity of Decay</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!wZh3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!wZh3!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!wZh3!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!wZh3!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!wZh3!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!wZh3!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:164335,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!wZh3!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!wZh3!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!wZh3!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!wZh3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa5ca4cd2-7aff-4978-a36a-53b175d8f3be_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">General Radahn, weakened and rendered feral by the Scarlet Rot, wandering the wastes of Caelid. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>"The scarlet bloom flowers once more. You will witness true horror. Now, rot!" </p><p>~<strong>Malenia, Goddess of Rot</strong></p></div><p>While Miquella's Haligtree withers as a testament to utopia arrested in eternal youth, his twin sister Malenia's <strong>Scarlet Rot</strong> (which refers to both an Outer God and the <strong>blight</strong> it spreads through the realm) represents the other side of that coin: <strong>corruption</strong> that claims divinity through <strong>decomposition</strong>. </p><p>The Rot, on first glance, seems like yet another fantasy metaphor for disease or decay&#8212;but it's actually an <strong>alternative form of life</strong>, a different answer to what existence could be. Where the Erdtree promises eternal golden preservation, and the Frenzied Flame offers purifying destruction, the Scarlet Rot offers <strong>transformation</strong> through <strong>decomposition</strong>, <strong>beauty</strong> through <strong>decay</strong>, and <strong>divinity</strong> through <strong>disease</strong>.</p><p><strong>Malenia</strong>'s relationship with the Rot is the game's most complex exploration of <strong>unwanted blessing</strong>. She was born cursed with this affliction; she didn't <em>choose</em> to be the vessel for an Outer God's influence.</p><p>The Rot is simultaneously her <strong>greatest weakness</strong> and her <strong>ultimate strength</strong>. It's killing her slowly, and has already claimed her eyes and limbs (replaced with prosthetics), yet it also makes her one of the most<strong> fearsome warriors</strong> in the Lands Between. </p><p>She's never known <strong>defeat</strong> in battle until the player comes along&#8212;even her fight with <strong>Radahn</strong> ended in a draw, and only because she chose to unleash the Scarlet Rot's full power, nuking the region of <strong>Caelid</strong> into a festering wasteland.</p><p>What&#8217;s really sad about it all is that Malenia <em>never wanted</em> to be the carrier of Rot. She's spent her entire life resisting this <strong>apotheosis</strong> by using her brother Miquella's <strong>Unalloyed Gold needle</strong> to keep the Rot at bay, and by defining herself as a blade rather than a plague vector. She is <strong>Malenia, Blade of Miquella</strong>, not Malenia, Avatar of Rot. </p><p>But the game makes it clear this resistance is ultimately <strong>futile</strong>. In the second phase of her boss battle, she becomes <strong>Malenia, Goddess of Rot</strong>&#8212;whether she wants it or not. The Outer God doesn't need her <strong>consent</strong>, only her body as a <strong>vessel</strong>.</p><p>The Scarlet Rot&#8217;s <strong>indiscriminate nature </strong>is a large part of what makes it horrifying as a divine force. It doesn't convert followers or demand worship&#8212;it just <em>spreads</em>.</p><p>The <strong>Kindred of Rot</strong>, those prawn-like beings fully transformed by its influence, aren't evangelists, but <strong>vectors</strong>. They don't preach; they simply <em>exist</em> as walking demonstrations that decay is just another form of life. </p><p>And the massive <strong>Rot flowers</strong> that bloom across <strong>Caelid</strong> aren't trying to convince anyone of anything. They're just <em>doing what life does:</em> <strong>growing</strong>, <strong>spreading</strong>, and <strong>transforming</strong> everything they touch into more of themselves.</p><p><strong>Caelid</strong> itself stands as a monument to what divine rot looks like at scale. Once a verdant region, it's now a <strong>hellscape</strong> of red decay where the sky burns <strong>crimson</strong> and dogs grow to the size of <em>houses</em>.</p><p>Yet, it's not <em>dead</em>&#8212;if anything, it's too<em> alive</em>, teeming with <strong>mutated life</strong> that shouldn't exist but does. The Rot doesn't <em>kill</em> so much as <em>transform</em>, creating <strong>new forms of existence</strong> that are completely alien to conventional life, but equally valid in their own grotesque way. It's <strong>evolution </strong>through<strong> corruption</strong>, or speciation through sickness.</p><p>And the <strong>Lake of Rot</strong>&#8212;the seeming origin of the Rot, festering deep beneath the earth like a putrid open sore&#8212;suggests that the Scarlet Rot predates the current order by <em>eons</em>. So this isn't some new heresy, but an ancient alternative to conventional existence. It&#8217;s older than the Erdtree, older than the Golden Order, and possibly older than complex life as we understand it. </p><p>The <strong>God of Rot</strong> isn't trying to conquer or convert. It's simply <strong>waiting</strong> for everything else to decay into its domain. Everyone knows that given enough time,<strong> everything rots.</strong> The Scarlet Rot just <strong>accelerates</strong> the process.</p><p>There's something almost refreshingly <strong>honest</strong> and oddly <strong>beautiful</strong> about this form of divine corruption. Unlike the Golden Order's false promises of eternal preservation, or Miquella's forced compassion, the Rot makes<strong> no claims</strong> about improvement or salvation. It simply<em> is what it is:</em> <strong>decay</strong>, <strong>transformation</strong>, and the <strong>inevitable end</strong> of all things that pretend to permanence. </p><p>In a world full of brutal gods and warring demigods making grandiose empty promises but only delivering misery and strife, the Rot's promise is refreshingly simple: everything ends, everything changes, <strong>nothing lasts forever</strong>, and that's not just okay&#8212;it's <strong>godly</strong>.</p><blockquote><h4><strong>&#129314;&#129503;&#8205;&#9794;&#65039;&#127800; SIDE QUEST: To Decay Is Divine</strong></h4><p><strong>Decay</strong> has always held a paradoxical position in religious thought: the <strong>enemy </strong>of<strong> divine perfection</strong>, while simultaneously the necessary <strong>prerequisite </strong>for<strong> resurrection</strong>. The horror of <strong>decomposition</strong> battles with its ecological necessity, creating theological tensions that <strong>no religion has fully resolved</strong>.</p><p>The body that rots is <strong>fallen flesh</strong> returning to dust, but it's also the <strong>seed</strong> that must die to bring forth <strong>new life</strong>. This contradiction runs through Western religion like a fissure, creating spaces where <strong>decay itself </strong>becomes<strong> sacred</strong>.</p><p><strong>Medieval Christianity</strong>'s relationship with <strong>holy corpses</strong> perfectly illustrates this tension. <strong>Saints</strong>' bodies that didn't decay were considered miraculous, proving divine favor through incorruptibility. Yet at the same time, the Church treasured <strong>relics</strong> that were often fragments of <em>very</em> decayed bodies&#8212;think finger bones, dried blood, and other pieces of rotted flesh.</p><p>Oh, and lest we forget: the same tradition that saw corruption as evidence of sin also practiced <strong>ritual cannibalism</strong> through <strong>transubstantiation,</strong> and venerated body parts as sources of divine power. The corpse was simultaneously<strong> </strong>sacred and profane, corrupt and incorruptible.</p><p><strong>Leprosy</strong> in medieval Europe, meanwhile, functioned as <strong>living decay</strong>, as corruption made flesh while the flesh still lived. And the Church's response was&#8230; a tad confused. </p><p>On one hand, it considered <strong>lepers</strong> as <strong>cursed</strong> by God, <strong>punished</strong> them for sin (their own or their parents'), <strong>excluded</strong> them from society, and forced them to carry <strong>bells</strong> warning of their approach. </p><p>But simultaneously, it saw them as <strong>"Christ's poor,</strong>" especially <strong>beloved</strong> by God, and considered their suffering a form of <strong>purgatory</strong> on earth that guaranteed salvation upon death. <strong>Leper hospitals</strong> were religious institutions, and considered those who cared for lepers as especially pious. Some saints even <em>deliberately exposed themselve</em>s to leprosy as a form of <strong>mortification</strong>.</p><p><strong>St. Francis</strong> kissed lepers as more than an act of charity&#8212;in doing so, he recognized and acknowledged that in<strong> decay </strong>lay<strong> divinity</strong>. The corrupted flesh of the leper was closer to <strong>Christ's suffering</strong> than healthy flesh could ever be, and the boundary between sacred and profane dissolved in the reality of <strong>decomposition</strong>. </p><p>Some medieval mystics went even further, <em>drinking the pus from lepers' sores </em>or<em> eating their scabs</em> as forms of extreme devotion, finding God in <strong>putrefaction</strong> itself.</p><p>The tradition of the <em><strong>danse macabre,</strong></em> in turn, acknowledged decay's <strong>universality</strong> as a form of <strong>democracy</strong>. Kings and peasants, saints and sinners, all ended up as skeletons dancing together. No matter their station in life, everyone had to face the reaper one day. <strong>Death</strong> and <strong>decay</strong> were thus the <strong>great equalizers</strong> that revealed the pretensions of earthly hierarchy. </p><p>Similarly, the <em><strong>memento mori</strong></em>&#8212;&#8221;remember, you must die&#8221;&#8212;was partly about humility, sure, but more than that, it was a recognition of <strong>decomposition </strong>as the<strong> truth</strong> beneath all <strong>temporary human achievement</strong>. Your body is already dying and decaying; enlightenment means <strong>accepting</strong> this rather than denying it.</p><p><strong>Eastern traditions</strong>, by contrast, often embrace decay more directly. The <strong>Buddhist</strong> practice of <strong>corpse meditation</strong> (<em>maranasati</em>) involves contemplating bodies in various stages of decomposition to understand <strong>impermanence</strong>. </p><p>Meanwhile, <strong>Tibetan sky burial</strong> offers corpses to vultures, acknowledging that the body's final act of generosity is to become food for other life. </p><p>And finally, the <em><strong>Aghori </strong></em><strong>sadhus</strong> of <strong>India</strong> deliberately court <strong>pollution</strong>, meditating in cremation grounds, wearing human bones, and even engaging in ritual <strong>necrophagy</strong>, finding spiritual power in what others find wholly corrupting.</p><p>Today, contemporary <strong>ecology</strong> has <strong>resacralized decomposition</strong> through the lens of <strong>nutrient cycles</strong> and soil health. <strong>Compost</strong> thus becomes a spiritual practice, and decomposition a form of communion with the Earth.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-9" href="#footnote-9" target="_self">9</a> The <strong>mycorrhizal networks</strong> that connect forests&#8212;what some call the "wood wide web"&#8212;depend on <strong>fungal decomposers</strong> that break down dead matter to feed the living. </p><p>Without rot, there is no forest. Without<strong> decay, </strong>there is no<strong> life</strong>. The <strong>composters</strong> of decomposition are therefore performing a <strong>sacred function</strong> more essential than any human priest.</p><p>And let&#8217;s not forgot how the <strong>COVID-19</strong> pandemic forced a global confrontation with <strong>invisible corruption</strong>: deadly disease that spread through breath, surfaces, and proximity to one another. During those harrowing years, the <strong>asymptomatic carrier</strong> became a figure of horror&#8212;<strong>corrupted</strong> <em>and</em> <strong>corrupting</strong> without even knowing it, spreading decay while appearing healthy. </p><p><strong>Malenia</strong>, who carries the Scarlet Rot while maintaining her sense of self, embodies this same anxiety about <strong>infected identity</strong>: are you <strong>yourself</strong>, or are you <strong>the disease</strong>? <em>Is there even a difference?</em></p><p>Finally, modern <strong>cancer treatment</strong> involves <strong>controlled putrefaction</strong>&#8212;<strong>chemotherapy</strong> that kills faster-growing cells, <strong>radiation</strong> that damages DNA, and targeted therapies that cause tumors to <strong>necrotize</strong> from within. </p><p>In treating cancer, the <strong>oncologist</strong> fights corruption with corruption, poison with poison, and death with death. The cancer patient's body becomes a battlefield where different forms of decay<strong> compete</strong>, where <strong>healing</strong> looks identical to <strong>harming</strong>, and where the <strong>cure</strong> might be <em>worse</em> than the <strong>disease</strong> but we pursue it anyway because <em>the alternative is unthinkable</em>.</p></blockquote><h2><strong>The Dragon Communion Heretics</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!hT9C!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa96c92d5-af29-44b4-8c8a-9abeabef4ccf_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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srcset="https://substackcdn.com/image/fetch/$s_!hT9C!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa96c92d5-af29-44b4-8c8a-9abeabef4ccf_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!hT9C!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa96c92d5-af29-44b4-8c8a-9abeabef4ccf_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!hT9C!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa96c92d5-af29-44b4-8c8a-9abeabef4ccf_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!hT9C!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa96c92d5-af29-44b4-8c8a-9abeabef4ccf_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div 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stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Cathedral of Dragon Communion in Caelid. Note the fossilized dragon carcass framing the altar. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>&#8220;Consume a dragon's heart at the altar to make its power yours.</em></p><p><em>While a terrible and savage-looking thing, the heart has a peculiar beauty to it.&#8221;</em></p><p><strong>~Dragon Heart (item description)</strong></p></div><p>Unlike the other entries in this article, <strong>Dragon Communion</strong> represents a different kind of heresy altogether&#8212;not ideological, but <em>practical</em>. These practitioners aren't seeking alternative salvation or cosmic truth. Rather, they're individuals willing to <strong>trade their humanity for power</strong>, one dragon heart at a time.</p><p>It's perhaps the purest expression of <strong>spiritual pragmatism</strong> in the game. Forget about whose god is real or which order is legitimate&#8212;just give me the strength to survive another day.</p><p>The <strong>Church of Dragon Communion</strong> operates on simple principles: </p><ol><li><p>Kill a dragon, </p></li><li><p>Eat its heart, </p></li><li><p>Gain its power. </p></li></ol><p>Rinse, lather, repeat.</p><p>In return for consummating this dastardly act, the practitioner is granted immense power. Each heart consumed grants access to <strong>dragon incantations</strong>&#8212;breathing fire, roaring frost, sprouting wings... sounds pretty awesome, doesn&#8217;t it? </p><p>And I&#8217;ll grant you that&#8212;<em>it absolutely is</em>. Dragon incantations like <strong>Dragonfire</strong> and <strong>Dragonclaw</strong> <a href="https://gameandword.substack.com/i/151664136/dragon-communion-incantations">call on the spirits of the dragons</a> whose hearts you&#8217;ve chowed down to mete out some seriously overpowered draconic whoop-ass on your enemies. </p><p>But there's a cost to Dragon Communion that goes beyond just the moral squick of dragon-slaying (recall that dragons in <em>Elden Ring</em> are <em>sentient beings</em> of higher order, and linked to the Greater Will itself).</p><p>If you consume too many hearts, and rely too heavily on draconic power, you begin to <strong>transform</strong>. Your head elongates, your skin turns to scales, and your mind fades into bestial hunger. The end state of Dragon Communion is the <strong>complete loss </strong>of<strong> human identity</strong>&#8212;you become a <strong>wyrm</strong>, crawling on your belly whilst retaining just enough awareness to know what you've lost.</p><p>This is fundamentally different from the <strong>Ancient Dragon Cult</strong> we <a href="https://gameandword.substack.com/i/151664136/ancient-dragon-cult-incantations">discussed in Part 1</a>. </p><p>Whereas the Ancient Dragon Cult seeks communion with dragons through <strong>worship</strong> and <strong>imitation</strong>&#8212;thus gaining power through reverence&#8212;Dragon Communion is about <strong>consumption</strong> and <strong>domination</strong>. You don't <em>pray</em> to dragons; you <em>devour</em> them. And you don't become <em>like</em> a dragon through spiritual transformation; you literally transform <em>into</em> a dragon<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-10" href="#footnote-10" target="_self">10</a> through cannibalistic ritual.</p><p>The game presents this as perhaps the most <em>honest</em> of all its myriad heresies. There's no pretense of higher purpose, nor claims of divine mandate. The Dragon Communion practitioner knows <em>exactly</em> what he&#8217;s doing: <strong>trading humanity for power</strong>. The transformation isn't a surprise or a trick&#8212;<em>it's the explicit end point of the path</em>.</p><p>Every dragon heart consumed is a conscious step toward <strong>inhumanity</strong>.</p><p>As usual, what makes this subversive in the context of the Lands Between is how it bypasses all the usual power structures. You don't need the Golden Order's grace, the Academy's education, or an Outer God's favor. <em>You just need the strength, skill, and lack of moral gumption to kill a dragon.</em> </p><p>It's <strong>meritocracy</strong> in its most brutal form&#8212;power goes to whoever can take it, regardless of birth, blessing, or belief. In a realm where might very much makes right, this is perhaps the most straightforward expression of the Lands Between&#8217;s most fundamental dynamics.</p><blockquote><h4><strong>&#128058;&#128283;&#129497;&#8205;&#9794;&#65039; SIDE QUEST: Furry Theology</strong></h4><p>The fear of human <strong>transformation</strong> into something inhuman runs <em>deep</em> in the Western religious tradition. <em>Oh, so deep.</em> </p><p>The ability to <strong>change shape</strong>&#8212;and in doing so, to violate the boundary between <strong>human</strong> and <strong>animal</strong>, and between <strong>self</strong> and <strong>other</strong>&#8212;represents one of the most profound <strong>transgressions </strong>of<strong> divine order</strong>. God made humans in his image; to willfully alter that image <em>is to reject God's plan itself.</em></p><p>Medieval Europe's <strong>werewolf trials</strong>, often overlooked in favor of the more famous witch trials, reveal how seriously Christian authorities took the threat of transformation. </p><p>Between the 15th and 17th centuries, hundreds were executed for <strong>lycanthropy</strong>. The theological authorities didn&#8217;t debate whether werewolves existed&#8212;that was taken as given&#8212;but whether the transformation was <em>physical</em> or <em>spiritual</em>.</p><p>In other words: could Satan actually <strong>change human flesh</strong>, or did he just create <strong>illusions</strong>? The implications were <em>enormous:</em> if the Devil could physically transform God's creation, what did that say about divine sovereignty?</p><p>And they were kinda pressed for answers, considering the <strong>Germanic</strong> and <strong>Norse</strong> peoples that Christianity sought to convert had rich and longstanding <strong>shapeshifting</strong> traditions. </p><p>Take, for instance, the <strong>Berserkers</strong> who wore <strong>bear</strong> and <strong>wolf</strong> skins while entering <strong>battle trances</strong> where they believed they <strong>became the animals</strong> whose pelts they wore. </p><p>Whether this transformation was <strong>psychological</strong>, <strong>pharmacological</strong> (possibly involving psychoactive mushrooms), or purely <strong>ritualistic</strong>, it represented a <strong>spiritual technology</strong> that Christianity couldn't incorporate&#8212;and therefore had to destroy. The Church suppressed berserker cults both to end a pagan practice, and to establish the<strong> human form</strong> as <strong>fixed</strong>, <strong>God-given</strong>, and <strong>inviolable</strong>.</p><p>Meanwhile, the <strong>witch trials</strong>' obsession with <a href="https://gameandword.substack.com/i/144677616/familiars">familiars</a>&#8212;animals that were supposedly <strong>witches</strong> in <strong>disguise</strong> or <strong>spirits</strong> (usually demons) in <strong>animal form</strong>&#8212;reflected the Church&#8217;s deep anxiety about categorical boundaries. </p><p>The witch's <strong>familiar</strong> violated the <strong>taxonomy of creation</strong> by being neither fully animal nor fully demon, and by existing in a <strong>liminal space</strong> that threatened ordered reality. Thus, the accusation that witches could transform into <strong>cats</strong>, <strong>rabbits</strong>, or <strong>birds</strong> touched on the <strong>fundamental instability</strong> of selfhood itself.</p><p>Indigenous <strong>shamanic traditions</strong> worldwide have also maintained similar types of human-animal transformation as core spiritual practice, and their <strong>suppression</strong> by Christian authorities followed predictable patterns. </p><p>Whether <strong>Siberian </strong>shamans becoming reindeer, <strong>Amazonian</strong> and <strong>Mesoamerican</strong> shamans becoming jaguars, or <strong>Native American</strong> skinwalkers, Christian missionaries saw the ability to <strong>transcend human form</strong> as explicitly Satanic.</p><p>Thus, while the <strong>systematic destruction</strong> of these practices wasn&#8217;t exactly <em>appreciated</em> by native populations, from the Church&#8217;s perspective this was a <strong>theological necessity</strong>, because a worldview where the human form is sacred and fixed <em>cannot coexist</em> with one where shapeshifting is <em>possible</em>, let alone <em>beneficial</em>.</p><p>And the theological horror of transformation transcends mere boundary violations. </p><p>In Christian metaphysics, the human form is teleologically oriented toward <strong>resurrection</strong>. On <strong>Judgment Day</strong>, the dead will rise in <strong>perfected versions</strong> of their earthly bodies. But what happens to someone who died as a wolf? What body does a shapeshifter get resurrected into? These aren't trivial questions! Indeed, they strike at the very heart of <strong>Christian eschatology</strong> and the promise of <strong>eternal life</strong>.</p><p>Recently, contemporary <strong>chaos magic</strong> and some forms of <strong>neo-shamanism</strong> have <strong>reclaimed</strong> shapeshifting as a practice, though usually in purely <strong>psychological</strong> or <strong>astral</strong> terms rather than literal physical transformation. </p><p>At the end of the day, the idea that consciousness can adopt <strong>different forms</strong> represents a <strong>fundamental challenge</strong> to Western religious and philosophical traditions that assume a <strong>fixed</strong> and <strong>singular</strong> self. Even when practiced purely as <strong>visualization</strong> or <strong>ritual theater</strong>, shapeshifting magic insists that the boundaries of self are <strong>negotiable</strong>, and that human form is a <strong>starting point</strong> rather than a <strong>fixed destination</strong>.</p></blockquote><h2><strong>Ranni's Lunar Conspiracy</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!0-mL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a7f37e1-5ba2-4792-b830-cc550b196cc0_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!0-mL!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a7f37e1-5ba2-4792-b830-cc550b196cc0_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!0-mL!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a7f37e1-5ba2-4792-b830-cc550b196cc0_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!0-mL!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a7f37e1-5ba2-4792-b830-cc550b196cc0_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!0-mL!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a7f37e1-5ba2-4792-b830-cc550b196cc0_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!0-mL!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a7f37e1-5ba2-4792-b830-cc550b196cc0_1280x800.jpeg" width="1200" height="750" 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Ranni letting the Tarnished in on her grand scheme. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>"Here beginneth the chill night that encompasses all, reaching the great beyond. <strong>Into fear, doubt, and loneliness...</strong> As the path stretcheth into darkness." </p><p><strong>~Ranni the Witch </strong>(emphasis mine)</p></div><p>Finally, we come to the realm&#8217;s most <em>successful</em> heresy: <strong>Ranni the Witch</strong>'s conspiracy to <strong>kill </strong>the Golden Order's one true god and replace it with the<strong> uncertain darkness </strong>of the<strong> moon </strong>and<strong> stars</strong>.</p><p>Ranni, quite the overachiever, works towards goals that go beyond reform and alternative power: she wants to <em>fundamentally restructure how divinity interacts with the world</em>. </p><p>Her &#8220;Age of Stars&#8221; ending doesn't establish a new order so much as it <strong>removes order itself</strong> from immediate human experience, placing it at such vast remove that people must <strong>figure things out</strong> for themselves.</p><p>Ranni's rebellion begins with the ultimate blasphemy: <strong>deicide</strong>. She orchestrates the <strong>Night of the Black Knives</strong>, stealing the <strong>Rune of Death</strong> and using it to kill her own Empyrean flesh and <strong>Godwyn</strong>'s soul simultaneously. </p><p>This isn&#8217;t a regular ole&#8217; murder&#8212;it's a <strong>metaphysical strike</strong> at the Golden Order's most fundamental assumptions. <strong>Destined Death</strong>, which <strong>Queen Marika</strong> had removed from the Lands Between to create her deathless order, returns here as a weapon against that very order.</p><p>But the witch&#8217;s true <em>chutzpah</em> lies not in her methods, but in her <strong>vision</strong>. She doesn't want to become a god herself, despite being an Empyrean capable of doing so: she wants to <strong>remove godhood</strong> from the equation <em>entirely</em>. </p><p>Ranni&#8217;s <strong>Age of Stars</strong> would take divine order (physically represented by herself as the new god and the Tarnished as her consort and Elden Lord) and place it so far from the world that its influence becomes <strong>invisible</strong>. People would live and die <strong>without certainty </strong>of<strong> </strong>divine will, forced to create meaning and morality <strong>for themselves</strong>.</p><p>The<strong> moon</strong> that Ranni serves really drives home this symbolism. It isn't really a counter-god to the Greater Will, but rather the <strong>absence of god</strong>: the cold light that illuminates but doesn't warm, and marks time but doesn't judge. Where the Golden Order offers absolute truth, and the various Outer Gods offer various alternative absolutes, Ranni offers <strong>cosmic uncertainty</strong> as a form of <strong>freedom</strong>. </p><p>Her order is <strong>disorder</strong>, her truth is <strong>doubt</strong>, and her gift is the <strong>terror</strong> and <strong>possibility</strong> of <strong>genuine choice</strong>.</p><p>And part of what makes Ranni's ending so compelling is how the game presents it as potentially the <strong>best outcome</strong> despite (or perhaps <em>because of</em>) its <strong>uncertainty</strong>. The Tarnished who chooses her path doesn't get to rule the Lands Between in any meaningful sense. He leaves with Ranni on a <strong>thousand-year journey</strong> through the stars, <strong>abandoning the world</strong> to figure itself out. </p><p>It's an <strong>abdication </strong>disguised as victory, a <strong>rejection of power</strong> presented as its ultimate achievement.</p><blockquote><h4><strong>&#127765;&#128301;&#129335;&#127996;&#8205;&#9792;&#65039; SIDE QUEST: No God&#8217;s Sky</strong></h4><p>The <strong>cosmic uncertainty</strong> that Ranni offers&#8212;a world where divine will becomes <strong>invisible</strong> and <strong>unknowable</strong>, and where people must navigate through <strong>reason</strong> rather than revelation&#8212;mirrors one of Christianity's greatest historical<strong> </strong>defeats<strong>:</strong> losing ownership of the cosmos itself to <strong>science</strong>. </p><p>For over a millennium, the Church controlled <strong>moral</strong>, <strong>spiritual</strong>, and even <strong>physical truth</strong>. The structure of the heavens, the movement of the stars, and the very architecture of reality were all theological questions, with theological answers provided by the scriptures and their clerical interpreters. </p><p>Then came the <strong>telescopes</strong>, <strong>mathematics</strong>, and <strong>empirical observations</strong> that revealed a <strong>universe</strong> far stranger and more vast than any scripture had imagined.</p><p>The parallels between Ranni's lunar order and the <strong>Scientific Revolution</strong> run deep. Both replace comfortable certainty with <strong>uncomfortable truth</strong>, divine proximity with <strong>cosmic distance</strong>, and the promise of salvation with the burden of <strong>self-determination</strong>. </p><p>When <strong>Galileo</strong> pointed his telescope at the moon and saw not a perfect heavenly sphere but a cratered, mountainous world like our own, he made more than an astronomical observation&#8212;he committed <strong>theological heresy</strong>. </p><p>The heavens were supposed to be <strong>perfect</strong> and <strong>incorruptible</strong>&#8212;fundamentally <strong>different</strong> from our fallen Earth. Seeing the moon's imperfections was like <em>seeing God's fingerprints smudged</em>.</p><p>The Church, in panic, tried everything it could to deal with this nascent <strong>cosmological revolution</strong>. </p><p>They tried suppression&#8212;<strong>Galileo</strong>'s house arrest, <strong>Bruno</strong>'s burning, the <strong>Index Librorum Prohibitorum</strong> banning heliocentric texts. </p><p>They tried incorporation&#8212;<strong>Jesuit astronomers</strong> becoming some of the best in Europe, trying to reconcile <strong>observation</strong> with <strong>doctrine</strong>. </p><p>And they tried reinterpretation&#8212;suddenly all those Biblical passages about the sun standing still or the Earth's fixed foundations becoming <strong>metaphorical</strong> rather than <strong>literal</strong>. </p><p><em><strong>Nothing worked.</strong></em></p><p>Once people could see Jupiter's moons orbiting something other than Earth, <em>the entire edifice of divinely ordered cosmology began to crumble.</em></p><p>Then, the <strong>Enlightenment</strong> philosophers who followed the Scientific Revolution took it a step further, challenging <em>the very idea</em> that divine revelation was necessary for understanding reality.</p><p><strong>Immanuel Kant</strong>'s <em>"Sapere aude!"</em> (&#8220;dare to know&#8221;) encouraged intellectual courage, declaring <strong>independence </strong>from<strong> theological authority</strong>. After all, if reason could unlock the laws of <strong>physics</strong>, why not the laws of <strong>ethics</strong> as well? Furthermore, if <strong>observation</strong> could reveal cosmic truth, why did we even need <strong>revelation</strong> to begin with? </p><p>These philosophers weren't all atheists, but their <strong>deism</strong> relegated God to a <strong>cosmic clockmaker</strong> who wound up the universe and walked away: distant, uninvolved, and essentially <strong>irrelevant </strong>to daily life.</p><p>This is <em>exactly</em> what Ranni proposes: a god so distant as to be <strong>functionally absent</strong>. Her thousand-year journey into the stars&#8212;as part of her new order&#8212;ensures that divine will, while perhaps still existing, becomes <strong>utterly removed</strong> from human experience. </p><p>People in the Lands Between would have to create <strong>their own meaning</strong>, establish <strong>their own morality</strong>, and build <strong>their own societies</strong> without either the <strong>comfort</strong> of divine guidance or the <strong>threat</strong> of divine punishment. </p><p>It's not <em>true</em> atheism&#8212;the order, after all, still exists&#8212;but it's <em><strong>functional</strong></em><strong> atheism</strong>, where <em>divine absence becomes indistinguishable from divine non-existence</em>.</p><p>And the <strong>social implications</strong> of the IRL Enlightenment's cosmic revolution mirror what Ranni's age would bring: when the Church lost its monopoly on <strong>cosmic truth</strong>, it began losing its monopoly on <strong>earthly power</strong>. </p><p>It&#8217;s hard to imagine how it could not&#8212;after all, if priests could be wrong about the heavens, why trust them about <strong>governance</strong>? If scripture misunderstood the solar system, why believe what it says about <strong>social systems</strong>? </p><p>The <strong>divine right</strong> of kings, the <strong>Great Chain of Being</strong>, and the entire hierarchical structure justified by <strong>cosmic order</strong> (just to name a few)&#8212;all became negotiable once the cosmos itself became a matter of <strong>scientific</strong> rather than <strong>theological</strong> inquiry.</p><p>Consider the profound <strong>loneliness</strong> of the Enlightenment worldview, which Ranni explicitly embraces. </p><p>Medieval Christians lived in a cosmos where everything had<strong> meaning</strong>, <strong>purpose</strong>, and <strong>divine intention</strong>. Every star was placed deliberately. Every event had providential significance. Every human soul was known and valued by an omniscient God.</p><p>By contrast, the <strong>scientific cosmos</strong> revealed by Newton and Galileo was <strong>vast</strong>, <strong>cold</strong>, and utterly <strong>indifferent</strong> to human vagaries. <strong>Pascal</strong>'s terror at the <a href="https://andrewjtaggart.com/2012/05/09/pascals-dread-ii/">"eternal silence of infinite spaces"</a> captures the <strong>existential vertigo</strong> of realizing <em>you live in a universe that doesn't care about you</em>. </p><p>Meanwhile, in the Lands Between, Ranni's "fear, doubt, and loneliness" isn't a <strong>curse</strong>, but an <strong>accurate description</strong> of conscious existence in a universe<strong> </strong>without accessible <strong>divine meaning</strong>.</p><p>Yet the Enlightenment also argued this cosmic loneliness was <strong>the price </strong>of<strong> human dignity</strong>. </p><p>Kant's <strong>categorical imperative</strong>, along with <strong>Rousseau</strong>'s social contract and <strong>Voltaire</strong>'s religious tolerance, all assumed humans could create moral systems without divine command. </p><p>The <strong>American Revolution</strong>'s "self-evident truths" claimed to derive from <strong>reason</strong> and <strong>nature</strong>, not scripture. </p><p>And the <strong>French Revolution</strong> went furthest of all, attempting to create an entirely new calendar, new religions of Reason, and new social orders based on rational principles rather than traditional authority (they failed spectacularly in many ways, but the genie was out of the bottle: <strong>human reason </strong>had<strong> </strong>declared<strong> independence </strong>from divine revelation<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-11" href="#footnote-11" target="_self">11</a>).</p><p>The Church <strong>never fully recovered</strong> from losing the cosmos. It <strong>retreated </strong>from claims about physical reality, <strong>ceding science to scientists</strong> while trying to maintain authority over spiritual and moral truth.</p><p>But once you've admitted being catastrophically wrong about whether the Earth moves, your claims to <strong>infallibility</strong> in other matters start to <strong>ring hollow</strong>. Indeed, the modern Church's careful dance around scientific topics (like accepting <strong>evolution</strong> but insisting on divine guidance, or acknowledging <strong>cosmology</strong> but maintaining the special creation of souls) reveals an institution that&#8217;s long since learned that it can't win fights against <strong>telescopes</strong> and <strong>fossils</strong>.</p><p>And <em>that</em>, more than anything, is the world Ranni offers: not one where the gods are <strong>dead</strong> (sorry, Nietzche), but where they're <strong>absent</strong>; not where meaning doesn't <strong>exist</strong>, but where it must be <strong>created</strong> in a cosmos that isn&#8217;t necessarily <strong>hostile,</strong> but rather <strong>indifferent</strong>. </p><p>It's the<strong> Enlightenment bargain</strong>: trade certainty for <strong>freedom</strong>, comfort for <strong>dignity</strong>, and divine presence for human <strong>agency</strong>. </p><p>And just like the Enlightenment, it's presented not as a loss but as <strong>liberation</strong>. It&#8217;s not abandonment, but <strong>maturation</strong>; though it may read as divine rejection, it&#8217;s more humanity finally being trusted to <strong>find its own way in the dark</strong>.</p><p>But here's the thing about cosmic loneliness and rational freedom: turns out <em>people don't actually like them very much</em>.</p><p>After three centuries of Enlightenment victory laps, we're seeing something unexpected: <strong>the kids want their gods back</strong>. Not necessarily the old gods in their old forms, but something&#8212;ANYTHING&#8212;to fill the <strong>meaning-shaped hole</strong> that pure rationalism left behind. </p><p>Young people (especially Gen Z&#8217;ers and Younger Millennials) who've never known anything but secular liberalism are <strong>converting</strong> in droves to <strong>Catholicism</strong>, <strong>Eastern Orthodoxy</strong>, and <strong>Islam</strong>&#8212;and the more traditional and demanding the creed, <em>the better</em>.</p><p>They're turning their backs on the comfortable, therapeutic <strong>deism</strong> their parents settled for, in favor of its polar opposite. They want <em>the full medieval package</em>&#8212;<strong>mysticism</strong>, <strong>miracles</strong>, <strong>absolute truth</strong>, and <strong>cosmic significance</strong>. wrapped up in strictures and scripture.</p><p>The very things the Enlightenment promised to free us from have now become religion&#8217;s biggest <strong>selling points</strong>. Structure? Rules? Dogma? <em>Sign us up!</em></p><p>It&#8217;d be easy to dismiss this recent religious <strong>revival</strong> as mere <strong>nostalgia</strong> or <strong>reaction</strong>, but I&#8217;d caution against writing it off wholesale; this increasingly feels like a verdict on whether people can <em>actually thrive</em> in Ranni's cosmos of <strong>cold stars</strong> and <strong>self-determination</strong>. </p><p>After all, the secular West gave us everything the philosophers promised&#8212;<strong>individual freedom</strong>, <strong>material prosperity</strong>, <strong>scientific miracles</strong>, <strong>rational governance</strong>&#8212;and somehow produced the most <strong>anxious</strong>, <strong>depressed</strong>, and <strong>lonely</strong> generations in recorded history. </p><p>Maybe <strong>Nietzsche</strong> was wrong about God being <em>dead;</em> maybe He was just taking a cigarette break while humanity learned what His absence <strong>actually costs</strong>. </p><p>The irony would be delicious if it weren't so tragic: we spent <em>centuries</em> fighting for the right to create our own meaning, only to discover that <strong>DIY existentialism</strong> is <em>exhausting,</em> and most people would rather have their meaning pre-fabricated, even if (<em>especially</em> if!) it comes with rules and restrictions.</p><p>Ranni's Age of Stars might be the most <strong>honest</strong> ending in <em>Elden Ring</em>, but honesty, it turns out, is <strong>overrated</strong> when you're floating alone on a rock hurtling through an indifferent cosmos, desperately refreshing social media at 3 AM, searching for something&#8212;ANYTHING&#8212;that feels like it <strong>matters</strong>.</p><p>Will Ranni and the Tarnished return to the Lands Between after their thousand-year journey to find a similar situation unfolding? Only time&#8212;and perhaps a distant sequel&#8212;will tell.</p></blockquote><h2><strong>The Eternal Cycle of Power</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MquC!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MquC!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MquC!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MquC!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MquC!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!MquC!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg" width="1200" height="750" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:false,&quot;imageSize&quot;:&quot;large&quot;,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:1200,&quot;bytes&quot;:160243,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/157995536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:&quot;center&quot;,&quot;offset&quot;:false}" class="sizing-large" alt="" srcset="https://substackcdn.com/image/fetch/$s_!MquC!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MquC!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MquC!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MquC!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed1b9db8-529f-483a-84e0-f73507f21cae_1280x800.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Ranni ushering in the Age of Stars. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;Heresy is not native to the world; it is but a contrivance. All things can be conjoined." </p><p><strong>~Miriel, Pastor of Vows</strong></p><p>"Every church is orthodox to itself; to others, erroneous or heretical." </p><p><strong>~John Locke, &#8220;</strong><em><strong>A Letter Concerning Toleration&#8221;</strong></em><strong> (1689)</strong></p></div><p>Across all these heretical factions, we see a fundamental truth about religious authority: <strong>orthodoxy always creates its own opposition</strong>. Every boundary the Golden Order draws, and every practice it forbids, becomes a potential source of heresy and alternative power. The Outer Gods don't have to recruit followers&#8212;the Golden Order <em>creates them</em> through its own rigidity and dogmatism.</p><p>Mohg turns to blood because grace was denied to him from birth, and the merchants summon the Frenzied Flame because they were buried alive for basically no reason. </p><p>Miquella creates the Haligtree because his sister's rot can't be cured by &#8220;approved&#8221; means, while Dragon Communers eat hearts because they need power <em>now</em>, not after a lifetime of proper devotion. </p><p>All the while, Ranni orchestrates a divine assassination and yeets the whole structure into the cosmic void because she sees no reforming a system built on fundamental lies.</p><p>Each heresy constitutes a different response to religious tyranny: violent revolution, nihilistic destruction, utopian separation, pragmatic transformation, systematic deconstruction... they encompass a wide spectrum of methods, morality, and results. </p><p>Yet none are presented as <em>unambiguously</em> good. Even Ranni's liberation comes at a terrible cost and carries an uncertain outcome. Still, neither are they simply evil. They're <strong>logical responses </strong>to an <strong>illogical system</strong>, heresies born from orthodoxy's own failures.</p><p>The Lands Between stands as a mirror to our own world's religious conflicts, where every claim to divine truth creates its own counterclaims. Every orthodoxy spawns its own heresies, and power determines legitimacy only until legitimacy can no longer maintain power. </p><p>Thus, the Outer Gods aren't alien invaders, but the <strong>inevitable consequences</strong> of an institution that&#8217;s created a universe of lies by declaring itself the sole source of truth. When you monopolize salvation, you manufacture damnation. And when you claim divine right, you inspire divine rebellion.</p><p>In our next and final installment of this series, we'll examine the role of the player, as the <strong>Tarnished</strong>, in this cosmic conflict, and his/her role in either upholding or upending the Golden Order&#8217;s metaphysical reign. Until then, I beseech thee safe travels, Tarnished, and may thine path be forever guided by the Grace of Gold.</p><p>~Jay</p><div><hr></div><h2>Food for Talk: Discussion Prompts</h2><p>While you wait for the next issue, I invite you to mull over the following discussion prompts. Please reply to this email with your answers, or post them in the comments&#8212;I'd love to hear your thoughts!</p><ol><li><p>Which faction would you choose if you lived in the Lands Between?</p></li><li><p>Would you submit to the Golden Order&#8217;s promise of eventual grace?</p></li><li><p>Would you seek forbidden knowledge, despite the cost?</p></li><li><p>Would you embrace an Outer God&#8217;s alien certainty?</p></li><li><p>Or would you, like Ranni, try to free the world from gods altogether&#8212;even knowing that freedom might be its own kind of tyranny?</p></li></ol><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-57-elden-lore-part-3/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-57-elden-lore-part-3/comments"><span>Leave a comment</span></a></p><div><hr></div><h2>Further Reading</h2><ul><li><p><em><strong>The Elden Ring Wiki</strong></em><strong> at Fextralife</strong> &#8212; An unparalleled resource for any Tarnished who wishes to dive into the game, whether to look up lore or weapon/build stats. &#8212; <a href="https://eldenring.wiki.fextralife.com/Elden+Ring+Wiki">Link</a></p></li><li><p><em><strong>The ENTIRE Lore of Elden Ring</strong></em><strong> (videos) by SmoughTown</strong> &#8212; This YouTube channel is jam-packed with thorough, well-researched, and thoughtful lore explanation and theory videos. If you really want to dive deep into the lore, this <em>36-hour long</em> series will bring you fully up to speed! &#8212; <a href="https://www.youtube.com/watch?v=WD9BJac9GMI">Part 1</a> | <a href="https://www.youtube.com/watch?v=NEU9WtBpcq0">Part 2</a> | <a href="https://www.youtube.com/watch?v=TOlykK_btMw">Part 3</a> | <a href="https://www.youtube.com/watch?v=StWOECzhSik">Bonus (</a><em><a href="https://www.youtube.com/watch?v=StWOECzhSik">Shadow of the Erdtree</a></em><a href="https://www.youtube.com/watch?v=StWOECzhSik">)</a> | <a href="https://www.tuneandfairweather.com/products/grace-given-the-mythology-of-elden-ring-deluxe-edition">Now Available in Book Form!</a></p></li><li><p><em><strong>The Formation of a Persecuting Society</strong></em><strong> by R.I. Moore</strong> &#8212; An academic but readable examination of how medieval Europe systematically created mechanisms for identifying and eliminating "deviants" (heretics, Jews, lepers, and others deemed threats to Christian order). Moore's argument that persecution wasn't inevitable but deliberately constructed perfectly parallels how the Golden Order manufactures its own opposition. &#8212; <a href="https://www.amazon.com/Formation-Persecuting-Society-Authority-Deviance/dp/1405129646">Amazon</a></p></li><li><p><em><strong>Heresy explanations </strong></em><strong>(videos) by Religion for Breakfast</strong> &#8212; Dr. Andrew Henry's accessible video essays break down complex religious history with scholarly rigor, but with YouTube-friendly presentation. His episodes on Gnosticism, the Cathars, and medieval mysticism directly relate to the alternative cosmologies and secret knowledge themes we've explored. Perfect for understanding how "heretical" movements actually functioned. &#8212; <a href="https://www.youtube.com/@ReligionForBreakfast">Start Here</a></p></li><li><p><em><strong>The Cheese and the Worms</strong></em><strong> by Carlo Ginzburg</strong> &#8212; A microhistory following a 16th-century Italian miller whose cosmology (developed from half-understood books and his own imagination) got him burned for heresy. It shows how ordinary people created their own theological systems outside orthodox control, mixing folk beliefs with official doctrine in ways that parallel <em>Elden Ring</em>'s syncretic approach to faith. &#8212; <a href="https://www.amazon.com/Cheese-Worms-Cosmos-Sixteenth-Century-Miller/dp/1421409887/ref=sr_1_1?crid=LKA7S4OKQF5P&amp;dib=eyJ2IjoiMSJ9.Puvuy3iU_ZuUYOpYSwAJt1DYnieaqEFx57OCXOjcNS3h0zoomqeLzsQ1BF7LttsdfyhFVfLxrMNiYnI-y_wCTAlmd6T6zbYGMQ1sZF51uQkB53PX2bAVY4TtJjSzUOIEg49-7j4d-egKz_B8E2Z4D2FUHesZZs_1cEk55ewLoww5k94iDJBpwGca8Ifvy7LfqaBF0t7Xp3XdEX5uCmjSqO4MOhejWoxcL0oCxTZueeI.wXYV3Lrq9Ps-120ZeuWM-YhOys2pnPOG5DO1e_hVXHM&amp;dib_tag=se&amp;keywords=the+cheese+and+the+worms&amp;qid=1756495539&amp;sprefix=the+cheese+and+the+worms%2Caps%2C201&amp;sr=8-1">Amazon</a></p></li><li><p><em><strong>Strange Rites: New Religions for a Godless World</strong></em><strong> by Tara Isabella Burton</strong> &#8212; A contemporary examination of how wellness culture, fandom, social justice movements, and "remixed" spirituality are filling the meaning vacuum left by institutional religion's decline. Directly relevant to understanding why Ranni's secular cosmos might not be the liberation it promises, and why new gods always emerge when old ones fall. &#8212; <a href="https://www.amazon.com/Strange-Rites-Religions-Godless-World/dp/1541762525/ref=tmm_pap_swatch_0">Amazon</a></p></li><li><p><em><strong>Esoterica</strong></em><strong> (videos) by Dr. Justin Sledge</strong> &#8212; Deep scholarly dives into Western esotericism, covering everything from medieval grimoires to chaos magic. His episodes on blood magic, transformation rituals, and alternative religious movements provide historical context for virtually every heretical practice in the Lands Between. <strong>Warning:</strong> you'll lose entire evenings down this rabbit hole. &#8212; <a href="https://www.youtube.com/@TheEsotericaChannel">YouTube</a></p></li></ul><h3>Games Featured:</h3><ul><li><p><em><strong>Elden Ring,</strong></em> developed by <strong>FromSoftware</strong>, published by <strong>BANDAI NAMCO</strong> &#8212; <a href="https://store.steampowered.com/app/1245620/ELDEN_RING/">Steam</a> | <a href="https://www.playstation.com/en-us/games/elden-ring/">PlayStation</a> | <a href="https://www.xbox.com/en-US/games/elden-ring/">Xbox</a></p></li></ul><div><hr></div><h2>Game &amp; Word-of-Mouth: How to Support My Work</h2><p>Thank you for reading! If you enjoyed this content and would like to read more of it, <strong>hit the heart button at the top or bottom of the post</strong>&#8212;it really helps with my discoverability! You can also show your support by sharing this issue with your social networks and subscribing to <em>Game &amp; Word</em> (if you haven't already).</p><p>See you next time!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><h4>Tags</h4><p>#philosophy #metaphysics #religion #spirituality #narrative #magic #EldenRing #AbraCodeAbra</p><h2>Footnotes</h2><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>No, I don&#8217;t like wading through seas of AI slop either. But categorically dismissing content because of a <em>punctuation mark</em>, instead of actually engaging with what is being said, is stupid on a whole other level (as is doing so for AI-generated content <em>writ large</em>, for that matter, especially if it reads just as well or even better than most human writers).</p><p>Yes, stupid. I don&#8217;t care about your STEM degree, or your Harvard MBA. Em dashes are an elegant and wonderfully versatile form of punctuation, and I&#8217;ll continue using them no matter how many illiterate, uncultured trogdolytes come out of the woodwork. </p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>Yes, I know. Hold your horses, we&#8217;ll get there soon enough.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>That said, the Catholic Doctrine of <strong>Transubstantiation</strong> maintains that this isn&#8217;t quite so metaphorical.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>There's a fascinating parallel here with contemporary <strong>body modification</strong> culture, where blood becomes art through scarification and blood painting (also, consider the longstanding <a href="https://www.bible.com/bible/1588/LEV.19.28.amp">biblical prohibition against tattoos</a>).</p><p>Here, the line between spiritual practice and aesthetic expression blurs, allowing blood ritual to exist in a liminal space that's neither fully religious nor entirely secular. But that's probably a tangent too far even for here.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>When considering this, <a href="https://en.wikipedia.org/wiki/Grigori_Rasputin">a certain Russian monk</a> associated with the downfall of the Romanov dynasty may come to mind. But while Rasputin may have fit the profile of a yurodivy in some ways, he wasn&#8217;t one&#8212;he lacked a formal title or position within the Church, and his behavior went beyond mere eccentricity and more into straight-up debauchery, which would have been a line too far for the Church authorities.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>Again, lowercase 'o&#8217; orthodoxy to distinguish it from capital &#8216;O&#8217; Eastern Orthodoxy, a formal denomination in its own right.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>There's a fascinating biochemical parallel here too&#8212;certain snakes can and do engage in <strong>autophagy</strong> when starving, literally digesting their own organs for survival. The biological reality of self-consumption as a survival strategy that ultimately leads to death mirrors the political reality of revolutions that survive by consuming themselves until nothing remains.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>Miquella's needle, made out of said unalloyed gold, was the <em>only</em> thing that could halt the <strong>scarlet rot</strong> afflicting his sister <strong>Malenia</strong>.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-9" href="#footnote-anchor-9" class="footnote-number" contenteditable="false" target="_self">9</a><div class="footnote-content"><p>There's a parallel here with <strong>human composting</strong>, recently legalized in several U.S. states, which transforms corpses into soil through accelerated decomposition. What was once the ultimate taboo&#8212;the deliberate putrefaction of human remains&#8212;is now ecological virtue.</p><p>The body that would have been preserved with formaldehyde, or burned to sterile ash, instead becomes living soil&#8212;decay transformed into fertility. It's perhaps the closest we've come to institutionalizing sacred rot.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-10" href="#footnote-anchor-10" class="footnote-number" contenteditable="false" target="_self">10</a><div class="footnote-content"><p>Or rather, a comparatively puny and grotesque devolution of one.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-11" href="#footnote-anchor-11" class="footnote-number" contenteditable="false" target="_self">11</a><div class="footnote-content"><p>The irony, of course, is that many Enlightenment thinkers were building their supposedly rational systems on deeply Christian assumptions about human dignity, moral progress, and cosmic meaningfulness. You can kick God out of the cosmos, but His furniture tends to stick around for a few centuries.</p></div></div>]]></content:encoded></item><item><title><![CDATA[GDC 2025: Thoughts & Observations]]></title><description><![CDATA[Game & Word returns to the game industry's largest annual gathering!]]></description><link>https://gameandword.substack.com/p/gdc-2025-thoughts-and-observations</link><guid isPermaLink="false">https://gameandword.substack.com/p/gdc-2025-thoughts-and-observations</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Sun, 30 Mar 2025 01:36:18 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!q3SB!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!q3SB!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 424w, https://substackcdn.com/image/fetch/$s_!q3SB!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 848w, https://substackcdn.com/image/fetch/$s_!q3SB!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!q3SB!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!q3SB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg" width="4032" height="2207" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:2207,&quot;width&quot;:4032,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:2044377,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/159863721?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F71222f00-40b3-4358-98d8-0d9e82717a0e_4032x3024.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!q3SB!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 424w, https://substackcdn.com/image/fetch/$s_!q3SB!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 848w, https://substackcdn.com/image/fetch/$s_!q3SB!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!q3SB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6392b877-96c6-42fb-840f-f4e6fc61bf02_4032x2207.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>It&#8217;s been a minute. Apologies for not publishing much this past month, it&#8217;s been a little hectic on my end&#8212;not least because I was attending 2025&#8217;s <strong>Game Developers Conference (GDC)</strong>, the marquee event for people who work in the video games industry, held in March each year at San Francisco&#8217;s Moscone Center.</p><p>Today, I&#8217;ll summarize my impressions, setting the stage for some more in-depth analyses I&#8217;ll be publishing throughout the coming weeks and months. Stay a while, and listen!</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h2>Take Me Back to San Francisco</h2><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d21089a8-4ebb-4d77-9b4c-0fb86321f8a8_5712x4284.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/813fd4d2-682e-4574-959c-b819b01f7076_5712x4284.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d501ca3c-798b-48cb-9b12-7706c471441a_5712x4284.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d952a49f-2e78-4aab-b07f-8b65739e10eb_3024x4032.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4a02db92-7830-44be-ada7-8e2bdbf18069_3520x1980.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/31447b1b-6a23-4939-983a-f497e15fcf6c_3024x4032.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/717e6f59-ab6f-4619-b91b-dfcaaceb24c7_3520x1980.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4a0f5168-ac32-4f9a-8e3e-4b9fb09f7d9c_5712x4284.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/96ebca87-c241-4dde-be61-b63649885868_5712x4284.jpeg&quot;}],&quot;caption&quot;:&quot;Scenes from GDC 2025&quot;,&quot;alt&quot;:&quot;Scenes from GDC 2025&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d51964f5-0e7a-409e-85ed-7377851b8128_1456x1454.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p>I love going to GDC for many reasons. </p><p>The panels are always informative and enlightening.</p><p>You can try out tons of fun current and upcoming indies&#8212;like at the <strong>Day of the Devs</strong> pavilion this year.</p><p>The expo always blows me away&#8212;the <strong>alt.ctrl</strong> section, in particular, never fails to surprise and delight with all the innovative input mechanisms on display. The highlight this year, by a country mile, was the use of <strong>a stuffed cat&#8217;s butt as a controller</strong>. No, I&#8217;m not kidding! Behold:</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!uJTt!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!uJTt!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 424w, https://substackcdn.com/image/fetch/$s_!uJTt!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 848w, https://substackcdn.com/image/fetch/$s_!uJTt!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!uJTt!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!uJTt!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg" width="1456" height="1092" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1092,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:4189488,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://gameandword.substack.com/i/159863721?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!uJTt!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 424w, https://substackcdn.com/image/fetch/$s_!uJTt!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 848w, https://substackcdn.com/image/fetch/$s_!uJTt!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!uJTt!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf35e965-fb17-40cf-bc2e-94b24d04da99_5712x4284.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">You thought I was joking... And yes, those are cat ears on top of the sign.</figcaption></figure></div><p>But the main reason I keep coming back, is because it&#8217;s a great way to take the pulse of the industry, and see where it might be going in the near future. That said, I do caution against reading the tea leaves too much based solely on what one sees at the conference.</p><p>For instance, <strong>back in 2022</strong>, Web3 was nigh omnipresent at the conference. More panels than I could count were about how the blockchain was going to revolutionize gaming, and Web3 exhibitors dominated the expo. This was also reflected in the press releases I got sent in the weeks and months leading up to the conference, which broke down as follows:</p><ol><li><p>NFTs</p></li><li><p>NFTs</p></li><li><p>NFTs</p></li><li><p>Crypto</p></li><li><p>NFTs</p></li><li><p>NFTs</p></li><li><p>Blockchain</p></li><li><p>NFTs</p></li><li><p>NFTs</p></li><li><p>An actual game being released [Maybe]</p></li><li><p>[Rinse and Repeat, <em>ad infinitum</em>]</p></li></ol><p>Just going off of the conference that year, you&#8217;d be forgiven for coming to the conclusion that crypto, NFTs, and other blockchain technologies were going to revolutionize gaming.</p><p>Obviously, that didn&#8217;t happen. In fact, the <em>opposite</em> happened: gamers revolted against NFTs and crypto so hard that the industry was forced to shelve their plans for Web3 games, retreating to the blockchain with their tails between their legs.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a></p><p>Now, I&#8217;m not here to litigate whether or not NFTs were a good idea. Rather, my point is that it&#8217;s easy to get trapped in a bubble here. The industry and the players that ultimately consume its products seem increasingly at odds with each other&#8212;whether over actually consequential matters or pointless distractions&#8212;and people in the industry ignore player feedback and sentiment at their own peril.</p><p>Which brings me to the actual &#8220;next big thing&#8221; that was all over this year&#8217;s GDC: I&#8217;m talking, of course, about <strong>Artificial Intelligence (AI)</strong>.</p><h2>AI: Art or Artifice?</h2><p>AI didn&#8217;t have as big of a footprint this year as NFTs did a few years back, but it nevertheless maintained a commanding presence at the conference. It was everywhere on the expo floor, and a big chunk of the panels centered around the technology. Even on non-related panels, at least one attendee would ask an AI-related question.</p><p>And when I say AI was everywhere on the expo floor, I do mean <em>everywhere</em>. Here&#8217;s a list of the AI-related exhibitors I spoke to this year&#8212;and the list is far from exhaustive:</p><ol><li><p><a href="https://convai.com">Convai</a> (AI Characters)</p></li><li><p><a href="https://genmotion.ai">Genmotion</a> (AI Animation)</p></li><li><p><a href="https://avatarsdk.com">Avatar SDK</a> (AI Avatars from Selfies)</p></li><li><p><a href="https://www.facegood.ca">Facegood</a> (AI Motion Capture)</p></li><li><p><a href="https://movin3d.com">Movin</a> (AI Motion Capture)</p></li><li><p><a href="https://craftstory.com">Craftstory</a> (AI &#8220;Actors&#8221;)</p></li><li><p><a href="https://hyper3d.ai">Rodin</a> (AI 3D Asset Generation)</p></li><li><p><a href="https://meshy.ai">Meshy</a> (AI 3D Models)</p></li><li><p><a href="https://anything.world">Anything World</a> (AI Animation)</p></li></ol><p>And that&#8217;s not even counting the huge corporate sponsors who are <em>also</em> pushing AI, such as <strong>Microsoft</strong>, <strong>Google</strong>, and <strong>Meta</strong>.</p><p>I&#8217;ll be covering AI in great detail for <strong>a future article</strong> in <em>Game &amp; Word Volume 5</em>. But I did want to dedicate some space here to provide some thoughts and predictions on what the future may hold for this technology in the gaming space.</p><p>So, obviously, the <em>exhibitors</em> were really hyped and psyched for AI, but what did the <em>attendees</em> think of it all?</p><p>Well, it really depends on who you ask.</p><p><strong>Engineers</strong> and <strong>producers</strong>, as a whole, seem intrigued, if somewhat ambivalent. <strong>Writers</strong> and <strong>artists</strong>, on the other hand, seem almost uniformly against it.</p><p>And it makes sense. The promise of AI is deeply compelling to <strong>overworked engineers</strong> crunching 100-hour weeks over the past six months, as well as to <strong>company heads</strong> desperate to cut costs at beleaguered game studios (particularly Western studios, but I&#8217;m getting ahead of myself here).</p><p>But the technology is expensive, unproven, and unreliable. Generative AI, particularly the <strong>Large Language Models (LLMs)</strong> that drive the current AI boom, are notoriously prone to &#8220;hallucinate&#8221; (in other words, &#8220;make stuff up&#8221;). And while their coding prowess is impressive, they&#8217;re a long way from being able to replace even mildly proficient software engineers.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a></p><p>Meanwhile, on the <strong>creative</strong> side, the ambivalence towards generative AI has metastasized into palpable rage. And I get it&#8212;creative workers are probably the most currently exposed to and threatened by Generative AI, which as a writer I intrinsically understand. The <strong>environmental</strong> impact of AI also tends to rub strongly progressive-minded creatives the wrong way.</p><p>I don&#8217;t think LLMs will replace human writers, especially the good ones, anytime soon (I won&#8217;t rehash why here, though you can parse my reasoning <a href="https://gameandword.substack.com/p/old-and-busted-chatgpt-new-hotness">in the archives</a>). But the anger&#8212;from having your work basically used to train your possible replacement, as well as the tech&#8217;s steep environmental cost&#8212;is valid. And on the artist&#8217;s side, image generation is already taking away work and opportunities.</p><p>But what about the <em>players</em>? The games industry has been far slower to adopt AI than NFTs, but if and when the technology <em>does</em> become widely used in game development, how will the <strong>players</strong> respond?</p><p>Here, the limits of attending a conference like GDC become apparent since this is an event for developers, not players. But the players ultimately decide the direction of the industry&#8212;they supply the <strong>demand</strong>, and therefore the <strong>money</strong>, that fuels the products developers work so hard to create.</p><p>And as I mentioned, the industry can be a bit of a bubble, to the point of tuning out player preferences entirely&#8212;as evidenced by big publishers&#8217; relentless pushing of NFTs despite vocal, passionate, and sustained opposition from players. And remember: developers ignore the players&#8212;their customers&#8212;at their peril (again, see what happened with NFTs).</p><p>At the moment, a definitive answer is likely to elude us. Players don&#8217;t seem to feel that strongly about AI, one way or another. They, like the public at large, do express frustration at having to wade through a sea of AI-generated &#8220;slop&#8221; when browsing the web and social media. But they don&#8217;t seem as viscerally opposed to AI as they were to NFTs. And until a mostly AI-generated game is published and marketed, we won&#8217;t know for sure.</p><p>That day still seems quite far away. Game developers, as I&#8217;ve mentioned, seem overall quite hesitant about adopting Generative AI, due to the technology&#8217;s aforementioned unreliability as well as creative staff&#8217;s vociferous opposition.</p><p>Nevertheless, I&#8217;d caution developers against getting too complacent. Already, there are indie studios working hard on games that use generative AI for artwork, animation, and NPC dialogue. And the day will come when a bold, enterprising, and/or reckless publisher brings a AAA-quality, AI-generated game to market. And the player response will tell us which way the winds will blow.</p><p>If players revolt, that could provide the excuse that studio heads need to shunt the technology aside, and the status quo will continue to reign unless the technology someday becomes reliable and cheap enough to compel its adoption.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>(Unlike with NFTs, I don&#8217;t currently foresee a situation unfolding where developers and players are diametrically opposed to each other on AI. Though I&#8217;d encourage you to take this prediction (like any other) with a grain of salt.)</p><p>But if players don&#8217;t care? <em><strong>Uh oh</strong></em>.</p><p>If that&#8217;s the case, then developers that use AI will quickly out-compete developers that don&#8217;t. And if those developers are, say, enterprising Eastern studios that don&#8217;t have as many hang-ups (however well-founded they may be) about using AI as Western studios, they could well accelerate a massive re-alignment that&#8217;s already playing out in the industry, which was on full display at GDC this year.</p><p>Which brings me to&#8230;</p><h2>Year of the Dragon<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></h2><p>A lot of reporting and commentary from the gaming press has noted the somber mood at GDC this year. This confused me at first, as it wasn&#8217;t the overall vibe I got&#8212;my overall impression was one of buzzing, if not quite exuberant, energy.</p><p>I tried to figure out where this discrepancy was coming from. I wasn&#8217;t able to attend last year, so I didn&#8217;t have that baseline to compare it to (although I did notice attendance was noticeably down compared to a few years ago). And due to my balancing my attendance at GDC with raising a newborn at home, plus commuting two hours each way, meant I was only able to attend for a few hours at a time, during the daytime. This also precluded me from attending any after-hours events, where most of the <em>real</em> networking actually takes place.</p><p>But then I realized what was going on. Most of the commentators I read, as it turned out, were mainly speaking to <strong>Western</strong> developers. I, on the other hand, had mostly spoken with <strong>Eastern</strong> developers.</p><p>The moment I realized this, it all clicked.</p><p><strong>The Western video game industry is, indeed, in a pitiful state.</strong> Storied studios and publishers like EA and Ubisoft have instituted wave after wave of layoffs, following the release of one commercial flop or dud after another. The rise of AI looms large over the workforce, as does the current political situation in the US and abroad. The industry remains as creatively vibrant as always, especially in the indie space. But the economics ain&#8217;t pretty, and it&#8217;s been especially rough for AAA publishers.</p><p>But the video game industry spans far beyond the West! </p><p>And if you look to the <strong>Far East</strong>, you realize that the video game industry isn&#8217;t all doom and gloom. Asian studios, as a whole&#8212;and Chinese studios <em>in particular</em>&#8212;are positively thriving, releasing hit after hit, going on hiring sprees, and dominating sales charts and awards lists alike.</p><p>This was reflected at the conference, which boasted a noticeably larger cohort of East Asian developers&#8212;attendees and panelists alike&#8212;than any other year I&#8217;ve attended (which is limited to within the past four years, but still). Japan and South Korea had a healthy presence, but <strong>China</strong> was the main star of the show.</p><p>The expo, especially, saw several Chinese exhibitors, service providers, and studios&#8212;which included plenty of indie developers, as well as a huge booth manned by Chinese mega-publisher <strong>Tencent</strong>.</p><p>And is it any surprise, really? Just look at how many bonafide AAA hits have come out of mainland China in the past year alone: <em>Marvel Rivals</em>, <em>Black Myth: Wukong</em>, and <em>Infinity Nikki</em>, for starters. And that&#8217;s to say nothing of <em>Genshin Impact,</em> <em>Honkai: Star Rail</em>, and the wider <em>Hoyoverse</em> before them. </p><p>All of these are truly <em>stellar</em> games that have sold like gangbusters and garnered immense critical acclaim (even if somewhat begrudgingly, as in the case of <em>Black Myth: Wukong</em>).</p><p>Chinese developers, in short, <em>are absolutely killing it</em>.</p><p>And let&#8217;s not forget <strong>Japan</strong>, which has been a keystone and vital engine of the gaming industry ever since <strong>Nintendo</strong> singlehandedly brought video games back from the dead after Atari crashed in 1983. Although Japanese dominance in gaming has ebbed and flowed since then, Japan has always been one of gaming&#8217;s biggest markets, Japanese publishers like <strong>Capcom</strong>, <strong>Square Enix</strong>, <strong>SEGA</strong>, and <strong>Nintendo</strong> (to say nothing of Sony&#8217;s <strong>PlayStation</strong>) have remained key players throughout the decades, and gaming communities have long held a deep reverence for Japanese media and culture. </p><p>Video games and Japan have always been joined at the hips. They probably always will be.</p><p>And Japanese companies have <em>also</em> been cooking. Capcom&#8217;s <em>Monster Hunter: Wilds</em>, released shortly before the conference, is already one of the most-played games of all time on Steam. <em>Astrobot</em>, Sony&#8217;s love letter to its iconic PlayStation console, swept the Game Awards this past December. <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">FromSoftware</a> continues to rule the fantasy genre with <em>Elden Ring</em>&#8217;s recently-released DLC, <em>Shadow of the Erdtree</em>. And the console gaming world waits with bated anticipation for Nintendo&#8217;s eagerly-awaited <strong>Switch 2</strong> console, finally unveiled in January after years of frenzied speculation.</p><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/516b7780-295b-4318-b4b1-7d0a287e2f7a_3024x4032.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c91a81ff-f532-48ff-a694-c5edd0250eb1_4032x3024.jpeg&quot;}],&quot;caption&quot;:&quot;Tominaga-san's presentation&quot;,&quot;alt&quot;:&quot;Tominaga-san's presentation&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/619cf90f-e387-4b76-ab82-3fb7795b12d7_1456x720.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p>Japanese developers have also been lending their expertise to studios throughout the region. This year, nothing was more illustrative of this than <strong><a href="https://nintendo.fandom.com/wiki/Kentaro_Tominaga">Kentaro Tominaga</a></strong>, a longtime senior game director at Nintendo who worked on several <em>Legend of Zelda</em> titles, giving a talk on his experience working at Shanghai studio <strong>Infold Games</strong> to craft <em>Infinity Nikki</em> (which I will absolutely be dedicating a full article to&#8212;go play it now, it&#8217;s amazing <em>and</em> it&#8217;s free).</p><p>I even got him to autograph my <em>Breath of the Wild</em> game case:</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!DL9m!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!DL9m!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 424w, https://substackcdn.com/image/fetch/$s_!DL9m!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 848w, https://substackcdn.com/image/fetch/$s_!DL9m!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!DL9m!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!DL9m!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg" width="1456" height="1092" 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srcset="https://substackcdn.com/image/fetch/$s_!DL9m!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 424w, https://substackcdn.com/image/fetch/$s_!DL9m!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 848w, https://substackcdn.com/image/fetch/$s_!DL9m!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!DL9m!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F209ee1c6-15e8-45d5-b707-7a8d5d2a6bfe_5712x4284.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The highlight of the conference for me.</figcaption></figure></div><p>Korean developers are also getting in on the fun. <strong>South Korea</strong> has long nurtured a fanatical gaming community and served as a nexus for e-sports, to the point that nothing instills more fear in a competitive FPS or RTS player than being matched against an opponent with a Korean username. </p><p>But now, Koreans are becoming known not just for <em>playing</em> games well, but also for <em>making</em> them well. Recent Korean releases like <em>First Bursker: Kazan</em> and <em>inZOI</em> are already shooting to the top of the Steam charts, following in the footsteps of hits like <em>Stellar Blade</em>. Each of these games are increasing Korean studios&#8217; footprint in the global gaming sphere.</p><p>And in the case of <em>inZOI</em>&#8212;an open-world life simulator that&#8217;s mind-bogglingly <em>staggering</em> in its scale&#8212;we even see flashes of where the industry might be headed with AI: the developers are allowing players to customize assets and textures using text-to-image generative AI.</p><p>(As I said earlier&#8230; <em><strong>uh oh</strong></em>.)</p><p>This, of course, leads to the obvious question: why are Eastern developers flourishing, while Western developers are floundering?</p><p>Fully answering that question would take much more time and space than this recap warrants, <strong>and I&#8217;ll explore it in a future article</strong>. But the gist of it is that <em>players just seem to resonate more</em> with games from Asia than games from the West.</p><p>As far as <em>what</em>, exactly, seems to be clicking with players? It&#8217;s most certainly a multifaceted answer, involving factors as varied as <strong>game design</strong>, <strong>marketing</strong>, and simple <strong>timing</strong>, along with more structural reasons like <strong>bloat</strong>, <strong>failing business models</strong>, and <strong>regional economics</strong>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a> </p><p>There&#8217;s a <strong>cyclical</strong> component at play, too&#8212;remember, Japan was the undisputed ruler of the gaming industry throughout the 80s and 90s before Western games seized the throne at the turn of the millennium. Asia&#8217;s current re-ascendancy may ultimately be, at least to some extent, a matter of the <a href="https://biddytarot.com/tarot-card-meanings/major-arcana/wheel-of-fortune/">Wheel of Fortune</a> continuing to turn.</p><p>But not all is lost for Western developers. In fact, the real value of events like GDC comes in providing the space and facilitating the conversations that allow for the <strong>exchange of data, new ideas, </strong>and<strong> best practices.</strong></p><p>The question is: are they <em>listening</em>? Are they even <em>talking</em> to their Eastern colleagues? Those recent comments from my fellow Western gaming journalists don&#8217;t exactly constitute an encouraging sign. </p><p>Certainly, if <em>I</em> were a Western developer, I&#8217;d be <strong>playing as many Eastern games as I could</strong> while taking lots of careful, detailed notes.</p><p>In any case, time will tell how this all plays out. I&#8217;ll update y&#8217;all based on what I observe at next year&#8217;s conference.</p><h2>Bonus Audio Content!</h2><p>Well, that&#8217;s it for my initial observations&#8230; but wait! <em><strong>There&#8217;s MORE!</strong></em> </p><p>I&#8217;m also cooking up some very <em>spicy</em> bonus content for you guys. I attended a talk by a <strong>lewd game developer</strong>, a really cool and funny dude who provided quite the <em>informative</em> picture of this (ahem) <em>racier</em> side of game development. </p><p>I was able to sit down with him afterward for a deep dive into one of game development&#8217;s seedy back alleys, which turned out to be not quite as seedy as you&#8217;d think&#8212;albeit still somewhat shunned and shrouded in mystery.</p><p>So, join me as I sit down with <strong>Hot Pink Studios</strong> and lift the veil surrounding the adult games industry in a special episode of the <em>Game &amp; Word Podcast</em>, which I&#8217;ll publish within the next few weeks.</p><p>Due to the subject matter, <strong>this episode will be paywalled</strong>, so make sure you sign up for a paid subscription to <em>Game &amp; Word</em> so you don&#8217;t miss out. It&#8217;s only $5 per month, and you&#8217;ll get to tune in while supporting a fully independent games publication:</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><p><strong>And that&#8217;s a wrap for this recap!</strong> Thank you to Informa and the GDC press office for inviting me back this year, as well as (as always) for all your help and support. It was great to be back at the Moscone Center, and I look forward to returning next year to see how the industry has adapted to the technological and cultural changes I oberved and recorded here.</p><p>In the meantime, thank <em>you</em>, dear reader, for reading <em>Game &amp; Word</em>. If you&#8217;re new, stick around! We&#8217;ll now return to our regularly scheduled deep gaming analysis. </p><p>While you&#8217;re waiting, do stop by the comments section and drop me a line! Were you also at GDC? If so, what were your takeaways? If not, what else would you like to know? I always enjoy hearing from my readers, so don&#8217;t be a stranger!</p><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>The then-imminent crypto collapse, including the spectacular implosion of FTX and the conviction of its founder Sam Bankman-Fried for fraud, certainly didn&#8217;t help either.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>I should know, by the way. I&#8217;ve worked fairly deeply with AI and am quite familiar with its strengths and limitations. And as a non-coder, the promise of being able to make an entire game without writing a line of code deeply resonates with me. But while the technology is undeniably impressive, the hallucination issue is a stubborn sticking point, and one I don&#8217;t foresee being solved in the current crop of LLMs.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>Assuming it does, that is. Although AI is advancing at a dizzying pace, there are many physical bottlenecks that could well slam the brakes on improvements. Energy (ie, available electrical power), compute, and training data (which is starting to run out) are the ones to keep an eye on.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>Yes, I know it&#8217;s not the Year of the Dragon anymore. But last year was, and the game releases I&#8217;m covering here were released then. And the Lunar New Year was barely a month before the conference, so in my view, what I saw was the culmination of the Asian market&#8217;s growth and performance over this past Year of the Dragon. So, the section name still applies. Give me a break, geez.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>For instance, a big reason Chinese studios have been able to pump out one massive open-world AAA game after another is that it costs much less to hire hundreds of Chinese developers than hundreds of Western developers (and there are much more of them).</p></div></div>]]></content:encoded></item><item><title><![CDATA[Issue 5.6: Elden Lore, Part 2]]></title><description><![CDATA[Raya Lucaria and the Politics of Magical Knowledge in Elden Ring [A Narrative, Historical, Philosophical, and Metaspiritual Analysis]]]></description><link>https://gameandword.substack.com/p/issue-56-elden-lore-part-2</link><guid isPermaLink="false">https://gameandword.substack.com/p/issue-56-elden-lore-part-2</guid><pubDate>Thu, 27 Feb 2025 22:20:09 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6-p7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6-p7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 424w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 848w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1272w, https://substackcdn.com/image/fetch/$s_!6-p7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6-p7!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe17cbc21-811a-4b96-b7d2-72a105c97f8c_1205x605.png" width="1200" height="602.4896265560166" 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><em>Game &amp; Word</em> Volume 5, Issue 6: Thursday, Feb. 27th, 2025</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!2QQu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!2QQu!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 424w, 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https://substackcdn.com/image/fetch/$s_!2QQu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F44bbd7ca-eada-400e-9a0f-d5d68e845227_487x464.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Game &amp; Word</em> is a <strong>Substack Featured Publication</strong>, recognized by Substack for quality, consistency, and accessibility.</figcaption></figure></div><ul><li><p><strong>Publisher:</strong> Jay Rooney</p></li><li><p><strong>Author, Graphics, Research:</strong> Jay Rooney</p></li><li><p><strong>Logo:</strong> Jarnest Media</p></li></ul><h2>Table of Contents</h2><ol><li><p><strong>Summary &amp; Housekeeping</strong></p></li><li><p><strong>Feature:</strong> &#8220;Elden Lore, Part 2&#8221; <em>(~43 minute read)</em></p></li><li><p><strong>Food for Talk:</strong> Discussion Prompts</p></li><li><p><strong>Further Reading</strong></p></li><li><p><em><strong>Game &amp; Word</strong></em><strong>-of-Mouth</strong></p></li><li><p><strong>Footnotes</strong></p></li></ol><h2><strong>Summary:</strong> </h2><p>Last time, we examined how FromSoftware&#8217;s 2022 masterpiece <em>Elden Ring</em> explored the politics of spiritual control through its depiction of the Lands Between&#8217;s dominant religious institution, the Golden Order.</p><p>In this issue, we&#8217;ll take a look at how another powerful institution, the Academy of Raya Lucaria, regulates &#8220;dangerous&#8221; spiritual knowledge of the more magical variety&#8212;and how it clashes with people who don&#8217;t see eye to eye with it on these matters.</p><p>A prominent NPC, Sorceress Sellen, was expelled from the Academy for conducting forbidden research into a magical phenomenon known to be dangerous. But in Sellen&#8217;s view, the Academy&#8217;s approach is restrictive, cowardly, and counterproductive&#8212;she wants magical study and practice to be completely unfettered, regardless of the risks involved.</p><p>Who is right? As it turns out, that&#8217;s not a straightforwardly easy question to answer. And not just in the Lands Between&#8212;as we&#8217;ll also see, IRL magicians have been grappling with variations of this same question for centuries.</p><p>And this is more broadly applicable and generalizable to just about all areas of life&#8212;as current events shows, the tension between restrictive safety and unfettered freedom is playing out, in full view, on the cultural and political stage worldwide.</p><p>And don&#8217;t worry, we won&#8217;t get into <em>that</em> side of things, but it does illustrate the ways in which fictional worlds can help us safely explore and reckon with these thorny philosophical dilemmas.</p><p>I hope it all gives you some serious food for thought. In the meantime, Tarnished, I will see you on the other side.</p><p>~Jay</p><h4>Previous Issues</h4><p><em>Game &amp; Word&#8217;s <strong>most recent issues </strong>(currently, all of Volume 5)<strong> are available to all,</strong> free of charge.</em></p><p><em>Older issues are currently archived and only accessible to paid subscribers. I am in the process of organizing all my posts, and <strong>I&#8217;ll lower the paywall once I&#8217;m done.</strong> In the meantime, you can always DM me if you want access to the full archive: </em></p><div class="directMessage button" data-attrs="{&quot;userId&quot;:57310144,&quot;userName&quot;:&quot;Jay Rooney&quot;,&quot;canDm&quot;:null,&quot;dmUpgradeOptions&quot;:null,&quot;isEditorNode&quot;:true}" data-component-name="DirectMessageToDOM"></div><ul><li><p><strong>Volume 1 (The Name of the Game):</strong> <a href="https://gameandword.substack.com/p/11-the-name-of-the-game?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-12-the-clash-of-the-game-ologies?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-13-genres-are-not-generic?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-14-yo-ho-ho-its-a-gamers-life?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a></p></li><li><p><strong>Volume 2 (Yo Ho Ho, It&#8217;s a Gamer&#8217;s Life for Me):</strong> <a href="https://gameandword.substack.com/p/issue-21-pirates-creed-part-1?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-22-pirates-creed-part-2?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/23-pirates-creed-part-3?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-pirate-historian-matt-mclaine?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-24-travels-with-murray-part?r=y4csg&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-25-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/issue-26-travels-with-murray-part?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-27-the-dismal-age-of-piracy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 7 </a>&#9679; <a href="https://gameandword.substack.com/p/bonus-audio-economics-and-video-games?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 2 </a>&#9679; <a href="https://gameandword.substack.com/p/issue-28-why-we-pirate?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/bonus-audio-pirate-archetypes-with?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 3</a></p></li><li><p><strong>Volume 3 (Game Over Matter):</strong> <a href="https://gameandword.substack.com/p/issue-30-game-over-matter-and-a-book?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-31-the-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-32-more-masks-we-wear?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-33-the-mindscapes-we-make?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 3 </a>&#9679; <a href="https://gameandword.substack.com/p/podcast-all-masked-up-and-nowhere?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-34-the-shadows-we-cast?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/video-a-psychological-analysis-of?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/motherly-from-innocence-to-wisdom?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Bonus 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-35-the-selves-we-become?s=w">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-final-fantasy?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-36-archetypal-my-dear-watson">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-37-the-internet-of-minds">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-38-of-sound-game-and-mind?r=y4csg&amp;s=w&amp;utm_campaign=post&amp;utm_medium=web">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies">Issue 9</a> &#9679; <a href="https://gameandword.substack.com/p/the-game-and-word-podcast-lost-in#details">Podcast 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-310-a-non-scientific-experiment">Bonus 2</a> </p></li><li><p><strong>Volume 4 (Tempus Ludos):</strong> <a href="https://gameandword.substack.com/p/issue-40-tempus-ludos">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-41-once-upon-a-game">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-hyrule-archaeology">Video Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/video-podcast-how-to-hack-a-language">Video Podcast 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-42-the-platforms-dead-long">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-43-games-that-go-bump-in-the">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-44-games-that-go-bump-in-the">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-45-the-game-and-word-halloween">Issue 5</a> &#9679; <a href="https://gameandword.substack.com/p/the-g-and-w-podcast-story-mode-ft#details">Podcast 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-46-from-seconds-to-epochs-part">Issue 6</a> &#9679; <a href="https://gameandword.substack.com/p/issue-47-from-seconds-to-epochs-part">Issue 7</a> &#9679; <a href="https://gameandword.substack.com/p/issue-48-from-seconds-to-epochs-part">Issue 8</a> &#9679; <a href="https://gameandword.substack.com/p/issue-49-from-seconds-to-epochs-part">Issue 9</a></p></li><li><p><strong>Volume 5 (AbraCODEabra!):</strong> <a href="https://gameandword.substack.com/p/volume-5-intro-abra-code-abra">Intro</a> &#9679; <a href="https://gameandword.substack.com/p/issue-51-tolkien-cast-a-spell-on-gaming">Issue 1</a> &#9679; <a href="https://gameandword.substack.com/p/issue-52-sefer-sephiroth-part-1">Issue 2</a> &#9679; <a href="https://gameandword.substack.com/p/issue-53-sefer-sephiroth-part-2">Issue 3</a> &#9679; <a href="https://gameandword.substack.com/p/issue-54-the-house-of-spirits">Issue 4</a> &#9679; <a href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1">Issue 5</a></p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><div><hr></div><h1>Feature: Elden Lore, Part 2</h1><h3>Warnings &amp; Advisories </h3><blockquote><h4><strong>&#128680;&#128680;&#128680; SPOILER ALERT &#128680;&#128680;&#128680;</strong>&nbsp;</h4><p>This series (including this post) contains&nbsp;MULTIPLE huge, bigly, and absolutely GINORMOUS <strong>story</strong>, <strong>lore</strong>, <strong>thematic</strong>, and <strong>visual</strong> <strong>SPOILERS</strong> for <em><strong>Elden Ring</strong></em>, including the<strong> late game, </strong>multiple <strong>endings</strong>, and its just-released DLC, <em><strong>Shadow of the Erdtree</strong></em>. We&#8217;re digging deep here, and almost no stone will be left unturned. You've been warned!</p><h4><strong>&#9888;&#65039;&#9888;&#65039;&#9888;&#65039; READER DISCRETION ADVISED &#9888;&#65039;&#9888;&#65039;&#9888;&#65039;</strong></h4><p><em>Elden Ring</em> is an M-Rated game, and one that sprang from the twisted minds that gave us <em>Dark Souls</em> and <em>Game of Thrones</em>. Some of the events and themes we discuss are very <strong>dark</strong>, <strong>bloody</strong>, and <strong>gory</strong>. So if you&#8217;re squeamish, exercise extreme caution before reading ahead.</p><h4><strong>&#129760;&#129760;&#129760; AMIBGUOUS LORE WARNING &#129760;&#129760;&#129760;</strong></h4><p><em>Elden Ring</em> is the brainchild of FromSoftware, a studio notorious for stuffing its games with layers upon layers of cryptic, ambiguous, and multi-faceted lore. Much about the lore, especially when you start reading between the lines, is deliberately vague so as to encourage player theorizing and discussion.</p><p>As such, this series will contain my own interpretations and occasionally speculation, which may very well differ from yours&#8212;sometimes, very noticeably so. While I do my best to ground these interpretations in evidence from the game, I sometimes have to fill in the blanks with my own headcanon.</p><p>If you disagree, <strong>feel free to challenge these theories</strong> and offer your own counter-explanations in the comments. All I ask is that you <strong>be respectful about it</strong>. After all, while I can&#8217;t definitively prove or disprove my interpretations, the same goes just as much for yours.</p><h4>&#128161;&#128161;&#128161; POINT OF CLARIFICATION &#128161;&#128161;&#128161;</h4><p>To more easily distinguish between &#8220;stage&#8221; magic and &#8220;for realsies&#8221; magic, most practitioners spell the latter with a &#8220;k&#8221; at the end, as &#8220;magick.&#8221; However, this is a fairly recent convention, having mostly been popularized by the notorious 20th Century British <s>philanderer</s> occultist, Aleister Crowley.</p><p>As we&#8217;ve seen and will soon see some more, &#8220;magic&#8221; is already enough of an &#8220;othering&#8221; term as it is, and I believe that adding the &#8220;k&#8221; subtly contributes to the further marginalization of an <em>already</em> heavily marginalized spiritual practice.</p><p>Therefore, while I acknowledge people&#8217;s preferences as to how to spell it, I&#8217;ve opted to use <strong>the original spelling</strong>. If you&#8217;re used to spelling it as &#8220;magick&#8221; or are unclear if I&#8217;m referring to the stage or supernatural variety, remember that I&#8217;m talking about the latter, unless otherwise noted.</p></blockquote><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!QKrH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb2f7cc7-74b0-4926-b8da-1b5723d7f19c.tif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!QKrH!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbb2f7cc7-74b0-4926-b8da-1b5723d7f19c.tif 424w, 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pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Gamer Tarot by GPT-4 &#8226; [Regarding the lobsters&#8230; if you know, you know.]</figcaption></figure></div><p><strong>Hey, listen!</strong> If you missed Part 1, be sure to catch up before reading ahead:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:151664136,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-55-elden-lore-part-1&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 5.5: Elden Lore, Part 1&quot;,&quot;truncated_body_text&quot;:&quot;Game &amp; Word Volume 5, Issue 4: Tuesday, Dec. 3rd, 2024&quot;,&quot;date&quot;:&quot;2024-12-03T22:03:10.753Z&quot;,&quot;like_count&quot;:2,&quot;comment_count&quot;:0,&quot;bylines&quot;:[],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-55-elden-lore-part-1?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 5.5: Elden Lore, Part 1</div></div><div class="embedded-post-body">Game &amp; Word Volume 5, Issue 4: Tuesday, Dec. 3rd, 2024&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 2 likes</div></a></div><h1>Part 2: Raya Lucaria and The Politics of Magical Knowledge</h1><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ITpU!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ITpU!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!ITpU!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!ITpU!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!ITpU!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ITpU!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:134085,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ITpU!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!ITpU!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!ITpU!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!ITpU!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa821b1fd-0a24-41fe-908f-ea095724da76_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Exterior of the Academy of Raya Lucaria. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><h2>Introduction</h2><p>At some point in the player&#8217;s explorations of the <strong>Lands Between</strong>, our intrepid Tarnished will come across a beautiful and serene area which, nonetheless (and quite characteristically for this world) is in the later stages of falling apart.</p><p><strong>Liurnia of the Lakes</strong> takes its name from the huge shallow lake that dominates the landscape, ringed by coastal mountains, with the collapsed ruins of a once-thriving town strewn throughout the water. Right in the middle of the lake, rise sheer, majestic cliffs housing a Hogwarts-esque castle that overlooks the region.</p><p>But try as the Tarnished might, he&#8217;s unable to enter, as the complex is warded off by impenetrable magic seals that prevent outsiders from barging in.</p><p>But if you explore the nearby region, sift through the ruins, and talk to the NPCs, you&#8217;ll start to glean more about this mysterious and majestic magical fortress: <strong>The Academy of Raya Lucaria</strong>.</p><p>With enough exploration (and perhaps a bit of luck), the player can come across a key that will grant her entry to Raya Lucaria&#8217;s illustrious halls. This being the Lands Between, however, it&#8217;s apparent that the Academy&#8217;s seen better days.</p><p>A somber and bereft air lingers in the halls, which seem eerily empty. The Raya Lucarians you <em>do</em> encounter will treat you like an intruder (because, let&#8217;s face it, that&#8217;s kind of what you are) and attack you on sight. Corpses, strewn tables, and knocked-over piles of books betray a sense of hopelessness, as if it wasn&#8217;t worth the effort to clean up the mess. Same with the broken facades, rubble, and corpses that tell of an armed struggle (or five).</p><p>If you persist, and make your way to the Grand Library deep in the academy, you&#8217;ll find the venerated institution&#8217;s leader, <strong>Queen Rennala of the Full Moon</strong>&#8230; who&#8217;s completely lost her mind, whispering creepy inanities to an amber egg about rebirthing and mothering whatever&#8217;s growing in it, while her students&#8212;who seem to have also lost their minds, and the use of their legs, chant creepily while casting spells to try and keep you away.</p><p>What the hell <em>happened</em> here?! How did such a lofty and prestigious institution fall so far? And what lessons could it hold for us, here in the real world?</p><p>This is where our explorations will focus on this week. While the last article dealt more with the religious side of the religion/magic coin, this article will be more or less solely focused on the magical part.</p><p>After all, Raya Lucaria is the preeminent (and, actually, the only) school of <strong>sorcery</strong> in the Lands Between. Its resemblance to Hogwarts is not coincidental.</p><p>Therefore, Tarnished, pour some points into your Intelligence stat and ready your scepter, because we&#8217;re about to cast some spells&#8230; of knowledge!</p><h2>A Brief History of Raya Lucaria</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!L9Eh!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!L9Eh!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!L9Eh!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!L9Eh!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!L9Eh!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!L9Eh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/badf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:158519,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!L9Eh!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!L9Eh!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!L9Eh!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!L9Eh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbadf2210-78fe-4a80-b136-89b9caeac172_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Debate Hall inside the Academy of Raya Lucaria. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;Sorcery is the study of the stars, and the life therein.&#8221;</p><p><strong>~Sorceress Sellen</strong></p></div><p>As with the last piece, a little<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a> bit of lore explanation is necessary so that you grasp the foundations of what we&#8217;ll build on for our analysis. If you&#8217;re already an <em>Elden Ring</em> lore wizard, feel free to skip to the next section, as usual.</p><p>To understand how Raya Lucaria became the prestigious (if troubled) institution it is today, we need to go way back to before the Age of the Erdtree. In these ancient times, the <strong>Astrologers</strong>&#8212;the direct ancestors of Raya Lucaria&#8217;s sorcerers&#8212;set up shop way up high, in the Mountaintops of the Giants, where they could be closer to the sky.</p><p>This was important to the Astrologers, because&#8212;as their name indicates&#8212;they were all about studying the <strong>stars</strong>, which they believed controlled (or at least illuminated) <strong>fate</strong>.</p><p>In this regard, these Astrologers mirror the IRL astrologers of our world, who believe that the positioning and motion of celestial bodies like stars, planets, and comets directly affect people and events on Earth (or at least indicate how they&#8217;ll play out).</p><p>At some point, some of these Astrologers discovered <strong>Glintstone</strong>, which falls to the Lands Between as meteorites and contains the literal life essence of the stars:</p><div class="pullquote"><p>&#8220;<em>Glintstone is the amber of the cosmos.</em></p><p><em>Golden amber contains the remnants of ancient life and houses its vitality,</em><br><em>while Glintstone contains residual life.</em><br><br><em>And thus, the vitality of the stars.&#8221;</em></p><p><strong>~Sorceress Sellen</strong></p></div><p>You can see how such a material would highly be of interest to a group of people who&#8217;s literal purpose in life is to study and learn more about the stars. So they got right to studying Glintstone, applying the same scientific and intellectual rigor as they did to the stars.</p><p>At some point, the discovery was made that Glintstone could be harnessed to cast sorceries. And from that point on, everything changed. Eventually, the study of Glintstone overtook the study of the stars, to the point where the Astrologers abandoned their settlements in the mountains and moved camp to Liurnia, where massive Glintstone deposits were discovered.</p><p>Sometime later, the Academy was founded. Over time, it grew into a venerable institute where the Lands Between&#8217;s brightest minds poured their efforts into unlocking the secrets of the cosmos.</p><p>At some point, an heiress of the Carian Royal Family, who&#8217;d ruled Liurnia for many generations, was gazing at the stars when she caught a glimpse of the Full Moon. Mesmerized, she became attuned to the moon and its magic, using its powers to beguile her way to the top of Raya Lucaria&#8217;s academic hierarchy.</p><p>This ambitious noble scion was none other than <strong>Queen Rennala of the Full Moon</strong>. Under her leadership, the Academy not only advanced by leaps and bounds, it was even able to repel an invasion by the Erdtree&#8217;s forces, led by <strong>Radagon of the Golden Order</strong>.</p><p>This was mainly due to the performance of the powerful <strong>Carian Knights</strong> on the battlefield. Though only 20 in number, these adept warriors used insanely strong Carian sorceries to hold their own against Radagon&#8217;s far more numerous forces.</p><p>But it was <strong>love</strong>, not war, that would ultimately spell the end of Raya Lucaria&#8217;s golden age.</p><p>Radagon and Rennala met on the battlefield, and&#8212;as is wont to happen in these situations&#8212;they fell in love. They got married by Miriel, <strong>Pastor of Vows</strong> at Liurnia&#8217;s <strong>Church of Vows</strong>, and an alliance between the Erdtree and the Academy was born.</p><p>Alas, this was not to last, as after <strong>Marika&#8217;s</strong> first consort, <strong>Godfrey</strong>, was exiled from the Lands Between, she then chose Radagon to take his place. </p><p>Devastated and heartbroken, Rennala descended into a spiral of depression, solitude, and eventually madness. She became increasingly obsessed with performing imperfect, dangerous, and highly taboo resurrection magic on her students, and neglected the Academy to the point that the higher-ups rebelled, sequestering her in the Grand Library, precipitating a <strong>civil war</strong> with the <strong>Carian Royal Family</strong>.</p><p>Meanwhile, Rennala&#8217;s demigod children with Radagon&#8212;<strong>Ranni</strong>, <strong>Rykard</strong>, and <strong>Radahn</strong>&#8212;were incensed at Marika&#8217;s snatching their father away from their mother, and began conspiring against the Golden Order. Ranni, in particular, played a major role in destabilizing Marika&#8217;s regime, orchestrating the <strong>Night of the Black Knives</strong> that resulted in the <strong>Rune of Death</strong> being stolen and Marika&#8217;s favorite demigod son, <strong>Godwyn the Golden</strong>, being murdered.</p><p>Now it was Marika&#8217;s turn to be heartbroken. In her grief, she <strong>shattered the Elden Ring</strong> and absconded with Radagon from the Lands Between, pitting her offspring against one another. By this point, Ranni had also mysteriously vanished, while Rykard and Radahn were now in open rebellion, warring against the Golden Order (now led by <strong>Morgott</strong>, one of Marika and Radagon&#8217;s demigod children).</p><p>The wars that ensued devastated the Lands Between. Liurnia was not spared, as the ruins strewn throughout the region can attest to. The Academy, however, deciding it wanted nothing to do with this round of conflict, barricaded itself with <strong>magical seals</strong>, walling itself off from the outside world.</p><p>So while the Academy got off mostly easily, by the time the Tarnished happens across it, the illustrious house of learning had become a shadow of its former self. Hermetically sealed off from the world, its influence vastly diminished, with the remnants of its forces still skirmishing with the equally-diminished Carian dynasty (whose heirs have either scattered to the winds, or succumbed to madness and despair).</p><p>But the Academy still holds an ace up its sleeve: it still controls the vast deposits of <strong>glintstone</strong> in the caves and tunnels of Liurnia. And so, it still controls and regulates the means and the knowledge to use it.</p><p>And should the player decide to unlock the power of glintstone, she&#8217;ll discover that it&#8217;s quite the powerhouse, indeed.</p><h2>Institutional Control vs. Dangerous Freedom</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!yzwc!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!yzwc!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!yzwc!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!yzwc!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!yzwc!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!yzwc!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:84294,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!yzwc!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!yzwc!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!yzwc!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!yzwc!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2db319ec-a787-46fb-9567-950f272abe43_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Queen Rennala&#8217;s final form. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;The academy does not welcome the indolent.&#8221;</p><p><strong>~Academy Glintstone Key </strong>(item description)</p></div><p>By the time the game starts, the Astrologers of old were but a distant memory. Their direct descendants, the <strong>Sorcerers</strong>, had become inexorably associated with Glintstone. And while the study of the stars never entirely vanished, it was basically marginalized in favor of the study of Glintstone.</p><p>But Glintstone can also be very <strong>dangerous</strong>.</p><p>Glintstone sorceries, for starters, are powerful enough for many a salty melee player to accuse mage players of &#8220;cheating.&#8221;<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a> Unlike Faith-based incantations (the other type of magic in <em>Elden Ring</em>), which are mostly healing and support-based with a few offensive spells, sorceries are almost exclusively attack-focused. And the strongest spells are mind-bendingly powerful, able to melt through even the final boss&#8217; HP in a matter of seconds:</p><div id="youtube2-e08fcI2nWoo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;e08fcI2nWoo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/e08fcI2nWoo?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>As such, it&#8217;s fairly obvious why the powers that be would not want to allow such power into the hands of the masses, all willy-nilly. If even a literal god doesn&#8217;t stand a chance against a mage wielding these spells, what hope do a bunch of lowly mortals have (especially considering that mage characters are, with few exceptions, quite physically weak&#8212;the tradeoff they make for their magical proficiency)?</p><p>In the Lands Between, <strong>knowledge is quite literally power</strong>.</p><p>But there&#8217;s another reason why the Academy so tightly regulates the knowledge of sorcery: <strong>it can be hazardous to your health, your mind, and your soul</strong>.</p><p>Glintstone is an <strong>alien substance</strong> that does <strong>strange things</strong> to earthly matter. Adept sorcerers have been known to go a little batty after a lifetime of studying and using the mesmerizingly hypnotic crystals, and they often suffer physical ailments as well. You could argue this is an allegory for <strong>radiation poisoning</strong> in our world.</p><p>Glintstone also has a nasty habit of &#8220;colonizing&#8221; other matter, <strong>gradually transmuting</strong> adjacent materials (both organic and inorganic) into more glintstone. Glintstone miners and sorcerers alike often have outgrowths of glintstone portruding from their bodies, and in the most extreme cases, their entire <em>bodies</em> slowly transform into glintstone throughout several decades. Their minds, presumably, are also taken over by the energies that live in the crystals.</p><p>As such, <strong>the study of Glintstone is entirely controlled and regulated by the Academy of Raya Lucaria</strong>. Not just for the protection of people in general, but also of those who would wield sorceries in particular.</p><p>Oh, and glintstone also serves as a conduit for glimpsing into the nature of the <strong>cosmic void</strong> between the stars. Foolhardy sorcerers who take a peek invariably break their minds from the sheer incomprehensibility of what they discover.</p><p>This is where we get into the <strong>Primeval Current Sorceries</strong>&#8212;<em>very</em> powerful and <em>very</em> dangerous spells that are, according to the Academy, very much forbidden knowledge.</p><h3>The Primeval Current Controversy</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!jn-S!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!jn-S!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!jn-S!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!jn-S!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!jn-S!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!jn-S!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:163917,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!jn-S!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!jn-S!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!jn-S!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!jn-S!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F73ca4370-faa4-4492-9258-6f15ad1921c9_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Sorceress Sellen (right) during her first encounter with the Tarnished. [Apologies for the ghost in the screenshot. I really should remember to play in offline mode when gathering screenshots] | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.&#8221;</p><p><strong>~&#8220;Stars of Ruin&#8221; Sorcery</strong> (item description)</p><p>&#8212;&#8212;</p><p>&#8220;When you gaze long into the Abyss, the Abyss gazes also into you.&#8221;</p><p><strong>~Friedrich Nietzche</strong></p></div><p>Early on in your quest, the Tarnished will happen upon a mage imprisoned in a dark cell underneath one of the crumbling ruins that dot the Lands Between. Immediately, you can deduce that she&#8217;s a sorceress&#8212;if her appearance (like all other Academy sorcerers, she wears blue robes, no shoes,<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a> and a stone mask depicting one of the Raya Lucaria&#8217;s founders) doesn&#8217;t tip you off, the nearby piles of glintstone and magic scrolls certainly will.</p><p>She introduces herself as <strong>Sellen</strong>, and offers to teach you sorceries. But not before giving you a quick courtesy warning: she was <strong>exiled</strong> from the Academy of Raya Lucaria. And not just exiled, but specifically exiled as a <em>&#8220;reviled, apostate witch.&#8221;</em></p><p>Should you brush off her warnings, Sellen will take you on as an apprentice, teaching you spells and asking favors of you in return. And as you complete her quests, you&#8217;ll start to piece together why she was exiled and why she&#8217;s so feared and reviled by the Academy: her transgression was attempting to revive study of the <strong>Primeval Current</strong>.</p><p>The <strong>Primeval Current</strong> is the essence of the <strong>Abyss</strong>&#8212;the maddening, endless <strong>void between the stars</strong>, from whence all life came, and to which it will all return when everything&#8217;s said and done. </p><p>Sellen considers it a fundamental area of inquiry for any sorcerer, and is incensed that Queen Rennala not only <strong>forbade</strong> study of the Primeval Current, but also cast out the sorcerers <strong>Azur</strong> and <strong>Luzat</strong>&#8212;two of the Academy&#8217;s founders&#8212;for their research into the Primeval Current.</p><p>Of course, it was Sellen&#8217;s defiance of this ban that also resulted in her own banishment from the Academy.</p><p>As you progress Sellen&#8217;s questline, you&#8217;ll get the chance to help her sneak back into the Academy and instigate a coup against Queen Rennala. Most players will feel inclined to lend her a hand&#8212;although she can be smug, and there&#8217;s a vaguely sinister air about her, Sellen is a true ally to the Tarnished (quite a rarity in the Lands Between!).<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p><p>She is nothing but sincere about taking the Tarnished under her wing, genuinely wishes for your success in taking the Elden Throne, and comes to deeply appreciate you not just as her star student, but also as a friend. If you succeed in helping her usurp Rennala, she expresses a heartfelt gratitude and immediately pledges the Academy&#8217;s allegience to you as the future Elden Lord. She also tells you, without an iota of sarcasm or underhandedness, that you&#8217;ll always have a place in the Academy under her tutelage.</p><p>All in all, the player will walk away from this quest feeling quite good about himself for helping out one of his most steadfast supporters.</p><p>But alas, this is a FromSoftware title. And if you&#8217;re at all familiar with how NPCs usually end up in <em>Souls</em> games, you should&#8217;ve really known better than to expect a happy ending.</p><p>If you come back to the Academy to check on Sellen, you&#8217;ll see that Rennala is back in charge, and Sellen&#8217;s nowhere to be found&#8230; wait, what the <em>hell</em> is that weird stone ball of faces in the corner? </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!o62E!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!o62E!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!o62E!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!o62E!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!o62E!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!o62E!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c9072482-559a-4070-8352-f23f50d74df7_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:109429,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!o62E!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!o62E!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!o62E!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!o62E!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc9072482-559a-4070-8352-f23f50d74df7_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Sorceress Sellen&#8217;s ignominious final form. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><p>&#8230;Oh. Oh <em>no</em>. Sellen, my <s>beloved</s>&#8230; er, my <em>teacher</em>, what the hell <em>happened</em> to you?!</p><p>We should probably back up for a bit. Let&#8217;s examine why, <em>exactly</em>, Sellen was booted from the Academy.</p><p>Sure, she herself states that it&#8217;s because the higher-ups (particularly Queen Rennala, of whom Sellen&#8217;s grudge feels viscerally personal) disapproved of her attempts to restart forbidden research into the Primeval Current. </p><p>However, it&#8217;s not quite the clear-cut matter of &#8220;stuffy academics vs. true mysticism&#8221; that Sellen presents it as.</p><h3>Sellen&#8217;s Salacious Sins</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!U_ji!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!U_ji!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!U_ji!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!U_ji!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!U_ji!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!U_ji!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:194037,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!U_ji!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!U_ji!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!U_ji!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!U_ji!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad451022-a4b1-4b6b-8396-79eef7827606_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Witch-Hunter Jerren, dropping a bombshell about Sellen. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;She was known as <strong>the graven witch</strong>. Obsessed by the primeval current, countless sorcerers fell to her hand. The <strong>most dangerous mage</strong> in the entire history of Raya Lucaria's Academy.&#8221;</p><p><strong>~Witch-Hunter Jerren</strong> (referring to Sorceress Sellen; emphasis mine)</p></div><p>At a certain point in your quest, the Tarnished will happen upon <strong>Witch-Hunter Jerren</strong>, an old commander of <strong>General Radahn</strong>&#8217;s<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a> forces and bodyguard to the Carian royal family. Having a strong sense of honor and duty, as well as a healthy veneration for strength and martial prowess, he ends up taking a liking to the Tarnished. </p><p>The &#8220;witch-hunter&#8221; title seems significant, but it&#8217;s not immediately apparent why. After all, you first meet Jerren while partaking in a combat festival he&#8217;s organizing on Radahn&#8217;s behalf, where the world&#8217;s best warriors gather to battle the now-insane and practically feral Radahn, in the hopes of giving him an honorable warrior&#8217;s death.</p><p>Nothing much to do with witch-hunting, though. Unless you progress Sellen&#8217;s quest enough, that is.</p><p>At some point, Sellen will reveal that you&#8217;ve only been talking to a projection of her, and that her physical body is imprisoned in a cell underneath another crumbling ruin. Believing her life is in danger, she asks you to transfer her soul onto a piece of glintstone and then plant it into another body. If you do so, you&#8217;ll later run into Jerren, who&#8217;d gone to Sellen&#8217;s cell to kill her, only to arrive a little too late.</p><p>While Jerren suspects that Sellen&#8217;s soul is still alive (because it is), has a hunch that she&#8217;ll probably return at some point (which she does), and notes that it&#8217;s a bit fishy that she &#8220;died&#8221; right before he arrived to kill her (<em>*whistles nonchalantly*</em>), he doesn&#8217;t suspect you of anything. He also takes the opportunity to tell you more about your mentor, in the form of the quote above.</p><p>Sellen, as it turns out, was once a well-respected sorceress who&#8217;d even founded her own conspectus (area of study) in the Academy, presumably involving the Primeval Current. But her experiments were apparently so ghastly&#8212;and claimed the lives of many of her fellow sorcerers&#8212;that she was given the moniker of the <strong>Graven Witch,</strong> expelled from the Academy, and imprisoned in a dark cell on the other side of the world.</p><p>There is some ambiguity as to both the nature of the accusations against Sellen, as well as her complicity in it. For instance: <strong>Thops</strong>, a bumblingly earnest apprentice at the Academy, refuses to believe that an illustriously prominent sorcerer like Sellen could actually be guilty of the horrific crimes she was accused of. </p><p>On the other hand, Jerren&#8212;who seemingly embodies the virtues of honor, chivalry, and justice&#8212;doesn&#8217;t appear to have any reason to lie to you (that said, it&#8217;s <em>generally</em> a good idea to be skeptical of outside appearances and motivations in the Lands Between).</p><p>And if you dig around enough, you&#8217;ll uncover evidence of Sellen&#8217;s misdeeds.</p><p>You remember that weird stone ball that Sellen turned into? The one that looks like a bunch of sorcerer&#8217;s heads grafted together? Well, they&#8217;re called <strong>Schools of Graven Mages</strong>. One actually guards the ruins where Sellen&#8217;s physical body is imprisoned, and another can be found in a sealed room deep in the Academy, lined with portraits of Sellen (which can&#8217;t be found elsewhere in the Academy, presumably because they were all taken down).</p><p>The talismans they drop give us hints as to their nature and provenance:</p><div class="pullquote"><p>&#8220;The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.&#8221;</p><p><strong>~Graven School Talisman</strong> (item description)</p></div><p>So, basically, Sellen <strong>melded a bunch of sorcerers</strong> together to fashion them into stars. It&#8217;s unknown whether these sorcerers consented to being used in this way (though it&#8217;s heavily implied that they didn&#8217;t), but either way, it didn&#8217;t seem to go well for them. Their agonized expressions say it all.</p><p>And it didn&#8217;t end up well for Sellen, either. By the time her transformation (ostensibly from experimenting on herself following her usurpation of the Academy) is complete, she&#8217;s barely able to string together coherent sentences, and both her mind and her soul appear to be in the final stages of completely unraveling.</p><p>Crucially, similar fates befell <strong>Azur</strong> and <strong>Lusat</strong>&#8212;the founding sorcerers who first discovered the Primeval Current, and whom Sellen deeply admires (to the point of asking the Tarnished to bring their dead bodies back to the Academy).</p><p>When the Tarnished happens upon Azur and Lusat, you can&#8217;t help but feel pity for them both. Exiled in disgrace from the institute they co-founded, they&#8217;ve spent an untold number of years wasting away in the jagged wastes of the Mordor-like <strong>Mt. Gelmir</strong> or locked away in a sealed cell underneath the ravaged hellscape of <strong>Caelid</strong> (respectively). </p><p>Their bodies seem to have been completely overtaken by glintstone, and they can barely nod and grunt in acknowledgment of the player. By the time you next see them, they&#8217;re both dead&#8212;though you get the feeling their minds have both been long gone, perhaps subsumed by the very glintstone that also took over their bodies.</p><p>And the game outright tells you that their glimpses into the Primeval Current directly led to their long, agonizing descent into madness and eventually death:</p><div class="pullquote"><p>&#8220;When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.&#8221;</p><p><strong>~&#8220;Comet Azur&#8221; Sorcery</strong> (item description)</p></div><p>It&#8217;s a very Lovecraftian tale of two minds broken by receiving knowledge that mere mortals had no mental capacity to process, or indeed any business poking around in.</p><p>So, you can see how Rennala may have been a little freaked out by what the Primeval Current did to two of the Academy&#8217;s most renowned scholars, and a little alarmed at Sellen&#8217;s intentions of dragging even more people into it. </p><p>One also has to wonder if Rennala&#8217;s sidelining of the study of stars&#8212;an area of study deeply ingrained in the souls of both the Carians and the Raya Lucarians since the days of the Astrologers&#8212;is related to this. After all, the Primeval Current is implied to undergird the life and motion of the stars themselves.</p><p>Whether or not you think the shunting aside of astrology is a step too far, you can somewhat understand the underlying impulse. As Sellen&#8217;s fate&#8212;transformed into a helpless ball of babbling heads&#8212;shows, some areas of study carry real dangers.</p><p>The rub is&#8230; who gets to decide which dangers are worth risking?</p><blockquote><h4>&#127749;&#128581;&#8205;&#9794;&#65039;&#129668;SIDE QUEST: Breaking the Dawn</h4><p>Sellen&#8217;s rebellion and eventual expulsion from the Academy of Raya Lucaria mirrors infamous British occultist <strong>Aleister Crowley</strong>'s tumultuous relationship with the <strong>Hermetic Order of the Golden Dawn</strong>&#8212;their split would become one of IRL occultism's most consequential schisms.</p><p>Now, it&#8217;s not a straight comparison. For although Sellen&#8217;s magical insurrection ended in horror and ignomity for the once-illustrious sorceress, Crowley&#8217;s clash would come reshape Western esoteric traditions for generations to come. Nevertheless, the <em>nature</em> of Crowley&#8217;s falling out with his fraternal order is instructive and illustrative.</p><p>What began as Crowley&#8217;s enthusiastic initiation in 1898, devolved within three years into bitter confrontation and theatrical magical battles, ultimately culminating in a complete severing of ties, launching Crowley's independent magical career.</p><p>The seeds of this conflict&#8212;much like the one between Sellen and Rennala&#8212;were sown by the fundamental tension between <strong>institutional control</strong> and <strong>individual magical sovereignty</strong> that has characterized Western occultism since at least its late-19th century revival.</p><p>The Golden Dawn, despite its (at the time) revolutionary synthesis of various magical traditions, remained fundamentally conservative in its governance structure and approach to knowledge transmission. Its elaborate <strong>hierarchy of grades</strong>, carefully <strong>controlled dissemination of teachings</strong>, and insistence on <strong>traditional authority</strong> stood in stark contrast to Crowley's emerging ethos of <strong>radical magical individualism</strong>.</p><p>Personality conflicts catalyzed these philosophical differences. Crowley's flamboyant demeanor and deliberate provocations clashed with the <strong>Victorian respectability</strong> that many Golden Dawn members (among them such illustrious figures as the poet <strong>William Butler Yeats</strong>) sought to maintain. His <strong>open bisexuality</strong>, <strong>recreational drug use</strong>, and <strong>gleeful thumbing of his nose</strong> at social conventions made him a <strong>liability</strong> to Order members concerned with maintaining occultism's precarious social standing. </p><p>Yet these tensions might have remained manageable, had they not intersected with the Order's own internal power struggles. But alas, clashes of egos always seem to strike magical orders at some point or another&#8212;regrettably, they occur so frequently and predictably that I&#8217;ve come to believe that power struggles may well be inextricable from structured and organized esoteric practice.</p><p>In this story, the pivotal moment came during the Golden Dawn's leadership crisis of 1900. As <strong>Samuel Liddell MacGregor Mathers</strong>, the Order's Chief, battled with London members over control, Crowley sided with Mathers&#8212;likely seeing in him a more permissive authority than the London temple's leadership. </p><p>Crowley's infamous appearance at the Order's London headquarters in Highland dress, masked and armed with a dagger, attempting to seize control on Mathers' behalf, transformed simmering tensions into <strong>open hostility</strong>, famously (though likely apocryphally) culminating with Yeats kicking the iconoclastic mage down the stairs and expelling him from the order.</p><p>The conflict's aftermath proved critical for both Crowley and Western occultism broadly. Expelled and estranged from the Order that had formed his magical foundation, Crowley began developing his own system, <strong>Thelema</strong>&#8212;one that would explicitly reject the Golden Dawn's cautious approach to magical power. </p><p>Where the Golden Dawn had emphasized balance, gradual development, and the integration of powers within traditional frameworks, Crowley would champion <strong>direct experience</strong>, <strong>individual authority</strong>, and the <strong>deliberate transgression of boundaries</strong> as spiritual techniques. This is summarized and encapsulated in Crowley&#8217;s most famous axiom: <em>&#8220;do what thou wilt, shall be the whole of the law.&#8221;</em></p><p>This rupture emblematized the central tension in modern occultism: <strong>the institution's need to protect</strong> both its members and its teachings versus <strong>the magician's drive toward unfettered exploration</strong>. </p><p>The Golden Dawn sought to create safe parameters for engaging with powerful and potentially destabilizing forces&#8212;a magical environment with <strong>guardrails</strong>. Crowley, conversely, increasingly came to view these same protections as <strong>impediments</strong> to true magical attainment, arguing that only by risking oneself <em>entirely</em> could one achieve authentic spiritual breakthroughs.</p><p>In this, it&#8217;s easy to see echoes of Rennala&#8217;s prohibition on researching the Primeval Current clashing with Sellen&#8217;s desire to study it unrestricted. You can also see Sellen&#8217;s transformation reflected in Crowley&#8217;s similarly ignominious death: broke, reviled by polite society, his body and spirit ravaged by syphillis, heroin, and severe mental illness.</p><p>But the thing is, whether in the Lands Between or here on Earth, <em>both</em> the instutional and individual approaches contain <strong>wisdom</strong> <em>and</em> <strong>hazard</strong>. </p><p>The Golden Dawn's institutional caution <strong>preserved traditions and protected practitioners</strong> from the very real psychological dangers of unguided magical practice. Yet, as history has shown time and time again, this same caution can easily <strong>calcify into dogma</strong>, stifling innovation and authentic discovery. </p><p>Meanwhile, Crowley's radical individualism unleashed <strong>tremendous creative power</strong> and opened entire new magical vistas, but also led many followers into <strong>psychological crisis</strong>, as well as social and even spiritual destruction.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p><p>This tension between institutional safety and individual freedom remains <strong>unresolved</strong> in contemporary esoteric practice, with Crowley&#8217;s legacy and institutions like the Golden Dawn representing the two poles between which modern occultists navigate. </p><p>So, this dramatic split was not just a historical curiosity. It was a pivotal and foundational moment that continues to shape how we understand the relationship between magical institution and magical practitioner, between tradition and innovation, between the preservation of wisdom and the necessity of its evolution.</p></blockquote><h2>The Price of Power</h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!mQzw!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!mQzw!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!mQzw!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!mQzw!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!mQzw!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!mQzw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/acc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:173515,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!mQzw!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!mQzw!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!mQzw!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!mQzw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Facc71c02-630f-4474-b4bd-bfb41403dfc9_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Sorcerer Sellen after usurping control of the Academy from Queen Rennala. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p><em>&#8220;The primeval current is a forbidden tradition of glintstone sorcery. <br>To those who cleave to its teachings, <br>the act of collecting sorcerers to fashion them <br>into the seeds of stars is but another path of scientific inquiry.&#8221;</em></p><p><strong>~Graven Mass Talisman</strong> (item description)</p></div><p>As we&#8217;ve seen both with the nature of glintstone sorcery itself, as well as the ultimate fate of Sellen, Azur, and Luzat, <strong>knowledge is power</strong> in the Lands Between&#8212;much more literally so than in our world.</p><p>Specifically, knowledge is <em>magical</em> power. This is even reflected mechanically, as except for a very few (and very specific) examples, sorceries in Elden Ring require a certain amount of <strong>Intelligence</strong> to cast. If your Intelligence stat is below the casting requirement for a sorcery, you can&#8217;t cast it.</p><p>And just like the Golden Order seeks to control and regulate <strong>spiritual and religious power</strong>, the Academy of Raya Lucaria likewise exerts control over <strong>magical power</strong>&#8212;by regulating the <strong>dissemination of knowledge</strong> required to unlock the magic of glintstone.</p><p>As we&#8217;ve seen, there is a very good reason for this&#8212;simply turning on the spigot of knowledge might result in many would-be Sellens turning into Graven Masses. And if the Primeval Current was too much to chew for even distinguished sorcerers like Sellen, Azur, and Lusat, imagine what completely unfettered access would do for complete neophytes.</p><p>At least, that&#8217;s the argument from institutional leaders like Rennala. But not everyone would agree.</p><p>To people like Sellen, the prohibition of unorthodox research is nothing but a form of elitist gatekeeping. In her view, the potential risks of studying the Primeval Current are worth the benefits those who study it stand to gain. </p><p>No risk, no reward, in other words.</p><p>(Besides, it&#8217;d be naive to not think that, despite the Academy&#8217;s justifications of safety and protection, their gatekeeping is not at least a little self-serving; after all, it places the institution as the arbiter of the most powerful magic in the realm. Whether this is the whole point of the gatekeeping, or merely a convenient side benefit, is besides the point.)</p><p>Such is the nature of power&#8212;if something can lead to fortune, it can also lead to ruin. It&#8217;s not a superpower if it can&#8217;t also be used for ill. The risk, in her view, pales in comparison to the potential upside.</p><h3>The Institutional vs. Iconoclastic Response to Transformation</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Qdtc!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Qdtc!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!Qdtc!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!Qdtc!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!Qdtc!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Qdtc!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:161858,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Qdtc!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!Qdtc!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!Qdtc!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!Qdtc!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3199d0cc-3549-4fcc-b081-b75906a45393_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Sorceress Sellen, getting on her metaphorical soapbox. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;The toothless pedantry peddled by the Carian royal family can rot for all I care. I want glintstone sorceries that open our minds, unbound by terrestrial taboos. No matter what we give in return.&#8221;</p><p><strong>~Sorceress Sellen</strong></p></div><p>Rennala and Sellen embody two competing models of wielding authority: <strong>traditional hierarchy</strong> and <strong>iconoclastic equality</strong>, respectively.</p><p>We see <strong>Rennala&#8217;s</strong> respect for <strong>tradition</strong> and <strong>hierarchy</strong> in the way she runs Raya Lucaria. The Academy provides a highly structured learning environment, controlling admission to and advancement within the school&#8217;s ranks. </p><p>There is also a <strong>physical</strong> component to reinforcing this structure. For instance, Academy sorcerers wear different robes depending on their &#8220;rank.&#8221; Initiates also wear a stone mask bearing the likeness of the sorcerer who founded the conspectus they specialize in. Glintstone staffs are also issued by the Academy, and only to those it recognizes as sorcerers.</p><p>Then there&#8217;s the Academy itself&#8212;in a remote location, built high atop tall cliffs in the middle of a huge lake, and literally hermetically sealed off from the world with magical barriers, Raya Lucaria serves as a <strong>physical</strong> sanctuary for its students as much as a <strong>spiritual</strong> one.</p><p>And this concept of &#8220;sanctuary&#8221; goes to the core of Rennala&#8217;s philosophy: glintstone and the sorceries it unlocks are dangerous, both to the wielders and to those they&#8217;re wielded against. As such, everything in the Academy&#8212;from the controlled advancement of initiates to the physical space they inhabit&#8212;invokes the institution&#8217;s guiding principle of safety and protection.</p><p><strong>Sellen</strong>, meanwhile, rejects Rennala&#8217;s notions of safety and protection in favor of <strong>direct experience</strong> and <strong>individual choice</strong>, regardless of personal risk. She would rather the Academy direct its power and resources not towards gatekeeping knowledge, but towards opening up new lines of inquiry that could prove highly beneficial&#8212;and accepting any risk or downside involved.</p><p>And whatever you may say about Sellen, you can&#8217;t accuse her of inconsistency. Indeed, she held true to this viewpoint to the end, even after it cost her not just her mind but also her very sense of self. She knew studying the Primeval Current was risky, but she accepted that risk and&#8212;when it didn&#8217;t pan out&#8212;accepted the consequences.</p><p>She very much led by example, in other words. Whether others take the same lesson from her story as she probably hoped is a bit more doubtful, but that&#8217;s neither here nor there.</p><blockquote><h4>&#128302;&#9878;&#65039;&#9939;&#65039;&#8205;&#128165; SIDE QUEST: Degrees of Balance</h4><p>Throughout the history of esoteric and magical practice, a fundamental tension has persisted between the <strong>institutional guardianship</strong> of knowledge and the <strong>individual seeker's drive</strong> toward unfettered exploration. We&#8217;ve seen this at play in the conflict between Rennala and Sellen in <em>Elden Ring</em>, as well as the one between Aleister Crowley and the Golden Dawn in the &#8220;real world.&#8221;</p><p>However, this dialectic transcends any single tradition, and in fact so consistently appears across cultures and epochs as to be a <strong>defining dynamic</strong> in humanity's approach to the mysteries. By examining how various traditions have navigated this tension, we can gain insight into not just occult history, but the broader human struggle to balance preservation and innovation, as well as safety and discovery.</p><p>The Western Hermetic tradition's <strong>graduated initiation systems</strong> represent perhaps the most structured approach to this balance. Orders like the <strong>Golden Dawn</strong> and the <strong>Ordo Templi Orientis</strong> (OTO) established elaborate grade structures, requiring practitioners to demonstrate mastery of specific techniques and knowledge before accessing further teachings. </p><p>The reasoning for this approach is simple: magical energies, improperly channeled, can harm the individual practitioner and the people around them, along with having significant downstream effects on the broader community of practitioners.</p><p>These systems, therefore, served dual purposes. They exist to <strong>protect unprepared minds</strong> and souls from potentially destabilizing forces, while simultaneously <strong>preserving the tradition's integrity</strong> against dilution and misinterpretation.</p><p><strong>Kabbalah's</strong> traditional restrictions offer a parallel example from Jewish mysticism. I&#8217;m hesitant to even bring this up, because (as I&#8217;ve mentioned a few times in this newsletter already) the historical prohibition against studying the Zohar before age 40&#8212;and only by married men with established Torah knowledge&#8212;is no longer operative, and is often cited to paint Kabbalists as exclusionary gatekeepers (if not to invoke tired antisemitic tropes of shadowy world-dominating cabals). </p><p>But this restriction reflects a <strong>profound concern for the initiate&#8217;s psychological stability</strong>. Medieval Kabbalists recognized that mystical practices could easily unravel one's sense of reality and self, potentially leading to <strong>madness</strong> if undertaken without the stabilizing foundations of conventional religious experience, familial life, and mature psychological development. Here again, restriction served <strong>protective</strong> as well as <strong>preservationist</strong> aims.</p><p>Seems pretty considerate, don&#8217;t you think? So, why do people use it to paint such a sinister picture of Jewish mystics? I also notice people in esoteric forums don&#8217;t complain <em>nearly</em> as much about <em>actually closed</em> Hermetic orders. But I digress.</p><p>Meanwhile, <strong>Eastern traditions</strong> developed their own approaches to this tension. <strong>Tantric lineages</strong> in both Hindu and Buddhist contexts carefully guard advanced practices through <strong>direct transmission</strong> from guru to disciple. Advanced practices (like those involving subtle body energies, highly consciousness-altering techniques, and transgressional rituals) were revealed only after <em>years</em> of preparation and observation of the student's character and capacity. </p><p>The emphasis on <strong>lineage</strong>&#8212;the unbroken chain of transmission from teacher to student&#8212;served to maintain both <strong>safety</strong> and <strong>authenticity,</strong> while creating <strong>institutional structures</strong> that would outlast any individual practitioner, ensuring the tradition&#8217;s enduring survival.</p><p>But then, the late 20th century witnessed a radical shift in this balance with the emergence of <strong>Chaos Magic</strong>. Rejecting the hierarchical structures of traditional orders, Chaos magicians emphasized <strong>results</strong> over pedigree, <strong>individual experimentation</strong> over received wisdom, and <strong>accessibility</strong> over exclusivity. </p><p>This approach <strong>democratized magical practice</strong>, arguing that the protective structures of earlier traditions often served more to maintain power hierarchies than to protect practitioners. In prioritizing direct experience and <strong>personal gnosis</strong>, Chaos Magic embodied a <strong>distinctly modern, individualistic approach</strong> to the mysteries, reflecting broader cultural shifts toward democratization of knowledge.</p><p>This trend accelerated even further with the <strong>New Age</strong> movement and the subsequent "mass market-ization" of spirituality. Ancient practices once transmitted solely through initiation became available through <strong>weekend workshops</strong>; techniques traditionally reserved for advanced practitioners appeared in <strong>bestselling books</strong>; symbols and concepts divorced from their original contexts were recombined in <strong>novel spiritual products</strong>. </p><p>This unprecedented accessibility brought esoteric knowledge to populations historically excluded from such traditions, yet often <strong>at the cost of depth, context, and the crucial preparatory work</strong> that traditional systems had emphasized.</p><p>In today&#8217;s day and age, <strong>digital culture</strong> has intensified both sides of this tension. The <strong>internet</strong> has shattered nearly all remaining barriers to accessing once-secret teachings, with everything from grimoires to tantric techniques <strong>freely available</strong> via a quick Google search. Yet this same technological shift has created <strong>new forms of institutional control</strong>, from online courses that resurrect grade structures to digital communities that establish their own hierarchies of authority and access. </p><p>Hang out on any esoteric subreddit or Discord server for more than five minutes, and you&#8217;ll see these dynamics at play, in full force. Join a newly-founded forum, and you&#8217;ll even get to see them form in real time!</p><p><strong>Indigenous</strong> and <strong>reconstructed traditions</strong> occupy a particularly complex position in this spectrum. This is because many traditional practices were deliberately hidden from colonial powers as a means of <strong>cultural preservation</strong>, creating systems where secrecy served as <strong>resistance</strong> rather than elitism. </p><p>Contemporary practitioners of these traditions must now navigate between the <strong>ethical imperative to preserve teachings</strong> that barely survived cultural erasure, and the recognition that <strong>excessive restriction may lead to their complete disappearance</strong>.</p><p>Looking at this in aggregate, we see not a simple progressive narrative of liberation from outdated restrictions, but rather a <strong>perpetual rebalancing of competing values</strong>. Each approach&#8212;from the most hierarchical to the most individualistic&#8212;contains both wisdom <em>and</em> limitation. </p><p>Traditional systems provide <strong>testing grounds</strong> for techniques developed over centuries, <strong>psychological safeguards</strong> against destabilizing experiences, and <strong>continuity</strong> that transcends individual lifetimes. Yet, these same structures can calcify into <strong>dogma</strong>, entrench <strong>social hierarchies</strong>, and <strong>stifle</strong> the very mystical innovation they originally sought to cultivate.</p><p>Conversely, individualistic approaches foster <strong>innovation</strong>, <strong>personal responsibility</strong>, and <strong>direct experience</strong> unmediated by institutional frameworks. But without the wisdom of tradition, practitioners may rediscover&#8212;often painfully, and sometimes ruinously&#8212;the very <strong>hazards</strong> that led to the protective structures being developed in the first place. The individual seeker, untethered from tradition, gains <strong>freedom at the potential cost of both safety and depth</strong>.</p><p>Perhaps the wisest contemporary practitioners recognize that this tension itself is <strong>generative</strong> rather than problematic. The dialectic between structure and freedom, tradition and innovation, or institution and individual creates the dynamic space where mystical practice can remain both <strong>rooted</strong> and <strong>alive</strong>. </p><p>In this view, the question is not <em>which</em> approach is correct, but rather <em>how</em> each practitioner and community can mindfully engage with this tension, developing approaches that honor both the protective wisdom of tradition, and the liberating potential of individual spiritual sovereignty.</p></blockquote><h3>Who Controls Knowledge?</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!bDle!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!bDle!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!bDle!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!bDle!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!bDle!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!bDle!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:186577,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!bDle!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!bDle!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!bDle!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!bDle!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9269453d-17f6-49ff-bec8-14378455bc19_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Thops, explaining Sellen&#8217;s sudden expulsion from the Academy. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;Only those who have glimpsed what lies beyond the wisdom of stone may wield it.&#8221;</p><p><strong>~Azur&#8217;s Glintstone Staff</strong> (item description)</p></div><p>So, who gets to control knowledge? Looking at the examples of Rennala and Sellen, one&#8217;s tempted to settle the matter by looking at their respective claims to <strong>authority</strong>, as is often the way these things are settled in the Lands Between&#8212;this is very much a realm where &#8220;might makes right.&#8221;</p><p>But even so, the answer&#8217;s not quite as clear-cut as you might think.</p><p>At first, you may be inclined to side with Rennala here. After all, she <em>is</em> a queen, and in the Lands Between, that in and of itself is usually enough to settle the matter. But Rennala&#8217;s case adds a few wrinkles to this:</p><p>First, she <strong>charmed</strong> her way to the top with her witchy moon magic. Thus, you could argue that she &#8220;cheated&#8221; her way to queenhood, and thus her authority is fundamentally <strong>illegitimate</strong>.</p><p>But even if her reign <em>was</em> legitimate at one point, it&#8217;s no longer recognized as such. Remember, the Academy <strong>revolted</strong> against Rennala as she increasingly slid into madness and despair after Radagon ditched her for Marika, locking her in the Great Library to wallow alone for the rest of her days. </p><p>Certainly, by the time the Tarnished shows up, neither Rennala nor her Carian Dynasty have been &#8220;in charge&#8221; of the Academy, in any meaningful way, for a very long time.</p><p>So when Sellen reveals her intentions to <strong>usurp</strong> Rennala and lead Raya Lucaria in a new direction, it&#8217;s tempting to think &#8220;well, why not?&#8221; After all, Sellen was a highly renowned sorcerer, and rose up through her own merit and ability. Hell, she even founded her own conspectus! Conspectus founders even get their own stone masks, made in their likeness, which they then make their students wear. It just doesn&#8217;t get any loftier than that at the Academy!</p><p>But as the Tarnished finds out if he successfully assists Sellen in seizing power at the Academy&#8230; she still &#8220;loses.&#8221; Once she transforms into the Graven Mass, she&#8217;s rendered so powerless that even the insane and half-checked-out Rennala is able to quickly shunt her aside and restore the status quo.</p><p>Maybe appeals to power and authority aren&#8217;t the right track here. So, how about evaluating their individual philosophies and worldviews, on their own merits, instead?</p><h3>Give Me Liberty, or Give Me&#8230; Disembodied Skull Spheres?</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!mfjv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!mfjv!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!mfjv!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!mfjv!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!mfjv!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!mfjv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic" width="1280" height="800" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:800,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:162343,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/heic&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!mfjv!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 424w, https://substackcdn.com/image/fetch/$s_!mfjv!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 848w, https://substackcdn.com/image/fetch/$s_!mfjv!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 1272w, https://substackcdn.com/image/fetch/$s_!mfjv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd6b93b20-9eb2-4bc9-890a-630c75016e65_1280x800.heic 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Sorceress Sellen dropping some magical truth. | <strong>Image Credit:</strong> BANDAI NAMCO/FromSoftware (Author Screengrab)</figcaption></figure></div><div class="pullquote"><p>&#8220;My apprentice, do you think it distasteful?"</p><p><strong>~Sellen&#8217;s Primal Glintstone</strong> (item description)</p></div><p>Rennala and Sellen hold and represent polar opposite worldviews, and their clash is analogous to a similarly fundamental tension that plays out throughout fiction as well as the real world.</p><p>On one hand, Rennala represents the desire for <strong>safety</strong>, as well as the power of <strong>institutions</strong> to impose <strong>structure</strong> and sanction behaviors and ideas in the name of the <strong>greater good</strong>.</p><p>On the other hand, Sellen represents the desire for <strong>freedom</strong>, for empowering <strong>individuals</strong> to <strong>break free</strong> of structure and stagnation in the name of <strong>radical change</strong> and <strong>personal fulfillment</strong>.</p><p>We see this play out in Sellen&#8217;s storyline. At first, she was recognized and lauded by the Academy (ie, the institution) for her brilliance and talent. But then, after running afoul of the institutional structures placed to curtail forbidden research, she was expelled from the Academy, paying a heavy price for her pursuit of freedom&#8212;up to and including her eventual transformation into a sphere of disembodied heads.</p><p>This &#8220;Safety vs. Freedom&#8221; dichotomy isn&#8217;t unique to <em>Elden Ring</em>, by the way. The <em>Assassin&#8217;s Creed</em> series, for example, revolves around the millennia-old conflict between the freedom-loving <strong>Assassins</strong> and the &#8220;order at any cost&#8221; <strong>Templars</strong>.</p><p>It&#8217;s not unique to <em>video</em> games, either. In <em>Magic: The Gathering</em>, two of the five colors of magic you can wield are White and Black<strong> </strong>Magic. <strong>White Magic</strong>, in this context, represents order, the collective good, and submission to higher authority. <strong>Black Magic</strong>, meanwhile, represents individual freedom and empowerment of the self&#8212;no matter the price<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a>&#8212;above all else.</p><p>Oh, and this isn&#8217;t unique to <em>fantasy or fiction</em>, either! This is echoed in IRL religious practice, as well. Organized religious practice, particularly of the Abrahamic monotheistic flavor, emphasizes <strong>submission</strong> and <strong>deference to God</strong>, above all else, in all matters of life. </p><p>Meanwhile, mystic or esoteric spirituality emphasizes <strong>personal enlightenment</strong> and cultivating an <strong>individual connection</strong> with one&#8217;s own inner divinity.</p><p>Sometimes, this is cast as being aligned with God&#8217;s will, in and of itself, as in <strong>Kabbalah</strong>. </p><p>Other times, it&#8217;s positioned in direct opposition to organized religion&#8212;<strong>Gnosticism</strong> views the God of the Old Testament as a false god, and <strong>Satanism</strong> takes this a step further by basically deifying the individual and the self. </p><p>And in between, there are myriad mystical and <strong>pagan</strong> practices whose views on the matter can be summed up by Aleister Crowley&#8217;s most famous axiom. You <em>do</em> remember it, don&#8217;t you? </p><p><em>&#8220;Do what thou wilt shall be the whole of the law.&#8221;</em></p><p>But I&#8217;m getting off track here. So&#8230; who&#8217;s right? Rennala or Sellen?</p><p>Well&#8230; that&#8217;s for <em>you</em> to decide, Tarnished! Whether Rennala or Sellen was in the right is going to depend on whether you value and prioritize safety, order, and the collective&#8230; or freedom, variance, and the individual.</p><p>It&#8217;s easy to look at Sellen&#8217;s sad fate at the end of her quest and conclude that Rennala was right, and that she had good reason to restrict research into the Primeval Current. </p><p>But at the same time, it&#8217;s <em>also</em> easy to see that Sellen&#8217;s path was hers alone to take, and that no matter the result, she should be free to pursue it on her own terms.</p><p>Again, that&#8217;s for <em>you</em> to decide.</p><p>And that about wraps it up for now! For our next <em>Elden Ring</em> analysis, we&#8217;ll look into how many different factions (mostly centered around the Outer Gods) resist the Golden Order&#8217;s orthodoxy, and the player&#8217;s role as the Tarnished in either perpetuating or upending the status quo in the Lands Between.</p><p>Before then, there may be some detours here and there (I&#8217;m also working on a <em>Balatro</em> analysis, and I&#8217;m chomping at the bits to write about <em>Civilization VII</em>). I&#8217;m also trying to figure out a better way to organize all these articles and the themes they explore.</p><p>More to come on all that very soon. Until then, Tarnished, may the RNG be ever in your favor.</p><p>Cheers,</p><p>~Jay</p><div><hr></div><h2>Food for Talk: Discussion Prompts</h2><p>While you wait for the next issue, I invite you to mull over the following discussion prompts. Please DM me with your answers, or post them in the comments&#8212;I'd love to hear your thoughts!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-56-elden-lore-part-2/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2/comments"><span>Leave a comment</span></a></p><ol><li><p>Who was right: Sorceress Sellen, or Queen Rennala? And why?</p></li><li><p>Similarly, do you side more with the Golden Dawn or Aleister Crowley? If your answer diverges from what you answered for the previous question, how do you explain the discrepancy?</p></li><li><p>Did you choose to help Sellen usurp Rennala&#8217;s leadership or join Jerren in quashing her insurrection? What motivated your decision?</p></li><li><p>Could the Academy of Raya Lucaria have balanced the competing imperatives towards safety and freedom better than they did? How could they have done so?</p></li><li><p>Wouldn&#8217;t you love to study under Sellen&#8217;s tutelage? (Trick question! We all know the only correct answers are &#8220;yes,&#8221; &#8220;hell yes,&#8221; and &#8220;yes, ma&#8217;am!&#8221;)</p></li></ol><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-56-elden-lore-part-2/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2/comments"><span>Leave a comment</span></a></p><div><hr></div><h2>Further Reading</h2><ul><li><p><em><strong>The Elden Ring Wiki</strong></em><strong> at Fextralife</strong> &#8212; An unparalleled resource for any Tarnished who wishes to dive into the game, whether to look up lore or weapon/build stats. &#8212; <a href="https://eldenring.wiki.fextralife.com/Elden+Ring+Wiki">Link</a></p></li><li><p><em><strong>The ENTIRE Lore of Elden Ring</strong></em><strong> (videos) by SmoughTown</strong> &#8212; This YouTube channel is jam-packed with thorough, well-researched, and thoughtful lore explanation and theory videos. If you really want to dive deep into the lore, this <em>36-hour long</em> series will bring you fully up to speed! &#8212; <a href="https://www.youtube.com/watch?v=WD9BJac9GMI">Part 1</a> | <a href="https://www.youtube.com/watch?v=NEU9WtBpcq0">Part 2</a> | <a href="https://www.youtube.com/watch?v=TOlykK_btMw">Part 3</a> | <a href="https://www.youtube.com/watch?v=StWOECzhSik">Bonus (</a><em><a href="https://www.youtube.com/watch?v=StWOECzhSik">Shadow of the Erdtree</a></em><a href="https://www.youtube.com/watch?v=StWOECzhSik">)</a></p></li></ul><h3>Games Featured:</h3><ul><li><p><em><strong>Elden Ring,</strong></em> developed by <strong>FromSoftware</strong>, published by <strong>BANDAI NAMCO</strong>&#8212; <a href="https://store.steampowered.com/app/1245620/ELDEN_RING/">Steam</a> | <a href="https://www.playstation.com/en-us/games/elden-ring/">PlayStation</a> | <a href="https://www.xbox.com/en-US/games/elden-ring/">Xbox</a></p></li></ul><div><hr></div><h2>Game &amp; Word-of-Mouth: How to Support My Work</h2><p>Thank you for reading! If you enjoyed this content and would like to read more of it, <strong>hit the heart button at the top or bottom of the post</strong>&#8212;it really helps with my discoverability! </p><p>You can also show your support by purchasing a paid subscription. It&#8217;s only $5/month, and you directly contribute to me being able to write and publish these articles:</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>You can also show your support by sharing this issue with your social networks (including by re-stacking it on Substack):</p><div class="captioned-button-wrap" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-56-elden-lore-part-2?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;}" data-component-name="CaptionedButtonToDOM"><div class="preamble"><p class="cta-caption">Thanks for reading Game &amp; Word! This post is public so feel free to share it.</p></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-56-elden-lore-part-2?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/p/issue-56-elden-lore-part-2?utm_source=substack&utm_medium=email&utm_content=share&action=share"><span>Share</span></a></p></div><p>And feel free to drop a comment or send me a DM with your feedback. I always love hearing from my readers!</p><div class="directMessage button" data-attrs="{&quot;userId&quot;:57310144,&quot;userName&quot;:&quot;Jay Rooney&quot;,&quot;canDm&quot;:null,&quot;dmUpgradeOptions&quot;:null,&quot;isEditorNode&quot;:true}" data-component-name="DirectMessageToDOM"></div><p>See you next time!</p><h4>Tags</h4><p>#philosophy #metaphysics #spirituality #narrative #magic</p><p>#EldenRing</p><p>#AbraCodeAbra</p><h2>Footnotes</h2><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>Well, relatively speaking, anyway.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>The <em>Souls</em> community is very opinionated about the &#8220;proper&#8221; way to play <em>Souls</em> games like <em>Elden Ring</em>. It has developed a (not in the least undeserved) reputation for pure, distilled, undiluted Gamer Toxicity&#8482;&#65039;, due to its searing hostility towards newcomers, gatekeeping of &#8220;proper&#8221; playstyles, and other terminally online behavior.</p><p>So, what <em>is</em> the &#8220;proper&#8221; playstyle for a <em>Souls</em> game, anyway? According to the loudest tryhards in the community, nothing less than a pure Strength build (or &#8220;Unga Bunga,&#8221; in community parlance) will do. Thus, no Dexterity builds, no weapons that inflict poison or bleed, no NPC summons, and <em>certainly</em> no magic builds. The only stat you&#8217;re allowed to level up is Strength (not even Vigor), and <em>maybe</em> Endurance, and the only weapons you&#8217;re allowed to use are ones that scale with Strength. </p><p>Anything else, and you&#8217;re &#8220;not playing the game the way the developers intended.&#8221;</p><p>And some other tryhards take this online dick-measuring contest even further, claiming that anyone who hasn&#8217;t beaten a <em>Souls</em> game without leveling up <em>at all</em>, without wearing armor, <em>and</em> using only a club as a weapon, hasn&#8217;t <em>truly</em> beaten the game. It&#8217;s hard to tell whether these folks are being facetious or not.</p><p>Either way, what these two breeds of troglodytes have in common is a searing rage for mage builds and the players that make use of them.</p><p>Obviously, this is all hogwash. If the developers didn&#8217;t intend for you to use NPC summons, status effects, or magic, why did they code them into the game? </p><p>But even if you accept the legitimacy of mage builds, the Unga Bungas do have a point: magic <em>does</em> grant the player some quite significant advantages. High-level spells are not only insanely powerful, they&#8217;re also <em>ranged</em>. So, unlike the melee build&#8212;which has to get up close and personal with the scary dragon to even try and damage it&#8212;the sorcerer can just lob magic spheres at it from a comfortable distance.</p><p>That said, these advantages also come with tradeoffs that serve to balance out mage builds. The first is that while melee attacks only cost Stamina, spells <em>also</em> cost FP (Focus Points), a finite resource that (unlike Stamina) doesn&#8217;t replenish automatically. And since a mage has to level up Intelligence instead of Strength, that not only means that she can&#8217;t fall back on physical/melee attacks if she&#8217;s unable to cast magic,but it <em>also</em> means that her defense will be dangerously low against any hits that land on her. Therefore, if a mage runs out of FP (or if her adversary gets within melee range), she&#8217;s basically a sitting duck.</p><p>Magic is just a different playstyle than melee, and different players will gravitate towards the playstyle that they gel with more. Part of the fun of RPGs like <em>Elden Ring</em> is the freedom they offer to build your character according to your preferred playstyle.</p><p>And to be fair, the <em>Souls</em> community has gotten <em>much</em> better about this since <em>Elden Ring</em> brought millions of new players into the fold. But the problem&#8217;s still there, as the replies to any Reddit post about beating Malenia while using the Mimic Tear will demonstrate.</p><p>So, where does this hostility come from, anyway? That&#8217;s beyond the scope of this article, but the TL;DR is&#8230; it&#8217;s <strong>ego</strong>. People who try to dictate the &#8220;proper&#8221; way to play a <em>Souls</em> game (or <em>any</em> game, for that matter) have invested <em>way</em> too much of their self-worth in how much &#8220;better&#8221; they are at playing a video game than anyone else. Because of this, when a mage steamrolls them in PvP, they have to construct entire justifications about how that mage wasn&#8217;t &#8220;playing the game as intended&#8221; to quell the cognitive dissonance in their head.</p><p>Obviously, a more effective way to do that would be to go out and touch grass, accomplish something tangible to actually gain a measure of self-worth from, and let other people have their fun. </p><p>But let&#8217;s be real&#8230; what&#8217;s the likelihood of <em>that</em> happening?</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>Damnit, I guess I have to talk about Hidetaka Miyazaki&#8217;s alleged foot fetish now.</p><p>It&#8217;s been a longstanding meme in the <em>Souls</em> community that Miyazaki only makes these games to indulge his (alleged) foot fetish. As evidence, players point to the high number of barefoot characters (particularly <em>female</em> barefoot characters) in his games, going all the way back to <em>Demon&#8217;s Souls&#8217;</em> Maiden in Black, all the way down to Fia, Sellen, Nepheli Loux, Rennala, Latenna, and Marika (among many, many others) in <em>Elden Ring</em>.</p><p>This, in and of itself, is not necessarily a tell. There are many longstanding narrative reasons to portray a character as barefoot. It can symbolize asceticism, poverty, &#8220;earthiness,&#8221; purity/innocence, or magical affinity, all of which can describe the aforementioned characters in some way or another. The latter is especially relevant, as mages are often described as forgoing shoes to strengthen their connection to the earth and its magical currents.</p><p>However, one can&#8217;t help but notice that the feet in <em>Souls</em> games are <em>very</em> highly (perhaps <em>lovingly</em>) detailed and textured, down to the wrinkles on their soles&#8212;a level of detail not even given to the player character&#8217;s <em>face</em>. In <em>Elden Ring</em>, made for next-gen consoles, this is amped to the 11th degree.</p><p>So&#8230; it <em>does</em> make you wonder.</p><p>Of course, not that there&#8217;s anything wrong with it. Out of all the strange things to sexually fixate on, the lower extremities are fairly benign, all things considered. So be true to yourself, Miyazaki, and don&#8217;t let those snarky Redditors get to you. We&#8217;re still going to make memes about it, though.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>Not to mention, her nurturing but vaguely menacing aura makes her one of the hottest incarnations of the &#8220;sexy teacher&#8221; trope in the entire fantasy genre. Rawr.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>Radahn, to refresh your memory, is one of Rennala&#8217;s sons.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>And, ironically enough, Thelemic organizations formed to carry Crowley&#8217;s torch have, in the decades following his death, themselves become as dogmatic and rigid as the very Golden Dawn that he sought to supplant. The <strong>Ordo Templi Orientis</strong>, which Crowley assumed (some would say &#8220;usurped&#8221;) control of and led until his death in 1947, is infamous for its uncompromising gatekeeping and hostility to newcomers today.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>Mechanically, this is illustrated in the many black cards that allow you to give up some of your <em>Life</em>&#8212;the most important stat in the game, to the point where you <em>lose</em> if it drops to 0&#8212;for a temporary boost in power.</p></div></div>]]></content:encoded></item><item><title><![CDATA[Mailbag: The War on Fun]]></title><description><![CDATA[Why can't we just play and let play?]]></description><link>https://gameandword.substack.com/p/mailbag-the-war-on-fun</link><guid isPermaLink="false">https://gameandword.substack.com/p/mailbag-the-war-on-fun</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Wed, 12 Feb 2025 21:57:04 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><strong>Currently Writing:</strong> <em>Elden Lore, Part 2</em></p><p><strong>Currently Playing:</strong> <em>Sid Meier&#8217;s Civilization VII </em>|<em>  Infinity Nikki</em></p><p>Hello, gamers!</p><p>I must say, some genuinely remarkable and thought-provoking discussions have come from <a href="https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming">my latest piece</a> (you know, the one responding to that anti-gaming <em>Free Press</em> article), both in the comments section and through Substack Notes (which, at this point, is about the only form of social media I find tolerable and somewhat enjoyable to use). And there are some threads I&#8217;d like to further explore here.</p><p>So I&#8217;m going to do something new: a <strong>mailbag</strong> (or rather, <strong>comment bag</strong>) where I highlight some of the most insightful responses to my piece and explore some of the nuances they introduce. Let&#8217;s get started!</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h2>A Script That&#8217;s Older Than Dirt</h2><p>Among the many, many insightful responses I received, one of the best was a comment by <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Kim Luker&quot;,&quot;id&quot;:12732779,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/0e532be1-995b-421c-9d14-09a71d472a6a_1080x1080.jpeg&quot;,&quot;uuid&quot;:&quot;5612cc65-80be-4b53-b2a1-a873123b5a1f&quot;}" data-component-name="MentionToDOM"></span>. There&#8217;s a lot to unpack here, so I&#8217;ll do it in sections:</p><blockquote><p><em>"It all reeks of elitist gatekeeping." Indeed. It's also very typical. Throughout history technological advances are met with horror, disdain, and dire warnings. The Victorians wrote about how kaleidoscopes - today's old-fashioned, offline, wholly acceptable toy - were causing kids to run into walls and were going to damage eyesight. Fiction reading was believed to be super harmful, especially for women. Newspapers were going to kill civilized conversation around the breakfast table. Radio was going to produce a society that couldn't tell the difference between reality and fiction. In the 80s (my teen years), TV was going to rot our brains.</em></p></blockquote><p>This is indeed a recurring theme in the history of media and entertainment. Whenever a revolutionary new technology or mass medium is invented (or &#8220;enters the chat,&#8221; to use a little gamer parlance), pearl-clutching and doomsaying inevitably follow.</p><p>Recall, for instance, none other than the one and only <strong>Socrates</strong> railing against the written word. A product and champion of the oral tradition that had been humanity&#8217;s sole method of transmitting knowledge since we&#8217;d evolved the capacity for language, the wise philosopher worried that reading would atrophy people&#8217;s memories and essentially <a href="https://journal.laurencegonzales.com/socrates-was-right-and-so-was-plato">dumb them down</a>.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a> </p><p>Similar concerns from the intelligentsia would come out of the woodwork with every significant technological development or new form of entertainment&#8212;of which Kim provides several examples in her comment. But just to add one more: did you know that when steam locomotives came out, experts were concerned that <a href="https://www.mentalfloss.com/article/67806/early-trains-were-thought-make-womens-uteruses-fly-out">women&#8217;s uteruses would fly out of their bodies</a> once they hit 50 miles per hour?</p><p>Spoiler alert: they didn&#8217;t.</p><p>Gaming is, of course, no different. Of course, I&#8217;ve already gone through the many flavors of fearmongering that moral gatekeepers have unfurled towards gaming at great length, so I won&#8217;t rehash them here (though you can always <a href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies?utm_source=publication-search">check out the archive</a> for a refresher).</p><p>But did you know that it wasn&#8217;t always <em>video</em> games that have been the target of moral scolds&#8217; ire? Card games were banned at several points throughout the centuries because they were considered gateways to gambling, vice, and the occult. And let&#8217;s not forget that <em>Dungeons &amp; Dragons</em> got precisely this treatment as part of the 80s&#8217; infamous &#8220;Satanic Panic.&#8221; Sports, too (which, remember, are also games), often get caught in the crosshairs&#8212;whether it&#8217;s Soccer&#8217;s supposed vulgarity and sinfulness in Ye Olde England, or American Football&#8217;s links to concussions and domestic violence today.</p><p>In other words, this is a script that&#8217;s older than dirt (well, maybe not literally, but it is older than computers, steam, and even feudalism&#8230; and <em>certainly</em> older than video games themselves). Again, I&#8217;ve dedicated many words to refuting this script, so I won&#8217;t rehash them again.</p><p>Besides, I could never do as good a job as Sid Meier (of <em>Civilization</em> fame) did in the conclusion to his fantastic memoirs, <em>Sid Meier&#8217;s Memoir!</em> &#8212; it&#8217;s too long to paste here, but I&#8217;ll include it as a footnote if you want to read it in its entirety (which I highly recommend you do).<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a></p><p>But where does this come from? Insofar as TV or newspapers, you could understand why they&#8217;d make the powers that be nervous, as they enabled the mass dissemination of potentially dangerous information (dangerous to the establishment, that is).</p><p>But games? They&#8217;re just&#8230; <em>fun</em>. What&#8217;s wrong with people having <em>fun</em>?</p><p>Well, it&#8217;s funny you mention that because, according to that same establishment, <strong>having fun is </strong><em><strong>in and of itself</strong></em><strong> a problem!</strong></p><h2>The War on Fun</h2><p>This brings us to the next part of Kim&#8217;s comment:</p><blockquote><p><em>There's also a larger-picture belief that too much fun is bad, unless it's fun that's Currently Socially Acceptable (sports, binging Netflix, reading [but only certain kinds of books, certainly not graphic novels or comics], outdoor hobbies, etc.). Additionally, much of the entertainment that is accessible to us plebes, much of the art and culture we create, is 'less than.' Take music as an example. There is a very sharp divide between the classical music world and, well, everyone else - despite the skill and talent of self-taught musicians in every community all over the world.</em></p></blockquote><p>This is really well-put. It perfectly sums up the hypocrisy, logical inconsistency, and sheer absurdity of the arguments against gaming, and there&#8217;s not much more I could add to it.</p><p>Still, I&#8217;d like to contribute my theory of <em>where</em> this impulse to sanction and proscribe fun comes from.</p><p>Basically, it runs parallel to the moral panics that accompany new technology, which we just discussed. They're both downstream from the Puritanism that the Pilgrims brought over when the Mayflower veered off-course and landed in Plymouth Rock, sowing the seeds of America and its culture. </p><p>The &#8220;Protestant work ethic&#8221; the Puritans (along with subsequent British and Northern European immigrants) brought along has had its benefits, imbuing America&#8217;s nascent culture with the industriousness that has helped propel its economy to the top of the world&#8217;s. But it has also been taken to such an extreme (and even comical) degree, such that play and fun are <em>always</em> suspect.</p><p>Back then, it was because fun was an expression of laziness and, therefore, &#8220;sinful.&#8221;</p><p>But these days, fun and play are looked down on not for being "sinful," but rather because they don't create "value." And not to keep harping on Jack&#8217;s piece, but you can see strains of this type of thinking there as well (as well as in every other identical argument made by anti-gamers), especially the part about nothing being created by playing games&#8212;the implication being that gaming is, therefore, a worthless activity. </p><p>But we all know the saying: all work and no play makes Jack a dull boy.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>Make no mistake, the people who subscribe to this view&#8212;that your every waking hour should be spent being as productive and &#8220;creating as much value&#8221; as possible&#8212;are the same people who push to install keyloggers and cursor trackers in remote employees' laptops, dock warehouse workers' pay for taking bathroom breaks, and are positively salivating to completely replace human labor with AI.</p><p>Imagine a world where such draconian and intrusive management practices are so entirely ubiquitous and integrated into society as to be wholly normal and unremarkable. Think about what a horrible, sterile, stale, and soul-crushing world that would be. That is the world you create when you stamp out fun, play, and imagination. That is the world that people who deride games and other hobbies as valueless and meaningless wastes of time want you to live in.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a></p><p>As an aside, this is also why I appreciate shows like <em>Bluey</em> so much. One of my favorite aspects of that show is how the parents not only indulge their kids&#8217; imaginations, but actively participate in and nurture it. This is such an important message, because mainstream society doesn&#8217;t just try to stamp out adults playing (as if that wasn&#8217;t bad enough), but <em>kids</em> as well.</p><p>As soon as kids start school, they&#8217;re set on a track to have their creativity and imagination gradually snuffed out and replaced by rote memorization and scoring high on tests. And by the time they hit puberty, they&#8217;re expected to have fully shed &#8220;childish&#8221; pursuits like play in favor of becoming molded into pliant, obedient, and productive drones. </p><p>Those who resist&#8212;say, by continuing to read fantasy novels or play video games throughout and beyond their younger years&#8212;are stigmatized as emotionally stunted manchildren. For those who grew up in the 80s and 90s: does the term &#8220;arrested development&#8221; mean anything to you?</p><p>And play provides tangible benefits not just to children, but to <em>adults</em> as well. It keeps the relentless ugliness and monotony of adult life from crushing your spirit. On a deep level, we recognize this&#8212;even as we deride people with &#8220;childish&#8221; hobbies, we simultaneously lionize those who are &#8220;young at heart,&#8221; perhaps with a tinge of envy of their courage to never lose touch with the innate wonder, optimism, and curiosity of their younger selves.</p><p>For a while, this seemed to be getting better. The fantasy genre&#8212;including works like <em>The Lord of the Rings</em>, <em>Harry Potter</em>, and tabletop RPGs like <em>Dungeons &amp; Dragons</em>&#8212;have seen a massive resurgence throughout the 21st Century, after decades of being derided as glorified make-believe for immature dorks. And video games themselves are not only a massive industry (dwarfing Hollywood, Sports, and the Music industries <em><a href="https://www.gamepressure.com/newsroom/gaming-market-grows-beyond-cinema-sports-and-music/z03265">combined</a></em>), but as ever more Twitch streamers and eSports players build viable and lucrative careers through gaming, the tired argument of games being a waste of time seems more antiquated than ever.</p><p>In fact, this is the overall point that reader <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Jimmy Nicholls&quot;,&quot;id&quot;:4352126,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/8c32dd71-2bb4-4027-a77b-200a0ac14b0f_400x400.jpeg&quot;,&quot;uuid&quot;:&quot;5aeed40f-acda-4ca4-a1e8-7c7d7ff92dd2&quot;}" data-component-name="MentionToDOM"></span> was alluding to with his comment:</p><blockquote><p><em>I agree with this post: video games are as meaningful as any other art form. But at this point, I just don't see the point in responding to detractors. It's a behemoth of an industry, cool indie games come out every year, loads of people play video games. I just don't think we have to care about people who claim they aren't meaningful any more.</em></p></blockquote><p>And Jimmy brings up a good point. At a certain point, you&#8217;ve grown big and powerful enough that you <em>can</em> just ignore your detractors. Throughout the 20th Century, Puritanical<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-5" href="#footnote-5" target="_self">5</a> moral guardians masterfully wielded obscenity laws and market power to keep the entertainment industry in line&#8212;the Hays Code hung like a specter over movies, comics were similarly censored, and Elvis&#8217; hip shaking triggered boycotts from scandalized parents. But by the turn of the millennium, the censors&#8217; powers had clearly waned. And these days, violent and sexual themes in film, TV, and music are wholly unremarkable.</p><p>And there&#8217;s every reason to expect that video games will get there, as well. I&#8217;ve argued many times in these pages that video games follow the developmental path of movies so closely, that in order to predict where gaming will go tomorrow, all you have to do is look at where Hollywood is today. </p><p>So even though we&#8217;re still rehashing the same tired debates about violence in video games (to use just one example), there&#8217;s reason to hope that as the industry continues to grow and the hobby becomes more widespread, this will eventually die down&#8212;just as did for sexually suggestive content in movies. Did the Puritans go away? Not really. But Hollywood has dwarfed them in power to the point it can act like they did.</p><p>However, I&#8217;m hesitant to take this future for granted when it comes to gaming. And that&#8217;s because of the same parallel streak of Puritanism that I covered earlier&#8212;the one that elevates or stigmatizes activities according to how &#8220;productive&#8221; they are. Unlike the more straightforwardly moralistic strain, this flavor of Puritanism is not receding into the background&#8212;if anything, it seems <em>ascendant</em>.</p><p>All you have to do is look at the work culture, and the relentless push to quantify, optimize, and (to use a gaming term) min-max every second spent at work (and, often, at home), as if humans were unfeeling, unthinking work machines and not&#8230; you know, <em>people</em>. Or look at, for that matter, the push to automate away as many jobs as possible.</p><p>Or look at the comments made by a certain former DOGE advisor about needing to venerate the math olympiad and valedictorian over the jock and prom queen (and please allow me this one small political allusion&#8212;this is not a politics blog, and I officially take a strictly apolitical stance for this blog, but this is relevant to my argument). Again, the implication being that, if an activity is not productive (or does not enable future productivity), then it&#8217;s inherently worthless. Also notice the re-ascendancy of the formerly discredited &#8220;Tiger Mom&#8221; ethos, which really <em>did</em> seek to replace sleepovers with math tutoring.</p><p>A lot of things are in flux right now, and anything can turn on a dime. This includes legally&#8212;as the powerful and ever-profitable alcohol industry learned with the enactment of Prohibition.</p><p>So I think it&#8217;s important to push back against anti-gaming fearmongering and rage baiting whenever it pops up. Of course, I&#8217;m just a small, part-time publisher in the backwaters of Substack&#8212;I&#8217;m not so grandiousely deluded to think I could single-handedly shift the discourse (unless I got lucky and went mega-viral&#8230; Hey, Elon! How about a boost?). </p><p>But I do feel it&#8217;s my responsibility to add my voice to the conversation whenever I can. Even if I can help persuade one observer, one fence-sitter, or one open-minded and reasonable non-gamer about the inherent merit and value of gaming, then it will all be worth it.</p><p>Because you never know&#8212;what if that one person is one day in a position to make a difference, at a policy or advocacy level? Our actions have ripple effects, far into the future. And as long as I have the energy and bandwidth to cast a light on behalf of my most beloved hobby far into that future, I will continue to do so.</p><p>But I also do what I do for other reasons&#8212;and they&#8217;re not all quite so abstract at this one. Let&#8217;s have a look.</p><h2>Games DO Create Value, Actually</h2><p>Returning to Kim&#8217;s comment:</p><blockquote><p><em>My [neurodivergent] teen has gathered a group of people online that are now creating improv in real time based on an existing story framework. They set weekly schedules and events, and she is part of the leadership and manages the character and story archives. Recently, they decided to do reporting and create a newsletter, and she's part of that as well. This is all done on VR and Discord. These are full-on real life skills. These friends (that would be judged 'not real' because they are online) got her through the hardest year of her life in 2024.</em></p><p><em>There's so much that flows down from this fear-mongering, especially for parents.</em></p></blockquote><p>Here, Kim touches upon another point that often goes unacknowledged in the wider discourse around gaming: <strong>it has been a lifeline to countless disabled and neurodivergent kids and adults</strong>, whose experience is often discounted, when not ignored completely.</p><p>Kim&#8217;s daughter&#8217;s life has clearly been enriched by video games and the online communities that form around them. Another excellent example is Mats &#8220;Ibelin&#8221; Steen, who suffered (and eventually died from) Duchenne muscular dystrophy, but nevertheless lived a fulfilling life of wonder, achievement, and true friendship through <em>World of Warcraft</em>. He was actually the subject of a recent Netflix documentary, which started to come together after Ibelin&#8217;s <em>WoW</em> friends contacted his family after his death:</p><div id="youtube2-lM_hkJ0Rl-c" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;lM_hkJ0Rl-c&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/lM_hkJ0Rl-c?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>I&#8217;m sorry, but if you can watch that documentary and <em>still</em> argue, with a straight face, that games are &#8220;meaningless&#8221; or don&#8217;t create value, then you are either a sociopath, a moron, or so ideologically blinded by your contempt for a hobby you refuse to understand that your opinions should be discounted right off the bat.</p><p>And yet, the voices of countless players like Ibelin go unacknowledged in the greater debate against video games. Could it be&#8212;and I&#8217;m just spitballing here&#8212;that it&#8217;s because opponents don&#8217;t have a response, that deep down inside, they <em>know</em> that they&#8217;re wrong, but their egos won&#8217;t allow them to admit it?</p><p>At the end of the day, it&#8217;s useless to speculate. And I can understand people arguing against games being a worthwhile passtime because they simply don&#8217;t <em>know</em> how much these players benefit from them (since these stories are almost nonexistent in mainstream coverage of gaming). But as stories like Ibelin&#8217;s proliferate and more people become aware of them&#8230; will they <em>still</em> continue to say gaming is a worthless passtime?</p><p>Their responses will be telling, that&#8217;s for sure.</p><p>But it&#8217;s not just disabled and neurodivergent folks who benefit from gaming. Plenty of neurotypical folks (or, at least, outwardly neurotypical folks) benefit as well, as <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Andrea&quot;,&quot;id&quot;:11450916,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/fe3e698b-219e-4193-bd6a-4189a2ae96ac_144x144.png&quot;,&quot;uuid&quot;:&quot;ae60a6e3-4f77-459b-8f7b-60f43c65ca36&quot;}" data-component-name="MentionToDOM"></span> mentioned in her comment:</p><blockquote><p><em>Some practical skills I learned through video games: I learned how to read and navigate using maps through RPGs. I learned history through Assassin's Creed series. I learned multi-tasking through Dandori. As a non-native English speaker, I learned grammar, vocabulary, and pronunciations through video games (I remember reciting some of Sora's dialogues with my friends).</em></p><p><em>Animal Crossing helped me stay connected with my family and friends during the lockdown as well. Final Fantasy introduced me to the wonders of fantasy world building and to the beautiful music.</em></p><p><em>To say that video games are soul-sucking and meaningless is understatement </em>[sic]<em>.</em><a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-6" href="#footnote-6" target="_self">6</a></p></blockquote><p>Like with Kim&#8217;s daughter learning leadership and organizational skills, Andrea has also picked up highly useful life skills from video games. The language skills, in particular, are highly useful&#8212;even the &#8220;playing video games doesn&#8217;t create value&#8221; crowd would be hard-pressed to argue that learning <em>language skills</em> isn&#8217;t valuable, especially since it&#8217;s highly applicable to productivity!</p><p>(And speaking of language&#8230; <em>obviously</em>, she meant to say something along the lines of &#8220;false statement&#8221; instead of &#8220;understatement,&#8221; that&#8217;s very clear from the context. Don&#8217;t roast her in the comments, people! Unless you want to get banned, that is. English is a <em>notoriously</em> hard language to learn, and she writes it well.)</p><p>This, by the way, is also why I don&#8217;t mind my daughter playing <em>Minecraft</em> as much as she does. In fact, I felt as proud of her building her first Minecraft house as I did when she built her first LEGO house:</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!0Tue!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!0Tue!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 424w, https://substackcdn.com/image/fetch/$s_!0Tue!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 848w, https://substackcdn.com/image/fetch/$s_!0Tue!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!0Tue!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!0Tue!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg" width="3024" height="3024" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:3024,&quot;width&quot;:3024,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1363329,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!0Tue!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 424w, https://substackcdn.com/image/fetch/$s_!0Tue!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 848w, https://substackcdn.com/image/fetch/$s_!0Tue!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!0Tue!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fec7bc651-9aef-44fc-986a-0acbb7163636_3024x3024.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">In case you&#8217;re wondering, it says &#8220;Josie&#8217;s House&#8221; in 4-year-old speak.</figcaption></figure></div><p>There&#8217;s a lot more to dive into when it comes to <em>Minecraft</em> as an aid for nurturing creativity, as well as developing organizational, planning, and social skills. Some of the comments even alluded to this. But this post is getting long enough, and the benefits of <em>Minecraft</em> really do deserve a post of their own.</p><p>Finally, <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;jack saunders&quot;,&quot;id&quot;:1980174,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:null,&quot;uuid&quot;:&quot;ce69408d-1837-4a04-9a92-80369db6071b&quot;}" data-component-name="MentionToDOM"></span> comes up with the perfect counter to another perennial anti-gaming argument: that other passtimes like reading are inherently superior because they engage the imagination in ways that consuming more visual media doesn&#8217;t. In his words:</p><blockquote><p><em>IMHO, few activities more intensely engage the imagination than one where every move depends on the consequences of a contemplated action. The faster the actions required, the more fluid the imagination must be.</em></p></blockquote><p>I never even considered this angle, but of course it makes perfect sense. The mental dexterity (and yes, even <em>physical</em> dexterity, in the form of reflexes and hand-eye coordination) needed to become proficient in many games also translates well to other areas.</p><p>For instance, did you know that surgeons who grew up playing video games make <a href="https://thefactbase.com/surgeons-who-grew-up-playing-video-games-make-37-fewer-mistakes/">37% less mistakes</a> than those who didn&#8217;t? That&#8217;s a huge difference! So, next time your parents tell you to lay off the video games (or you feel the urge to tell your kids to do the same), you can tell them you&#8217;re getting in gear for your future career as a heart surgeon.</p><p>But what I <em>really</em> love about Jack&#8217;s point is that it creates rhetorical space to argue in favor of the FPS pew-pews that many anti-gamers (including Baruth in his piece that started this whole conversation) hold up as examples of gaming&#8217;s vapidness and meaninglessness.</p><p>Usually, gaming advocates (and I&#8217;ve certainly been guilty of this) default to instead highlighting more narrative-focused or artistically-innovative games as a counterargument. But this runs the risk of reinforcing the same snobbery leveled at gaming as a whole, by creating &#8220;castes&#8221; of games and implying that one class of games is inherently superior to the other.</p><p>But that&#8217;s really not the case. Fact of the matter is, multiplayer shooters like <em>Call of Duty</em> have value as well. And they would, even if they didn&#8217;t sharpen reflexes and hand-eye coordination! Because, as long as nobody&#8217;s being harmed, no form of recreation is inherently better than the rest.</p><p>Is there such a thing as a &#8220;bad&#8221; game? Yes, very much so. But we must be careful to reserve the label for <em>objectively</em> badly-designed games, not merely games that aren&#8217;t to our taste. And would games like <em>Call of Duty</em> sell as many copies as they do if they were truly <em>objectively</em> bad?</p><p>And look, it&#8217;s totally understandable and highly tempting to say &#8220;but look, games can be art, too!&#8221; by pointing to so-called &#8220;thinking man&#8217;s games,&#8221; but by doing so, we essentially bring ourselves down to the anti-gamer&#8217;s level.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-7" href="#footnote-7" target="_self">7</a></p><p>To bring things full-circle, back to Kim&#8217;s comment, she points this out as another layer to the stigmatization of fun:</p><blockquote><p><em>Additionally, much of the entertainment that is accessible to us plebes, much of the art and culture we create, is 'less than.' Take music as an example. There is a very sharp divide between the classical music world and, well, everyone else - despite the skill and talent of self-taught musicians in every community all over the world.</em></p></blockquote><p>And, indeed, this attitude was on full display not only in Baruth&#8217;s article, but in his responses to me (and others who objected to his premise), one of which read as follows:</p><blockquote><p><em>Opera is a degraded form of entertainment compared to Bach, film was worse than opera, TV was worse than film, YouTube is worse than TV, TikTok is worse than YouTube.</em></p><p><em>Similarly, the fact that Madame Bovary is more worth reading than Harry Potter doesn't mean there aren't better choices than Madame Bovary.</em></p></blockquote><p>Setting aside the fact that Opera actually <em>predated</em> Bach by over a century, this response really lays bare the elitism that fuels so much anti-gaming sentiment. And, as if to further drive home the point, it also mirrors <em>and</em> invokes the classical music example that Kim cited (the divide between novels and comic books is another great example, but alas, one that will have to wait for another post).<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-8" href="#footnote-8" target="_self">8</a></p><p>It&#8217;s also fundamentally wrong. For instance, I&#8217;d be hard pressed to call TV a &#8220;degraded&#8221; form of film when so much prestige TV displays deeper storytelling and more artistic boldness than the entirety of Hollywood&#8217;s recent output (though I will concede that he&#8217;s right about TikTok, albeit for entirely different reasons).</p><p>So, that&#8217;s that. I promise I&#8217;ll stop harping on Baruth&#8217;s piece and responses from now on, lest I give the impression that I&#8217;m singularly focused on him. I&#8217;m not&#8212;he&#8217;s just one of many, many, <em>many</em> voices advancing almost identical elitist, fearmongering, simplistic, and misleading arguments against video games.</p><p>And that&#8217;s the crux of the matter&#8212;this is about more than just one person&#8217;s bad takes. There&#8217;s a <em>society-wide perception</em> of video games that&#8217;s not only based on shaky intellectual ground, but also causes real harm (as Kim put it at the end of her comment: <em>There's so much that flows down from this fear-mongering, especially for parents</em>). </p><p>And it&#8217;s all completely unecessary.</p><p>Therefore, I&#8217;ll continue to push back against these arguments, wherever and whenever they come up. And I encourage you to do the same&#8212;whenever you encounter them, share your experience with video games and how they&#8217;ve helped you. Point to examples of games that have helped you learn a skill, find a community, or get you through a tough time. Use your example to argue for the inherent artistic, educational, and recreational merit of gaming.</p><p>If enough of us do it, over a long enough period of time, we&#8217;ll slowly move the needle towards societal acceptance of gaming as an art form and as a hobby. And one day, when we finally reach that goal, we&#8217;ll look back at these crazy times when games were considered &#8220;meaningless,&#8221; and laugh&#8230; knowing it was all worth it.</p><p>Until next time,</p><p>~Jay</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>Which is interesting, because there are some studies that show a noticeable decline in memory and recall in kids when they learn to read&#8212;although to be fair, others find no such decline, or show long-term <em>increases</em> in memory and cognition that offset the initial decline.</p><p>Nevertheless, if Socrates were alive today, I wonder if he&#8217;d appreciate the irony of reading and writing being widely considered both indicators of and prescriptions for higher intelligence and worldliness.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p><em>&#8220;The creator of Tetris was once asked about the addictiveness of his game, and whether he was disturbed by it. &#8220;No, what else would people be doing?&#8221; he scoffed. &#8220;They&#8217;d read a stupid book, see a movie. No. Playing a game is a good thing.&#8221;</em></p><p><em>Of course, he only meant a book that happens to be stupid, rather than all books are stupid. But in fact, <strong>the value of books has not always been taken for granted.</strong></em></p><p><em>Just as this generation has fretted over the perils of gaming, the generation that grew up with just a few county fairs for entertainment <strong>considered books to be a genuine danger to their children.</strong></em></p><p><em>&#8220;Compulsive reading,&#8221; wrote the 18th Century historian Johann Gottfried Hoch, &#8220;is a foolish, harmful abuse of an otherwise good thing, truly a great evil as contagious as the yellow fever in Philadelphia.&#8221;</em></p><p><em><strong>Later, the generation that grew up with public libraries was horrified by the proliferation of movies</strong>, leading the Purity Department of the Women&#8217;s Christian Temperance Union to write scathing editorials against this so-called &#8220;addictive activity.&#8221; <strong>Then, the Academy Awards were invented, movies became understood as an art form, and everyone turned their reactionary instincts toward gaming.</strong></em></p><p><em>In the last several years, I think we finally crested that hill, which is great news. But I also know that <strong>one day, my future grandchildren will sneer at whatever new thing is captivating the attention of their youth.</strong> They, too, will call it &#8220;addictive,&#8221; and grumble about how &#8220;kids these days ought to go play a good video game, instead of wasting their time on those newfangled psychogels (or whatever).&#8221;</em></p><p><em>No form of media is perfect, <strong>and no form has a monopoly on addiction</strong>, either. The important distinction is what you choose to convey with your vehicle. <strong>Imagination is good, compelling narratives are good, and empathy is good&#8212;in whatever form we express them.</strong></em></p><p><em>Addiction is a problem, but it can happen with any type of escapism: leisure, substance, behavior, food, even social approval. And it should be addressed through individual circumstances, not the banning of excellence. <strong>We shouldn&#8217;t fear the things that enthrall us</strong>, but instead acknowledge our responsibility to harness them as a tool, and determine what good can be accomplished with them:</em></p><p><em>&#8212;For every workplace lunch hour that stretched into three, there&#8217;s someone who learned career skills through the economic strategizing and political negotiations of Civilization.</em></p><p><em>&#8212;For every student who failed a class after too many late nights fighting Montezuma, I can point to one who read a book about Montezuma because the game made him curious.</em></p><p><em>&#8212;For every Civilization widow who feels neglected by their game-obsessed spouse&#8230; well, I have one story that trumps them all:</em></p><p><em>A couple of years after the original game came out, we received a letter at the original Microprose office from a young boy, about 10 years old (judging from the grammar and handwriting). Fan communication was at its peak by then, and we were used to being told on a daily basis that the game was a life-changing experience. But in this case, <strong>it turned out Civilization had actually saved lives!</strong></em></p><p><em>The boy&#8217;s mother was an avid player, and sometimes stayed up conquering the world long after the rest of the family had gone to bed. On one particularly late night, her game was interrupted by the smell of smoke, and she ran upstairs to discover a large fire already in progress. Thanks to [Civilization], he said, she was there to wake up the family and get everyone out just in time.</em></p><p><em>My favorite part about that story, aside from the &#8220;hooray, nobody died&#8221; aspect, was that it was the <strong>mom</strong>, not the dad, who was playing. <strong>Gaming is for everyone</strong>. And not just on an individual level, but as a whole. It&#8217;s for everyone, together.</em></p><p><em>I haven&#8217;t always known what appeals to people who aren&#8217;t specifically me, but I have always been interested in finding out. And when it comes to games, <strong>I think addiction is usually just another word for the intense connection we feel toward a work of art. </strong>As an artist, my job is to foster that connection in a constructive way, and if I&#8217;m lucky, to <strong>connect people to one another through our shared experiences.</strong></em></p><p><em>When escapism is done right, it creates a community of &#8216;escapees&#8217; that never existed before. The only alternative would be to knowingly create something less powerful. To deliberately dial back that human connection, out of fear. That&#8217;s madness! We&#8217;re stronger together, and <strong>the more universal and effective our games are, the more knowledge, empathy, and ambition we can inspire.</strong>&#8221;</em></p><p>(Emphasis mine)</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>No, I&#8217;m not referring to Baruth specifically. Honest! I&#8217;m just citing a well-known proverb, which we all know. The name is just a funny coincidence.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>But I also don&#8217;t want to give the impression that this is the <em>sole</em> reason people hate on video games. There <em>are</em> some legitimate concerns around gaming, especially around predatory monetization schemes and addictive game design. But I won&#8217;t rehash those here today.</p><p>There&#8217;s also a simpler reason: good ole&#8217; <strong>ego</strong>. Kim&#8217;s comment touches on this, using the divide between classical music and popular music. And not to knock on classical music&#8212;it&#8217;s beautiful, sublime, and stands the test of time. I, personally, love it. But at the same time, you can&#8217;t deny there&#8217;s a lot of snobbery surrounding people who profess their love for it.</p><p>And you can draw similar analogies for just about any medium. Even within video games!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-5" href="#footnote-anchor-5" class="footnote-number" contenteditable="false" target="_self">5</a><div class="footnote-content"><p>Word choice is very much intentional. If you&#8217;d read this piece from the beginning, I&#8217;m sure you can connect the dots.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-6" href="#footnote-anchor-6" class="footnote-number" contenteditable="false" target="_self">6</a><div class="footnote-content"><p>Obviously, she meant to say something along the lines of &#8220;false statement&#8221; instead of &#8220;understatement,&#8221; that&#8217;s very clear from the context. Don&#8217;t roast her in the comments, people&#8212;English is a very hard language to learn!</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-7" href="#footnote-anchor-7" class="footnote-number" contenteditable="false" target="_self">7</a><div class="footnote-content"><p>This also risks elevating and incentivizing the creation of more unplayable, pretentious horse slop like <em>Kentucky Route Zero</em>, and that&#8217;s one thing the world does <em>not</em> need more of.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-8" href="#footnote-anchor-8" class="footnote-number" contenteditable="false" target="_self">8</a><div class="footnote-content"><p>Also, notice his wording: &#8220;<em>the <strong>fact</strong> that Madame Bovary is more worth reading than Harry Potter.&#8221;</em> As if it were indisputable that <em>Madame Bovary</em> holds more intrinsic value than <em>Harry Potter</em>, as if it were an <em>objective</em> fact, instead of a <em>subjective</em> assessment. That tells you all you need to know, really.</p><p>And this argument doesn&#8217;t even work from the &#8220;value added&#8221; perspective, either. <em>Harry Potter</em> introduced the joy of pleasure reading&#8212;as in, reading for leisure, and not just when doing homework&#8212;to an entire generation. To <em>millions</em> of kids. How many people got hooked on books from reading <em>Madame Bovary</em>?</p></div></div>]]></content:encoded></item><item><title><![CDATA[Updates and Content Roadmap]]></title><description><![CDATA[I'm back! Checking in after my latest defense of gaming went semi-viral.]]></description><link>https://gameandword.substack.com/p/updates-and-content-roadmap</link><guid isPermaLink="false">https://gameandword.substack.com/p/updates-and-content-roadmap</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Thu, 06 Feb 2025 17:34:52 GMT</pubDate><enclosure url="https://images.unsplash.com/photo-1585881728919-5c0ce925ad10?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHw5OHx8dmlkZW8lMjBnYW1lc3xlbnwwfHx8fDE3Mzg3ODYzNzd8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" 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srcset="https://images.unsplash.com/photo-1585881728919-5c0ce925ad10?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHw5OHx8dmlkZW8lMjBnYW1lc3xlbnwwfHx8fDE3Mzg3ODYzNzd8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1585881728919-5c0ce925ad10?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHw5OHx8dmlkZW8lMjBnYW1lc3xlbnwwfHx8fDE3Mzg3ODYzNzd8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1585881728919-5c0ce925ad10?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHw5OHx8dmlkZW8lMjBnYW1lc3xlbnwwfHx8fDE3Mzg3ODYzNzd8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1585881728919-5c0ce925ad10?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHw5OHx8dmlkZW8lMjBnYW1lc3xlbnwwfHx8fDE3Mzg3ODYzNzd8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Photo by <a href="true">Enrique Guzm&#225;n Egas</a> on <a href="https://unsplash.com">Unsplash</a></figcaption></figure></div><p><strong>Currently Writing:</strong> <em>Elden Lore, Part 2 </em></p><p><strong>Currently Playing:</strong> <em>Balatro, Infinity Nikki, Sid Meier&#8217;s Civilization VII</em></p><p>Well, looks like my recent&#8230; shall we say <em>impassioned</em> defense of gaming popped off a bit! I&#8217;m starting to think the <em>Free Press</em> should publish <em>more</em> misinformed anti-gaming broadsides, so that I can keep responding and grow my audience even more.</p><p>ICYMI, here&#8217;s the link:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:154964654,&quot;url&quot;:&quot;https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Responding to The Worst Anti-Gaming Take of the Year&quot;,&quot;truncated_body_text&quot;:&quot;[ED. NOTE: Stay tuned to the end for updates on future plans for this newsletter!]&quot;,&quot;date&quot;:&quot;2025-01-16T20:50:06.793Z&quot;,&quot;like_count&quot;:12,&quot;comment_count&quot;:23,&quot;bylines&quot;:[{&quot;id&quot;:57310144,&quot;name&quot;:&quot;Jay Rooney&quot;,&quot;handle&quot;:&quot;gameandword&quot;,&quot;previous_name&quot;:&quot;Jay &#127918;&#10133;&#9997;&#127996;&quot;,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9cef105-37dd-4377-82e5-70f012caadc6_400x400.jpeg&quot;,&quot;bio&quot;:&quot;I write about the intersection of video games and the arts, sciences, and humanities. My mission is to elevate the discourse around gaming, and show the medium&#8217;s artistic, storytelling, and educational merits to the world.&quot;,&quot;profile_set_up_at&quot;:&quot;2021-11-18T18:48:24.836Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:485639,&quot;user_id&quot;:57310144,&quot;publication_id&quot;:555431,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:false,&quot;publication&quot;:{&quot;id&quot;:555431,&quot;name&quot;:&quot;Game &amp; Word&quot;,&quot;subdomain&quot;:&quot;gameandword&quot;,&quot;custom_domain&quot;:&quot;gameandword.com&quot;,&quot;custom_domain_optional&quot;:true,&quot;hero_text&quot;:&quot;Where gaming meets humanity. Games + Arts + Sciences + Humanities, for gamers and non-gamers alike. A 2022 Substack Featured Publication!&quot;,&quot;logo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/d4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;author_id&quot;:57310144,&quot;theme_var_background_pop&quot;:&quot;#0068EF&quot;,&quot;created_at&quot;:&quot;2021-11-04T23:51:46.442Z&quot;,&quot;rss_website_url&quot;:null,&quot;email_from_name&quot;:&quot;Jay from Game &amp; Word&quot;,&quot;copyright&quot;:&quot;Game &amp; Word, LLC&quot;,&quot;founding_plan_name&quot;:&quot;Founding Member&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;enabled&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;is_personal_mode&quot;:false}}],&quot;twitter_screen_name&quot;:&quot;GameAndWord&quot;,&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:false,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Responding to The Worst Anti-Gaming Take of the Year</div></div><div class="embedded-post-body">[ED. NOTE: Stay tuned to the end for updates on future plans for this newsletter&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 12 likes &#183; 23 comments &#183; Jay Rooney</div></a></div><p>So, if you&#8217;re a new subscriber who happened upon <em>Game &amp; Word</em> through that post (or the many restacks and notes discussing it), let me be the first to <strong>welcome</strong> you to my humble corner of the internet!</p><p>You&#8217;re joining me at a great time, as I&#8217;ve decided to start publishing more regularly again. For this post, I&#8217;m going to lay out my plans for this newsletter in a bit more detail, including:</p><ol><li><p>Additional Content Types/Formats</p></li><li><p>Changes to Paid Subscription Tiers</p></li><li><p>Planned Topics for the Near Future</p></li></ol><h3>But First, A Quick Check-In for My Readers</h3><p>When I first started this newsletter, I went quite HAM on it, churning out 5k&#8211;10k words each week, in addition to the podcast, for about a year and a half.</p><p>Naturally, I burned myself out. And while I grew my audience beyond what I ever expected it to, I wasn&#8217;t able to monetize my content enough to sustain the amount of time and effort I put into it. So I stopped, got myself a day job, had another child, generally got busy elsewhere, and figured that was that.</p><p>But I couldn&#8217;t stay away. I love games, I love writing, and I love writing about games. Even if this publication isn&#8217;t my main source of income, I have to keep publishing because writing about games <em>does something</em> for me. It nourishes my soul.</p><p>That said, I&#8217;ve realized that maybe I don&#8217;t need to write 5,000 words each week to keep my writing muscles flexed, or to grow an audience (especially considering Substack&#8217;s network effects seem much more powerful now that their Notes algorithm has been doing its thing for a while).</p><p>So, I&#8217;m going to keep writing, purely for the love of doing so. If it leads to bigger and better things, awesome! But even if not, that&#8217;s totally ok. As long as I get to keep writing. And I hope you enjoy reading <em>Game &amp; Word</em> as much as I do writing it!</p><h2>Content Plans for 2025</h2><h3>Content Mix + Schedule</h3><p>Going forward, I&#8217;m going to mix things up a bit at <em>Game &amp; Word</em>. Don&#8217;t worry&#8212;if you subscribed for the really in-depth, <strong>longform analysis</strong> I&#8217;ve been exclusively writing up to now, you can relax, as I&#8217;ll still be doing plenty of that. I&#8217;ll publish these whenever they&#8217;re ready.</p><p>But I&#8217;ll also be doing more shortform content as well, in the form of <strong>weekly quick bites</strong>, about 1k&#8211;2k words each, which will consist of meditations on gaming and its deeper aspects, whether in a more general sense or related to games I&#8217;m currently playing.</p><p>These will mostly be <strong>free posts</strong>, with the occasional paid post depending on topic or circumstance.</p><p>I&#8217;ll also start publishing <strong>audio and video versions</strong> of my longform analyses, which I&#8217;ll also cross-post to YouTube. I might also do the same for my shortform content, if time allows. These will also be free, though the timeline for them will be a bit longer (video editing takes a <em>ton</em> of time).</p><p>To better keep track of all this content, I&#8217;m also mulling ways to <strong>better categorize and organize</strong> all this content. I might break out the weekly shortform articles and the longform analyses into different <strong>sections</strong>, for instance. I&#8217;ll definitely go back and apply <strong>tags</strong> to my previous content. I might also create an <strong>index page</strong> for all the longform content as well.</p><p>If you have any preferences or suggestions, let me know in the comments!</p><h3>Lower Subscription Price + Paywall Removal</h3><p>Oh, and another big change: <strong>after I implement the new organization schema</strong>, I will <strong>remove the paywall</strong> for most of the archive, only keeping it up for some bonus posts.</p><p>This means that paid subscriptions will be primarily meant as a <strong>show of support</strong> for the time and effort it takes to make this content, with the <strong>occasional bonus post</strong> (or exclusive <strong>subscriber chat</strong>) thrown in as an extra &#8220;thank you.&#8221;</p><p>To this end, I&#8217;m <strong>lowering the price of paid subscriptions to $5/month</strong>, effective immediately. I&#8217;m also introducing <strong>flexible pricing</strong> for Founding Members&#8212;if you really support my work and want to show it, but $210/year is not quite within your means, you can now name a price that works for you!</p><p>At the end of the day, monetizing my work is nice, but I&#8217;ve decided that the <strong>most important</strong> thing is that people<strong> actually read and enjoy my content</strong>. If enough people like and share what I write, I have faith that the monetization will follow, without me having to force it.</p><p>By the way, if you haven&#8217;t subscribed yet, now&#8217;s a good time to do so:</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Game &amp; Word is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h3>Content Roadmap</h3><p>Anyhoo, what am I currently cooking up? Quite a bit, actually! Here&#8217;s a quick, high-level overview of what&#8217;s in store for you at <em>Game &amp; Word</em>, in no particular order of release:</p><ul><li><p><em>Elden Ring</em>, Part 2 (Volume 5) &#8212; Almost finished, hopefully within a week or two! &#129310;&#127996;</p></li><li><p><em>Balatro</em> (Volume 5)</p></li><li><p><em>Outer Wilds</em> (Volume 4)</p></li><li><p><em>Infinity Nikki</em> (Standalone/Quick Bites)</p></li><li><p><em>Civilization VII</em> (Volume 4, Quick Bites)</p></li><li><p><em>Elden Ring</em>, Parts 3&#8211;5 (Volume 5)</p></li><li><p><em>Diablo</em> (Volume 5)</p></li><li><p><em>Grand Theft Auto</em> (Volume 3/Standalone)</p></li><li><p><em>The Legend of Zelda: Tears of the Kingdom</em> (Volume 5)</p></li><li><p>Game Development Meta + Technomancy + AI (Volume 5)</p></li><li><p>Audio/Video versions of longform articles, starting from Volume 1</p></li><li><p>Weekly Quick Bites</p></li><li><p>Occasional Bonus Posts</p></li></ul><p>And, of course, at some point, I&#8217;ll also start planning out Volume 6. I&#8217;m thinking of doing Food &amp; Drink in video games, but I&#8217;m always open to suggestions! Speaking of which&#8230;</p><h2>Suggestion Box</h2><p>If you have any suggestions for topics, formats, or anything you&#8217;d like to see more or less of, I&#8217;m always happy to hear from my readers! Just drop a comment below, or clicky the button to send me a message:</p><div class="directMessage button" data-attrs="{&quot;userId&quot;:57310144,&quot;userName&quot;:&quot;Jay Rooney&quot;,&quot;canDm&quot;:null,&quot;dmUpgradeOptions&quot;:null,&quot;isEditorNode&quot;:true}" data-component-name="DirectMessageToDOM"></div><h2>Remember to Like and Share!</h2><p>Oh, and if you enjoy <em>Game &amp; Word</em>, don&#8217;t forget to like and share! Even if you&#8217;re not able to spring for a paid subscription, clicking the &#8220;like&#8221; button and sharing with your network is still a <em>fantastic</em> way to show your support. </p><p>Every time you like, comment on, restack, or forward a post, you help bring the joy of exploring the deeper sides of gaming to new people. And nothing brings me quite as much joy as knowing that people enjoy my work and find it enriching.</p><p>So don&#8217;t be shy, and spread the word!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/?utm_source=substack&amp;utm_medium=email&amp;utm_content=share&amp;action=share&quot;,&quot;text&quot;:&quot;Share Game &amp; Word&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/?utm_source=substack&amp;utm_medium=email&amp;utm_content=share&amp;action=share"><span>Share Game &amp; Word</span></a></p><h3>Until Next Time!</h3><p>So, that&#8217;s all for now! Lots to look forward to in the coming months! As always, thank you for reading, and I&#8217;ll catch you next time. </p><p>Until then, I look forward to hearing from you in the comments! Tell me, which of my planned articles are you most looking forward to reading?</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/updates-and-content-roadmap/comments&quot;,&quot;text&quot;:&quot;Leave a comment&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/p/updates-and-content-roadmap/comments"><span>Leave a comment</span></a></p><p>GGs all around,</p><p>~Jay</p><p></p>]]></content:encoded></item><item><title><![CDATA[Responding to The Worst Anti-Gaming Take of the Year]]></title><description><![CDATA[We've still got a long way to go for mainstream acceptance and legitimacy.]]></description><link>https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming</link><guid isPermaLink="false">https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming</guid><dc:creator><![CDATA[Jay Rooney]]></dc:creator><pubDate>Thu, 16 Jan 2025 20:50:06 GMT</pubDate><enclosure url="https://images.unsplash.com/photo-1675266873434-5ba73c38ce6f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwyfHxmYWlsfGVufDB8fHx8MTczNzA1OTE4OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://images.unsplash.com/photo-1675266873434-5ba73c38ce6f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwyfHxmYWlsfGVufDB8fHx8MTczNzA1OTE4OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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laptop&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="a man with glasses is looking at a laptop" title="a man with glasses is looking at a laptop" srcset="https://images.unsplash.com/photo-1675266873434-5ba73c38ce6f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwyfHxmYWlsfGVufDB8fHx8MTczNzA1OTE4OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 424w, https://images.unsplash.com/photo-1675266873434-5ba73c38ce6f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwyfHxmYWlsfGVufDB8fHx8MTczNzA1OTE4OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 848w, https://images.unsplash.com/photo-1675266873434-5ba73c38ce6f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwyfHxmYWlsfGVufDB8fHx8MTczNzA1OTE4OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 1272w, https://images.unsplash.com/photo-1675266873434-5ba73c38ce6f?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wzMDAzMzh8MHwxfHNlYXJjaHwyfHxmYWlsfGVufDB8fHx8MTczNzA1OTE4OXww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=1080 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 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href="https://unsplash.com">Unsplash</a></figcaption></figure></div><div class="pullquote"><p>[<strong>ED. NOTE:</strong> Stay tuned to the end for updates on <strong>future plans</strong> for this newsletter!]</p></div><p><em>[<strong>EDIT 1/16/25:</strong> Fixed typos, errors, and generally cleaned up and expanded some thoughts. Sorry, I first published this in a bit of a hurry!]</em></p><p>I&#8217;m not usually one to jump into the fray whenever someone posts a transparently provocative hot take. And I <em>very</em> intentionally structured <em>Game &amp; Word</em> to not be a news/review/reaction/commentary site. Life&#8217;s too short. It&#8217;s not worth the effort. I&#8217;d much rather finish up the next entry in my <em>Elden Ring</em> analysis, or celebrate the things I love about this medium more generally.</p><p>But I also started <em>Game &amp; Word</em> to highlight the positives of gaming, and to push back on the constant stream of uninformed, fearmongering, clickbaity, reactionary, Boomer-tier takes that wider society constantly lobs at video games and the people who enjoy them.</p><p>So even though it gives me no pleasure to do so, when the <em>Free Press</em> published Jack Baruth&#8217;s latest jab at video games as &#8220;soul-sucking&#8221; in his latest jab at &#8220;curation&#8221; hobbyists, I felt compelled to respond:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:154851097,&quot;url&quot;:&quot;https://www.thefp.com/p/shopping-is-not-a-legitimate-hobby&quot;,&quot;publication_id&quot;:260347,&quot;publication_name&quot;:&quot;The Free Press&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F9cb7f208-a15c-46a8-a040-7e7a2150def9_1280x1280.png&quot;,&quot;title&quot;:&quot;Shopping Is Not a Legitimate Hobby&quot;,&quot;truncated_body_text&quot;:&quot;Two weeks ago, the YouTube channel Hodinkee released a video featuring noted Lost actor Daniel Dae Kim, in which he spent 37 uninterrupted minutes talking about. . . buying watches in retail stores.&quot;,&quot;date&quot;:&quot;2025-01-14T21:40:31.046Z&quot;,&quot;like_count&quot;:86,&quot;comment_count&quot;:188,&quot;bylines&quot;:[{&quot;id&quot;:24719546,&quot;name&quot;:&quot;Jack Baruth&quot;,&quot;handle&quot;:&quot;avoidablecontact&quot;,&quot;previous_name&quot;:null,&quot;photo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/ccd612c7-3d1e-4255-acb4-d11a590d7930_1920x1080.jpeg&quot;,&quot;bio&quot;:&quot;I've been fired and blacklisted by the major auto manufacturers and their paid toadies in media. Read the stories they wish I wouldn't tell. Plus observations on culture, tech, systems and processes.&quot;,&quot;profile_set_up_at&quot;:&quot;2022-06-22T14:30:46.099Z&quot;,&quot;is_guest&quot;:true,&quot;bestseller_tier&quot;:100,&quot;primaryPublicationId&quot;:948214,&quot;primaryPublicationName&quot;:&quot;Avoidable Contact Forever&quot;,&quot;primaryPublicationUrl&quot;:&quot;https://www.avoidablecontact.com&quot;,&quot;primaryPublicationSubscribeUrl&quot;:&quot;https://www.avoidablecontact.com/subscribe?&quot;}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:false,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://www.thefp.com/p/shopping-is-not-a-legitimate-hobby?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!XTc7!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F9cb7f208-a15c-46a8-a040-7e7a2150def9_1280x1280.png"><span class="embedded-post-publication-name">The Free Press</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Shopping Is Not a Legitimate Hobby</div></div><div class="embedded-post-body">Two weeks ago, the YouTube channel Hodinkee released a video featuring noted Lost actor Daniel Dae Kim, in which he spent 37 uninterrupted minutes talking about. . . buying watches in retail stores&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">a year ago &#183; 86 likes &#183; 188 comments &#183; Jack Baruth</div></a></div><p>The offending passage in question is below (emphasis mine):</p><blockquote><p><em>Both of these non-hobbies are <strong>fundamentally soul-sucking</strong>. The video game <strong>substitutes the imaginary and meaningless for the real world of challenge and accomplishment beyond the screen</strong>, while curation offers nothing but a never-ending treadmill of purchase, unboxing, storage, and eventual disposal. <strong>In neither of these is anything created, accomplished, or even truly enjoyed.</strong> There is nothing but <strong>mere consumption</strong>, whether it is the purchase of &#8220;downloadable content&#8221; like a gun that causes its opponents to explode in a shower of confetti in Call of Duty: Modern Warfare II or the anticipated arrival of a Rolex Submariner at the local jeweler.</em></p></blockquote><p>And look, I don&#8217;t begrudge Jack for writing this, or the <em>Free Press</em> for publishing it. He&#8217;s entitled to his opinion, and his piece was almost certainly published with the goal of farming rage for engagement and traffic&#8212;which, as a publisher myself, I certainly understand the impulse to do. His style also seems very much optimized to elicit this type of response.</p><p>And yes, I understand that in publishing this rebuttal, I&#8217;m directly playing into this game and reinforcing the outrage-farming cycle that has made the media landscape in 2025 such a hellhole.</p><p>But I just can&#8217;t let such a boldly wrong claim&#8212;again, in <em>2025</em>&#8212;stand unchallenged. I believe in the marketplace of ideas, and in countering bad speech with good speech. Jack&#8217;s said his piece, now I&#8217;ll say mine. Let the reader decide who&#8217;s right.</p><p>(And I hope this goes without saying, but this isn&#8217;t a call to &#8220;cancel&#8221; Jack either. The rise of cancel culture (and the accompanying denial, minimization, and straight-up gaslighting by the perpetrators) is one of the most noxious legacies of the 2010s; it&#8217;s high time we left it back in that horrible decade, where it belongs.)</p><p>So, let&#8217;s get started.</p><h2>The Only Thing That&#8217;s &#8220;Sucking&#8221; Is This Argument</h2><p>So, do I think video games are &#8220;soul-sucking&#8221;? Well, what do <em>you</em> think?</p><p>Longtime readers may remember a few pieces I published a few years back examining the benefits <em>and</em> pitfalls of video games. Here they are, with the paywall removed and slightly updated with more recent data and additional nuance:</p><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:50686203,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-28-why-we-pirate&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 2.8: Why We Pirate&quot;,&quot;truncated_body_text&quot;:&quot;Table of Contents (Vol. 2, Issue 8: Sunday, April 10, 2022)&quot;,&quot;date&quot;:&quot;2022-04-10T17:00:43.659Z&quot;,&quot;like_count&quot;:3,&quot;comment_count&quot;:0,&quot;bylines&quot;:[{&quot;id&quot;:57310144,&quot;name&quot;:&quot;Jay Rooney&quot;,&quot;handle&quot;:&quot;gameandword&quot;,&quot;previous_name&quot;:&quot;Jay &#127918;&#10133;&#9997;&#127996;&quot;,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9cef105-37dd-4377-82e5-70f012caadc6_400x400.jpeg&quot;,&quot;bio&quot;:&quot;I write about the intersection of video games and the arts, sciences, and humanities. My mission is to elevate the discourse around gaming, and show the medium&#8217;s artistic, storytelling, and educational merits to the world.&quot;,&quot;profile_set_up_at&quot;:&quot;2021-11-18T18:48:24.836Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:485639,&quot;user_id&quot;:57310144,&quot;publication_id&quot;:555431,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:false,&quot;publication&quot;:{&quot;id&quot;:555431,&quot;name&quot;:&quot;Game &amp; Word&quot;,&quot;subdomain&quot;:&quot;gameandword&quot;,&quot;custom_domain&quot;:&quot;gameandword.com&quot;,&quot;custom_domain_optional&quot;:true,&quot;hero_text&quot;:&quot;Where gaming meets humanity. Games + Arts + Sciences + Humanities, for gamers and non-gamers alike. A 2022 Substack Featured Publication!&quot;,&quot;logo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/d4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;author_id&quot;:57310144,&quot;theme_var_background_pop&quot;:&quot;#0068EF&quot;,&quot;created_at&quot;:&quot;2021-11-04T23:51:46.442Z&quot;,&quot;rss_website_url&quot;:null,&quot;email_from_name&quot;:&quot;Jay from Game &amp; Word&quot;,&quot;copyright&quot;:&quot;Game &amp; Word, LLC&quot;,&quot;founding_plan_name&quot;:&quot;Founding Member&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;paused&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;is_personal_mode&quot;:false}}],&quot;twitter_screen_name&quot;:&quot;GameAndWord&quot;,&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-28-why-we-pirate?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 2.8: Why We Pirate</div></div><div class="embedded-post-body">Table of Contents (Vol. 2, Issue 8: Sunday, April 10, 2022&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">4 years ago &#183; 3 likes &#183; Jay Rooney</div></a></div><div class="embedded-post-wrap" data-attrs="{&quot;id&quot;:63009883,&quot;url&quot;:&quot;https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies&quot;,&quot;publication_id&quot;:555431,&quot;publication_name&quot;:&quot;Game &amp; Word&quot;,&quot;publication_logo_url&quot;:&quot;https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;title&quot;:&quot;Issue 3.9: A Tale of Two Case Studies&quot;,&quot;truncated_body_text&quot;:&quot;Hello! If you enjoy Game &amp; Word, please hit the &#8220;heart&#8221; button at the very top or very bottom of this post, or on the bottom-left corner of the Substack app. It helps more people find Game &amp; Word, which helps us survive and grow!&quot;,&quot;date&quot;:&quot;2022-07-17T17:00:26.163Z&quot;,&quot;like_count&quot;:13,&quot;comment_count&quot;:3,&quot;bylines&quot;:[{&quot;id&quot;:57310144,&quot;name&quot;:&quot;Jay Rooney&quot;,&quot;handle&quot;:&quot;gameandword&quot;,&quot;previous_name&quot;:&quot;Jay &#127918;&#10133;&#9997;&#127996;&quot;,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9cef105-37dd-4377-82e5-70f012caadc6_400x400.jpeg&quot;,&quot;bio&quot;:&quot;I write about the intersection of video games and the arts, sciences, and humanities. My mission is to elevate the discourse around gaming, and show the medium&#8217;s artistic, storytelling, and educational merits to the world.&quot;,&quot;profile_set_up_at&quot;:&quot;2021-11-18T18:48:24.836Z&quot;,&quot;publicationUsers&quot;:[{&quot;id&quot;:485639,&quot;user_id&quot;:57310144,&quot;publication_id&quot;:555431,&quot;role&quot;:&quot;admin&quot;,&quot;public&quot;:true,&quot;is_primary&quot;:false,&quot;publication&quot;:{&quot;id&quot;:555431,&quot;name&quot;:&quot;Game &amp; Word&quot;,&quot;subdomain&quot;:&quot;gameandword&quot;,&quot;custom_domain&quot;:&quot;gameandword.com&quot;,&quot;custom_domain_optional&quot;:true,&quot;hero_text&quot;:&quot;Where gaming meets humanity. Games + Arts + Sciences + Humanities, for gamers and non-gamers alike. A 2022 Substack Featured Publication!&quot;,&quot;logo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/d4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png&quot;,&quot;author_id&quot;:57310144,&quot;theme_var_background_pop&quot;:&quot;#0068EF&quot;,&quot;created_at&quot;:&quot;2021-11-04T23:51:46.442Z&quot;,&quot;rss_website_url&quot;:null,&quot;email_from_name&quot;:&quot;Jay from Game &amp; Word&quot;,&quot;copyright&quot;:&quot;Game &amp; Word, LLC&quot;,&quot;founding_plan_name&quot;:&quot;Founding Member&quot;,&quot;community_enabled&quot;:true,&quot;invite_only&quot;:false,&quot;payments_state&quot;:&quot;paused&quot;,&quot;language&quot;:null,&quot;explicit&quot;:false,&quot;is_personal_mode&quot;:false}}],&quot;twitter_screen_name&quot;:&quot;GameAndWord&quot;,&quot;is_guest&quot;:false,&quot;bestseller_tier&quot;:null}],&quot;utm_campaign&quot;:null,&quot;belowTheFold&quot;:true,&quot;type&quot;:&quot;newsletter&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="EmbeddedPostToDOM"><a class="embedded-post" native="true" href="https://gameandword.substack.com/p/issue-39-a-tale-of-two-case-studies?utm_source=substack&amp;utm_campaign=post_embed&amp;utm_medium=web"><div class="embedded-post-header"><img class="embedded-post-publication-logo" src="https://substackcdn.com/image/fetch/$s_!TM8T!,w_56,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd4b825e6-a0be-49ef-bba9-c68702ceb637_256x256.png" loading="lazy"><span class="embedded-post-publication-name">Game &amp; Word</span></div><div class="embedded-post-title-wrapper"><div class="embedded-post-title">Issue 3.9: A Tale of Two Case Studies</div></div><div class="embedded-post-body">Hello! If you enjoy Game &amp; Word, please hit the &#8220;heart&#8221; button at the very top or very bottom of this post, or on the bottom-left corner of the Substack app. It helps more people find Game &amp; Word, which helps us survive and grow&#8230;</div><div class="embedded-post-cta-wrapper"><span class="embedded-post-cta">Read more</span></div><div class="embedded-post-meta">4 years ago &#183; 13 likes &#183; 3 comments &#183; Jay Rooney</div></a></div><p>To sum them up, for all the pitfalls and potential harms of video games&#8212;including predatory monetization schemes, toxic player behavior, and addictive game design<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-1" href="#footnote-1" target="_self">1</a>&#8212;they also provide tangible, concrete, and (yes) quantifiable benefits to players.</p><p>Here, let&#8217;s list a few of them:</p><ul><li><p>A sense of competence, agency, and camaraderie, particularly for those unable to obtain the same from &#8220;real world&#8221; activities;</p></li><li><p>The ability to instantly connect and bond with people all over the world over a shared interest;</p></li><li><p>Stress relief and therapeutic value from immersing oneself in a fantastical world or in another person&#8217;s shoes;</p></li><li><p>Increased empathy through viewing the world from the developer&#8217;s viewpoint;</p></li><li><p>Creative stimulation and awe from experiencing beautiful and/or thought-provoking games, as well as generally tapping into one&#8217;s imagination and inner playfulness;</p></li></ul><p>And that&#8217;s just off the top of my head. I&#8217;m sure some of you folks can name a few more in the comments.</p><p>Fact is, I&#8217;d be hard-pressed to call <em>Final Fantasy VII</em> &#8220;soul-sucking&#8221; after it gave me the lifeline I needed to make it through my teenage years. Or <em>Breath of the Wild</em> for saving my sanity when my daughter was hospitalized. Or <em>Animal Crossing: New Horizons</em> for giving me a modicum of normalcy and routine during COVID.</p><p>If anything, I&#8217;d call these games soul-<em>enriching</em>!</p><p>Now, some of you may point out that these benefits aren&#8217;t unique to games&#8212;one can experience empathy, beauty, and escape just as easily from reading a good book or watching a good movie.</p><p>And this is very true&#8212;games can induce the same feelings of awe and empathy as any other art form, because they <em>are</em> an art form (a point that even Jack concedes in a reply to a comment I made).</p><p>But the flip side of this is that other art forms <em>also</em> produce output that&#8217;s just as &#8220;low-brow,&#8221; &#8220;devolved,&#8221; or (yes, even) &#8220;soul-sucking&#8221; as the games Jack decries:</p><ul><li><p>For every Shakespeare play, there are countless generic, formulaic, and derivative works of bestselling genre fiction;</p></li><li><p>For every Oscar nominee, there are countless generic, formulaic, and derivative blockbusters focus-grouped to appeal to the widest possible audience and the cost of any soul the movie might have had;</p></li><li><p>For each Michelin-starred restaurant, there are dozens or hundreds of highly profitable McDonald&#8217;s locations;</p></li></ul><p>And yet, nobody decries literature, film, or the culinary arts for the presence of their lower-tier output!</p><p>Jack also makes the curious indictment that in video games, nothing is &#8220;created&#8221; or even &#8220;enjoyed.&#8221; Yet, in a response to a comment, he extols the virtues of &#8220;reading the classics&#8221; over playing video games, despite the fact that <em>nothing is created in the act of reading</em>, either!</p><p>Obviously, the act of <em>creating</em> art is very different from the act of <em>enjoying</em> art. But what makes appreciating one art form inherently &#8220;lesser&#8221; than the other? I posed this question to him, but never received a response.</p><p>You may counter that reading is different because it engages the imagination. But in the same sentence, he also decries video games as <em>&#8220;<strong>imaginary</strong> and meaningless&#8221;</em>!</p><p>So&#8230; which is it? Is imagination good, or bad? And again, how is <em>Madame Bovary</em>&#8217;s imaginary narrative fundamentally legitimate, but <em>Gris</em> or <em>To The Moon</em>&#8217;s isn&#8217;t?</p><p>As for the &#8220;meaningless&#8221; part, it ties back into my response just above. Meaning is derived on an individual level. Just because <em>you</em> find something meaningless, doesn&#8217;t mean it&#8217;s <em>inherently</em> meaningless. And I have a hard time buying that artistic output in <em>any</em> form is inherently meaningless.</p><p>Now, it&#8217;s true that there are a lot of games that <em>could</em> be described as &#8220;soul-sucking&#8221; or meaningless. You could even argue that the industry <em>as a whole</em> has so far failed to live up to the medium&#8217;s promise of truly transformational storytelling and artistry, despite the practically limitless audiovisual and narrative palette available to game developers today.</p><p>But that&#8217;s <em>very</em> different from claiming that video games <em>as a whole</em> are &#8220;soul-sucking,&#8221; or that they&#8217;re <em>all</em> empty simulacra, on a fundamental level.</p><p>Besides, it&#8217;s not like <em>all</em> games are juvenile power fantasies. Many games tell beautiful stories, offer novel perspectives, or create beautiful worlds to explore, raising the bar for artistic and narrative innovation, such as (just off the top of my head):</p><ul><li><p><em>Journey</em></p></li><li><p><em>Fez</em></p></li><li><p><em>EarthBound</em></p></li><li><p><em>The Legend of Zelda</em></p></li><li><p><em>Final Fantasy</em></p></li><li><p><em>What Remains of Edith Finch?</em></p></li></ul><p>And again, how is playing these any different or less fulfilling than watching <em>The Godfather</em>, or reading Shakespeare, or watching Opera?</p><p>Besides, even if someone does enjoy the FPS pew-pews that Jack derides&#8230; so what?<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-2" href="#footnote-2" target="_self">2</a></p><p>In fact, his responses to the comments objecting to his piece (and I <em>do</em> give him credit for engaging with these comments in good faith) reveal a smug and self-important inflation of the value of his own (and clearly superior, you filthy plebeian) taste. It all reeks of elitist gatekeeping.</p><p>Maybe it&#8217;s because, by Jack&#8217;s own admission, he&#8217;s played hundreds of hours of competitive FPS titles like <em>Call of Duty</em>, <em>Counterstrike</em>, and <em>Team Fortress 2</em>. Perhaps if he&#8217;d carved out even just a couple dozen of those hours to play <em>Journey</em> or <em>Breath of the Wild</em> instead, he&#8217;d have a different, more holistic perspective.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-3" href="#footnote-3" target="_self">3</a></p><p>And no, the solution is not to produce less <em>Call of Duty.</em> Nor is it to only produce more <em>Breath of the Wild</em> (not that I&#8217;d personally mind!). And it&#8217;s certainly not to make more unplayable, pretentious, unintelligble hipster dreck like <em>Kentucky Route Zero</em>.</p><p>The solution is to keep driving artistic and narrative innovation forward in games by supporting developers who make truly unique, forward-thinking, <em>and</em> fun games (after all, if a game isn&#8217;t fun to play, what&#8217;s the point?).</p><p>But at the same time, we shouldn&#8217;t deride those who enjoy more conventional or &#8220;base&#8221; entertainment. If it&#8217;s not harming anyone, who cares? Let people have their fun, even if their choices baffle you. &#8220;Don&#8217;t yuck my yum,&#8221; and all that.</p><p>Now, all that said, I <em>do</em> agree that games have the potential to basically hold players back in life, by substituting actual achievement and exploration with convincing but ultimately inferior simulacra of such, thus discouraging actually going out to accomplish tangible goals and new experiences. And I agree that a lot of players do fall into that trap.</p><p>But <em>any</em> activity can be all-consuming to an unhealthy or detrimental degree. This includes consuming other art forms like TV, film, and yes, even books.<a class="footnote-anchor" data-component-name="FootnoteAnchorToDOM" id="footnote-anchor-4" href="#footnote-4" target="_self">4</a> 4chan does not have a monopoly on obsessive media consumption.</p><p><em>Any</em> activity taken to excess is detrimental! So why single out video games as inherently and uniquely &#8220;soul-sucking&#8221; and empty?</p><p>We extol the power of books and movies to transport us to fantastical worlds and view the world through other people&#8217;s eyes. So why crap on video games for doing the same because they&#8217;re &#8220;not real,&#8221; even though stories told in other mediums are not &#8220;real&#8221; either?</p><p>We laud sports and even analog games like chess for providing competition and a sense of accomplishment for the victors. So why do we sneer at competitive video games, even when played on a professional level?</p><p>We don&#8217;t bat an eye about wasting our lives away binge-watching filler slop on Netflix, and even proudly wear it on our sleeves! So why do we heap such scorn at the players indulging their imaginations, honing their strategic chops, and forging deep friendships by playing <em>World of Warcraft</em> for the same amount of time?</p><p>It&#8217;s madness. <em>Madness</em>, I tell you!</p><h2>The Best Is Yet To Come </h2><p>It&#8217;s high time we honestly started looking at games for what they are&#8212;the good, the bad, and the ugly&#8212;without the empty fearmongering, contempt, and rage-baiting that mainstream media and society constantly layer on top of the conversation.</p><p>To this end, <strong>I will start publishing more frequently</strong>, both to push back on these flawed and false narratives, as well as offer a counter-narrative highlighting the wonder and joy this hobby and art form has brought to millions.</p><p>These will be <strong>quick bites</strong>, in addition to the longer, more analytical fare that has been this newsletter&#8217;s bread and butter from the beginning, though I may start paywalling those (as they&#8217;re far more time and resource-intensive to create).</p><p>I might also revive the podcast, providing similar quick bites in audio and video format.</p><p>But before all of that, Part 2 of my <em>Elden Ring</em> analysis will arrive very soon!</p><p>In the meantime, <strong>I&#8217;ve re-activated paid subscriptions</strong>. If you want to support <em>Game &amp; Word</em>, and my efforts to highlight the hidden depths of gaming (which I guarantee you won&#8217;t find anywhere in mainstream media), just clicky the button below: </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>If you&#8217;re not able to do a paid subscription, no worries! Even just sharing this post is a huge help: </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://gameandword.substack.com/p/responding-to-the-worst-anti-gaming?utm_source=substack&utm_medium=email&utm_content=share&action=share"><span>Share</span></a></p><p>As always, thank you for reading, and I&#8217;ll catch you next time&#8212;hopefully under cheerier circumstances.</p><p>GGs,</p><p>~Jay</p><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-1" href="#footnote-anchor-1" class="footnote-number" contenteditable="false" target="_self">1</a><div class="footnote-content"><p>Notice how I didn&#8217;t include &#8220;violence&#8221; there. That&#8217;s because it&#8217;s a total non-issue that only serves to distract and siphon time and effort away from addressing some of the <em>actually harmful</em> aspects of video games.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-2" href="#footnote-anchor-2" class="footnote-number" contenteditable="false" target="_self">2</a><div class="footnote-content"><p>For that matter, what does it matter if someone enjoys purchasing expensive watches? Who gives a crap?</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-3" href="#footnote-anchor-3" class="footnote-number" contenteditable="false" target="_self">3</a><div class="footnote-content"><p>It should also be said that even perennial Karen boogieman games like <em>Grand Theft Auto</em> hold some artistic merit of their own. <em>GTA</em>, in particular, has provided highly incisive and sharp satire and social commentary on modern society.</p></div></div><div class="footnote" data-component-name="FootnoteToDOM"><a id="footnote-4" href="#footnote-anchor-4" class="footnote-number" contenteditable="false" target="_self">4</a><div class="footnote-content"><p>I have family and friends who escape into novels practically every waking moment, to a highly unhealthy degree and at the expense of their social lives and even professional obligations. Sure, they&#8217;re highly learned and imaginative. But at what costs?</p></div></div>]]></content:encoded></item></channel></rss>